s 3 of UGC Act, 1956) Vallam, Thanjavur B.Tech. COMPUTER SCIENCE AND ENGINEERING QUESTION BANK

PRIST UNIVERSITY (Estd. u/s 3 of UGC Act, 1956) Vallam, Thanjavur -613403 ________________________________________________________________________ B...
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PRIST UNIVERSITY (Estd. u/s 3 of UGC Act, 1956)

Vallam, Thanjavur -613403 ________________________________________________________________________

B.Tech. – COMPUTER SCIENCE AND ENGINEERING

QUESTION BANK Course Details Course Code & Title

:11150H73 &GRAPHICS AND MULTIMEDIA

Regulations

:

2011 Regulation (For Students admitted from June 2011 to June 2012)

Nature of the Course

:

Hardcore

Semester

:

VII

H.O.D.

Staff-In-Charge

CSE/Semester – VII

11150H73 -GRAPHICS AND MULTIMEDIA AIM

To impart the fundamental concepts of Computer Graphics and Multimedia. OBJECTIVES To study the graphics techniques and algorithms. To study the multimedia concepts and various I/O technologies. To enable the students to develop their creativity UNIT I OUTPUT PRIMITIVES 9 Introduction -Line -Curve and Ellipse Drawing Algorithms – Attributes – TwoDimensional Geometric Transformations – Two-Dimensional Clipping and Viewing. UNIT II THREE-DIMENSIONAL CONCEPTS 9 Three-Dimensional Object Representations – Three-Dimensional Geometric and Modeling Transformations – Three-Dimensional Viewing – Color models – Animation. UNIT III MULTIMEDIA SYSTEMS DESIGN 9 An Introduction – Multimedia applications – Multimedia System Architecture – Evolving technologies for Multimedia – Defining objects for Multimedia systems – Multimedia Data interface standards – Multimedia Databases. UNIT IV MULTIMEDIA FILE HANDLING 9 Compression & Decompression – Data & File Format standards – Multimedia I/O technologies - Digital voice and audio – Video image and animation – Full motion video – Storage and retrieval Technologies. UNIT V HYPERMEDIA 9 Multimedia Authoring & User Interface – Hypermedia messaging - Mobile Messaging – Hypermedia message component – Creating Hypermedia message – Integrated multimedia message standards – Integrated Document management – Distributed Multimedia Systems. TEXT BOOKS 1. Donald Hearn and M.Pauline Baker, “Computer Graphics C Version”, Pearson Education, 2003. (UNIT I : Chapters 1 to 6; UNIT 2: Chapter 9 – 12, 15, 16) 2. Prabat K Andleighand KiranThakrar, “Multimedia Systems and Design”, PHI, 2003. (UNIT 3 to 5) REFERENCE 1. Judith Jeffcoate, “Multimedia in practice technology and Applications”, PHI, 1998. 2. Foley, Vandam, Feiner, Huges, “Computer Graphics: Principles & Practice”, Pearson Education, second edition 2003.

H.O.D.

Staff-In-Charge

B.TECH (CSE) 2011-REGULATION GRAPHICS AND MULTIMEDIA QUESTION BANK YEAR / SEMESTER: IV/ VII UNIT 1 OUTPUT PRIMITIVES PART A

1. 2. 3. 4. 5. 6.

Mention the purpose of presentation graphics? What is Output Primitive? Define refresh buffer/frame buffer. Write short notes on DDA and its disadvantages. What is Scan Conversion? Define anti-aliasing. 7. Differentiate random scan and raster scan display? 8. List out the different type of attributes available? 9. Mention all the line drawing algorithms available. 10. Point out the types of clipping. PART-B 1. What are the types of display devices. Explain any two display devices with neat diagrams 2. i) Compare Raster scan and Random scan displays with suitable diagrams. (8) ii) Explain DDA line drawing algorithm with example. (8) 3. Discuss the basic concept of Midpoint Circle algorithm. Derive the decision parameter for the algorithm and write down the algorithm steps. 4. i) Derive Bresenham’s algorithm for lines. (8) ii) Consider the line from (5,5) to (13,9) . Using the bresenham’salgorithm to rasterize the line. (8) 5. Explain the steps in midpoint ellipse drawing algorithm. 6. Describe about the 2D Translation, Rotation and Scaling with an example. 7. Explain the Attributes of Output primitives. 8. What is polygon clipping? Explain Sutherland-Hodgmanalgoritmfor polygon clipping. 9. Describe the Cohen - Sutherland subdivision line clipping algorithm. UNIT 2 THREE-DIMENSIONAL CONCEPTS PART A

1. 2. 3. 4. 5. 6. 7.

Categorize the 3D representations? Mention the types of projection? State morphing. List any two viewing parameters of a 3D object. Define color model. What are the parameters in the HLS color model? Define Computer animation.

8. Write down the uses of chromaticity diagram. 9. What are the methods of motion specifications? 10. Give the transformation matrix for conversion of RGB to YIQ. PART-B

1. Explain 3D basic transformation with an example. 2. i)Discuss the characteristics of Bezier curve and Bezier surface in detail. ii) Write a short notes on B-Spline curves. 3. Derive the 3D transformation matrix for rotation about i) an arbitrary axis ii) an arbitrary plane. 4. i) Design a storyboard layout and accompanying key frames for an animation of a single polyhedron. ii) How to specify objects motion in an animation system. 5. i) Depict and discuss the HSV color model in details . ii) How do you implement morphing animation technique ? Discuss with an example. 6. Explain RGB,GMY,YIQ and HSVcolor models. 7. Discuss about various color models in detail. 8. Describe the computer animation with suitable examples. UNIT-3 MULTIMEDIA SYSTEMS DESIGN PART A

1. Give some Multimedia applications. 2. What is Holography? 3. Write short notes on Dual-buffered VGA mixing / scaling. 4. What are the important processes in image processing? 5. Mention the types of images based on multimedia? 6. What are the strengths of object oriented s/w? 7. Define DVI. 8. Define: Apple's Quick time. 9. Mention the considerations in Multimedia storage. 10. What are complex image enhancement capabilities? PART-B

1. 2. 3. 4. 5. 6. 7. 8. 9.

List out the Multimedia application .Explain them briefly. Describe the multimedia systems architecture in detail. Write a detailed note on the predominant areas of multimedia applications. Explain about Multimedia data interface standards What are the multimedia elements? Elaborate. Discuss briefly defining objects of multimedia. Explain the data stream characteristics for continuous media. Describe about Multimedia databases. Discuss the different file formats used in multimedia.

UNIT-4 MULTIMEDIA FILE HANDLING PART A

1. Define Cadence. 2. Write the four basic technologies used for flat panel displays. 3. Say some loss less compression standards? 4. Define Quantization. 5. Write short notes on Luminance. 6. What are the main characteristics of voice recognition system? 7. List out the advantages of CCITT Group 3 1D? 8. Say some lossy compression standards? 9. Mention the components of PEN 10. What are the components of Laser printer? PART-B

1. Explain the following : i) JPEG ii) MPEG 2. Discuss the CCITT group of compression standards in details. 3. Give in detail Huffman encoding 4. Explain the TIFF file format. 5. Illustrate the operations of a pen Input system. 6. Draw the video frame grabber architecture and explain its functions of each components. 7. Explain the data compression technique used in multimedia . 8. Describe the functions of Musical Instrument Digital Interface with neat sketch. 9. Discuss in detail about the RAID in multimedia systems. 10. Explain about cache management for storage system UNIT-5 HYPERMEDIA PART A

1. What is the purpose of zooming? 2. Define mail message. 3. Classify the User interface development tools? 4. Define panning. 5. List three multimedia authoring tools. 6. Mention the key issues in data organization for multimedia systems. 7. Point out the characteristics of image and still video stores 8. Give the primary goal of MAPI. 9. What are the services provided by User Interface Agent? 10. Give the types of database replication?

PART-B

1. 1.i) Distinguish between multimedia system and hypermedia system. ii) Mention the main benefits and drawbacks of telephone authoring systems. 2. Discuss the types of multimedia authoring system. 3. Explain the components of distributed multimedia systems. 4. How to create hypermedia message? Explain the hypermedia multimedia Message Standards. 5. Write short notes on the following a. Mobile Messaging. b. Document management. 6. What are the structuring Information ?Explain with example 7. What is Object display/ Play back Issues ? Explain. 8. Discuss about the Multi-server Network Topologies with neat sketch.

PREPARED BY,

HOD CSE&IT

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