CHAPTER 1 - Introduction GENERAL …………………………………………………………………………………………….……….. 1 About the author ………………………………………………………………………….……….. 1 Acknowledgments …..…………………………………………………………………….………… 2 Preface ………………………………………………………………………………….………… 3 About the book ……………………………………………………………………….………….. 3 Structure of the book ……………………………………………………………………….………….. 4 Getting the most from the book ……………………………………………………………….………… 4 Attached DVD-ROM ……………………………………………………………………….………….. 4 What is VRay? ………………………………………………………………………………….………… 5 VRay and the hardware ……………………………………………………………………….………….. 5 The book’s webpage ……………………………………………………………………….………….. 7 VRAY AND THE INTERFACE ……………………………………………………………………….………….. 8 ORGANIZATION AND AIM OF THE BOOK
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CHAPTER 2 – The complete story of computer graphics THE GENERAL STORY ……………………………………………………………….………………….. 16 1200 b.c. ………………………………………………...………………………………………….. 16 1500 a.d. ………………………………………………...………………………………………….. 17 1600 a.d. ………………………………………………...………………………………………….. 18 1800 a.d. ………………………………………………...………………………………………….. 19 1900 a.d. ………………………………………………...………………………………………….. 25 1910 a.d. ………………………………………………...………………………………………….. 27 1930 a.d. ………………………………………………...………………………………………….. 29 1940 a.d. ………………………………………………...………………………………………….. 32 1950 a.d. ………………………………………………...………………………………………….. 39 1955 a.d. ………………………………………………...………………………………………….. 44 1960 a.d. ………………………………………………...………………………………………….. 49 1965 a.d. ………………………………………………...………………………………………….. 54 1970 a.d. ………………………………………………...………………………………………….. 61 1975 a.d. ………………………………………………...………………………………………….. 68 1980 a.d. ………………………………………………...………………………………………….. 79 1985 a.d. ………………………………………………...………………………………………….. 93 1990 a.d. ………………………………………………...………………………………………….. 108 1995 a.d. ………………………………………………...………………………………………….. 114 2000 a.d. ………………………………………………...………………………………………….. 122 2005 a.d. ………………………………………………...………………………………………….. 126 THE STORY OF VRAY 2001 a.d. 2003 a.d. 2004 a.d. 2005 a.d. 2006 a.d.
PARAMETERS ………………………….………………………………………………………………………….. 163 Image sampler ……………………………………………………………………………...…………….. 163 Antialiasing filter …………………………………………………………………...……..……….. 165 NOTE ………………………….………………………………………..………………………………………….. 166 EXAMPLES ………..……….………………………………………..………………………………………….. 167 Example 1: what is antialiasing …………………………………………………………...…………….. 167 Example 2: Adaptive subdivision sampler …………………………..……………………...…………….. 167 Example 3: Adaptive QMC sampler …………………………………….…………...…………….. 168 Example 4: DOF, bump e textures …………...…………………...…………..……………...…………….. 169 Example 5: DOF e textures procedurali ………………………..………………………...……………..173 Example 6: scene without textures and DOF ….…..………………………………...…………….. 179 Example 7: textures and antialiasing ..………………………………………………...…………….. 185 Example 8: Object outline and normal ……………..…………………………………...……………..191 Example 9: random antialiasing ………………………………………………..……..…...…………….. 194 Example 10: the filters …………………………………………………………..………...…………….. 195 Example 11: moire effect ………………………………………..………...……………………………….. 203
VRAY: GLOBAL ILLUMINATION (GI) INTRODUCTION
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CALCULATION METHODS FOR THE GI .………………………………………………………………..213 Exact and approximate calculation methods ………………………..………………………...……………..214 Shooting methods vs. Gathering methods ………………………………………………...……..………..215 Approximate methods: Dependent view v independent View …………..………………………..……….. 217 Methods supported by VRay …………………………………………..……………….…………….. 218
PARAMETERS ………………………….………………………………………………………………………….. 359 THE LIGHT ………………………….………………………………………………………………………….. 363 Color’s features …………..……....……………………....………………………...………………..…….. 369 Color’s spaces ………..……………………………..……..…....………………………...………..…….. 371 Colors and computer ………………..…..………..……..…....………………………...………..…….. 372 The screen and its characteristics ………....……………………....………………………...…………….. 375 Color’s management in digital environment………….…………….…………………...…………....…….. 382 Screen calibration …………………………..…....……………………………...…......……..…….. 386 Work spaces ………....………………………………………....………………………...…………….. 391 Color management in Photoshop ……………………….…………….…………………...………..…….. 394 Self-printing and laboratory printing …………..……..…....………………………...………..……..402 Conclusions ……………………………..………..……..…....………………………...………..…….. 403 LINEAR WORK FLOW (LWF) VRay 1.5 RC2
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VRay 1.5 - THE COMPLETE GUIDE
VRAY: CAMERA
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INTRODUCTION
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PARAMETERS ………………..……………..……………………………………………………………….…….. 422 Camera type …………..……………………………..…..…....………………………...………..…….. 426 Depth of field (DOF) ……………..……..………..……..…....………………………...………..…….. 438 Motion blur (MB) ……………..……..………..……..…....………………………...………..…….. 445