Tarot for use or abuse as Deck of Many Things

Tarot for use or abuse as Deck of Many Things Number or Title Experience or Association Effect on the character You get 25% less from all regular e...
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Tarot for use or abuse as Deck of Many Things Number or Title

Experience or Association

Effect on the character

You get 25% less from all regular experience earn, 0

The Fool

but you get 150% exp from surviving any foolish action or manouvre.

I

The Magician

+1 to each Mental Stat

II

The Priestess

Gain the ability to Lay on Hands, using your total level rather than just paladin levels

III

The Empress

Everyone loses trust in you. -5 to animal empathy, bluff, diplomacy, gather information, handle animal, and perform. Gain Schemer feat though.

IV

The Emperor

Gain the Leadership Feat free and the loyalty of 100 soldiers

V

The Hierophant

Gain a feat improving public speaking or preaching.

VI

The Lovers

A dilemma will occur in the near future

VII

The Chariot

Gain an unseen ally that will aid you in the future

VIII

Fortitude

+1 to each Physical Stat

IX

The Hermit

Know the answer to your next dilemma.

X

Cycle of Fate

May choose to roll a die, where even = gain a level, or odd= lose a level, or you must draw again the same amount of cards you drew before drawing this one.

XI

Justice

Correct alignment or allegiance instantly.

XII

the Hanged Man

Your latent sociopathic urges or twisted mind make you see … alternate truths on occasion.

XIII

Death

Defeat dread wraith equivalent or be forever destroyed.

XIV

Temperance

Enmity between you and an outsider from the outer planes.

XV

The Devil

Enmity between you and an outsider from the inner planes.

XVI

Tthe Tower

Immediately lose all wealth and real property.

XVII

The Star

Immediately gain a +2 bonus to one ability score of your choice.

XVIII

The Moon

You go insane yet are granted 1d4 lesser wishes.

XIX

The Sun

You gain a beneficial medium wondrous item and 2,500 XP per character level.

XX

Judgment

You are judged for every action you have made in your life by a meddling deity or force.

XXI

The World

-1 to each stat Staffs

King of Staffs

Educated

+2 permanent bonus to Intelligence

Queen of Staffs

Nature

Gain the services of a 4th level ranger.

Knight of Staffs

Exile

You are required to perform a quest or be forever exiled into oblivion.

Page of Staffs

Unwitting

-2 permanent penalty to Intelligence.

Ace of Staffs

Calamity

A dilemma in the future will have disastrous results.

Two of Staffs

Dominion

Character is possessed by an evil spirit.

Three of Staffs

Separation

Transported randomly from your current location.

Four of Staffs

Throne

Gain a +6 on Diplomacy checks plus a small keep.

Five of Staffs

Strife

You gain an enemy group or faction on the material plane!

Six of Staffs

Prowess

Next dilemma is guaranteed to be successful

Seven of Staffs

Intellectuality

Next dilemma will have embarrassing results

Eight of Staffs

Fluctuation

+2 Permanent bonus to Dexterity

Nine of Staffs

Burdens&Delays

+2 Permanent bonus to Strength

Ten of Staffs

Development

+2 Permanent bonus to Constitution Cups

King of Cups

Knowledge

Gain a +2 competence bonus to all knowledge skills

Queen of Cups

Sensitivity

Gain the services of a 4th level sorcerer

Knight of Cups

Naivety

You will be tricked

Page of Cups

Perfectionist

The following will happen on the next natural 20 or 1 you roll 20 = +1 permanently to the stat revolving around the roll. 1 = -1 permanently to the stat revolving around the roll.

Ace of Cups

Enthusiam

+2 Permanent bonus to Charisma

Two of Cups

Understanding

You have an aura about you that strengthens your spirit. +5 to animal empathy, bluff, diplomacy, disguise, gather information, handle animal, intimidate, and perform.

Three of Cups

Whim

Avoid any situation you choose, once

Disillusion

Character granted 1 miracle, once, at any time the character desires by his or her deity.

Five of Cups

Disappointment

Character loses exactly as much XP as he has gained since last level plus 2. (Example If the PC has 8500 XP, then he loses 2502, which would cause a level loss)

Six of Cups

The Past

You will meet someone from your past

Seven of Cups

Wishful Thinking

Gain 25 pieces of jewelry or 50 gems

Eight of Cups

Indolence

-2 permanent penalty to Dexterity

Nine of Cups

Abundance

You gain XP equal to 1000 x character level and you may draw again.

Ten of Cups

Fear

Lose all nerve permanently. -10 to all fear-based checks.

Four of Cups

Blades

King of Blades

Cruelty

You take on a vindictive nature and every living creature you make contact with must make a Will save (DC 10 + character level) or forever hate you.

Queen of Blades

Loss

You lose XP equal to 2500 x character level. This loss may result in the loss of levels.

Knight of Blades

Knight

Gain services of a 4th level fighter

Page of Blades

Spy

Gain the services of a 4th level rogue

Ace of Blades

Struggle

All XP the character gains from now on reduced by 25%

Two of Blades

Doubt

Defeat the next monster you meet without any other help to gain one level. However, if you lose the battle for any reason,

you lose one level. Three of Blades

Depression

You are thrust into a depression. -5 to Will save.

Four of Blades

Stagnation

You are imprisoned

Five of Blades

Rogue

One of your friends turns against you.

Six of Blades

Spirituality

+2 Permanent bonus to Wisdom.

Seven of Blades

Futility

Your most prized possession will be stolen from you.

Eight of Blades

Enclosure

Body functions, but soul is trapped forever.

Nine of Blades

Slander

-2 permanent penalty to Charisma

Ten of Blades

Anguish

-1 on all saving throws permanently Pentacles

King of Pentacles

Experience

All XP the character gains from now on increased by 25%

Queen of Pentacles

Ruin

All items you possess are sundered/destroyed/stolen.

Knight of Pentacles

Stagnation

You age until you reach venerable age. You gain all of the penalties of aging but you do not gain any of the benefits.

Page of Pentacles

Degeneration

-2 to each Mental stat.

Ace of Pentacles

Spiritual Starvatio n

-2 permanent penalty to Wisdom.

Two of Pentacles

Falsity

No matter what you do you will always make a mistake in some way, be it small as mistaking north from south, or as critical as stabilizing a dying person.

Three of Pentacles

Rewards

Your next encounter will yield twice as much XP as normal to

you.

Four of Pentacles

Greed

Your next encounter will yield half as much XP as normal to you.

Five of Pentacles

Sickness

-2 Permanent penalty to Constitution

Six of Pentacles

Success

Character gains a permanent +1 to all rolls

Seven of Pentacles

Failure

Character suffers a 1 to all rolls permanently

Eight of Pentacles

Training

You gain exactly enough XP to obtain the next level

Nine of Pentacles

Gain

Character Gains a magic item worth approximately 1000GP per level of the character

Ten of Pentacles

Wealth

A Pouch of 1000 x the characters level in platinum coins appears on his side.

Copyright Notice This version is a derivative work by Andre` Michael Pietroschek, based on the web-based alternative definitions under similar file-names or titles. My own edition is, what roleplayers often call or translate as « homebrew ». This work is fully fictional, as it uses the tarot cards for comparably random or whimsical modification of a Dungeons & Dragons or D20 fantasy roleplaying character. •

This version is based on 3.5 D&D and my goal was, to modify it into version independence.

My homebrew or contemplative pseudo-spiritual re-definition for these cards is far from finished, as I plan to rewrite it in a way, which makes all players draw one major arcane as one minor arcane from each symbol-type or element to define all characters a bit more balanced.