Team  Building  Activities  Landscape    

1. 2  Truths  and  a  Lie  (&  stretching)   a. Time:  5-­‐15  minutes   b. Purpose:  Getting  to  know  each  other  activity  &  stretching  exercise   c. Participants:  All   d. Materials  Needed:  None   e. Instructions:  Facilitator  will  lead  group  in  stretches  while  participants  introduce   themselves  by  stating  2  truths  and  a  lie  about  themselves  (in  no  particular  order).  The  rest   of  the  group  has  to  try  to  figure  out  which  statement  was  a  lie.     f. Desired  Outcome:  Learn  things  about  one  another  that  you  normally  wouldn’t  discover   during  typical  water  cooler  conversation   2. 3D  Dodgeball  Games/Tournament   a. Time:  Any  for  free  for  all  games.  Tournament  depends  on  #  of  participants.   b. Purpose:  Build  teamwork  and  communication  while  striving  to  achieve  one  goal  –  winning   c. Participants:  All  –  split  into  equal  teams.  4-­‐10  players  per  team.     d. Materials  Needed:  Whistle,  Stopwatch,  Dodgeballs   e. Instructions:  SZ  Facilitator  will  divide  group  up  into  equal  teams.  Two  teams  compete   against  one  another  until  all  players  on  one  team  are  eliminated.  *If  doing  a  tournament,   teams  can  be  selected  beforehand  and  a  bracket  will  be  made.  Costumes  are  encourage   i. Rules:     1. Catch-­‐ins  allowed:  thrower  eliminated,  catching  team  receives  1  player   2. No  crossing  orange  line   f. Desired  Outcome:  Develop  leadership  and  communication  while  working  as  a  team   g. Debrief:   i. Did  you  find  yourself  relying  on  others  as  the  games  went  on?   ii. *Tournament  Debrief   1. Did  your  team  have  a  strategy?   2. What  was  the  biggest  reason  for  your  team’s  success?  The  biggest  reason  for  its   shortcoming?   3. How  would  you  go  about  it  differently  if  you  were  to  play  again?   3. ABC  Game  (&  stretching)   a. Time:  5-­‐10  minutes  while  stretching   b. Purpose:  To  introduce  group  and  stimulate  conversation  and  creativity   c. Participants:  All   d. Materials  Needed:  None   e. Instructions:  SZ  Facilitator  will  lead  the  group  in  stretches.  To  start  the  game,  choose  a   category.  Then  simply  work  from  person  to  person  having  each  person  list  an  item  that  fits   in  the  category.  For  example,  if  the  category  is  fruit:  a=apple,  b=banana,  c=cantaloupe,  etc.   You  can  decide  what  to  do  if  someone  misses  (i.e.  move  to  the  next  person,  stop  there,  etc.)   This  game  can  be  simply  for  fun  or  you  can  designate  a  winner.  You  can  use  whatever   categories  you  would  like.  Here  are  a  few  suggestions:  Bands  or  musicians,  Movies,  TV   shows,  Books,  Songs,  Names,  Beverages,  Cartoon  Characters,  Cities,  Landmarks,  Sports   Figures  or  Teams,  Celebrities,  Candies,  Cold/Hot  Things,  Hobbies   f. Desired  Outcome:  Challenge  memory  and  group/personal  accountability   g. Debrief:   i. Physical  exercise  has  been  proven  to  stimulate  the  brain   4. All  Together   a. Time:  5-­‐10  minutes   b. Purpose:  Build  trust  and  show  importance  of  relying  on  one  another  

c. Participants:  All   d. Materials  Needed:   e. Instructions:  SZ  Facilitator  has  the  group  split  into  partners.  Partners  must  sit  in  a   trampoline  square  with  their  backs  together.  The  group  must  standup  without  talking  and   placing  their  hands  on  the  trampoline  surface.  Run  the  activity  2-­‐3  times.   f. Desired  Outcome:  Partners  learn  to  communicate  non-­‐verbally  and  improve  upon  each   previous  round   g. Debrief:   i. How  important  was  the  communication?     ii. When  did  you  feel  that  both  of  you  understood  and  could  complete  the  task  at  hand?   5. Alliteration  Introductions     a. Time:  10-­‐15  minutes   b. Purpose:  Creative  introductions   c. Participants:  All.  Can  split  up  into  smaller  groups   d. Materials  Needed:  None   e. Instructions:  Group  members  to  stand  in  a  circle.  A  player  starts  the  game  by  introducing   him  or  herself  by  doing  a  trampoline  skill,  and  alliterating  his/her  name,  e.g.  "I'm   Wonderful  Wendy"  or  "I'm  Smart  Steve".  The  next  player  points  to  the  first  player,  repeats   the  previous  player's  name,  attribute  and  trampoline  skill,  and  does  something  similar   about  himself  or  herself.  And  so  on  however  the  entire  group  must  restart  from  the   beginning  when  a  mistake  is  made.  The  game  ends  with  the  first  player  having  to  do  every   other  player’s  skill,  repeat  their  names  and  attributes.     f. Desired  Outcome:  Work  on  creativity  and  group/personal  accountability   g. Debrief:   i. How  often  do  you  use  analogies  or  metaphors  to  make  meaning  of  new  things?   6. Cartoon  Character  (&  stretching)   a. Time:  5  minutes   b. Purpose:  Creative  introductions   c. Participants:  All   d. Materials  Needed:  None   e. Instructions:  SZ  Facilitator  has  the  group  form  a  circle  and  leads  group  through  stretching.   Everyone  introduces  themselves  to  the  group  as  the  cartoon  character  they  would  be  if   they  were  not  who  they  are.   f. Desired  Outcome:  Creates  a  relaxed  atmosphere   7. Counting  Trampolines   a. Time:  15  minutes   b. Purpose:  Develop  a  collaborative  strategy  to  solve  a  problem   c. Participants:  All   d. Materials  Needed:  Clipboard,  Whiteboard,  Stopwatch,  Dry  erase  markers,  Calculator   e. Instructions:  SZ  Facilitator  splits  the  group  into  equal  teams.  The  objective  is  to  accurately   count  and  report  the  total  number  of  trampolines  (145)  in  an  efficient  manner.  Groups  are   timed  and  awarded  points  for  their  speed  (depending  on  the  number  of  teams,  award  +5,   +10,  +15  for  the  slowest  teams  or  -­‐5,  -­‐10,  -­‐15  to  the  fastest  teams).    The  reported  number  is   subtracted  from  the  correct  number  of  trampolines  and  then  divided  by  the  correct   number  to  come  up  with  a  variance.    After  applying  the  speed  numbers,  the  group  with  the   most  negative  or  closest  number  to  0  wins.   i. i.e.  –  Say  there  are  6  teams  competing.  Team  1  takes  54  seconds  and  reports  120   squares.  Team  2  -­‐  61  seconds  and  reports  150.  Team  3  takes  40  seconds  and  reports   168  squares.  Team  4  –  52  seconds  and  190  squares.  Team  5  –  78  seconds  and  141   squares.  Team  6  –  60  seconds  and  145  squares.   1. Fastest  to  slowest  is  then:  

a. Team  3=  -­‐15   b. Team  4=  -­‐10   c. Team  1=  -­‐5   d. Team  6=  +5   e. Team  2=  +10   f. Team  5=  +15   2. Accurate  numbers/Variance:   a. Team  1:  120-­‐145/145  =  17.24%   b. Team  2:  150-­‐145/145  =  3.44%   c. Team  3:  168-­‐145/145  =  15.86%   d. Team  4:  190-­‐145/145  =  31.03%   e. Team  5:  141-­‐145/145  =  2.76%   f. Team  6:  145-­‐145/145  =  0%   3. Outcomes:   a. Team  1:  17.24%  +  -­‐5  =  12.74  à  3rd  place   b. Team  2:  3.44%  +  10  =  13.44  à  4th  place   c. Team  3:  15.86%  +  -­‐15  =  0.86  à  1st  place   d. Team  4:  31.03%  +  -­‐10  =  21.03  à  6th  place   e. Team  5:  2.76%  +  15  =  17.26  à  5th  place   f. Team  6:  0%  +  5  =  5  à  2nd  place   f. Desired  Outcome:  Small  groups  use  teamwork  while  being  held  responsible  as  individuals   and  a  group   g. Debrief:   i. Did  you  trust  your  teammates  to  get  the  right  number?   ii. Was  one  teammate  responsible  for  computing  and  another  for  running?   8. Create  Your  Own  Group  Activity   a. Time:  15-­‐30  minutes   b. Purpose:  Work  in  small  groups  to  solve  a  problem  through  creativity  and  leadership   c. Participants:  All   d. Materials  Needed:  Clipboard,  Dry  erase  markers,  Props   e. Instruction:  SZ  Facilitator  divides  the  group  into  small  teams.  The  teams  have  10  minutes   to  work  together  to  come  up  with  another  team  building  activity  that  they  see  appropriate.   Can  pull  on  present  examples  or  past  experiences.  Each  team  then  spends  3-­‐4  minutes   demonstrating  and  explaining  what  they  have  come  up  with.   f. Desired  Outcome:  Teams  collaborate  to  solve  a  problem  by  coming  up  with  a  new  activity   and  then  must  demonstrate  their  findings   g. Debrief:   i. Why  was  that  challenging?   ii. Was  there  a  clear  leader  in  your  group?   iii. Could  you  identify  some  of  your  team  members’  strengths?     9. Foam  Zone  Relay  Race   a. Time:  10-­‐20  minutes   b. Purpose:  Use  teamwork,  communication  and  leadership  to  complete  relay  in  fastest  time   c. Participants:  All   d. Material  Needed:  Stopwatch,  Whistle,  Clipboard,  Foam  noodle  (baton)   e. Instructions:  Groups  are  divided  up  into  equal  teams  (4  max).  Participants  will  race  1  v  1   into  the  foam  pit,  touch  the  back  net,  return,  and  pass  off  the  baton  to  their  teammate  who   will  then  do  the  same.  First  team  to  have  all  team  members  finish  the  relay  race  and  sit   down  wins.     i. Play  3  times  and  incorporate  the  following  rules  per  round:   1. Free  for  all  

2. One  jumper  per  team  must  flip  into  foam  pit   3. ^One  jumper  flips  +  one  jumper  must  lower  self  into  foam  pit   f. Desired  Outcome:  Participants  bond  together  as  a  group  while  stepping  outside  of  their   comfort  zones  and  recognizing  each  other’s  strengths  and  weaknesses   g. Debrief:     i. Did  you  have  any  strategy  for  the  initial  round?   ii. How  did  your  strategy  change  after  each  rule  was  introduced?   iii. Did  a  leader  emerge?   10. Game  of  Possibilities     a. Time:  5–6  minutes     b. Purpose:  To  stimulate  conversation,  ideas,  and  laughter   c. Participants:  Small  groups.  This  can  be  done  with  one  group  or  multiple  groups  at  the  same   time.   d. Materials  Needed:  Cloth  napkins     e. Instructions:  Give  a  napkin  to  each  group  of  five  to  ten  participants.  One  person  at  a  time   stands  and  demonstrates  a  use  of  that  napkin.   a. Rules:   i. Person  demonstrating  cannot  speak   ii. Must  stand  while  demonstrating   iii. Demonstration  must  be  original   f. Desired  Outcome:  Participants  experience  the  infinite  ways  to  use  a  napkin  and  translate  this   to  the  infinite  ways  to  solve  problems,  use  resources,  motivate  a  team,  etc   11. Guess  Who?     a. Time:  12  minutes   b. Purpose:  Build  innovative  questioning  skills   c. Participants:  All   d. Materials  Needed:  Sticky  notes,  marker   e. Instructions:  Choose  a  category  of  characters  (i.e.  Disney,  type  of  animal).  Put  characters   names  on  sticky  notes  and  put  one  on  each  participant’s  back.  They  should  then  jump   around  and  ask  each  other  yes  and  no  questions  to  determine  who  they  are  (i.e.  “Am  I  a   princess?”  “Do  I  live  in  a  jungle?”  “Am  I  bigger  than  a  shoe?”).  Ask  a  question,  return  the   question.  Timed  event.  Sit  down  in  a  trampoline  square  once  you  figure  out  who  you  are.   f. Desired  Outcome:  Participants  use  cues  and  answers  from  team  members  to  personally   solve  a  problem   g. Debriefing:   i. Was  that  hard  or  easy?   1. If  you  said  hard,  did  you  alter  your  questioning  approach?   12. Jumping  Squares   a. Time:  10-­‐25  minutes,  depending  on  the  number  of  jumpers   b. Purpose:  Individual  competition   c. Participants:  All   d. Materials  Needed:  Stopwatch,  Clipboard   e. Instructions:  Participants  will  individually  compete  for  30  seconds  trying  to  jump  on  as   many  squares  as  possible.  Jumpers  cannot  repeat  the  previous  2  squares  that  they  just  left   before  bouncing  in  a  different  3rd  square.  If  time  allows,  allow  the  group  to  repeat  their   turn.   f. Desired  Outcome:  Individuals  come  up  with  their  own  game  plan  and  strategy   g. Debrief:   i. After  watching  others,  did  you  change  your  original  strategy?   ii. Do  you  believe  disadvantages  exist  from  being  the  first  to  do  something?  What  are   the  advantages?    

13. Last  Man  Standing  Dodgeball  Tournament   a. Time:  10-­‐30  minutes,  depending  on  group  size   b. Purpose:  Manage  both  personal  and  group  accountability  simultaneously   c. Participants:  All   d. Materials  Needed:  Whistle,  Dodgeballs   e. Instructions:  Teams  will  compete  in  a  normal  game,  however  the  remaining  players  on  the   winning  team  will  be  set  aside  and  then  paired  up  with  the  remaining  players  from  other   games  until  there  is  only  1  player  left   i. Rules:   1. No  catch-­‐ins   2. No  crossing  orange  line   f. Desired  Outcome:  Expressing  competitiveness  and  desire  for  individual  success  while  still   working  within  a  team  setting   g. Debrief:   i. Was  it  possible  to  rely  on  one  another?   ii. How  did  you  balance  your  desire  to  be  the  last  man  standing  while  still  in  a  team   setting?   iii. How  do  you  set  aside  your  own  personal  objectives  for  the  greater  good  of  the   team?   14. Scavenger  Hunt  -­‐  TBD   15. Simon  Says   a. Time:  10-­‐15  minutes   b. Purpose:  Build  on  creativity  and  memory  while  allowing  others  to  lead   c. Participants:  All   d. Materials  Needed:  None   e. Instructions:    SZ  Facilitator  has  the  group  form  a  circle  (can  break  off  into  smaller  groups   depending  on  the  size).  One  individual  “Simon”  starts  the  activity  by  performing  a   trampoline  move.  The  group  must  replicate  the  move  accurately  –  if  it  is  wrong,  they  leave   the  circle.  “Simon”  then  repeats  their  first  move  and  adds  another  move.  Everyone  in  the   group  must  replicate  the  sequence  of  moves  until  no  one  is  left.  The  people  that  make  the   first  mistakes  will  lead  the  group  next.   f. Desired  Outcome:  Those  who  make  the  initial  mistakes  are  given  another  opportunity  to   lead  and  perform  well   g. Debrief:   i. Failure  in  one  activity  allows  for  the  opportunity  to  excel  in  another     16. Sky  Zone  Relay     a. Time:  20-­‐30  minutes     b. Purpose:  Use  teamwork  and  communication  to  complete  relay  in  the  fastest  time   c. Participants:  All.  If  group  needs  to  be  divided  up  into  smaller  teams  of  6  they  can  compete   against  one  another  simultaneously  or  go  1  at  a  time.   d. Materials  Needed:  Stopwatch,  Duct  tape,  Clipboard,  Dodgeballs,  Trashcan   e. Instruction:  SZ  Facilitator  to  divide  group  into  teams.  Each  group  then  choses  a  leader.  The   leader  assigns  each  member  their  position  in  the  relay.     i. Basketball  Shot:  Starts  on  Dodgeball  2  with  a  trashcan  on  the  orange  line.  Player   must  make  3  shots  from  at  least  1  square  away  before  handing  a  dodgeball  to  the   runner.   ii. Main  Court  Jump:  Runner  hand  players  lined  up  at  end  of  Main  Court  the  dodgeball   who  then  have  to  race  to  the  other  side  following  the  rules  of  Red  Light,  Green  Light.   Facilitator  uses  a  stopwatch  to  call  out  Green  Light  for  3  seconds,  Red  Light  for  1   second  in  order  to  keep  it  regulated  amongst  the  different  groups.  Runner  moves  to  

the  other  end  of  the  court  and  the  Main  Court  Jumper  hands  off  the  dodgeball  to  the   Runner.   iii. Foam  Zone  Obstacle:  Runner  hands  Jumper  at  Foam  Zone  the  dodgeball.  Foam  Zone   players  must  jump  down  the  trampoline,  touch  the  back  netting,  and  then  return  to   pass  of  the  dodgeball  to  the  Runner  who  must  be  touching  the  platform  wall.   iv. Dodgeball  Accuracy:  Runner  runs  down  stairs  near  lockers,  hands  dodgeball  to   Dodgeball  Accuracy  thrower.  Thrower  must  stand  behind  designated  line  and   connect  a  pass  with  their  teammate  lined  up  opposite  of  them  near  SkySlam.  If  the   ball  is  not  caught  in  air,  the  ball  must  go  back  to  the  thrower.   v. SkySlam:  Once  the  SkySlam  player  has  the  ball,  they  must  dunk  on  the  big  hoop  (if   competing  one  at  a  time)  or  the  hoop  of  their  choice  (if  competing  simultaneously).   As  soon  as  the  ball  is  dunked,  the  time  stops.   vi. Runner:  Is  the  connection  between  each  station.   f. Desired  Outcome:  Group  bonding  by  recognizing  each  other’s  strengths  and  working   together  for  a  common  goal.     g. Debrief:     i. What  was  most  challenging  part  of  that  exercise?     ii. Where  did  you  feel  you  relied  on  each  other  the  most?     17. SkyHigh  Ball     a. Time:  10-­‐15  minutes     b. Purpose:  To  achieve  a  goal  while  developing  a  game  plan  amongst  team  members   c. Participants:  All   d. Materials  Needed:  Large  beach  ball,  Stop  watch,  Clipboard     e. Instruction:  Group  stands  on  Dodgeball  or  Main  Court  (depending  on  size).  SZ  Facilitator   throws  ball  out  to  center  of  court.  Group  goal  is  to  keep  ball  in  the  air  as  long  as  possible.     i. Round  1:  Free  for  all   ii. Round  2:  Right  hand  only   iii. Round  3:  Left  hand  only   f. Desired  Outcome:  Communicating  with  each  other  and  to  develop  a  plan   g. Debrief:     i. What  did  you  find  made  the  task  easier?     ii. Did  someone  develop  as  a  leader?   1. If  not  successful,  had  you  stopped  and  laid  out  a  game  plan  would  it  be  more   successful?     iii. “A  goal  without  a  plan  is  a  wish”  –  Herm  Edwards     18. SkyRobics  Classes  &  Relays   a. Time:  15-­‐25  minutes   b. Purpose:  Physical  activity  in  a  team  environment   c. Participants:  All   d. Materials  Needed:  Whistle,  Whiteboard,  Stopwatch   e. Instruction:  The  facilitator  can  lead  the  entire  group  at  once  or  divide  the  group  up  into   teams  to  compete  in  SkyRobics  relays.  Stations  can  be  set  along  the  court  (either  main  or   dodgeball).  Facilitator  leads  the  group  through  various  exercises  related  to  SkyRobics.     f. Desired  Outcome:  Group  enjoys  competing  against  one  another  in  a  team  setting   g. Debrief:   i. What  do  you  feel  was  the  hardest  exercise?   1. SkyRobics  Class  pitch  –  let  the  group  know  that  we  offer  these  classes  3  times  a   week  at  a  very  affordable  price.   19. SkyShot     a. Time:  10-­‐20  minutes   b. Purpose:  Individual  competition  

c. Participants:  1  shooter,  2-­‐3  feeders   d. Materials  Needed:  Dodgeballs,  Trashcan,  Stopwatch,  Clipboard,  Whistle   e. Instructions:  Works  like  the  3-­‐Point  contest.  Trashcan  is  placed  on  court  and  jumper  works   around  3  shooting  spots  in  30  seconds  or  less.  4  shots  are  taken  at  each  post  unless  time   runs  out  before  he/she  finishes.  The  4th  ball  at  each  station  is  the  moneyball  (worth  2   points).  Score  is  kept  and  the  highest  score  wins.   f. Desired  Outcome:  Quick  competitive  event   20. SkySlam  Dunk  Contests   a. Time:  10-­‐25  minutes,  depending  on  group  size   b. Purpose:  Promoting  creativity  and  stepping  outside  of  comfort  zones   c. Participants:  10-­‐35  participants  max.  Those  not  wanting  to  participate  can  assist  in  judging.   d. Materials  Needed:  4-­‐6  Balls,  Stopwatch,  Clipboard,  SkySlam  grading  sheets,  Table,  Dunk   Crown   e. Instructions:  Dunkers  compete  to  be  crowned  the  “Dunk  King  of  the  Night”.  Judges  will   score  dunkers  after  each  turn.  There  should  be  3  judges  (can  be  3  teams  of  judges).  Rounds   go  as  follows:   i. Round  1:  Each  dunker  has  10  seconds  to  be  judged  (top  scoring  40%  move  on)   ii. Round  2:  Each  dunker  is  given  2  attempts  or  15  seconds  (top  2-­‐6  scores  move  on)   iii. Final  Round:  Each  dunker  is  given  3  attempts  or  30  seconds.  Loudest  applause  wins   f. Desired  Outcome:  To  be  engaged  in  an  encouraging  and  competitive  atmosphere   g. Debrief:   i. Did  the  winner  have  the  best  overall  dunk  or  did  another  dunker?   ii. What  allowed  the  winner  to  win?   1. Background  (preparation),  Luck,  Opportunity,  Skill   21. SkyToss   a. Time:  10-­‐25  minutes   b. Purpose:  Using  communication  to  improve  as  a  team  and  work  towards  a  common  goal   c. Participants:  All   d. Materials  Needed:  Dodgeballs,  Tennis  balls,  Stopwatch,  Clipboard   e. Instructions:  Group  is  divided  into  equal  teams.  Teams  line  up  horizontally,  1  team  per  row,   across  main  court  and  players  are  spaced  at  least  1  square  apart.  Teams  race  to  toss  the   ball  from  one  player  to  the  next  and  back  down  the  court  but  must  throw  and  catch  the  ball   while  bouncing  in  midair.  If  throwing  or  catching  on  trampoline  surface  occurs,  that  team   must  restart  from  the  beginning.  If  the  ball  drops,  that  team  must  restart  from  the   beginning.  Time  each  team  and  see  if  they  improve  throughout  the  rounds.   i. Introduce  the  following  rules:   1. 2-­‐3  rounds  with  dodgeball   2. 1-­‐2  rounds  with  tennis  ball   3. 1-­‐2  rounds  of  everyone  switching  positions   f. Desired  Outcome:  Individuals  learning  to  work  together  when  presented  with  new   challenges   g. Debrief:     i. How  long  did  it  take  to  get  accustomed  to  throwing/catching  while  bouncing?   ii. How  did  you  and  your  team  overcome  the  evolving  rules?   22. Spelling  with  Cubes   a. Time:  10-­‐20  minutes   b. Purpose:  Using  teamwork  when  presented  with  adversity   c. Participants:  All   d. Materials  Needed:  Foam  cubes,  Stopwatch  

e. Instructions:  Teams  of  4-­‐6  compete  against  one  another  to  spell  out  either  their   organization’s  abbreviations  or  write  “SZ”  (19  blocks).  The  teams  must  use  at  least  the   minimum  number  of  cubes  required.  The  first  team  to  finish  and  use  the  appropriate   number  of  cubes  wins.  Abbreviations  are  to  be  written  out  on  the  platform.   i. Round  1:  No  color  limit   ii. Round  2:  One  team  Orange,  One  team  Blue   iii. Round  3:  Cannot  throw  the  cubes   f. Desired  Outcome:  Individuals  quickly  become  team  players  and  develop  strategies  to  solve   problems  together   g. Debrief:   i. Did  you  have  an  initial  strategy  when  the  game  first  started?   ii. What  changes  did  you  make  as  new  rules  were  introduced?   iii. Would  you  be  able  to  coach  a  team  new  to  this  activity?   23. Stacking  Pyramids     a. Time:  10-­‐20  minutes   b. Purpose:  To  deal  with  new  challenges  in  different  manners   c. Participants:  All   d. Materials  Needed:  Foam  cubes,  Stopwatch,  Clipboard   e. Instructions:  SZ  Facilitator  divides  group  into  teams.  Teams  must  collect  foam  cubes  from   the  foam  pit  and  have  the  highest  pyramid  (yes  pyramid)  standing  after  2  minutes.     i. Round  1:  Stack  on  the  trampoline     ii. Round  2:  Stack  on  the  platform   iii. Round  3:  Only  1  block  in  motion  at  a  time   f. Desired  Outcome:  Teams  work  together  to  solve  new  problems  and  achieve  a  goal   g. Debrief:   i. What  was  required  in  order  to  work  together?   24. Tug  of  War   a. Time:  10-­‐15  minutes   b. Purpose:  Work  as  a  team  to  achieve  a  goal  while  overcoming  variations  the  classic  game     c. Participants:  All   d. Materials  Needed:  Rope  with  flags   e. Instructions:  SZ  Facilitator  divides  the  group  up  into  two  teams.  The  facilitator  leads  the   group  through  3  variations  of  the  game.   i. Round  1:  Classic  tug  of  war   ii. Round  2:  Switch  up  positions   iii. Round  3:  Only  a  select  few  can  have  their  eyes  open  on  each  team   f. Desired  Outcome:  Teammates  rely  on  one  another  in  new  situations   g. Debrief:   i. What  strategy  was  involved  in  each  variation  of  the  game?   ii. How  important  did  communication  become  once  teammates  were  required  to  close   their  eyes?   25. Trust  Fall     a. Time:  10-­‐15  minutes     b. Purpose:  To  rely  on  the  strengths  of  your  teammates  next  to  you   c. Participants:  All     d. Materials  Needed:  Rope,  Clipboard     e. Instruction:  Group  forms  circle  on  platform  with  rope  in  hand.  SZ  Facilitator  gives   directions.     i. All  sit  at  once     ii. All  stand  at  once     iii. Sit  /  Stand  alternately    

f. Desired  Outcome:  Using  trust  to  help  each  other  complete  task   g. Debrief:     i. Was  it  easy  to  depend  on  each  other?   ii. Once  realized  that  you  needed  the  help  of  your  teammate  to  complete  the  task,  did   you  feel  relief?