The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market June 25, 2012
Duk Bin Jun, KAIST
[email protected]
Hyung Soo Lim, KAIST
[email protected]
Dong Soo Kim, KAIST Dustin.d.kim@gmail,com
Introduction t
Time
t+1
t+3
Famous Game Release
Information
Purchasing Decision
t+2
Consumer 1
Postpone
Postpone
Consumer 2
Postpone
Purchase
Consumer 3
Postpone
Postpone
Purchase
Postpone
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
Purchase
June 25, 2012. page 2
Research Overview Research Issues
Demand Forecasting Forward-Looking Behavior Indirect Externality Superstar Game
Research Question Do consumers show the forward-looking behavior for purchasing video game console? How announcements of superstar games affect the consumer purchase behavior? Does indirect externality exist from the games?
Research Field Video game console market in Japan Nintendo DS
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page 3
Forward-Looking Behavior Present t
Future
t+1
t+2
Purchase Purchase
k Postpone
Purchase Postpone
···
Postpone
Available Information
Expected Valuation depends on state variable Ex) Price, Quality, Superstar game satisfaction level
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page 4
Related Literatures Forward-looking behavior Many former literatures used price as a main driver of the behavior “A Micromodel of New Product Adoption with Heterogeneous and Forward-looking Consumers: Application to the Digital Camera Category”, (Song and Chintagunta, 2003) “Intertemporal Price Discrimination with Forward-looking Consumers: Application to the US Market for Console Video-Games”, (Nair, 2007)
Superstar theory Definition Software titles of exceptional quality, which yields a disproportionate payoff, a concept most akin to the superstar concept as originally introduce (Rosen, 1981)
Indirect Externality Various former researches incorporate the indirect externality mainly in systematic market, in which hardware and software markets coexist “Indirect network effects and the product cycle: video games in the U.S., 1994–2002”, (Clements and Ohashi, 2005) “Empirical Analysis of Indirect Network Effects in the Market for Personal Digital Assistants”, (Nair et al., 2004) Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page 5
Model Process Stage
Contents
Key words
1
Construct state variable structure
Superstar games
2
Construct value function structure
State variable
3
Calculate expected future value function
Contraction mapping
4
Determine purchasing decision
Purchase now vs. Postpone
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page 6
Model Specification Stage 1: Construct state variable Superstar game satisfaction level ( st )
st
(t t RD ) it means that unobserved expected satisfaction level
( RD 1 )
(t t RD ) it means that realized satisfaction level (t RD : release date of superstar game )
Formulate different mean changes for the variable in order to capture heterogeneous stepped change around release date of the superstar games Latent structure st 1 | st ~ N ( st I where ItRD i
RD 1 t
RD 1 I
RD t
RD I
RD 1 t
( RD )
( RD 1 )
RD 1 , )
1 , t t RD i , i 1, 0,1 0 , elsewhere
2
t RD -1 t RD t RD 1 Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
time
June 25, 2012. page 7
Model Specification Stage 2: Construct value function structure The structure from stage 1 used as a variable Constant utility function Consider seasonal effect
W1 ( st ) : The value of " Purchase " at time t with error term
u
t i
st Dt et i
i
(1 )
st Dt et ( ut ) V1 ( st )
V1 ( st ) et
et ~ logistic distribution
: discount factor ut : utility of the product
if 1, when December Dt 0, elsewhere
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page 8
Model Specification Stage 3: Calculate expected future value function Dynamic programming Using contraction mapping method Numerical approximation
V0 ( st ) : The value of " No purchase " at time t V0 ( st ) E max V0 ( st 1 ), V1 ( st 1 ) | st
V0 ( st ) log exp V0 st 1 exp V1 st 1 dP st 1 | st
Stage 4: Determine purchasing decision choice W1t V1t et , if W1t W0t ' W V e 0t 0t t
Purchase
W1t V1t et , if W1t W0t ' W V e 0t 0t t
Postpone
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page 9
Estimation MLE estimation Likelihood function Likelihood function based on the observed aggregate data (Pakes, 1986) T T Qt Likelihood mst 1 mst Qt t 1 t 1 Qt : Sales of the product
M
T
Qt t 1
mst : Predicted market share M : Market potential
Data & Assumptions Video game console market in Japan Nintendo DS
5 Superstar games Record over 200 thousand sales at first available week
Period 2004/11/29 ~ 2007/12/24(66 weeks)
Homogenous consumers Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page10
Estimation Results Model performance V1 ( st )
(1 )
st Dt
1 , t t RD i st 1 | st ~ N ( st ItRD 1 RD 1 ItRD RD ItRD 1 RD 1 , 2 ) where ItRD i , i 1, 0,1 0 , elsewhere
Parameters
Estimates
Std.
p-value
Significance
-0.2833
0.0065
0
***
0.0639
0.0096
0
***
0.4865
0.0096
0
***
0.1840
0.1420
0.1951
2.3922
0.0065
0
***
1.1809
0.0093
0
***
1.1285
0.0093
0
***
Log Likelihood
-3626.8714
*** 99% confidence interval
All parameters are significant except December effect Most change is occurred at release date Pre-effect of the stepped change is bigger than post-effect Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page11
Estimation Results Fitted and actual sales of the Nintendo DS & State variable
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page12
Conclusion Video game console consumers tend to have forward-looking behavior depends on superstar games. Forward-looking behavior depends on announcements of the superstar games explain the sales of video game console It enables to forecast the demand, although plenty of information is not available
Around the announcement of the superstar games, satisfaction level of superstar game changed All parameters related with the state variable show significant result Among the dates, biggest change is occurred at release date Pre-effect is bigger than post-effect
This result shows that existence of the indirect externality and its huge influence
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page13
End of Documents
Appendix Likelihood function T T Qt L mst 1 mst Qt t 1 t 1
st Dt (1 ) exp(V1t V0t ) ht 1 exp(V1t V0t )
V1t ( st )
mst (1 h ) ht t
M
T
Qt t 1
M : Market potential Qt : Sales of the product
: Discount factor if 1, when December
Dt
0, elsewhere
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page15
Appendix Calculate “no purchase” value function : Discount factor V0 ( st ) E max V0 ( st 1 ), V1 ( st 1 ) | st St {st , et } E max W0 ( St 1 ), W1 ( St 1 ) | St max W0 ( St 1 ), W1 ( St 1 ) dP St 1 | St max W0 ( St 1 ), W1 ( St 1 ) dP (et 1 ) dP st 1 | st ( p St 1 | St p ( st 1 , et 1 | st , et ) p ( st 1 | st ) p et 1 ) log exp V0 st 1 exp V1 st 1 dP st 1 | st V0 ( xt ) log exp V0 st 1 exp V1 st 1 dP st 1 | st
Hyungsoo Lim, The Effect of Announcements on Forward-Looking Behaviors for a Handheld Video Game Console Market
June 25, 2012. page16