2013 IEEE 13th International Conference
on
Advanced
Learning Technologies (ICALT 2013)
Beijing, 15
-
18
China
July 2013
IEEE ISBN:
Catalog Number:
CFP13261-POD 978-1-4799-0373-3
2013 IEEE 13th International Conference
on
Advanced
Learning Technologies
ICALT 2013 Table of Contents Preface
xviii
Conference Committees
xx
Program Committee
xxii
Reviewers
xxv
Keynote Design
and Invited
of Collaborative
Miguel Effective
Speeches
Learning Activities
1
Nussbaum and Danila Caballerio
Integration
of
Technology for
Student
Engagement
3
Jon K. Price
On the Application of ICT in Education in China
4
Zongkai Yang Main Conference Applying Unidirectional
versus
Environment and Their Effects Rustam
Shadiev,
Jing-Liang Wang, A Collaborative
Wu-Yuin
Reciprocal Teaching Strategies in Web-Based on
Computer Programming Learning
Hwang, Shih-Ching Yeh, Stephen J.H. Yang,
Lin Han, Yueh-Min
Huang,
and Chia-Ju Liu
Authoring of Learning Scenarios Using the LPCEL Editor
Jorge Torres, Jesus Resendiz, A Content
5
Juan Manuel
Analysis of Journal Publication
on
10
Dodero, and Ignacio Aedo
Gesture-Based
Computing
in Education
15
Feng-Ru Sheu, Wei-Chieh Fang, and Nian-Shing Chen A Framework for
while
Recording, Monitoring
Watching and Interacting
and
Analyzing
Learner Behavior
with Online Educational Videos
Kleftodimos Alexandros and Evangelidis Georgios
V
20
A Framework of Context-Aware Mobile
Bingxue Zhang, A Framework of
Learning System for Professionals
Chuantao Yin, Bertrand
David, Rene Chalon,
E-Learning Analytics for Asynchronous
Cheng-Huang
Zhang Xiong
Discussion Forums
29
Yu-Liang Ting and Yarning
Tai
Promoting Entrepreneurship
A Gamified Short Course for
among ICT 31
Students Alessandro De Gloria, Elisa
Bellotti, Riccardo Berta,
Francesco
26
Design Challenges
Learning Effects
Engineering
23
Yen
A New Social Aspect in Collaborative Mobile Learning: and
and
Lavagnino,
Alessandra Antonaci, Francesca Maria Dagnino, and Michela OH A PCA
Study
of Student Performance Indicators in a Web 2.0-Based
Learning 33
Environment Carlo Giovannella, Federico A Quantitative
Analysis of
Scaccia,
A
Carsten
Lujia Zhang, A
Tool for
Language Learning 36
Repository
Zervas and Demetrios G.
Rapid Authoring
Popescu
the Reuse of Mobile Assisted
Resources: The Case of Mobile2Learn
Panagiotis
and Elvira
Sampson
Converting Existing Online Resources
into
Widgets
41
Ullrich, and Ruimin Shen in
Study of Parent-Child Play
a
Multiplayer Competitive
Educational Game
43
Jia-Jiunn Lo and Tzu-Yu Kuo A
Study
of the
Impact
of Emotions in the Perceived
Quality of Technical 48
Documents
Cobos,
Ruth
Alvaro
Ortigosa, and Pilar Rodriguez
A
Study of User Interaction with Context Aware Electronic Updates
a
Moodle
Learning
Laura Crane, A Tool for
from
Environment
Phillip Benachour,
Visualizing Topic
50 and Paul Coulton
Evolution in
Large
Text Collections
53
Feipeng Sun, Yanyan Li, and Zhiqiang Zhang A Wireless Electronic
Training System
LA. Zualkernan, K. Academic PPT Slide
for Cricket
Assaleh, S.G. Dabrai, M.H. Hoque, andH.Y. Pedhiwala in
Writing
Ai Chun Yen and Pei Yi
English through E-Concept Mapping
Adaptive
58
Yang
Adaptive Non-graded Assessment Based Yang
55
on
Knowledge Space Theory
63
Chen Serious Game for Rehabilitation of Persons with
Disabilities
Aarij Mahmood Hussaan
Cognitive 65
and Karim Sehaba
vi
Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values
70
Javier Gonzalez-Sanchez, Maria Elena
Mustafa
Chavez-Echeagaray, Lijia Lin,
Baydogan, Robert Christopherson, David Gibson, Robert Atkinson,
and Winslow Burleson An Adaptive Interface for Computer-Assisted Rubrics in
Using
Nearest
An
in
Analysis
72
Neighbor
Cabrera and
Ignacio
E-Marking Tool
an
Villalon
Jorge
of Web-Based Formative Assessment
Systems
Used
E-Learning Environment
77
Hamidreza Mahroeian and Wee Mee Chin An
Approach
Behavior in
for
Students'
Detecting
82
Moushir M.
An Architecture to Combine
Sabine Graf, and Kinshuk
El-Bishouty,
Activity
Traces and
Reporting Traces
to
Support
Processes
Self-Regulation
Christine
Ji,
from Their
Learning Systems
Ting-Wen Chang,
Min
Working Memory Capacity
An Avatar Based
87 Elise
Michel,
Approach
for
Lavoue,
and Sebastien
Automatically Interpreting
George a
Sign Language
Notation
92
Yosra Bouzid and Mohamed Jemni
An
Exploratory Study
on
Group Formation Based
Liu, Mike
Shuangyan
Joy,
95
Learning Styles
on
and Nathan Griffiths
An Inquiry Based Collaborative Learning Using in E-NOTEBOOK System Xin An
Wan,
Neil
Investigation
Rubens, and
of the Effect of
Toshio Okamoto
Competition
on
the
Way
Students
Engage
in Game-Based Deliberate Practice Maria
Mendiburo,
Laura
Williams,
Gautam Biswas, and Ted An OLPC
Mikko
Workshop
102 James
Segedy, Mason Wright,
Hasselbring
in Rural Tanzania:
Preliminary Results
Apiola, Saila Pakarinen, Nella Moisseinen,
107
and Matti Tedre
An Operational Concept Map to Facilitate Physics Problem Solving
Chung-Cheng Tseng, Analysis
of Hot
Topics
Clustering: Taking for
Analyzing
110
Po-Yao Chao, and K. Robert Lai
in Chinese Educational
Recent 5-Years
Technology Based
on
Co-word
Papers Published in Chinese Journals 112
Example Min Hu,
100
Qingtang Liu, and Hao Li
Student
Viewing
Carsten Ullrich, Ruimin
Patterns in Lecture Videos
Shen, and Weikai Xie
vii
115
Android-Based Mobile Sensory System Labware for Embedded
System 118
Education
Ming Yang,
Minzhe Guo, Kai Qian,
Hong, and Li
Liang Applying
Chia-Tien Dan Lo,
Yang
Evolutionary Approach for Learning
an
Kuosheng Ma,
Path
Optimization in 120
the Next-Generation E-Learning Systems Vincent Tarn,
S. T.
Fung,
Alex
Yi, and Edmund Y. Lam
Architecture for Social Interactions Environments as a
Support
Francisco Medeiros, As
Simple
as
It Gets
-
Monitoring
in Collaborative
Learning
for the Teacher's Awareness
Alex Sandro
A Sentence
Gomes,
Simplifier
123
Ricardo Amorim, and Gabriela Medeiros
for Different
Learning Levels 128
and Contexts
Bernardo Pereira Nunes, Ricardo Kawase, Patrick Siehndel, Marco A. Casanova, and Stefan Dietze Process-Oriented Roles in
Assigning
Mediated Online
Concept Mapping
133
Group Learning Bo Cheng and Minhong Wang Atomic and Molecular for
Intelligent Tutoring Systems
Interoperable Tutors
138
Joaquim Jorge
Augmented Reality X-Ray
Perception
A New Architecture
Open Educational Resources
as
Gustavo Santos and
-
Interaction in K-12 Education:
Theory,
Student
and Teacher Evaluation
Marc Ericson C. Santos,
141
Angie Chen, Mitsuaki Terawaki, Goshiro Yamamoto,
Takafumi Taketomi, Jun Miyazaki, and Hirokazu Kato
Automarking
Web Service
,
Quan Meng, Laurie Cutrone, Automatic
Maiga Chang,
146
and Kinshuk
Competence Leveling of Learning Objects
149
Ricardo Kawase, Patrick Siehndel, Bernardo Pereira Nunes, and Marco Fisichella
Building
an
Interactive Simulator
on a
Cloud
Computing Platform
to Enhance
Students' Understanding of Computer Systems
154
Vincent Tarn, Alex Yi, and Edmund Y. Lam
Building
on
the Case Teaching Method to Generate Learning Games Relevant
to Numerous Educational Fields Iza
Collaborative
Argumentation
Guoxiang Zhong Collaborative
Finding
156
Marfisi-Schottman, Jean-Marc Labat, and Thibault Canon
in
and
Creativity:
Higher
on
the Web
-
A
Dialogue Game Approach
161
Tangming Yuan
A
Computational Approach:
Raw
Education Domain
Shaping
Form
166
Robert E. Wendrich
viii
Combine Virtual Context and
Self-image
Video Portfolios to Increase
as
Student's Reflection
168
Chin-Yeh Wang and
Chen
Gwo-Dong
Content-Based Movie Recommendation within
Learning Contexts
171
Ricardo Kawase, Bernardo Pereira Nunes, and Patrick Siehndel Context
in
Modeling for Developing
a
Database
System
of Authentic Case
Training Cyber Police Shu Zhao and
Context-Aware Base and
174
Ronghuai Huang Based
Multilingual Learning
Dynamic
Conversation: A
Context-Aware Recommendation of
Spatiotemporal Knowledge
Architecture
System
Melissa Mustika, Chi-Te Kao, and
Jia-Sheng
179
Heh
Learning Resources Using Rules Engine
Lantao Hu, Zhao Du, Qiuli Tong, and Correlation between Course
on
Yongqi Liu
Tracking Variables and Academic Performance
in Blended Online Courses
Che-Cheng Designing Case
and
Study
Lin and
184
Chiung-Hui
Diagramming
Chiu
Intended Learning Outcome Structure: A
an
from the Instructors'
189
Perspective
Preecha Tangworakitthaworn, Lester Gilbert, and
Designing Dynamic Scaffolding Strategy in
a
Gesture and l-Chun
181
for
Improving
Gary B. Wills Video-Based
Learning
Speech-Based Learning Configuration
194
Hung, Chun-Wang Wei, and Nian-Shing Chen
Designing Technology
for 287 Million Learners
197
Sridhar Chimalakonda and Kesav V. Nori
Developing
a
Multilingual News Reading Environment for Newspaper Reading
Education
199
Yu-Chieh Wu and Jie-Chi Yang
Developing
a Well-Focused
Learning through
a
Kinect-Based Collaborative 204
Setting Chia-Jung Wu,
Kai-Wen Shih,
and
Gwo-Dong Chen
Developing Multi-player Digital Adventure Education Game with Motion 207
Sensing Technologies Yu-Jen Hsu,
Development of Zhanlin Ji,
Chang-Hsin Lin, and Ju-Ling Shih a
Sencha-Touch mTest Mobile App for a mLearning System
Xueji Zhang,
Ivan
Ganchev,
Development of Speech Training Yongbin Hu, Taichang Wang,
Aid
System
and
for
Hearing-Impaired Children
212
Ronghuai Huang
Educational Collaborative Virtual Environments: Evaluation Model Rosa Reis, Benjamin
210
and Mairtin O'Droma
Fonseca, and Paula Escudeiro
ix
215
Enhance
Capstone Projects
with
a
New Online Collaboration
System
217
Dan Chia-Tien Lo and Orlando Karam Error Driven
219
Adaptive Training Sequences
Odette Auzende, Helene Giroire, and ESP Course Design
-
A Multiliteracies
Frangoise
Le Calvez
221
Approach
Ivana Marenzi and Deirdre Kantz
Evaluation of Academic Plans of Study Using Data
Mining Techniques
224
Muazzam Ahmed Siddiqui and Shehab Gemalel-Din Evaluation of the Effectiveness of Teachers'
E-Training: A Case Study
In-Service
on
229
Training
Lanqin Zheng, Ronghuai Huang,
Exploring Problem Solving
and Junhui Yu
Performance
through
Natural User Interfaces
Wei-Chieh Fang, Yu-Lun Lin, Feng-Ru Sheu, and Game-Based
232
Nian-Shing Chen
Micro-learning Approach for Language Vocabulary Acquisition 235
Using LingoSnacks Abdelkarim Erradi, Hind Almerekhi, and Sajeda Nahia
Group Investigation Learning
with
Plus for Public Health
Google
Nursing 238
Practice Course
Ting-Ting Wu, Shu-Hsien Huang, Mei-Yi Chung, and Yueh-Min Huang Guidelines for Educational Software Design That Consider the Interests and Needs of Teachers and Students
Miguel GURU: An
243
Nussbaum and Cristian Infante
Experimental
Interactive Environment for Teachers/Learners
248
Sridhar Chimalakonda and Kesav V. Nori
Identifying Meaningful Concept Map Elements from
a
Cultural
Perspective
250
Inaki Calvo, Ana Arruarte, Jon A. Elorriaga, Mikel Larranaga, and Gordon Mccalla IDont: An
Ontology
Based Educational
Modeling
Framework for Instructional 253
Design Sridhar Chimalakonda and Kesav V. Nori iLearn Via Mobile among
University
Ferial
Technology: A Comparison of Mobile Learning Attitudes Students in Two Nations
Khaddage
Improving
Blended
256
and Gerald Knezek
Learning Experiences
Leovy Echeverria
with
Motivation Booster
Cues: An User
Investigation
Suggestion Yu-Chen
Integrating
261
Song, Gwo-Dong Chen,
and
Liang-Yi Li
Social Network Services into Virtual
Fang-Fang
259
and Ruth Cobos
Improving E-Book Reading with Information and
a
Learning
Chua and Chun-Hon Choo
X
Environment
264
Integration Platform for
Sergey
Learning Environment
a
267
Butakov and Denis Smolin
Interactive Video Enhanced
Learning-Teaching
Process for
Digital
Native
Students
270
Ana Lidia Franzoni, Carlos P.
Ceballos, and Ernesto Rubio
Investigation of the Technology Integration among Mathematics Teachers in a
272
Key Senior High School Yinghui Shi, Zongkai Yang, for Java: A
KnowledgeZoom a
Zoomable
Open
Di
Wu, Sanya, Liu,
Concept-Based
Exam
and Harrison Hao
Study
Yang
Tool with
Student Model
Peter Brusilovsky, Dhruba
275
Baishya, Roya Hosseini, Julio Guerra, and Miner Liang
Learning Design and Teaching Practice: Outlining
Iterative
an
Cycle
for Professional Teachers Alessandro
Learning
from
Educational
Arpetti,
280
M. Cecilia C.
Learning Objects
Baranauskas,
and Their
and Tommaso Leo to Create Sustainable
Repositories
Environments
App
285
Carsten Ullrich, Ruimin Shen, and Kerstin Borau Models and Tools for
a
Contextualized Observation Strategy in
a TEL
Environment
288
MoPPLiq:
Ouali,
A Model for
Sebastien
and Pierre Laforcade
Iksal,
Pedagogical Adaptation
Bertrand Marne, Thibault
of Serious Game Scenarios
Carron, Jean-Marc Labat, and Iza Marfisi-Schottman
Evaluation of Social Interaction Features in
Topolor A Social Personalized 294
Adaptive E-Learning System Lei Shi, Karen New with
Stepanyan,
Digital Challenges Digital
Silvia
Natives
Dana Al
Qudah,
Learning: Training
and Alexandra I. Cristea
on
and
by
Means of Web 2.0 296
Support
Ravazzani,
On Effective
for
Sara Mormino, and Marco Amicucci
Integration
of Educational Content in Serious Games: Text 299
vs. Game Mechanics
Andreea Molnar and
Patterns,
Patty Kostkova for Instructional
Pedagogical Design Schemes and Process
Jean-Pierre
Clayer,
Claudine
Toffolon,
and
Design
307
Fang Lim, Matthias Chan, Ailiya, Chunyan Miao,
Planning for of
Planning
Life
-
Educate Students to Plan:
Activities with
Andreas
Harrer,
a
Visual
304
Christophe Choquet
Persuasive Teachable Agent User Modeling Su
291
-
Mohand Akli
Syntactic
and
and Semantic
Support 309
Language
Kerstin Pfahler, and Andreas
Zhiqi Shen
Lingnau
xi
Gong, Guang Chen, Wei Cheng, Xiaoxuan Yang,
Chaohua
Predicting and
Performance in an
Analyzing
Student
Introductory Programming
Programming
a
Game for
Learning
and
Course
Ronghuai Huang
by Logging 319
Behavior
W.B. Li, and Jamie L. Godwin
Christopher Watson, Frederick Presentation of
314
Initiatively Utilizing E-Textbooks in K-12 Classrooms
Potential Issues on
324
Programming Languages Education
MohamedAli Khenissi, Fathi Essalmi, and Mohamed Jemni
Programming Language Learning Supported by
an
Accredited Course
327
Strategy Yen-Ping Huang and
Yueh-Min
Huang 330
Question Generation for Learner Centered Learning
Noriyuki Iwane, Chunming Gao, and Makoto Yoshida Recommendation Mechanism Based on Students' in
Working Memory Capacity 333
Learning Systems Ting-Wen Chang, Moushir M. El-Bishouty,
Results from
a
Sabine Graf, and Kinshuk
Three-Year Transition to the Extreme
Apprenticeship Method
336
Arto Vihavainen and Matti Luukkainen
Service-Oriented
Approach
Software Oriented
Bo
Improve Interoperability of E-Learning Systems
341
Petri lhantola, and Teemu Koskinen
Ville Karavirta,
the Education
to
Fuzzy Comprehension
Quality
of
Primary
and
Assessment Model for
Secondary School Teachers
346
Song
Street-View Panorama for Cultural
Learning: Implementation and Curriculum 349
Design Y.C. Students'
Shih,
M.T.
Yang,
Perspectives
Case of SAPO
Campus
on
and F.M.
Badges
Tutorial
Yang in Educational Social Media Platforms: The 351
Badges
Carlos Santos, Sara Almeida, Luis Pedro, Monica Aresta, and Tim
Koch-Grunberg
Supporting Context-Aware Adaptive and Personalized Mobile Learning Delivery:
Evaluation Results from the Use of UoLm
Sergio Gomez, Panagiotis Zervas,
Supporting the Selection of Digital
354
Player
Demetrios G.
Sampson,
and Ramon
Resources for Classroom-Based
Teaching
Activities Yacine
Fabregat
359
Atif, Demetrios G. Sampson, and Saad Harous
Taiping's Tempo Living-Street
and Urban
Tempts: Life-Long Learning through
a
Virtual
Museum Framework
364
RashidahAb. Rahman, Mohd. Saufi Zakaria, Nur Amzar Mhd Noor, Nik Mohd Faizal Nik Yaakob, Ahmad Faizal Kamarudin, Farrah Hanna Ahmad Fuad, and Fatimah Norain Ismail
xii
Teacher's Guide for
Selecting Proper Digital Technology
Strategies Compatible
with Students'
to
Support
Didactic
Learning Styles
366
Ana Lidia Franzoni, Francisco Cervantes-Perez, and Gloria Robles
Teaching Networking Fundamentals John P. T.
with Sound
369
Moore, Jiva N. Bagale, and Antonio
Teaching TDD,
the
D. Kheirkhahzadeh
Coding Dojo Style
371
Ramiro Batista da Luz, Adolfo Gustavo Serra Seca Neto, and Robinson Vida Noronha Teamwork
Service: A Cloud-Based System for Enhancing Teamwork
as a
Performance in Mobile
Learning
376
Sun and Jun Shen
Geng
Technology-Enhanced Learning
for
Improving Complex Problem-Solving
Expertise
379
Bei Yuan, The
The in
of Persuasive Teachable
Design Su
Minhong Wang,
Andre Kushniruk, and Jun
Peng
Agent
382
Fang Lim, Ailiya, Chunyan Miao, and Zhiqi Shen
Development of
Physical
Semantic Feedback for
Teaching and Learning
Education
385
Yulita Hanum P. Iskandar, Lester Gilbert, Gary B. Wills, and Nurlida Basir The
Impacts of Computer Literacy
and
Learning
Enthusiasm
on
Cognitive
Load in Instructional Pervasive Game
388
Cheng-Ping Chen, Juin-Feng Guo, and Ju-Ling Shih The Influence of
Reading Habit
on
Learning Effectiveness in
a
Learning Blog
Environment
393
Benazir Quadir and Nian-Shing Chen The in
Learning Effect
of Video Annotation
on
Chinese
Calligraphy Curriculum
Elementary School Ah-Fur Lai and
The Role of
Framing in Scaffolding Near and Far Transfer:
Chien-Sing Toward with
a
Bing-Tai
398
Lee
Fully
Respect
Lee and K. Daniel Automatic Learner
A Case
Study
401
Wong Modeling Based
to Educational Preferences and
on
Web
Usage Mining
Learning Styles
403
Mohamed Koutheair Khribi, Mohamed Jemni, Olfa Nasraoui, Sabine Graf, and Kinshuk Towards
a
Domain-Independent
ITS Middleware Architecture
408
Sebastian Gross, Bassam Mokbel, Barbara Hammer, and Niels Pinkwart Towards Content
Exchange and Interoperability between Lecture Recordings
Kai Michael Hover and Max Muhlhauser
xiii
410
Analytics Dashboards
Towards Portable Learning Andrii Vozniuk, Sten
Towards in
412
Govaerts, and Denis Gillet
Scaffolding Problem-Solving Implementation
Undergraduate Programming
Li-Ling Hu, Shian-Shyong Tseng, Towards the
Design
Process
Course
417
Tsung-Ju
and
of Personalised Accessible
Lee
E-Learning Environments
419
Hejer Ben Brahim, Amal Ben Jemaa, Mohamed Jemni, and Mohsen Laabidi Tracer: A Tool to Measure and Visualize Student Engagement in Writing Activities
421
Ming Liu, Uses of
Rafael A. Calvo, and Abelardo Pardo
Augmented Reality for Supporting Educational
Alvaro Montero, Telmo Zarraonandia,
Using
a
Traveling Van
to Deliver Blended
Presentations
426
Ignacio Aedo, and Paloma Diaz Learning in
a
Developing Country
429
Imran A. Zualkernan and Asad Karim
Using Traces
Qualify
to
Learner's
Engagement
in Game-Based
Learning
432
Patrice Bouvier, Karim Sehaba, Elise Lavoue, and Sebastien George
Using
Virtual
Manipulates Based
Remedial Instruction: A Case Shin and
Wen-Chung VECAR: Virtual
English
on
Misconception
to Assist After-School
Study
437
Tsung-Chih Chen
Classroom with Markerless
Augmented Reality
and Intuitive Gesture Interaction Mau-Tsuen
439
Yang, Wan-Che Liao, and Ya-Chun Shih
Virtual International Research/Education Center:
Energy Saving
LEDs
Xiaomin Jin, Xiao-Hua Yu, Xiang-Ning Kang, Guo-Yi Zhang, and Reveal the on
Relationships among
E-Learning Environments: Diego
Alonso Gomez
Visualizing Loops Using Jinghua Zhang, Word Problem of
a
Students
Participation
Guifang Dong
and Their Outcomes
Study
Case
443
Aguilar, Roberto Theron,
and Francisco J. Garcia Penalvo
Game-Like Instructional Module
Mustafa
Atay, Elvira
R.
448
Caldwell, and Elva J.
Auto-solving System Development: Centered
on
Jones
the
Algorithm
Processing You-Sentence from Chinese Word Problem Ying Zhou, Shengli Wang, Ronghuai Huang,
YouFlow
Microblog: Following Discussions
Rafael
Krejci
and Sean
441
on an
451
and Yun Ren
Educational Microblog
Siqueira
xiv
453
Workshop on Smart City Learning: Visions, Implementations and Impact of Glocalities Contradistinction and Relevant Learning for Transform
Smartphones
with
in
Engineering
Practical
Processing
Education
455
Kuo-Sheng Ma, Ming Yang, and Kai Qian How Do Researchers in
Ubiquitous Learning View Adoption of Their
Technology? Bahar
User
457
Honarpisheh
Experience
Integrating
and Imran Zualkernan
of Kinect Based
Applications for
Smart
City Scenarios
Tourism and Learning
459
Carlo Giovannella, Andrea losue, Fabrizia
Moggio, Eleonora Rinaldi,
and Manuel Schiattarella Villard-de-Lans: A Case
Study
for
Participatory People-Centered Smart City 461
Learning Design C. Giovannella, A. Gobbi, B.X. Zhang, M. Perez-Sanagustin, J. Eisner, V. Del Fatto, N. Avouris, and I. Zualkernan
Workshop
on
Cloud
and/or Mobile
Computing
the Next-Generation
E-Learning Systems
Gaming
CoCOasis: The Collaborative Creativity Oasis
for
463
Robert E. Wendrich and Andrew Kitchen
Dynamic Collective
Mobile
Gaming
Rosanna Y.Y. Chan, Morris S.Y.
465
Jong, Eric T.H. Luk, andXueqiZhang
iCIass Assessment: A Pen-Based Assessment and Feedback Platform
467
W. W. T. Fok and C.K. Y Chan LOCALE
-
Location-Oriented Collaborative Authentic
Morris S. Y.
Using
Cloud
Jong
and
Computing
through E-Learning
Learning
Environment
469
Xueqi Zhang
and Mobile Devices to Facilitate Students'
Learning
Games
471
Vincent Tarn, Alex Yi, Edmund Y. Lam, Cecilia Chan, and Allan H.K. Yuen
The Third Smart Learning Environments Workshop Auto
Generating
APA Persona: A
473
Proposal
Ireti Fakinlede, Vive Kumar, Dunwei Wen, and Sabine Graf between Students' Information
Relationship
Guangde
Xiao and
Yongbin
and
Learning Ways
475
Ronghuai Huang
The Effects of iPad-Based Classroom Hu and
Literacy
Response System
Ronghuai Huang
XV
in
Secondary School
477
The Functions of E-Textbooks for in
Utilizing in K-12 Classes:
A Case
Study 479
Beijing Chaohua
Gong, Guang Chen, Xiaochen Wang, Xiaoying Zhang,
and Ronghuai Huang
Workshop
Effects of Disfluent
Ming-Hsin Integrating
Mobile
on
Interactions
-
Learning with On-Location Strategies and Implementations
Kanji Fonts
Social
Reading Retention with E-Book
on
481
Lee
Mobile Device and Collaborative Mind
to Enhance Sixth
Map
Graders' Creative Writing Abilities
483
Ah-Fur Lai and Shun-Te Chiu
Learning Local Culture with E-Sketch Note Chih-Ping Wang
and
Mobile
Learning
485
Chang-Hwa Wang
in Art Museum
-
The Immersive
Teaching
on
Arts
and Humanities
487
/. Hsiang Hsu and
Chang
Hwa
Wang
Mobile-Based Peer Assessment APP and
Project
Works of
Computer Curriculum
Elementary Students' Perception:
as an
Example
489
Ah-Fur Lai and Chun-Han Chen
International The Effectiveness of
Najat Smeda,
Workshop
on
Learning Analytics
Digital Storytelling in the Classrooms:
A Case
491
Study
Eva Dakich, and Nalin Sharda
Knowledge Representation
for Context and Sentiment
Analysis
493
Ireti Fakinlede, Vive Kumar, and Dunwei Wen Particle Swarm of
Optimization (PSO)-Based Clustering
Learning using Kannan
Cloud
for
Improving the Quality
Computing
495
Govindarajan, Thamarai Selvi Somasundaram,
Vivekanandan Suresh Kumar, and Kinshuk
Predicting Students' Using
Performance in
Data from Students' Own
an
Introductory Programming Course
Programming Process
498
Arto Vihavainen
Student Acceptance of Applying
Digital Recording Technology for Preparing
Research Presentation
500
Pao-Ta Yu, Po-Jen Cheng, Visualization and Alex
Interactivity
Mottus, Kinshuk,
Cheng-Yu Tsai, Sung-Lu Chang, and Yuan-Hsun
in the Teacher Decision
Sabine
Support System
Graf, and Nian-Shing
xvi
Chen
Liao
502
504
Writing-Based Learning Analytics for Education Clayton Clemens,
Vive
Kumar,
and Diane Mitchnick
Doctoral Consortium Authoring Augmented Reality Learning Experiences
as
Learning Objects
506
Marc Ericson C. Santos, Goshiro Yamamoto, Takafumi Taketomi, Jun Miyazaki, and Hirokazu Kato
Acceptance
of
Mobile,
the Perspective
Classroom-Bound
E-Learning Systems
from
508
of Students and Lectures
Kathrin Nitsche
Examining the Effect of Learning Styles
on Mobile
510
Learning Adoption
Yaneli Cruz Towards Augmented Learning in Science and Engineering in Higher 512
Education Simon Carolan, Francisco Chinesta, Christine
Evain, Morgan Magnin,
and Guillaume Moreau
Panels 514
Cloud-Based Resources and the Transformation of Learning
Yanyan
Li
E-Portfolios in Both Formal and Informal
515
Learning Contexts
Minhong Wang, Vive Kumar, Hsueh-Hua Chuang, and J.
Michael
Spector
The Roles of Electronic Books in the Transformation of Learning 516
and Instruction
Ronghuai Huang, Nian-Shing Chen, Myunghee Kang,
Susan
McKenney,
and Daniel Churchill
519
Author Index
xvii