November Week 2

Cub Scout Meeting Schedule Theme: Jungle Days (See detail planning sheets) Time

Activity

Additional Information

Run by

7:00 pm

Gathering Activity

Learn how to Tie the Reef knot/ Collect dues

All

7:15 pm

Opening Ceremony

(See the Cub Scout Leader Handbook)

7:25 pm

Game

Bringing home the Elephant Hathi

7:35 pm

Activity

Phases of the Moon

7:50 pm

Game

Under the Jungle Moon

8:10 pm

Six meeting

8:20 pm

Closing Ceremony

8:30 pm

Good Hunting!

Badge Links:

Astronomer Badge #5 Green Star A #2

Meeting Notes: Review how to tie a reef knot with Sixers and Seconds at a previous Sixers’ Council. Enlist the help of older Cub Scouts to prepare for the activity in Week 4 – Exploring our Community. See details in Week 4, Photo Geography. ———————————————————————————————————————————————————— ———————————————————————————————————————————————————— ———————————————————————————————————————————————————— JUMPSTART—CUB SCOUTS: Jungle Days

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Gathering Activity

Game

Learn to tie the Reef Knot

Bringing Home the Elephant Hathi Game

Ask Sixers and Seconds to help the younger Cub Scouts to learn how to tie a reef knot, also called a square knot. It’s probably one of the most common knots. You use a reef knot to tie together two ropes of the same size or to tie on a bandage or an arm sling properly. The little verse that goes with it describes what you do with the two ends of the rope as you tie it, “left over right and right over left”.

Equipment: A piece of knotting cord for each Cub Scout, one chair for each team How to Play: 1.

Cub Scouts line up in teams, with each youth holding a piece of knotting cord. Put chairs (one for each team) at the other end of the meeting place (as far away as possible). Tie a piece of cord to each chair.

2. At the word “Go!”, the first Cub Scout from each team runs to an elephant (chair), and attaches a cord with a reef knot to the cord already tied there. 3. As soon as he/she is finished, he/she calls for the next Cub Scout, who runs and joins another cord on, and so on until all the team has attached cords. 4. Then the leader shouts “right”, and they all drag their elephant back to the starting point. 5. First team to be standing behind their elephant wins. NOTE: This game could be played outdoors, using a piece of wood for Hathi.

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JUMPSTART—CUB SCOUTS: Jungle Days

Activity Phases of the Moon Ask the youth if they have noticed the shape of the moon tonight. If the weather is clear, slip outside and look at the moon. Lunar phases are what we see when we look at the illuminated half of the Moon lit by the sun; they are not caused by the shadow of the Earth falling on the Moon’s surface (this occurs only during a lunar eclipse). Have any of the youth ever seen a lunar eclipse? Have the youth ever looked at the moon and seen a faint outline of the moon that is dark?

New moon

As the moon circles the Earth, the shape of the moon appears to change; this is because different amounts of the illuminated part of the moon are facing us. The shape varies from a full moon (when the Earth is between the sun and the moon) to a new moon (when the moon is between the sun and the Earth).

Waning crescent moon

Waxing crescent moon First quarter moon Waxing gibbous moon Full moon Waning gibbous moon Third quarter moon

Make these edible moons to teach the phases of the moon. Materials: For each child you will need 7 Oreo™ cookies, one cupcake with blue icing (representing the Earth), illustrated paper plate, extra icing, a glass, and butter knife. Directions: Before this activity, label the paper plates and shade in the eight phases of the moon as shown. Have youth wash their hands. Cub Scouts carefully open each Oreo cookie, making sure that the white icing stays intact. Using the drinking glass and butter knife, they create the moon phases. Use frosting to “glue” the cookies and cupcake in place.

JUMPSTART—CUB SCOUTS: Jungle Days

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Phases of the Moon Activity:

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JUMPSTART—CUB SCOUTS: Jungle Days

Game

Closing

Under the Jungle Moon – a Tides Game

Form the closing circle using Pack, Pack, Pack from Week 1. Announce the time and place of the next meeting.

This educational steam-off game illustrates the affect of the moon on the Earth’s oceans. The players:

“Good Hunting!”  Dismiss the Cub Scouts.



“moon” - a Cub Scout



“sun” - a Cub Scout or Kim



“ocean” - the pack

Have the pack assemble in a circle. Explain that the part of the ocean closest to the moon moves towards the moon slightly (one step outward) and that the ocean on the opposite side of the world will move in the opposite direction (one step inward). After the moon passes, the ocean returns to its normal position. Have the moon circle the Earth a few times and practice stepping in and out as the moon passes. Once they get the hang of the moon, add the sun. The sun moves around the outside much slower. When the moon and sun line up, have the Cub Scouts take an extra step. The game starts out slowly and gets faster. For added fun and silliness, start with the moon and sun moving normally and later add extra moons. This game should help your Cub Scouts understand the basics of tidal movement. Of course our tides are a bit more complicated that this, but it conveys the basics. — Scouter David Gamey

Badge Link:

Astronomer Badge #5

JUMPSTART—CUB SCOUTS: Jungle Days

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