Virtual Applications
What we do …in 50 seconds
What we do
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1. Who Are We? Virtual Applications Development Center • Established in October 2008 in the General Department of Human Resources. • Vision: to be a leading technological center in developing virtual environments to aid the global security efforts. • Mission: is to improve our human resources and to raise awareness in various fields through the use of virtual environments. Simulating real-life incidents in virtual environments. • Goals: 1. To develop virtual applications to support the current teaching and training methods. 2. To develop video games for awareness programs. 3. To create 3D documentary movies to archive cases. Perform similar tasks to real-life incidents.
2. The Idea Idea (1998-1999) Car Chase Simulator Idea
Prototype 1
3rd Year Graduation Project
Multimedia Car Chase Simulator
Prototype 2
Evaluation Results
Way Forward
Multimedia Vs. VR (Technical Evaluation)
VR
VR Car Chase Simulator
University of Sheffield
• • • •
Realism/Immersion Reusability Development Time Flexibility & modification
• Better immersive interaction
Idea (1998-1999) R&D (2003-2008)
Literature Review
Evaluation
Implementat ion
Implementation & Knowledge Acquisition
Design
* Conducted in collaboration with the General Expansion(2009-2013) Department of Traffic & The General Department of Criminal Investigation, Dubai Police. 1 Publication: BinSubaih, A. (1999). ”An Investigation to compare the use of Multimedia and VR in building a virtual car chase simulator”, Master of Engineering with Honours in Software Engineering, University of Sheffield.
3. R&D (2003 -2008) R&D (2003-2008) Traffic Accident Investigation Virtual Environment Prototype 1 (2003-2004)
Idea
Evaluation Results (2004)
Collaborative Virtual Environment (Multiplayer)
PhD University of Sheffield
Learning Effectiveness
•
6 Traffic Accident Investigators • Not statistically significant
Prototype 2 (2005-2006)
Evaluation Results (2006)
Virtual Environment (Single Player)
Learning Effectiveness •
56 Traffic Accident Investigators • Statistically significant
Idea (1998-1999) R&D (2003-2008)
Literature Review Knowledge Acquisition
Evaluation
Each prototype Implement ation
Field Study Design
Implementation &
14 Refereed Publications Expansion(2009-2013) - 2 Journals - 9 Conferences - 1 Book Chapter - 1 Technical Report - 1 PhD - UK, USA, Spain, France, Jordan, Poland & Belgium.
4. Implementation (Planning) Implementation & Expansion (2009-2013) Admin
Feasibility Study
Feasibility Study
Jun 2008
Virtual Training Section
October 2008
Technology R&D
March 2009
Work started
April 2009
Virtual Training Center
December 2010
• 52-page report. • 5 year plan. • 3 virtual training projects (Crime Scene Investigation, Traffic Accidents Investigation, & Awareness project). • Detailed breakdown of HR, IT (software & hardware), and budget requirements.
HR: Team Formation
2008
2009
2010
2011
2012
Idea (1998-1999) R&D (2003-2008) Implementation & Expansion(2009-2013)
2013
4. Implementation (Standardization) Standardization Development Pipelines: Planned Vs. Actual Planned
Virtual Training Environments
Actual
Development Methodology Scrum Process (Plan-Do-Feedback-Improve)
Virtual Training Environments
Awareness Games
Awareness Games
“continuous improvement through small changes.” Kaizen Idea (1998-1999) R&D (2003-2008) Implementation & * Scrum helped with repeatability & quality by allowing us to maintain focus through Expansion(2009-2013) set guidelines and processes, and by improving staff productivity efficiency.
5. Replication Implementation & Expansion (2009-2013) Projects: Planned Vs. Actual Actual
Planned
Virtual Training
Virtual Training
Awareness Games
• Crime Scene Investigation • Traffic Accidents Investigation
• Crime Scene Investigation (CSI) • Traffic Accidents Investigation (TAI) • Traffic Fines • SWAT Mutliplayer 3D • SWAT Planning 2D • Body Language • Face Sketch 3D • Passengers Screening • Sniper Simulator • Explosives 2D (Prototype) • Airport Checkpoint 3D (Prototype)
• Badayer Racing • Knowledge City • ThemePark • UAE Racing • Camel Racing • Awafi (Prototype)
Awareness Games • Traffic Awareness
* Demand increased to more than 40 projects from 10 fields.
3D Films • 15 Films
Others • E-Books
R&D (2003-2008) Implementation & Expansion(2009-2013)
5. Replication(contd.) Implementation & Expansion (2009-2013) Projects: Actual (Virtual Training)
Traffic Accidents Investigation (TAI)
Face Sketch 3D
Crime Scenes Investigation (CSI)
Swat 3D (Implementation)
Body Language
Swat 2D (Planning)
* The implementation of the virtual training technology in Dubai Police started with TAI and then replicated to other fields such as crime scenes, SWAT, body language, and many other fields.
5. Replication(contd.) Implementation & Expansion (2009-2013) Projects: Actual (Virtual Training)
Traffic Fines
Passengers Screening
Explosives (Prototype)
Virtual Classroom
Sniper
E-Books
* The implementation of the virtual training technology in Dubai Police started with TAI and then replicated to many other fields.
6. Participation Sponsors
Public Sector Partners
Private Sector Partners
* For example, but not limited to
7. Benefits Implementation & Expansion (2009-2013) Projects: Results (Kirkpatrick’s Model & the tools used)
• Performance-based KPI (Onthe-job evaluation using control groups) • A committee is working on the monetary value
• Observations (transfer of knowledge, skills, and/or attitudes from training to on the job)
• Questionnaires • Interviews
Level 4 Results
Level 1 Reaction
Level 3 Behaviour
Level 2 Learning • Tests (pre & post)
* All the tangible, intangible, and financial detailed benefits & results are available if required.
International Civil Aviation Organization (ICAO) 2012 Annual report
7. Benefits (contd.)
“ASTC Dubai presented their newly developed and innovative computer-based learning tool, known as the Virtual Reality Training System. The system received recognition it terms of providing a rich, interactive, and engaging educational context, thus supporting experiential learning-by-doing. …”
ونوه سموه بالبرامج التدريبية واالفتراضية التي تطبقها شرطة دبي واصفا ً هذا األسلوب بالراقي واالحترافي الن التدريب االفتراضي قد يكون حقيقة على ارض الواقع ما يجعل من هذه البرامج تجربة ناجحة بكل المقاييس
Awareness Games
8. Awareness Games Implementation & Expansion (2009-2013) Awareness Games Project Scope: 3 Games
Development Cycle Questionnaires for students
Testing different games and prototypes on students
His Highness Lieutenant General Sheikh Saif Bin Zayed Al Nahyan, Deputy Prime Minister and Minister of Interior, ordered to develop electronic awareness games, as part of Khalifa Student Empowerment. These games work on smart devices such as iPad and on Social Networking sites such as Facebook.
Adding Psychologists & Scenario writers
Game Design
Testing games on students
Idea (1998-1999) Chopper Patrol
Badayer
City Adventure
R&D (2003-2008) Implementation & Expansion(2009-2013)
8. Awareness Games
Badayer Racing Get it now
Theme Park
Knowledge City
Camel Racing
UAE Racing
8. Awareness Games (Badayer Racing Results – Example as of 12/11/2013) Total Installs Number #1 in UAE
722,119 In Less than 24hrs
Number #1 in iPad Educational Number #1 in iPhone Educational Number of times played Number of sessions played on 5/11/2013 Number of players who played on 5/11/2013
74 Countries 63 Countries 4.17 million 4,505 session 2,849 player
UAE Market
UAE Market Educational Apps
UAE Market All Games
UAE Market All Apps
* We reached #5 but don’t have the screen for it. Check App Store data.
US Market
#1
#1
#1
#1
#1
#6
#7
#11
#32
#52
9. Learning What Went Well & What Went Wrong S
Strengths • Team selection and formation. • Agile (Scrum methodology). • Development pipeline. • Technology adaptation. • Replication to different fields.
W
Weaknesses • Intellectual properties capital valuation. • Mobile testing due to the huge number of devices especially for Android. • Marketing: not easy to approach customers as a government entity.
O
Opportunities • Venturing into different fields. • Releasing commercial Free-ToPlay games to the public. • Increasing the intellectual properties capital. • Knowledge-transfer platform.
T
Threats/Risks • High demand for the use of this technology. • Managing expectation. • Middle management resistance.
Lesson Learnt The more emotionally invested in your product, the better the
user experience should be.
Do Differently Rely more on community supported technologies rather than proprietary technologies.
Unique – Significant - Different Unique • Lets you simulate scenarios that are almost impossible to do in field training.
Significant • Transformed learning in Dubai Police in many fields. • Part of the License in Law major in Dubai Police Academy • Special Weapons And Tactics (SWAT) KPI. • Used in training by many regional police forces. • United Nation Requested our products. • International Civil Aviation Organization (ICAO) recommended our products.
Different • Serious games are tailor-made to local law and crime patterns. • Awareness games are tailor-made to preserve the national identity. • Inspire & Engage. • More fun than traditional methods.
What sets us apart from others Pioneers
Awareness Delivery Method
First specialized in-house games development center in a police organization to develop serious games. First in the world to develop a simulation for Traffic accidents investigation. Transfer of Knowledge We have developed a platform for sharing knowledge as all the trainee data is saved and this is important for patterns analysis.
Innovative and engaging delivery methods for awareness messages to the community.
Partnership Our Emarati video games are developed in collaboration with more than 40 organizations and more than 1000 students from the UAE.
Technology-based Learning Cutting-edge technology adaptation to enhance learning methods and promote continuous learning in a public organization.
Tourism Our games are developed based on the UAE cities and highlight important landmarks.
Expertise
Variety of Topics
Our team of experts has wide range of experiences in building simulations and games for different target audiences and for a variety of fields. We’ve also started developing commercial custom made projects for external customers.
Our products cover all the 4 strategic goals of Dubai Police and range across 10 different security & awareness topics servicing most of the 20 general departments and all the 10 police stations and more than 7 other organizations and more than 30 schools.
724,815 Total Number of Users
* As of 12/11/2013
Better than all numbers & statistics The expressions on their faces speak volumes.
We grew up playing games raising other countries flags.
A player raising the UAE flag worth the effort
Virtual Applications
Thank You
Badayer Racing Results – Example as of 22/9/2013
10,302
22,412 8,807 27,964 23,917
10,400
32,227
12,745 15,871
89,632
89,632 10,117
174,999
النطاق الجغرافي للمستفيدين من الدورات في اإلمارات وقطر (حتى اكتوبر )2013 Qatar 28
Sharjah
32
Dubai 1567
33
MOI 61
8. Awareness Games Implementation & Expansion (2009-2013) Awareness Games
Ministries and authorities involved Emirates Motor Sports Federation General Department of Traffic Department Dubai
Instructions of Sheikh Saif Bin Zayed
Instructions of His Excellency Lieutenant General Dahi Khalfan Tamim
Game Design Inputs
Scientific Committee Document
Educational Mentors (1000 Student)
Psychologists & Scenario writers
7. Benefits (contd.) Learning Impact (In the classroom & In the field) - Crime Scene Investigators example. In the Classroom (measured in virtual crime scenes based on real cases)
Performance increased by 32.8%
* Not the same groups as above.
In the Field (measured in real crime scenes during the investigation)
7. Benefits (contd.)
Projects: Intellectual Property Rights (14 Registered Programs)
Virtual Training (CSI & TAI)
Body Language Smart Application
Traffic Fines Training Smart Application
Airport Passengers Screening Smart Application
Airport Passengers Screening 3D Smart Application
Face Sketch3D
SWAT 2D
SWAT 3d
Explosives
Car Racing Smart Application
Badayer Racing Smart Application
Awafi Smart Application
Camel Racing Smart Application
Knowledge City Smart Application
Badayer Racing Story in the first few hours after the release in the UAE Market
#1 in less than 24hrs – about 15 hours