disneyepicmickey Disney Interactive EPIC MICKEY 2 Wii U Manual r03 v

NINTENDO OF AMERICA, DESIGN SERVICES Wii U INSTRUCTION BOOKLET OUTSIDE COVERS PG. NO: 3.0 OFFICIAL SEAL (FR) OFFICIAL SEAL (SP) Ce sceau officiel e...
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NINTENDO OF AMERICA, DESIGN SERVICES Wii U INSTRUCTION BOOKLET OUTSIDE COVERS PG. NO: 3.0

OFFICIAL SEAL (FR)

OFFICIAL SEAL (SP)

Ce sceau officiel est votre garantie que ce produit est agréé ou manufacturé par Nintendo. Recherchez-le toujours quand vous achetez des consoles de jeu vidéo, des jeux, des accessoires et d’autres produits apparentés.

El sello oficial es tu ratificación de que este producto está autorizado o ha sido fabricado por Nintendo. Busca siempre este sello al comprar sistemas de videojuegos, accesorios, juegos y otros productos relacionados.

Booklet Dimensions: Page Width: 115 mm Page Height: 180 mm

The Official Seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

© Disney. Disney Epic Mickey 2: The Power of Two uses Havok®. Copyright 1999-2012. Autodesk® Scaleform® Copyright © 2012, Autodesk, Inc. Uses Bink Video. Copyright 1997-2012 by RAD Game Tools, Inc. 

OUTSIDE BACK COVER

8027693

PRINTED IN USA

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disney.com/disneyepicmickey

LICENSED BY NINTENDO

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INSTRUCTION BOOKLET

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NINTENDO OF AMERICA, DESIGN SERVICES Wii U INSTRUCTION BOOKLET WARNING PAGE (EN) PG. NO: 4.0

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WUP-62-0039-001A

The inner dashed cyan lines indicate the minimum text-to-edge boundary. Do not print. This is 3mm inside all trim lines. Keep text, icons and all other layout items within the dashed lines. Magenta lines indicate trim line. Do not print. Booklet Dimensions: Page Width: 115 mm Page Height: 180 mm

PRESS THE HOME BUTTON WHILE THE GAME IS RUNNING, THEN SELECT ELECTRONIC MANUAL.

TO VIEW THE

PLEASE CAREFULLY READ THE Wii U™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii U HARDWARE SYSTEM, DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.

WARNING - SEIZURES • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or  patterns, and this may occur while they are watching TV or playing video games, even if they have  never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic  condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or  your child has any of the following symptoms: Convulsions Loss of awareness

Eye or muscle twitching Involuntary movements

Altered vision Disorientation

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WARNING - SEIZURES

CONTENTS Mickey’s Controls.................................................. 3 Oswald’s Controls................................................. 3 Mickey’s Abilities.................................................. 4 Oswald’s Abilities.................................................. 4

WARNING - REPETITIVE MOTION INJURIES AND EYESTRAIN

Mickey & Oswald Co-op Play................................. 5

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. • If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such  as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

Guardians............................................................ 6 Sketches............................................................... 6 Traveling Wasteland.............................................. 7 Customer Support Information................................ 8 Limited Warranty.................................................. 9

CAUTION - MOTION SICKNESS Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. REV–F

This game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying and/or distribution of any Nintendo game is illegal and is strictly prohibited by intellectual property laws.

INSIDE FRONT COVER

Manual contents.

“Caution” block prints yellow (M25 + Y100). All other type prints black.

Controls................................................................ 2

• To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.

IMPORTANT LEGAL INFORMATION

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Trademarks are property of their respective owners. Wii U is a trademark of Nintendo. © 2012 Nintendo.

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MICKEY’S CONTROLS WII U GAMEPAD A Button

Perform Co-op Move

R Button: Press

Cycle sketch

ZR Button: Tap

Paint splash while aiming with the pointer

R Button: Hold

Cast sketch

ZR Button: Hold

Paint stream while aiming with the pointer

B Button

Jump/Confirm

L Button

Camera reset to original position

Y Button

Spin Attack

LEFT STICK

Move

+/– Button

Display pause menu / Lock Reticule

RIGHT STICK

Control camera direction/ Move reticule

ZL Button: Tap

Paint thinner splash while aiming with the pointer

X Button

X Button

Enter first Person mode

ZL Button: Hold

Paint thinner stream while aiming with the pointer

Y Button

Exclamation Mark

Brings up primary object text below the map

Fairy Sketch

Selects Fairy Sketch

A Button

Question Mark

Shows points of interest on the Map

Anvil Sketch

Selects Anvil Sketch

Mutliple Exclamation Marks

Shows secondary objectives on the Map (When selected, tapping icons on the map with bring up the descriptive text)

Watch Sketch

Selects Watch Sketch

Exit

Shows exit points on the map

TV Sketch

Selects TV Sketch

Tap Map

Zoom In/Out

CONTROLS This game is played with the Wii U™ GamePad for Mickey and the Wii Remote and Nunchuk for Oswald.

GamePad

Control Stick Control Pad

B Button + Button – Button Home Button

POWER Button

POWER Button

Control Stick

Control Pad A Button – Button + Button Home Button

Nunchuk

OSWALD’S CONTROLS WII REMOTE AND NUNCHUK

C Button

A Button

Jump/double jump/interact with objects and characters

+Control Pad

Control camera direction

Z Button

B Button

Electric blast/electric stream

– Button

Call Mickey/Co-Op Toss

C Button

Lock on/re-center

1 Button

1st person view/photo mode (once the player has the camera)

CONTROL STICK

Move

2 Button

Drop in/drop out

Wii Remote: Shake

Spin attack

Z Button

Choose target/throw boomarmerang

Wii Remote: Twist

Reprogram when in this mode

Wii Remote 2

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MICKEY’S ABILITIES Paint and Thinner are powerful tools in Wasteland. Use Paint to fill in objects and befriend characters. Use Thinner to erase an object and battle enemies.

USING PAINT SPRAY Tap the ZR Button on the GamePad while aiming the reticule with the Right Stick to release a quick splash of Paint. The Paint Spray is very powerful but it has a limited range. If not aiming at the screen, the Paint Spray will shoot out straight in front of Mickey.

USING PAINT STREAM If Mickey needs to use Paint on an object that is farther away or that requires more Paint, hold the ZR Button on the GamePad while aiming the reticule with the Right Stick. Be careful—this uses a lot of Paint fast!

USING THINNER SPRAY Tap the ZL Button on the GamePad while aiming the reticule with the Right Stick to unleash a short, powerful splash of Thinner.

USING THINNER STREAM Hold the ZL Button on the GamePad while aiming the reticule with the Right Stick to stream Thinner.

PAINT AND THINNER JUMP Press either the ZR or ZL Button while in mid-jump to send a spray of Paint or Thinner directly beneath Mickey. This can be used in challenging situations.

OSWALD’S ABILITIES Oswald can walk, run, sneak, jump, punch and kick. He can also do a ledge grab and take pictures in first-person mode. His Remote Control has different abilities to help him through the Wasteland: Electric Blast and Electric Beam.

HELICOPTER Oswald can use his Helicopter Ears as propellers to glide down from high platforms and perform Co-op moves with Mickey.

BOOMARMERANG

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Oswald can hurl one of his arms to stun any enemy it hits before returning to Oswald. If it strikes a thinned-out animatronic, the boomarmerang throw counts as a hit. Boomarmerang

can also be used to activate switches from a distance.

REPROGRAMMING (mini game when close to a stunned Beetleworx or mechanical device) Constructed by the Mad Doctor from old animatronic pieces of forgotten rides, these mechanical monsters are barely affected by Paint and Thinner. If a Beetleworx is stunned, Oswald can adjust the frequency of his remote to reprogram it, activating a mini-game where you take control of the Beetleworx.

MICKEY & OSWALD CO-OP PLAY GRAB AND TOSS PLAYER For those times when you absolutely, positively need to have your character tossed high in the air. To send a request, hold the Co-op button. A simple icon will appear above your teammate’s head, indicating that you’d like to be tossed. If the icon appears in color, you’re both in range (it will be grayed-out if either one is out of range). Your teammate can then hold the Jump button and toss your character high in the air. This move can be performed while running, and the tossed character has a degree of control once they are in the air (for example, Oswald can activate his Helicopter Ears in mid-toss).

HELICOPTER EARLIFT When Oswald is floating through the air with his Helicopter Ears ability, Mickey can hitch a ride by jumping towards Oswald while holding the Co-op button to grab onto him. Either player can use their Spin/Melee attack to break apart while in the air.

CROSSING THE STREAMS If Mickey and Oswald cross their Paint/Thinner and Electric Beam Streams, a force field of both elements will begin to form at the point where the streams cross. The force field will continue to grow in size at a steady pace as long as the connection is maintained. If either player releases the connection, the force field will be launched as an attack. The amount of damage the force field causes depends on how large it was before launch. The direction the force field travels depends on the angle of the two streams crossing. This move is especially strong against Blotworx.

OSWALD’S LUCK This will rumble Mickey’s GamePad when Oswald is wearing a Gremlin costume. Note: The game automatically saves your progress during play.

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until Mickey acquires his first sketch. Some sketches are found while others are earned. Press the + Button on the GamePad to cycle through the Sketch Pad.

USING SKETCHES Once the desired sketch is selected, use the Right Stick to aim the reticule at the spot in Wasteland where the sketch should appear, then press and release the – Button. To cancel using a sketch, press the B Button to put it away.

REVIVE

TV: Everybody loves television, even Mickey’s enemies in Wasteland. Drop a TV sketch into the world to distract smaller enemies. Use the TV sketch on bigger enemies to get an electrifying outcome.

If a player loses all of their health while over solid ground, they will puddle and remain in the area for a short period of time. The other player will then have the opportunity to bring them back before they respawn at their last spawn point. When revived, the puddled player will return with partial health. Mickey can use Paint to bring a puddled Oswald back. Oswald can use a Shock from his remote to bring a puddled Mickey back.

ANVIL: Anvils are heavy, heavy, heavy. Drop them on enemies to squash them; use them in the game’s weightier puzzles and even as platforms to help collect out-of-reach items.

GUARDIANS

THE FAIRY: This sketch casts a fairy into the world that will dust any target below her with fairy dust, allowing that object or character to become lighter and hover. Use this when you want to take enemies out of the fight.

These mystical (and very useful) Wasteland beings are drawn to Mickey and Oswald. When present, Guardians will rotate around your character, ready to help!

GUARDIAN TYPES TINTS are blue Guardians earned by using Paint to restore objects and befriend enemies in Wasteland. Using a Tint on an enemy turns the enemy to Mickey’s friend. TURPS are green Guardians that appear when you use Thinner to erase objects or enemies in Wasteland. Using a Turp on an enemy can erase it completely but may only erase a portion of a bigger enemy.

GUARDIAN STRIKES When you have a Guardian, press the Left Stick to send a single Guardian to battle with an enemy.

SKETCHES Mickey has the ability to turn sketches into actual objects in Wasteland. Sketches can be found in Wasteland or bought from shops.

SKETCH PAD The sketch pad in the upper left corner of the game screen holds various sketches that Mickey finds throughout Wasteland. Note that the sketch pad won’t appear

WATCH: Watches don’t only track time in Wasteland—they control it. Use a Watch sketch to outrun enemies or to outsmart a machine by slowing it down.

TRAVELING WASTELAND PHOTOGRAPHY Photograph hidden Mickeys and Oswalds in the Wasteland or use your camera for special quests.

INKWELLS While exploring Wasteland, you may come across inkwells. These will grant you the ability to temporarily power up. If you’re restoring the land, jumping into the well covers you in invisible ink, making your character hard to detect by any threats in the environment. Jumping into the well while thinning the land covers your character in indelible ink, creating a temporary armor that protects the player from hazards.

TALKING WITH IN-GAME CHARACTERS Talking to the inhabitants of Wasteland will give you useful information throughout your journey.

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