2015
MARCH
VEER CONCEPTS PLAYBOOK
In the six years of running the A11 Offense, we ran play packages that incorporated concepts from almost every system of football and like the 241 Formation Playbook that added a new dimension to Spread Offensive systems, we believe the new Veer Concepts Playbook will add an inspiring element to the Veer Offense.
VEER CONCEPTS PLAYBOOK
Some of the most devastating plays in the A11 Offense have always been quick-hitting downhill concepts, so when Collin Jacobsen sent over his initial ideas of a solidly crafted Veer package adapted to A11 Formations, we couldn’t help but take notice.
PAGES: 118 PLAYS: 104 A11 PLAYBOOK #12 RELEASE DATE: MARCH 8, 2015
Over the next 12 months Collin was pressed to refine his collection of hand drawn plays into a playbook format, with drawings and individual assignments and along the way, he showed an incredible drive to get his dream of publishing a playbook accomplished.
FIRST EDITION
WWW.A11OFFENSE.COM
The fact that Collin is seventeen has no bearing on the content of this playbook. We met a young man with a brilliant mind and collaborated with him at the top of our game to put forth a devastating offensive system that will help coaches win.
FACEBOOK.COM/A11OFFENSE TWITTER.COM/A11OFFENSE
@A11OFFENSE #A11VEER
We commend Collin on his efforts and hope you enjoy some awesome new football strategy that will help move the game into the future.
- -
Steve Humphries A11 Offense Co-Creator
FOOTBALL RENAISSANCE
In September 2013, I sent emails to coaches seeking their input regarding option concepts to utilize in the A11 offense. I was surprised to learn that there was nothing. This generated a desire in me to create a unique offense that utilizes all eleven players to their full potential as receivers, blockers, and ball carriers. It encompasses high-speed shifting, and simple blocking assignments to put the defense into conflict. This offense not only forces them to prepare for option concepts but for the versatility of A11 formations as well.
Certainly, I want the coaches and fans to be exposed to an A11 package that hasn't been created before, but that doesn't tell the entire story. What I really want people to understand has nothing to do with the X's and O's or even football in general. It is that great ideas can come from anywhere. Yes, I'm seventeen. Yes, I've beaten the odds by overcoming my disability, and I've had an idea that will revolutionize the game now and into the future. This is that revolution, a renaissance in offensive football.
Collin Jacobsen Newton, Iowa
QUESTIONS? Email Collin direct at
[email protected] Interact at www.facebook.com/A11Offense You can also tweet questions to #A11VEER © Copyright 2015 Collin Jacobsen and A11 Offense. All rights reserved.
In the A11 Offense formation calls flow “left to right” and refer to the three zones on the football field that are created by the hash marks. These three areas are identified as the “red”, “white and “blue” zones.
The numbers in the call “2-4-1” coincide with the number of players on the line of scrimmage in each zone. So, in the “2-4-1”Formation there are two in the red, four in the white and one in the blue. In the A11 offense all formations add up to seven to match the required number of men on the line of scrimmage on every snap.
03
GETTING STARTED
TERMINOLOGY FLOW
MOTION TERMINOLOGY
LINE
X
R
U
TIGHT
C
Y
B
UP
STACK
X
Z
FLEX
A
TRADE
1
QUARTERBACKS
E
R
U
UP
A
2
C
Y
E
CREEP
Z
1
B
ZOOM
CREEP
1
FLEX
2
B
ZOUT
SET A/B SHIFTS TO A QB POSITION
FLY
LOG
ELIGIBLES
CRACK
X
R A
U
BLOCK
C
ZOOM
Y BURN
CREEP
CLEAN
1
E
SEAL
2
ZIPPER YO-YO (OPTION)
FLY
04
ZIN
Z B
ZOUT
ONE PLAY. . .
BLUE TIGHT VEER LEFT
124 VEER LEFT
The following four plays show the power of a Veer Package run out of unique A11 Offense formations. Offensive players run all the same play concepts, but the different looking formations wreak havoc on defense’s ability to perfect their assignments.
05
MULTIPLE FORMATIONS
BASE UP VEER LEFT
331 VEER LEFT
The versatility of the Veer Package allows coaches to run the same play out of different formations, or different formations on every play to keep defenses guessing.
06
PLAY NOTES Veer:
Can be run against any front. Use tags to beat defensive looks. Midline:
Can be run against any front. Use tags to beat defensive looks. Great vs. light box. Speed:
Can be run against any front. Use tags to beat defensive looks. Great vs. heavy box. Zone Dive:
Run when play side linebacker folds out against the veer play. Midline Triple:
Use when the outside linebacker is folding in against midline. Midline Give:
Run when play side linebacker stems to the B gap vs. midline. Midline ISO:
Run when play side linebacker stems to the b gap vs. midline. Short yardage play for the offense. Midline follow opposite:
Run when backside inside linebacker is crossing the center vs. Midline. Pull & Follow lead back.
Midline Trap:
Run vs. a squatting 3 technique. Rocket:
Run vs. a heavy box. Also use when the defensive end is collisioning the tackle on Veer.
07
Quarterback shifting can wreak havoc on defenses and disrupt tendencies, especially since most defenses expect the quarterback behind the center in shotgun to receive the snap. In the A11, the off-set quarterback can also shift to an under center position, even while the #1 is calling the cadence. This is a great way to “spring” quick screens and fast hitting veer/midline run concepts on the defense. The angle of being under center is also best for backwards passes to get uncovered R & E players involved on the edge since these “ineligible by formation” players may legally receive a backwards pass by rule.
X
R
U
E A
C
Y
2
331 2 SHIFT
Z 2
B
1
FORMATIONS • The Veer Packaged can be executed using any Traditional or A11 Formation. • If coaches decide to go empty they must tag the motion and whether the play is a jet, shovel, or traditional handoff after the motion occurs.
08
RULES
QUARTERBACK PLAY
• Veer White pod gap away work to play side combo. Backside pod convoy front side listen for tags Man on or first man inside • Midline Jill scheme fold between 2nd and third player on the play side if the inside player has inside leverage on the player • Base scheme Same scheme but the third player Will block out if they have inside out leverage • Speed Option Same as Veer listen for tags • Pass Pro: Rip – Slide right. Liz: Slide Left. BOB: Big on Big • Rules are used in all formations
TAGS • Veer: Load, Lead, Arc, Crack, Key Screens and all A11 Motions. Tag pitchman with key screen or the backs letter and their motion or the word dive if the coach wants them to be in the dive phase.
• Midline: Specify Jill or Base at line of scrimmage. Use all motions. Can also add crack or lead.
• Speed: Load, Lead, Arc, Crack, and All motions
• Decoys: Tack it on at the end of the play to have the backside pod fake a different play
• Passes: Concept is specified via word. Add routes with letter and route
09
RULES
PLAY RULES
40 50 40
FS
SS M
C
X
R
W E
U
C
B T
N
E
C
Y
E Z B
A 1 2
40 50 40
124 FORMATION
124 FORMATION PACKAGE FOR THE A11 OFFENSE
124 VEER LEFT KEY 3
FS
SS M
C X
W
R
N
E
E
U
C
B E
T C
Y
Z B
A 1 2
Z release if E outside shade
X: R: E: U: C: Y: Z: A: B: 1: 2:
Block man on or first man inside Release to number 2 Bubble back to pitch relationship Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3
Convoy if E outside shade Veer release to first play side LB Convoy 6”step, reverse pivot read first man on or outside the wing Soft pocket run at outside leg of U, read the action key
11
124 ZONE DIVE LEFT
SS
FS M C
W
X
R
N
E E
U
C
B E
T C
Y
Z B
A 1 2
Run when the Mike is folding out over E
X: R: E: U: C: Y: Z: A: B: 1: 2:
Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Gap away turn out the 5 Turn out the 5
Gap away, listen for any tags Give the ball Soft pocket run at outside leg of U, read the action key
12
124 MIDLINE RIGHT
SS
FS M C
W
X
R
B N
E E
U
C E
T
C
Y
Z B
A 1 2
X: R: E: U: C: Y: Z: A: B: 1:
Convoy Convoy Convoy Gap Away work to 2nd level LB Gap away block back on N, combo if needed Two track two play side LB to Safety Jill scheme turn out the 5 Turn out the 5 Fold in two track two Hop footwork read the first man on or outside (Y).
Squeeze Chase pull and replace 2: Find Brown, cut off the action key
13
124 MIDLINE TRIPLE RIGHT
SS
FS M C X
R
N
E
W
U
E
C
B T
C
Y
E
Z B
A 1 2
QB: READ FIRST MAN OUTSIDE THE Y,THEN NEXT D-LINE OR STACKED LB
X: R: E: U: C: Y: A: B: Z: 1:
Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Two track two play side LB to the Safety Work to pitch relationship Two track two Arc out block the corner Hop footwork read the first man on or outside U. Squeeze Chase pull and replace pitch off the next man that shows 2: Find Brown, cut off the action key
14
124 MIDLINE GIVE RIGHT
FS
SS
C
M W
X
R
E
U
C
Y
1 2
Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd level LB Combo 3 to the 2nd level LB Gap away turn out the 5 Scoop the C gap Hop footwork, give the ball Find Brown, cut off the action key
15
Z B
A
X: R: E: U: C: Y: Z: A: B: 1: 2:
E
T
N
E
C
B
124 MIDLINE ISO RIGHT
SS
FS M C
W
X
R
N
E E
U
C
Y
Z B
1 2
Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd Level LB Combo 3 to the 2nd Level LB Gap away turn out the 5 Scoop the C gap Hop footwork fake to the 2 back and follow Fake with a soft pocket, lead onto first opposite colored jersey
16
E
T
A
X: R: E: U: C: Y: Z: A: B: 1: 2:
C
B
124 MIDLINE FOLLOW OPPOSITE RIGHT
SS
FS M C
W R
X
N
E E
U
C
B T C
Y
E Z B
A 1 2
X: R: E: U: C: Y: Z: A: B: 1: 2:
Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Combo nose to Mike Combo nose to Mike Combo 3 to 2nd Level LB Combo 3 to 2nd Level LB Turn out the 5 Scoop the C Gap 6” step and reverse pivot fake to (2) back and follow Soft pocket find the brown of the center then bend out and lead on first opposite colored jersey
17
124 MIDLINE TRAP RIGHT
SS
FS M C X
W R
E U
E
T
N
E
C
B
C
A
Y
Z B
1 2
X: R: E: U: C: Y: Z: A: B: 1: 2:
Block man on or first man inside listen for decoy Man on or first man inside Convoy Pull and kick out 3 (trap block) Block back on N Release to 2nd level LB Release to 2nd level LB Turn out the 5 Scoop the C gap 6 inch step, reverse pivot, give the ball Soft pocket, find brown of the center, cut off the trap block
18
124 SPEED OPTION RIGHT
SS
FS M W
C
N
E
X
R
B
U
E
C
Y
C
E
T Z
B
A 1 2
X: R: E: U: C: Y: Z: A: B: 1:
Convoy Convoy Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B Gap away combo the 3 to the play side inside LB Gap away combo the 3 to the play side inside LB Turn out the 5, listen for a tag or a motion Seal the C gap Get to the edge, pitch off of first opposite colored
jersey outside the wing 2: 4x1 pitch relationship
19
124 OWL B ROCKET SWEEP
FS
SS
C
M
B
W E X
R
E
C
Y
Z B
A 2
E
T
N U
C
1
#2 can go to the edge against a rolled up corner, otherwise he should seal the box
X: R: E: U: C: Y: Z: A: B: 1: 2:
Man on or first man inside Open field pin block on the W - seal inside Open field pin block on the W - seal inside Pull and look inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Pull and look inside Orbit motion catch Pitch and read R/E pin block Pitch the ball Seal the White Box or most dangerous 2nd level
20
124 VEER PASS
FS
1
2
SS M
C W X
R
E
S N
E
U
C E
T C
Y
Z B
A 1 2
B scrapes along LOS to help clean up pass pro.
X: R: E: U: C: Y: A: B: Z: 1. 2.
Stalk action, 7-step post route Decoy game Decoy game Rip protection Rip protection Rip protection Sell veer path, turn it into a post at LB depth Scrape along LOS to help clean up pass pro
Rip protection Veer footwork, read outside in Veer fake, backside pass pro
21
124 MIDLINE PASS
3 1 2
SS
FS C
M W
X
R
B N
E E
U
C E
T C
Y
Z B
A 1 2
X: R: E: U: C: Y: Z: A: B: 1: 2:
Stalk action, then 7-step post route Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection Block (E) two count, check delay wheel route Hinge and protect the backside 7-step Post Midline footwork, read inside out
Midline fake help block the right edge
22
124 A ZOOM CHOICE B POST X DIG
1 4
FS
C
SS M
W X
R
E
C
B N
E
2
C
U
E
T Y
3
Z B
A 1 2
X: R: E: Y: U: C: Z: A: B: 1. 2.
15 yard Dig route Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection 3 second check release into the flat. Zoom motion, 10 yard bend route 7-step post route Check post route, then read hi-lo combo on corner Help with back side protection
23
124 A ZOOM BOBCAT X SHALLOW
3
SS
FS
2 1
4
M W
C
E
X
R
E
N U
C
B E
T C
A
Y
Z B
1 2
X: R: E: U: C: Y: Z: A: B: 1. 2:
Shallow cross route, replace far side LB Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection Let corner go w/ post, 2 second check release wheel route Zoom motion, 7-step Post route 7-step Post route route Check the Inside post, then read the corner Protect Left, make any pursuit run the hump
24
124 B ZOOM FLOOD
1
FS
2
SS M
3
C
W X
R
N
E E
U
C
B E
T C
Y
Z B
A 1 2
X: R: E: U: C: Y: Z: A: B: 1. 2:
7-step Post Corner route Hunt block, help backside
Hunt block, help backside Liz protection Liz protection Liz protection Liz protection Liz protect, 5 yard Flat route Zoom motion, 10 yard Bend route Boot out read Post Corner, Bend, to Flat route. Set up boot action set up in right flat for throwback.
25
124 B ZOOM CYCLONE
2
1
FS
SS
C
M 3
X
W R
N
E E
U
C
Y
Z B
1 2
Inside release 7-step post Hunt block, help front side Hunt block, help front side Liz protection Liz protection Liz protection Liz protection Liz protect, 5 yard Flat route Zoom motion and 7-step Corner route Sprint out read Post, Corner, to Flat route Sprint out protection seal the edge
26
E
T
A
X: R: E: U: C: Y: Z: A: B: 1. 2:
C
B
124 Q ANCHOR BUBBLE
SS
FS M
C W X
R
N
E
E
U A
C
B T C 1
Y
E Z B
2
1
This play sets up Smoke or Double Pass to the X if Corner crashes
X: R: E: U: C: Y: Z: A: B: 1. 2:
Block man on Block the closest player to E Negative Bubble, catch and go WIDE Wedge protection Wedge protection Wedge protection Wedge protection Reach and seal E Wedge protection Shift under Center, throw Negative Bubble to R Pass pro right
27
124 DOUBLE DINK B CORNER
FS SS M W
C
N
E
X
R
E
1
C
B
U
E
T C
Y
Z
1
B
A 1 2
A & Z must catch ball behind the LOS
X: R: E: U: C: Y: Z: A: B: 1: 2:
Go route Man on look to combo Man on look to combo Bob protect for 2 seconds release to a linebacker Bob protect for 2 seconds release to a linebacker Bob protect for 2 seconds release to a linebacker Inside leverage on E, release, then catch dink Inside leverage on E, release, then catch dink Outside release, 7-step Corner route Lose ground, draw defenders, throw the Dink Swing route (either direction)
28
124 X TUNNEL
FS SS C
M
C
B
W E X
R
E
N U
C
Y
Z B
A 1
E
T
1 2
2
X: A: R: U: C: Y: E: B: Z: 1. 2:
2 steps up field, turn & run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Block #2 Decoy Screen action Drop step, eyes on 2nd level, Convoy Lose ground, draw defenders, throw the Tunnel Execute mesh, get through LOS, block first to show
29
2
1
FS
DECOY ROUTE
TO SET UP
REVERSE PASS
SS 3
C
M W X
R
E
U A
2
B N
E
C E
T C
Y
Z
B
B
1
B Shifts under center - Make sure pass to E is backwards
X: R: E: U: C: Y: Z: A: B: 1. 2:
Angle route Form secondary pass pro pocket for E, with A Receive backwards pass, Go through reads Reach and liz protection Reach and liz protection Reach and liz protection Check delay crossing route at 8 yards Liz protection for pocket with R, help backside
Shift under center, throw backwards pass to E Run Veer path, plant and run deep Corner route Wheel route
30
TRICK PLAY ALERT
124 B SHIFT DOUBLE PASS
124 E REVERSE
FS M
C
X
SS
W R
N
E E
U
C
B E
T C
Y
Z
A
B 1 2
First uncovered lineman on backside pulls
X: R: E: U: C: Y: Z: A: B: 1. 2:
Convoy Decoy negative bubble Run the reverse path Drop Step and pull, become lead blocker Influence the N, work to 2nd level Influence the T, work to 2nd level Reach and seal edge, Combo with B Pull out in front and lead Reach and seal edge, Combo with Z Execute Mesh and pitch ball back to E Sell handoff action through LOS
31
40 50 40
FS SS
C X
M
W
B T
N
E
U
R
C
A
Y
E E
2
C Z
B 1
40 50 40
241 FORMATION
241 FORMATION PACKAGE FOR THE A11 OFFENSE
241 VEER LEFT B ARC
FS
M
C W
X
U
R
C
Y
S
E
T
N
E
C
B
Z
E B
A 1 2
VS 4-2 Edge with slanting Nose
X: R: A: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside Man on or first man inside
Veer release to first play side LB Gap away block down on N Gap away, straight to or combo to LB Gap away turn out the 3
Release upfield - Convoy
Cross formation, turn up find FS Convoy
Read the first man on or outside the wing Soft pocket, run at outside leg of U read the action key
33
241 ZONE DIVE LEFT B LEAD
FS C
X
W R
M E
SS
B T
N U
C
A
Y
E E
Z B
1 2
E can choose to mix up blocking the outside shade player or Convoy
X: A: R: E: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside Man on or first man inside look to combo Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Release upfield - Convoy Cross formation, turn upfield, block first to show Convoy Give the ball Soft pocket, run at outside leg of U read the action key.
34
C
241 MIDLINE RIGHT B SLAM
FS
C
M
W
X
B N
E R
U
C SS
T
C
Y
E Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1:
Convoy Turn out the 5
Convoy Gap Away work to Mike Gap away block back on nose, combo if needed Two track two Mike to the Safety Jill scheme turn out the 5
Slam motion,fold in two track two Block man on Hop footwork read the first man on or outside the Y.
Squeeze Chase pull and replace 2: Find Brown, cut off the action key
35
241 MIDLINE TRIPLE RIGHT
FS
C
M
W
R E
R X
B N
E U
C SS
T
C
Y
E
Z
X E B Z
A 1 2
Backside can play any random game to throw off tendencies
X: A: R: Y: U: C: E: B: Z: 1:
Negative hitch action Run pitch path Convoy Two track two Mike to the Safety Gap away work to 2nd level LB Gap away block back on N, combo if needed Two track two
First player outside pitch key, adjust split if needed Block Corner Hop footwork read the first man on or outside Y. Squeeze
Chase pull and replace 2: Find Brown, cut off the action key
36
241 MIDLINE GIVE
FS C M W X
N
E
R
C
B
U
SS
T C
Y
E E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Gap away turn out the 5 Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB
Scoop the C gap
Convoy Hop footwork, give the ball Find Brown, cut off the action key
37
Z
241 MIDLINE ISO B SLAM LEAD
FS C
B
M W
R X
N
E
R
U
SS E
T C
Y
Z
E B Z
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Gap away turn out the 5 Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB Slam motion, lead through the A Gap Block the Corner Hop footwork fake to the 2 back and follow Fake with a soft pocket lead onto first opposite colored jersey
38
C
241 MIDLINE MIDLINE FOLLOW OPPOSITE
FS C
M W
X
N
E
R
C
B
U
T C
Y
SS
E
Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside Combo with N to Mike Combo the N to Mike Combo 3 to 2nd level LB
Combo 3 to 2nd level LB
Scoop the C gap
Convoy 6 inch step, reverse pivot fake to the two back and follow Soft pocket find the brown of the center, bend out and lead on
first opposite colored jersey
39
241 MIDLINE TRAP RIGHT
FS C
M W
X
B N
E
R
C
U
SS E
T C
Y
Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Turn out the 5 Convoy Pull and kick out 3 (trap block) Block back on N Gap away work to backside LB Release to 2nd level LB Scoop the C gap Block man on
6 inch step and reverse pivot hand off Soft pocket, find the brown of the center, cut off
the trap block
40
241 SPEED RIGHT Z CRACK
FS C
M
W E
U
SS
C
Y
C
E
T
N
R
X
B
E
Z B
A 1 2
In our Crack Scheme, pitch off the corner
X: A: R: U: C: Y: E: B: Z: 1:
Convoy Turn out the 5, listen for a tag or a motion Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B Scoop, if T slants across your face go to 2nd level
Seal the Edge combo with B to LB Seal the Edge combo with E to LB
Block man on Get to the edge pitch off of first opposite colored jersey outside the wing 2: 4x1 pitch relationship
41
241 OWL B ORBIT ROCKET SWEEP
FS C
M W
N
E X
R
C
B
U
E
T C
Y
SS
E
Z B
A 2
1
#2 can go to the edge against a rolled up corner, otherwise he should seal the box
X: A: R: U: C: Y: E: B: Z: 1: 2:
Man on or first man inside Pull and look inside Man on or first man inside Pull and look inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Orbit motion catch Pitch and read R’s block Convoy Pitch the ball Seal the White Pod or go to edge vs rolled up Corner
42
241 VEER PASS Z SHALLOW
1 2
FS C
3
W X
M N
E
R
U
C
B E
T C
Y
SS Z
E B
A 1 2
B scrapes along LOS to help clean up pass pro Concept: Can tag any “win” route
X: A: R: U: C: Y: E: B: Z: 1. 2.
with the Z too
Stalk action, 7-step post route Sell veer path, turn it into a post at LB depth Negative bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Scrape along LOS to help clean up pass pro Shallow cross route, replace far side LB Veer footwork, read outside in Veer fake, backside pass pro
43
241 MIDLINE PASS
2
1
3
FS
M
C W R X
N
E
R
C
B E
T
U
Y
C
SS Z
E B Z
A 1 2
Concept: Can tag any “win” route
X: A: R: U: C: Y: E: B: Z: 1. 2.
with the X if you like the matchup
3-step Sluggo or win route Hinge and protect the backside Negative bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Wheel route 7-step post home run route 3-step drop read post to wheel Midline fake, BOB protection
44
241 A ZOOM FLOOD X CROSS
1
2
FS M C
3
SS
W
R X
B
C
4
T
N
E U
R
C
Y
E B Z
X E B Z
A 1 2
Concept: Can tag any “win” route with the X if you like the matchup
X: A: R: U: C: Y: E: B: Z: 1. 2.
Shallow cross route, replace far side LB Zoom motion, 10-yard bend route Rip protection seal back side Rip protection Rip protection Rip protection Rip protection 3 second check release to the flat Go route Play action, boot out read the flat defender Fake and help with back side pass pro
45
241 STACK A ZOOM BOBCAT X CROSS
1
FS M C X
W
B N
E
R
U
C 4
SS E
T C
A
Y
E
B
2 1
X: A: R: U: C: Y: E: B: Z: 1. 2:
Shallow cross route, replace far side LB Zoom motion, 7-step Post route Hunt block, help backside Rip protection Rip protection Rip protection Rip protection 2 second check release run a wheel 7-step Post route Check the post, then read the corner Replace A, Hinge technique pass protection
46
3
2
Z
241 A ZOOM SNAG 2 SWING
2
FS M W
C X
B N
E R
C
U
1
E
T C
Y
SS Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Negative Hitch
Rip protection Hunt block, help backside Rip protection Rip protection Rip protection Rip protection
5-step Corner route
5-step Snag route 3 step drop, read Snag to Corner to Flat routes Swing route
47
3
241 B ZOOM FLOOD Z CROSS
1
FS
2 4
C
M
C
B
SS
3
W X
N
E
R
U
E
T C
Y
Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Outside release, Go route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Liz protection Zoom motion, 10 yard out Shallow cross route, replace far side LB Boot out read Post Corner, Cross, to Flat route. Carry out boot fake protect back side
48
241 TREY B CREEP CYCLONE
FS
2
SS
1
4
C
M
W
X
N
E
3
R A
C
U
S E
T C
B
Y
E
Z B
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
7-step Post 5-step Corner route Hunt block, help front side Liz protection Liz protection Liz protection Liz Protection Creep motion, 2 count seal check release into the flat Shallow Cross route, replace far side LB Sprint out, read Post to Corner to Cross to Flat routes Sprint out protection seal the edge.
49
241 Q ANCHOR BUBBLE
FS M
C W
E
B N
R
X
C
U A
E
T C 1
Y
SS Z
E B
2 1
X: A: R: U: C: Y: E: Z: 1. 2:
Block man on Reach block on E Negative Bubble catch and go WIDE Wedge protection Wedge protection Wedge protection Wedge protection Choice route Shift under Center, throw Negative Bubble to R
Pass pro right
50
241 DOUBLE DINK 2 SWING
FS C
M
W
X
B N
E R
U 1
C SS
T C
Y
E Z
E B
A 1 2
A & B must catch ball behind the LOS
X: A: R: U: C: Y: E: B: Z: 1: 2:
Go Route Bob protect, release, catch dink Block man on Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect, release, catch dink Go Route Lose ground, draw defenders, throw the Swing route
51
linebacker linebacker linebacker linebacker Dink
1
241 X TUNNEL
FS C
M
W
X
B N
E R
C
U
E
T C
Y
S Z
E B
A 1
1
2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, Convoy Drop step, eyes on 2nd level, block 2 count, release Decoy Screen action Lose ground, draw defenders, throw the tunnel Execute mesh, get through LOS, block first to show
52
2
DECOY ROUTE
TO SET UP
REVERSE PASS
1
FS
SS
3
C
M
W
X
2
B N
E R
C
U
T C
A
B
Y
E Z
E B
1
X: A: R: U: C: Y: E: B: Z: 1: 2:
7-step Post
Liz protection for pocket R, help backside Receive backwards pass, go through reads Reach and Liz protection Reach and Liz protection Reach and Liz protection Receive backwards pass, go through reads Shift under Center, throw backwards pass to R Shallow cross route, replace far side LB Run Veer path, plant and run deep Corner route Wheel route
53
TRICK PLAY ALERT
241 B sHIFT DOUBLE PASS
241 R REVERSE
FS C
M W
X
B N
E
R
C
U
S E
T C
Y
Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Convoy Reach, seal inside Run the reverse path Drop Step and pull, become lead blocker Influence N, work to 2nd level Influence T, work to 2nd level Reach and seal edge, combo with B
Reach and seal edge, combo with Z
Block Corner Execute Mesh and pitch ball back to E Sell handoff action through LOS
54
40 50 40
FS
SS
C X
M
W
U
R
C
B T
N
E
C
A
Y
E E
Z
B 1 2
40 50 40
BLUE TIGHT FORMATION
BLUE TIGHT FORMATION PACKAGE FOR THE A11 OFFENSE
BLUE TIGHT VEER LEFT B ARC
FS
SS M
C W R
X
N
E
U
C
B E
T C
Y
E B
A
Z
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside Veer release to first play side LB Man on or first man inside Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Release upfield - Convoy
Cross formation, turn upfield, first to show Convoy Read the first man on or outside the wing Soft pocket, run at outside leg of U read the action key
56
BLUE TIGHT ZONE DIVE LEFT B LEAD
FS M C
W R
X
N
E U
C
B
SS
T
E
Y
C
Z
E B
A 1 2
E can choose to mix up blocking the outside shade player or Convoy
X: A: R: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside look to combo Gap away block down on N Gap away go straight to or combo to 2nd level Gap away turn out the 3 Release upfield - Convoy
Cross formation, turn upfield, block first to show Convoy Give the ball Soft pocket run at outside leg of U read the action key
57
BLUE TIGHT MIDLINE RIGHT B SLAM
FS
C
M
W
R
X
U
SS
T
N
E
C
B
C
Y
E Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1:
Convoy Turn out the 5 Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Two track two LB to the Safety
Jill scheme turn out the 5
Slam motion,fold in two track two
Block man on Hop footwork read the first man on or outside Y,
squeeze chase pull and replace 2: Find Brown, cut off the action key
58
BLUE TIGHT MIDLINE TRIPLE RIGHT X DECOY
FS C
M W
N
E
R E
R X
B
U
SS
T
C
Y
C
E
X E
Z B Z
A 1 2
X: A: R: U: C: Y: E: B: Z: 1:
Decoy Quick Screen Run pitch path Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Two track two LB to the Safety
Two track two
First player outside pitch key, adjust split if needed Block Corner Hop footwork read the first man on or outside (Y), squeeze
chase pull and replace 2: Find Brown, cut off the action key
59
BLUE TIGHT MIDLINE GIVE
FS C
M W
X
B N
E
R
U
SS
T C
Y
E E
Z B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Gap away turn out the 5 Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB Scoop the C gap
Block man on or first man inside Hop footwork, give the ball Find Brown, cut off the action key
60
C
BLUE TIGHT MIDLINE ISO B SLAM LEAD
FS W
C w X
E
M N
R
U
SS E
T C
Y
Z
E B Z
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Gap away turn out the 5 Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB
Shallow orbit motion, lead into the A gap Block man on or first man inside Hop footwork fake to the 2 back and follow fake with a soft pocket lead onto first opposite colored jersey
61
C
BLUE TIGHT MIDLINE FOLLOW OPPOSITE
FS M
C
W
N
E X
R
U
C
B
SS
T C
Y
E X B
A
Z
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside listen for decoy Gap away turn out the 5
Block man on or first man inside Combo nose to Mike Combo nose to Mike
Combo 3 to Buck
Combo 3 to Buck Scoop the C gap Convoy 6 inch step, reverse pivot fake to the two back and follow Soft pocket find the brown of the center, bend out and
lead on first opposite colored jersey
62
BLUE TIGHT MIDLINE TRAP RIGHT
FS M C X
W
B N
E
R
U
E
T C
Y
C
SS
Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Turn out the 5 Convoy Pull and kick out 3 (trap block) Gap away block back on N Gap away work to backside LB Release to 2nd level LB Scoop the C gap Block man on 6 inch step, reverse pivot fake to the 2 back and follow Soft pocket, find the brown of the center, cut off the trap block
63
BLUE TIGHT A CREEP SPEED RIGHT z CRACK
FS C
M W
N
E R
X
B
U
E
T C
Y
E
Z B
A 1 2
In our Crack Scheme, pitch off the corner
X: A: R: U: C: Y: E: B: Z: 1:
Convoy Turn out the 5, listen for a tag or a motion Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B Scoop, if T slants across your face go to 2nd level Seal the Edge combo with B to LB Seal the Edge combo with E to LB Block man on or first man inside Get to the edge pitch off of first opposite colored jersey outside the wing 2: 4x1 pitch relationship
64
C
SS
BLUE TIGHT B ORBIT ROCKET SWEEP
FS
C
M W R
X
B N
E U
C
C
Y
SS
E
T E
B
A
Z
1 2
#2 can go to the edge against a rolled up corner, otherwise seal the box
X: A: R: U: C: Y: E: B: Z: 1: 2:
Man on or first man inside Reach to Engage (R2E) Man on or first man - seal inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Orbit motion catch pitch and go wide Convoy Pitch the ball Seal the White Box or most dangerous 2nd level
65
BLUE TIGHT VEER PASS Z CORNER
2
1
3
FS M C W X
B N
E U
R
C E
T C
Y
SS
E
Z B
A 1 2
B scrapes along LOS to help clean up pass pro.
X: A: R: U: C: Y: E: B: Z: 1. 2.
Stalk action, 7-step post route Sell veer path, turn it into a post at LB depth Negative bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Scrape along LOS to help clean up pass pro
Win route Veer footwork: read outside in Veer fake, backside pass pro
66
BLUE TIGHT MIDLINE PASS R DECOY
3
FS
1
M
W
C
E
R X
R
2
SS
B N
U
E
T C
Y
C
E
Z B Z
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2.
3-step Sluggo Rip protection, seal back side Decoy Negative Bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Wheel route 7-step Post home run route 3-step drop, read post to wheel Midline fake, BOB protection
67
BLUE TIGHT A ZOOM FLOOD 1
FS 2 4
M C
W
R X
B
U
R
SS
T
N
E
C
C
Y
E
3
X E
Z B Z
A 1 2
Concept: Can tag any “win” route with the X if you like the matchup
X: A: R: U: C: Y: E: B: Z: 1. 2.
Shallow cross route, replace far side LB Zoom motion, 10-yard bend route Rip protection seal back side Rip protection Rip protection Rip protection Rip protection 3 second check release to the flat Go route Play action, sprint out read the flat defender Fake and help with back side pass pro
68
BLUE TIGHT BOBCAT 2 WHEEL
FS
3
1
4
M C X
W
E U
SS
B
C
Y
Z
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Shallow cross route, replace far side LB Rip protection, seal back side Hunt block, help backside Rip protection Rip protection Rip protection Rip protection 5-step post 7-step post Sprint action, read Post, then Corner Wheel route
69
C
E
T
N
R
2
BLUE TIGHT SNAG X DECOY
2
FS M C
N
R
U
E
T C
Y
C
SS
1
W E
X
B
E
Z B
A 1
3
2
Can tag X with any route
X: A: R: U: C: Y: E: B: Z: 1: 2:
Negative Hitch
Rip protection Hunt block, help backside Rip protection Rip protection Rip protection Rip protection
5-step Corner route
5-step Snag route 3 step drop, read Snag to Corner to Flat routes Swing route
70
BLUE TIGHT B ZOOM FLOOD Z POST 4 1
FS 2
C M
3
C
W
SS E
N
R
X
B
U
T C
Y
E Z
E B
A 1 2
Z runs a deep home run route if QB likes the matchup
X: A: R: U: C: Y: E: B: Z: 1. 2:
Outside release, Go route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Liz protection Zoom motion, 10 yard out 7-step deep Post route Boot out read post corner, bend, to flat route. Carry out boot fake protect back side
71
BLUE TIGHT Q ANCHOR BUBBLE
FS
SS M
C W X
U A
C E
T
N
E
R
B
C 1
Y
E
Z B
2 1
This play sets up a Smoke route to the X if Corner crashes
X: A: R: U: C: Y: E: Z: 1: 2:
Block Man on Wedge protect Negative bubble, catch and go WIDE Wedge protection Wedge protection Wedge protection Wedge protection Choice Route Shift under Center, throw the negative bubble Protect right
72
BLUE TIGHT X TUNNEL
FS
C
M
W
N
E R
X
B
U
E
T C
Y
E B
A 1
1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, Convoy Drop step, eyes on 2nd level, block 2 count, release Decoy Screen action Lose ground, draw defenders, throw the tunnel Execute mesh, get through LOS, block first to show
73
C
SS
Z
BLUE TIGHT DOUBLE DINK 2 SWING
FS C
M
W
N
E X
R
U 1
C
B
SS
T
E
Y
E
C
Z B
A
1
1 2
A & B must catch ball behind the LOS
X: A: R: U: C: Y: E: B: Z: 1: 2:
Go Route Bob protect, release, catch dink Block man on Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect, release, catch dink Go Route Lose ground, draw defenders, throw the Swing route
74
linebacker linebacker linebacker linebacker Dink
FS
SS M
C W X
U A
C E
T
N
E
R
B
C 1
Y
E
Z B
2
This play sets up a Smoke route to the X if Corner crashes
X: A: R: U: C: Y: E: Z: 1: 2:
Block Man on Wedge protect Negative bubble, catch and go WIDE Release downfield Wedge protection Wedge protection Wedge protection Choice Route Shift under Center, throw the negative bubble Protect right
75
TRICK PLAY ALERT
BLUE TIGHT Q ANCHOR STATUE
BLUE TIGHT R REVERSE
FS M
C W
N
E
R
X
B
U
E
T C
Y
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Convoy Reach, seal inside Run the reverse path Drop Step and pull, lead block on Corner Influence N, work to 2nd level Influence T, work to 2nd level Reach and seal edge, Combo with B
Reach and seal edge, Combo with Z
Reach and seal SS Execute Mesh and pitch ball back to E Sell handoff action through LOS
76
C
SS Z
40 50 40
FS
SS
C X
M
W R
U
E
C
B T
N
E
C
A
E
Y
Z
B 1 2
40 50 40
331 FORMATION
331 FORMATION PACKAGE FOR THE A11 OFFENSE
331 VEER LEFT KEY 3
FS SS M C
W
N
E
X
E
R
C
B
U
E
T C
Y
Z B
A 1 2
X: R: E: U: C: Y: A: B: Z: 1:
Block man on or first man inside Release to number 2 Bubble back to pitch relationship Gap away block down on N Gap away go straight to or combo to 2nd level Gap away turn out the 3 Veer release to first play side LB Gap away listen for any tags Convoy 6 inch step, reverse pivot, read first man on or
outside the wing 2: Soft pocket run at outside leg of U read the action key
78
331 ZONE DIVE LEFT
FS
SS M
C X
W R
N
E
E
C
B
U
T C
E
Y
B Z B Z
A 1 2
X: R: E: U: C: Y: Z: A: B: 1: 2:
Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Gap away turn out the 5 Turn out the 5
Gap away, listen for any tags Give the ball Soft pocket run at outside leg of U, read the action key
79
331 MIDLINE RIGHT
SS
FS M C X
W R
N
E
E
C
B
U
E
T
C
Z
Y B
A 1 2
X: R: E: U: C: Y: A: B: Z: 1: 2:
Convoy Convoy Convoy Gap Away work to 2nd level LB Gap away block back on N, combo if needed Go to the 2nd level LB Turn out the 5 Jill scheme turn out the 5
Convoy Read the first man on or outside Y Soft pocket find Brown read the action key
80
331 E TIGHT MIDLINE TRIPLE RIGHT
FS
SS M
C X
W E
E
N
E E
C
B
U
T
C
E
Y
B Z B Z
A 1 2
Remember, back side can run any game to randomize the play
X: R: E: U: C: Y: A: B: Z: 1:
Go route or any game with R & E Block man on E Negative Bubble Gap Away work to Mike, combo if needed Gap away block back on N, combo if needed Two track two play side LB to the Safety Run Pitch Path Two track two play side LB to the Safety Man on or First man inside Read the first man on or outside (Y),then read the
next man to show 2: Soft pocket Find Brown read the action key.
81
331 MIDLINE GIVE RIGHT
FS
SS M W
C X
R E
X E
U
E
T
N
E
C
B
C
Y
B Z B Z
A 1 2
Backside can play any random game
X: R: E: U: C: Y: A: B: Z: 1: 2:
Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd level LB Gap away turn out the 5 Combo 3 to the 2nd level LB
Convoy Hop footwork, give the ball Find Brown, cut off the action key
82
331 MIDLINE ISO RIGHT
FS
SS M
C X
W R E
N
E
X E
C
B
U
E
T C
Y B Z
A 1 2
Backside can play any random game
X: R: E: U: C: Y: A: B: Z: 1: 2:
Convoy Convoy Convoy Gap away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd level LB Gap away turn out the 5 Combo 3 to the 2nd level LB Block man on Hop footwork fake to the 2 back and follow Fake with a soft pocket lead onto first opposite
colored jersey
83
Z
331 MIDLINE FOLLOW OPPOSITE LEFT
FS
SS M
C X
W R E
X E
U
E
T
N
E
C
B
C
B Z
Y B Z
A 1 2
X: R: E: U: C: Y: A: B: Z: 1: 2:
Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Combo the N to Mike Combo the N to Mike Combo 3 to 2nd Level LB Turn out the 5 Combo 3 to 2nd Level LB Gap away turn out the 5 6 inch step, reverse pivot fake to the 2 back and follow Soft pocket find the brown of the center, bend out and lead on first opposite colored jersey
84
331 MIDLINE TRAP RIGHT
FS
SS M
C
W
N
E R X
R E
X E
C
B
U
E
T C
B Z
Y B Z
A 1 2
X: R: E: U: C: Y: A: B: Z: 1: 2:
Convoy Convoy Convoy Pull and kick out 3 (trap block) Block back on N Release to 2nd level backside LB Turn out the 5 Release to 2nd level LB Block Man on 6 inch step, reverse pivot, give the ball Soft pocket find the brown of the center, cut off
the trap block
85
331 WING 2 ORBIT SPEED RIGHT Y SOLO
FS M
W
C X
SS
N
E E
R A
B
2
U
C
T C
E
Y
Z B
1
X: R: E: U: C: Y: A: B: Z: 1:
Convoy Convoy Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B
Reach and seal edge Decoy Negative Hitch behind the wall Work to and reach block play side LB Block Corner Get to the edge, pitch off of first opposite colored
jersey outside the wing 2: Orbit motion4x1 pitch relationship
86
331 B ORBIT ROCKET SWEEP
FS
SS
C
W W
N
E X
R
E
C
M
U
E
T C
Z
Y B
A 1 2
#2 can go to the edge against a rolled up corner, otherwise seal the box
X: R: E: U: C: Y: A: B: Z: 1: 2:
Man on or first man inside Open field pin block on the W - seal inside Open field pin block on the W - seal inside Pull and look inside Reach to Engage (R2E) Reach to Engage (R2E) Pull and look inside Orbit motion catch Pitch and read R/E pin block Convoy Pitch the ball Seal the White Pod Can be Done From anywhere
87
331 VEER PASS R DECOY Z STAY
1
2
FS
SS
C W
N
E X
M
W
R
E
A
U
C E
T C
Y B
Z
1 2
B scrapes along LOS to help clean up pass pro.
X: R: E: U: C: Y: A: B: Z: 1: 2:
Stalk action, 7-step post route
Decoy negative bubble action
Block man on or first man inside Rip Protection Rip Protection Rip Protection Sell veer path, turn it into a post at LB depth Scrape along LOS to help clean up pass pro Backside pass pro Fake the veer, read outside in Veer fake, backside pass pro
88
331 MIDLINE PASS
1 3 2
FS
SS
C W
N
E X
M
W
E
R
A
U
C E
T C
Y B
1 2
X: A: R: U: C: Y: E: B: Z: 1. 2.
Stalk release, 7-step post Hinge and protect the backside Hunt block, help backside Rip protection Rip protection Rip protection Hunt block, help backside Chip the end, stay on tracks for Wheel route
7-step Post route Midline footwork, read Post to Wheel to Post Midline fake fill pass pro right side
89
Z
331 BOBCAT 2 WHEEL
4
FS
2
SS
1
C R X
W R
E
3
T
N U
E
C
B
M
C
E Z
Y B Z
A 1 2
X: R: E: U: C: Y: A: B: Z: 1. 2:
Run a shallow (15 yd dig) Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection Rip protection Outside release 5 step post 7-step Post 3 step drop, check the post, then read the corner Wheel route
90
331 TREY E TIGHT SNAG
FS
1
SS M
C
W
N
E E
R
X
U
T C
E
2
Y
Z A
2 1 4
X: R: E: U: C: Y: A: B: Z: 1: 2:
Decoy
Help with decoy Rip protection Rip protection Rip protection Rip protection Liz Protect find space in the flat Run a 7 Step Corner Run A: Snag route Man= screen zone= Read scat Decoy quick screen
91
C
S
B 3
331 B ZOOM CYCLONE z STAY 2
1
FS C
M
3
W X
SS
R
E
B T
N
E
U
C
C
E
Y
Z B
A 1 2
X: R: E: U: C: Y: A: B: Z: 1: 2:
7-step Post route Hunt block, help front side Hunt block, help front side Liz protection Liz protection Liz protection Liz protect 2 count, release into the Flat Zoom motion, 5-step Corner route Liz protection Spring out read Post to Corner to Cross routes Sprint protection seal the edge
92
331 2 WIDE FLOOD
1 4
FS
2
SS M
3
C
W
N
E R
X
B
E
U
E
T C
Z
Y B
A 2
X: R: E: U: C: Y: A: B: Z: 1: 2:
C
1
Outside release Go route Hunt block, help front side Hunt block, help front side Liz protection Liz protection Liz protection Liz protection, 5 yard Flat route Liz protection Choice route 3 step drop, read Go to Out to Flat routes 12 yard back to 10 yard Out route
93
331 X TUNNEL
FS C
SS W
W
N
E X
R
E
C
M
U
E
T C
Y
Z B
A 1
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
2 steps up field, turn & run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Block #2 Drop step, eyes on 2nd level, Convoy Decoy Screen action Lose ground, draw defenders, throw the Tunnel Execute mesh, get through LOS, block first to show
94
2
331 WEDGE Q BUBBLE
SS
FS W
C W X
R
E
U A
E
T
N
E
C
M
C 1
Z
Y B
2 1
This play sets up a Smoke route to the X if Corner crashes
X: R: E: U: C: Y: A: B: Z: 1. 2:
Block Man on Block the closest player to E. Negative bubble catch and go WIDE Wedge protection Wedge protection Wedge protect protection Reach and seal E Wedge protect Run a Decoy Shift under Center, throw Negative Bubble to R Pass pro right
95
1
2
DECOY ROUTE
TO SET UP
REVERSE PASS
FS
SS
3
C
M W
N
E X
R
E
C
B
U A
E
T C B
Y
Z B
2 1
X: R: E: U: C: Y: Z: A: B: 1. 2:
Angle route Form secondary pass pro pocket for E, with A Receive backwards pass, go through reads Reach and liz protection Reach and liz protection Reach and liz protection Check delay crossing route at 8 yards Liz protection for pocket with R, help backside
Shift under center, throw backwards pass to E Run Veer path, plant and run deep Corner route Wheel route
96
TRICK PLAY ALERT
331 FLEX B sHIFT DOUBLE PASS
331 E REVERSE
FS
SS
C
W w X
R
M N
E E
C
U
E
T C
Y
Z B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Convoy Reach, seal inside Decoy negative bubble Drop Step and pull, become lead blocker Influence N, work to 2nd level Influence T, work to 2nd level Run the reverse path
Reach and seal edge
Block Corner Execute Mesh and pitch ball back to E Sell handoff action through LOS
97
40 50 40
FS
C X
40 50 40
BASE UP FORMATION
C
M
W
B T
N
E
U
R
C
A
S E E
Y B
1 2
BASE UP FORMATION PACKAGE FOR THE A11 OFFENSE
Z
BASE UP VEER LEFT KEY 2
SS M C
W
X
N
E
R
U
C
B E
T C
FS E
Y B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Block man on or first man inside Veer release to first play side LB Bubble back to pitch relationship Gap away block down on N Gap away go straight to or combo to 2nd level Gap away turn out the 3 Convoy Gap away Listen for any tags Convoy Read the first man on or outside the wing
Soft pocket, run at outside leg of U read the action key
99
Z
BASE UP ZONE DIVE LEFT
FS W C
W
X
N
E U
R
E
T C
Y B Z
A
C
SS
M
E
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Block M an on or first man inside listen for decoy Turn out the 5 Decoy Gap away block down on N Gap away go straight to or combo to 2nd level
Gap away turn out the 3
Convoy
Gap away turn out the 5 Listen for any tags Convoy Give the ball Soft pocket, run at outside leg of U read the action key
100
B Z
BASE UP MIDLINE RIGHT
FS B
M C X
W
N
E
R
U
S E
T
C
A
C
E
Y B
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Go to 2nd level LB Block man on Jill scheme turn out the 5 Man on or first man inside Read the first man on or outside Y Soft pocket, find Brown read the action key
101
Z
BASE UP MIDLINE TRIPLE RIGHT
FS
M C
W R
X
E
B N
U
T
C
A
C
SS E
Y B Z
E
1 2
Backside can play any random game
X: A: R: U: C: Y: E: B: Z: 1:
Convoy Turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Two track two LB to the Safety Lose ground and get into pitch relationship Two track two LB to the Safety Crack first man inside Read the first man on or outside Y, then read the
next man to show 2: Soft pocket,find Brown read the action key.
102
B Z
BASE UP MIDLINE GIVE RIGHT
FS C M
W
N
E X
B
R
U
SS E
T C
Y B Z
A 1 2
Backside can play any random game
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Gap away turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Combo 3 to 2nd level LB Block man over
Combo 3 to 2nd level LB
Convoy Hop footwork, give the ball Find Brown, cut off the action key
103
C
E
B Z
BASE UP MIDLINE ISO RIGHT
SS M C X
W
T
N
E U
R
C
B
C
E
Y
FS E
B Z
A 1 2
Backside can play any random game
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Gap away turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Combo 3 to 2nd level LB Block man on Combo 3 to 2nd level LB Convoy Hop footwork fake to the 2 back and follow Fake with a soft pocket lead onto first opposite
colored jersey
104
B Z
BASE UP MIDLINE FOLLOW OPPOSITE LEFT
FS
M C
W
X
B
U
R
E
T
N
E
SS
C
Y B Z
A
E
1 2
X: A: R: U: C: Y: E: B: Z: 1:
Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside look to combo Combo the N to Mike Combo the N to Mike Combo 3 to 2nd level LB Convoy Combo 3 to 2nd level LB Convoy 6 inch step, reverse pivot fake to the two back and
follow 2: Soft pocket find the brown of the center, bend out and lead on first opposite colored jersey
105
C
B Z
BASEUP MIDLINE TRAP RIGHT
FS
SS
M W
C R X
N
E U
R
C
B E
T C
Y B Z
A
E
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
Convoy Turn out the 5 Convoy Pull and kick out 3 (trap block) Block back on N Gap away work to backside LB Release to 2nd level LB Scoop the C gap Block man on
6 inch step and reverse pivot hand off Soft pocket, find the brown of the center, cut off
the trap block
106
B Z
BASE UP SPEED RIGHT Y SOLO
FS W C
W
N
E X
R
U
C
M T C
E
Y
SS E
B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1:
Convoy Turn out the 5, listen for a tag or a motion Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with U Reach and seal 3 technique Block man on Work to and reach block play side LB Block Corner Get to the edge, pitch off of first opposite colored
jersey outside the wing 2: 4x1 pitch relationship
107
Z
BASE UP B ORBIT ROCKET SWEEP
FS C
M
W
N
E X
R
SS
S
U
E
T C
Y B
A
E
1 2
#2 can go to the edge against a rolled up corner, otherwise he should seal the box
X: A: R: U: C: Y: E: B: Z: 1: 2:
Man on or first man inside Get width to keep E inside, 2nd level Man on or first man inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Convoy Orbit motion catch Pitch and read R’s block Convoy Pitch the ball Seal the White Pod or go to edge vs rolled up Corner
108
C
Z
BASE UP VEER PASS Z SPOT
1 2
FS C W R
A
U
C
T
N
E X
S
M
C
SS
E
Y
3
E B
1 2
B scrapes along LOS to help clean up pass pro.
X: A: R: U: C: Y: E: B: Z: 1: 2:
Stalk action, 7-step post route Sell veer path, turn it into a post at LB depth Negative bubble to draw W, crack if scramble Rip Protection Rip Protection Rip Protection BOB protect Scrape along LOS to help clean up pass pro
5 step spot route Veer footwork, read outside in Veer fake, backside pass pro
109
Z
BASE UP MIDLINE PASS X POST
3 2
FS
SS
C
W W
X
E
C
M T
N U
R
1
C
E
Y B
A
E
1 2
X: A: R: U: C: Y: E: B: Z: 1. 2.
Stalk release, 7-step post Hinge and protect the backside Hunt block, help backside Rip protection Rip protection Rip protection Hunt block, help front side Chip the end, stay on tracks for Wheel route
7-step Post route Midline footwork, read Post to Wheel to Post Midline fake fill pass pro right side
110
Z
BASE UP BOBCAT 2 WHEEL
FS
4
2 1
C
M W
R X
SS
N
E U
R
C
S E
T C
Y
3
E B Z
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
15 yard Dig route Rip protection Hunt block, help backside Rip protection Rip protection Rip protection Hunt block, help backside 5-step post 7-step Post Check the post, then read the Corner Carry out fake, get into wheel route on edge
111
Z
BASE UP E TRADE SNAG
2
FS
SS M
W
C X
R
E E
S
N U
T
E
Z 2
1 2
Decoy block, must stay behind LOS Decoy block, must stay behind LOS Decoy negative bubble action Rip protection Rip protection Rip protection Rip protection 7-step Corner route 5-step Snag route route Man = screen zone = Read scat Swing rout
112
1
Y
C
A
X: A: R: E: U: C: Y: B: Z: 1: 2:
C
B 3
BASE UP ZOOM CYCLONE Z CROSS
1
2
FS 3
C
M
W
B N
E X
SS
4
R
U
C E
T C
Y B
A
E
1 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
7-step Post route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Bob protection backside Zoom motion, 5-step corner 15 yard Angle route
Sprint out read post corner, cross, to flat route. Sprint protection seal the edge.
113
Z
BASE UP EMPTY FLOOD LEFT 1 4
2
SS
FS M C
W 3
X
N
E U
R
E
T C
E
Y B
A 2
X: A: R: U: C: Y: E: B: Z: 1: 2:
C
B
1
Outside release route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Decoy Liz Protect Choice route 3 step and read the go then out before throwing the screen 12 yard back to 10 yard Out route
114
Z
BASE UP X TUNNEL
FS C
X
W
N
E
R
C
B
M
U
E
T C
Y
S E
B
A 1
1
2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Z
Run tunnel path tight to R Kick out or log first LB outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Convoy Drop step, eyes on 2nd level, block 2 count, release Decoy Screen action Lose ground, draw defenders, throw the tunnel Execute mesh, get through LOS, block first to show
115
2
BASE UP Q BUBBLE
FS M W
C X
E
R
B
C
A
E
T
N U
C
1
SS
Y B
2 1
This play sets up a Smoke route to the X if Corner crashes
X: A: R: U: C: Y: E: B: Z: 1. 2:
Block Man on Wedge protection Negative bubble catch and go WIDE Wedge protection Wedge protection Wedge protection Block man on Wedge protection Run a Decoy Throw the negative bubble Pass pro Right
116
E
Z
TRICK PLAY ALERT
BASE UP HITCH & PITCH
SS
FS
C
M
1
W X
E
R
C
B E
T
N U
1
C
Y B
A
E
1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
5-step Hitch, catch ball and pitch to Anchor Wedge protection Negative bubble, get into pitch relationship Wedge protection Wedge protection Wedge protection Negative bubble, get into pitch relationship Wedge protection 5-step Hitch, catch ball and pitch to Anchor Throw the Hitch to either side Pass pro Right
117
Z
BASE UP R REVERSE
FS M
C W X
R
B N
E U
C E
T C
Y
E B
A 1 2
X: A: R: U: C: Y: E: B: Z: 1. 2:
Convoy Reach, seal inside Run the reverse pat Drop Step and pull, become lead blocker Influence N, work to 2nd level Influence T, work to 2nd level Crack and seal edge, Combo with B
Reach and seal edge, Combo with E
Block Corner Execute Mesh and pitch ball back to E Sell handoff action through LOS
118
S Z
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