ARM ASTC Texture Compression. Sean Ellis, ARM

® ARM ASTC Texture Compression Sean Ellis, ARM Texture Compression • Modern graphic applications use lots of textures ARM “Timbuktu” demo Textur...
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® ARM

ASTC Texture Compression

Sean Ellis, ARM

Texture Compression • Modern graphic applications use lots of textures ARM “Timbuktu” demo

Texture Compression • …but textures are big – At 24 bits/pixel, multi-megabytes

• This is a problem – – – –

Big downloads Big memory footprint Big memory bandwidth Big power drain

• So we have to compress them

Why Not Just Use PNG? • It addresses the download problem. – … but …

• Texture compression – – – –

Random access Fast Fixed data access cost Fixed bit rate

• PNG, JPEG – – – –

Sequential access Slow, complex decode Unbounded data access cost Variable bit rate

Block-Based Compression • Texture compression methods all work basically the same way • Split image into blocks – Random access – Fast

• Decode pixel from block – Fixed data access cost – Fixed bit rate

• Blocks have two sizes – Footprint (NxM pixels) – Data size (n bits)

• Lossy!

Codec Choices – 2D BC6

HDR RGB+A

64

HDR RGBA

All Major Players

HDR XY+Z

48 48

ETC, BC2 BC3, BC7

HDR X+Y

PVRTC

RGB+A

PVRTC

32 32 32

RBGA ETC, BC1

XY+Z

BC7

24 24

RGB ETC, BC5

HDR L

16 16

X+Y ETC, BC4

LA

16 8

L 1

2

3

4

5

Compressed bits/pixel

6

7

8

Input bits/pixel

HDR RGB Input Color Formats

64

Problems Today • What a lot of standards! – Too much fragmentation – More work to target wide range of devices – Low bitrate encodings are proprietary and IPencumbered – Few bit rates, coarse tradeoff of size against quality – Limited feature set (2D, low dynamic range only)

• So what could we do?

A New Standard • Flexibility is key – Give the content creator fine control of tradeoff between quality and resolution – Give the encoder fine control over allocation of bits to data items

• Preserve native resolution – Bit rate can always be traded off against spatial resolution • That’s the content creator’s job, not the compression format’s

– Even at 1 bit/pixel, try to retain high frequency detail

Introducing ASTC Technology • Adaptive Scalable Texture Compression

• Functionality – Bit rate scalable from 8 bits/pixel down to

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