Institute of Engineering & Management

Institute of Engineering & Management PROGRAMME: COMPUTER SCIENCE AND ENGINEERING Course Name: Multimedia Technology Course Code: CS605C Designation: ...
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Institute of Engineering & Management PROGRAMME: COMPUTER SCIENCE AND ENGINEERING Course Name: Multimedia Technology Course Code: CS605C Designation: Elective Semester: VI Course Area: Basic overview of Multimedia systems, Basics of document architecture, Basics of image, video and audio (databases, compression), Multimedia Applications. SYLLABUS Introduction Multimedia today, Impact of Multimedia, Multimedia Systems, Components and Its Applications Text and Audio Text: Types of Text, Ways to Present Text, Aspects of Text Design, Character, Character Set, Codes, Unicode, Encryption; Audio: Basic Sound Concepts, Types of Sound, Digitizing Sound, Computer Representation of Sound (Sampling Rate, Sampling Size, Quantization), Audio Formats, Audio tools, MIDI Image and Video Image: Formats, Image Color Scheme, Image Enhancement; Video: Analogue and Digital Video, Recording Formats and Standards (JPEG, MPEG, H.261) Transmission of Video Signals, Video Capture, and Computer based Animation. Synchronization Temporal relationships, synchronization accuracy specification factors, quality of service Storage models and Access Techniques Magnetic media, optical media, file systems (traditional, multimedia) Multimedia devices – Output devices, CD-ROM, DVD, Scanner, CCD Image and Video Database Image representation, segmentation, similarity based retrieval, image retrieval by color, shape and texture; indexingk-d trees, R-trees, quad trees; Case studies- QBIC, Virage. Video Content, querying, video segmentation, indexing Document Architecture and Content Management Content Design and Development, General Design Principles Hypertext: Concept, Open Document Architecture (ODA), Multimedia and Hypermedia Coding Expert Group (MHEG), Standard Generalized Markup Language (SGML), Document Type Definition (DTD), Hypertext Markup Language (HTML) in Web Publishing. Case study of Applications. Multimedia Applications Interactive television, Video-on-demand, Video Conferencing, Educational Applications, Industrial Applications, Multimedia archives and digital libraries, media editors. Network security techniques: Password and Authentication; VPN, IP Security, security in electronic transaction, Secure Socket Layer (SSL), Secure Shell (SSH). Firewall: Introduction, Packet filtering, Stateful, Application layer, Proxy. Module V: Internet Telephony: Introduction, VoIP.

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Institute of Engineering & Management Multimedia Applications: Multimedia over IP: RSVP, RTP, RTCP and RTSP. Streaming media, Codec and Plugins, IPTV. Search Engine and Web Crawler: Definition, Meta data, Web Crawler, Indexing, Page rank, overview of SEO.

TEXT/REFERENCE BOOKS 

Ralf Steinmetz and Klara Nahrstedt , Multimedia: Computing, Communications & Applications , Pearson Ed.



Nalin K. Sharda , Multimedia Information System , PHI.



Fred Halsall , Multimedia Communications , Pearson Ed.



Koegel Buford , Multimedia Systems , Pearson Ed.



Fred Hoffstetter , Multimedia Literacy , McGraw Hill.



Ralf Steinmetz and Klara Nahrstedt , Multimedia Fundamentals: Vol. 1- Media Coding and Content Processing , PHI.



J. Jeffcoate , Multimedia in Practice: Technology and Application , PHI.



Prabhat K. Andleigh & Kiran Thakrar , Multimedia Systems Design , PHI.

Course Plan Serial No.

Topic

Lecture Hour

References…

1.

Introduction to Multimedia

1

2.

Introduction to Multimedia (Hypermedia and Hypertext, Image, audio, Video standards) Animation (Basic Concepts of Animation, Uses of Animation)

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt) Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

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Lecture Notes of 2D Animation Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

Animation (Types, Frames, Key frames, Path, Cel)

1

Lecture Notes of 2D Animation Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

3.

4.

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Institute of Engineering & Management

5.

Animation (Tweening, Morphing, Masking)

1

Lecture Notes of 2D Animation Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

6.

Content Design and Development, General Design Principles

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

7.

Hypertext: Concept, Open Document Architecture (ODA), Multimedia and Hypermedia Coding Expert Group (MHEG),

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

8.

Standard Generalized Markup Language (SGML), Document Type Definition (DTD)

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

9.

Standard Generalized Markup Language (SGML), Document Type Definition (DTD)

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

10.

Hypertext Markup Language (HTML) in Web Publishing. Case study of Applications

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

11.

Video (Types, Compression types and techniques)

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

12.

Video (Types, Compression types and techniques)

1

Multimedia: Computing, Communications & Applications (Ralf Steinmetz, Klara Nahrstedt)

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Institute of Engineering & Management COURSE PRE-REQUISITES 

Basics of Computer Science (storage devices of a computer system, Basics of Sampling Rate, Sampling Size, Quantization).

COURSE OBJECTIVES 1.

To impart the basic concepts of Multimedia Systems and its components.

2.

To impart the basic concepts of text and audio aspects.

3.

To impart the basic concepts of image types, data compression with audio and image compression.

4.

Basic knowledge of different storage models with image and video databases.

5.

To impart the basic concepts of document architecture and various multimedia applications.

COURSE OUTCOMES 1. 2.

To gain basic knowledge on practical implementation of Multimedia Technology software Flash. To gain the basic knowledge on the basic standards of Multimedia Technology.

PROGRAM OUTCOME a.

An ability to apply knowledge of mathematics, science, and engineering.

b.

An ability to design and conduct experiments, as well as to analyze and interpret data.

GAPS IN THE SYLLABUS - TO MEET INDUSTRY/PROFESSION REQUIREMENTS SNO

DESCRIPTION

PROPOSED ACTIONS

PO Mapping

1

Practical applications of various multimedia softwares.

Practical Demonstration of multimedia softwares during theory classes

a, b

DELIVERY/INSTRUCTIONAL METHODOLOGIES S.NO.

DESCRIPTION

1

CHALK & TALK

2

SUBJECT NOTES & PPT

3 4

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STUDENT ASSIGNMENT WEB RESOURCES

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Institute of Engineering & Management ASSESSMENT METHODOLOGIES S.NO.

DESCRIPTION

TYPE

Direct

2

Student Assignments . Class Tests

3

University Examination

Direct

1

Direct

WEB SOURCE REFERENCES 1 2 3

http://www.learnem.com/ www.w3schools.com/ http://cis.k.hosei.ac.jp/~jianhua/course/mm/Lecture_Note.html

Theoretical Assignments S. NO.

Questions

Assesses CO

1 2

Write the description of NTSC, PAL. Write the description on Virtual Reality

2 2

Practical Assignments S. NO.

Questions

Assesses CO

1

Draw a clock. Rotate the hour’s hand and minute’s hand. Save the work as “clock_rotate.fla”. And export your work as “clock_rotate.swf”. Draw a circle with fill color red. Move the circle on the stage from the top left corner to bottom right corner then to the center of the stage. The total animation will be of 10 seconds. Save the file as “motion.fla”. Play the movie.

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Animate the shape of the circle morphing to a rectangle and then to a triangle after every 4 seconds. Save the file as “morph.fla”. Create a circle. After two seconds the circle morphing to rectangle. Again after two seconds the rectangle morphing to triangle. Again after two seconds the triangle morphing to square. Again after two seconds the square morphing to ellipse. The circle fill color will be red, the rectangle fill color will be yellow, the triangle fill color will be green, the square fill color will be blue and the ellipse fill color will be brown. Save the work as “shape_color_tween.fla”. Export your work as “shape_color_tween.swf”. Animate the letters of the word “ANIMATION” so that each letter comes one after another in proper sequence. The total animation will be of 5 seconds. Save the file as “layers.fla”. Export the file as “layers.swf”.

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Animate the letters of the word “ANIMATION” in such a way as if it is moving like a wave. Apply change of color to the different phases of the animation. Write the sentence “Animation is Fun”. Create an animation where a spotlight moves over the text from left to right and again right to left making the corresponding character visible. Save the file as “masking.fla”. Export the file as “masking.swf”. Do the front end mask and back end mask. Create an animation with the concept of guided layer. Create an animation with a bouncing ball effect. Create an animation as a rising sun. Draw a car with basic drawing techniques. Move the car. Create Motion Kern. Create a Blurring text. Create Water ripples.

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