Prepared By: DigiBC and BC Interactive Task Force
Briefing Note: Digital Media Industry – Video Games Sector A Strong Industry Cluster is Born
Prepared For: Expert Panel on Business Taxation in British Columbia May 3, 2012
Fast Facts – BC Video Game Sector
Early 1990’s Distinctive software sold to EA. EA Canada becomes largest interactive studio in the world.
In 1990’s to early 2000’s, EA Canada spawns a powerful, leading global video games sector in BC producing annual growth rates of >20%, higher than the overall market. Many new studios are formed.
In 2008, global economic meltdown results in several studio closures and job layoffs. Growth is stalled for first time. Competitive jurisdictions institute tax incentives to lure prestigious projects and high paying jobs including 5 Canadian provinces and 21 US States.
In 2010 BC adopts new Interactive Digital Media Tax Credit. Studios start hiring again including EA, United Front, Slant Six and many others. New studios set up in Vancouver including A Thinking Ape, GameHouse, Silicon Sisters and many others.
Today, the 30-year old industry includes marquee global media companies EA, Microsoft, Disney, Ubisoft, THQ, Activision and Capcom, major local studios Radical, Relic, Next Level, Slant Six, Blue Castle, Hothead, Piranha, United Front and Eastside Games and hundreds of smaller studios.
BC continues to be a leading global video games hub in Canada with over 85 studios employing about 5,000 full time highly-paid employees (2X provincial average) and thousands more under contract in BC. Many top selling games are produced in Vancouver including FIFA and Need For Speed.
New high growth platforms are starting to attract new investment, studios and jobs. Smart phones, tablets, online, digital distribution, cloud computing, motion controllers and social media are transforming the industry.
Foreign media companies in the US and Asia are again looking at BC for investment and high caliber talent. There are many opportunities for growth but in a highly competitive market with many jurisdictions competing for jobs, investment and prestigious entertainment projects. Result, BC is underperforming today compared to overall market and in jeopardy of losing its leadership position.
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Briefing on Video Games Industry Introduction DigiBC, the digital media and wireless association of BC, and the BC Interactive Task Force (BCI) were formed by industry leaders in the digital media industry to address the increasing competitive threats to this important innovative sector of the BC economy. BCI has conducted extensive research and produced several reports over the last two years evaluating BC competitiveness in the video games sector. The video game businesses that make up DigiBC and BCI are united in their desire to build a competitive, sustainable leading world class digital media hub in British Columbia. The global video games industry and current trends in digital media provide a significant opportunity to attract new investments and create 5,000 new long-term sustainable jobs in BC by capitalizing on our natural competitive advantages in a rapidly -growing global industry. Ours is clearly an industry of the future. However, the global industry has also become increasingly competitive and many other jurisdictions throughout the world have instituted tax incentives to lure new jobs to their territory. The playing field is no longer level and as a result, BC is losing thousands of jobs and large new investments to other jurisdictions. Our industry leaders are passionate about protecting our competitive position and keeping our existing talent in BC as well as capitalizing on new opportunities to create thousands of new family-supporting jobs over the next five years. BC Industry Today British Columbia has established itself as one of the top video game hubs in the world over the past 30 years. Simply put, BC has become a digital powerhouse. The video game industry in BC has grown dramatically over the past three decades increasing at an average 20% growth rate and now contributing to other industry sectors such as mobile, education and health care. The industry now consists of over 85 interactive studios employing an estimated 5,000 full time high-tech workers who earn double the average annual provincial salary. The industry also creates thousands of additional indirect jobs and supports countless contractors.
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The industry is estimated to generate GDP of $855 Million. BC is ranked second in Canada behind Quebec and top 10 in the world. BC boasts several marquee video game publishers including Electronic Arts, Nintendo, Microsoft, Activision, THQ, Ubisoft and Disney. The Electronic Arts studio is one of the largest in the world, Club Penguin is the leading online studio for Disney, and Pixar has located its only studio outside its primary California complex in Vancouver. In addition, BC is home to a thriving and growing entrepreneurial community of small video game studios looking to capitalize on these new trends in smart mobile devices, social media, digital distribution and increasing broadband penetration. In 2011, BC hosted the world’s largest computer graphics conference, SIGGRAPH, the first time held outside the US and is coming back to Vancouver 2014. For the past three years, Vancouver has hosted the Canadian Video Game Awards. Canada is the third largest country for production of video games behind US and Japan. Global Industry Outlook The digital media industry is in the midst of a digital revolution and represents a huge opportunity for the BC’s economy. The rapid evolution of smart phones, tablets, social media, broadband, motion controllers, digital distribution and cloud computing is driving exceptional growth. Facebook, which only started in 2004, has over 900 million users. The 100+ million users of iPhones and Android-based phones have spawned an industry that has already produced over 600,000 software apps. Compare this to the evolution of radio which took 37 years to reach a mass audience. Digital media is projected to grow at 11% per year with higher growth rates in emerging markets over the next five years, far outpacing traditional media’s 3% growth. The $59 billion global video games sector is forecast to grow at 8% per year with online and mobile increasing at significantly higher growth rates. Software apps are projected to grow from a $7 billion industry today to $35 billion sector within 5 years. The new BC Interactive Digital Media Tax Credit, which went into effect on September 1, 2010, has already started leveraging BC’s natural competitive advantages. This policy is one of the best structured tax incentives in North America, due in large part to government’s collaborative work with the digital media industry. As a result of this new tax policy, hundreds of high-paying digital jobs have been protected at companies including United Front Games and Slant Six Games. More importantly, the tax policy directly led to the creation of new jobs at companies including A Thinking Ape, Exploding Barrel Games, Microsoft, GameHouse and was critical to
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the inception of a number of new start-up studios. Unfortunately, these gains were partially offset by job losses at other companies. Competitive Challenges Since the recession of 2008, the BC video games industry has been hit hard with studio closures, studio downsizings and lost out on almost all new large video game opportunities. Studio downsizings and closures in BC have contributed to over 1,190 lost jobs. Opportunities to attract new video game investments to BC have been lost to other jurisdictions. This resulted in losing 3,850 potential new jobs in BC. The total combined economic impact is a loss of 5,040 jobs or $.9 Billion in GDP. Our workforce is mobile and many BC trained and educated employees and families have moved out of the province to other regions. If this trend continues, BC will have lost its competitive advantage in the global market and it will be difficult to recapture. Consider these facts: BC has lost its number one ranking in Canada to Quebec by a wide margin and Ontario is pushing hard to beat BC. BC has the lowest digital media credit in Canada. There is a $4 million cost benefit per console title by moving a console title to Quebec, all due to the tax incentive difference. The BC digital media tax credit net of provincial SR&ED, which must be forfeited, is only 5% on average. This is not enough to attract new investment or encourage expansion. EA, our anchor company and major contributor to our cluster, has been downsizing in BC over the past several years while increasing in other regions Many of BC’s video game companies have been weakened by closures and layoffs while Quebec and other regions are thriving BC video games industry is growing at a much slower pace than the rest of the world
Many jurisdictions have responded in the last several years with digital media tax incentives to attract high paying jobs and investments. Six Canadian provinces, 21 US states, Australia, France, Singapore, UK and Korea have all launched tax incentive programs aimed at luring video game and digital media companies. This has contributed to the creation of an uneven playing field in a tough economic environment in which cost has become one of the deciding factors. This was not so true before 2008.
What Industry Could Have Looked Like Today Our original tax incentive proposal in 2009 had requested 40% tax incentive, which was over double the rate approved and announced at the 2010 Winter Olympics. If our request had been 5
approved, our industry would have been twice the size today at over 10,000 employees, number one in Canada and a top five centre in the world with an estimated $1.7 Billion in GDP. This proposal made sense since we would have been treated similar to animation companies which participate under the film credits. Our industries are converging and we hire from the same creative labour pool. In addition, our proposal created a net positive economic benefit to BC in each of the five years being forecasted. However, the current digital media tax credit is only 17.5% while the animation companies receive an average of 51%. The animation industry is doubling in size and projected to be the largest in the world next year. The BC video games industry is now under performing and losing its competitive position compared to the rest of the world.
Potential for Tomorrow with a more Level Playing Field The potential for tomorrow with a more level playing field is to double the size of the industry in five years to over 10,000 full time employees generating an estimated $1.7 billion in GDP. This will reinvigorate the industry and create jobs for students graduating from university in software engineering, game design, art, production, audio, special effects and other creative fields. Global companies will respond by investing in BC. BC will benefit with a strong global leadership position and robust economic environment for our future employees and families who want to continue to live in BC.
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Recommendations We are not in favor of tax incentives in general. We wish they did not exist. However, digital media jobs are considered highly desirable in the global market and many jurisdictions have responded by targeting these jobs with tax incentives and promotional campaigns. These competing jurisdictions have been effective in luring away talent from BC. Our companies want to stay in BC and compete based on their talent strengths, creative capabilities and BC’s natural advantages. This is an industry worth saving and tax neutral based on a five year economic impact study conducted in 2009. We need to leverage these advantages to protect current jobs, create new jobs and attract new investment from opportunities in global markets. We recommend only slight changes to existing policy. No new legislation is required. 1. Increase the Interactive Digital Media Tax Credit from 17.5% (ave 5% net of BC SR&ED) to 30% (17.5% net impact) to provide a stronger incentive to attract larger investments, bigger projects and more jobs. 2. Include BC contract labour in the digital media tax credit policy to encourage the conversion of contract positions into full- time employees. This policy change would be more similar to Ontario and Quebec 3. Harmonize the Small Business Venture Capital Program with the Digital Media Tax Credit to allow all entrepreneurial companies to participate in the program. Today, many small studios are not permitted to participate in the program 4. Utilize AdvantageBC (formerly IFC) to provide a tax holiday for five years for senior digital media executives who immigrate to BC with plans to establish a permanent business and hire staff
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Selected BC Video Game New Job Opportunities – 2012 to 2014 Company – Page 1 of 3
Current Staff in 2011
Potential New Jobs Estimate
All
1,200
150 - 500
All
175
300 - 600
Vancouver
Console; online
140
25 - 75
Vancouver
Mobile
40
20 - 60
Victoria
Social; Mobile
30
15 - 50
Japan; CA
Social; mobile
0
25 - 50
Japan
Social; mobile
0
25 - 50
California
Web/ mobile
25
25 - 100
California Victoria
Online; mobile
0
25 - 75
Location
Burnaby
Vancouver
Game Platforms
Victoria
Mozilla App
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Selected BC Video Game New Job Opportunities – 2012 to 2014 Company – Page 2 of 3
Game Platforms
Location
Current Staff in 2011
Potential New Jobs Estimate
California
Web/mobile
0
0 - 100
California
Online/Social
0
0 - 200
California
Mobile
0
0 - 250
China/ California
Mobile/Social
0
0 – 150
China
Web games
0
0 - 100
Vancouver
Mobile Games
10
35 - 90
Victoria
Comics Web/ mobile
2
2 - 50
Vancouver
Mobile
25
10 - 25
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Selected BC Video Game New Job Opportunities – 2012 to 2014 Company – Page 3 of 3
other start-ups All other game companies
Game Platforms
Location
Current Staff in 2011
Potential New Jobs Estimate
CA; Vancouver
All
140
20 - 100
Kelowna
Online
400
25 - 100
Vancouver
Mobile
200
25 - 100
Burnaby
Console
100
25 - 100
Vancouver
Social/Mobile
5
20 - 40
Vancouver
Interactive books
8
10 - 25
Vancouver
Social/Mobile Healthcare/ education
25
10 - 25
BC
All
500
50 - 100
BC
All
1,975
100 - 300
5,000
942 – 3,415
Total Employment
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New Opportunity
Downsize Closure
Company
Location
Comments
EA
Vancouver
Closures/downsizing Moved NFS console and NBA Live
EA
Montreal
New Studio Mobile/other
750
Ubisoft
Toronto
New Studio
800
Ubisoft
Vancouver
Closure
THQ
Montreal
New Studio
Disney
Vancouver
Closed Propaganda Games
Eidos
Montreal
Two new studios
450
Funcom
Montreal
New Studio
150
Warner Interactive
Montreal
New Studio
100
Radical entertainment
Vancouver
Downsized
65
Nexon
Vancouver
Closed Studio
100
Slant Six Games
Vancouver
Downsized
50
Relic Entertainment
Vancouver
Downsized
50
Next Level
Vancouver
Downsized
25
VMC
Montreal
New Quality Assurance/Localization
Total ( 5,040 Jobs Lost)
600
100 400 200
1,200
3,850
1,190
This schedule summarizes total jobs lost in BC since Fall 2008 from studio closures, studio downsizing and new opportunities lost to other jurisdictions when British Columbia was being actively considered. Total new jobs lost are 3,850 from new market opportunities and 1,190 from studio closures and downsizings for a total of 5,040 jobs.
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BC Video Games Industry Snapshot Overview Benefits
Leading Global Industry Cluster o o o
EA anchor tenant almost 30 yrs and largest EA studio 2nd in Canada Top 10 in World
Over 85 Game Companies o o o o
5,000 employees All platforms; full capability Art, engineering, production, audio Active entrepreneurial community
High profile marquee companies BC Video Games o Leading global games
o Large staffs o Excellent training o Large investment in infrastructure Expanding to other industries o Use of game technology
GDP Est $855 Mil High paying jobs (2X Ave) Employee 85% Canadians High growth rate for new hires o Annual average – over 20% Hire local University graduates Long term sustainable companies Environmentally friendly Highly skilled foreign talent prefers to stay in BC for quality of life Strong connections to California, Washington and Asia Game technology being applied to healthcare, education, film, books, marketing and software applications
Video Games Developed in BC
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Global Market Outlook for Video Games and Digital Media
Golden Market Opportunity 32% CAGR
1.2 1 0.8
2010
0.6
2015
0.4 0.2
Global Outlook for Mobile and Online Games is 2X media industry average Key Global Market Drivers
40 30 20
2010
10
2015
0
0
Software Apps $ in Bil
Smartphone/Tablet Devices in Bil
Advertising
Smartphones
Digital distribution
14.9% CAGR
30
New Games
New app stores
25
Broadband Demographics
20 15
2010
10
2015
3 2.5 2 1.5 1 0.5 0
5 0 Online Rev in Bil
$
38% CAGR 5X
15 10 5 0
2010 2015
Ad Rev $ in Bil
2010 2015
10.0% CAGR
11.0% CAGR
Mobile Rev $ in Bil
Average CAGR 5.7% all media and entertainment
The Opportunity is Digital Media
Media & Entertainment
Global Sales & CAGR% Next 5 yr
413
13%
10
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SWOT Analysis – BC Video Games Sector BC Strengths
BC Weaknesses
Leading global centre
Lower growth than global industry
Marquee companies
Loss of big projects to other markets
Large labour pool Highly skilled/educated
High % small studios
Gov’t policies
Lowest tax incentives in Canada
Proximity to US/CA Gateway to Asia Quality of life
Market Threats
Quality of living/lifestyle
Market Opportunities
Large global industry
Global economic instability
Above ave growth
Shift to new platforms
High growth in emerging markets
Growing competition New technologies require retraining
Many new high growth platforms
Many competitive tax incentives
Expansion to other industries/education 14
Worldwide Digital MediaTax Credit Landscape
ALASKA
UK
Canada
BAFFIN ISLAND YUKON NUNAVUT
NORTHWEST TERRITORY
6 Provinces
France NEWFOUNDLAND
NEWFOUNDLAND BRITISH COLUMBIA QUEBEC
ALBERTA
Korea
VANCOUVER ISLAND
MANITOBA Prince Edward Island NEW NOVA BRUNSWICK SCOTIA
ONTARIO SASKATCHEWAN
MAINE
WASHINGTON NORTH DAKOTA
Singapore
NEW VERMONT HAMPSHIRE
MINNESOTA
MONTANA OREGON
NEW Y0RK
WISCONSIN
MASSACHUSETTS RHODE ISLAND CONNECTICUT
SOUTH DAKOTA IDAHO
MICHIGAN WYOMING
PENNSYLVANIA IOWA
NEVADA
NEBRASKA ILLINOIS
INDIANA OHIO WEST VIRGINIA VIRGINIA
Pacific Ocean UTAH COLORADO
CALIFORNIA
KANSAS
KENTUCKY MISSOURI TENNESSEE
Australia
OKLAHOMA
ARIZONA NEW MEXICO
NEW JERSEY
DELAWARE MARYLAND
NORTH CAROLINA SOUTH CAROLINA
ARKANSAS
United States
MISSISSIPPI GEORGIA
HAWAII
Atlantic Ocean
ALABAMA TEXAS
21 States
LOUISIANA FLORDIA
Yellow – Digital Media Tax Incentive Green – Recent increase to Tax Incentive
Digital Media companies have become more cost conscious as a result of the severe recession in 2008 Jurisdictions around the world have increased digital media tax credits to attract jobs and video game projects in a more competitive world Texas, Florida, Louisiana and Australia have increased their tax credits in the last 12 months Tax credits are an important factor in deciding where video games are produced especially larger video game projects. Tax credits are not the only factor.
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BC New Digital Media Direct Labour Contract Labour Refundable Fed SR&ED* -Corp -CCPC only -Refundable CCPC/corp Other Programs
Quebec
17.5%
Ontario
Manitoba
Nova Scotia
35%-40% 100% incl Yes
40%
50%
Yes
37.5% 50% incl Yes
Yes
Yes
35% of 150% Yes
20% exp 35%/20%
20% 35%/20%
20% 35%/20%
20% 35%/20%
20% 35%/20%
20% 35%/20%
Yes/No
Yes/N0
Yes/No
Yes/No
Yes/No
Yes/No
Invest Tx Cr IFC Inclusion
Invest cr Tx Holiday Training Recruiting
Jobs Credit Marketing