Plan / Design R3 5D Principle

Plan / Design R3 5D Principle

© 2012 Crystal

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Plan / Design R3 5D Principle

Contents

Contents Part I

Design Practice

4

Part II

5D Object

7

Part III

Project Settings

9

Part IV

Building Model

11

Part V

Lay-Out

13

Part VI

Supply System

15

Part VII Use System

17

Part VIII Reports

19

Part IX

21

© 2012 Crystal

Drawings

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I Design Practice

Plan / Design R3 5D Principle

Design Practice

Design Practice For thousands of years people are building facilities based on a design. This design is usually a concept in somebody’s mind and needs to be explained to the user as well as to the people who shall realize the concept. A common way to explain the concept is a translation into drawings. The process starts with the owner who needs a facility. The owner defines requirements and based on these requirements another team starts to develop a concept. This concept becomes the basis for many other teams to develop more detailed solutions. Drawings used to be made by pen and paper, but since less then 30 years CAD is deployed and in the meantime many drafting packages are available. Most common are 2D drawings, but also 3D is an option. The problem with deploying 3D for facilities is the fact that every facility is unique and the 3D can’t be changed instantly. In case of product development, such as tools, cars and airplanes, the final detailed design is developed during a long period and used for many copies, so that the 3D option works well. Other problems in facilities design are the final selection of tools and parts with associated data and tuning the design of many involved participants.

© 2012 Crystal

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Plan / Design R3 5D Principle

Design Practice

5D has been developed to ensure a correct translation of the concept. Instead of translating the concept into drawings, a Digital Reality is built just like the physical reality. Every part or equipment is represented by a 5D object in a library. Such an object comprises an exact and photo-realistic geometry (3D) in real time (4D) and all connection and object data (5D). By inserting and connecting all required objects from the library into the collaboration environment of a 5D building model, the exact digital reality is built. All participants are working in the same environment and inserting representations of the real parts and equipment. Conflicts are detected instantly and “build as designed” is a feasible goal. Since the supplier knows all about his products, he is the logical party to provide the 5D representations. Besides the delivery of the physical product for the physical reality , the supplier should provide the digital product for the digital reality. All participant are working in the same environment , so that miscommunications and conflicts are under control. The embedded data support, correct connections, and permission settings prevent unauthorized actions.

© 2012 Crystal

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II 5D Object

Plan / Design R3 5D Principle

5D Object

5D Object All required parts and equipment shall be made available as 5D library object. This means that first an exact and photo-realistic 3D model suitable for real time must be developed. The realism is achieved by adding pictures as textures. Real time requires a minimum of polygons in order to ensure a render speed of at least 25 frames per second. Real time enables online access and manipulation of the object.

The 3D object is converted to 4D and then imported into the Library Editor. A very important step is the incorporation of the intelligence. First the Points Of Connection (POC) are created and for every point the fixed properties are defined (utility, material, size and use or supply) . These date can’t be changed later. Besides the fixed data other properties and metadata are added and if required product documentation. Finally the 5D object is added to the release category of the library. After acceptance by an authorized person the object is added to the library.

© 2012 Crystal

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III Project Settings

Plan / Design R3 5D Principle

Project Settings

Project Settings Usually the 5D objects are provided by the suppliers and imported in the Library Editor by the project owner. Importing requires alignment of the utility and material names and after adding to the library the categories and product types. All these names and standards need to be defined in the project settings. Also the values of properties and the creation of new metadata fields is done in the projects settings.

Besides the names and standards also the conceptual library is defined in the project settings. This conceptual library is a kind of pipe class. All sizes of pipes, cables and ducts per material, including elbows, reducers, Tpieces, etc are listed in the conceptual library. The conceptual objects, managed in the library editor, are not related to any supplier and enable the creation of a connection on the fly. Elbows, T-pieces, reducers can be inserted instantly during the creation under the condition that these components are included in the conceptual library (typically approximately 40,000 objects).

© 2012 Crystal

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IV Building Model

Plan / Design R3 5D Principle

Building Model

Building Model Just like in the physical reality the development of the 5D building model is the first activity. This activity is performed in the Building Editor.

The site and building are defined first and then the grid lines and levels of the building. Columns, floors and walls are inserted as scalable objects, while steel beams are inserted as extrudable objects. Especially the grid lines are very important. The grid defines not only the concept of the building design; it also provides the location information for all inserted objects.

© 2012 Crystal

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V Lay-Out

Plan / Design R3 5D Principle

Lay-Out

Lay-Out As soon as the building model is available, the utility equipment is inserted from the library and the lay-out is developed in a top view. Move relative is a frequently used function for positioning the equipment at the right location.

The cleanroom is developed using the same functions. Insert a pedestal, position the pedestal and copy array. Same for floor and ceiling panels. In case the selection of the library objects is changed at a later stage, then the area is selected and the library objects in that area is replaced. All other partition walls and ceilings. Are created in a similar way.

© 2012 Crystal

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VI Supply System

Plan / Design R3 5D Principle

Supply System

Supply System A utility system is a typical supply system. After the lay-out of the utility equipment is defined, the connections are created. The connection starts on the equipment and runs to the destination POC on another equipment. Components are inserted with the function “required components”.

When the total system is build-up, the distribution starts with the creation of the site header, then the main headers and finally the branch headers. Components are inserted and set as take-off at the branch headers. A take-off acts as a distributed Point Of supply.

© 2012 Crystal

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VII Use System

Plan / Design R3 5D Principle

Use System

Use System A process tool is a typical “use” system. The connections are running from the Point Of Use (POC on a tool) to a Point Of Supply (sub-tool or take-off). The purple line shows the direct connection to the destination, while the orange line runs to the same destination but takes into account the routing rules (space- management).

Drawings and reports are generated automatically from the 5D by importing the total design file in the AutoCAD application.

© 2012 Crystal

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VIII Reports

Plan / Design R3 5D Principle

Reports

Reports In 5D reports can be generated for grouped objects which represent a complete system or sub-system. The Report function provides different report types for:

Bill of materials, Parts list, Flow Report, Schedule

© 2012 Crystal

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IX Drawings

Plan / Design R3 5D Principle

Drawings

Drawings Drawings are generated automatically from the 5D by importing the total design file in the AutoCAD application. Examples of typical drawings are:

Equipment templates, Schematics, Layouts, Sections, Isometrics.

© 2012 Crystal

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5D Plan / 5D Design R3 5D Principle

© 2013 Crystal 5D Technologies