Deloitte Business Simulation Game How to use the power of games to engage employees on sustainability

Deloitte Business Simulation Game How to use the power of games to engage employees on sustainability Februari 26, 2013 Content Deloitte & sustain...
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Deloitte Business Simulation Game How to use the power of games to engage employees on sustainability

Februari 26, 2013

Content

Deloitte & sustainability

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What is gamification?

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Benefits of gamification to engage people on sustainability

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Experiences of gamification at Deloitte

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Tips

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Louise van Hoof Director Online Services

Game: Zelda

Q&A

Arjan ten Cate Manager Risk Consulting & Sustainability

Game: WordFeud

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© 2013 Deloitte The Netherlands

Deloitte & Sustainability

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Deloitte: Integrating sustainability in all professional services

Sustainability & Climate Change Strategy

Sustainability Governance & Risk Intelligence

Developing a roadmap to help address sustainability issues in support of business objectives

Developing strategies and governance to address sustainability and climate related risks

Energy & Natural Resource Management

Human Capital & Stakeholder Engagement for Sustainability

Managing energy, natural resource consumption, and emissions within sustainable limits

Strategic communications and organizational design to engage employees in sustainability initiatives

Sustainable Operations & Supply Chain

IT for Sustainability

Integrating sustainability throughout supply chains, product lifecycles, and internal operations

Information management capabilities to enable sustainability strategies, programs, and reports

Sustainability Reporting, Assurance, & Compliance Collecting and reporting data in compliance with laws, regulations, and stakeholder expectations

Sustainable Innovation Create business opportunities focused on sustainable value. Using Fast, Innovator or Growth Track methodologies.

© 2013 Deloitte The Netherlands

Deloitte: Practice what you preach

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(example NL Annual Report 2012)

© 2013 Deloitte The Netherlands

Key to success: Engage the hearts, the mind and leadership

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© 2013 Deloitte The Netherlands

What is gamification?

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What is gamification?

Gamification is about taking the essence of games – fun, play and passion – and applying it to real-world, non-game situations. The average game player today is 37 years old, and 42% of game players are women. There are different types of motivators and incentives:

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© 2013 Deloitte The Netherlands

Benefits of gamification

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Learning

People learn best from the mistakes they’ve made... People remember what they(1)

More

DO

SAY or WRITE

HEAR

“Tell me, and I will forget – show me, and I may remember – involve me, and I will understand” - Confucius, 450 B.C.

SEE

READ

Less

(1) Edgar Dale (1969) 9

© 2013 Deloitte The Netherlands

Megatrend: gaming All over the world we have 500 million gamers today

An average WoW game player spends 22 hours on gaming - per week

So far, we spent 5.93 million years playing World of Warcraft

10.000 hours of gameplay of kids between 5th grade and high school (in countries with gaming culture)

Malcolm Gladwell ‘10.000 hours rule’: if you spend more than 10.000 hours on anything before 21 you will be ‘virtuous’ at it (see ‘Outliers’) Within one decade we will have 1.5 billion gamers consuming more than 10 billion hours gaming time a week

3 billion hours of online gaming - weekly

Games create collective intelligence – the WoW Wiki is the world’s second Largest (after Wikipedia)

Epic adventures have the potential to create ‘transformative experience’

The next generation gaming will be low-energy, wireless, totally online (cloud sourced) Games offer the opportunity to achieve epic wins and realities

Gamers are ‘super-empowered hopeful individuals’

We are seeing a mass exodus to virtual worlds and online game environments

…so let’s use the power of gaming to solve real sustainability issues and learn about the opportunities of systemic changes … let’s create future! “By 2015, more than 50 per cent of organizations that manage innovation processes will gamify those processes” - Gartner © 2013 Deloitte The Netherlands

Area’s of application (examples)



Effectively implement change management



Prototype new business models or processes (complex/innovative)



Management / Leadership Development



Recruitment assessment



Raise awareness • Corporate Responsibility / Sustainability • Integrity • Compliance • Risk Management • ......

• ‘Learning by doing’ method - enable immersive learning • Creates impact on behaviour • Appeal to: • solution-oriented consensus building • generation-Y employees • Connect cross silo’s • Effective talent development • Increase ‘out of the box’ thinking

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© 2013 Deloitte The Netherlands

Experiences of gamification at Deloitte

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References

SHELL

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© 2013 Deloitte The Netherlands

Deloitte Business Simulation game: Finding the Right Balance

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© 2013 Deloitte The Netherlands

Aim of the Game (leadership example) Take a seat in the management board Experience pressure, team collaboration & decision-making Lead your company to success and beat the other teams Explore your idea of future strategy and leadership Share your thoughts & experiences with the group Last, but definitely not least: Have Fun! 15

© 2013 Deloitte The Netherlands

The World of Globeaus Focus on value drivers and balanced performance... Employee satisfaction Social acceptance Business reputation Customer satisfaction

Profit

Resource optimization Process & Product innovation Environmental performance

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© 2013 Deloitte The Netherlands

Company specific events 20 main themes are included. Company specific I/Os can be defined within any of these themes, or new themes can be defined when relevant. 1

Brand Strategy & Reputation

11 Innovation through joint venture

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Criminal act

12 Investment decisions

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Customer satisfaction

13 Merger & Acquisition

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Disaster

14 Optimization of depots

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Emission trading

15 Philanthropy

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Employee satisfaction

16 Policy alignment

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Environmental management

17 Shareholder influence

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Facilitation payments

18 Staff layoff

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Fuel supply

19 Subcontracting

10 HR program

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20 Transport dangerous goods

© 2013 Deloitte The Netherlands

Example feedback slides

Sustainability Program

Some observations Accept drop of demand

Cash or KPI awareness?

Good (& sometimes long) discussions

Team Roles & Responsibilities

Remember your strategy & risk profile?

A lot of fun Decision-making models Balanced vs ad hoc decisions 18

© 2013 Deloitte The Netherlands

Tips

Important: Framing & Follow up

Introduction

Example set up

Playing the Game

Feedback / Analysis

Plenary wrap-up

Report

Follow up

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© 2013 Deloitte The Netherlands

Q&A

Deloitte refers to one or more of Deloitte Touche Tohmatsu Limited, a UK private company limited by guarantee, and its network of member firms, each of which is a legally separate and independent entity. Please see www.deloitte.com/about for a detailed description of the legal structure of Deloitte Touche Tohmatsu Limited and its member firms. Deloitte provides audit, tax, consulting, and financial advisory services to public and private clients spanning multiple industries. With a globally connected network of member firms in more than 150 countries, Deloitte brings world-class capabilities and deep local expertise to help clients succeed wherever they operate. Deloitte's approximately 182,000 professionals are committed to becoming the standard of excellence. This publication contains general information only, and none of Deloitte Touche Tohmatsu Limited, its member firms, or their related entities (collectively, the “Deloitte Network”) is, by means of this publication, rendering professional advice or services. Before making any decision or taking any action that may affect your finances or your business, you should consult a qualified professional adviser. No entity in the Deloitte Network shall be responsible for any loss whatsoever sustained by any person who relies on this publication.

© 2013 Deloitte The Netherlands