The Japanese Manufacturing Industries - Its Capabilities and Challenges -
June, 2011 FAIM Takahiro Fujimoto Professor, Faculty of Economics, Tokyo University Executive Director, Manufacturing Management Research Center Senior Research Associate, Harvard Business School
Evolutionary Analysis of Capability and Architecture Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Customer or Market Requirements
Manufacturing (monozukuri) Capability
Fit?
(Different by Products)
(local concentration) CapabilityBuilding Capability
Product-Process Architecture
Comparative Advantage of Design Sites
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Constraints imposed by Society Constraints imposed by Technology
The Architecture - Capability Framework
1
Design-Information View of Manufacturing (Monozukuri)
2
Organizational Capability
3
Performance Measurement -- A Multi-Layer Approach
4
Product-Process Architecture
5
Capability-Architecture Fit --- Explaining Competitiveness
C Takahiro Fujimoto, University of Tokyo
– Controlling Design Flows
Design-Information View of Open Manufacturing (Monozukuri) Key Concept:
Design Information
=
Value
A firm’s products and processes are artifacts that has been designed. Manufacturing is essentially creation and transmission of design information to customers.
A firm’s manufacturing (monozukuri) capability is its distinctive ability to handle flow of design information toward customers. Product-process architecture is designers’ basic way of thinking when creating design information for the product and processes. “Design” is the common denominator for these analyses. C Takahiro Fujimoto, University of Tokyo
Open Manufacturing (Monozukuri) Means Creating Design Information Flows to the Customers We focus on design (as opposed to material) side of manufacturing
artifact = design information + medium c.f., Aristotle: object = form + material design information
where form is more essential
medium
form material
Products (goods and services) are the artificial (= something designed)
manufacturing, if medium is tangible
design information tangible medium
service if medium is intangible
Primary source of customer value is design information C Takahiro Fujimoto, University of Tokyo
design information intangible medium
Design Information
Body Exterior Design Embedded in Press Dies
Product Development
Production
0.8 mm thick steel sheet C Takahiro Fujimoto, University of Tokyo
Purchasing Media (Material)
Product = Design Information + Media
Body Exterior Design Embedded in Press Dies
0.8 mm thick steel sheet
Production = Marriage of Design Information Media C Takahiro Fujimoto, University of Tokyo
What is Going on at the Press Shop Body exterior design information, embedded in press dies (steel block), is transmitted to 0.8 mm thick sheet steel (media) Information transmission time = value-adding time Information non-transmission time = MUDA
press dies body design
transmission
cast iron
body design
steel sheet
body panel C Takahiro Fujimoto, University of Tokyo
Sheet Steel (Media) Absorbs Design Information through the Press Operation
press die press die body design
body design
cast iron
cast iron
press die
press die body design cast iron
Design information, embedded in press dies, is transmitted to sheet steel C Takahiro Fujimoto, University of Tokyo
body design cast iron
Open Manufacturing (Monozukuri) as a System of Design Information between Productive Resources Manufacturing activity is design information flows between productive resources productive resource design information
Design Information flow
medium
productive resource design information
product design Information flow
medium
design information
medium material (media) flow
customers
firms
development
C Takahiro Fujimoto, University of Tokyo
production
sales
Goods and service as flows of design information unsatisfied customers ① to tangible medium ② to customers
physical goods ・・・ 2 stage transmission: development
①
design info
production medium (tangible)
design info
sales
design info
design info
medium (tangible)
medium (tangible)
consumption
service・・・ intangible medium; direct transmission to customers development
medium (intangible) C Takahiro Fujimoto, University of Tokyo
design info medium (intangible)
sales
②
satisfied customers
unsatisfied customers
production design info
satisfaction
Design info
consumption satisfied customers
What is Genba (Manufacturing Site) ? A Place Where People on the Spot Work Together, Control Artifacts, and Thereby Create a Good Flow of Value (Function) to the Society People Manual Control of Artifacts
Receiving and Enjoying Value (Community)
Work together
Info. on Structures and Environments Automatic Control
Energy and Material Inputs
Structure of Artifacts (Controller) Structure of Artifacts (Controlled)
Info. on Functions
Feedback Info.
Energy and Material Outputs
Function, Service, Value
Noises and Changes
Environments
Service to Themselves – Community, Family Service to Customers – Service Site Service to Materials – Production Site
Broader View of Lean Manufacturing Production
Narrow View of Manufacturing
Manufacturing Production Sites in Sector Manufacturing Sector NonManufactur ing Sector
Production
Broad View of Manufacturing Shifting attention from Materials to Designs 東京大学 藤本隆宏
Development/Sales
Manufacturing Production Sites in Sector Manufacturing Sector NonManufactur ing Sector
Operation Sites in Service Sector
Development/Sales Development and Purchasing Sites in Manufacturing Sector Development Sites in Service Sector
The Architecture - Capability Framework
1
Design-Information View of Manufacturing
2
Organizational Capability
3
Performance Measurement -- A Multi-Layer Approach
4
Product-Process Architecture
5
Capability-Architecture Fit --- Explaining Competitiveness
C Takahiro Fujimoto, University of Tokyo
– Controlling Design Flows
Design-Based Comparative Advantage Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Customer or Market Requirements
Manufacturing (monozukuri) Capability
Fit?
(Selected by Products)
(local concentration) CapabilityBuilding Capability
Product-Process Architecture
Comparative Advantage of Design Sites
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Constraints imposed by Society Constraints imposed by Technology
Organizational Routines and Capability of Manufacturing Organizational routine of manufacturing ------
Repeated control of design information flow between productive resource
routine design info
design info
medium
medium
A system of organizational routines for fast, efficient and accurate flows of design information to customers
Organizational capability ------of manufacturing
routine
routine
routine
routine
routine
routine
design info
design design info info
design design info info
design design info info
design design info info
design design info info
design info
medium
medium medium
medium medium
medium medium
medium medium
medium medium
medium
C Takahiro Fujimoto, University of Tokyo
(1) Higher Productivity and Shorter Throughput Time
Figure 9
Organizational Capability Regarding Productuvity and Throughput Time (Toyota) product design for manufacturab ility Product Design (M+A+B)
B
revision of work designs b y supervisors
multi-skilled worker flexib le task assignment (shojinka)
pull system
in-house design of equipment Work Design Equipment Design incremental impovement of equipment
B
visualizing non-value time (JIT, andon, line stop cord)
reduction of finished goods inventory
C Takahiro Fujimoto, University of Tokyo
A
process step 2
M
low cost automation
Worker and Equipment
supplier's Kaizen (impronements)
flexib le equipment quick set-up change preventive maintenance
regular pace of information transmission (levelization, small lot) supplier Kanb an
A
reduction of work-in-processi inventory or piece-b y-piece transfer
process step 1
designing process flow pror to work & equipment design
M
JIT delivery
M
M+A
mixed-model (small lot) assemb ly
Parts Design (M)
M
communication
M+A+B
levelization of product mix (heijunka)
A
workers participate in Kaizen (improvements)
Worker and Equipment
maximizing value-adding time
lshort-term levelization of production volume
b lack b ox parts system
Work Design Equipment Design B
customer dealer
parts design for manufacturab ility
supplier
reduction of raw material inventory
(2) Higher Manufacturing Quality Figure 10
Organizational Capability Regarding Manufacturing Quality (Toyota) design for manufacturab ility Product Design (M+A+B)
M+A+B
M+A+B
Worker and Equipment
Worker and Equipment
quick feedb ack of defect information
B
M+A+B
dramatizing the defect information (andon, jidoka, etc.)
prevention from sending A error messages (poka-yoke, jidoka, etc.)
M+A M+A+B?
yes
M+A+B?
M+A?
yes process step 2
no
no
scrap or rework
scrap or rework
information flow material flow A,B,M
information content
reduction of inventory or piece-b y-piece transfer
on the spot inspection
process step 1 no
scrap or rework
yes
M?
elimination of inspection of receovomg parts no
scrap or rework
inspection transformation productive resource
Toyota-style system as an integrative manufacturing capability C Takahiro Fujimoto, University of Tokyo
M
supplier's on the spot inspection
M
yes
final inspection
Key:
maintenance of process information stock (total productive maintenance, worker training, standard operating procedures)
Worker and Equipment Kaizen (continuous impronements)
customer
M+A
supplier
supplier's Kaizen (impronements)
The Lean Principle (Manufacturing) Design Information is Transmitted to Materials Creating Good Flows of Good Design (Value) to Customers
Reducing MUDA (Non-Value-Adding Time) Maximizing Value Adding Time Ratio Total Process First, Individual Operations Next Lead Time Reduction First, Cost Cutting Next Pursue High Quality First – Quantity Follows as a Result
C Takahiro Fujimoto, University of Tokyo
Efficient/Accurate Information Processing at Toyota Integrative Manufacturing Capability Production --- Dense and Accurate Transmission of Design Information from Process to Product
Development --- Early and Integrative Problem Solving Cycles For Fast Creation of Design Information Purchasing --- Long-Term Relationship, Capability-Building Competition, Bundled Outsourcing for Joint Creation of Design Information with Suppliers
Toyota’s Manufacturing capability Smooth, dense and accurate transmission of design information between flexible (information-redundant) productive resources.
--- Integration-Based Manufacturing Capability C Takahiro Fujimoto, University of Tokyo
Information Transmission and Reception in Production productivity (#1station) (person-hour per unit)
Value adding time (transmission) Value adding time (reception)
productivity (#2station) (person-hour per unit)
Non-value-adding time Inventory, waiting, transporting, etc. Productive resource
cycle time
cycle time
Worker
Worker
Transmission side (working)
Work-in-process
materi al
Reception side (process) design information flow
material flow
C Takahiro Fujimoto, University of Tokyo
#1 station
product
#2 station
Inven Tans Inven -tory port -tory
inventor y time cycle time
inventor y time
cycle time production lead time
Basics in Product Development Themes in Clark & Fujimoto (1991) Product Development Performance
(1) Early Supplier Involvement in PD (2) Applying JIT-TQM to PD (3) Overlapping Problem Solving (4) Compact and Coherent Team (5) Heavy-Weight PM as Champion The Key is “Early and Integrated Problem Solving “
New Information Technology is Necessary, but not Sufficient Organizational Capability is Key After All
C Takahiro Fujimoto, University of Tokyo
History Matters in Industry’s Capability-Building Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Manufacturing (monozukuri) Capability
(local concentration)
CapabilityBuilding Capability
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Evolutionary Hypothesis for Integrative Manufacturing Capability Common Experience during the High-Growth Era May Create A Common Set of Capabilities at Manufacturing Sites of the Same Country “Economy of Scarcity” ・・
Hungry Organizations Are Forced to Become Lean
Common Experience of “Poverty” (Input-Hungry Situations) When the Organization Was Young, Small and Growing. →
Limiting Intra-Firm Division of Labor (= Multi-Skilled Workers) Promoting Inter-Firm Division of Labor (= Supplier Systems) 、 Promoting Coordination Inside and Between Firms (= Team Work)
→
Forced Increase of Productivity (High Altitude Trainings of Marathon Runners)
→
Subsequent Increase of Inputs Results in Rapid Expansion of Outputs, But Expansion of Supplies Also Intensifies Competition Among Firms. Capability-Building Continues in the Sectors of Tradable Goods.
・・ Partly Unintended Results of Industrial Histories in the Late 20th Century. C Takahiro Fujimoto, University of Tokyo
The Architecture - Capability Framework
1
Design-Information View of Manufacturing
2
Organizational Capability
3
Performance Measurement -- A Multi-Layer Approach
4
Product-Process Architecture
5
– Controlling Design Flows
Capability-Architecture Fit --- Explaining Competitiveness
C Takahiro Fujimoto, University of Tokyo
Design-Based Comparative Advantage Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Customer or Market Requirements
Manufacturing (monozukuri) Capability
Fit?
(Selected by Products)
(local concentration) CapabilityBuilding Capability
Product-Process Architecture
Comparative Advantage of Design Sites
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Constraints imposed by Society Constraints imposed by Technology
1 Measuring and Analyzing Industrial Performance -- From Competitiveness to Profitability Figure 12 Capability, Competitiveness, and Profitability other factors of environments and strategy
Organizational Capability organizational routine
Productive Performance
Market Performance
price productivity delivery lead time conformance quality perceived quality etc. etc.
Arena of Capability-building Competition
C Takahiro Fujimoto, University of Tokyo
Profit Performance
Example: Productive Performance of Japanese Auto Firms -- Development Productivity (Adjusted Person-Hours per Project) --
?
3500000 3000000 2500000
USA Europe Japan
2000000 1500000 1000000
?
500000 0 Period 1 1980-84
Period 2 1985-89
Period 3 1990-94
Period 4 1995-99
2000~2010
Adjustment scheme: (1) # of body types=2, (2) New design ratio=0.7, (3) Supplier’s contribution=0.3, (4) Product class=compact/sub-compact C Takahiro Fujimoto, University of Tokyo
*Following Graphs Cited from Nobeoka & Fujimoto(2004)
Example: Productive Performance of Japanese Auto Firms -- Assembly Productivity (Adjusted Person-Hours per Vehicle) -50 41.0 40
35.5
30 20
25.3
24.9 21.9 16.816.5 12.3
29.7 28.0
20.1
16.8
10 0 JP/JP 日/日 (Hours*Person)
US/NA 米/北米
1989
EU/EU 欧/欧
1994
Developi 新興国 ng Cont.
2000
Source: M. Howleg & F.K. Pil, The second century (IMVP Survey) C Takahiro Fujimoto, University of Tokyo
Final Assembly Productivity (2006) Assembly Productivity (person hours per vehicle) Factories of Asian Multinationals in Asian Countries Productivity(man-hour/vehicle) (assemble) 16.0
14.5
14.0 12.0
9.8
9.7
10.0
9.7 7.5
8.0 6.0
5.1
4.0 2.0
(3 )
er ag
di a In
Ch in a&
In di
a
Av
Av er nd Th ail a
Av er ag e
e( 6)
ag e( 6)
er ag e( 3) Av an Ta iw
an &T aiw Ko re a
Ja
pa
n
Av
er ag
Av er ag e( 6)
e( 10 )
0.0
30 C Takashi Oshika, and Takahiro Fujimoto, IMVP
30
Example: Productive Performance of Japanese Auto Firms -- Assembly Throughput Time (from Welding to Assembly) --
Throughput Time (Start of Body Assy-Final Line off) 40.0
36.3
35.0 30.0
25.5
25.0 20.0
20.5
20.1 17.1
15.0 10.0 5.0 (hr.)
0.0
(Hours) JP/JP 日本
海外日本 北米 JP/NA NA/NA
欧州 EU/EU
韓国 KR/KR
Data: IMVP2000yr. Survey, made by Jeweon Oh, MMRC C Takahiro Fujimoto, University of Tokyo
The Architecture - Capability Framework 1
Design-Information View of Manufacturing
2
Organizational Capability
3
Performance Measurement -- A Multi-Layer Approach
4
Product-Process Architecture
5
– Controlling Design Flows
Capability-Architecture Fit --- Explaining Competitiveness
C Takahiro Fujimoto, University of Tokyo
Design-Based Comparative Advantage Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Customer or Market Requirements
Manufacturing (monozukuri) Capability
Fit?
(Selected by Products)
(local concentration) CapabilityBuilding Capability
Product-Process Architecture
Comparative Advantage of Design Sites
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Constraints imposed by Society Constraints imposed by Technology
Architectural Thinking and Industrial Classification Product architecture, Basic way of thinking of engineers when they design functions and structures of a new product
Figure 4
Product Function
Product Architecture
Mapping between Functional and Structural Elements
Product Structure
Compo nent Interface
Interface Component
Sub-functions
C Takahiro Fujimoto, University of Tokyo
Basic Classifications of Product-Process Architecture Modular architecture one-to-one correspondence between functional and structural elements
Computing
PC
Projection
Projector
Printing
Printer
PC System
Integral architecture Handling many-to-many correspondence Ride between the functional Fuel Efficiency and structural elements
Body Suspension Engine
Automobile
Open architecture: “mix and match” of component designs across firm Closed architecture: C Takahiro Fujimoto, University of Tokyo
mix and match only within a firm
Three Basic Types of Product Architecture (1) Closed-integral, (2) Closed-modular, (3) Open-modular
Figure 6
Basic Types of Product Architecture Integral
Modular
small cars mainframe computer motorcycle machine tools Closed game software LEGO (building- block toy) compact consumer electronics
Open
C Takahiro Fujimoto, University of Tokyo
personal computer (PC) bicycle PC software internet
Closed-Integral Architecture (Car)
Figure 6 Basic Types of Product Architecture Integral small cars
Modular
mainframe computer
motorcycle Closed
game software compact consumer electronics
machine tools LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software internet
C Takahiro Fujimoto, University of Tokyo
Closed-Modular Architecture (Mainframe Computer)
Figure 6 Basic Types of Product Architecture Integral small cars
Modular
mainframe computer
motorcycle Closed
game software compact consumer electronics
machine tools LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software internet
C Takahiro Fujimoto, University of Tokyo
Open-Modular Architecture (PC)
パソコンの写真を貼 り付ける Figure 6 Basic Types of Product Architecture Integral small cars
Modular
mainframe computer
motorcycle Closed
game software compact consumer electronics
machine tools LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software internet
C Takahiro Fujimoto, University of Tokyo
Closed-Integral Architecture (unit-body)
Figure 6 Basic Types of Product Architecture Integral small cars
Modular
mainframe computer
motorcycle Closed
game software compact consumer electronics
machine tools LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software internet
C Takahiro Fujimoto, University of Tokyo
Closed-Modular Architecture (Body-on-Frame, or Truck-type)
Figure 6 Basic Types of Product Architecture Integral small cars
Modular
mainframe computer
motorcycle Closed
game software compact consumer electronics
machine tools LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software internet
C Takahiro Fujimoto, University of Tokyo
Quasi-Open-Modular Architecture? (Chinese local makers)
Figure 6 Basic Types of Product Architecture Integral small cars
Modular
mainframe computer
motorcycle Closed
game software compact consumer electronics
machine tools LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software
C Takahiro Fujimoto, University of Tokyo
internet
Evolution of Architectures - a Macro-Micro Loop -
Customer or Market Requirements
ProductProcess Architecture (Selected by Products)
Constraints imposed by Society Constraints imposed by Technology
C Takahiro Fujimoto, University of Tokyo
Evolution of Architectures Designers’ Intentions -- or Chances
variation
selection
retention
Over-Performance Surviving Architectures Improving Functions
Designer
-- by Performance
Unintended Design Changes -- by Cost Simplifying Structures Under-performance
MicroArchitecture
C Takahiro Fujimoto, University of Tokyo
Constraints by Society, Markets, Physics --
MacroArchitecture
Loops of Macro-Architectures and Micro-Architectures Macro Architectures ・・ are Selected by Society, Market and Technology Architecture of the Whole Product = Aggregation of Parts’ Architectures Macro-Architectures Affect Structures and Cultures of Industries and Firms Macro-Architectures Affects Micro-Architectures through Structures/Cultures
Micro-Architectures ・・ are Selected by Designers’ Intended/Unintended Behaviors The Same Product may Have Different Architectures Layer by Layer (Vertically), or Area by Area (Horizontally) Ex Ante, Designers Intend to Improve Performances or Decrease Costs by Changing Micro-Architectures
Ex Post, Micro-Architectures that Survived in Internal/External Selection Environments are Aggregated into a Macro Architecture of the Whole System C Takahiro Fujimoto, University of Tokyo
Selection of Macro Architectures ・ Technological Progress Expands Cost-Performance Frontier ・ The Same Kind of Products with Different Architectures May Have Different Cost-Performance Frontiers ・ Customers of Different Tastes (e.g., Performance-Oriented or Cost-Oriented) May Select Products of Different Architecture Performance-Oriented Customers May Choose Integral Architecture; Cost-Oriented Customers May Choose Modular Architecture
・ Architectures, Coordination Mechanisms, and Industrial Structures are Selected Simultaneously Modular Architecture -- Market Coordination -- Dispersed Industrial Structure Integral Architecture – Organizational Coordination – Concentrated I Structure ・ Organization’s Coordination Capability Building → Market’s Coordination Capability Building →
Shift to Integral Architectures Shift to Modular Architectures
・ Middle Range in the Architecture Spectrum Relational (Long-Term) Contracts and Other Hybrid Coordination Mechanisms. C Takahiro Fujimoto, University of Tokyo
Technological Progress Expands Cost-Performance Frontier Average 平均費用 Cost (Price) (価格)
t
t+1
t+2
Technological 技術進歩 Progress
性能 Performance
C Takahiro Fujimoto, University of Tokyo
Expanding the Frontier (Electric Calculator)
Casio
Price (yen)
Function Index C J.Shintaku
Sharp
Architectures and Cost-Performance Frontier
Average Cost (Price)
Modular
Intermediate
Integral
Performance
C Takahiro Fujimoto, University of Tokyo
Overall Cost-Performance Frontier (Envelope) Average Cost (Price)
Integral
Modular Performance
C Takahiro Fujimoto, University of Tokyo
Overall Cost-Performance Curve and Choice of Architectures Overall Cost-Performance Curve Average Cost (Price)
Customer Types and Overall Reservation Price Curves Price
Integral
▲
Modular
▲
Indifference Curve of Performance-Oriented Customers
Indifference Curve of Price-Oriented Customers Performance
C Takahiro Fujimoto, University of Tokyo
Modular
Intermediate
Choice of Price-Oriented Customers
Choice of Intermediate Customers
Integral
Choice of PerformanceOriented Customers
The Architecture - Capability Framework
1
Design-Information View of Manufacturing
2
Organizational Capability
3
Performance Measurement -- A Multi-Layer Approach
4
Product-Process Architecture
5
– Controlling Design Flows
Capability-Architecture Fit --- Explaining Competitiveness
C Takahiro Fujimoto, University of Tokyo
Design-Based Comparative Advantage Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Customer or Market Requirements
Manufacturing (monozukuri) Capability
Fit?
(Selected by Products)
(local concentration) CapabilityBuilding Capability
Product-Process Architecture
Comparative Advantage of Design Sites
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Constraints imposed by Society Constraints imposed by Technology
Hypothesis: Capability-Architecture Fit at National Level A group of firms in the same country or region, facing similar environmental constraints, national-regional institutions, demand patterns or other forces specific to a particular geographical area may develop similar types of organizational capabilities Products with the architecture which fits this organizational capability tend to demonstrate competitive advantage (-- if not profitability) Figure 6 Basic Types of Product Architecture
History matters
Integral small cars
Modular
mainframe computer
motorcycle Closed
machine tools game software compact consumer electronics
Japan’s Architectural Comparative Advantage
LEGO (building-block toy)
personal computer (PC) Open
bicycle PC software internet
C Takahiro Fujimoto, University of Tokyo
Ratio of Export and Integral Architecture Index Scatter chart(1) (Regression Equation for Assembly products:52sample)
Ratio of Export and Integral Architecture Index Scatter chart(assembly products:52sample) 100.0% 90.0% 80.0%
Ratio of Export
70.0% 60.0% 50.0% 40.0% 30.0% Regression Curve
20.0% 10.0% 0.0% -3.000
-2.500
-2.000
-1.500
-1.000
-0.500
0.000
0.500
Week Integral Architecture Index Strong Ratio of Export
C Oshika and Fujimoto, MMRC, University of Tokyo
1.000
1.500
Ratio of Export and Integral Architecture Index Scatter chart(2) (Regression Equation for Process-Oriented Products:43sample) Ratio of Export and Integral Architecture Index Scatter chart(Raw Materials products:43sample) 100.0% 90.0% 80.0%
Ratio of Export
70.0% 60.0% 50.0% 40.0% 30.0% 20.0%
Regression Curve
10.0% 0.0% -2.500
-2.000
-1.500
-1.000
-0.500
0.000
0.500
1.000
Week Integral Architecture Index Strong Ratio of Export
C Oshika and Fujimoto, MMRC, University of Tokyo
1.500
2.000
Asian Industrial Performance
History matters Different history, different capability, different advantages Complementary nature of Asian trades
Design-Based Comparative Advantage (1)
Products may be Designed Where Organizational Capability and Product Architecture Fit
(2)
Products may be Produced Where Products are Designed (Scale Economy and Product Differentiation)
or
Where Organizational Capability and Process Architecture Fit or
Where Products are Sold (Production Located in the Market)
Design Matters When Policy Makers Choose Industries to be Promoted C Takahiro Fujimoto, University of Tokyo
Predictions on Architecture-based Comparative Advantage Japanese firms -- integration capability More competitive in products with closed-integral architecture based on integration-based manufacturing capability
Chinese firms – mobilization capability More competitive in labor-intensive products with open-modular (or quasi-open) architecture Korean (large) firms – concentration capability More competitive in capital-intensive products with modular architecture (moving toward integral?)
ASEAN firms – labor-retaining capability?? More competitive in labor-intensive products with closed-integral architecture? U.S. firms – conceptualization capability More competitive in knowledge-intensive products with open-modular architecture European firms – expression capability More competitive in closed-integral products based on brand-design-marketing capability C Takahiro Fujimoto, University of Tokyo
Architectural Geopolitics: A Prediction in the Pacific Region Integral Axis
Japan
Korea Modular Axis
China (south)
Taiwan
ASEAN India?
C Takahiro Fujimoto, University of Tokyo
US
Application of the Framework
Toyota Recall 2010 EV and Future of the Automobile 3.11 Earthquake and Supply Chain Robustness
Toyota’s Quality Issue 2010 No excuse! – but it is not so simple. Root Cause: over-complexity, over-speed, over-confidence The war against the demon of complexity continues. Toyota stumbled, but is still among the leading runners The rule of the game changed – stricter regulations & requirements Toyota may still have advantages in the long run. But difficult dual strategy may be needed – developing both complex and simple vehicles C Takahiro Fujimoto, University of Tokyo
Toyota Problem as Complexity-Capability Imbalance Decisions and Behaviors of Designers
CapabilityBuilding Environment CapabilityBuilding Competition
Over-Confidence of Quality-Handling Capability
CapabilityBuilding Capability
Customer or Market Requirements
Out of Balance
Explosion of Product Complexity
Toyota Problem In Design Quality
Other Environmental Factors, and Chances
C Takahiro Fujimoto, University of Tokyo
Constraints imposed by Society Constraints imposed by Technology
Capability, Complexity, Quality and Volume Capability-Building in Quality
Acceptable Toyota Quality
Complexity in Design, Production and Purchasing Frontier of Toyota’s Quality-Handling Capability Upper Limit of Production Volume Compatible with Toyota Quality
Over-Growth of Toyota’s Global Production?
© Takahiro Fujimoto, University of Tokyo
– Can EV Change the Industrial Structure? Currently – NO, for ordinary household use. Variable cost is too high. Volume does NOT solve this problem .
Breakthrough battery innovations may solve it, but when?? EVs for developed car markets are still integral architecture. It may become modular architecture, but unless battery cost goes down dramatically, EV use will be limited to the application with high utilization ratio, short-range, & limited area.
Car is not PC, after all Diversification of motive power in the first half of the 21-st century? C Takahiro Fujimoto, University of Tokyo
A Simple Economic Analysis of EVs Average unit production cost
Internal Combustion
Current EV
(steel, plastic, silicon -- )
(Expensive rare metal included) fixed cost
fixed cost
variable cost
variable cost
Mainly cost of batteries. Can Innovations eliminate this gap??
volume
Mitsubishi’s commercialized EVs – Battery pack alone is 200kg, $ 20,000, practical range is 100km. Vehicle price is over $40,000 ( Less than $30,000 after subsidy) C Takahiro Fujimoto, University of Tokyo
volume
Diversified Mix of Motive Power in the 21st Century? このボックスを No technology dominates. すべてカバーできる 絶対的な駆動形式 Right vehicle for はない Right use
long
Range per Charge EV?
short
low C Takahiro Fujimoto, University of Tokyo
Utilization Ratio
high
East Japan Earthquake and Supply Chain Crises Unprecedented! Compared with Past Disaster
Complete Destruction in Broad Area → Restoration of Design Information Flows is Key
Past Example:Nihonzaka Tunnel Fire, Kobe Earthquake, Aishin Fire, Chuetsu Earthquake, etc. Difference from the Past Disaster: Global Operation, Global Competition, and Electronic Control
“A Huge Disaster that Happened in the Era of Global Competition” C Takahiro Fujimoto, University of Tokyo
The Tohoku Earthquake and Supply Chain Crises Critical Parts that Afffected Global Supply Chains ①
Microcomputer Chip ・・ Design Information is not Substitutive, not Portable ・・ But Restoration is Faster than Expected
②
Functional Chemical ・・ Rubber and Paints Tsunami and Nuclear Plant
③
Piece Parts & Expendable Supplies ・・ Lower-Tiers, -- not Visible
Toyota’s Recovery from the Supply Chain Destruction by the Earthquake is Faster than Initially Expected. C Takahiro Fujimoto, University of Tokyo
Supply Chain as Flow of Design Information 製品 Prod. 設計 Design
Prod. Design
Material
Proc. Design
工程 Proc. 設計 Design
Proc ess
実物 Proc 工程 ess
Info. Transfer
WIP
Flow of Design Information
Takahiro Fujimoto, Univ. of Tokyo
Info. Transfer
Product
Customer (Market)
Flow of Material (Medium)
The Tohoku Earthquake and Supply Chain Crises Analysis of Supply Chain Robustness/Weakness •
Monozukuri (Manufacturing) Theory Based on the Concept of Design Information Flow
•
Four Attributes of Supply Chain Robustness/Weakness 1
Dependence on Supply to one Supplier/Factory
2
Lack of Visibility of Supply Chain
3
Lack of Substitutability of Design Information
4
Lack of Portability of Design Information
C Takahiro Fujimoto, University of Tokyo
The Tohoku Earthquake and Supply Chain Crises Some Remedies Under Discussions -- Their Limits Robustness without Competitiveness is Not Feasible in the Long Run ①
Adding Inventories(×) Don’t Design Inventory Systems Based on Rare and Unpredictable Events Whose Probabilities Cannot be Calculated
②
Switching to Standard/Common Parts(×) Survivable Product Architectures are Selected by Customers
③
Duplicating Supply Chains and Equipment(×) Feasible only When Market Growth Absorbs Added Capacity
④
Transfer of Facilities out of Eastern Japan(×) In the Long, Run, There are Risks Everywhere in the World
C Takahiro Fujimoto, University of Tokyo
Counter Measures for Robust Supply Chaions Agaist Huge Disasters Goals: Recovery of Supply Chains within a Few Weeks after Huge Disaster?
③’ Virtual-Dual Tooling
③ Dual Tooling
Is Product Design Information Product-Specific or Substitutable?
Proc. Desi gn
Is Process Design Information Portable ?
① Reducing Product Inventory Back-up Equipment, etc.
material
Prod. Desi gn
WIP
Process, Equipment, Tools, Dies, Recipes
Dest royed?
①’ Adding Inventories for Safety
Product Inventory
Standard Parts
Supply Responsibility & Competitiveness
②Switching to Standard Parts?
④ Dual Sourcing (Dual Lines or Suppliers) ?
④’ Virtual-Dual Sourcing (Design Portability)? Takahiro Fujimoto, University of Tokyo
②’ Modifying Standard Parts to Customized/Optimized Parts?
Increasing Supply Chain Robustness Without Sacrificing Competitiveness •
Huge Disaster Someday – But Global Competition Everyday
•
The Goal is Recovering Design Information Flows (In A Few Weeks)
•
Improving Supply Chain’s Visibility
•
Improving Design Information’s Portability (Transferability)
•
Making the Supply Chains Virtual-Dual by Nominating Back-up Production Lines/Suppliers
•
Adding Article on “Back-up Lines” in the Supply Contract? Periodical Drills for Smooth Back-up in Case of Disasters ?
C Takahiro Fujimoto, University of Tokyo
(Getting Info in a Few Days?)
Industrial Marathon Continues in Asian Industries What is Going On in the Early 21th Century? Globalization – as Realization of International Division of Labor Microscopic Intra-industrial Trade based on Comparative Advantage
The Keys Are: Architecture-Capability Fit -- Comparative Advantage of Design Capability-Building Competition
Evolutionary Learning Capability Strong Strategies and Strong Operations C Takahiro Fujimoto, University of Tokyo
Across the Manufacturing-Service Boundary
Open-manufacturing (monozukuri) principles are applicable to both manufacturing and service sectors Inter-sectoral learning and knowledge-sharing is key!
Learning Across Industries Front Runners Can Learn Each Other Toyota
→
Canon
Toyota
→
A Fashion Company (World)
Toyota
→
A Super Market Chain (Ito Yokado)
Toyota
→
Japan Post Office
Toyota
→
Toyota Dealers
Ritz Carlton →
Toyota
Lean Knowledge Transfer across Industries is Key C Takahiro Fujimoto, University of
Service and Manufacturing -- Difference in Media The Medium is Intangible and Ephemeral in Typical Service Proceses Service Products are Produced and Consumed at the Same Place and Time
Cars Perishable Foods
Tangible
Semiconductors Non-Durable Goods
design information
Software
Face-toFace Service
Financial Products
tangible medium medium
Broadcasting
Other Durable Goods
Intangible
Durable C Takahiro Fujimoto, University of
Ephemeral
Transfer of Toyota System to Service Sectors Hospital(5S, streamlining client flows), Insurance Firms (Customer Oriented Product Development) Government (Project Management)、 Police (Preventive Maintenance?) ・・・ Different Aspects in Different Industries Post Office:
Living with Input Volume Fluctuation Creating Standard Units of Flows (15 min) at the Entrance
Ito-Yokado Super Market Backyard 2S、JIT Tempura、JIT Meet Cutting、 Piece-By-Piece Cabbage Flow ・・ Toyota Automobile Dealer:
Showroom Sales(Home Game by Team) “Home Doctor” System (Sales Personnel) 45 Minute Inspection (work standardization)
Broad Definition of Customers’ Flow of Total Customer Experience is Key! C Takahiro Fujimoto, University of Tokyo
The Lean Principle Applied to Service Design Information is Transmitted to Customers, Not Materials. Creating Good Flows of Total Customer Experience Total Customer Experience is a Part of Customer’s Life Custoner’s Life is a Flow -- Imagination on Their Lives is Key What is Customers’ Muda/Value Experience ? -- Not So Clear Optimizing (Not Maximizing?) Value Adding Time Ratio
Customer Experience First, Service Operations Next Lead Time Optimizing (e.g. Waiting Time) First, Cost Cutting Next Pursue High Quality – Quantity Follows as a Result C Takahiro Fujimoto, University of
Creating a Good Flow of Customer Experience: A Super Market Reception
Floor Design
Talks to Customers
設計 Design 情報 Info
設計 Design 情報 Info
Intangible Medium
Tangible Medium
Product & Price Design
Cashier
設計 Design 情報 Info
設計 Design 情報 Info
Design Info
Intangible Medium
Tangible Medium
Intangible Medium
Quality = Information Sending Accuracy
Productivity = Information-Sending Efficiency Lead Time = Information-Receiving Time
Entrance – Unsatisfied Customers
Timely and Accurate Information Transmission to Customers
C Takahiro Fujimoto, University of Tokyo
Exit – Satisfied Customers
Good Flow of Customer Experiences (Harley Davidson Japan) 設計 Design 情報 Info
Promotion Design
Design 設計 Info 情報
Product Design
Production Tangible Medium
Potential Customer①
Consumption
Production Intangible Medium
Flow of Customer Experience
設計 Design 情報 Info
Design Info
Satisfaction Intangible Medium
Potential Customer② 設計 Design 情報 Info
Sales
Tangible Medium
設計 Design 情報 Info
Consumption Tangible Medium
Existing Customer① Design Info
Design Info
Production Sales Floor Design Intangible Intangible Medium C Takahiro Fujimoto, University of
Medium
Design Info
Satisfaction Consumption
Existing Customer②
Manufacturing Instructor School for Diffusing Momozukuri Knowledge to SMEs
Transforming Manufacturing Veterans to Manufacturing Instructors
Teaching across industries Helping the regions and SMEs share manufacturing knowledge
Tokyo University Manufacturing Instructors’ School
Educating Instructors Who Can Teach Lean Manufacturing Across Industries
Tokyo University Manufacturing Instructors’ School
Over 50 people are now active as lean manufacturing instructors
Reference •
Asanuma, B. (1989). “Manufacturer-supplier relationships in Japan and the concept of relation-specific skill,” Journal of the Japanese and International Economies, Vol. 3, pp.1-30.
•
Baldwin, C. and Clark, K.B. (2000). Design Rules, MIT Press
•
Clark, K.B. and Fujimoto, T. (1991). Product Development performance, Harvard Business School Press, Boston.
•
Fujimoto, T. (1999). The Evolution of a Manufacturing System at Toyota (OUP)
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Fujimoto, T. (2007). Competing to be Really, Really Good, I-House Press, Tokyo.
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Fujimoto, T. (2007) “Architecture-Based Comparative Advantage – A Design Information View of Manufacturing.” Evol. Inst. Econ. Rev. 4(1): 55-112.
•
Ohno, K., and Fujimoto, T., ed. (2006) Industrialization of Developing Countries: Analyses by Japanese Economists, National Graduate Institute for Policy Studies
•
Ulrich, K. (1995). “The role of product architecture in the manufacturing firm,” Research Policy, Vol. 24, pp. 419-440.
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Womack, J., et al., The Machine That Changed the World (Rawson)