H1 FY14 Earnings presentation November 12, 2013
Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations
D I S C L A I M E R This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 25, 2013 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
2
AGENDA
POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
3
OPEN WORLDS, EVER-MORE DOMINANT in action-adventure
in action-driving
in RPG in FPS
Open worlds take an ever-bigger share of the market 4
OPEN WORLDS, EVER-MORE DOMINANT
Open worlds will receive a MAJOR BOOST with PS4 & XboxOne 5
WHY OPEN WORLDS ARE SO APPEALING OPEN WORLDS, an IDEAL vehicle to implement the DIGITAL BREAKTHROUGHS
They ARE playing FIELDS
SYSTEMIC and COOP/SOCIAL at their
BEST Player is FREE to define his experience and how he interacts with friends LOW BARRIERS to entry as players play
at their OWN
RYTHM FLEXIBLE by essence EASIER to integrate UGC and to allow for PERSONNALIZED
CONTENT
6
WHAT’S NEEDED TO WIN NEXT GEN?
MAJOR production
CAPACITY
=
+
HIGH QUALITY games
+
REGULAR releases of
OPEN WORLDS
+
MASTERING of the DIGITAL
SKILLS
UBISOFT is READY to be a WINNER of this new generation
7
UBISOFT IS READY: MAJOR PRODUCTION CAPACITY
8 000 DEVELOPERS
LEAD & ASSOCIATE proven organization
8
UBISOFT IS READY: HIGH QUALITY GAMES Last 23 consoles titles 1 GTA 5 2 Rayman Legends 3 Rocksmith 2014 4 Diablo III 5 NBA 2K14 6 FIFA 14 7 Assassin's Creed 4 8 Lego Marvel Super Heroes 9 Skylander Swap Force 10 Battlefield 4 11 Splinter Cell's Blacklist 12 NHL 14 13 Saints Row IV 14 Just Dance 2014 15 Madden NFL 25 16 PES 14 17 WWE 2K14 18 Call of Duty Ghosts 19 Disney Infinity 20 Batman: Arkham Origins 21 Beyond: Two Souls 22 The Bureau: Xcom Declassified 23 Lost Planet 3
Average Metacritic
Developpers
97 90 88 87 86 86 85 84 84 83 83 81 81 79 78 78 77 75 75 74 71 68 60
TTWO Ubisoft Ubisoft Activision TTWO EA Ubisoft Warner Activision EA Ubisoft EA Deep Silver Ubisoft EA Konami TTWO Activision Disney Warner Quantic Dream TTWO Capcom
3 in the top 7 best rated titles
Average Rating at
85
Based on Metacritic average ratings, all platforms included (exc. Wii & WiiU), as of November 08, 2013
9
UBISOFT IS READY: REGULAR RELEASES OF OPEN WORLDS
Ubisoft has been preparing for this
CREATE MASSIVE
& LIVING
OPEN WORLDS
8 massive OPEN WORLDS released in 7 years!
HUGE & well COORDINATED production
CAPACITIES
10
UBISOFT IS READY: MASTERING OF THE DIGITAL SKILLS
DEEP INTEGRATION of the Online & Social
Ubisoft has been preparing for this LEVERAGING the EXPERIENCE accumulated over the last 4
YEARS
BREAKTHROUGHS Free to play – mobile – Facebook – online platforms – digital distribution …
11
UBISOFT IS READY: MASTERING OF THE DIGITAL SKILLS
BIG DATA
ANALYTICS
ALGORITHMS
BILLING STRUCTURE
24/24 SERVERS
ACQUISITION ENGAGEMENT MONETIZATION
LEVERAGING the EXPERIENCE
CROSS PLATFORMS
KPIs
Accumulated over the last 4 years
COMMUNITY MANAGEMENT
FREE TO PLAY
DIGITAL DISTRIBUTION
DIGITAL MARKETING
12
NEXTGEN : THE BEST OF CONSOLES AND ONLINE ENTERTAINMENT
N°1 – Watch Dogs N°2 – The Division
"The Division. How Ubisoft is making the Next Generation’s hottest project"
Best Action Game – Watch Dogs Best New Franchise – The Division Best Racing Game – The Crew
WatchDogs - The Crew - The Division Massive open world games that deeply and seamlessly
integrate online and social innovations into their gameplay
13
EXPAND THE VISIBILITY OF OUR BRANDS
100 MILLION VIEWERS in the US Estimated
LEADER 6 times out of 9 for 2-11 years old category
LOWERS CPA*! *Cost per acquisition
14
AGENDA
POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
15
H1 FY14 : Sales
H1 Sales : 293 M€, +5% (+8% at constant exchange rates)
Driven by back-catalog sales and digital
H1 FY14
Back-catalog : 113 M€, +16% Solid sales from Far Cry 3 and Assassin’s Creed 3
Digital : 71 M€, +29% 24% of total sales
Driven by digital distribution, sale of items and DLCs
16
H1 FY14 : Financial summary
Gross margin flat at last year high level 69% Supported by better back-catalog + solid digital gross margins
H1 FY14
Non-IFRS Operating Loss : (98) M€ vs (58,2) M€ A 42 M€ increase in R&D due to higher depreciation of H1 titles + cancellation of projects
Cash flow from operations : stable at (144,8) M€ Reduced gap between R&D investments and R&D charges
17
H1 FY14 : Non-IFRS P&L € million, except for per share data
H1 2013-14
H1 2012-13 %
%
Sales
293,3
Gross profit
202,2
68,9
192,7
69,0
(138,9)
(47,4)
(96,8)
(34,7)
Selling expenses
(123,5)
(42,1)
(116,8)
(41,8)
G & A expenses
(37,8)
(12,9)
(37,2)
(13,3)
SG & A expenses
(161,3)
(55,0)
(154,0)
(55,2)
Non-IFRS operating income
(98,0)
(33,4)
(58,1)
(20,8)
Net Financial Income
(2,4)
(2,1)
Income Tax
38,2
22,2
Non-IFRS Net Income
(62,1)
(38,1)
Non-IFRS Diluted EPS
(0,59)
(0,40)
104 508
95 897
R&D expenses
Nbr of shares fully diluted (000)
279,2
Gross margin up 10 M€ and flat in percentage point Supported by better back catalogue and solid digital gross margins R&D up 42 M€, + 13 percentage point SG&A up 7 M€, flat in percentage point variable marketing expenses slightly up at 88 M€ or 30% of sales (83 M€ and 30% in H1 FY13). Lower than expected as some expenses related to the Q3 titles were moved to fiscal Q3. fixed structure costs slightly up at 73 M€ or 25% of sales (71 M€ and 25% in H1 FY13). Income tax rate of 38%
18
H1 FY14 : R&D € million
H1 2013-14
H1 2012-13
107,8
61,4
Depreciation of external software-related production and licenses
6,2
7,9
Royalties
9,7
12,8
Non Capitalized R&D & others
15,2
14,8
Total R&D depreciation and royalties
138,9
96,8
Capitalized in-house software-related production
189,8
171,5
18,7
19,5
Royalties
9,7
12,8
Non Capitalized R&D & others
15,2
14,8
Total development investment
233,3
218,5
Depreciation of in-house software-related production
Capitalized external software-related production and licenses (excluding future commitments)
45M€ depreciation increase explains the 42M€ increase in total R&D = higher depreciation of H1 titles +
cancellation of projects Royalties down 3M€ = lower casual sales 7% increase in total cash R&D, or +10% at constant exchange rate
19
H1 FY14 : IFRS / non-IFRS reconciliation H1 2013-14 € million, except for per share data
Sales
IFRS
Adjustment
293,3
H1 2012-13 Non-IFRS
IFRS
293,3
279,2
Adjustment
Non-IFRS 279,2
(407,3)
16,0
(391,3)
(339,5)
2,1
(337,4)
Stock-based compensation
(4,3)
4,3
0,0
(2,1)
2,1
0,0
Non-Current expenses and income
(11,7)
11,7
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
(114,0)
16,0
(98,0)
(60,3)
2,1
(58,2)
Net Financial income
13,4
(15,8)
(2,4)
5,1
(7,2)
(2,1)
Income tax
38,2
0,0
38,2
22,9
(0,8)
22,2
Net Income
(62,3)
0,2
(62,1)
(32,3)
(5,8)
(38,1)
Diluted earnings per share
(0,60)
0,00
(0,59)
(0,34)
(0,06)
(0,40)
Total Operating expenses
Other operating income and expenses Operating Income
IFRS Non-Current expenses and income : (12) M€ • Includes: 11.7 M€ goodwill amortization and brand depreciation
IFRS Net financial income : 13 M€ • Includes: 4.4 M€ profit on sale of Gameloft shares + 11.4 M€ (non-cash) from adjustment of earn-out liabilities
20
H1 FY14 : Cash flows and closing cash position € million
H1 2013-14
H1 2012-13
104,5
84,6
Cash flows from operations
(144,8)
(146,4)
Change in WCR
(115,9)
(98,4)
Cash flows from operating activities
(260,7)
(244,8)
Net investment in capital assets
(16,3)
(10,9)
Net free cash flow
(276,9)
(255,7)
Net acquisitions/disposals
(3,0)
(0,1)
Proceeds from issue of capital and other financial flows
36,3
0,7
Disposal of Gameloft Shares
6,0
10,7
(8,7)
7,4
Decrease/(increase) in net debt
(246,3)
(237,0)
Closing cash position
(141,8)
(152,4)
Opening cash position
Effect of exchange rate fluctuations
Despite 40 M€ drop in EBIT, Cash flows from Operations flat, reflecting reduced gap between R&D investments and R&D charges (94 M€ vs 122 M€ in H1 FY13)
WCR increase due to Rayman and Splinter Cell releases at end of quarter
21
AGENDA
POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
22
FY14 : TARGETS
Sales : 995 M€ 1 045 M€
FY 14
Non-IFRS Operating Loss : (70) M€ (40) M€
Q3 sales : between 500 M€ and 540 M€
23
ASSASSIN'S CREED 4 BLACK FLAG, ANOTHER MAJOR ENTRY IN THE FRANCHISE ““Black Flag’s world is built to amaze. The fantasy it delivers sets new benchmarks
for open-world gaming” Edge, Nov. 2013
“The most ambitious AC game in years, an incredible adventure by any standard” Gamespot, Nov. 2013
The best rated Christmas title PS4, XboxOne, 360, PS3, WiiU, PC
Lead/Associate studios : Montreal – Annecy – Singapore Quebec City – Sofia – Bucharest 24
CASUAL: MANAGING THE TRANSITION
Casual over 20% of total FY14 sales Great business : 7 very profitable years for Ubisoft
Committed and adaptative approach Next generation to bring back casual gamers to living room
25
FISCAL Q4 : SOUTH PARK + RE-ORDERS OF NEXTGEN SKUS
+ Re-orders of NextGen skus
26
FY14 DIGITAL/ONLINE : BROADER DISTRIBUTION AND STRONGER LINE-UP
DIGITAL DISTRIBUTION
PC FREE-TO-PLAY, eSPORT
MOBILE & CONSOLE DIGITAL (Paymium & Free to Play)
+ DLCS FROM CONSOLES & PC GAMES 27
AGENDA
POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
28
FY15 : A significantly stronger line-up
Calendar 2014 : consoles market expected to grow again
FY 15
Much stronger line up for Ubisoft (franchises and new brands)
Starting in Q1 with Watch Dogs
Non-IFRS Operating Income : minimum 150 M€
29
APPENDICES
We believe that our major
"
All that, combined with the Open-World
production capacity, strong of a
and Online expertise/know-how that
network of 26 international studios and
we have been growing steadily
over 8 000 developers, now optimized
internally make us believe that we will
with our lead and associate
benefit disproportionally from the
organization, will allow us to come
arrival of the new generation and from
with an enhanced pipeline of
the continued growth of the online
increasingly high quality franchises
market"
and new IPs. We will be able to release our franchises more and more regularly, providing solid visibility on our future revenue and profitability
Yves Guillemot, Ubisoft CEO
streams. 31
CURRENT GEN KEY SUCCESS FACTORS : QUALITY & REGULAR RELEASES
1 2
1 BRAND IN THE TOP 5 !
3 4 5 6 7 8 9
2 BRANDS IN THE TOP 12 !
10 11 12 13 14 15
2 OF THE 4 BIGGEST NEW IPS !
16 17 18 19 20
Cumulated WW Sales (value) XBOX360 / PS3 / WII / PC 2005-2012 (8 years)
Publishers
CALL OF DUTY MARIO FIFA SOCCER WII FIT* ASSASSIN'S CREED GUITAR HERO* HALO MADDEN NFL THE SIMS NEED FOR SPEED BATTLEFIELD JUST DANCE ROCK BAND MARIO KART WII LEGO GRAND THEFT AUTO WORLD OF WARCRAFT WWF/WWE ELDER SCROLLS SONIC
ACTIVISION BLIZZARD NINTENDO EA NINTENDO UBISOFT ACTIVISION BLIZZARD MSFT EA EA EA EA UBISOFT EA NINTENDO TELLTALE TAKE-TWO ACTIVISION BLIZZARD THQ BETHESDA SEGA
*includes hardware
F: Franchise
KEY LEARNINGS F F F NB NB NB F F F F F NB NB F NB F F F F F
NB: New Brands
FRANCHISES = LG TERM VISIBILITY
KEY FACTORS OF SUCCESS – Quality – Regular Releases – Deep Production Capacity
NEW CYCLES = OPPORTUNITY FOR NEW BRANDS
Far Cry – Watch Dogs – The Division – The Crew strong contenders for Next-Gen top 20
32 Physical retail sales : NPD, GFK
LONG TERM OPPORTUNITIES FOR OUR CORE AND CASUAL BRANDS
Ubisoft Core brands
Ubisoft Casual Brands
A highly committed, growing audience
> 1 billion people
On consoles On PC, mobile, tablet (Free to Play model) Social interactions
Value added
Multi-screens gaming
for player Item based model
Direct relation with player = knowledge (through analytics) Drive players acquisition
Ubisoft’s benefits
Increase players engagement & therefore monetization Expand to new territories (Asia, Turkey…) and to new platforms (mobile, tablet)
Grow ARPU and each brand’s profitability
33
ONLINE & SOCIAL
5
1
4
SYSTEMIC GAMEPLAY
BREAKTHROUGHS (details in appendices)
2
COOP & SOCIAL
USER GENERATED CONTENT
5
3
LOW BARRIERS TO ENTRY
ANALYTICS = PERSONALIZED EXPERIENCE
34
ONLINE & SOCIAL
1
SYSTEMIC GAMEPLAY
The BEST and MOST LUCRATIVE online games are built on SOLID SYSTEMIC FOUNDATIONS
COMMON RESOURCES for INFINITE entertainment combinations
Huge world Retention LONG GAMING HOURS
LOWER development COST per hour played
35
ONLINE & SOCIAL
2
COOP & SOCIAL
PROGRESS and interact WITH FRIENDS Requires Updates in real time (things 360 & PS3 could not do)
Players COME BACK REGULARLY to the world
Players spend MORE TIME playing
LOWER the COST Per Acquisition (CPA)
36
ONLINE & SOCIAL
3
LOW BARRIERS TO ENTRY
TRY for FREE and KEEP your PROGRESS when you start to PAY
Seamless & FRICTIONLESS
ULTRA-ACCESSIBLE :
INSTANT-ON platforms MOBILE interfaces SMALL SESSIONS that add to A LOT OF TIME CROSS PLATFORM
COOL
ACCESSIBLE to non gamers
ASYNCHRONOUS, WHENEVER with your FRIENDS
Asynchronous, an EASY ACCESS to MULTIPLAYER 37
ONLINE & SOCIAL
4
MORE CONTENT FROM UGC
ENHANCED MODING & UGC due to cross platform SHARING & to ALWAYS ON
INCREASES LIFESPAN of gaming experience
UGC CREATORS become
SUPER AMBASSADORS (Lower Cost Per Acquisition)
38
ONLINE & SOCIAL
5
ANALYTICS
KNOW PLAYERS (profile, what they play, what interests them most), track their sessions
= Offer CONTENT that MEETS their NEEDS
STRONGER RELATIONSHIP with gamers
a PERSONNALIZED experience increases
TARGETED MARKETING
ENGAGEMENT and
RETENTION
39