THE REAL LIFE BUSINESS GAME: FUNDAMENTALS OF BUSINESS
IN THE FOLLOWING PAGES… § About Team Business § Our Programs § CAR – Fundamentals of Business
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ABOUT TEAM BUSINESS §
World class educational institutions engage Team Business to offer hands-on, interactive business simulations to students from high school through executive MBA audiences.
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Through the experience students learn financial literacy, business literacy, teamwork and communica:on skills.
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Students learn that they CAN start and run their own businesses, learn how to become smarter employees, and take charge of their financial lives.
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We offer a range of business simula:ons for varying skill levels and business topics. (BOX: Entrepreneurship; CAR: Fundamentals of Business, TEAM: Team Dynamics and Leadership, and Accoun:ng Comes Alive: Accoun:ng and Financial Literacy)
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Thousands of students have experienced our programs over the last 10 years in the United States, Europe, Africa and India.
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You teach business at an intellectual and emo:onal level faster than anyone else I know.
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Greg Conderacci, Good Ground Consul1ng
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COMMON TEAM BUSINESS THEMES § Our clients incorporate us into their programs for various applications: § A quick half or full day immersion program into understanding business § A method of accelerating the pace at which students get to know one another, to jump start the rest of the program § A way to provide students from varying backgrounds with a common experience from which to teach business lessons in greater depth § An experience from which to observe students behavior and to provide them with a learning opportunity about themselves and their styles, in a 'safe' learning environment § A fun experience that keep students engaged for several hours without technology, and takes a generation used to communicating strictly via technology, to work as a team and to interact with one another
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WE TEACH BUSINESS THROUGH HANDS-ON, INTERACTIVE SIMULATIONS § Common to all our programs: § Business Education Programs § Instructor-led Business Simulations § Team Building Elements § Team-Based, 4-5 Member Teams § Extremely Competitive § Highly Engaging § Experiential & Shared Learning Methodology § Learn from Peers, Your Team and the Competition § Run by Team Business or Certify Your Own Trainers
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OUR BUSINESS SIMULATION PROGRAMS § Teams run 'real,’ hands-on businesses in competition with each other. SIMULATION
OUTCOME
1"
Entrepreneurship
2
Fundamentals of Business
3
Team Building and Effectiveness
4
Accounting and Financial Analysis
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WHAT STUDENTS GET OUT OF THE CAR EXPERIENCE? § A crisp understanding of the Key Business Drivers (Quality, Volume & Cost), their relationship to one another and their impact on profitability. § Clarity regarding the Critical Business Inputs (Staff, Time, Resources, Information and Processes) that determine how effectively business objectives are achieved. § The ability to identify and define shortcomings and opportunities for improvement within the business
Participants stay engaged for 4 hours, without digital technology.
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THE
PROCESS
§ Participants are given the opportunity to run their own Car Manufacturing Business, where they physically produce cars that they take to market. § Using basic financial tools to plan production activities and resource requirements, participants then measure performance and benchmark against the competition. As a result, students get to observe the outcome of their business decisions. § They acquire an understanding of causality; the relationship between decisions made and outcomes realized. § Participants their car division for several imaginary months, in half a day, with several challenges: § How to overcome barriers of communication § How to assign the right talent to the right tasks § How to identify key profit drivers and optimize them
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1
TEAMS ARE ASSIGNED TO A CAR MANUFACTURING DIVISION They have to work together as a team to keep their division alive – the least profitable will be closed down!
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THEY ARE PRESENTED WITH THE KEY PROFIT DRIVERS As a team, they must decide what their division’s main focus will be.
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3
THEY MAKE DECISIONS ON THEIR BUSINESS INPUTS…
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4
PARTICIPANTS MANUFACTURE AND SELL THEIR CARS TO CUSTOMERS…
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THEY ANALYZE THEIR RESULTS AND MAKE PLANS FOR THE NEXT MONTH…
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QUICK FACTS
§ Gain a crisp understanding of the key business drivers: Quality, Volume and Cost § Understand the relationship between these key drivers and their impact on profitability
Key Concepts
§ Understand the critical business inputs of Staff, Time, Resources, Information and Process that determine how effective business objectives can be achieved § Learn how to identify and define shortcomings and opportunities for improvement within a business
Workshop Size & Audience Time
§ 7-10 member teams; up to 120 participants § Any audience with a need or desire to create an environment of creativity, innovation and continuous improvement § CAR Simulation: 4 hours
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THANK YOU
For further discussions, or to contact Team Business, call Lara Azzam at 301.537.8980 Or e-mail:
[email protected]
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