2015

MARCH

VEER CONCEPTS PLAYBOOK

In the six years of running the A11 Offense, we ran play packages that incorporated concepts from almost every system of football and like the 241 Formation Playbook that added a new dimension to Spread Offensive systems, we believe the new Veer Concepts Playbook will add an inspiring element to the Veer Offense. 


VEER CONCEPTS PLAYBOOK
 


Some of the most devastating plays in the A11 Offense have always been quick-hitting downhill concepts, so when Collin Jacobsen sent over his initial ideas of a solidly crafted Veer package adapted to A11 Formations, we couldn’t help but take notice.

PAGES: 118 PLAYS: 104 A11 PLAYBOOK #12 RELEASE DATE: MARCH 8, 2015


Over the next 12 months Collin was pressed to refine his collection of hand drawn plays into a playbook format, with drawings and individual assignments and along the way, he showed an incredible drive to get his dream of publishing a playbook accomplished.



FIRST EDITION

WWW.A11OFFENSE.COM

The fact that Collin is seventeen has no bearing on the content of this playbook. We met a young man with a brilliant mind and collaborated with him at the top of our game to put forth a devastating offensive system that will help coaches win.

FACEBOOK.COM/A11OFFENSE TWITTER.COM/A11OFFENSE

@A11OFFENSE #A11VEER

We commend Collin on his efforts and hope you enjoy some awesome new football strategy that will help move the game into the future.
 
 - -
 Steve Humphries A11 Offense Co-Creator

FOOTBALL RENAISSANCE

In September 2013, I sent emails to coaches seeking their input regarding option concepts to utilize in the A11 offense. I was surprised to learn that there was nothing. This generated a desire in me to create a unique offense that utilizes all eleven players to their full potential as receivers, blockers, and ball carriers. It encompasses high-speed shifting, and simple blocking assignments to put the defense into conflict. This offense not only forces them to prepare for option concepts but for the versatility of A11 formations as well. 
 Certainly, I want the coaches and fans to be exposed to an A11 package that hasn't been created before, but that doesn't tell the entire story. What I really want people to understand has nothing to do with the X's and O's or even football in general. It is that great ideas can come from anywhere. Yes, I'm seventeen. Yes, I've beaten the odds by overcoming my disability, and I've had an idea that will revolutionize the game now and into the future. This is that revolution, a renaissance in offensive football. 
 Collin Jacobsen Newton, Iowa

QUESTIONS? Email Collin direct at [email protected] Interact at www.facebook.com/A11Offense You can also tweet questions to #A11VEER © Copyright 2015 Collin Jacobsen and A11 Offense. All rights reserved.

In the A11 Offense formation calls flow “left to right” and refer to the three zones on the football field that are created by the hash marks. These three areas are identified as the “red”, “white and “blue” zones.

The numbers in the call “2-4-1” coincide with the number of players on the line of scrimmage in each zone. So, in the “2-4-1”Formation there are two in the red, four in the white and one in the blue. In the A11 offense all formations add up to seven to match the required number of men on the line of scrimmage on every snap.

03

GETTING STARTED

TERMINOLOGY FLOW

MOTION TERMINOLOGY

LINE

X

R

U

TIGHT

C

Y

B

UP

STACK

X

Z

FLEX

A

TRADE

1

QUARTERBACKS

E

R

U

UP

A

2

C

Y

E

CREEP

Z

1

B

ZOOM

CREEP

1

FLEX

2

B

ZOUT

SET A/B SHIFTS TO A QB POSITION

FLY

LOG

ELIGIBLES

CRACK

X

R A

U

BLOCK

C

ZOOM

Y BURN

CREEP

CLEAN

1

E

SEAL

2

ZIPPER YO-YO (OPTION)

FLY

04

ZIN

Z B

ZOUT

ONE PLAY. . .

BLUE TIGHT VEER LEFT

124 VEER LEFT

The following four plays show the power of a Veer Package run out of unique A11 Offense formations. Offensive players run all the same play concepts, but the different looking formations wreak havoc on defense’s ability to perfect their assignments.

05

MULTIPLE FORMATIONS

BASE UP VEER LEFT

331 VEER LEFT

The versatility of the Veer Package allows coaches to run the same play out of different formations, or different formations on every play to keep defenses guessing.

06

PLAY NOTES Veer: 
 Can be run against any front. Use tags to beat defensive looks.  Midline:  
 Can be run against any front. Use tags to beat defensive looks. Great vs. light box. Speed:  
 Can be run against any front. Use tags to beat defensive looks. Great vs. heavy box. Zone Dive: 
 Run when play side linebacker folds out against the veer play. Midline Triple: 
 Use when the outside linebacker is folding in against midline. Midline Give: 
 Run when play side linebacker stems to the B gap vs. midline.  Midline ISO: 
 Run when play side linebacker stems to the b gap vs. midline. Short yardage play for the offense.  Midline follow opposite: 
 Run when backside inside linebacker is crossing the center vs. Midline. Pull & Follow lead back.
 Midline Trap: 
 Run vs. a squatting 3 technique.  Rocket: 
 Run vs. a heavy box. Also use when the defensive end is collisioning the tackle on Veer.

07

Quarterback shifting can wreak havoc on defenses and disrupt tendencies, especially since most defenses expect the quarterback behind the center in shotgun to receive the snap. In the A11, the off-set quarterback can also shift to an under center position, even while the #1 is calling the cadence. This is a great way to “spring” quick screens and fast hitting veer/midline run concepts on the defense. The angle of being under center is also best for backwards passes to get uncovered R & E players involved on the edge since these “ineligible by formation” players may legally receive a backwards pass by rule.

X

R

U

E A

C

Y

2

331 2 SHIFT

Z 2

B

1

FORMATIONS • The Veer Packaged can be executed using any Traditional or A11 Formation. • If coaches decide to go empty they must tag the motion and whether the play is a jet, shovel, or traditional handoff after the motion occurs.

08

RULES

QUARTERBACK PLAY

• Veer White pod gap away work to play side combo. Backside pod convoy front side listen for tags Man on or first man inside • Midline Jill scheme fold between 2nd and third player on the play side if the inside player has inside leverage on the player • Base scheme Same scheme but the third player Will block out if they have inside out leverage • Speed Option Same as Veer listen for tags • Pass Pro: Rip – Slide right. Liz: Slide Left. BOB: Big on Big • Rules are used in all formations

TAGS • Veer: Load, Lead, Arc, Crack, Key Screens and all A11 Motions. Tag pitchman with key screen or the backs letter and their motion or the word dive if the coach wants them to be in the dive phase.
 • Midline: Specify Jill or Base at line of scrimmage. Use all motions. Can also add crack or lead.
 • Speed: Load, Lead, Arc, Crack, and All motions
 • Decoys: Tack it on at the end of the play to have the backside pod fake a different play
 • Passes: Concept is specified via word. Add routes with letter and route

09

RULES

PLAY RULES

40 50 40

FS

SS M

C

X

R

W E

U

C

B T

N

E

C

Y

E Z B

A 1 2

40 50 40

124 FORMATION

124 FORMATION PACKAGE FOR THE A11 OFFENSE

124 VEER LEFT KEY 3

FS

SS M

C X

W

R

N

E

E

U

C

B E

T C

Y

Z B

A 1 2

Z release if E outside shade

X: R: E: U: C: Y: Z: A: B: 1: 2:

Block man on or first man inside Release to number 2 Bubble back to pitch relationship Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 
 Convoy if E outside shade Veer release to first play side LB Convoy 6”step, reverse pivot read first man on or outside the wing Soft pocket run at outside leg of U, read the action key

11

124 ZONE DIVE LEFT

SS

FS M C

W

X

R

N

E E

U

C

B E

T C

Y

Z B

A 1 2

Run when the Mike is folding out over E

X: R: E: U: C: Y: Z: A: B: 1: 2:

Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Gap away turn out the 5 Turn out the 5 
 Gap away, listen for any tags Give the ball Soft pocket run at outside leg of U, read the action key

12

124 MIDLINE RIGHT

SS

FS M C

W

X

R

B N

E E

U

C E

T

C

Y

Z B

A 1 2

X: R: E: U: C: Y: Z: A: B: 1:

Convoy Convoy Convoy Gap Away work to 2nd level LB Gap away block back on N, combo if needed Two track two play side LB to Safety Jill scheme turn out the 5 Turn out the 5 Fold in two track two Hop footwork read the first man on or outside (Y).
 Squeeze Chase pull and replace 2: Find Brown, cut off the action key

13

124 MIDLINE TRIPLE RIGHT

SS

FS M C X

R

N

E

W

U

E

C

B T

C

Y

E

Z B

A 1 2

QB: READ FIRST MAN OUTSIDE THE Y,THEN NEXT D-LINE OR STACKED LB

X: R: E: U: C: Y: A: B: Z: 1:

Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Two track two play side LB to the Safety Work to pitch relationship Two track two Arc out block the corner Hop footwork read the first man on or outside U. Squeeze Chase pull and replace pitch off the next man that shows 2: Find Brown, cut off the action key

14

124 MIDLINE GIVE RIGHT

FS

SS

C

M W

X

R

E

U

C

Y

1 2

Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd level LB Combo 3 to the 2nd level LB Gap away turn out the 5 Scoop the C gap Hop footwork, give the ball Find Brown, cut off the action key

15

Z B

A

X: R: E: U: C: Y: Z: A: B: 1: 2:

E

T

N

E

C

B

124 MIDLINE ISO RIGHT

SS

FS M C

W

X

R

N

E E

U

C

Y

Z B

1 2

Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd Level LB Combo 3 to the 2nd Level LB Gap away turn out the 5 Scoop the C gap Hop footwork fake to the 2 back and follow Fake with a soft pocket, lead onto first opposite colored jersey

16

E

T

A

X: R: E: U: C: Y: Z: A: B: 1: 2:

C

B

124 MIDLINE FOLLOW OPPOSITE RIGHT

SS

FS M C

W R

X

N

E E

U

C

B T C

Y

E Z B

A 1 2

X: R: E: U: C: Y: Z: A: B: 1: 2:

Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Combo nose to Mike Combo nose to Mike Combo 3 to 2nd Level LB Combo 3 to 2nd Level LB Turn out the 5 Scoop the C Gap 6” step and reverse pivot fake to (2) back and follow Soft pocket find the brown of the center then bend out and lead on first opposite colored jersey

17

124 MIDLINE TRAP RIGHT

SS

FS M C X

W R

E U

E

T

N

E

C

B

C

A

Y

Z B

1 2

X: R: E: U: C: Y: Z: A: B: 1: 2:

Block man on or first man inside listen for decoy Man on or first man inside Convoy Pull and kick out 3 (trap block) Block back on N Release to 2nd level LB Release to 2nd level LB Turn out the 5 Scoop the C gap 6 inch step, reverse pivot, give the ball Soft pocket, find brown of the center, cut off the trap block

18

124 SPEED OPTION RIGHT

SS

FS M W

C

N

E

X

R

B

U

E

C

Y

C

E

T Z

B

A 1 2

X: R: E: U: C: Y: Z: A: B: 1:

Convoy Convoy Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B Gap away combo the 3 to the play side inside LB Gap away combo the 3 to the play side inside LB Turn out the 5, listen for a tag or a motion Seal the C gap Get to the edge, pitch off of first opposite colored
 jersey outside the wing 2: 4x1 pitch relationship

19

124 OWL B ROCKET SWEEP

FS

SS

C

M

B

W E X

R

E

C

Y

Z B

A 2

E

T

N U

C

1

#2 can go to the edge against a rolled up corner, otherwise he should seal the box

X: R: E: U: C: Y: Z: A: B: 1: 2:

Man on or first man inside Open field pin block on the W - seal inside Open field pin block on the W - seal inside Pull and look inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Pull and look inside Orbit motion catch Pitch and read R/E pin block Pitch the ball Seal the White Box or most dangerous 2nd level

20

124 VEER PASS

FS

1

2

SS M

C W X

R

E

S N

E

U

C E

T C

Y

Z B

A 1 2

B scrapes along LOS to help clean up pass pro.

X: R: E: U: C: Y: A: B: Z: 1. 2.

Stalk action, 7-step post route Decoy game Decoy game Rip protection Rip protection Rip protection Sell veer path, turn it into a post at LB depth Scrape along LOS to help clean up pass pro
 Rip protection Veer footwork, read outside in Veer fake, backside pass pro

21

124 MIDLINE PASS

3 1 2

SS

FS C

M W

X

R

B N

E E

U

C E

T C

Y

Z B

A 1 2

X: R: E: U: C: Y: Z: A: B: 1: 2:

Stalk action, then 7-step post route Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection Block (E) two count, check delay wheel route Hinge and protect the backside 7-step Post Midline footwork, read inside out
 Midline fake help block the right edge

22

124 A ZOOM CHOICE B POST X DIG

1 4

FS

C

SS M

W X

R

E

C

B N

E

2

C

U

E

T Y

3

Z B

A 1 2

X: R: E: Y: U: C: Z: A: B: 1. 2.

15 yard Dig route Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection 3 second check release into the flat. Zoom motion, 10 yard bend route 7-step post route Check post route, then read hi-lo combo on corner Help with back side protection

23

124 A ZOOM BOBCAT X SHALLOW

3

SS

FS

2 1

4

M W

C

E

X

R

E

N U

C

B E

T C

A

Y

Z B

1 2

X: R: E: U: C: Y: Z: A: B: 1. 2:

Shallow cross route, replace far side LB Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection Let corner go w/ post, 2 second check release wheel route Zoom motion, 7-step Post route 7-step Post route route Check the Inside post, then read the corner Protect Left, make any pursuit run the hump

24

124 B ZOOM FLOOD

1

FS

2

SS M

3

C

W X

R

N

E E

U

C

B E

T C

Y

Z B

A 1 2

X: R: E: U: C: Y: Z: A: B: 1. 2:

7-step Post Corner route Hunt block, help backside 
 Hunt block, help backside Liz protection Liz protection Liz protection Liz protection Liz protect, 5 yard Flat route Zoom motion, 10 yard Bend route Boot out read Post Corner, Bend, to Flat route. Set up boot action set up in right flat for throwback.

25

124 B ZOOM CYCLONE

2

1

FS

SS

C

M 3

X

W R

N

E E

U

C

Y

Z B

1 2

Inside release 7-step post Hunt block, help front side Hunt block, help front side Liz protection Liz protection Liz protection Liz protection Liz protect, 5 yard Flat route Zoom motion and 7-step Corner route Sprint out read Post, Corner, to Flat route Sprint out protection seal the edge

26

E

T

A

X: R: E: U: C: Y: Z: A: B: 1. 2:

C

B

124 Q ANCHOR BUBBLE

SS

FS M

C W X

R

N

E

E

U A

C

B T C 1

Y

E Z B

2

1

This play sets up Smoke or Double Pass to the X if Corner crashes

X: R: E: U: C: Y: Z: A: B: 1. 2:

Block man on Block the closest player to E Negative Bubble, catch and go WIDE Wedge protection Wedge protection Wedge protection Wedge protection Reach and seal E Wedge protection Shift under Center, throw Negative Bubble to R Pass pro right

27

124 DOUBLE DINK B CORNER

FS SS M W

C

N

E

X

R

E

1

C

B

U

E

T C

Y

Z

1

B

A 1 2

A & Z must catch ball behind the LOS

X: R: E: U: C: Y: Z: A: B: 1: 2:

Go route Man on look to combo Man on look to combo Bob protect for 2 seconds release to a linebacker Bob protect for 2 seconds release to a linebacker Bob protect for 2 seconds release to a linebacker Inside leverage on E, release, then catch dink Inside leverage on E, release, then catch dink Outside release, 7-step Corner route Lose ground, draw defenders, throw the Dink Swing route (either direction)

28

124 X TUNNEL

FS SS C

M

C

B

W E X

R

E

N U

C

Y

Z B

A 1

E

T

1 2

2

X: A: R: U: C: Y: E: B: Z: 1. 2:

2 steps up field, turn & run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Block #2 Decoy Screen action Drop step, eyes on 2nd level, Convoy Lose ground, draw defenders, throw the Tunnel Execute mesh, get through LOS, block first to show

29

2

1

FS

DECOY ROUTE
 TO SET UP 
 REVERSE PASS

SS 3

C

M W X

R

E

U A

2

B N

E

C E

T C

Y

Z

B

B

1

B Shifts under center - Make sure pass to E is backwards

X: R: E: U: C: Y: Z: A: B: 1. 2:

Angle route Form secondary pass pro pocket for E, with A Receive backwards pass, Go through reads Reach and liz protection Reach and liz protection Reach and liz protection Check delay crossing route at 8 yards Liz protection for pocket with R, help backside
 Shift under center, throw backwards pass to E Run Veer path, plant and run deep Corner route Wheel route

30

TRICK PLAY ALERT

124 B SHIFT DOUBLE PASS

124 E REVERSE

FS M

C

X

SS

W R

N

E E

U

C

B E

T C

Y

Z

A

B 1 2

First uncovered lineman on backside pulls

X: R: E: U: C: Y: Z: A: B: 1. 2:

Convoy Decoy negative bubble Run the reverse path Drop Step and pull, become lead blocker Influence the N, work to 2nd level Influence the T, work to 2nd level Reach and seal edge, Combo with B Pull out in front and lead Reach and seal edge, Combo with Z Execute Mesh and pitch ball back to E Sell handoff action through LOS

31

40 50 40

FS SS

C X

M

W

B T

N

E

U

R

C

A

Y

E E

2

C Z

B 1

40 50 40

241 FORMATION

241 FORMATION PACKAGE FOR THE A11 OFFENSE

241 VEER LEFT B ARC

FS

M

C W

X

U

R

C

Y

S

E

T

N

E

C

B

Z

E B

A 1 2

VS 4-2 Edge with slanting Nose

X: R: A: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside Man on or first man inside 
 Veer release to first play side LB Gap away block down on N Gap away, straight to or combo to LB Gap away turn out the 3
 Release upfield - Convoy 
 Cross formation, turn up find FS Convoy
 Read the first man on or outside the wing Soft pocket, run at outside leg of U read the action key

33

241 ZONE DIVE LEFT B LEAD

FS C

X

W R

M E

SS

B T

N U

C

A

Y

E E

Z B

1 2

E can choose to mix up blocking the outside shade player or Convoy

X: A: R: E: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside Man on or first man inside look to combo Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Release upfield - Convoy Cross formation, turn upfield, block first to show Convoy Give the ball Soft pocket, run at outside leg of U read the action key.

34

C

241 MIDLINE RIGHT B SLAM

FS

C

M

W

X

B N

E R

U

C SS

T

C

Y

E Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1:

Convoy Turn out the 5 
 Convoy Gap Away work to Mike Gap away block back on nose, combo if needed Two track two Mike to the Safety Jill scheme turn out the 5 
 Slam motion,fold in two track two Block man on Hop footwork read the first man on or outside the Y.
 Squeeze Chase pull and replace 2: Find Brown, cut off the action key

35

241 MIDLINE TRIPLE RIGHT

FS

C

M

W

R E

R X

B N

E U

C SS

T

C

Y

E

Z

X E B Z

A 1 2

Backside can play any random game to throw off tendencies

X: A: R: Y: U: C: E: B: Z: 1:

Negative hitch action Run pitch path Convoy Two track two Mike to the Safety Gap away work to 2nd level LB Gap away block back on N, combo if needed Two track two 
 First player outside pitch key, adjust split if needed Block Corner Hop footwork read the first man on or outside Y. Squeeze
 Chase pull and replace 2: Find Brown, cut off the action key

36

241 MIDLINE GIVE

FS C M W X

N

E

R

C

B

U

SS

T C

Y

E E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Gap away turn out the 5 Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB
 Scoop the C gap 
 Convoy Hop footwork, give the ball Find Brown, cut off the action key

37

Z

241 MIDLINE ISO B SLAM LEAD

FS C

B

M W

R X

N

E

R

U

SS E

T C

Y

Z

E B Z

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Gap away turn out the 5 Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB Slam motion, lead through the A Gap Block the Corner Hop footwork fake to the 2 back and follow Fake with a soft pocket lead onto first opposite colored jersey

38

C

241 MIDLINE MIDLINE FOLLOW OPPOSITE

FS C

M W

X

N

E

R

C

B

U

T C

Y

SS

E

Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside Combo with N to Mike Combo the N to Mike Combo 3 to 2nd level LB
 Combo 3 to 2nd level LB
 Scoop the C gap
 Convoy 6 inch step, reverse pivot fake to the two back and follow Soft pocket find the brown of the center, bend out and lead on
 first opposite colored jersey

39

241 MIDLINE TRAP RIGHT

FS C

M W

X

B N

E

R

C

U

SS E

T C

Y

Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Turn out the 5 Convoy Pull and kick out 3 (trap block) Block back on N Gap away work to backside LB Release to 2nd level LB Scoop the C gap Block man on 
 6 inch step and reverse pivot hand off Soft pocket, find the brown of the center, cut off
 the trap block

40

241 SPEED RIGHT Z CRACK

FS C

M

W E

U

SS

C

Y

C

E

T

N

R

X

B

E

Z B

A 1 2

In our Crack Scheme, pitch off the corner

X: A: R: U: C: Y: E: B: Z: 1:

Convoy Turn out the 5, listen for a tag or a motion Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B Scoop, if T slants across your face go to 2nd level
 Seal the Edge combo with B to LB Seal the Edge combo with E to LB 
 Block man on Get to the edge pitch off of first opposite colored jersey outside the wing 2: 4x1 pitch relationship

41

241 OWL B ORBIT ROCKET SWEEP

FS C

M W

N

E X

R

C

B

U

E

T C

Y

SS

E

Z B

A 2

1

#2 can go to the edge against a rolled up corner, otherwise he should seal the box

X: A: R: U: C: Y: E: B: Z: 1: 2:

Man on or first man inside Pull and look inside Man on or first man inside Pull and look inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Orbit motion catch Pitch and read R’s block Convoy Pitch the ball Seal the White Pod or go to edge vs rolled up Corner

42

241 VEER PASS Z SHALLOW

1 2

FS C

3

W X

M N

E

R

U

C

B E

T C

Y

SS Z

E B

A 1 2

B scrapes along LOS to help clean up pass pro Concept: Can tag any “win” route

X: A: R: U: C: Y: E: B: Z: 1. 2.

with the Z too

Stalk action, 7-step post route Sell veer path, turn it into a post at LB depth Negative bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Scrape along LOS to help clean up pass pro Shallow cross route, replace far side LB Veer footwork, read outside in Veer fake, backside pass pro

43

241 MIDLINE PASS

2

1

3

FS

M

C W R X

N

E

R

C

B E

T

U

Y

C

SS Z

E B Z

A 1 2

Concept: Can tag any “win” route

X: A: R: U: C: Y: E: B: Z: 1. 2.

with the X if you like the matchup

3-step Sluggo or win route Hinge and protect the backside Negative bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Wheel route 7-step post home run route 3-step drop read post to wheel Midline fake, BOB protection

44

241 A ZOOM FLOOD X CROSS

1

2

FS M C

3

SS

W

R X

B

C

4

T

N

E U

R

C

Y

E B Z

X E B Z

A 1 2

Concept: Can tag any “win” route with the X if you like the matchup

X: A: R: U: C: Y: E: B: Z: 1. 2.

Shallow cross route, replace far side LB Zoom motion, 10-yard bend route Rip protection seal back side Rip protection Rip protection Rip protection Rip protection 3 second check release to the flat Go route Play action, boot out read the flat defender Fake and help with back side pass pro

45

241 STACK A ZOOM BOBCAT X CROSS

1

FS M C X

W

B N

E

R

U

C 4

SS E

T C

A

Y

E

B

2 1

X: A: R: U: C: Y: E: B: Z: 1. 2:

Shallow cross route, replace far side LB Zoom motion, 7-step Post route Hunt block, help backside Rip protection Rip protection Rip protection Rip protection 2 second check release run a wheel 7-step Post route Check the post, then read the corner Replace A, Hinge technique pass protection

46

3

2

Z

241 A ZOOM SNAG 2 SWING

2

FS M W

C X

B N

E R

C

U

1

E

T C

Y

SS Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Negative Hitch
 Rip protection Hunt block, help backside Rip protection Rip protection Rip protection Rip protection
 5-step Corner route 
 5-step Snag route 3 step drop, read Snag to Corner to Flat routes Swing route

47

3

241 B ZOOM FLOOD Z CROSS

1

FS

2 4

C

M

C

B

SS

3

W X

N

E

R

U

E

T C

Y

Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Outside release, Go route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Liz protection Zoom motion, 10 yard out Shallow cross route, replace far side LB Boot out read Post Corner, Cross, to Flat route. Carry out boot fake protect back side

48

241 TREY B CREEP CYCLONE

FS

2

SS

1

4

C

M

W

X

N

E

3

R A

C

U

S E

T C

B

Y

E

Z B

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

7-step Post 5-step Corner route Hunt block, help front side Liz protection Liz protection Liz protection Liz Protection Creep motion, 2 count seal check release into the flat Shallow Cross route, replace far side LB Sprint out, read Post to Corner to Cross to Flat routes Sprint out protection seal the edge.

49

241 Q ANCHOR BUBBLE

FS M

C W

E

B N

R

X

C

U A

E

T C 1

Y

SS Z

E B

2 1

X: A: R: U: C: Y: E: Z: 1. 2:

Block man on Reach block on E Negative Bubble catch and go WIDE Wedge protection Wedge protection Wedge protection Wedge protection Choice route Shift under Center, throw Negative Bubble to R 
 Pass pro right

50

241 DOUBLE DINK 2 SWING

FS C

M

W

X

B N

E R

U 1

C SS

T C

Y

E Z

E B

A 1 2

A & B must catch ball behind the LOS

X: A: R: U: C: Y: E: B: Z: 1: 2:

Go Route Bob protect, release, catch dink Block man on Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect, release, catch dink Go Route Lose ground, draw defenders, throw the Swing route

51

linebacker linebacker linebacker linebacker Dink

1

241 X TUNNEL

FS C

M

W

X

B N

E R

C

U

E

T C

Y

S Z

E B

A 1

1

2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, Convoy Drop step, eyes on 2nd level, block 2 count, release Decoy Screen action Lose ground, draw defenders, throw the tunnel Execute mesh, get through LOS, block first to show

52

2

DECOY ROUTE
 TO SET UP 
 REVERSE PASS

1

FS

SS

3

C

M

W

X

2

B N

E R

C

U

T C

A

B

Y

E Z

E B

1

X: A: R: U: C: Y: E: B: Z: 1: 2:

7-step Post
 Liz protection for pocket R, help backside Receive backwards pass, go through reads Reach and Liz protection Reach and Liz protection Reach and Liz protection Receive backwards pass, go through reads Shift under Center, throw backwards pass to R Shallow cross route, replace far side LB Run Veer path, plant and run deep Corner route Wheel route

53

TRICK PLAY ALERT

241 B sHIFT DOUBLE PASS

241 R REVERSE

FS C

M W

X

B N

E

R

C

U

S E

T C

Y

Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Convoy Reach, seal inside Run the reverse path Drop Step and pull, become lead blocker Influence N, work to 2nd level Influence T, work to 2nd level Reach and seal edge, combo with B
 Reach and seal edge, combo with Z
 Block Corner Execute Mesh and pitch ball back to E Sell handoff action through LOS

54

40 50 40

FS

SS

C X

M

W

U

R

C

B T

N

E

C

A

Y

E E

Z

B 1 2

40 50 40

BLUE TIGHT FORMATION

BLUE TIGHT FORMATION PACKAGE FOR THE A11 OFFENSE

BLUE TIGHT VEER LEFT B ARC

FS

SS M

C W R

X

N

E

U

C

B E

T C

Y

E B

A

Z

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside Veer release to first play side LB Man on or first man inside Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Release upfield - Convoy 
 Cross formation, turn upfield, first to show Convoy Read the first man on or outside the wing Soft pocket, run at outside leg of U read the action key

56

BLUE TIGHT ZONE DIVE LEFT B LEAD

FS M C

W R

X

N

E U

C

B

SS

T

E

Y

C

Z

E B

A 1 2

E can choose to mix up blocking the outside shade player or Convoy

X: A: R: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside look to combo Gap away block down on N Gap away go straight to or combo to 2nd level Gap away turn out the 3 Release upfield - Convoy
 Cross formation, turn upfield, block first to show Convoy Give the ball Soft pocket run at outside leg of U read the action key

57

BLUE TIGHT MIDLINE RIGHT B SLAM

FS

C

M

W

R

X

U

SS

T

N

E

C

B

C

Y

E Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1:

Convoy Turn out the 5 Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Two track two LB to the Safety 
 Jill scheme turn out the 5 
 Slam motion,fold in two track two 
 Block man on Hop footwork read the first man on or outside Y,
 squeeze chase pull and replace 2: Find Brown, cut off the action key

58

BLUE TIGHT MIDLINE TRIPLE RIGHT X DECOY

FS C

M W

N

E

R E

R X

B

U

SS

T

C

Y

C

E

X E

Z B Z

A 1 2

X: A: R: U: C: Y: E: B: Z: 1:

Decoy Quick Screen Run pitch path Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Two track two LB to the Safety 
 Two track two 
 First player outside pitch key, adjust split if needed Block Corner Hop footwork read the first man on or outside (Y), squeeze
 chase pull and replace 2: Find Brown, cut off the action key

59

BLUE TIGHT MIDLINE GIVE

FS C

M W

X

B N

E

R

U

SS

T C

Y

E E

Z B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Gap away turn out the 5 Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB Scoop the C gap 
 Block man on or first man inside Hop footwork, give the ball Find Brown, cut off the action key

60

C

BLUE TIGHT MIDLINE ISO B SLAM LEAD

FS W

C w X

E

M N

R

U

SS E

T C

Y

Z

E B Z

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Gap away turn out the 5 Convoy Gap away work to 2nd level LB Gap away block back on N, combo if needed Combo 3 to 2nd level LB Combo 3 to 2nd level LB
 Shallow orbit motion, lead into the A gap Block man on or first man inside Hop footwork fake to the 2 back and follow fake with a soft pocket lead onto first opposite colored jersey

61

C

BLUE TIGHT MIDLINE FOLLOW OPPOSITE

FS M

C

W

N

E X

R

U

C

B

SS

T C

Y

E X B

A

Z

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside listen for decoy Gap away turn out the 5
 Block man on or first man inside Combo nose to Mike Combo nose to Mike
 Combo 3 to Buck
 Combo 3 to Buck Scoop the C gap Convoy 6 inch step, reverse pivot fake to the two back and follow Soft pocket find the brown of the center, bend out and
 lead on first opposite colored jersey

62

BLUE TIGHT MIDLINE TRAP RIGHT

FS M C X

W

B N

E

R

U

E

T C

Y

C

SS

Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Turn out the 5 Convoy Pull and kick out 3 (trap block) Gap away block back on N Gap away work to backside LB Release to 2nd level LB Scoop the C gap Block man on 6 inch step, reverse pivot fake to the 2 back and follow Soft pocket, find the brown of the center, cut off the trap block

63

BLUE TIGHT A CREEP SPEED RIGHT z CRACK

FS C

M W

N

E R

X

B

U

E

T C

Y

E

Z B

A 1 2

In our Crack Scheme, pitch off the corner

X: A: R: U: C: Y: E: B: Z: 1:

Convoy Turn out the 5, listen for a tag or a motion Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B Scoop, if T slants across your face go to 2nd level Seal the Edge combo with B to LB Seal the Edge combo with E to LB Block man on or first man inside Get to the edge pitch off of first opposite colored jersey outside the wing 2: 4x1 pitch relationship

64

C

SS

BLUE TIGHT B ORBIT ROCKET SWEEP

FS

C

M W R

X

B N

E U

C

C

Y

SS

E

T E

B

A

Z

1 2

#2 can go to the edge against a rolled up corner, otherwise seal the box

X: A: R: U: C: Y: E: B: Z: 1: 2:

Man on or first man inside Reach to Engage (R2E) Man on or first man - seal inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Orbit motion catch pitch and go wide Convoy Pitch the ball Seal the White Box or most dangerous 2nd level

65

BLUE TIGHT VEER PASS Z CORNER

2

1

3

FS M C W X

B N

E U

R

C E

T C

Y

SS

E

Z B

A 1 2

B scrapes along LOS to help clean up pass pro.

X: A: R: U: C: Y: E: B: Z: 1. 2.

Stalk action, 7-step post route Sell veer path, turn it into a post at LB depth Negative bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Scrape along LOS to help clean up pass pro 
 Win route Veer footwork: read outside in Veer fake, backside pass pro

66

BLUE TIGHT MIDLINE PASS R DECOY

3

FS

1

M

W

C

E

R X

R

2

SS

B N

U

E

T C

Y

C

E

Z B Z

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2.

3-step Sluggo Rip protection, seal back side Decoy Negative Bubble to draw W, crack if scramble Rip protection Rip protection Rip protection Rip protection Wheel route 7-step Post home run route 3-step drop, read post to wheel Midline fake, BOB protection

67

BLUE TIGHT A ZOOM FLOOD 1

FS 2 4

M C

W

R X

B

U

R

SS

T

N

E

C

C

Y

E

3

X E

Z B Z

A 1 2

Concept: Can tag any “win” route with the X if you like the matchup

X: A: R: U: C: Y: E: B: Z: 1. 2.

Shallow cross route, replace far side LB Zoom motion, 10-yard bend route Rip protection seal back side Rip protection Rip protection Rip protection Rip protection 3 second check release to the flat Go route Play action, sprint out read the flat defender Fake and help with back side pass pro

68

BLUE TIGHT BOBCAT 2 WHEEL

FS

3

1

4

M C X

W

E U

SS

B

C

Y

Z

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Shallow cross route, replace far side LB Rip protection, seal back side Hunt block, help backside Rip protection Rip protection Rip protection Rip protection 5-step post 7-step post Sprint action, read Post, then Corner Wheel route

69

C

E

T

N

R

2

BLUE TIGHT SNAG X DECOY

2

FS M C

N

R

U

E

T C

Y

C

SS

1

W E

X

B

E

Z B

A 1

3

2

Can tag X with any route

X: A: R: U: C: Y: E: B: Z: 1: 2:

Negative Hitch
 Rip protection Hunt block, help backside Rip protection Rip protection Rip protection Rip protection
 5-step Corner route 
 5-step Snag route 3 step drop, read Snag to Corner to Flat routes Swing route

70

BLUE TIGHT B ZOOM FLOOD Z POST 4 1

FS 2

C M

3

C

W

SS E

N

R

X

B

U

T C

Y

E Z

E B

A 1 2

Z runs a deep home run route if QB likes the matchup

X: A: R: U: C: Y: E: B: Z: 1. 2:

Outside release, Go route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Liz protection Zoom motion, 10 yard out 7-step deep Post route Boot out read post corner, bend, to flat route. Carry out boot fake protect back side

71

BLUE TIGHT Q ANCHOR BUBBLE

FS

SS M

C W X

U A

C E

T

N

E

R

B

C 1

Y

E

Z B

2 1

This play sets up a Smoke route to the X if Corner crashes

X: A: R: U: C: Y: E: Z: 1: 2:

Block Man on Wedge protect Negative bubble, catch and go WIDE Wedge protection Wedge protection Wedge protection Wedge protection Choice Route Shift under Center, throw the negative bubble Protect right

72

BLUE TIGHT X TUNNEL

FS

C

M

W

N

E R

X

B

U

E

T C

Y

E B

A 1

1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, Convoy Drop step, eyes on 2nd level, block 2 count, release Decoy Screen action Lose ground, draw defenders, throw the tunnel Execute mesh, get through LOS, block first to show

73

C

SS

Z

BLUE TIGHT DOUBLE DINK 2 SWING

FS C

M

W

N

E X

R

U 1

C

B

SS

T

E

Y

E

C

Z B

A

1

1 2

A & B must catch ball behind the LOS

X: A: R: U: C: Y: E: B: Z: 1: 2:

Go Route Bob protect, release, catch dink Block man on Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect for 2 seconds release to a Bob protect, release, catch dink Go Route Lose ground, draw defenders, throw the Swing route

74

linebacker linebacker linebacker linebacker Dink

FS

SS M

C W X

U A

C E

T

N

E

R

B

C 1

Y

E

Z B

2

This play sets up a Smoke route to the X if Corner crashes

X: A: R: U: C: Y: E: Z: 1: 2:

Block Man on Wedge protect Negative bubble, catch and go WIDE Release downfield Wedge protection Wedge protection Wedge protection Choice Route Shift under Center, throw the negative bubble Protect right

75

TRICK PLAY ALERT

BLUE TIGHT Q ANCHOR STATUE

BLUE TIGHT R REVERSE

FS M

C W

N

E

R

X

B

U

E

T C

Y

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Convoy Reach, seal inside Run the reverse path Drop Step and pull, lead block on Corner Influence N, work to 2nd level Influence T, work to 2nd level Reach and seal edge, Combo with B
 Reach and seal edge, Combo with Z
 Reach and seal SS Execute Mesh and pitch ball back to E Sell handoff action through LOS

76

C

SS Z

40 50 40

FS

SS

C X

M

W R

U

E

C

B T

N

E

C

A

E

Y

Z

B 1 2

40 50 40

331 FORMATION

331 FORMATION PACKAGE FOR THE A11 OFFENSE

331 VEER LEFT KEY 3

FS SS M C

W

N

E

X

E

R

C

B

U

E

T C

Y

Z B

A 1 2

X: R: E: U: C: Y: A: B: Z: 1:

Block man on or first man inside Release to number 2 Bubble back to pitch relationship Gap away block down on N Gap away go straight to or combo to 2nd level Gap away turn out the 3 Veer release to first play side LB Gap away listen for any tags Convoy 6 inch step, reverse pivot, read first man on or
 outside the wing 2: Soft pocket run at outside leg of U read the action key

78

331 ZONE DIVE LEFT

FS

SS M

C X

W R

N

E

E

C

B

U

T C

E

Y

B Z B Z

A 1 2

X: R: E: U: C: Y: Z: A: B: 1: 2:

Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Gap away block down on nose Gap away go straight to or combo to 2nd level Gap away turn out the 3 Gap away turn out the 5 Turn out the 5 
 Gap away, listen for any tags Give the ball Soft pocket run at outside leg of U, read the action key

79

331 MIDLINE RIGHT

SS

FS M C X

W R

N

E

E

C

B

U

E

T

C

Z

Y B

A 1 2

X: R: E: U: C: Y: A: B: Z: 1: 2:

Convoy Convoy Convoy Gap Away work to 2nd level LB Gap away block back on N, combo if needed Go to the 2nd level LB Turn out the 5 Jill scheme turn out the 5
 Convoy Read the first man on or outside Y Soft pocket find Brown read the action key

80

331 E TIGHT MIDLINE TRIPLE RIGHT

FS

SS M

C X

W E

E

N

E E

C

B

U

T

C

E

Y

B Z B Z

A 1 2

Remember, back side can run any game to randomize the play

X: R: E: U: C: Y: A: B: Z: 1:

Go route or any game with R & E Block man on E Negative Bubble Gap Away work to Mike, combo if needed Gap away block back on N, combo if needed Two track two play side LB to the Safety Run Pitch Path Two track two play side LB to the Safety Man on or First man inside Read the first man on or outside (Y),then read the
 next man to show 2: Soft pocket Find Brown read the action key.

81

331 MIDLINE GIVE RIGHT

FS

SS M W

C X

R E

X E

U

E

T

N

E

C

B

C

Y

B Z B Z

A 1 2

Backside can play any random game

X: R: E: U: C: Y: A: B: Z: 1: 2:

Convoy Convoy Convoy Gap Away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd level LB Gap away turn out the 5 Combo 3 to the 2nd level LB
 Convoy Hop footwork, give the ball Find Brown, cut off the action key

82

331 MIDLINE ISO RIGHT

FS

SS M

C X

W R E

N

E

X E

C

B

U

E

T C

Y B Z

A 1 2

Backside can play any random game

X: R: E: U: C: Y: A: B: Z: 1: 2:

Convoy Convoy Convoy Gap away work to Mike Gap away block back on N, combo if needed Combo 3 to the 2nd level LB Gap away turn out the 5 Combo 3 to the 2nd level LB Block man on Hop footwork fake to the 2 back and follow Fake with a soft pocket lead onto first opposite
 colored jersey

83

Z

331 MIDLINE FOLLOW OPPOSITE LEFT

FS

SS M

C X

W R E

X E

U

E

T

N

E

C

B

C

B Z

Y B Z

A 1 2

X: R: E: U: C: Y: A: B: Z: 1: 2:

Block man on or first man inside listen for decoy Man on or first man inside look to combo Man on or first man inside look to combo Combo the N to Mike Combo the N to Mike Combo 3 to 2nd Level LB Turn out the 5 Combo 3 to 2nd Level LB Gap away turn out the 5 6 inch step, reverse pivot fake to the 2 back and follow Soft pocket find the brown of the center, bend out and lead on first opposite colored jersey

84

331 MIDLINE TRAP RIGHT

FS

SS M

C

W

N

E R X

R E

X E

C

B

U

E

T C

B Z

Y B Z

A 1 2

X: R: E: U: C: Y: A: B: Z: 1: 2:

Convoy Convoy Convoy Pull and kick out 3 (trap block) Block back on N Release to 2nd level backside LB Turn out the 5 Release to 2nd level LB Block Man on 6 inch step, reverse pivot, give the ball Soft pocket find the brown of the center, cut off
 the trap block

85

331 WING 2 ORBIT SPEED RIGHT Y SOLO

FS M

W

C X

SS

N

E E

R A

B

2

U

C

T C

E

Y

Z B

1

X: R: E: U: C: Y: A: B: Z: 1:

Convoy Convoy Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with B 
 Reach and seal edge Decoy Negative Hitch behind the wall Work to and reach block play side LB Block Corner Get to the edge, pitch off of first opposite colored
 jersey outside the wing 2: Orbit motion4x1 pitch relationship

86

331 B ORBIT ROCKET SWEEP

FS

SS

C

W W

N

E X

R

E

C

M

U

E

T C

Z

Y B

A 1 2

#2 can go to the edge against a rolled up corner, otherwise seal the box

X: R: E: U: C: Y: A: B: Z: 1: 2:

Man on or first man inside Open field pin block on the W - seal inside Open field pin block on the W - seal inside Pull and look inside Reach to Engage (R2E) Reach to Engage (R2E) Pull and look inside Orbit motion catch Pitch and read R/E pin block Convoy Pitch the ball Seal the White Pod Can be Done From anywhere

87

331 VEER PASS R DECOY Z STAY

1

2

FS

SS

C W

N

E X

M

W

R

E

A

U

C E

T C

Y B

Z

1 2

B scrapes along LOS to help clean up pass pro.

X: R: E: U: C: Y: A: B: Z: 1: 2:

Stalk action, 7-step post route
 Decoy negative bubble action
 Block man on or first man inside Rip Protection Rip Protection Rip Protection Sell veer path, turn it into a post at LB depth Scrape along LOS to help clean up pass pro Backside pass pro Fake the veer, read outside in Veer fake, backside pass pro

88

331 MIDLINE PASS

1 3 2

FS

SS

C W

N

E X

M

W

E

R

A

U

C E

T C

Y B

1 2

X: A: R: U: C: Y: E: B: Z: 1. 2.

Stalk release, 7-step post Hinge and protect the backside Hunt block, help backside Rip protection Rip protection Rip protection Hunt block, help backside Chip the end, stay on tracks for Wheel route
 7-step Post route Midline footwork, read Post to Wheel to Post Midline fake fill pass pro right side

89

Z

331 BOBCAT 2 WHEEL

4

FS

2

SS

1

C R X

W R

E

3

T

N U

E

C

B

M

C

E Z

Y B Z

A 1 2

X: R: E: U: C: Y: A: B: Z: 1. 2:

Run a shallow (15 yd dig) Hunt block, help backside Hunt block, help backside Rip protection Rip protection Rip protection Rip protection Outside release 5 step post 7-step Post 3 step drop, check the post, then read the corner Wheel route

90

331 TREY E TIGHT SNAG

FS

1

SS M

C

W

N

E E

R

X

U

T C

E

2

Y

Z A

2 1 4

X: R: E: U: C: Y: A: B: Z: 1: 2:

Decoy
 Help with decoy Rip protection Rip protection Rip protection Rip protection Liz Protect find space in the flat Run a 7 Step Corner Run A: Snag route Man= screen zone= Read scat Decoy quick screen

91

C

S

B 3

331 B ZOOM CYCLONE z STAY 2

1

FS C

M

3

W X

SS

R

E

B T

N

E

U

C

C

E

Y

Z B

A 1 2

X: R: E: U: C: Y: A: B: Z: 1: 2:

7-step Post route Hunt block, help front side Hunt block, help front side Liz protection Liz protection Liz protection Liz protect 2 count, release into the Flat Zoom motion, 5-step Corner route Liz protection Spring out read Post to Corner to Cross routes Sprint protection seal the edge

92

331 2 WIDE FLOOD

1 4

FS

2

SS M

3

C

W

N

E R

X

B

E

U

E

T C

Z

Y B

A 2

X: R: E: U: C: Y: A: B: Z: 1: 2:

C

1

Outside release Go route Hunt block, help front side Hunt block, help front side Liz protection Liz protection Liz protection Liz protection, 5 yard Flat route Liz protection Choice route 3 step drop, read Go to Out to Flat routes 12 yard back to 10 yard Out route

93

331 X TUNNEL

FS C

SS W

W

N

E X

R

E

C

M

U

E

T C

Y

Z B

A 1

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

2 steps up field, turn & run tunnel path tight to R Kick out or log first Linebacker outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Block #2 Drop step, eyes on 2nd level, Convoy Decoy Screen action Lose ground, draw defenders, throw the Tunnel Execute mesh, get through LOS, block first to show

94

2

331 WEDGE Q BUBBLE

SS

FS W

C W X

R

E

U A

E

T

N

E

C

M

C 1

Z

Y B

2 1

This play sets up a Smoke route to the X if Corner crashes

X: R: E: U: C: Y: A: B: Z: 1. 2:

Block Man on Block the closest player to E. Negative bubble catch and go WIDE Wedge protection Wedge protection Wedge protect protection Reach and seal E Wedge protect Run a Decoy Shift under Center, throw Negative Bubble to R Pass pro right

95

1

2

DECOY ROUTE
 TO SET UP 
 REVERSE PASS

FS

SS

3

C

M W

N

E X

R

E

C

B

U A

E

T C B

Y

Z B

2 1

X: R: E: U: C: Y: Z: A: B: 1. 2:

Angle route Form secondary pass pro pocket for E, with A Receive backwards pass, go through reads Reach and liz protection Reach and liz protection Reach and liz protection Check delay crossing route at 8 yards Liz protection for pocket with R, help backside
 Shift under center, throw backwards pass to E Run Veer path, plant and run deep Corner route Wheel route

96

TRICK PLAY ALERT

331 FLEX B sHIFT DOUBLE PASS

331 E REVERSE

FS

SS

C

W w X

R

M N

E E

C

U

E

T C

Y

Z B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Convoy Reach, seal inside Decoy negative bubble Drop Step and pull, become lead blocker Influence N, work to 2nd level Influence T, work to 2nd level Run the reverse path
 Reach and seal edge
 Block Corner Execute Mesh and pitch ball back to E Sell handoff action through LOS

97

40 50 40

FS

C X

40 50 40

BASE UP FORMATION

C

M

W

B T

N

E

U

R

C

A

S E E

Y B

1 2

BASE UP FORMATION PACKAGE FOR THE A11 OFFENSE

Z

BASE UP VEER LEFT KEY 2

SS M C

W

X

N

E

R

U

C

B E

T C

FS E

Y B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Block man on or first man inside Veer release to first play side LB Bubble back to pitch relationship Gap away block down on N Gap away go straight to or combo to 2nd level Gap away turn out the 3 Convoy Gap away Listen for any tags Convoy Read the first man on or outside the wing 
 Soft pocket, run at outside leg of U read the action key

99

Z

BASE UP ZONE DIVE LEFT

FS W C

W

X

N

E U

R

E

T C

Y B Z

A

C

SS

M

E

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Block M an on or first man inside listen for decoy Turn out the 5 Decoy Gap away block down on N Gap away go straight to or combo to 2nd level
 Gap away turn out the 3
 Convoy
 Gap away turn out the 5 Listen for any tags Convoy Give the ball Soft pocket, run at outside leg of U read the action key

100

B Z

BASE UP MIDLINE RIGHT

FS B

M C X

W

N

E

R

U

S E

T

C

A

C

E

Y B

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Go to 2nd level LB Block man on Jill scheme turn out the 5 Man on or first man inside Read the first man on or outside Y Soft pocket, find Brown read the action key

101

Z

BASE UP MIDLINE TRIPLE RIGHT

FS

M C

W R

X

E

B N

U

T

C

A

C

SS E

Y B Z

E

1 2

Backside can play any random game

X: A: R: U: C: Y: E: B: Z: 1:

Convoy Turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Two track two LB to the Safety Lose ground and get into pitch relationship Two track two LB to the Safety Crack first man inside Read the first man on or outside Y, then read the
 next man to show 2: Soft pocket,find Brown read the action key.

102

B Z

BASE UP MIDLINE GIVE RIGHT

FS C M

W

N

E X

B

R

U

SS E

T C

Y B Z

A 1 2

Backside can play any random game

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Gap away turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Combo 3 to 2nd level LB Block man over
 Combo 3 to 2nd level LB
 Convoy Hop footwork, give the ball Find Brown, cut off the action key

103

C

E

B Z

BASE UP MIDLINE ISO RIGHT

SS M C X

W

T

N

E U

R

C

B

C

E

Y

FS E

B Z

A 1 2

Backside can play any random game

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Gap away turn out the 5 Convoy Scoop nose, combo with C to Mike Block back on nose, combo with C to Mike Combo 3 to 2nd level LB Block man on Combo 3 to 2nd level LB Convoy Hop footwork fake to the 2 back and follow Fake with a soft pocket lead onto first opposite
 colored jersey

104

B Z

BASE UP MIDLINE FOLLOW OPPOSITE LEFT

FS

M C

W

X

B

U

R

E

T

N

E

SS

C

Y B Z

A

E

1 2

X: A: R: U: C: Y: E: B: Z: 1:

Block man on or first man inside listen for decoy Turn out the 5 Man on or first man inside look to combo Combo the N to Mike Combo the N to Mike Combo 3 to 2nd level LB Convoy Combo 3 to 2nd level LB Convoy 6 inch step, reverse pivot fake to the two back and
 follow 2: Soft pocket find the brown of the center, bend out and lead on first opposite colored jersey

105

C

B Z

BASEUP MIDLINE TRAP RIGHT

FS

SS

M W

C R X

N

E U

R

C

B E

T C

Y B Z

A

E

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

Convoy Turn out the 5 Convoy Pull and kick out 3 (trap block) Block back on N Gap away work to backside LB Release to 2nd level LB Scoop the C gap Block man on 
 6 inch step and reverse pivot hand off Soft pocket, find the brown of the center, cut off
 the trap block

106

B Z

BASE UP SPEED RIGHT Y SOLO

FS W C

W

N

E X

R

U

C

M T C

E

Y

SS E

B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1:

Convoy Turn out the 5, listen for a tag or a motion Convoy Scoop, if N slants across your face go to 2nd level 2nd level, call combo block with U Reach and seal 3 technique Block man on Work to and reach block play side LB Block Corner Get to the edge, pitch off of first opposite colored
 jersey outside the wing 2: 4x1 pitch relationship

107

Z

BASE UP B ORBIT ROCKET SWEEP

FS C

M

W

N

E X

R

SS

S

U

E

T C

Y B

A

E

1 2

#2 can go to the edge against a rolled up corner, otherwise he should seal the box

X: A: R: U: C: Y: E: B: Z: 1: 2:

Man on or first man inside Get width to keep E inside, 2nd level Man on or first man inside Reach to Engage (R2E) Reach to Engage (R2E) Reach to Engage (R2E) Convoy Orbit motion catch Pitch and read R’s block Convoy Pitch the ball Seal the White Pod or go to edge vs rolled up Corner

108

C

Z

BASE UP VEER PASS Z SPOT

1 2

FS C W R

A

U

C

T

N

E X

S

M

C

SS

E

Y

3

E B

1 2

B scrapes along LOS to help clean up pass pro.

X: A: R: U: C: Y: E: B: Z: 1: 2:

Stalk action, 7-step post route Sell veer path, turn it into a post at LB depth Negative bubble to draw W, crack if scramble Rip Protection Rip Protection Rip Protection BOB protect Scrape along LOS to help clean up pass pro 
 5 step spot route Veer footwork, read outside in Veer fake, backside pass pro

109

Z

BASE UP MIDLINE PASS X POST

3 2

FS

SS

C

W W

X

E

C

M T

N U

R

1

C

E

Y B

A

E

1 2

X: A: R: U: C: Y: E: B: Z: 1. 2.

Stalk release, 7-step post Hinge and protect the backside Hunt block, help backside Rip protection Rip protection Rip protection Hunt block, help front side Chip the end, stay on tracks for Wheel route
 7-step Post route Midline footwork, read Post to Wheel to Post Midline fake fill pass pro right side

110

Z

BASE UP BOBCAT 2 WHEEL

FS

4

2 1

C

M W

R X

SS

N

E U

R

C

S E

T C

Y

3

E B Z

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

15 yard Dig route Rip protection Hunt block, help backside Rip protection Rip protection Rip protection Hunt block, help backside 5-step post 7-step Post Check the post, then read the Corner Carry out fake, get into wheel route on edge

111

Z

BASE UP E TRADE SNAG

2

FS

SS M

W

C X

R

E E

S

N U

T

E

Z 2

1 2

Decoy block, must stay behind LOS Decoy block, must stay behind LOS Decoy negative bubble action Rip protection Rip protection Rip protection Rip protection 7-step Corner route 5-step Snag route route Man = screen zone = Read scat Swing rout

112

1

Y

C

A

X: A: R: E: U: C: Y: B: Z: 1: 2:

C

B 3

BASE UP ZOOM CYCLONE Z CROSS

1

2

FS 3

C

M

W

B N

E X

SS

4

R

U

C E

T C

Y B

A

E

1 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

7-step Post route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Bob protection backside Zoom motion, 5-step corner 15 yard Angle route
 Sprint out read post corner, cross, to flat route. Sprint protection seal the edge.

113

Z

BASE UP EMPTY FLOOD LEFT 1 4

2

SS

FS M C

W 3

X

N

E U

R

E

T C

E

Y B

A 2

X: A: R: U: C: Y: E: B: Z: 1: 2:

C

B

1

Outside release route Liz protect 2 count, release into the Flat Hunt block, help front side Liz protection Liz protection Liz protection Decoy Liz Protect Choice route 3 step and read the go then out before throwing the screen 12 yard back to 10 yard Out route

114

Z

BASE UP X TUNNEL

FS C

X

W

N

E

R

C

B

M

U

E

T C

Y

S E

B

A 1

1

2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Z

Run tunnel path tight to R Kick out or log first LB outside the box Get balanced, block man over 1 Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Drop step, eyes on 2nd level, block 2 count, release Convoy Drop step, eyes on 2nd level, block 2 count, release Decoy Screen action Lose ground, draw defenders, throw the tunnel Execute mesh, get through LOS, block first to show

115

2

BASE UP Q BUBBLE

FS M W

C X

E

R

B

C

A

E

T

N U

C

1

SS

Y B

2 1

This play sets up a Smoke route to the X if Corner crashes

X: A: R: U: C: Y: E: B: Z: 1. 2:

Block Man on Wedge protection Negative bubble catch and go WIDE Wedge protection Wedge protection Wedge protection Block man on Wedge protection Run a Decoy Throw the negative bubble Pass pro Right

116

E

Z

TRICK PLAY ALERT

BASE UP HITCH & PITCH

SS

FS

C

M

1

W X

E

R

C

B E

T

N U

1

C

Y B

A

E

1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

5-step Hitch, catch ball and pitch to Anchor Wedge protection Negative bubble, get into pitch relationship Wedge protection Wedge protection Wedge protection Negative bubble, get into pitch relationship Wedge protection 5-step Hitch, catch ball and pitch to Anchor Throw the Hitch to either side Pass pro Right

117

Z

BASE UP R REVERSE

FS M

C W X

R

B N

E U

C E

T C

Y

E B

A 1 2

X: A: R: U: C: Y: E: B: Z: 1. 2:

Convoy Reach, seal inside Run the reverse pat Drop Step and pull, become lead blocker Influence N, work to 2nd level Influence T, work to 2nd level Crack and seal edge, Combo with B
 Reach and seal edge, Combo with E
 Block Corner Execute Mesh and pitch ball back to E Sell handoff action through LOS

118

S Z

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