MOBILE SOLUTIONS FOR NEXT GENERATION LEARNERS
Our Services Our team of instructional designers and mobile application developers offer university instructors a range of app development solutions to solve specific pedagogical problems. These include the development of mobile apps designed to meet teaching and learning needs, in order to optimise communication, interaction and connectedness.
about us ULIP aims to help university instructors explore possibilities using custom-made applications and new integrated pedagogies to better reach their students. We do this by: Providing support for instructors’ most difficult pedagogical problems. Lowering the students’ resistance to engaging these problems through fun, structured mobile applications. Enabling the use of technology to disseminate information and construct knowledge in media rich, content-specific formats, running on devices students enjoy using and habitually carry with them at all times.
We are focused on addressing pedagogical problems by creating educational mobile applications for all disciplines
SUPPORTING OPENNESS AND COLLABORATION MOBILE APPS THAT SUPPORT LEARNING
We support academic openness – both in sharing what we make, and by working together with faculty in sharing their knowledge and teaching practices.
We believe teaching and learning are about effective student engagement, collaboration and communication.
our aims Bringing innovation to tertiary education, by creating pedagogically sound mobile applications that support, enhance and transform teaching and learning. Designing, developing, implementing and evaluating mobile applications that are of interest to and have value for students from multiple fields and disciplines across institutions. Allowing seamless, just-in-time learning across formal and informal learning spaces through mobile applications that support visual learning and presentation of content in dynamic ways. Making education fun by creating gaming elements that allow for student self-assessment, challenge and on-demand access to learning anytime and anywhere that is convenient to them.
EVALUATING NEW MOBILE APPS We design, implement, and evaluate new mobile applications, and believe these can improve teaching and learning environments.
CONTRIBUTING TO THE SCHOLARSHIP OF TEACHING AND LEARNING (SoTL) We explore and evaluate innovative ways to use mobile applications and new pedagogies to engage students.
ULIP brings a unique methodology and collection of resources to its pursuit of creating mobile apps across disciplines and subject areas. Development of quality, structured, stand-alone educational mobile apps, disseminated via the App Store, Google Play, web sites, etc. and easily evaluated with specified learning outcomes. Improved student understanding, more enjoyable learning, a greater sense of achievement and improved performance. Continued design of more educational apps and the free exchange of code which can be easily modified for other courses. Person-to-person exchanges/demonstrations detailing successful combinations of mobile apps and integrated pedagogy. Contributions to the scholarship of teaching by exploring, testing, practicing and communicating improved pedagogies and learning processes.
Visual / Interaction Designer Instructor Identify course-specific pedagogical problems/issues
– Specifications – Prototype – Wireframes
Visual / Interaction Designer
Instructional Designer
MOBILE SOLUTIONS TO PEDAGOGICAL PROBLEMS – LET US HELP Instructor
Mobile App
We build custom-made educational mobile applications focused on pedagogically-driven design principles
Develop intuitive aesthetically built mobile app solution
Student Testing Mobile App Developer
Google Play iOS App Store
Identify and clarify client’s own course-specific pedagogical problems/issues with content that is pedagogically sound
ULIP Mobile Application Development Workflow
Present ideas for overall content, User Interface (UI) and work-flow design
Solicit feedback on content, UI and work-flow design
Build (Coding)
Testing and validation
Content, UI and work-flow approval by client
N Bugs and specs met?
Y Submit app to Approval Committee for Quality Assurance (QA)
Y Modifications carried out if needed
N Conduct usability testing with students
Prep for Google Play Store
Submit to Google Play
Final meeting with client for feedback and revisions
Submit to Apple iTunes Store
Need clarifications?
N APPROVED: App available in the Play Store
APPROVED: App available on the App Store
Provide the client with a Software Developer Kit (SDK) with all the code and instructions
Prep for Apple iTunes Store
Y
Respond to Apple
key questions to Consider
What part(s) of your lesson plans are you mostly passionate about? How would you best communicate that enthusiasm to your students? Where do your students generally encounter roadblocks — around a topic or understanding of a concept? What tools might help them overcome these difficulties?
ADDRESSING PEDAGOGICAL PROBLEMS
What concepts would you like to cover in your class but do not have enough time? What insights would you gain into student learning through the app?
Is the app appealing and does it give a good first impression? Does the subject matter appeal to the intended level? Does the app design appeal to the intended level?
engagement
Is the app intuitive? Is the app one that students will return to often? Does the app open up new pathways to learning?
Does the app effectively communicate its content and subject matter? Does the app have a specific purpose and how does it achieve that purpose?
instructional design
How does the app build on skills and guide students? Are there relevant opportunities for feedback, assessment, and reflection? Does the app offer personalized or adaptive features that are based on students’ skill levels?
Is the learning content in the app the right level for your students? Will students want to go back to the app often?
motivation
Are gaming principles used? Do the methods used to motivate students align with learning outcomes/goals? Does the app provide a bridge from the classroom to the real world for expanded learning (for example, via augmented reality (AR) and/or virtual reality (VR) environments)?
Our apps
Foster an awareness of the educational possibilities mobile applications present
Our suite of apps are available for Apple and Android devices, and optimized for both tablet and mobile phone screen sizes. Our apps are specifically designed to provide a unique and intuitive touch interface, delivering a consistent user experience. Moreover, the integration of appropriate gaming elements, coupled with pedagogical considerations which combine both logic and creativity, make learning a more challenging, rewarding and interactive experience.
Interactive Phonetics – An Audio-Visual IPA Reference A unique interface for exploring the International Phonetic Alphabet (IPA) as well as numerous articulations
20th Century Music Study Guide To aid undergraduate music students learn the repertoire and techniques of 20th century music
LINGUISTIC SOCIETY OF HONG KONG (LSHK) BILINGUAL GLOSSARY A Chinese-to-English and English-to-Chinese glossary of more than 7,400 linguistic terms for students of linguistics
Create mobile applications with pedagogical value to make it a go-to app for your students Take a first step towards this form of blended learning, tailor-made for your course, your students, and your teaching style
Resource Centre for Ubiquitous Learning & Integrated Pedagogy DLB634, 6th Floor, David C. Lam Building, Shaw Campus, Hong Kong Baptist University, 34 Renfrew Road, Kowloon Tong, Hong Kong Tel: (852) 3411-7474 Fax: (852) 3411-7870 E-mail:
[email protected] Website: ulip.hkbu.edu.hk
© Resource Centre for Ubiquitous Learning & Integrated Pedagogy 2016. All rights reserved. This project is funded by the University Grants Committee of the Hong Kong Special Administrative Region with additional support from Hong Kong Baptist University and the Hong Kong Polytechnic University.