So You Bought a 3D Printer. Now What? David V. Black Walden School of Liberal Arts Provo, Utah
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Why 3D Printing? ! Join the Maker Movement! ! New technology skills = new jobs. Career and Technical Education. ! STEAM fields: Science – visualization of scientific data. Technology – a developing, innovative field. Engineering – design and prototyping. Art – sculpture and creativity. Mathematics – scale, proportion, coordinate systems, spatial thinking.
What is
Your Purpose for 3D Printing?
! Tied to the needs of your curriculum. ! Fulfills and enhances standards - better than other equipment you could buy (opportunity cost). ! Defendable to your principal and school board. ! Sustainable – continuing expenses for filament, etc.
Expensive Paperweight? ! 3D printers are expensive to buy and operate. ! One spool of filament costs $35, plus other accessories. ! Hard to “dial in” a 3D printer unless you’re willing to spend time to tinker and make adjustments. They are NOT plug and play! ! Getting consistently good results takes practice and experimentation.
Setting Up To Print ! Use 3M double-sided 468MP adhesive tape to stick a sheet of polyetherimide (PEI) to the build plate. ! Set the build plate temperature to 60° C. Mine was set to 110° C; parts were curling and peeling up upon cooling. ! Avoid sharp corners – they cool from two sides and curl. ! Largest contact surface should be on the build plate.
The 3D Printing Workflow ! Planning and sketches ! Basic modeling: Extrusion vs. vertex (mesh) models ! Booleans and advanced techniques ! Exporting and mesh repair ! Conversion to STL (or OBJ) ! Importing, positioning, & scaling ! Printer settings ! gCode creation and .x3g version ! Printing and cleaning
Planning and Sketches ! Orthographic (front, side, top) ! Isometric (non-perspective) ! Perspective ! Sketches can be scanned, imported into Adobe Photoshop for clean-up, then Illustrator to make shapes. ! Illustrator shapes can be extruded in 3D software.
Extruding Vector Shapes ! Adobe Illustrator can be used to create basic cross section shapes. ! These shapes can be imported and extruded into the 3rd dimension, with shapes switched out along extrusion path. ! Envelopes can modify exterior smoothness. ! Finished shapes can be converted to meshes and modified using Boolean operations, etc.
Vertex Modeling ! Basic techniques: Primitives Extrusions (shapes pushed into third dimension) Vertex modeling (chicken wire, polygons) Metaballs (blended shapes with “attraction”) Other modelers: text, terrains, plants, etc. ! Advanced techniques: Boolean operations (addition, cutting, intersection) Bones and character rigging Morphable models ! Converting from one modeler or software to another
Free 3D Modeling Software ! Make Human ! Sculptris by Pixologic ! ImageJ to Gimp height map ! 123D Design (Autodesk iPad App) ! TinkerCad (Autodesk-online) ! SketchUp (Google) ! Blender ! Maya (Autodesk)
Make Human
! Free open-source software with a morphable human figure. ! Has controls for adjusting face, head, arms, torso, legs, etc. ! Export as OBJ.
Sculptris ! Free program from Pixologic, makers of Zbrush. ! Works like a ball of clay, with modeling tools to pull and push vertices. ! Can import Make Human OBJ files, then add hair as spheres. ! Make basic object shape (eyebrows, mustache, hair) out of spheres, with large areas indented.
Adding Spheres ! Use the draw, crease, and other tools to add details. ! Smooth as needed. ! Set Details to moderately low – will add vertices as details are added – but not too much! ! Can activate main model or spheres independently.
Final Details and Additions ! Can zoom in and add very fine detail, beyond Make Human. ! Save model and export OBJ – all the shapes will save as one. ! Import into modeler of choice for Boolean operations (cutting off body, adding base and text).
ImageJ to Height Maps ! Ideal for science and math uses. ! ImageJ is free from National Institutes of Health. ! Turns an array of numbers (separated by commas) into a grayscale image or height map, which becomes a terrain in many 3D applications. ! Example: Periodic properties of the elements. ! Example: 3D Mars and Moon terrains.
Exporting and Mesh Repair ! Final models need to be vertex (mesh) models saved as STL (or maybe OBJ). ! MeshLab and NetFabb are good free options for inspecting and repairing meshes.
Object Import and Scaling ! Import and position models in printer software (Replicator G, etc.). ! Scaling the objects: The build plate in the software may not equal the actual build plate size. ! Grouped objects will be proportional, but must be exactly on the same level or the raft won’t print correctly.
Printing Software and gCode ! Choose settings: Two shells Feed rate and head speed Heated Build Plate (60°C) Extrusion temperature (220°C for PLA) Fill ratio Raft and support settings ! Supports not needed if overhang angle < 45 ° from vertical.
Saving on SD Card and Printing ! Save from ReplicatorG to SD card as an .x3g file. You can make changes to the gCode if needed. ! Choose file and print – printer will automatically heat up the extruders and print bed, then begin to print. ! Be sure printer is calibrated. ! Be ready for long print times (8 plus hours).
Printing Out Einstein: The Process
Cooling and Cleaning ! Allow to cool completely so the Polyetherimide will release. ! May need thin metal spatula or ruler to pry up edge. ! Break off raft and supports. ! Use metal files and sanding paper to clean up rough areas.
Recent Examples