The College at BROCKPORT ~ Recreational Services Intramural Sports Rules. Flag Football

The College at BROCKPORT ~ Recreational Services Intramural Sports Rules Flag Football General Policies and Procedures: 1. All Intramural Sports are o...
Author: Camron Foster
5 downloads 2 Views 48KB Size
The College at BROCKPORT ~ Recreational Services Intramural Sports Rules Flag Football General Policies and Procedures: 1. All Intramural Sports are open to The College at BROCKPORT students. All participants must present his/her The College at BROCKPORT ID to the Intramural Sports Staff prior to competing in an event. 2. Teams should arrive 10 minutes prior to the schedules game time. Upon arrival, check-in with a member of the Intramural Sports Staff. If a team is NOT READY TO PLAY FIVE MINUTES after game time, a forfeit will be declared. For some events game time is forfeit time. 3. Participants are only permitted to participate on one (1) team per league. However, participants may participate on both a men’s/women’s team, as well as a Co-Rec team (for more details, please refer to the intramural sports manual). 4. Teams are only permitted to have two (2) varsity or junior varsity athletes from the sport being played, or a similar sport, on its roster. A varsity/junior varsity athlete is any person who has practiced with a NCAA team at any time. For more information, please see the Intramural Sports Manual. 5. Any team that forfeits a game is required to pay a $10.00 forfeit fee to the Intramural Sports Office by 1:00 PM the following business day. If the team does not pay by 1:00, it will be removed from the schedule. 6. If a team knows it will be unable to play, they should notify the Intramural Sports Office 48 hours in advance to concede. The team will then be charged with a loss if the game cannot be rescheduled, however, they will not receive a forfeit, and will not be required to pay the fee. 7. All Jewelry MUST be removed prior to the start of the game. In addition, hats and bandanas are not allowed (exception: softball and stocking hats in all outdoor activities). All piercings must be removed, NO EXCEPTIONS! 8. A strict sportsmanship rating system is in place for team events that are officiated. Please refer to the Intramural Sports Manual for a description of the system. POOR SPORTSMANSHIP WILL NOT BE TOLERATED! 9. For outdoor activities, games may be cancelled or postponed due to inclement weather. For weather information, the team captain may contact the Intramural Sports Office or obtain updated information on our website. It is the responsibility of the team captain to check game status in the event of inclement weather. 10. The Intramural Sports Staff reserves the right to change or modify rules at anytime without notice.

Flag Football

Flag Football Rules Game, Field, Players, Equipment 1. Pants or shorts with BELT LOOPS or POCKETS are prohibited. 2. Towels may not hang from a player’s waist or otherwise interfere with the possible removal of a flag. Towels however may be kept on the ground and used on the ball before the snap. 3. The game shall be played between two teams of 7 players each on a rectangular field. Each team must have 5 players on the field in order to begin and continue the game. 4. The field is divided into 4 zones of 20 yards each and 2 end zones of 10 yards each. 5. The use of dangerous equipment is prohibited. Shoes must be worn; metal cleats are prohibited. 6. The Intramural Sports Staff will provide footballs and flags. Periods, Time Factors, Substitutions 1. The winner of the pre-game toss shall have the first choice of options: A. Offense/defense B. Which goal to defend C. To defer their choice of A or B until the second half 2. There are no kickoffs. 3. A game shall consist of 2 halves with a 3-minute intermission. Each half shall consist of 20 minutes. The clock will run continuously until the last 2-minutes of the second half. During the last 2 minutes of the second half, the clock will stop such as in college football: A. Penalties B. Scoring Plays C. Incomplete passes/out of bounds D. Injured players 4. Mercy Rule: If a team is ahead by 17 points at the two-minute warning in the second half, the game is over 5. Each team is allowed one timeout (one minute) per game. The clock will stop during timeouts. 6. Free substitutions are allowed after any whistle provided the substitution does not delay the game. However, no offensive substitute may enter unless he joins the huddle and is part of the huddle at the time when it breaks. 7. The offensive team has 25 seconds to put the ball in play after the referee signals “ready for play.” 8. Preseason and Regular Season games may end in a tie. Overtime will be played in the Post Season. 9. One blitz per 4 downs. Players may rush on 5-count. QB can run at anytime. Definition of Playing Terms 1. Removal of flag belt: When the flag belt is clearly taken from the ball carrier the down shall end and the ball is declared dead. A player who removes the flag belt from the ball carrier should immediately hold the flag belt above his head to assist the official in locating the spot where the capture occurred. A player may dive to remove a flag belt as long as no contact is made with the opposing team. 2. The position of the ball when a player is de-flagged determines the spot of the next line of scrimmage.

Flag Football

3. A defensive player may not hold, push, or knock down the ball carrier in an attempt to remove the flag, nor shall an offensive player hold, block, or run through a defensive player trying to remove the flag belt. 4. When a runner loses his/her flag belt, either accidentally or inadvertently, play continues. The de-flagging reverts to a one-hand tag of the runner. Ball in Play, Dead Ball, Out-Of-Bounds 1. The ball is declared dead when the ball touches the ground: A. On a fumble B. On a lateral C. On a pass D. After touching a player on a punt 2. The sideline and end lines are considered out of bounds. (Only one foot needs to touch in bounds in order for a pass to be complete.) 3. Once an offensive or defensive player steps out of bounds, that player is no longer eligible to touch the ball. Series of Downs, Number of Downs ♦ In a series of 4 downs, the ball must be advanced forward into the next zone in order for a new series of downs to be awarded. Yardage lines are considered part of the forward zone. Kicking the Ball ♦ If a punt is to be made, the team punting must announce it before the down starts. After the announcement, the punt must actually be made, and neither team may move until after the ball has been punted. Defensive and offensive teams must have 4 players on the line of scrimmage until the punt is made. After receiving the ball the punter must put the ball in play within 5 seconds. Quick kicks are illegal. If ball is not caught it is a DEAD BALL. - Punts must be a kick. Snapping, Handling, and Passing the Ball 1. The ball may be snapped between the legs or to the side of the snapper. 2. The player who receives the snap must be at least 2 yards behind the offensive scrimmage line. Direct snaps are always illegal. 3. It is defensive pass interference if an eligible receiver is de-flagged prior to touching the ball on a forward pass attempt. 4. During the interval between downs, when 2 or more consecutive encroachments are committed by the same team, the penalty will be 10 yards for the second encroachment foul. 5. The offensive team must have a minimum of four players on the line of scrimmage. 6. All players are eligible for a forward pass. The passer may pass from anywhere behind the LINE OF SCRIMMAGE. 7. The passer shall not intentionally ground the ball in order to avoid a sack. Scoring Plays and Touchbacks Flag Football

1. A team is given the choice of going for 1 or 2 points after scoring a touchdown. Once the captain makes the choice it may only be changed if a time out is called. Ways of scoring a successful point-afterattempt: A. By running or passing from 3 yards = 1 point B. By running or passing from 10 yards = 2 points 2. Penalties on extra point = Offensive – Change of possession Defensive – Redo of down with half the distance 3. Play after safety – After a safety is scored, the team that is awarded 2 points will automatically gain possession at their own 10-yard line. 4. No blitz. 5 Count still in effect. QB can still run at any time.

Players’ Conduct 1. It is illegal to steal or attempt to steal (strip) the ball from a player in possession. The object of the game is to de-flag a ball carrier, not steal the ball. If it is attempted a penalty will be called. 2. Roughing the passer – Defensive players must make a definite effort to avoid charging into a passer after it is clear that the ball has been thrown and may not make contact with the throwing arm 3. Guarding the flag belt – Ball carriers shall not guard their flags by blocking, with arms, hands, or ball, the opportunity for an opponent to pull or remove the flag belt. 4. The defensive player shall not (intentionally or accidentally) hold, grasp, or obstruct forward progress of a ball carrier when in the act of removing the flag belt. 5. The flag belt removal – Intentionally pulling or removing a flag belt from an offensive player without the ball by a defensive player is illegal. 6. Offensive screen blocking – The offensive screen block shall take place without contact. The screen blocker shall have his/her hands and arms at his/her side or behind his/ her back. Any use of the arms, elbows, legs or knees to initiate contact during an offensive player’s screen block is illegal. A blocker may use his/her feet in order to gain position before, during, and after screen blocking. 7. Screen blocking fundamentals - a player who screens shall not: A. When he/she is behind stationary opponent, take a position closer than a normal step from him or her B. When he/she assumes a position at the side or in front of a stationary opponent, make contact with him/her

Flag Football

Flag Football Overtime Rules  A coin toss shall determine which team shall receive the ball first and which team defends the goal.  Each team will have the opportunity to score from the 20 yard line  The offensive team will have four downs to score a touchdown  After a touchdown the offensive team will choose to go for a 1 point or 2 point try o After the completion of the second overtime period each team, must attempt a 2 point conversion  If the defensive team intercepts the ball. The play will be blown dead immediately

Flag Football

Penalties •

Illegal Contact – 10 Yard Penalty from line of scrimmage, repeat the down. (Offensive has choice to accept or decline penalty)



Flag guarding- 10 Yard Penalty from the spot of the foul



Roughing the Quarterback – 10 yard penalty, automatic first down from end of run if pass is complete or line of scrimmage if pass is incomplete



Defensive Pass Interference – 10 yard penalty from line of scrimmage, automatic first down



Offensive Pass Interference – 10 yard penalty from line of scrimmage, loss of down



False start – 5 yard penalty, repeat down



Illegal motion – 5 yard penalty from line of scrimmage, repeat the down



Illegal shift – 5 yard penalty from line of scrimmage, repeat the down



Encroachment – 5 yard penalty from line of scrimmage, repeat the down



Illegal Procedure – 5 yard penalty from line of scrimmage, repeat the down



Illegal Forward Pass - 5 yard penalty from line of scrimmage, repeat the down

Flag Football

Flag Football