Tools & Trends in Product Development

Tools & Trends in Product Development Percent of Current Sales Contributed by New Products 70% 60% High Tech All Firms Low Tech 50% 40% 30% 20% ...
Author: Rolf Miles
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Tools & Trends in Product Development

Percent of Current Sales Contributed by New Products 70% 60%

High Tech

All Firms

Low Tech

50% 40% 30% 20% 10% 0% Bottom Third

Middle Third

Top Third

Self Reported Standing in Industry

Most Successful

Decay Curve 100 90 80 70 60

1990

50

1995

40 30 20 10 0 Ideas

Tested

Launched

Success

Design Processes

NPD Processes in Use in the US Other

3rd Gen. Stage Gate

Facilitated Stage Gate

1

STAGE GATE PROCESSES 56 %

Stage Gate

Functional, sequential

Informal

None

0%

5%

10%

15%

20%

25%

30%

Process Tasks … ►

Product Line Planning ƒ Portfolio, Competition



Strategy Development ƒ Target Market, Needs, Attractiveness



Idea/Concept Generation ƒ Opportunities and Solutions



Idea Screening ƒ Sort, Rank, Eliminate

… Process Tasks ►

Business Analysis ƒ Business Case, Development Contract



Development ƒ Convert Concept into Working Product



Test & Validation ƒ Product Use, Market



Manufacturing Development ƒ Developing and Piloting Manufacturing Process

► Commercialization

ƒ Launch of Full-Scale Production and Sales

Tasks Included in Processes Commercilization Manufacturing Development Test & Validation Development Business Analysis Screening Idea Generation Project Strategy Product Line Planning

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Projects Completing Tasks Commercialization Manufacturing Development Test & Validation Development Business Analysis Screening Idea Generation Project Strategy Product Line Planning

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Average Time Spent on Tasks Product Line Planning Project Strategy Idea Generation Screening Business Analysis Development Test & Validation Manufacturing Development Commercialization

0

5

10

15

weeks

20

25

30

35

Percentage of Projects Using Multifunctional Teams New-to-World

New-to-Firm

Major Revision

Cost Reduction

Repositioning

Minor Improvement

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Tools

Perceived Importance and Use of Marketing Research Tools Voice of Customer

Importance Degree of Use

5

Pre-Test Markets

4

Customer Site Visits

3 2 1

Test Markets

0

Conjoint Analysis

Concept Tests

Focus Groups

Beta Testing

Perceived Importance and Use of Engineering Tools Importance Degree of Use

Rapid Prototyping 5

Virtual Design

4

Concurrent Engineering

3 2

Perfomance Simulation

1

Design for Manufacturing

0

FMEA

Value Analysis

CAD

CAE

Perceived Importance and Use of Organization Tools CPMPERT GANNT 5

Leaderless Teams

4

Importance Degree of Use Champions

3 2

Colocated Teams

Process Owner 1 0

QFD

TeamBuilding Drill

Matrix Organization

Heavyweight Manager Self Directed Teams

Perceived Importance: Top 5 ► ► ► ► ►

Voice of the Customer (4.2) Customer Site Visits (3.9) Rapid Prototyping (3.9) Project Scheduling Tools (3.9) Product Champions (3.9)

Frequency of Use: Top 5 ► ► ► ► ►

Project Scheduling Tools (3.7) Voice of Customer (3.6) Customer Site Visits (3.5) Computer-Aided Design (3.4) Matrix Organizations (3.2)

Performance

Past and Future Impact of New Products 45.0% 40.0%

Percent of Total

35.0%

Past 5 Years Next 5 Years

30.0% 25.0% 20.0% 15.0% 10.0% 5.0% 0.0% New Product Sales

New Product Profits

Product Success ► Successful

Products (subjective)

55.9 %



Profitable

51.7 %



Still on market after 5 years

74.1 %

Performance Criteria Financial Performance

Customer Acceptance

Technical Performance

Repositioning

Incremenatal Improvement

Next Generation

New Product Line

New To World

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

1

Average Length of Development Projects Incremenatal Improvement

Next Generation

New Product Line

New To World

0

5

10

15

20

WEEKS

25

30

35

40

45

Further Reading ►

Rosenau et al. “The PDMA Handbook of New Product Development” ƒ Data Source for preceding slides



Cooper, Robert G. “Winning at New Products” ƒ Stage-Gate Processes

Tools For Innovation: The Design Structure Matrix Thomas A. Roemer Spring 06, PD&D

Outline ►

Overview ƒ Traditional Project Management Tools and Product Development



Design Structure Matrix (DSM) Basics ƒ How to create ƒ Classification



The Iteration Problem: ƒ Increasing Development Speed ƒ Sequencing, Partitioning and Simulation



The Integration Problem: ƒ DSM Clustering ƒ Organizational Structures & Product Architectures

►Gantt

Charts

►Graph-based:

Activity

Classical Project Management Tools

PERT, CPM, IDEF

Time

Characteristics ► Complex

Depiction ► Focus on Work Flows ƒ DSM focuses on Information Flows ► Ignore

Iterations & Rework

ƒ Test results, Planned design reviews, Design mistakes, Coupled nature of the process ► Decomposition

& Integration

ƒ Assume optimal Decomposition & Structure ƒ Integration of Tasks not addressed

Design Iteration ► Iteration:

The repetition of tasks due to new information. ƒ Changes in input information (upstream) ƒ Update of shared assumptions (concurrent) ƒ Discovery of errors (downstream)

► Fundamental

in Product development

ƒ Often times hidden ► Understanding

Iterations requires

ƒ Visibility of information flows

A Graph and its DSM B A

C D

E F G H

I

A B C D E F G H I

A A

B B X

C X

D

E

F

G

H

I X

C D

X E

X X

F X

X G H

X

I

Creating a DSM ► Design

manuals ► Process sheets ► Structured expert interviews ƒ ƒ ƒ ƒ ƒ

Interview engineers and managers Determine list of tasks or parameters Ask about inputs, outputs, strengths of interaction, etc Enter marks in matrix Check with engineers and managers

► Questionnaires

Four Types of DSMs Iteration Activity based DSM Parameter based DSM

Sequencing Partitioning Simulation

Integration Team based DSM Product Architecture DSM

Clustering

Iteration Focused Tools Concepts, Examples, Solution Approaches

Sequencing Tasks in Projects Possible Relationships between Tasks

A

A

A

B

B

Independent (Parallel)

Interdependent (Coupled)

B

Dependent (Series)

DSM: Information Exchange Model A B C D E F G H I J K L A B C D E F G H I J K L

Interpretation: ► Rows: Required Information ƒ D needs input from E, F & L.

• •





Columns: Provided Information ƒ B transfers info to C,F,G,J & K.



Note: ► Information flows are easier to capture than work flows. ► Inputs are easier to capture than outputs.

• • • • • • • •

DSM: Partitioned or Sequenced B C A K L J F I E D H G

Task Sequence

B C A K L J F I E D H G



Series

• Parallel

• • •

Coupled

• • • •

• • •

Sequencing Algorithm ► ► ► ► ► ► ►

Step 1: Schedule tasks with empty rows first Step 2: Delete the row and column for that task Step 3: Repeat (Go to step 1) Step 4: Schedule tasks with empty columns last Step 5: Delete the row and column for that task Step 6: Repeat (Go to step 4) Step 7: All the tasks that are left unscheduled are coupled. Group them into blocks around the diagonal

Example: Brake System Design Customer_Requirements Wheel Torque Pedal Mech. Advantage System_Level_Parameters Rotor Diameter ABS Modular Display Front_Lining_Coef._of_Friction Piston-Rear Size Caliper Compliance Piston- Front Size Rear Lining Coef of Friction Booster - Max. Stroke Booster Reaction Ratio

1 2 1 1 2 2 3 X 4 X 5 X X 6 X 7 8 X 9 10 X 11 12 13 X

3 4 5 6 7 8 9 10 11 12 13 X 3 X X 4 X X 5

X

X

X

X X

X

X X 9 X X 10 X X 11

X

X X 6

X X X X X X X X X X X X X

X 7 X 8

X

X 12 X X X X X X X 13

Partitioned DSM: Brake Design Customer_Requirements System_Level_Parameters Wheel Torque Piston- Front Size Piston-Rear Size Pedal Mech. Advantage Rear Lining Coef of Friction Front_Lining_Coef._of_Friction Booster Reaction Ratio Rotor Diameter Booster - Max. Stroke Caliper Compliance ABS Modular Display

1 4 1 1 4 X 4 2 X 10 X 8 X 3 X X 11 X 7 X 13 X 5 X X 12 9 X 6

2 10 8 3 11 7 13 5 12 9 6

2 X 10 X X X 8 X X X X X X X X X X X X X

3 X X X 11 X X X 7 X X X X X 13 X X X X X 5 X 12 X X 9 X 6

Semiconductor Design Example Set customer target Estimate sales volumes Establish pricing direction Schedule project timeline Development methods Macro targets/constraints Financial analysis Develop program map Create initial QFD matrix Set technical requirements Write customer specification High-level modeling Write target specification Develop test plan Develop validation plan Build base prototype Functional modeling Develop product modules Lay out integration Integration modeling Random testing Develop test parameters Finalize schematics Validation simulation Reliability modeling Complete product layout Continuity verification Design rule check Design package Generate masks Verify masks in fab Run wafers Sort wafers Create test programs Debug products Package products Functionality testing Send samples to customers Feedback from customers Verify sample functionality Approve packaged products Environmental validation Complete product validation Develop tech. publications Develop service courses Determine marketing name Licensing strategy Create demonstration Confirm quality goals Life testing Infant mortality testing Mfg. process stabilization Develop field support plan Thermal testing Confirm process standards Confirm package standards Final certification Volume production Prepare distribution network Deliver product to customers

S E E x x •

• x • x

x x x x x

S D M x x x • x x • x x • x x x x x x x

x x x

x

x x x

x x

x x x x x x

F D C

S W H W D D B

F D L

I

R D F V R C C D D G V R

Concurrent Activity Blocks x

x x

x x

x x

x

• x x • x x • x x x x • ³ ³ ³ ³ ³ x x • x x x x x x x x • x x x x x • x x x • x x x x x • x x x x x • x x x x x x x x x x x x x x x x • x x x x x x x x • x x x x x x • x x x x x x x • x x x x x x x x • x x x x x x x x • x x x x x x x x x • x x x x x x x • x x x x x x • x x x x x x x x • x x x • x x x x x • x x x x x x

x

x

Sequential Activities x

x x

x

x

x x x

³

³

³

³

³

³

³

³ • x x • x • x • x x

³

³

³

³

³ ³

³

³

³

³

x

x

• x • ³ ³ ³ x • x x • x • x • x • x x • x x • x x x x • • x x x • x •

x

x

x

x x x

x x x

x x

³

³

³

³

³

³

³

³

³

x x

x



x

• x x

• x x x • x x x •

x

x x

³

• x

x

³

³

Parallel Activity Blocks x

³

³

x x x

F V P D

Potential Iterative Loops

x

x

x x x x

M D T C C



x x

I

Generational Learning Feedback

x x

x

S C D P F S F V A E C D D D L C C L ³ ³ ³

x x

x

x

³

³



x x x

x x

x x

x x

x x

x

x

x x

x x

x x x x

• x x x x

x x

• x x x • x x x • x x • x

x • x •

Task Sequencing Example

Space Shuttle Main Engine

Engine Components

Dependency Relations in Conceptual Design Block ACTIVITIES SSP Engine Balanc e

1

CMT Mak e Pr eliminar y Mat er ial Selec t ions

2

CST Assess Pump Housing

3

Design Pump Housing

4

CST Assess Tur bine Housing

5

1

2

4

0.15 1

0.5

3

4

5

7

7

0.1

0.1

8

1

0.2

4

CST Ev aluat e Rot or Siz ing

10

11

12

13

14

15

16

17

18

19

0.1

1

0.1

1

1

22

1

0.1

1

0.1

1

0.1

6

0.2

0.5

0.1

1

25

26

27

0.1

0.2

1

1

0.1

6

0.2

1

8

0.3

1

1

0.1

0.1 1 2

CDE Design Rot or

14 15

CDE Posit ion Bear ings and Selec t ion

16

0.2

CDE Design Tur bine

17

0.2

CDE Int egr at e Rot or and St r uc t ur e Lay out

18

0.2

1 0.1

1 1

1

1

1 2 0.2

1 4

0.2

1

0.3

1

0.2

0.1

8

0.1 1

0.2

0.1

1

1

0.3 0.1

CDE Dev elop Thr ust Balanc e 22

0.2

0.1

4 2

1

0.3

0.1

1

0.1

6

1 1

1 1

1

1

CRD Ev aluat e Design 25

2 1

26

1 0.5

0.1

1

1

1

1

1

0.2

CRD Def ine Linear Rot or dy namic Behav ior 24

0.1

4

1

CSL Def ine Indiv idual Sealing Element s 21

0.1

2 0.1

1

0.1

1

CDE Inc or por at e Seal Dimensions 19

Design Tur bine Housing 27

24

1

CBR Det er mine Bear ing Geomet r y

CDE Analy z e Weight

23

1 1

CDE Inc or por at e Bear ing Dimensions 13

CRD Build Finit e Element Model 23

21

0.1

12

CSL Def ine Seal Sy st em 20

20

4

CST Compar e Design Impeller Tip Speed… 9

CDE Design Pumping Element s 11

9

0.1 0.1

CST Compar e Design Pit c hline Veloc it ies… 8

CHX Det er mine Pumping Component s 10

8

0.1

CST Compar e Design Annulus Ar ea… 6 CAX Det er mine Opt imum Tur bine St aging

6

0.2

1 0.2

1

0.1

4 4

Block Decomposition min ∑ aij nij yij ij∈A

M

∑x

s.t.

m =1

im

= 1, ∀ i

N

∑ xim ≤ C , ∀ m i =1

xim −

M

∑x

h = m +1

jh

− yij ≤ 0, ∀ i, j , m

xim , yij ∈ {0,1}, ∀ i, j , m

i,j = index for activities, i,j = 1,2,…,N; m = index for stages, m = 1,2,…,M; A = the set of directed arcs in the design graph; aij = the level of dependency of activity i on j

⎧1 if activity i is assigned to stage m xim = ⎨ ⎩0 otherwise ⎧0 if arc ij is a feed back between stages yij = ⎨ ⎩1 otherwise ⎧W nij = ⎨ ⎩1

(a large number) if aij = 1 otherwise

Resulting Structure for Conceptual Design Block ACTIVITIES

1

10

1

4

0.1

CHX Det ermine Pumping Component s 10

1

6

0.1

1

1

SSP Engine Balance

CST Compar e Design Impeller Tip Speed… 9 MT Make Preliminar y Mat erial Select ions

2

CAX Det ermine Opt imum Tur bine St aging

7

9

1

7

CDE Design Turbine

CST Evaluat e Rot or Sizing

1 0.1

11

12

6

0.1

0.1

16

21

19

17

6

0.2 1

0.1 0.2

1

1

1

0.2

1

1

0.2

1

0.3

0.1

0.3

0.1

1

1

2

1

0.3

1

1

0.1 0.2

1

4

0.5

0.5

14

0.2

DE Int egrat e Rot or and St ruct ure Layout

18

1

23

24

25

26

1 1

1

0.1

0.1

0.1 0.2

0.1

2 1

1

1

1

1

4

0.2

1

8 4

1

1

0.1

0.1

0.2

0.1

2

0.1 0.2

1

8

0.2

1

5

1

CRD Build Finit e Element Model 23

0.1 1

1

1

0.1 0.1 0.1

6 4

1

0.3

1

1 1

CRD Evaluat e Design 25 26

5

1

1

CDE Design Rot or

CDE Analyze Weight

22

0.1

2 1

15

RD Def ine Linear Rot or dynamic Behavior 24

18

0.2 4

0.1

Design Tur bine Housing 27

CST Assess Tur bine Housing

14

0.1

CDE Incorporat e Bearing Dimensions 13

CDE Develop Thrust Balance 22

27

0.1

CDE Incorpor at e Seal Dimensions 19

3

3

1

CSL Def ine Individual Sealing Element s 21

4

4

8

1

16

Design Pump Housing

13

0.1

4

0.5

12

CST Assess Pump Housing

15

0.2

0.1

CSL Def ine Seal Syst em 20

CBR Det er mine Bearing Geomet ry

20

1

CST Compare Design Annulus Ar ea… 6 CDE Posit ion Bear ings and Select ion

17

0.1 0.2

ST Compare Design Pit chline Velocit ies… 8

CDE Design Pumping Element s 11

8

0.15 0.1

0.1 1

2

2 1

1

1 0.2

4

STC’s Existing Process Conceptual Design Negotiation Detail Design Manufacturing & Testing

Program Office

Project Team Functional Departments

Proposed Process Conceptual Design Negotiation Detail Design Manufacturing & Testing

Core Design Team Program Office Functional Departments

Pilot Project Performance Conceptual Design Detail Design As-Is

9d

To-Be

20 days

0

Fabrication & Test

39 days

10

20

68 days

25 days

30

40

27% Savings

40 days

50

60

70

80

90

Project Completion Time [days]

100

110

DSM Simulation

X

Task A Task B

X

Task C

► Task

A requires input from task C ► Perform A by assuming a value for C’s output ► Deliver A’s output to B ► Deliver B’s output to C ► Feed C’s output back to A ƒ Check initial assumption (made by A) ► Update

assumption and repeat task A.

X

Simulating Rework R

Task A Task B Task C

X X

R is the probability that Task A will be repeated once task C has finished its work. R = 0.0 : There is 0 chance that A will be repeated based on results of task C. R = 1.0 : There is 100% probability that A will be repeated based on results of task C.

Simulating

nd 2

Order Rework X

Task A Task B Task C

R2

X

Second Order rework is the rework associated with forward information flows that is triggered by feedback marks. First order rework: Output of task C causes task A to do some rework 2nd order rework: Consequently there is a chance tasks depending on A (e.g. task B) will also be repeated.

Simulating Rework Impact I

Task A Task B Task C

X X

I = 0.0 : If task A is reworked due to task C results, then 0% of task A’s initial duration will be repeated I = 1.0 : If task A is reworked due to task C results, then 100% of task A’s initial duration will be repeated

Simulation Results Impact Rework Information Flow

.5 .5 .5 .9 .5 .9 .9 X .5 .5 .5 .9 .5 X X .5 .9 .9 .5 .9 X .9 .9X X .9X X X X Target



1.0



0.8



0.6

0.4 0.2

0.0 120

126

132

138

144

150

156

162

168

174

180



DSM contains rework probabilities and impacts Cost and time add up Many runs produce a distribution of total time and cost Different task sequences can be tried

Schedule (days)

Source: “Modeling and Analyzing Complex System Development Cost, Schedule, and Performance” Tyson R. Browning PhD Thesis, MIT A&A Dept., Dec 99

Activity

Gantt Chart with Iteration

0

20

40

60

80

100

Ela p s e d T im e (Da ys )

2 3 4 5 6 7 8 9 10 11 12 13 1 41 2 0 15 16 17

14 140

113 60

Typical Gantt chart shows monotone progress ► Actual project behavior includes tasks stopping, restarting, repeating and impacting other tasks ►

Source: “Modeling and Analyzing Complex System Development Cost, Schedule, and Performance” Tyson R. Browning PhD Thesis, MIT A&A Dept., Dec 99

13

Lessons Learned: Iteration ► ► ► ►

Development is inherently iterative Understanding of coupling is essential Iterations improve quality but consumes time Iteration can be accelerated through ƒ ƒ ƒ



Information technology (faster iterations) Coordination techniques (faster iterations) Decreased coupling (fewer iterations)

Two Types of Iteration ƒ ƒ

Planned Iterations (getting it right the first time) Unplanned iterations (fixing it when it’s not right)

Integration Focused Tools Concepts, Examples, Solution Approaches

Team Selection ► Team

assignment is often opportunistic

ƒ “We just grab whoever is available.” ► Not

easy to tell who should be on a team ► Tradition groups people by function ► Info flow suggests different groupings ► Info gathered by asking people to record their interaction frequency with others

Clustering a DSM A B C D E F G A A B B C C D D E E F F G G

A F E D B C G A A F F E E D D B B C C G G

No Dependency

Hi

Low

Alternative Arrangement Overlapped Teams

A F E D B C G A A F F E E D D B B C C G G

No Dependency

Low

A F E D B C G A A F F E E D D B B C C G G

Hi

GM’s Powertrain Division ► 22

Development Teams into four System Teams

ƒ Short block: block, crankshaft, pistons, conn. rods, flywheel, lubrication ƒ Valve train: cylinder head, camshaft and valve mechanism, water pump and cooling ƒ Induction: intake manifold, accessory drive, air cleaner, throttle body, fuel system ƒ Emissions & electrical: Exhaust, EGR, EVAP, electrical system, electronics, ignition

Existing PD System Teams A

Engine Block A Crankshaft F Flywheel G Pistons D Connecting Rods E Lubrication I Cylinder Heads B Camshaft/Valve Train C Water Pump/Cooling J Intake Manifold K Fuel System P Accessory Drive H Air Cleaner N A.I.R. O Throttle Body Q Exhaust E.G.R. EVAP Ignition E.C.M.

F

G

z

z

D

E

I

B

C

J

K

z z z z z z z z F z z z z z z z Team 1 z z z G z z z D z z z z z z z z z z E z z Team 2 z z z z z I z z z z z B z z z z z z z z z z C z z z z z z J z z z z z z z K A

z

z

z

z

z

z

M

z

z

O

z z z z

z

Electrical System U

z

z

z

z

Engine Assembly V

z z

z

z

z

z

z z

z

z Team 3 z z z z

z

z

z

z z z z O

z

Q

z

z

z

z

z

z

z

z

z

z

z

z

z

z z

z

z

z

z

Low

z

z

z

z

z

z

z

z Average

z z

z

z

z

z

z

z

z

z

z

z

z

z

z

z

z

z

z

z

Team 4 z z z

z

z

z

z

z

z M

z

z

z

z

z

z

z

z

z

z

z

z

z

R

z

z

z

z

z

z

z

z

z

z

z z

U

z

z

z

z

z V

Level of Dependence

z High

z

z

z

z z

z

z

z

L z

z z

z

V

z

z

z

z

z

U

z

z

z

z

T

z

z

z

z

z

S

z

z

z

z

z

R

z

z

z

z

M

z

z

z

L

z

z

z

z z

Q

z

z z

z

T

N

z

P

R S

H

z z z H z z z N z z z

z

z

L

P

z z z z z T z z S

z

z

Proposed PD System Teams Crankshaft F

F

z z z z z

Flywheel G

z z

G

Connecting Rods E Pistons D Lubrication I Engine Block A Camshaft/Valve Train C Cylinder Heads B1

z

z

z

z z

E

z

z

z

z

z

D

z

z

z

z

z

I

z

z

z

z z

z

z

z

z

z

z

Intake Manifold K1 Water Pump/Cooling J

z

z

z

z

z

z

z

z z z C z

z

z

z

z

z

z

z

z

z

z

z

Throttle Body Q EVAP R Cylinder Heads B2 Intake Manifold K2 z

z

S

z z

Engine Assembly V

z

z

z

z

z

z

P

z

z

z

N

z

z

z

Q

z

z

z

z

z

z

z z z z z z z z z z z z z z z z z z

z

z

z

z z z

z

z

z z z z

z

z z

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z

z

z

z z

z

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z

z

z

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z

z

z

z

z

z

z z z

z

z

z

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Lessons Learned: Integration ► Large

development efforts require multiple activities to be performed in parallel. ► The many subsystems must be integrated to achieve an overall system solution. ► Mapping the information dependence reveals an underlying structure for system engineering. ► Organizations and architectures can be designed based upon this structure.

Conclusions ► The

DSM supports a major need in product development: ƒ documenting information that is exchanged

► It

provides visually powerful means for designing, upgrading, and communicating product development activities ► It has been used in industry successfully

Additional Material ► Eppinger,

S.D., "Innovation at the Speed of Information," Harvard Business Review, January, 3-11, 2001.