Boy Scout Summer Camp

Boy Scout Summer Camp A Nationally Accredited Boy Scout Camp 2016 Program Guide Western Massachusetts Council 1 Arch Rd Suite 5 - Westfield, MA 01085...
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Boy Scout Summer Camp A Nationally Accredited Boy Scout Camp

2016 Program Guide Western Massachusetts Council 1 Arch Rd Suite 5 - Westfield, MA 01085

2 South St Suite 125 - Pittsfield, MA 01201

Phone (413) 594-9196

Phone (413) 594-9196

Toll Free (800) 649-1735

Toll Free (800) 649-1735

Fax (413) 562-1041

Fax (413) 236-0902 www.wmaScouting.org 1

Welcome to the New Program Guide! Welcome to Summer Camp 2016 at Moses Scout Reservation! We’ve got a great program planned for you and your Troop. Scouts can also attend camp individually and be part of a provisional Troop, joining others who are doing the same or attending additional weeks of camp. Read and share this Program Guide with the Scouts in your unit, and discuss it at the next Troop meeting or Patrol Leaders Council meeting. Troops who are attending camp should review all the different afternoon/evening activity options. Make decisions and plans early because some of the popular sessions fill up. Sign-ups are done at the pre-camp meetings. There’s always something new each summer at Moses Scout Reservation, whether it’s new merit badges, different activities, camp-wide game or meeting new friends. The 2016 theme is the Revolutionary War. Scouts are encouraged to wear theme-related costumes and regalia during the activities on Friday. For Scouts who are attending summer camp for the first time, there’s a special program called “Trail’s Head” designed just for you. Try some low climbing on the new bouldering wall. Another new option this year is the Woodsman Challenge. You can hike or boat to Camp Frontier and participate in the Woodsman Course. Eat dinner there and camp overnight. The ATV program is an exciting option for Scouts 14 and over. Thursday night is the ATV outpost. Also new this summer is the Shoot! NOVA award that’s designed to explore how science affects your daily life. Encourage all brothers in the Pocumtuc Lodge to bring their OA sash to camp. Wednesday is OA day. Special activities and service projects are available. Your Troop can schedule an OA election and Ordeal members can complete their brotherhood while at camp. If you had a great time last year, tell a friend about your experience and encourage him to attend camp with your Troop. Make the most of your time at camp – you’ll remember these days your whole life. We look forward to seeing you at Moses Scout Reservation this summer, Your 2016 Camp Staff 2

Contents 2016 Daily Camp Schedule .................................................................................................................................................... 4 Program Planning – General Information ............................................................................................................................. 5 Camper Participation Awards................................................................................................................................................ 5 Order of the Arrow ................................................................................................................................................................ 6 Honor Unit Award ................................................................................................................................................................. 6 First-Year Campers – Trail’s Head Program........................................................................................................................... 7 Merit Badges in Camp ........................................................................................................................................................... 8 General Advancement Notes ............................................................................................................................................ 8 Merit Badge Selection ....................................................................................................................................................... 8 Partial Completions ........................................................................................................................................................... 8 Merit Badge Progress ........................................................................................................................................................ 8 Merit Badges Offered at Camp.......................................................................................................................................... 8 Notebooks and Pens/Pencils ............................................................................................................................................. 8 Pre-camp Merit badge preparation .................................................................................................................................. 8 Merit Badges Offered by Time and Area............................................................................................................................... 9 Woodsman Challenge ......................................................................................................................................................... 15 Shooting Sports Afternoon/Evening Activities .................................................................................................................... 16 Aquatics Afternoon Activities .............................................................................................................................................. 16 Outdoor Skills Afternoon/Evening Activities ...................................................................................................................... 17 Handicraft Afternoon/Evening Activities ............................................................................................................................ 18 Ecology/Conservation Afternoon/Evening Activities .......................................................................................................... 18 Other Afternoon/Evening Activities .................................................................................................................................... 18 STEM / NOVA....................................................................................................................................................................... 20 Opportunities for Older Scouts ........................................................................................................................................... 20 FUSION Week ...................................................................................................................................................................... 22 Aquatic Options ............................................................................................................................................................... 22 Climbing Options ............................................................................................................................................................. 22 ATV Program.................................................................................................................................................................... 22 Trail to Eagle ........................................................................................................................................................................ 23 Merit Badges ................................................................................................................................................................... 23 Pre-camp Merit badge preparation ................................................................................................................................ 23 Eagle Merit Badges Offered ............................................................................................................................................ 24

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2016 Daily Camp Schedule *PROJECTED schedule, subject to change 1:00pm

Sunday

Monday

Tuesday

Wednesday

Order of the Arrow Day Thursday

Friday Revolutionary War Day Saturday

6:30am 7:00am 7:35am 7:45am 9:00am 10:30am 6:30am 7:00am 7:35am 7:45am 9:00am 10:30am 6:30am 7:00am 7:35am 7:45am 9:00am 10:30am 6:30am 7:00am 7:35am 7:45am 9:00am 10:30am 7:00am 7:35am 7:45am 9:00am 10:30am 7:00am 8:00am 8:45am 9:45am 10:00am 10:10am

Polar Bear Swim Reveille Morning Colors Buffet Breakfast Morning Instruction Periods Begin Leaders’ Meeting Polar Bear Swim Reveille Morning Colors Buffet Breakfast Morning Instruction Periods Begin Leaders’ Meeting Polar Bear Swim Reveille Morning Colors Buffet Breakfast Morning Instruction Periods Begin Leaders’ Meeting Polar Bear Swim Reveille Morning Colors Buffet Breakfast Morning Instruction Periods Begin Leaders’ Meeting Reveille Morning Colors Buffet Breakfast Morning Instruction Periods Begin Leaders’ Meeting Reveille Breakfast Check-Out w/ Site Host Assemble for Closing Closing Ceremony Departure

12:15pm 1:15pm 2:00pm 3:00pm 4:00pm 12:15pm 1:15pm 2:00pm 3:00pm 4:00pm 12:15pm 1:15pm 2:00pm 3:00pm 4:00pm 12:15pm 1:15pm 2:00pm 3:00pm 4:00pm 12:15pm 1:15pm 2:00pm

Unit Arrival /Check-In Camp Tour w/ Site Host Medical Rechecks Swim Tests Program Confirmation

5:45pm 6:00pm 6:45pm 7:30pm 8:30pm 10:30pm 5:45pm 5:50pm 6:00pm 7:00pm 7:30pm 10:30pm

Evening Colors Opening Cookout Leaders’ Meeting Waterfront Orientation Opening Campfire Taps Waiters to Dining Hall Evening Colors Dinner Vespers Evening Programs Taps

Buffet Lunch SPL Meeting Siesta Activity Period #1 Activity Period #2 Activity Period #3

5:45pm 5:50pm 6:00pm 7:00pm 10:30pm

Waiters to Dining Hall Evening Colors Dinner Evening Programs Taps

Buffet Lunch SPL Meeting Siesta Activity Period #1 Activity Period #2 Activity Period #3

5:45pm 5:50pm 6:00pm 7:00pm 10:30pm

Waiters to Dining Hall Evening Colors Dinner Evening Programs Taps

Buffet Lunch SPL Meeting Siesta Activity Period #1 Activity Period #2 Activity Period #3

5:45pm 5:50pm 6:00pm 7:00pm 10:30pm

Waiters to Dining Hall Evening Colors Dinner Evening Programs Taps

Buffet Lunch SPL Meeting Siesta Activity Period #1 Activity Period #2 Activity Period #3

Buffet Lunch SPL Meeting Siesta George Magee Campwide Activity

5:50pm 6:00pm 8:30pm 10:30pm

Evening Colors Advancement Ready Revolutionary War Dinner Closing Campfire Taps

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Program Planning – General Information This section will help you, the Scoutmaster, and your Patrol Leaders Council prepare your troop and patrols for an unforgettable Summer Camp at Moses Scout Reservation. Everyone in the Patrol Leaders Council should have an opportunity to read this booklet after which you should hold a special meeting to plan your troop's program. Once you have set your goals, it will be your job to arrange a program that will include some learning, some competition, some leadership development and most of all, lots of FUN!

There are six simple steps to good program planning: 1. Explain to the Patrol Leaders Council what camp has to offer. Review this manual with them and let them share their own past experiences at camp. 2. Determine your troop's strengths and weaknesses. 3. Determine what your Scouts want to do at camp. Have the Scouts pick their Merit Badges and indicate in which activities they would like to participate. 4. Plan what you want to do. In the Patrol Leaders Council meeting, list all the ideas they have agreed upon for Troop activities, and make out a preliminary program for your week at camp. 5. Attend the Pre-camp Leaders Meeting in June. Submit your Merit Badge Selections to the Program Director and choose your afternoon/evening activities. Merit Badge selections will be done on-line using a new computer system called Tentaroo. Directions and a user manual are available. 6. Just before camp, finalize your plans. After you have completed your preliminary plans, you may find that new ideas come up or that there are changes the boys would like to make. Hold a Patrol Leaders Council meeting a week or so before leaving for camp to review the program and make any last-minute changes. Share this with the Program Director in advance, if possible, or on Sunday when you arrive at camp.

Camper Participation Awards The Service Camper award is given to Scouts who are returning to camp for their fourth consecutive year at our summer camp. The award is a metal pin in the shape of an “S” and is attached to the summer camp patch. The Honor Camper award is given to Scouts who are returning to camp for their third consecutive year at our summer camp. The award is a metal pin in the shape of an “H” and is attached to the summer camp patch. The Worthy Camper award is given to Scouts who are returning to camp for their second consecutive year at our summer camp. The award is a metal pin in the shape of a “W” and is attached to the summer camp patch.

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Order of the Arrow In 1915, E. Urner Goodman and Carroll Edson instituted an honor society called the Order of the Arrow at the Treasure Island Camp of the Philadelphia Council, BSA. Since that time, the OA has become identified as the National Honor Society of the Boy Scouts of America. It recognizes Scouts and Scouters who best exemplify the Scout Oath and Law in their daily lives. Pocumtuc Lodge represents the OA in our Council, assisting our camps with work details and promotion of Scout camping year round. Wednesday is OA Day in camp. Order of the Arrow members are encouraged to wear their sashes during the day. Information about the OA and Pocumtuc Lodge will be presented at each of the meals. The lodge will sponsor an hour of service on Wednesday. Details will be announced at camp. Pocumtuc Lodge will host an ice cream social open to all campers after the dinner meal. Brotherhood conversions and OA unit elections are also available during the week at camp.

Honor Unit Award This special award recognizes units who participate fully in the summer camp program. Requirements: Use the patrol method and show Scout spirit: Have a patrol flag Lead a song/cheer in the dining hall or make a dining hall plaque (max. size 11” x 18”) Wear the dress uniform for colors (morning & evening) Successfully participate in troop/inter-troop activities in at least 3 of the following program areas: Aquatics Outdoor Skills Shooting Sports Ecology/Conservation Handicraft Frontier Outpost Service/Conservation Project Participate in the following all-camp programs: Vespers (Monday evening) Camp competition (Friday afternoon) Campfires (Sunday & Friday) Order of the Arrow Special Ceremony or Event Morning and evening colors Maintain a safe, clean campsite and adequately clean toilet and shower facilities on assigned days. Note: The Camp Commissioner will certify that each unit has met the requirements for this award.

An Honor Unit Award certificate will be presented at the closing ceremony.

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First-Year Campers – Trail’s Head Program Trail’s Head is designed to help first-year campers (Scout, Tenderfoot and Second Class Scouts) advance to the next rank. Updates are available daily for Scoutmasters (or Assistants) who want to closely track their boys' progress. We strongly encourage Scoutmasters to spend a morning in the Trail’s Head area as additional instructors. At the end of the week a list of requirements covered is given to each participant's Scoutmaster who can then verify and sign-off on the requirements. When a boy returns to his troop, his experience in the Trail’s Head program may serve as a catalyst for increased interest in Scouting, camping, and summer camp. Trail’s Head is often seen as a jumpstart for a boy beginning the Eagle Trail. Trail’s Head provides hands-on experience with the basic Scouting skills.

Daily Sessions: During the three morning activity periods, each Scout will spend two hours at the Trail’s Head Base Camp and one hour at the waterfront. Boys who are ready will work on the Swimming merit badge; learners and beginners will have swimming instruction. If a boy has already earned the Swimming merit badge, he may select another merit badge.

Requirements: The following 2016 requirements listed are topics that our staff feels can be worked on in camp. The specific skills taught will be tailored to the needs of the Scouts each week. Each Scoutmaster will be given a sheet prior to camp for each participant to indicate which requirements his Scouts would like to work on.

Scout 1a-f 2a-d 3a,b 4a,b 5

Boy Scout Oath, Law, Slogan, etc.; Scout Spirit; Pledge of Allegience Leadership and advancement in the program Patrol method and spirit Knots: square knot, two half-hitches, taut-line hitch; whip and fuse rope Pocketknife safety

Tenderfoot 1a 3a-d 4a-c 5a-c 6a,b 7a 8

Prepare for a camping trip – bring a pack Knots: square knot, two half-hitches and taut-line hitch; woods tools First aid, poisonous plants Buddy system, lost, rules of safe hiking Begin working on push-ups, pull-ups, etc. (requires 30 days to complete) Displaying, raising, lowering and folding the American flag Use EDGE to teach square knot

Second Class 1b 2a-d 2f,g 3a-d 4 5a-d 6a-e 8a,b 9a,b

Discuss the principles of Leave No Trace Cooking fire and stove safety and use Knots: sheet bend and bowline Compass work and orienting a map, taking a 5-mile hike Identify or show evidence of 10 wild animals Safe swim precautions, swim 25 feet, water rescue methods Hurry cases, object in eye, bites, etc. Flag ceremony and respect Three R’s of personal safety and protection, bullying

First Class 1b 3a-d 4a,b 5a-d 6a-e 7a-f

Discuss the principles of Tread Lightly! Timber hitch, clove hitch, lashings; camp gadget Complete a one mile orienteering course using map and compass, GPS Identify or show evidence of 10 native plants, weather safety Safety afloat; complete BSA swimmer test; boat parts, line rescues Sprained ankle, head injury; transport injured person; heart attack, emergency plan 7

Merit Badges in Camp Summer camp is a great place for a Scout to work on outdoor related merit badges and other requirements toward advancement in rank. It is important, however, that activities and programs planned by the troop include options for fun free time.

General Advancement Notes Merit badge instruction will generally be done during the morning instruction periods. Many areas are also available for additional merit badge instruction in the afternoon and evening. For Scouts who are seeking to complete a “partial,” the afternoon and evening periods might be ideal.

Merit Badge Selection Please Pre-Register for ALL merit badges. Use the Online Registration System to make your Scouts’ choices. We will NOT be collecting blue cards in camp. All records of advancement for merit badges will be handled in the Online Registration System. When you make your Scouts’ selections for merit badges, you are implicity giving your permission for them to purse the badge. This takes the place of your signature on the blue card. You will, however, need to sign the card when you print them at home after camp. Selections can be made starting May 16 and can changed right up to the first night of camp.

Partial Completions If a Scout completes only some of the requirements for a merit badge, those will be indicated in the system and will be reflected when the blue card is printed. This Scout can then use this partial to continue to work with local counselors. There is no time limit to complete a partial. Scouts are welcome to finish merit badges for which they already have a partial at summer camp. Our instructors, however, reserve the right to retest the Scouts on any requirements already completed. The partial blue card should be brought to camp and the completed requirements will be added to the Online Registration System so that only one blue card will be needed at the end of camp.

Merit Badge Progress At anytime during the week, Scoutmasters have the ability to check on the progress of any of their Scouts in the Online Registration System.

Merit Badges Offered at Camp In the next few pages, you will find a tentative listing of merit badge session times, along with other merit badge information. Please note that this is a TENTATIVE SCHEDULE that has been assembled based on past demand for these merit badges. This schedule is subject to change depending on the needs and requests of the Scouts in camp.

Merit Badges in Rotation In some cases you will find that some merit badges listed are not being offered this year. This is in accordance with the National Camp Accreditation Program which encourages us to set up rotations for some of the merit badges offered in camp. For planning purposes, we have listed the years when these badges will again be offered.

Notebooks and Pens/Pencils Many of these merit badges require writing. Please be sure you have a notebook and pen or pencil in camp.

Pre-camp Merit badge preparation To get the most out of the week, you should take the time before camp to become familiar with the current merit badge requirements (www.scouting.org/scoutsource/BoyScouts/AdvancementandAwards/MeritBadges.aspx). Another resource to consider are merit badge workbooks (meritbadge.org/wiki/index.php/Merit_Badge_Worksheets) which show the requirements in a nice format with space to write. 8

Merit badge pamphlets are a great resource and contain a wealth of information. Scouts should consider borrowing one from a friend or Troop library, or purchasing them at the Scout offices. Pamphlets will also be available in the Trading Post at camp. Once you have your Scoutmaster’s permission to take your selected merit badges, consider doing advance research or writing (e.g. one Environmental Science requirement requires a 100 word report). Time is built into the daily schedule for merit badge homework outside of class time, but pre-camp preparation will help ensure you complete all your badges. Bottom line – Be Prepared.

Merit Badges Offered by Time and Area The following table lists each merit badge by area and the time(s) at which it is offered. Most merit badges are scheduled for 50 minute sessions but in a few cases, they may last 80 minutes. 9

10

10:30

11

Aquatics Lifesaving Kayaking Swimming

Lifesaving Small Boat Sailing Swimming

Rowing Swimming Canoeing

Shooting Sports Archery Rifle Shooting Shotgun Shooting

Archery Rifle Shooting Shotgun Shooting

Archery Rifle Shooting Shotgun Shooting

Outdoor Skills Geocaching Pioneering By Appointment: Backpacking, Hiking Not Offered This Year: Orienteering

Wilderness Survival

Camping Cooking

Ecology/Conservation Environmental Science Environmental Science Oceanography Fish & Wildlife Management Forestry Plant Science Nature Reptiles & Amphibians Insect Study By Appointment: Bird Study, Fishing, Weather Not Offered This Year: Soil & Water Conservation, Geology, Mammal Study, Sustainability

Handicraft Wood Carving By Appointment: Art, Basketry

Indian Lore

Leatherwork

Miscellaneous Climbing Welding

Metalwork Welding

Welding

Other Times First Aid – TBA Cycling – Afternoons By Appointment: Dentistry, Chess

Astronomy – Evenings

Radio – MTW Evenings

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Space Limitations: In some cases, space will be limited for a particular time slot. In that case, an additional session may be opened if there is strong demand for a particular badge. This will be determined once merit badge signups have taken place in the Online Registration System. Merit Badge Details: Details for each merit badge appear on the next pages. Please be sure to make note of any requirements that need to be completed prior to camp and those badges for which only a partial can be earned during camp itself. Swimmer Classification: Jump feetfirst into water over the head in depth. Level off and swim 75 yards in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards using elementry backstroke. The 100 yards must be completed in one swim without stops and must include at least one sharp turn. After completing the swim, rest by floating on your back.

Merit Badges

Archery

Time(s) Offered

Notes

9 – 9:50 am 10 – 10:50 am 11 – 11:50 am

By Appointment Art

Evenings Astronomy

Requirement #4c: Sketch the Big Dipper early and later on one night. This is difficult to do in midsummer with long hours of twilight. Do it earlier in the year before coming to camp. Requirement #6b: Sketch the position of the moon for four nights in a row. This may not be possible during your stay at camp. Be Prepared – do it now. Requirement #8: Can’t be done easily at camp. Plan ahead.

By Appointment Basketry

By Appointment Backpacking

Requirement #1: Review first aid The following cannot be completed entirely during camp: Requirements #8c,10,11: Bring any records (logs) of previous treks Requirements #9b: Backpack and gear required

By Appointment Bird Study

11 – 11:50 am Camping

Requirement #1: Review first aid Requirement #5e: Bring your backpack, sleeping bag, tent & mess kit The following cannot be completed entirely during camp: Requirements #4d, 8d,9: Bring any records (logs) of long and short term camping trips and work with a patrol 10

Merit Badges

Time(s) Offered

Notes Requirement #3: Must be classified as a Swimmer.

11 – 11:50 am Canoeing

By Appointment Chess

9 – 10:20 am Climbing

10:30 – 11:50 am

Requirement #1b: Review first aid The following cannot be completed entirely during camp: Requirements #5, 6, 7: Bring any records (logs) of camp cooking.

Cooking

Afternoons

Moutain bike option only! It may not be possible to complete all the required rides in Requirement #7b.

Cycling

By Appointment Dentistry

9 – 9:50 am 10 – 10:50 am Environmental Science

Requirement #3e. 1 or 2: Write a 100 word report on a native endangered species, discussing what is being done to preserve the species, and how many are left; or identify a native species that was endangered or threatened and has recovered; how it recovered, and what still needs to be done if any. Have completed the first aid requirements for Tenderfoot, Second Class and First Class.

TBA First Aid Requirement #8: This is best done prior to arriving in camp. 9 – 9:50 am Fish & Wildlife Management We have a limited supply of fishing gear available, so we encourage you to bring your own gear. By Appointment Fishing 11

Merit Badges

Time(s) Offered

Notes

10 – 10:50 am Forestry

9 – 9:50 am Geocaching

Requirement #1b: Review first aid Requirement #5a: Review map and compass skills The following cannot be completed entirely during camp: Requirements #6,7,8,9: Must be completed outside of camp.

Offered in 2017 Geology

By Appointment Hiking

10 – 10:50 am Indian Lore

Requirement #1: Review first aid The following cannot be completed entirely during camp: Requirements #5,6,7: Bring detailed records (plans, logs, observations) compiled for any hikes undertaken. Requirement #1: You can get a head start by researching this before arriving at camp (www.meritbadge.org). Requirement #2d: If you visit an Indian museum, take notes of the ten items that you saw.

11 – 11:50 am Insect Study Requirement #2: Must be classified as a Swimmer. 9 – 9:50 am Kayaking

11 – 11:50 am Leatherwork 9 – 10:20 am 10:30 – 11:50 am

Requirement #1a: Must be classified as a Swimmer; Must be able to swim 400 yards without stopping; Not recommended for young Scouts. Swimming Merit Badge recommended but, not needed.

Lifesaving

Offered in 2017 Mammal Study

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Merit Badges

Time(s) Offered 10:30am – noon

Metalwork

Notes Long pants made of cotton or other natural fiber required (jeans are fine). Due to space constraints, there is a limit to the number of Scouts who can participate in this merit badge. Recommended for older Scouts.

9 – 9:50 am Nature

11 – 11:50 am Oceanography

Offered in 2017 Orienteering

9 – 10:20 am Pioneering

Requirement #1: Review first aid The following cannot be completed entirely during camp: Requirement #7: Bring your reports Requirements #8,9: Bring information of these events Requirement #1: Review first aid Requirement #2: Review your basic knots and splices; practice, practice, practice. Neatness counts! Requirement #9: Be prepared to WORK Requirement #10: Be prepared to WORK together

11 – 11:50 am Plant Science Monday, Tuesday and Wednesday evenings after dinner Radio

The Radio MB is offered using the "Amateur Radio" option of Requirement 9 (Radio MB, 9a). All candidates are required to make an on-the-air contact and will leave with a conceptual understanding of what is required if they have an interest in earning their own amateur radio license. Requirement #8: You need to do ONE of the two options and these must be done prior to camp to complete this merit badge.

10 – 10:50 am Reptiles & Amphibians 9 – 9:50 am 10 – 10:50 am 11 – 11:50 am Rifle Shooting

Not Offered 2016 Robotics

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Merit Badges

Time(s) Offered

Notes

11 – 11:50 am

Requirement #3: Must be classified as a Swimmer.

9 – 9:50 am 10 – 10:50 am 11 – 11:50 am

There is a $10 charge for ammunition.

Rowing

Shotgun Shooting Requirement #2: Must be classified as a Swimmer. 10 – 10:50 am Small Boat Sailing

Offered in 2017 Soil & Water Conservation Requirement #2: Must be classified as a Swimmer.

Swimming

9 – 9:50 am 10 – 10:50 am 11 – 11:50 am

By Appointment Weather Recommended for older Scouts.

Welding

9 – 9:50 am 10 – 10:50 am 11 – 11:50 am

10 – 10:50 am

Requirement #1: Review first aid Requirement #6: Lighting matchless fires is a big challenge Requirement #8: Building a shelter is another challenge

Wilderness Survival Requirement #2a: Must have Totin’ Chip. 9 – 9:50 am Wood Carving

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Woodsman Challenge Looking for a different Troop activity – something that’s new, exciting and action-packed? The Woodsman Challenge may be just what your unit is looking for. Many different contests await you at the Woodsman Course - a set of woodsman contests designed to test your skills, and have fun.

Woodsman Course: The course is set-up with different stations where various woodsman competitions occur. There are single, two-man and patrol team activities. Event options include tomahawk throw, 2-man crosscut, pulpwood toss, logging, wood chopping, bow saw and fire building. Note - a safety demonstration and training on the use all woodsman tools is done before each event. The Woodsman Challenge is being held in the Camp Frontier section of Moses (located on the opposite side of Russell Pond). Your very first challenge is getting your unit and gear to Camp Frontier.

Getting There: There are two options available: 1. On Foot: Hike from the ATV Center in Camp Woronoak and follow the Accomsick trail around the pond (10-15 minute hike). 2. Over Water: Make arrangements with the Waterfront director to use canoes or rowboats to cross the pond. These arrangements must be made in advance and are based on boat availability.

Afternoon/Evening Activities: The Challenge is offered on Monday thru Thursday during the afternoon activity period (2 – 5 pm) with the option of staying until 8 pm. In addition to competing in the Woodsman Course, your unit can decide to eat dinner in Camp Frontier or swim at the old waterfront (this will give your unit a chance to put into practice the Safe Swim Defense Plan.)

Meals: There is no dining hall at the Challenge, so you’ll need to prepare your own meals. This is an opportunity to perfect your skills at dutch oven cooking or foil dinners. The ingredients for your meals will be provided from the dining hall, but you will be required to carry them with you. Dinner will be prepared immediately after the conclusion of the afternoon activities and will be served when ready, around 6 pm.

Sleeping Overnight: What better way to finish off a great afternoon It is recommended that your unit stays overnight at the outpost site to get the most out the experience. Enjoy a campfire, tells stories, sing songs and cook some smores. Accomodations for sleeping include: 1. Shelters: Scouts can build their own shelters to sleep in. This is encouraged for Scouts working on the Wilderness Survival merit badge. 2. Under the Stars: Brave the elements and sleep out under the stars without any cover. 3. Unit Supplied Tents: If your units prefers, you may bring backpacking style tents with you to camp and use these on the outpost. Obviously, we encourage units to choose one of the first two options to give their Scouts the most authentic experience.

Options: While we encourage each unit to participate in the entire Woodsman experience (after lunch through the overnight), it will be possible to adjust the schedule to meet your unit’s needs. For example, you might stay for dinner and then return without staying overnight. Or, you stay overnight but return to camp early enough to eat breakfast in the dining hall. The choice is yours. We will ask that you make these arrangements prior to camp, preferably at your pre-camp meeting in June.

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Shooting Sports Afternoon/Evening Activities Note: An adult must accompany your troop or patrol to all of these activities.

Archery: Troops and patrols are invited to the archery range to test their skill with a bow. Field Archery: If you have some archery experience, try the field archery course where you can really put your skills to the test. There are ten stations set up in the woods with a variety of targets for you to take aim.

Rifle Shooting: Troops and patrols are invited to the rifle range to experience the challenge of rifle shooting. Shotgun Shooting: Troops and patrols are invited to the shotgun range to try their hand at shooting these moving targets. There is a $20 charge per session for ammunition.

Wild Watermelon Shoot: Will your archery team be the first to hit the watermelon? The shoot will be held on Tuesday evening at 7:00pm.

Aquatics Afternoon Activities Open Boating: Choose a rowboat, canoe, sailboat, or kayak to explore the lake, have fun, and get some good exercise. Most boating activities are restricted to swimmers. Rowboats are open to all. Consult the Aquatics staff for the regulations regarding the use of canoes by non-swimmers.

Open Swim: Go jump in the lake! Everyone is welcome, individually or as a unit, to head down to the waterfront. The camp’s beautiful clean waters are so refreshing on a warm summer’s day.

Swimming Instruction: Are you working to pass your Swimmer’s Test? Many of the waterfront activities must be limited to swimmers only. We can work with you to develop your skills. Individualized instruction is available in the afternoon. You may challenge the swim test at any time. Just ask.

Water Basketball: Shoot some hoops in the learner’s area, so everyone, regardless of swimming skill can participate. Arrange competition between patrols, or challenge another troop.

Aquatic Park: Come enjoy yourself on the water trampoline, Aqua launch and log.

Special Aquatics Programs Mile Swim, BSA: This program is for swimmers who are physically fit and wish to improve their endurance. To participate, a Scout must complete all the training sessions on Monday, Tuesday, and Wednesday evenings. The Mile Swim is on Thursday night.

Snorkeling, BSA: Learn how to use snorkeling equipment properly and discover the fascinating world that exists under the water. The camp has a limited supply of masks, fins, and snorkels available. If any of your boys have their own equipment, have them bring it to camp. Not recommended for younger Scouts. Must be classified as a Swimmer.

Polar Bear Swim: For the truly stout of heart, this 6:30am activity is a great chance for fun. You’ll be out of the water in plenty of time for breakfast. You’ll earn a special patch if you take a dip each morning (Monday – Thursday).

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BSA Lifeguard: This challenging and intensive course is for older Scouts (15+) and adults with strong aquatics skills who would like to become a lifeguard. BSA Lifeguard candidates are on the waterfront all day. Most BSA Lifeguard candidates also participate in the Mile Swim as part of their conditioning program. Before beginning the the requirements for certification, the scout must be able to swim continuously for at least 550 yards---100 yards each of the front crawl, breaststroke, elementary backstroke and sidestroke. He must then tread water for two minutes. Next, he must successfully complete a timed swimming test that requires him to complete the following in less than one minute and 40 seconds: swimming 20 yards using a specified stroke, surface diving from seven to 10 feet to retrieve a 10-pound object, bringing it back to the starting the point and getting out of the water. Please note: Not all candidates complete the program in one week. Strong swimming and lifesaving skills, practice in all the roles of life guarding on a BSA waterfront, maturity and current CPR certification are all required to qualify as a BSA Lifeguard. All BSA Lifeguard candidates need to be preregistered so swimming prerequisites can be done Sunday upon your arrival.

SCUBA BSA: This program is designed to introduce older Scouts (14+) to the challenge and excitement of SCUBA. The SCUBA BSA experience contains two parts—Knowledge Development and Water Skills Development. During the first part, participants learn basic dive safety information and overview skills they will use during their water experience. The Water Skills Development session introduces essential dive skills, such as mask clearing, regulator clearing, and alternate air source use. The program runs all Wednesday afternoon and is free. Must be classified as a Swimmer. Note: Adults are welcome to participate in all Special Program activities including Snorkeling BSA, Scuba BSA and Mile Swim BSA if space permits.

Outdoor Skills Afternoon/Evening Activities Explore Moses!: This program will give Scouts an opportunity to explore some of the little known areas of camp. Take a trip to Coffin Handle Hill, Camp Frontier, or Tower Mountain.

Orienteering: Use your skills with a map and compass to navigate from control point to control point as quickly as possible.

Creative Cooking Demo: Come to Outdoor Skills to help prepare some camp delicacies and enjoy them afterward! Pioneering Projects: Work together as a team to build a tower, monkey bridge or other interesting projects using logs and rope.

Wilderness Camping: Help establish, prepare and build an outpost campsite.

Special Programs Outpost Adventure: With over 1,200 acres, there are many opportunities for your troop to embark on an overnight outpost. We can help you plan this adventure and will provide staff support as needed to make it a memorable experience for your boys. This opportunity is in addition to the Frontier Outpost.

Leave No Trace: These low-impact skills are becoming increasingly important to campers and hikers everywhere. Learn how to enjoy the backcountry and leave it in its wild glory for others to appreciate.

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Handicraft Afternoon/Evening Activities Merit Badge Work: Stop by Handicraft all afternoon to work on basketry, art, leatherwork, or wood carving merit badges, or just try these skills for fun!

Wood Working: Leave your mark in camp by creating a plaque for the dining hall for your unit, or test your skills with one of our wood burning kits. Look around the dining hall to see what has been done before. Be creative! Do something new and different. Walking stick making is a fun activity for one afternoon session. Bring your own stick (Green wood makes a strong, long lasting staff. I still have one I made in 1968.).

Patrol Flag: Stop by Handicraft to make your very own patrol flag. We’ve got all the supplies you need.

Ecology/Conservation Afternoon/Evening Activities Edible Plants: Can you survive if lost in the woods? This activity could help save your life by giving you an idea of the various plants that are edible, how to identify them, and how to prepare them for eating.

Open Fishing: We have a limited supply of fishing gear available, so we encourage you to bring your own gear if possible. Our staff is ready to assist you in developing your skills.

Nature Trail: Our nature trail will give you many different perspectives on the various ecosystems that are part of our camp.

Plaster Casting: With plaster casting, you’ll learn how to preserve animal tracks so you can save them for years to come!

The Forest: Can your boys identify the trees that surround them at camp? Can they tell the difference between the different types of maples, pines, or oaks? This program will introduce them to one of the most prominent natural features we constantly ignore.

Conservation Projects: Camp conservation projects are available for all ages and abilities of Scouts. They range from 1-2 hour jobs to more extensive projects that take a couple of days. We match these to your group’s skills and size. They can be done individually, by patrol or troop and are approved to meet various rank requirements.

Other Afternoon/Evening Activities Troop/Patrol Climb: Are you looking for a challenge? Then our 68’ climbing tower is the place to be! You begin your session by learning about important safety measures that must be taken when climbing and what equipment is necessary. Then it’s time to see how high you can climb on the 52’ climbing surface! While the top of the tower is the objective, this is all about doing your best and climbing as high as you can. Each side of the tower presents different challenges including slopes, chimneys, bumpouts and bump-ins. You can easily climb the tower many times and do something different each time!

Bouldering Wall: The new bouldering wall gives you the opportunity to do some low climbing without the use of ropes or harnesses. Test your skills by trying out the different “bouldering problems” (the path a climber has to take to complete the climb).

Night climbs: You’ve had fun climbing the tower during the merit badge class or during afternoon activities, but have you ever done a night climb?

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Blacksmithing: Come to our own Blacksmith shop where you can pound and hammer away to your heart’s content. Fire up the forge and boys will get a chance to see how it’s done and to make something of their own. You’ll need long pants (cotton prefered); safety goggles and gloves are provided; and keep a watchful eye as sparks fly! Blacksmithing requires at least 2 adults to supervise the area.

Tetherball/Volleyball/Basketball/Horseshoes: Equipment is available for use in the Trading Post. Mountain Biking: Take the mountain bikes on the designated trails around the camp. A great way to see and experience different parts of Moses!

Human Foosball and Gagaball: You may have played foosball with your buddies but you’ve never played it this way! Gather your team and challenge another troop/patrol as you become the players on the “table”. Using our human foosball court, you can only move to the left and right as you hang on to your designated pole and kick the ball toward the other teams goal. Gather together for a friendly game of gagaball in our octagonal court. Start up a game if these courts are empty or sign up to use a court with the Program Director.

Magic Tournament: Bring your favorite Magic the Gathering cards with you to camp and join in the fun. Or, come and learn how to play this popular game. A tournament (all skill levels are welcome – brand new to pro) will be offered one evening at the Ecology pavilion.

Checkers and Chess Tournaments: For those who love strategy, a tournament will be offered one evening – open to all skill levels.

Board Game Night: Looking for something different in the evening? How about joining us one night for board games. Games may include games like Stratego®, Monopoly®, Trivial Pursuit® and much more.

Disc-Golf: Try your hand at our 9-hole Disc-golf course. The holes have been redesigned to add new challenge and excitement. Get your tee-time and pick up your scorecard and discs at the clubhouse (Trading Post). The proper size discs for the course are available for rent or purchase in the clubhouse.

Night-time Disc-Golf: Fore! So you shot par this afternoon on the new course. Are you ready to play the course at night?

Night-time Frisbee®: Everything is more fun in the dark! Bring your buddy, patrol or Troop and check out the new glow-in-the-dark Frisbees®. Organized games include Ultimate, Goaltimate (soccer version), KanJam, Hot Box, or just toss it around with a friend. 19

STEM / NOVA The Boy Scouts of America's NOVA Awards program incorporates learning with cool activities and exposure to Science,

Technology, Engineering and Mathematics for Cub Scouts, Boy Scouts, and Venturers.

The requirements and activities for earning these awards stimulates interest in STEM-related fields and shows how science, technology, engineering and mathematics apply to everyday living and the world around us.

The Nova Awards: There are four Nova awards for Boy Scouts. Each award covers one component of STEM—science, technology, engineering, or mathematics. The awards include Shoot!, Start Your Engines, Whoosh!, and Designed to Crunch. Scouts earn the distinctive Nova award patch when you complete your first NOVA award. After that, you can earn three more Nova awards, each one recognized with a separate pi (π) pin-on device that attaches to the patch. The patch and the three devices represent each of the four STEM topics.

Shoot! This summer, the Shoot! Nova award will be offered. This module is designed to help you explore how science affects your life each day. Complete requirements can be found on the BSA site. The group will meet Monday - Thursday afternoon / evening (depending on satellite tracking) for 2 hours each day. To complete the Shoot! Award, Scouts must have earned one of the following merit badges – archery, astronomy, athletics, aviation, game design, rifle shooting, robotics, shotgun shooting, space exploration, sustainability or weather.

Opportunities for Older Scouts Counselor-In-Training Program (14+): The Counselor-In-Training (C.I.T.) Program is available again this summer. It has been designed to prepare older campers to become camp counselors and to offer older boys a challenging summer program. First Class Scouts who are at least 14 years old are eligible to apply. For more information see the CIT application which is available online at the council website. The fee is $100 per week.

BSA Lifeguard and SCUBA BSA: See Aquatics Section C.O.P.E. CHALLENGING OUTDOOR PERSONAL EXPERIENCE (13+): C.O.P.E. is a nationally recognized BSA program for Scouts. It is a group-training program designed to improve communication, trust levels, teamwork and group cooperation, and individual self-confidence. This strenuous program consists of group challenges on our low and high ropes confidence course. The program is available for older Scouts (at least 13 years old and First Class Scouts) Monday through Thursday evenings and Friday afternoon. They must be present for all sessions since the emphasis is on the group. Long pants and a belt are required and a long sleeve shirt is recommended. Parents are invited to the Friday afternoon session at about 2:00pm. A modest program fee of $25 is required to help cover the high cost of the equipment and materials and includes a super cool T-shirt. This fee can be paid at camp upon acceptance for the course. Enrollment is limited. Each Troop will be given the opportunity to register at least one older Scout to participate each week. Additional Scouts will then be accommodated as space allows.

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ATV Program (14+): Available for Scouts ages 14 and up – the ATV (All-Terrain Vehicle) Program is an exciting way to see other parts of the camp. This program requires participation for parts of four days during the week and takes each Scout through an extensive safety and skill training program to prepare them to properly handle these machines. This training is provided by certified instructors. On the fourth day, the group will explore some of the back portions of the camp on the ATVs. Age: This program is currently available to Scouts 14 and older. Cost: The cost for this program is $35 and requires registration prior to camp since enrollment is limited. If space permits, adults are welcome to take the course as well.

ATV Evening Rides: For those Scouts and Scouters who have already earned their ATV Rider Course Certification, you can ride with our instructors Monday through Wednesday evenings from 7:00pm – 9:00pm for a cost of $25. Here’s an opportunity to see camp in a new “light”!

ATV Overnight Outpost: On Thursday night after dinner, we’ll do some trail riding and head to our outpost campsite for a campfire, songs, stories, and smores. We’ll return Friday morning in time for breakfast. The cost for this program is $10. Registration and consent forms for all ATV activities are available on the 2016 Summer Camp page of the Council website.

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FUSION Week Fusion Week is new at Moses Scout Reservation for 2016. The definition of “fusion” is a mixture, blend or combination of items into a single object. During Fusion Week, Scouts have the ability to select activities from three areas of interest (climbing, aquatics and ATV) to create their own specialty week. This week is perfect for Scouts who already attended camp earlier in the summer and are looking for an additional week of pure excitement. Multi-week camp fee discounts are available. Bring a buddy from your Troop. Scouts can mix and match activites based on their own interests or spend the whole week in the same area. What a way to end the summer! There are 4 main areas of interest during the week – aquatics, climbing, ATV and the “Trail To Eagle”. The aquatics and climbing options include several off-site trips which require permission and additional cost. To participate in the ATV program, you need an ATV rider course certification. If you don’t have your certification, a 4.5 hour course is available on Monday at a cost of $35. Some activities have a minimum number of Scouts needed to run. Scouts can select options from any area to fuse their own schedule for the week. Specific program selections will be made by Scouts prior to arrical at camp. Once you register, we will contact you for to find out what activities you are interested in.

Aquatic Options Activity Boating SCUBA challenge Snorkeling BSA Lifeguard Canoe trip Swimming merit badge Lifesaving merit badge Whitewater Rafting Fishing Mile Swim

Description Learn the required skills and take out the canoes or kayaks on Russell Pond. Available each day and during the evening. Learn about safety and equipment, then SCUBA at special spots in the pond. You can also earn the SCUBA BSA award. Learn the skills and spend the day snorkeling at great spots around the pond. You can also earn the Snorkeling BSA award. See the program description in the Special Aquatics section of this guide. Overnight trip down the Connecticut River. Must be classified as a swimmer. Must be classified as a swimmer and able to swim 400 yards continuously. Swimming Merit Badge recommended. Need long pants. Offsite trip on the Deerfield River (Monroe Bridge section). The cost for this trip is $50. Learn more advanced fishing techniques; off-site fly-fishing trip. 2 or 3 evening options; swim laps each evening building up to the Mile Swim on Thursday night.

Climbing Options Activity Daytime COPE Climbing Tower Climbing merit badge Bouldering Wall Off-site climbs

Description This program requires a minimum number of participants to run.

Available anytime

ATV Program This option goes beyond the ATV program offered during summer camp. Learn about All-Terrain Vehicle maintenance, perform trail work to improve the current trail system at camp, participate in an overnight outpost, and of course riding. The program runs Tuesday – Thursday mornings for 2 hours. The outpost is Thursday night. You must be 14 years or older to particpate in this program. There is not extra cost for this option. 22

Trail to Eagle “Trail to Eagle” is a great opportunity for Scouts who are serious about working towards the rank of Eagle. Scouts are encouraged to attend summer camp with their Troop. This week is meant to complement your week with the Troop. Scouts must be First Class or higher at the beginning of the week to particpate. You’ll be a member of a patrol in the Eagle Provisional Troop. Much of your planned day will be spent working on Eagle required merit badges, but there is so much more to offer. Other topics include Scout spirit, Eagle service projects (ideas, planning and completing the Eagle Scout Service Project workbook, approval process), Eagle boards of review, National Eagle Scout Association (NESA) and the Western Mass Council Eagle Banquet. In addition, a day trip is part of the week’s agenda. Past trips have visited federal buildings, the Veteran’s hospital, Court House and the Springfield Armory. While the focus is on your Trail to Eagle, there will be open time in our schedule to participate in a few of the Fusion week activities. An Eagle Week confirmation package will be provided to each Scout to select their merit badges and Fusion Week activities.

Merit Badges Most of the required Eagle merit badges will be offered during the Trail to Eagle. Not all merit badges can be completed during the week based on the time to complete some requirements, outside meetings that must be attended, family reviews, &c. The requirements that can’t be completed are highlighted in the table below. You can still take the merit badge and receive a partial. If you have any documentation showing completion of any requirements listed as “cannot be completed at camp”, bring them to camp. For example, a note from your Scoutmaster indicating you’ve spent 20 nights camping will satisfy Requirement 9a of the Camping Merit Badge. If you have a partial blue card for any of the merit badges, you can bring the card to camp and continue working on it.

Pre-camp Merit badge preparation To get the most out of the week, you should take the time before camp to become familiar with the current merit badge requirements (www.scouting.org/scoutsource/BoyScouts/AdvancementandAwards/MeritBadges.aspx). Another resource to consider are merit badge workbooks (meritbadge.org/wiki/index.php/Merit_Badge_Worksheets) which show the requirements in a nice format with space to write. Merit badge pamphlets are a great resource and contain a wealth of information. Scouts should consider borrowing one from a friend or Troop library, or purchasing them at the Scout offices. Pamphlets will also be available in the Trading Post at camp. Once you have your Scoutmaster’s permission to take your selected merit badges, consider doing advance research or writing (e.g. one Environmental Science requirement requires a 100 word report). Time is built into the daily schedule for merit badge homework outside of class time, but pre-camp preparation will help ensure you complete all your badges. Bottom line – Be Prepared. 23

Eagle Merit Badges Offered Merit Badge

Notes

Camping

Requirement #5e: Bring your backpack, sleeping bag, tent and mess kit Cannot be completed at camp: Requirement #4b: Help a patrol Requirement #8d: BLD cooking with trail meal Requirement #9a,b: 20 nights camping Cannot be completed at camp: Requirement #3: Attend town or school board meeting or court session Requirement #4b: Interview government official Requirement #7: 8 hours of service at charitable organization Off-site trip planned for Requirement #2

Citizenship in the Community

Citizenship in the Nation Citizenship in the World Communication

Cooking

Cycling Emergency Preparedness

Environmental Science First Aid Lifesaving Personal Fitness

Personal Management

Swimming

Cannot be completed at camp: Requirement #5: Attend a public meeting Requirement #8: Limited opportunities based on number of Scouts Cannot be completed at camp: Requirement #5: Plan and prepare meals for at least two people Requirement #6: Plan and prepare meals for a patrol Requirement #7: Hike or backpacking trip cooking Mountain bike option only! May not be able to complete all of the required rides for Requirement #7b. Requirement #1: Requires First Aid merit badge (bring documentation) Cannot be completed at camp: Requirement #2c: E-prep kit and family plan Requirement #7a: Emergency service project Requirement #8b: Emergency family kit (can be brought to camp) for credit

Must be classified as a swimmer. Swimming Merit Badge recommended. Need long pants. Cannot be completed at camp: Requirement #1b: Dental exam Requirement #8: 13-week fitness program Cannot be completed at camp: Requirement #1: Major expense plan Requirement #2: 13-week personal budget Requirement #8: 7-day schedule Must be classified as a swimmer.

Not offered –Family Life, Hiking, Sustainability

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