Release Notes

Viz Libero 6.3.2

Release notes for Viz Libero 6.3.2 This document contains a list of references to the new features, fixed issues and additional remarks regarding a new release of Viz Libero.

Copyright © 2016 Vizrt. All rights reserved. No part of this software, documentation or publication may be reproduced, transcribed, stored in a retrieval system, translated into any language, computer language, or transmitted in any form or by any means, electronically, mechanically, magnetically, optically, chemically, photocopied, manually, or otherwise, without prior written permission from Vizrt. Vizrt specifically retains title to all Vizrt software. This software is supplied under a license agreement and may only be installed, used or copied in accordance to that agreement. Disclaimer The information in this document is believed to be correct as of the date of publication. However, our policy is one of continual development so the information in this guide is subject to change without notice, and does not represent a commitment on the part of Vizrt. Technical Support For technical support and the latest news of upgrades, documentation, and related products, visit the Vizrt web site at www.vizrt.com. Last updated on November 7, 2016.

Viz Libero 6.3.2 Release Notes

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Improvements and Bug fixes

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Live Viz Engine Integration: Libero Default scene changes

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Known issues in Viz Libero 6.3.2

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Live Viz Engine Integration

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Standalone Telestrator

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Project compatibility

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Installation Instructions

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Step 1: Install Viz Libero

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Remote Viz Graphic Hub

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Version information

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Step 2: Driver installation or update

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How to update Bluefish video driver to version 5.11.0.23 7 How to update Bluefish firmware

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How to update the graphics card driver

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Step 3: Verify Viz Libero installation

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Step 4: Install leagues (optional)

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Live Viz Engine Integration notes

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Adapt Viz Engine configuration

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Viz Graphic Hub configuration

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Verify Live Viz Engine Integration Connection

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Default font

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Installation on systems without a Bluefish video card

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Viz Libero 6.3.2 Release Notes Viz Libero 6.3.2 is a maintenance release for Viz Libero 6.3. Please refer to the “What’s new in Viz Libero 6.3” document and the Viz Libero User and Administrator Guide for additional information on the new features added with Viz Libero 6.3.

Improvements and Bug fixes File export 

RZT-1827: MXF file exports showed some artifacts when playing back on Quantel systems.

Measurements 

RZT-1906: All annotations with measurements (speed, distance, height and time) now have a “Display Precision” property to specify how many decimal places should be shown when displaying a measurement.



RZT-2010: Displayed speed measurement could be off when the in-point of the annotation was moved.

Annotations 

RZT-1906: When saving default values of an annotation, color properties were not correctly stored, leading to wrong colors when creating new annotations like the Player Beam.



RZT-1924: 3D Ball Trace and Player Trace annotations didn’t always follow their track accurately.



RZT-1929: Improved the shape of the 3D Arrow.



RZT-1992: Editing of 3D Ball Trace could be slow, and adding new positions could sometimes behave unexpectedly.



RZT-1926: Player name and number were not automatically filled into Custom Player Labels.

General  

RZT-2060: Scene import did not work correctly when a scene with the same name but different UUID already existed. RZT-2029: New tools and designs were not enabled by default.

Default Scene Improvements 

RZT-1928: The scene now contains a 3D Wall Tool.



RZT-2013: The appearance of the 3D Offside Wall is now similar to that of the 3D Wall.



RZT-2013: The shadows of the Distance Arrow and Wiggly Arrow were not animated correctly.



RZT-1925: The scale property of 2D Custom Player Labels and Overlays was not applied.

Live Viz Engine Integration: Libero Default scene changes There have been several changes in the Libero Default scene deployed with Viz Libero. This scene gets automatically updated during installation of 6.3.2. In case you have a modified copy of this scene or have built your own scene, we recommend that you apply the changes to your scene where appropriate. For a list of changes, please refer to the separate document “VizLibero_6.3.2_SceneChanges.pdf”.

Known issues in Viz Libero 6.3.2 Live Viz Engine Integration

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Standalone Telestrator does not support Live Viz Engine Integration.



Only one instance of a magnifier is possible at a time.



The Advertisement tool does not have an On-Screen version. Use the Custom Overlay 2D tool to place custom images in 2D



There are no On-Screen versions of the Line and Arrow tools.



Custom overlays and player labels are automatically imported from previous versions. In some cases, the set fonts cannot be imported correctly though. In these cases, the user needs to set the desired fonts again in the custom overlay and player label editors (Telestrator Configuration  Custom Player Labels and Telestrator Configuration  Overlay Defaults  Custom Overlay Templates)



Magnifier might have wrong aspect ratio in SD formats.



Very long freehand lines might affect rendering performance.



In Laptop configurations with a Hybrid Graphic setup (Integrated Intel graphics card and Nvidia card), the Viz Engine may take a very long time to start, leading to a failed connection from Viz Libero. Disable Hybrid Graphics and only use the Nvidia card to solve the problem.

Standalone Telestrator The Standalone Telestrator will be replaced with an improved version in an upcoming release of Viz Libero. The current version will soon be discontinued and will disappear from the product. Please contact your sales representative for more information about functionality and requirements of its successor.

Project compatibility With Viz Libero 6.3.2 it is possible to open and play back projects that were created using Libero Highlight 5.0 and later. However, editing old projects might lead to instabilities in rare cases. Editing compatibility is only guaranteed backwards to Viz Libero 5.5.x. Projects that are created using Viz Libero 6.0 and later cannot be opened using Libero Highlight (any version) and Viz Libero 5.x or earlier. When creating playlists with Live Viz Engine Integration, the scene may be switched to get a different design. Playlists created with Live Viz Engine Integration cannot be properly displayed without Live Viz Engine Integration though.

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Installation Instructions Step 1: Install Viz Libero The setup file VizLibero-x64-6.3.2.18530.exe installs all required components (Viz Libero, Viz Engine, Viz Libero Plugins and Viz Graphic Hub). Note that with Viz Libero 6.2 a new installation folder structure has been introduced. Also note that hardware driver installation is not included. See “Step 2: Driver installation or update” for further details.

Remote Viz Graphic Hub By default, Viz Graphic Hub is installed on the local machine. In case you want to run Viz Graphic Hub from a remote server, you may deselect the whole package. Please refer to the section “Running Viz Graphic Hub on a remote server” for further details.

Version information The following versions are currently part of the installer: 

Viz Libero: 6.3.2.18530



Viz Artist: 3.8.2.59720 (64bit)



Viz Libero Plugins: 1.2.1 (64bit)



Viz Graphic Hub: 2.4.2.42679

Step 2: Driver installation or update Viz Libero 6.3.2 requires the following drivers: Hardware Video Card

Type Bluefish SuperNova Bluefish Epoch Horizon Bluefish Epoch Neutron

Graphics Card

NVidia Quadro cards NVidia GeForce cards

Driver / Firmware Driver: 5.11.0.23 Firmware: 123 Driver: 5.11.0.23 Firmware: 537 Driver: 5.11.0.23 Firmware: 67 361.91 344.75

Use Viz Libero Administrator to check the currently installed and certified drivers in “Software and Driver Versions”. Example screenshot:

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How to update Bluefish video driver to version 5.11.0.23 1. Unzip the Bluefish_Driver_5.11.0.23.zip file into C:\LiberoInstall\Drivers\Bluefish 2. Run InstallReleaseDriver64bitWin7Win8.bat from C:\LiberoInstall\Drivers\Bluefish\Bluefish.5.11.0.23\Driver 3. Reboot system

How to update Bluefish firmware To see what kind of video card you have installed, look for the “Video Card Details” in Viz Libero Administrator. Run the firmware installer from BluefishDriver_5.11.0.23.zip according to your hardware: Video Card Super Nova Epoch Horizon Neutron

Firmware installer Firmware\SuperNova\BlueFirmwareUpdate_SupernovaAndSPlus_2i2o_123.exe Firmware\Epoch_Create\BlueFirmwareUpdate_Epoch_Film_537.exe Firmware\Neutron\BlueFirmwareUpdate_Neutron_1i1o_V067.exe

After installation of the according firmware, shut down the computer, wait for 60 seconds, then turn it on again.

How to update the graphics card driver Run the appropriate installer for your graphics card: Graphics Card Quadro cards GeForce cards

Driver installer 361.91-quadro-grid-desktop-notebook-win8-win7-64bit-international-whql.exe 344.75-desktop-win8-win7-winvista-64bit-international-whql.exe

Step 3: Verify Viz Libero installation After software and driver installation is complete, verify that all components are properly installed and the system is working as expected: a. Make sure you have a valid Viz Libero and Viz Engine OEM dongle inserted. b. Start Viz Libero Administrator and perform all tests to show three green labels. In order to use Live Viz Engine Integration, especially check that the license check for both Viz Libero and Viz Engine succeed:

Step 4: Install leagues (optional) Vizrt provides a set of leagues in the VizLibero_6.2_Leagues.zip package. To install a league, open the file VizLiberoLeagues.zip, then double-click on the league you wish to install on the system. This opens the league, team and player editor and imports the selected league.

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You might get a security warning when opening the file. If this is the case, simply select “Open” from the dialog:

Note: There is also an installer “Install ALL_LEAGUES.vbs” which installs all provided leagues.

Live Viz Engine Integration notes Adapt Viz Engine configuration Viz Engine configurations are part of the Viz Libero setup. The Viz Engine is automatically started with the correct configuration when the user opens a project. Special configuration is therefore generally neither required nor recommended. In case you still need to modify the configuration, please start Viz Config using “Start Viz Config” from the Viz Libero Administrator’s menu. Live Viz Engine Integration requires several settings to be configured in a certain way to work correctly. Please refer to the Viz Libero Administrator Guide for details.

Viz Graphic Hub configuration For each design template, the Live Viz Engine Integration requires two Viz Artist scenes - one for the main and one for the front layer. A default template is provided with Viz Libero. Custom design templates may be created using Viz Artist (see User Guide for detailed instructions). The default template is automatically imported and updated by Viz Libero. Custom scenes must be imported into Viz Graphic Hub once. Note that Viz Graphic Hub must be running at all times while working on Viz Libero and Live Viz Engine Integration. The Viz Graphic Hub can either be run on the local machine or on a remote server. Running Viz Graphic Hub on the local machine The installer will by default install and configure the Viz Graphics Hub with the recommended settings “Viz GH Localhost”, “Automatically start on boot” and “Windows shutdown when server is up and running (terminate)”. Other options can be selected either in the installer or after the installation. Running Viz Graphic Hub on a remote server The configuration files deployed with Viz Libero assume that Viz Graphic Hub is running on the local machine with the “Viz GH Localhost” configuration. In case you use another configuration or your Viz Graphic Hub is running on another machine, use the Option “Setup Graphic Hub” from Viz Libero Administrator. This will change the settings in all deployed configuration files.

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Verify Live Viz Engine Integration Connection Create a Clip and add some graphics which should appear in the new design. The information box in the upper left corner will show you if you’re connected to Viz Engine:

Default font The default scene uses the Noto font (NotoSans-Bold). To use the Noto font with non-Latin characters, download and install the respective version. To set the default font used in Player Labels and Overlays, use the Default Font setting in the Telestrator Configuration:

Installation on systems without a Bluefish video card For systems without a Bluefish video card, i.e. laptops, please follow instructions in a separate installation guide that can be requested from your Vizrt contact person.

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