The Push Towards Hand-Held: Reality or Myth?

The Push Towards Hand-Held: Reality or Myth? Joe Bates Vice President Official Custom Market Research Provider of CEA www.eBrain.com 1 eBrain Market...
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The Push Towards Hand-Held: Reality or Myth? Joe Bates Vice President

Official Custom Market Research Provider of CEA www.eBrain.com 1

eBrain Market Research 

eBrain is a full service market research company providing primary custom research services to the Consumer Electronics industry •



eBrain conducts qualitative, quantitative, and online research on behalf of individual CE companies •



Founded in 1998 from the Market Research department of CEA

Specializing in branding, product development & concept testing, customer satisfaction and retention, segmentation, pricing, and global research

Contact us: • •

Joe Bates, VP, [email protected], 703.757.5213 ext. 14 Visit us at www.eBrain.com to learn more Official Custom Market Research Provider of CEA www.eBrain.com 2

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Video Consumption Patterns

Rising Consumption

Video Consumption

2006 vs. 2005

2007 vs. 2006

Watched Less

12%

7%

Watching More

38%

24%

Net Effect

+26%

+17%

Source: CEA, Video Content Consumption and The Rise of PC Video, March 2007

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Viewing Locale Location Home Friends/Families Home Movie Theater Work In Car Public Transportation School At the Gym Walking Around Other Total

Percent of Users 97% 31% 30% 12% 9% 8% 4% 4% 3% 1% 199%

Percent of Time 75% 8% 6% 4% 2% 2% 1% 1% 1% 0% 100%

Source: CEA, Video Content Consumption and The Rise of PC Video, March 2007

Types of Content Viewed

Source: CEA, Video Content Consumption and The Rise of PC Video, March 2007

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Portable Device Usage

Ownership of Portable Ent. Devices Wireless Phone Notebook PC Portable CD Player MP3 Player Portable DVD Player Portable Gaming Device

54.1 Million Online Adults

PDA Digital Media Player Source: CEA, The Future of Portable Entertainment Devices, May 2006

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Sources of Digital Content Among Portable Entertainment Device Owners

Personal Home Collection of Audio And Video Content Online Store

Subscription Service

Other Sources

Source: CEA, The Future of Portable Entertainment Devices, May 2006

How Are they Used? Listen to Music Listen to Other Content Listen to Podcasts View Digital Photos Watch Movies Listen to Audio Books Watch Music Videos Play Games Watch TV Programming Watch Home Movies Source: CEA, The Future of Portable Entertainment Devices, May 2006

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Where Are They Used? Portable Digital Media Devices At Home In a Vehicle Vacation Location At the Gym At Work On Public Transport Family/Friend’s Home Business Trip At School Source: CEA, The Future of Portable Entertainment Devices, May 2006

The Future of Mobile Video

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The Shift to New Devices

Overall

Broadband Users

18-24 Year Olds

Early Adopters

Traditional

51%

48%

44%

41%

New Sources

34%

37%

37%

42%

Other

14%

15%

18%

17%

Device Used for Video

Represents the percentage of total video consumption occurring on the type of device mentioned.

• •

Traditional Source: TV, VHS, DVD New Sources: PC, DVR, Cell Phone, Laptops

Source: CEA, Video Content Consumption and The Rise of PC Video, March 2007

Shifts in Activity Interests w/ PED % Point Difference Between Activity’s Current Use and Future Interest

Watch TV Programming Watch Movies Listen to Audio Books Watch Music Videos Watch Home Movies View Digital Photos Listen to Other Content Play Games Listen to Podcasts Listen to Music Source: CEA, The Future of Portable Entertainment Devices, May 2006

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Purchase Intent: Portable Ent. Devices % of Online Adults Planning to Buy Wireless Phone

Notebook PC

Portable DVD Player

MP3 Player

Digital Media Player Source: CEA, The Future of Portable Entertainment Devices, May 2006

Forecast for PMD Sales Wireless Phones

Notebook PCs



143.8 million units in 2008  ~75% are video capable



Portable Media / MP3 Players

Portable DVD Players



48.5 million units in 2008  75% are video capable

14.6 million units in 2008  100% are video capable



5.7 million units in 2008  100% are video capable

Source: CEA, U.S. CE Sales and Forecast, January 2008

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Planned Spending on Portable Digital Media Devices Online Adults Buying In Next 12 Months

Mean Spending = $432

$100 Or Less

$101 to $200

$201 to $300

$301 to $500

$501 to $750

$751 Or More

Not Sure

Source: CEA, The Future of Portable Entertainment Devices, May 2006

Spending on Entertainment Content Segment Size and Dollar Share By Segment Medium Spenders $1.2 Billion

Total Estimated Spending In 2007 = $2.65 Billion

42%

31%

$150 Million Small Spenders

27%

Big Spenders $1.3 Billion

Source: CEA, The Future of Portable Entertainment Devices, May 2006

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Content Subscription Services Index Among Interested Digital Media Device Owners

100 = Average Interest Level

45% Interested

Music

30% Interested

Movies

24% Interested TV Programs

17% Interested Games

Source: CEA, The Future of Portable Entertainment Devices, May 2006

To Sum It Up…

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To Sum It Up… 

Video content consumption is increasing



Increase is seen online and on-the-go via downloads



Portable entertainment devices are growing in popularity and usage



Significant market exists for subscription services to mobile content



Still unclear is consumers’ desires for OTA reception on PMD. Official Custom Market Research Provider of CEA www.eBrain.com 21

Questions? Joe Bates: [email protected] 703.757.5213 ext. 14 Visit us at www.eBrain.com to learn more

Official Custom Market Research Provider of CEA www.eBrain.com 22

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