The impact of new attractions
Pieter Cornelis NHTV Breda University
Central research question • What is the impact of new attractions on the performance of (European) theme parks and how may this effect be explained? 1. What is the relative and perceived importance of investing in new attractions? 2. What are the effects of investing in new attractions? 3. How can the effects of investments in new attractions be explained?
Structure • Intro • What’s the importance of investing in new attractions?
15 min.
• What are the effects of investing in new attractions?
15 min.
– econometrics
• How can the effects of new attractions be explained? • Q&A
3 min.
15 min. 15-20 min.
What is the relative and perceived importance of investing in new attractions?
Paid admissions + 36% Operating revenues +62% Ticket revenue+58% EBITDA +82% Spending per cap +21% Merchandise +104%
Rides and slides (in Europe) #
2008 %
Coaster
27
17.9
40
20.7
35
22.3
102
20.4
Water ride
10
6.6
18
9.3
12
7.6
40
8.0
Family ride
69
45.7
59
30.6
48
30.6
176
35.1
Kids ride
14
9.3
28
14.5
18
11.5
60
12.0
Flat ride
22
14.6
17
8.8
11
7.0
50
10.0
3D/4D-show
4
2.6
15
7.8
18
11.5
37
7.4
Divers
5
3.3
16
8.3
15
9.6
36
7.2
Totaal
151
100
193
100
157
100
501
100
#
2009 %
#
2010 %
#
Total %
Source: Pieter Cornelis (2010d)
For water rides please refer to ewrdb.com
Source: AECOM (2010)
Perceived importance of new attractions Long-term importance
Factor
Short-term importance
%
Factor
%
1
New attraction
38.7 1
Weather
35.4
2
Weather
12.5 2
New attraction
28.5
3
Marketing budget
12.2 3
Marketing budget
10.0
4
Other investments in park
7.4 4
Entrance fee
8.1
5
Entrance fee
6.3 5
Special events
7.3
6
Special events
5.9 6
New shows/entertainment
3.8
7
New shows/entertainment
4.8 7
Competition
3.1
8
Other …
4.4 8
Disposable income/leisure time
1.9
9
Opening new hotel
4.0 9
Other investments in park
1.5
10
Competition
1.8 10
Opening new hotel
0.4
11
Disposable income/leisure time
1.5 11
Other …
0.0
12
Investments in Food&Beverage
0.5 12
Investments in Food&Beverage
0.0
Total
100
Total
100
Source: Cornelis (2009)
Vicious price circle Decreasing added value
Lower price premium
Less investment opportunity
Less profit possibilities
Source: Poiesz & Van Raay (2002)
Vicious marketing circles
price
communication
innovation
distribution
Predicting the unpredictable?!
Production of meaning
Source: Anton Clavé (2007); Hesmondalgh (2007)
Dynamics of theme park development by world region
Source: Anton Clavé (2007)
Water parks versus theme parks…?!
What are the effects of investing in new attractions?
What is the impact of investing 1 mio euro in a new ride…?! R2 = 0.0217
Beat the average...!
Source: Harrison “Buzz” Price (2002)
•Number of new attractions •Development period •Year of introduction •Characteristic of new attraction •Storytelling, theming, IP •Kind of ride •Initial investment •Hard characteristics (G-force etc.)
The Number of Visitors to (European )Theme Parks
New Attraction
•Price Policy
Direct effect Moderating effect Backx, R. and Cornelis, P. (2006). Force of attraction. Tilburg University.
Uncontrollable •Income •Relative prices •Cost of travelling •Vacations •National Holidays •Weekend days •Temperature •Precipitation •Etc.
Controllable •Marketing expenditures •Opening days •Opening hours/day •Special events •Hotel accommodation •Number of shows •Number of F&B outlets •Etc.
4 year = 40 cents 5 year = 50 cents 6 year = 60 cents 7 year = 70 cents 8 year = 80 cents 9 year = …
Y = 0,1X 4 year = 40 cents 5 year = 50 cents 6 year = 60 cents 7 year = 70 cents 8 year = 80 cents 9 year = …
Y = 0,05 + 0,1X Y = 0,05 + 0,1X1 + 0,03X2 Y = 0,05 + 0,1X1 + 0,03X2 + 0,01X3
Difference Net Number of Visitors
Short term effect
Long term effect
Summation of all variables in model
Multipliers Elasticities
On rainy day 20% less visitors
10% higher temperature means 3% more attendance
Small amusement park in Holland
Medium amusement & water park in Denmark
So please keep in mind…. • New attraction is just one X (variable) in the model! • What are the other variables that effect the number of visitors in your situation?!
Impact of new attractions • 10 European parks participated – – – – – –
Number of visitors between 0.2 – 4.0 mio Theme parks/ amusement parks Two parks have water park One park in water area Resort /day trip North/South Europe
• Data on daily/weekly basis – 10-25 years history
Rule of thumb?!
Cornelis (2010)
New attraction + 10%
Cornelis (2010a)
First year Second year
65% 35%
Impact of investment (first year) Frequency of investment
Major investment*
Major and minor investment **
Every year
4.2%
4.6%
Every two years
6.7%
7.2%
10.0%
11.9%
Every four years
6.2%
6.5%
Every five years
5.4%
5.4%
Less than every five years
4.3%
3.0%
7.5%
8.3%
Every three years
* ANOVA (F = 2.425; Sig. = 0.049) ** ANOVA (F = 2.645; Sig. = 0.043) Source: Cornelis (2009)
Warning • Differences between areas • Differences between parks
• Differences within parks – Dreamflight + 425.000 – PandaVision + 285.000
My first steps in econometrics
The first steps… • What are the (most) important variables in your situation?! • • • • •
Collect data in Xcell/SPSS Get connected to the data set Compute dependent variable Compute all independent variables Do the regression analysis
European Pleasure Garden
Theme park
Amusement Park
Cinema/ movie
Important variables
Collect data in Xcell/SPSS
Get connected to the data set
Three minute explanation how to do an error correction model (slide 47-60)
Source: Cornelis (2010a)
Dependent variable -Delta -LN
Compute dependent variable
Dependent variable -Delta -LN
Independent variables -Delta (short term) -LN
Independent variables -T-1 (long term) -LN
Compute all independent variables
Use (step)dummies for multipliers
Convert all prices to real prices
Independent variables -Delta -LN
Independent variables -T-1 -LN
Standard OLS regression
How can the effects of investments in new attractions be explained?
Attraction/ area
Individual response
Before
Direct
Short term Long term
Attraction response
Park response Brand response Aggregated response
Economic response Attraction Response Matrix
+ 285.000 + 425.000 Source: Cornelis (2010b)
Some interesting results • Importance branding – Brand essence, brand assets
• Importance theming – Decoration, macro theming, micro theming
Brand essence and brand assets
Brand Assets Efteling* • • • • • •
Fairy tales Enchantment Fantasy Mothering and caring Bonding Transformation
* Cornelis, P. (2006). Theme parks and branding. Presentation Tile Conference , Maastricht (Netherlands) ** Wiering, C. (2008). De Efteling: pretpark en TV-producent. Tijdschrift voor marketing, april 2008, 40-42.
Fairy-tale forest
Natural surrounding
PandaVision 3d/4d show
Dreamflight darkride
Component 1
Volk van laaf Python roller coaster Holle Bolle Gijs Fairytale forest PandaVision Steamtrain
,878 -,805 ,800 ,901
Principal component analysis with varimax rotation
6
,867 ,808
Component 1
Volk van laaf Python roller coaster Holle Bolle Gijs Fairytale forest PandaVision Steamtrain
,878 -,805 ,800 ,901
Principal component analysis with varimax rotation
6
,867 ,808
Three layers of a brand (Kapferer, 1996)
Brand essence concept
Brand essence
brand kernel
Brand style Physical brand identity
tone
code
style Brand themes
products
arguments
segments
Brand Assets Efteling* • • • • • •
Fairy tales Enchantment Fantasy Mothering and caring Bonding Transformation
Dreamflight
PandaVision
/ /
* Cornelis, P. (2006). Theme parks and branding. Presentation Tile Conference ** Wiering, C. (2008). De Efteling: pretpark en TVproducent. Tijdschrift voor marketing, april 2008, 40-42. Source: Cornelis (2010c)
Macro and micro theming
Kind of park
Size of park
Theming component
Amusement park Theme park
Other parks
Name & Signage
Tangible theming
Landscaping
Entrance & external architecture Queue & internal architecture Ride / transport system Staff members
Live entertainment Sound / music Ambient conditions Food & Beverage/ merchandise locations
Top 10 parks
85.1
87.6
83.6
89.8**
44.2*
38.2
40.1
41.2
**
40.1
59.4***
19.2
26.8**
15.3
32.6***
84.4
85.4
85.3
84.6
0.7
27.3***
6.6
26.8***
0.0
1.8**
0.0
2.2***
44.6 components 52.8 -10
Intangible theming -20.3Storytelling 31.6 16.1 6.6 -12.3Secondary16.2 layer of meaning 5.8
***
38.5***
*
23.1***
6.6
0.9
12.0***
Table 2 Percentage applied theming component according to kind and size of park * = p