The role of videogames in improving surgical performance: Can the Nintendo Wii be used to train surgeons?

The role of videogames in improving surgical performance: Can the Nintendo Wii be used to train surgeons? Final report, 5th August 2011 Funded by The ...
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The role of videogames in improving surgical performance: Can the Nintendo Wii be used to train surgeons? Final report, 5th August 2011 Funded by The Richard Benjamin Trust ref RBT310/ RGB3532

Prepared by: Dr Steven Yule Industrial Psychology Research Centre University of Aberdeen King’s College Old Aberdeen Scotland AB24 2UB

Project grant RBT310– final report

Project Grant:RBT310/ RGB3532

Date: 5/8/11

The role of videogames in improving surgical performance: Can the Nintendo Wii be used to train surgeons? Report written by Dr Steven Yule, School of Psychology, University of Aberdeen, Aberdeen AB24 2UB email [email protected], tel: +44 1224 273214 Project team Dr Steven Yule (Lecturer in Psychology, University of Aberdeen) Ms Helene Jones (Research Assistant, Psychology, University of Aberdeen) Mr Adrian Neill (Laparoscopic Fellow, Aberdeen Royal Infirmary) Mr Tim McAdam (Consultant General Surgeon, Aberdeen Royal Infirmary) Mr Chris Driver (Consultant Paediatric Surgeon, Royal Aberdeen Children’s Hospital) Mrs Sarah Henrickson Parker (PhD student, Psychology, University of Aberdeen) Acknowledgements Acknowledgements: This project was conducted under funding from the Benjamin Trust for Social and Occupational research, reference RBT310. The views presented in this report are those of the authors and should not be taken to represent the position or policy of the funding body. We would like to thank the participants who took part in these studies. Ethical approval Granted by The University of Aberdeen School of Psychology ethics committee, ref: 1607101391 Distribution list  Prof Suzan Lewis, The Richard Benjamin Trust Document Status Issue Date 19/5/11 5/8/11 Internal Restricted Public

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Project grant RBT310– final report

Contents Section

Page

Executive summary

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Project Management

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Introduction and aims

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Study 1. Relationship between gameplay on the Nintendo Wii and performance on a surgical simulator

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Study 2. Relationship between Nintendo Wii games and standard measures of attention

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General discussion

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Dissemination

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Future plans

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References

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Project grant RBT310– final report

Executive Summary Background: Surgical simulation is a worthwhile but expensive technology. Commercially available ‘action’ video games for the Nintendo Wii may which focus on attention rather than dexterity skills may produce similar learning effects to high fidelity simulation for surgeons. Method: Two studies were conducted, both using within subjects designs but drawing participants from different populations. In study 1, n=54 surgical trainees were recruited and completed one level of an ‘action’ video game on the Nintendo Wii (Link’s Crossbow Challenge), one level of a ‘dexterity’ video game (Koroninpa: Marble Madness) and a standard surgical training task using a VR laparoscopic simulator. In study 2, n=40 undergraduate psychology students were recruited. They completed the same two video games as in study 1, and also a series of standardised attention tasks. Results: In study 1, action video game score was significantly related to time to complete the surgical task (r=-.431, p

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