Teaching clinical skills and decision

Teaching clinical skills and decision  makin in the di ital a e making in the digital age:  Development of closed loop simulators for training and eva...
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Teaching clinical skills and decision  makin in the di ital a e making in the digital age:  Development of closed loop simulators for training and evaluation of  clinical professionals.

Kanav Kahol PhD, Asst Professor, Professor Dept of Biomedical Informatics, Informatics Arizona Ari ona State University Research Faculty, Simulation Education and Training Center, Banner Good Samaritan Medical Center

[email protected] 6028272546

Objectives • To show how to measure and train both psychomotor and  To show how to measure and train both psychomotor and cognitive skills of surgeons. • To enable understanding of solutions for feedback while  To enable understanding of solutions for feedback while maintaining the current levels of faculty involvement. • To acquire an awareness of the potential for the use of  simulation gaming platforms in training. • To develop strategies for effective remediation.

Surgical Simulation Training Surgical Simulation Training “Virtual Virtual reality reality–trained trained residents :  residents : performed the procedure 30% faster, and performed the procedure 30% faster, and  made six times fewer intraoperative errors p when dissecting the gallbladder from the liver  bed.”

Virtual Reality training improves operating room  performance; Results of a randomized double performance; Results of a randomized, double  blinded study. Seymour et al; Ann Surg., 2002

New Directions New Directions N i Novice

Focused  Simulation  Training At‐Home  Trainingg Psychomotor Cognitive

Embodiment  Embodiment Training

Pre Trained Novice

Initiatives • Cognitive Simulators: Simulators that enhance critical thinking  g g and hone cognitive skills. • At‐Home Simulator Systems: Simulator systems and  monitoring architecture to support offline learning. it i hit t t t ffli l i • Embodiment Simulators: Enabling clinical professionals to  p practice learnt skills in actual environments. • Intelligent Tutoring Systems: Programs that adapt and offer  real time feedback • Use of Simulators Beyond Education: Measuring the effect of  Fatigue • Simulators Driven by real world: Simulators to measure and  Simulators Driven by real world: Simulators to measure and train team behaviors

Cognitive Simulators Cognitive Simulators • A key aspect of surgery and  for other skill based for other skill based  procedures lies in applying  decision making skills while  accomplishing psychomotor  li hi h t skills. • When people perform two  When people perform two or more tasks  simultaneously, the tasks  are often e ec ted slo er are often executed slower  and with more errors than  when they are carried out  as single tasks. 

Multitasking Environments Multitasking Environments • SSignificant research has been conducted to  g ca t esea c as bee co ducted to understand the relation between task  interference, learning and experience. In general,  task interference is severe during learning periods  k f d l d but reduces dramatically with practice. (Ruthruff   2006) • Hence if simulators present multitasking  environments with cognitive tasks as well as environments with cognitive tasks as well as  psychomotor tasks they will provide an adequate  basis for training.

Framework For Cognitive Simulators

cognitive  sensors psychomotor  sensors

Information Inte egration

Sensory Module

Simulation Module

Cognitive layer

Conventional Simulators (psychomotor evaluation)

(cognitive evaluation)

neuropsychologically inspired variations py g y p (cognitive load in addition to psychomotor load)

FFeedback and db k d Evaluation Module

cognitive proficiency feedback psychomotor  proficiency feedback

Weighting  Mechanism

Universal score

Objective Proficiency Measures Objective Proficiency Measures • Employ neurological and  kinesiological features to  analyze surgical  proficiencyy p • Constructive task de‐ composition based  feedback – Breaks a complex motion  into simpler units that are  easy to analyze and more easy to analyze and more  importantly easy to  comprehend and change  by the user.

Tool movements N i Novice

Intermediate

Rosen 2002

Expert

Hand Motion Hand Motion

0.0042 moved 0.023 1.00 0.34 0.0043 moved 0.0023 1.04 0.37

Skill Analysis Systems • Gesture Segmentation  (Naïve Bayesian  Classifiers) • Coupled Hidden Markov  M d l ith hi Models with hierarchical  hi l hand representations • Validated across

– Level of experience  in surgical  activities. – Level of Fatigue.

Computer Vision for Surgical  Movement Analysis Movement Analysis •



NSF Sponsored grant to enable  webcam based analysis of  surgical movements. American Board of Surgery.

Initial Results Initial Results In nstrument P Path Inefficciency

12 1.2

1

Expert p

Intermediate

Novice 0.8

0.6

0.4

0.2

0 Smoothness Between Groups ptying}

Adapt gaming  Adapt gaming scores to our needs 

Monitor progress through mechanism that  work in an ambient manner

Matching observational Matching observational Parameters in the real world  And virtual world

Wii and fine motor skills … Fine motor skills based  games are very suitable … Very high correlation with  b i basic gestures of surgery t f … Quantitatively we found that  hand movement  acceleration, and joint angles  showed 0.78 to 0.91%  correlation. correlation … Cons: doesn’t have the  fulcrum effect and significant  weight.

Apparatus pp • Gaming Gaming Extensions to Wii  Extensions to Wii can be modified for surgical  probe based interactions. • WiiMote Extension • Movement Constrainer

Location of wiimote

Full System in Action y

Study

experimental group p g p control group

proficiency

time

errors

Cost of surgeons learning robotic  surgery in OR Cost of Robotic Surgery 25000

20000

15000

10000

5000

0 1‐2 weeks

2‐4 weeks

4‐6 weeks

6‐8 weeks

8‐10weeks

This is over and above mandatory 1 day training by Intuitive@$5000 Per physician Estimated as $1429 initial cost and $535.50 per 15 minutes

Robotic Surgery Simulator Robotic Surgery Simulator

Embodiment Simulators Embodiment Simulators •

The statement that learnt psychomotor skills in pristine environments can transfer to real  environments is a speculation. i i l i

1

The Effect of Noise on Proficiency

0.9 0.8 0.7

Percentage decrement 31%

33%

26%

125%

97%

0.6 0.5

No Noise Noise

0.4 0.3 0.2 0.1 0 Proficiency

Hand Movement Smoothness Tool Movement Smoothness

Time

Cognitive Errors

Framework For Embodiment Simulators Sensory Module

Simulation Module

cognitive  sensors psychomotor  sensors

Information Inte egration

Environmental Variations

Cognitive layer

Conventional Simulators (psychomotor evaluation)

(cognitive evaluation)

neuropsychologically inspired variations py g y p (cognitive load in addition to psychomotor load)

FFeedback and db k d Evaluation Module

cognitive proficiency feedback psychomotor  proficiency feedback

Weighting  Mechanism

Universal score

Noisy Simulators Noisy Simulators • In addition to cognitive variations added noise  to simulations to simulations Difference in Groups Trained in Noisy Conditions and Noiseless Conditions 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 Proficiency

Hand Movement Smoothness

Tool Movement Smoothness

Group Trained in Noisy Conditions

Time

Group Trained in Noiseless Conditions

Cognitive Errors

Integration into Curriculum Integration into Curriculum • Simulation cannot be successful in a parallel  education model. • We need a strategy wherein simulation can be  integrated into curriculum for residents and medical  students. • Take home simulation helps in reducing overall time  T k h i l i h l i d i ll i required for simulation. • An additional methodology can help A dditi l th d l h l • In our residency, residents spend a mandatory 1  month training at simulation center where they are month training at simulation center where they are  also taught basics of research (symbiotic loop)

Focusing Simulation Training Focusing Simulation Training

Example Advanced Cardiac Life Support Example Advanced Cardiac Life Support Training Focused on EKG recognition and errors made in diagnosis.

Errors Training and its Effect Errors Training and its Effect nt Pearson ns Correllation Co oefficien

Correlation with Experts 0.9 0.8 0.7 06 0.6 0.5 0.4 0.3 0.2 01 0.1 0

Novices Before  T i i Training

Conventional ACLS  Low End Simulation  High End  Training T i i with Errors Training ith E T i i Simulation with  Si l ti ith Errors Training

Bringing the real into virtual  environments • A system to monitor real  y environments and play them  back in virtual environments. • Can capture group activities  C t ti iti through RFID sensors, audio  analytics, proximity  information, process through  Hidden Markov Models and  Kalman Filters Kalman Filters • Outputs a scripted activity log  which can be played back in  http://www.slideshare.net/KanavKaho l/ i t l l/virtual‐worlds‐and‐real‐world ld d l ld Virtual Worlds like  ActiveWorlds and SecondLife…

Virtual Playback and Analysis Tool Virtual Playback and Analysis Tool Demo

Conclusions An insitu design of simulators addresses the  An insitu design of simulators addresses the problems of education in an effective manner. Many of the innovations are basic from Many of the innovations are basic from  technology perspective but have huge impact  on the surgical learning on the surgical learning. All the simulators are developed without the  generally required graduate student add‐on. ll i d d d dd Measuring activities in real world is not an  option but required to ensure validity.

TATRC PI $2 2 M $2.2 Socially relevant Telemedicine training Networks NSF co-PI $899,000 A Machine Learning Approach to Computational Understanding of Skill Criteria in Surgical Training LABORATORY Partner

http://symbiosis.asu.edu

James S McDonell Foundation co-PI co PI Cognitive Complexity In Critical Care $5M

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