TURNER RECREATION YOUTH VOLLEYBALL BYLAWS

TURNER RECREATION YOUTH VOLLEYBALL BYLAWS All rules and interpretations will be covered under the Kansas High School Rules with the following emphasis...
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TURNER RECREATION YOUTH VOLLEYBALL BYLAWS All rules and interpretations will be covered under the Kansas High School Rules with the following emphasis and exceptions listed below. The Turner Recreation Commission sets the rules and reserves the right to interpret the rules in the best interest of the Turner Recreation Commission’s Youth Volleyball League. Purpose of the TRC youth volleyball league: To provide an opportunity for youth of any skill level, who wish to play volleyball under proper supervision. The program stresses sportsmanship and character development. Volleyball skills are to be developed while maintaining an appreciation for clean, friendly competition and a true spirit of cooperation between sponsors, managers, players, parents/spectators, and league officials. STRESS SPORTSMANSHIP ABOVE ALL!!! TRC has developed the “sportsmanship card”. It is designed to be a preventative tool, not a punitive device. It is a warning to an individual coach, athlete, fan, group of fans or any team follower for unsportsmanlike behavior. It is possible that the first instance of an unacceptable unsportsmanlike act could be the catalyst for game termination without issuing a “sportsmanship card”. The sportsmanship card serves as an effective deterrent to abusive behaviors, and creates a set of constraints that should: eradicate unsportsmanlike behavior, strengthen sportsmanship, contribute to the retention of officials/umpires/coaches and honor the game. THE TRC CODE OF CONDUCT IS FOLLOWED BY ALL TEAMS! 1. Eligibility: a. A 2nd & 3rd Grade participant must be at least 6 years old and shall NOT be 9 years old prior to September 1, of the current year. b. A 4th & 5th Grade participant must be at least 9 years old and shall NOT be 12 years old prior to September 1, of the current year. c. A 6th & 7th Grade participant shall NOT be 14 years old prior to September 1, of the current year 2. Practice Time: a. Limited to a maximum of 1 hour, twice a week. b. Practices will be scheduled through the Turner Recreation office. c. Coaches must carry their practice permission slip in order to use the facility.

Updated August 2012

3. Facility Use: a. The coach is responsible to admit only team members for practice and is responsible for all damages during that time. b. All children must be properly supervised. c. A coach may restrict the attendance of spectators for distraction reasons. d. Participants must remain in the gymnasium and NOT on the stage, in the classrooms, roaming the halls, or any other place. 4. Practice Balls: a. Each coach will be given 4-6 practice balls to be turned in at the last game of the season. 5. Playing Court/Net: a. The court is 60 feet long and 30 feet wide. The court is divided by a center line 2 inches wide. Boundary lines, called the sidelines and end lines are 2 inches wide. If a ball touches any part of the boundary lines, it is considered inbound. b. The TRC will provide a ball for every game. c. The service area is outside the end line, and it covers the entire width of the court. To serve, you may back off as far as you wish and you may move into the 20-foot line in 2nd & 3rd Grade or to a 24-foot mark in 4th & 5th to serve. d. The net is 3 feet wide and top measures 5feet from the floor for 2nd & 3rd Grade; 6 ft. 6 in. for 4th & 5th Grade and 7ft. 4 1/8 in. for 6th & 7th Grade. 6. The Ball: a. The 2nd & 3rd Grade will use a “volley-lite volleyball.” b. The 4th & 5th Grade teams will use a “volley-lite volleyball”. c. The 6th & 7th grade teams will use a standard adult volleyball. 7. A Coin Flip Will Be Used To Determine Serve: a. The winner of the coin flip has choice of serve or receive. b. The opponent will then choose the side. 8. Team Organization: a. Once a team is established, each player assigned to that team will remain on that team. No player may switch teams under any circumstances except when approved by the Sports Director. 9. Rosters: a. Any changes to the roster can only be made with the Sports Coordinator’s permission. b. Maximum players on a roster will be 10. c. Players who register after deadline are place on waiting list and assigned to teams in need of players by team whose is next in the draft order. d. No more than 6 players on the court on one time e. If the game begins with 4players, other late arriving players may enter the game during any dead ball period. The referee must be notified when late arriving players are added to the line-up

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f.

Number of players necessary to continue a game: i. A team must forfeit if for any reason there are less than 4 players available and eligible to continue a game. *EXCEPTION: If a player is temporarily removed from the game because of injury, a team may play with 3 players for one offensive/defensive side-out. If the injured player is able to return to the game after one side-out, the game will continue. If the injured player cannot continue, the game will result in a forfeit.

10. Medical Absence And Reinstatement: a. Any player who, due to injury or illness requiring medical attention, wishes to resume practice and participation in games must submit a written release form from the treating physician prior to engaging in the chosen activity to the TRC office. b. The head coach is responsible for submitting a copy of the physicians release form to the head official prior to any game and notifying the Sports Coordinator. 11. Uniforms: a. Turner Recreation provides t-shirts. Which are required to be worn at games. There will be no tape permitted on these t-shirts. b. No jewelry will be allowed. (You may NOT tape over earrings.) c. TRC strongly recommends wearing knee pads, but they are not provided. 12. Rotation: a. There will be a mandatory rotation - substitutes will be rotated into the center back court position each time the team gains the serve. b. There will be no liberos. 13. Scoring: a. Rally scoring system (whether your team is serving or on defense you can score a point for your team). b. Matches will consist of best 2/3 games (15 minutes per game) with a 45-minute time limit per match. c. The games will be played to 25 points (must win by 2 points) or with a 27-point cap in the 4th-7th Division. d. The 2nd-3rd Division will play to 15 points (must win by 2 points) or with a 17-point cap. e. LET SERVE will be utilized during all games, this means that if your team is serving and the serve hits the net and goes over the net to the opponents side the ball is live. 14. Playing The Ball: a. Each team may touch the ball up to three times before sending it over the net. b. If two or more teammates play the ball at the same moment, it counts as one touch and any player may make the next legal touch. The ball may be played while the player is in contact with a teammate if the other player is not being used as a prop. c. If two players go for the same ball but only one touches it, only one touch is counted. d. When two opponents simultaneously commit a foul, a double fault results and the point is replayed. e. A hit is good if the ball touches the net between the side-markers and drops in court. The ball is out of play if it touches the ground or any object outside the court. If a player intentionally grasps or uses the official’s stand or posts for support, it will result in a point. Updated August 2012

f. The ball may be hit by any part of the body above the waist. g. No setting is allowed on first touch in 2nd & 3rd Grade. Because of the “soft” ball finger action should be discouraged on all hits. Bumping is encouraged on all hits, but not required. h. Non-bumps will be subject to decisions by officials. i. Setting will not be allowed on the return of serve. 15. Fouls - A team loses a point if: a. A player crosses the vertical plane of the net and touches the court or an opponent. b. A player interferes with an opponent's play. c. The ball touches the ground (exception 2nd-3rd grade only). d. A team plays the ball more than three times in succession. e. The ball touches a player below their waist. f. A team is out of position at the service. g. The ball is held or pushed. h. A player touches the net or vertical aerials (unless the ball knocks the net against him). i. A player crosses the center line when play is in progress. j. The ball does not pass over the net between the vertical rods (or their assumed extensions). k. The ball touches the ground outside the court. l. The ball is returned with the use of a teammate as a support. m. A player reaches under the net and touches the ball or an opponent. n. A player serves from outside the serving area, crosses the serving line on a serve. 17. Time Outs: a. Each team will have two, 30 second time outs per game. Unused time-outs cannot be carried over to other games. Injury time-outs are up to the discretion of the referee. 16. Serve: a. The ball must be hit with one hand, fist or arm while the ball is held or after it is released by the server. b. The server must serve from within the serving area, behind the end line and between the sidelines extended. c. The server must remain in this area until the ball is contacted. d. A team's term of service begins when a player assumes the right back position as the server and ends when a side out is awarded. e. A player may have one reserve during a team's term of service. A reserve will be called when the server releases the ball for service and catches it or drops it to the floor. f. The ball must be contacted by the server within 8 seconds of the whistle. g. The serve cannot be blocked or spiked. This results in a point for the serving team. h. Net serve is allowed, meaning the ball may touch the net and then continue over to the opponent’s side. 17. Schedules: a. Game Schedules are available no later than 1 week prior to start of the season.

Updated August 2012

18. Player/Team Conduct/Protests/Use of Cards: Teams are responsible for knowing and understanding the team sportsmanship policies and behavior before, during or after a contest. a. Offenses committed by coaches, players and spectators will result in a yellow card (caution) or a red card (ejection). b. YELLOW (CAUTION) CARD: A yellow card will result in a loss of service by the offending team, and the awarding of a point to the opponents. In addition, the player receiving the yellow card is required to sub out for the next point. A player shall receive a yellow (caution) card if: i. She displays unsportsmanlike conduct. ii. She taunts an opponent. *Coaches and spectators are also subject to a yellow card for team/spectator misconduct. NOTE: A player receiving a second yellow card will automatically be ejected from the game. NOTE: A team receiving three yellow cards in one game will automatically forfeit the game. c. RED (EJECTION) CARD: A red card results in a loss of service by the offending team, and the awarding of a point to the opponents. In addition, the player receiving the red card is ejected from the match and put on a two match suspension. This means you are not allowed to attend practices either. If by losing the ejected player, the team falls below the minimum number to play (4), the match will be forfeited. A player shall receive a red (ejection) card if: i. She receives a second yellow (caution) card. ii. She uses profane language or obscene gestures towards officials, opponents, or TRC staff. iii. She is involved in any altercation not within the rules of the game. iv. She argues with an official’s decision. *Coaches and spectators are subjected to a red card for team/spectator conduct. PROTESTS ARE NOT ALLOWED: The referee’s decision is final. NOTE: A player may receive a red (ejection) card without first receiving a yellow (caution) card 19. Awards: a. Only 1st & 2nd place will receive medals in4th-7th grade divisions. b. All participants will receive an award in 2nd-3rd grade. c. In the case where TRC inner leagues with an outside organization(s) due to low number of participating teams, TRC will not furnish awards for placement 20. League Standings: Tie breaker procedures takes into account only the games that counts toward league standings. The procedure for teams who are tied in league play will be as follows: a. b. c. d. e.

Win/loss/tie record Head-to-head play Least total points scored against (head-to-head only games) Points scored for (head-to-head only games) Flip a coin

Updated August 2012

TERMS FOR VOLLEYBALL ACE - A serve that is not passable and results immediately in a point. ANTENNA - The vertical rods (normally white and red) mounted near the edges of the net. The antennas are mounted directly above the sidelines and are not-in-play. Antennas are not usually used on outdoor nets. APPROACH - Fast stride toward the net by a spiker before she jumps in the air. ASSIST - Passing or setting the ball to a teammate who attacks the ball for a kill. This stat is normally only logged for high school, college, and National/Olympic team play. ATTACK - The offensive action of hitting the ball. The attempt by one team to terminate the play by hitting the ball to the floor on the opponent's side. ATTACK BLOCK - Receiving players' aggressive attempt to block a spiked ball before it crosses the net. ATTACKER - Also "hitter" or "spiker." A player who attempts to hit a ball offensively with the purpose of terminating play in his or her team's favor. ATTACK LINE - A line 3m from the net that separates the front row players from the back row players. Commonly referred to as the "10-foot line." BACKCOURT - The area from the endline to the attack line. BACK ROW ATTACK – When a back row player attacks the ball by jumping from behind the 3m line before hitting the ball. If the back row player steps on or past the 3m line during take-off, the attack is illegal. BLOCK - A defensive play by one or more players meant to deflect a spiked ball back to the hitter’s court. It may be a combination of one, two or three players jumping in front of the opposing spiker and contacting the spiked ball with the hands. BUMP – a common term for forearm passing. BALL HANDLING ERROR - Any time the official calls a double hit, a thrown ball or a lift (except on a serve reception or attack). For our purposes, this category also includes any blocking errors (when an official calls a blocker for a violation such as going into the net, centerline violation, reaching over the net, etc.). BUMP PASS - The use of joined forearms to pass or set a ball in an underhand manner. CENTER LINE - The boundary that runs directly under the net and divides the court into two equal halves. Updated August 2012

CROSS COURT SHOT - An individual attack directed at an angle from one end of the offensive team's side of the net to the opposite sideline of the defensive team's court. DECOY - An offensive play meant to disguise the spiker who will receive the set. DEEP SET - Set to be hit away from the net to confuse or disrupt the timing of the blockers. DIG - Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball close to the floor. DINK - A legal push of the ball around or over blockers. DOUBLE BLOCK - Two players working in unison to deflect an attacked ball at the net back to the hitter’s side. DOUBLE HIT - Successive hits or contacts by the same player. (Illegal) DOWN BALL - A ball the blockers elect not to attempt to block because it has been set too far from the net or the hitter is not under control. A "Down Ball" is hit overhand and driven over the net with topspin while the player remains standing. "Down Ball," is usually called aloud by the defense when it becomes apparent the attacker has no chance of hitting a powerful spike. FLOATER - A serve which does not spin or rotate and therefore moves in an erratic path. This is similar to a "knuckle ball" pitch in baseball. FOREARM PASS - Join your arms from the elbows to the wrists and strike the ball with the fleshy part of your forearms in an underhand motion. FOUL - A violation of the rules. HELD BALL - A ball that comes to rest during contact resulting in a foul. HIT - To jump and strike the ball with an overhand, forceful shot. HITTER - Also "spiker" or "attacker" JUMP SERVE - A serve that is started by the server tossing the ball into the air and jumping into and hitting the ball in its downward motion. JOUST – When 2 opposing players are simultaneously attempting to play a ball above the net. KILL - An attack that results in an immediate point or side out. LINE - The marks that serve as boundaries of a court. LINE SHOT - A ball spiked down an opponent's sideline, closest to the hitter and outside the block. OFFSIDE BLOCK - Player at the net, which is on the side away from the opponent's attack. Updated August 2012

OUTSIDE HITTER – a left-front or right-front attacker normally taking an approach which starts from outside the court OVERHAND PASS - A pass executed with both hands open, controlled by the fingers and thumbs, played just above the forehead. OVERHAND SERVE - Serving the ball and striking it with the hand above the shoulder. PANCAKE - A one-handed defensive technique where the hand is extended and the palm is slid along the floor as the player dives or extension rolls, and timed so that the ball bounces off the back of the hand. PASS – see "Forearm Pass" PENETRATION – The act of reaching across and breaking the plane of the net during blocking. POWER ALLEY - A cross-court hit traveling away from the spiker to the farthest point of the court. QUICK SET – a set (usually 2’ above the net) in which the hitter is approaching the setter, and may even be in the air, before the setter delivers the ball. This type of set requires precise timing between the setter and hitter. READY POSITION - The flexed, yet comfortable, posture a player assumes before moving to contact the ball. RED CARD – a severe penalty in which an official displays a red card. The result of a red card may be a player is disqualified, the team loses the serve, or the team loses a point. A red card may be given with or without a prior yellow card as a warning; it is up to the official’s discretion. ROTATION - The clockwise movement of players around the court and through the serving position following a side out. SERVE - One of the six basic skills; used to put the ball into play. It is the only skill controlled exclusively by one player. SERVER - The player who puts the ball into play. SERVICE ERROR - An unsuccessful serve in which one or more of the following occurs: 1) the ball hits the net or fails to clear the net, 2) the ball lands out of bounds, or 3) the server commits a foot fault. SET - The tactical skill in which a ball is directed to a point where a player can spike it into the opponent's court. SETTER – the player who has the 2nd of 3 contacts of the ball who "sets" the ball with an "Overhand Pass" for a teammate to hit. The setter normally runs the offense. SIDE OUT - Occurs when the receiving team successfully puts the ball away against the serving team, or when the serving team commits an unforced error, and the receiving team thus gains the right to serve. Updated August 2012

SPIKE - Also hit or attack. A ball contacted with force by a player on the offensive team who intends to terminate the ball on the opponent's floor or off the opponent's blocker. UNDERHAND SERVE – a serve in which the ball is given a slight under-hand toss from about waist high and then struck with the opposite closed fist in an "underhand pitching" motion. YELLOW CARD – a warning from an official indicated by the display of a yellow card. Any player or coach who receives two yellow cards in a match is disqualified. A single yellow card does not result in loss of point or serve.

Updated August 2012