vv
vv
Market Size and Player Demographics by Platform [United States][PC Gamers Excludes Social Games] 45 43 41
56% 39.4 153.9
Average Age
39 37 35 33 31
43% 31.1 72.2
39% 29.5 60.8
29 27 25 35%
40%
45%
50%
Gender (% Female)
55%
60%
vv
vv
vv
Percentage of Mobile Gamers that Endorse Reason for Playing Mobile Games To Pass Time While Waiting
74%
To Relax
66%
To Take a Break from Other Activities
57%
Mobile Games are Cheap or Free
44%
To Challenge Myself
38%
Can be Played on a Convenient Device
34%
Can Play While Doing Something Else
33%
My Friends and/or Family Play Them
24%
There are Mobile Version of My Favorite Games
20%
To Compete with Others
16%
To Have New Experiences
16%
Allow Me to Use My Device in Different Ways
14%
Mobile Games take less time
13%
To Interact With Others
12%
Mobile Games are Easier
8%
0%
10%
20%
30%
40%
50%
60%
70%
vv
80%
Gender Splits by Mobile Genre [North America] 73% 67%
Casino Chance (Slots)
66%
Brain Puzzle
General Arcade Tower Defense
36%
General Strategy
33%
Racing
32% 26%
Card Battle
26%
Action Combat City Builder
23%
Shooter
21%
Sports
15%
-45%
-25%
-5%
15%
City Builder Casino Skill (Poker)
49% 39%
-65%
Physics Puzzle Endless Runner
53%
-85%
Simulation
66%
61% 56%
Matching Puzzle
35%
55%
75%
vv
Mobile Genres Player Gender, Device, and Market Size Arcade
% Players that Play Genre on a Smartphone Only
55%
Core
Management/Simulation
Puzzle
Skill & Chance
Strategy
50% Brain Puzzle
45%
Matching Puzzle
Endless Runner
40%
General Arcade
Combat City Builder
City Builder
Physics Puzzle
Skill & Chance Music
Racing
35%
Tower Defense
30%
Card Battle
Sports Shooter
25% 20%
RPG
General Strategy
Simulation Casino – Skill
Casino – Chance
Action & Fighting
15% 10%
20%
30%
40%
50%
Gender (% Female)
60%
70%
vv
80%
North America
Japan
To Pass Time While Waiting Can be Played on a Convenient Device Mobile Games are Cheap or Free To Relax To Take a Break from Other Activities Mobile Games are Easier There are Mobile Version of My Favorite Games Mobile Games take less time To Have New Experiences My Friends and/or Family Play Them Can Play While Doing Something Else To Challenge Myself To Interact With Others
Allow Me to Use My Device in Different Ways To Compete with Others
16%
5%
0%
10%
20%
30%
40%
50%
60%
vv Percentage of Mobile Gamers that Endorse Reason for Playing Mobile Games
70%
80%
vv
Console Software Sales - 7th Gen vs. 8th Gen [USA][Digital and Physical][Excludes DLC][Year 1 is First Year of each Consoles Launch][2015 est.] 7th Gen
8th Gen
$8,000
US Software Revenue (Millions $USD)
$7,291 $7,000 $6,000 $5,000
$4,436
$4,000
$3,406 $2,790
$3,000 $2,000 $1,000
$647
$368
$Year 1
Year 2
Year 3
vv
Console Software Sales - 7th vs. 8th Gen [Wii Removed][USA][Digital and Physical] ][Year 1 is First Year of each Consoles Launch][2015 est.] 7th Gen
8th Gen
US Software Revenue (Millions $USD)
$4,500
$4,064
$3,918
$4,000 $3,500 $3,000 $2,579 $2,500 $1,900
$2,000 $1,500 $1,000 $563 $500
$222
$Year 1
Year 2
Year 3
vv
Percentage of Software Sales by Genre - 7th vs. 8th Gen [US]Digital and Physical]
Percentage of US Software Sales
2007
2014
35%
32%
29%
30% 25%
22%
20%
21%
18% 15%
16%
15% 10%
7%
6%
5% 1%
5%
2%
0% General Entertainment
Music & Rhythm
Sports
Racing
Action
Shooter
vv
Count of Active Yearly Publishers [Microsoft, Nintendo, & Sony Consoles] Digital Only
Traditional Market
# of Publishers with Releases in Year
250 206 200
146
138
150
121
115
104 100
50
111
85
70
78
82
82 53
58 48 37
0 2008
2009
2010
2011
2012
2013
2014
2015
vv
Percentage of Revenue from Top x Percentage of Titles - By Year [United States][Physical + Digital][Excludes DLC][Consoles] 100%
99%
99%
98%
97%
94%
99%
Percentage of Total US SW Revenue
90%
Top 50%
80%
71%
71%
69%
66%
70% 60%
67%
58%
Top 10%
50% 40% 40% 30%
37%
34%
Top 2%
25%
25%
25%
2014
2015
20% 10% 0% 2006
2007
2008
2009
2010
2011
2012
2013
vv
vv
Early Access Titles by Quarter [Steam][April 2012 - March 2016] 180 160 140 120 100 80 60 40 20 0
2013-Q1
2013-Q2
2013-Q3
2013-Q4
2014-Q1
2014-Q2
2014-Q3
2014-Q4
2015-Q1
2015-Q2
vv
2015-Q3
2015-Q4
PC F2P Genres & Annual Revenue [North America] [Client-Based Titles] MMORPG
Shooter
MOBA
$600 $499 $501
NA Revenue (Millions)
$500
$400
$300 $237 $200
$100
$2010
2011
2012
2013
2014
2015
vv
Total Hours Played by Player Base - View of Partial Base (0%-75%) [Worldwide LTD][Steam Players] BioShock Infinite
Call of Duty: Black Ops II - Multiplayer
Dota 2
The Elder Scrolls V: Skyrim 133
140 120
Total Hours Played
100 100
80 80 60 40 19 20 -
Percentage of Player Base
vv
Total Hours Played by Player Base - View of Entire Base (100%) [Worldwide LTD][Steam Players] BioShock Infinite
Call of Duty: Black Ops II - Multiplayer
Dota 2
The Elder Scrolls V: Skyrim
3,000 2,489
2,000
1,500
916
1,000
500 85 -
1% 3% 5% 7% 9% 11% 13% 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% 37% 39% 41% 43% 45% 47% 49% 51% 53% 55% 57% 59% 61% 63% 65% 67% 69% 71% 73% 75% 77% 79% 81% 83% 85% 87% 89% 91% 93% 95% 97% 99%
Total Hours Played
2,500
Percentage of Player Base
vv
vv
Yearly eSports Prize Pools [Worldwide]
Prize Pool in $USD (Millions $USD)
$80.00
$74.80
$70.00 $60.00 $50.00 $40.00
$34.96
$30.00
$16.64
$20.00
$11.07 $7.58
$10.00
$3.25 $2010
2011
2012
2013
2014
2015
vv
Share of Total eSports Prize Pool [Worldwide] 45%
43%
40%
Share of Total Yearly Prize Pool
35% 30% 26% 25% 20% 15% 11% 10%
10% 7% 4%
5% 0%
Dota 2
League of Legends
Counter-Strike: Global Offensive
Smite
StarCraft II
Other
vv
Average 12 Month Video Game Spend by Platform [PC Gamers][North America][Includes Microtransactions] PC Games (Client-based)
Console Games
Handheld Games
Mobile Games
$400
Average Annual Spend ($USD)
$350 $300
$19 $29
$250 $111
$18 $16
$200 $93 $150
$100
$176 $125
$50 $0 eSports Viewer
eSports Non-Participant
vv
Twitch's Monthly Active Users [Month of August Each Year][Worldwide] US Users
Worldwide Total
Monthly Active Users (Millions)
70 61.7 60
47.1
50
40 31.3 30
20 13.4
12.2
14.6
7.6
10 3.7 0
28% 2013 2012
24% 2014 2013
26% 2015 2014
24% 2016 2015
vv
vv
How Much Would You be Willing to Spend on a VR Headset? [NA Active PC and Console Gamers] 54.70%
21.48%
12.80% 6.72%
3.69%
Less than $299
up to $399
up to $499
up to $599
Over $599
vv
Headset Purchase Interest in Next 18 Months by PC HW Spend [NA Active PC and Console Gamers] [Oculus, Vive, or PSVR] [Last PC Purchase] 75.00% 66.67%
41.67%
43.64%
26.36% 18.18%
< $600
$600 - $799
$800 - $999
$1000 - $1499
$1500 - $1999
vv
> $2000
vv
vv
vv