THE REAL LIFE BUSINESS GAME: FUNDAMENTALS OF BUSINESS

THE REAL LIFE BUSINESS GAME: FUNDAMENTALS OF BUSINESS IN THE FOLLOWING PAGES… §  About Team Business §  Our Programs §  CAR – Fundamentals of Bus...
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THE REAL LIFE BUSINESS GAME: FUNDAMENTALS OF BUSINESS

IN THE FOLLOWING PAGES… §  About Team Business §  Our Programs §  CAR – Fundamentals of Business

www.teambusiness.com

ABOUT TEAM BUSINESS § 

World class educational institutions engage Team Business to offer hands-on, interactive business simulations to students from high school through executive MBA audiences.  

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Through  the  experience  students  learn  financial  literacy,  business  literacy,  teamwork  and   communica:on  skills.  

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Students  learn  that  they  CAN  start  and  run  their  own  businesses,  learn  how  to  become     smarter  employees,  and  take  charge  of  their  financial  lives.  

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We  offer  a  range  of  business  simula:ons  for  varying  skill  levels  and  business  topics.     (BOX:  Entrepreneurship;  CAR:  Fundamentals  of  Business,  TEAM:  Team  Dynamics  and  Leadership,  and   Accoun:ng  Comes  Alive:  Accoun:ng  and  Financial  Literacy)  

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Thousands  of  students  have  experienced  our  programs  over  the  last  10  years  in  the     United  States,  Europe,  Africa  and  India.  



You  teach  business  at  an  intellectual  and  emo:onal    level  faster  than            anyone  else  I  know.    



 Greg  Conderacci,  Good  Ground  Consul1ng  

www.teambusiness.com

COMMON TEAM BUSINESS THEMES §  Our clients incorporate us into their programs for various applications: §  A quick half or full day immersion program into understanding business §  A method of accelerating the pace at which students get to know one another, to jump start the rest of the program §  A way to provide students from varying backgrounds with a common experience from which to teach business lessons in greater depth §  An experience from which to observe students behavior and to provide them with a learning opportunity about themselves and their styles, in a 'safe' learning environment §  A fun experience that keep students engaged for several hours without technology, and takes a generation used to communicating strictly via technology, to work as a team and to interact with one another

www.teambusiness.com

WE TEACH BUSINESS THROUGH HANDS-ON, INTERACTIVE SIMULATIONS §  Common to all our programs: §  Business Education Programs §  Instructor-led Business Simulations §  Team Building Elements §  Team-Based, 4-5 Member Teams §  Extremely Competitive §  Highly Engaging §  Experiential & Shared Learning Methodology §  Learn from Peers, Your Team and the Competition §  Run by Team Business or Certify Your Own Trainers

www.teambusiness.com

OUR BUSINESS SIMULATION PROGRAMS §  Teams run 'real,’ hands-on businesses in competition with each other. SIMULATION

OUTCOME

1"

Entrepreneurship

2

Fundamentals of Business

3

Team Building and Effectiveness

4

Accounting and Financial Analysis

www.teambusiness.com

www.teambusiness.com

WHAT STUDENTS GET OUT OF THE CAR EXPERIENCE? §  A crisp understanding of the Key Business Drivers (Quality, Volume & Cost), their relationship to one another and their impact on profitability. §  Clarity regarding the Critical Business Inputs (Staff, Time, Resources, Information and Processes) that determine how effectively business objectives are achieved. §  The ability to identify and define shortcomings and opportunities for improvement within the business

Participants stay engaged for 4 hours, without digital technology.

www.teambusiness.com

THE

PROCESS

§  Participants are given the opportunity to run their own Car Manufacturing Business, where they physically produce cars that they take to market. §  Using basic financial tools to plan production activities and resource requirements, participants then measure performance and benchmark against the competition. As a result, students get to observe the outcome of their business decisions. §  They acquire an understanding of causality; the relationship between decisions made and outcomes realized. §  Participants their car division for several imaginary months, in half a day, with several challenges: §  How to overcome barriers of communication §  How to assign the right talent to the right tasks §  How to identify key profit drivers and optimize them

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1

TEAMS ARE ASSIGNED TO A CAR MANUFACTURING DIVISION They have to work together as a team to keep their division alive – the least profitable will be closed down!

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2

THEY ARE PRESENTED WITH THE KEY PROFIT DRIVERS As a team, they must decide what their division’s main focus will be.

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3

THEY MAKE DECISIONS ON THEIR BUSINESS INPUTS…

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4

PARTICIPANTS MANUFACTURE AND SELL THEIR CARS TO CUSTOMERS…

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5

THEY ANALYZE THEIR RESULTS AND MAKE PLANS FOR THE NEXT MONTH…

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QUICK FACTS

§  Gain a crisp understanding of the key business drivers: Quality, Volume and Cost §  Understand the relationship between these key drivers and their impact on profitability

Key Concepts

§  Understand the critical business inputs of Staff, Time, Resources, Information and Process that determine how effective business objectives can be achieved §  Learn how to identify and define shortcomings and opportunities for improvement within a business

Workshop Size & Audience Time

§  7-10 member teams; up to 120 participants §  Any audience with a need or desire to create an environment of creativity, innovation and continuous improvement §  CAR Simulation: 4 hours

www.teambusiness.com

THANK YOU

For further discussions, or to contact Team Business, call Lara Azzam at 301.537.8980 Or e-mail: [email protected]

www.teambusiness.com