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SOUTH HADLEY TIGER FOOTBALL 2012 Table of Contents THE BASICS The Huddle Cadence Special Calls Piston Wing-T Base Pistol Formation Calling Plays La...
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SOUTH HADLEY

TIGER FOOTBALL 2012

Table of Contents THE BASICS The Huddle Cadence Special Calls Piston Wing-T Base Pistol Formation Calling Plays Labeling the Holes Labeling the Offensive Line Pulling Play Examples Motion Formations Shifting Glossary of Terms The Outside Count Formation Tags (by position)

3 4 4 4 5 6 6 6 7 8 9 13 14 15 16

THE PLAYBOOK 600 Series 100 Series 200 Series 300 Series 400 Series Passing Tree 3-Step Pass Game 91/191 92/192 93/193 96/196 Bootleg Pass Game 2x2 Boot Ricky/Lucy 3x1 Boot Ricky/Lucy Shallow Cross



17 32 49 54 57 60 61 62 63 65 67 69 70 71 72

2


The Huddle • How we conduct and break the huddle sets the tone for how we will play once the ball is snapped…it must be disciplined, focused, and unified! • The Center sets the location of the huddle, 5 yards from the L.O.S., and calls out down and distance. • Sprint to it and out of it! Create TEMPO! • All linemen have their hands on their knees with eyes up. Backs have hand at their sides. • Once the quarterback enters the huddle, he assumes COMPLETE control of the business meeting. NO ONE else talks! • When sent in with information, get it to the QB. DO NOT leave the sidelines unless you understand the information given! 1. 2. 3. 4. 5. 6. 7.

Center sets the huddle and calls down & distance Substitutions from sidelines call out player being subbed for. QB will enter huddle and say “check” – all talking stops, the QB now owns the huddle. QB will call play and snap count If anyone is unclear on the play or count, say “check” and QB will repeat QB prepares huddle to break by saying “Ready” All eleven players break the huddle with “Break” and a clap and sprint to the L.O.S.

“KNOW YOUR RULE – DO YOUR JOB” •The most important part of a football play happens BETWEEN the huddle and the line of scrimmage…how you prepare yourself during this time will determine the success of the play! •Have a simple mental routine that allows you to do your thinking before the play so that you can be prepared, confident, and aggressive once the play begins, and be ready for anything that might happen! •The actual routine varies by position, but its basic elements are: –WHAT IS MY RULE (or basic assignment) on this play? –What, if anything, should I do with my ALIGNMENT to help me do this job? –What is the DEFENDER’S basic alignment? –Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be? --What ADJUSTMENTS might I have to make, based on the defense, to get my job done



3


Cadence •The Qb will use the cadence: “Down” – “ Go” – “Set Go” •The Qb can put the ball into play in one of 4 ways: –On SOUND: The ball is snapped on “DOWN” –On ONE: The ball is snapped on the first “GO” –On TWO: The ball is snapped on the second “GO” •Examples: –On One: Down - GO –On Short: Down – Go – Set GO Special Calls “JUNO” : Named after Juneau, Alaska, this is a “Freeze” call used to draw the defense offsides and to check defensive alignment. – NO PLAYER MOVES IF “JUNO” IS CALLED!!! –Center and QB must be aware: •If a defender jumps into neutral zone SNAP THE BALL (QB SNEAK)!!! •If no defenders move, call a timeout “CLOCK” : A lightening call means we are going to stop the clock. All players should sprint to the L.O.S. Cadence is on ONE = “Down – Go” “THUNDER” : Thunder means we are going to run the same exact play without huddling. The QB will yell: • “Thunder ONE, Thunder ONE” = Same play on ONE (“Down – Go”)

Pistol Wing-T • The PISTOL is a formation not an offense. Any offense can be run from the PISTOL set. • It is, simply put, a Short Shotgun set. • We will run all of the same Wing-T Plays with the same blocking rules. • Backfield steps will change slightly, but the concepts of each play remain unchanged! • The PISTOL set in our terminology will be designated by “SOUTH” = Fullback aligns South of QB.



4


Base Pistol Alignment

Traditional Wing-T Formations  Pistol Formations

RIGHT X

RIGHT SOUTH Base to Pistol

C QB

X

C 4

4 3

3

QB

2 2

HE-LO RIGHT NEAR SOUTH

HE-LO RIGHT NEAR C QB

Base to Pistol

X

Y

C

X

Y 4

4 QB

3

3

2 2

RED X

Base to Gun

C QB

3

RED WEST X

4

C

3 yds.

3 2

2

LOOSE RED X

Y

3

X

4

QB

LOOSE RED SOUTH

Base to Pistol

C QB

4 QB 2



5


Y

C 3

2

4

Calling Plays • The following information will be communicated in the huddle: 1.Formation (Red South) 2.Motion (Ripper) 3.Series (7) 4.Ball Carrier (2) 5.Hole (6) 6.Pulling Lineman, if any (G) 7.Blocking adjustments • It is important to know what information is necessary for your position Labeling the Holes  ODD

EVEN 

Labeling the Line

• TE: Always Y • PST: T • PSG: G • BSG: O • BST: K • FB: Always F • 3-Back: Always L • 4-Back: Always R



6


When you here a play call we will identify: 1.who is pulling 2.What hole he is pulling to If only ONE lineman is pulling he will kickout at the hole (*except 100 jet / 600 rocket) If TWO lineman are pulling: st 1 will Kickout the nd 2 will lead thru Hole



7


Motions



8


3 Back RIP 3-step motion to Diveback position

2 Back

4 Back

LOUIE Motion left * position will depend on play

LIZ 3-step motion to Diveback position

REX Short Motion toward Formation, to Wing position

ROGER Motion Right * position will depend on play

LEO Short Motion toward Formation, to Wing position

RADAR Flat motion across Formation to Wing

RANGER Flat Jet motion RT By Fullback

LASER Flat motion across Formation to Wing

RAMBO Flat Jet motion to Backside Guard

LANCER Flat Jet motion LT By Fullback

LARRY Flat Jet motion to Backside Guard

QB Must know ALL motions QB will ready team for snap with “DOWN”

RIPPER Rocket Motion to 1 ft. behind the QB.

AFTER offense is set for 1 sec., QB will start motion with foot Snap ball when motion back is at correct spot

LIZZY Rocket Motion to 1 ft. behind the QB

Formations • In our system, formations are usually called with a Right or Left designation. • This Right or Left call usually indicates which side of the formation the TE (Y) and the Wingback will align. • However, each position has one of more TAGS that will change that player’s alignment. • Each player is responsible for knowing the BASE formations in addition to position specific TAGS. Base Formation:



9




10




11




12


Shifting •There are several ways to incorporate shifting and movement into our offensive sets: 1. TE Shifting 2. Formation Shifting 3. Motion 4. Combinations of 1-3 TE (Y) Shifts:

Formation Shifts: • There will be times when we will align in one formation and move/shift all eligibles. • We can use shifts and motions to change the strength of the formation, outflank the defense, create mismatches and identify coverages. • Important Points about Shifting & Motion: 1. All players must be set for 1 sec. before a player can go in motion 2. Only one player can go in motion 3. A player in motion cannot be moving toward the LOS when the ball is snapped



13


Glossary of Terms Blocking Terminology Gap Block – Used to block player aligned in inside gap. Down Block – Used to block player aligned on man inside. On Block – used to block player aligned head up. Fire Block – Used to block player aligned ½ man outside. Reach Block – Used to block player aligned one man outside. Alpha Block – double team zone block between C and PSG (A Gap). Bravo Block -- Double team zone block between PSG & PST(B Gap). Charlie Block – Double team zone block between PST & TE(C Gap). Delta Block – Double team zone block between TE & WB (D Gap). Zulu Block – Zone block used on the backside of a play. Florida Block – Fold block between C & BSG Omaha – Man Blocking call (used on Belly). Texas – Cross block call (used on Belly). Denver – Down block call used on belly vs. A&B gap defenders. Ohio – Out blocking call (used on belly ). Log Block – block by pulling lineman trying to pin/hook defender inside. Kickout Block- InsideOut block by pulling lineman or back Wall-Off Block – Block by pulling lineman sealing a 2

nd

level defender inside.

Lead Block – Block by Back on LB (belly) or M.D.M. (Jet) Arc Block – Block by Wingback on defender aligned outside (hook’em or wash’em). Crack Block – Block by a split offensive player inside on a 2

nd

level player.

Push Crack(PC) – Crack block by SE on a safety after pushing CB’s backpedal. Pass Blocking Ricky – Pass protection SLIDE LEFT. FB Fills RIGHT. Lucy – Pass Protection SLIDE RIGHT. FB fills LEFT. Pinch – Pass protection with OL blocking inside gap.2 backs block closest flank. Manny – Man to Man Pass protection. T’s block DE’s; G’s block DT’s; C blocks N (if N/A help with A-gap DT) Personnel Terminology C – Center PSG – Playside Guard PST _ Playside Tackle BSG – Backside guard BST – Backside Tackle DB – Diveback: Back aligned in backfield behind Tackle WB -- Wing-back: Back aligned 1 yd. out and 1 yd. behind MOLE. Y – Tight End X – Split End MOLE – Widest interior man on the line of scrimmage (LOS). Defense Idenfiication: #1 – First defender on or outside the MOLE #2 – Second defender outside the MOLE #5 – Playside inside LB is ALWAYS #5 Jack – Playside Safety Jill – Backside Safety



14


The Outside Count We want to be able to identify how a defense is aligning to our flank in order to effectively block our JET and ROCKET plays. To do this, we use an outside rollover count:



15


Formation Tags (by Position) Tight End • Heavy • Over • Loose • Open • Closed • Trade • Jeep • HE-LO • Deuce • Ace • Port/Star • Flex Nasty

Fullback • King • Queen • A/B • East • West • South 3 & 4 Back • Pro/Con • Near • Flip • Tiger/Lion • Deuce • Ace • Flex

Split End • Spread • Squeeze • Wide • Jeep • Tight • Deuce • Ace



Offensive Tackle • Star/Port QB •

16


ALL

600 SERIES



17


Play:

Series: 600

638 G TAN

Variations:

Mirror: 649 G TAN ASSIGNMENTS PSE: Spread - Stalk to Jack (MDM) * If Tight - Reach #1

FB:

PST: TAN = Rip and Run around #1 to #5 (ILB) * If #1 widens with you, maintain contact

PSWB Arc block #2 to Jack Hook'em or Push'em

PSG: Pull to Daylight blocking MDM from inside to safety

BSWB: Ripper/Lizzy motion. Stay Flat with eyes & hands to QB

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

C:

Block opposite the playside Flank

Snap ball when motion back is directly behind you. Step playside to 10 or 2 O'clock Reverse pivot & pitch ball to TE width or wider Fake 3-step dropback

QB:

BSG: Train BST: Train BSE Waggle Pattern BSE:

FS

SS

C B

ODD

Jack

B

Y

5

B

1

B X

X

C

OO

OO

Red South Lizzy 649 G TAN Jack

FS

C

B

N

1

FS

3

C

2

Jack

EVEN

3

5

B

Y

C

C

B

B

E

T

5

2

B

1

E X

C

B T

X

GOALLINE

Y

FS

5

3

B T

B

Y

QB

Jack

B N

T C

E

FS

3

C 1

Jack 5

B

C

2

2

B

B

X X

1

E

T

B N

C

QB QB



B E

N C

QB

C

Y

QB

Blue South Ripper 638 G TAN

E

B

T

N

QB

B

C

B

T

B

C

FS

C

1

T

N

SS

2

C

5

B

T

2

Jack

18


T

C B

Y

Play:

Series: 600

638 G BAT

Variations: End Over, FB Lead, or BOTH *BAT is used to combat a Wide #1 and MUST be used with one of the above variations.

Mirror: 649 G BAT ASSIGNMENTS PSE: Spread - Stalk to Jack (MDM)

FB:

PST: BAT = Double Team #1 with BACK help Reach Block #1 and take over for PSWB who will slide to #5

PSWB Double Team #1 until PST takes over then slide to #5 (LB)

PSG: Pull to Daylight blocking MDM from inside to safety

BSWB: Ripper/Lizzy motion. Stay Flat with eyes & hands to QB

C:

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

Block opposite the playside Flank

Snap ball when motion back is directly behind you. Step playside to 10 or 2 O'clock Reverse pivot & pitch ball to TE width or wider Fake 3-step dropback

QB:

BSG: Train BST: Train BSE IF HE-LO - Arc Block #2 to Jack BSE: Jack

ODD

FS

C

B

B

T

3

C

SS

B

5

SS

B

1

B Y

X

B

T

B

C

C

2

C

1

T

N

3

2

5

FS

Y

X

QB

OO

OO

HE-LO Red South Ripper 638 G BAT Jack

HE-LO Blue South Lizzy 649 G BAT

FS

C

E

T

FS

3

C

2

5

B

Jack

EVEN

3

B N

C

2

B

1

5

B

E

1

B

X

Y

5

B

C

GOALLINE

FS

N

T

Jack

3

B

C

C

2

1

FS

3

C

E

Y

1

B

X

5

B

B

2

B X

E Y

T

N C

QB QB



E

N

QB

Jack

T

B

T

QB

B

C B

E

X

Y

C

C

B

C

QB

B

T

N

19


C T

B

Play:

Series: 600

638 G BAT LEAD

Variations: End Over, FB Lead, or BOTH *BAT is used to combat a Wide #1 and MUST be used with one of the above variations.

Mirror: 649 G BAT LEAD ASSIGNMENTS PSE: Spread - Stalk Corner to Jack (MDM)

FB:

PST: BAT = Double Team #1 with BACK help Reach Block #1 and take over for PSWB who will slide to #5

PSWB Double Team #1 until PST takes over then slide to #5 (LB)

PSG: Pull to Daylight blocking MDM from inside to safety

BSWB: Ripper/Lizzy motion. Stay Flat with eyes & hands to QB

C:

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

Read Block of SE. LEAD block for ball carrier.

Snap ball when motion back is directly behind you. Step playside to 10 or 2 O'clock Reverse pivot & pitch ball to TE width or wider Fake 3-step dropback

QB:

BSG: Train BST: Train BSE Waggle Pattern BSE: Jack

ODD

FS

C

B

3

C

SS

B

C

5

SS

B

1

B X

X

C

Red West Lizzy 649 G BAT LEAD

FS

C

Y

C

1

E

E X

B

B

B

C

T

X

5

B T

Y

QB

GOALLINE

Jack

B

FS

N

T

Jack

3

B

C

C

2

1

FS

3

C

E

Y

1

B

X

5

B

B

2

B X

E Y

T

N C

QB QB



B E

N C

QB

C

C

5

2

B

1

T

FS

3

C

2

B

Jack

EVEN

3

5

B N

Y

QB

Blue East Ripper 638 G BAT LEAD Jack

E

B

T

N

QB

B

B

T

B

C

C

2

1

T

N

Y

2

5

B

T

FS 3

20


C T

B

Play:

Series: 600

638 G TAN BABY LEAD Variations:

Mirror: 649 G TAN BABY LEAD

* BABY used to combat a Wide #1 to TE side. It MUST be used with LEAD

ASSIGNMENTS PSE: Spread - Stalk Corner to Jack (MDM) Tight - Double #1 with Back. Reach block #1 so Back can slide to #5

FB:

PST: TAN Block

PSWB Double Team #1 until PST takes over then slide to #5 (LB)

PSG: Pull to Daylight blocking MDM from inside to safety

BSWB: Ripper/Lizzy motion. Stay Flat with eyes & hands to QB

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

C:

QB:

BSG: Train

Read Block of SE. LEAD block for ball carrier.

Snap ball when motion back is directly behind you. Step playside to 10 or 2 O'clock Reverse pivot & pitch ball to TE width or wider Fake 3-step dropback

BST: Train BSE N/A Jack

C

2

C

5

SS

1

B

T

B X

N

T

B

B

B

1

FB Reads SE block

FS

C

B N

Y

X

X

Jack

C

T

E

Y

EVEN

B

B

B

Heavy Red East Ripper 638 G TAN BABY LEAD

FS

B

1

T

N

QB

Jack 5

2

C

Heavy Blue West Lizzy 649 G TAN BABY LEAD

2

C

SS

B

T

QB

3

3

5

C

FB Reads SE block

C

FS C

B

Y

Jack

ODD

FS

3

B

E

C

B

C

2

B

N

E

3

5 1

T

B

E

C

Y

X

QB QB

Jack

Jack

FS

3

5

C 2

B X

C

B 1

B

E Y

N

T

T

T

N

T C

C QB QB



21


3

C

B B

B

FS

5

C

1

B

E Y

2

B

X

Play:

Series: 600

641 Sally

Variations: 111/110 = QB Sally (Jet)

911/910 = QB Sally (Draw)

Mirror: 630 Sally ASSIGNMENTS PSE: Spread = Stalk Tight = Pass Set inside, Force DE outside/upfield

FB:

PST: Pass Set inside, Force DT outside/updield

PSWB Fake Rocket! Keep Eyes and Hands towards QB

PSG: Alpha - Pass Set inside, force DL outside/upfield

BSWB: J.O.G. = Jab, Open, GO Take inside handoff from QB and find first hole. Get North ASAP!

ALPHA any A-Gap player. Playside takes priority

C:

Slide step playside. Find hole and block MDM at 2nd level

Snap ball when motion back is directly behind you. Step playside to 10 or 2 O'clock Reverse pivot & give inside handoff to WB Fake 3-step dropback

QB: BSG: ON BST: ON BSE TD Block BSE: ODD

FS

FS

SS C

C B

B

T

T

Y

C

C

B N

B

B X

C

SS B

T

B

Y

OO

OO

Blue South Lizzy 630 Sally (TO SE) EVEN

FS

C

C B

B

N

Y

X

QB

Blue South Ripper 641 Sally ( TO TE)

E

B

C

QB

B

T

N

FS C

C

B E

T

B

B E X

C

B T

X

N

B E

C

QB

Y

QB

Red South Lizzy 630 Sally GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

B

X

X

QB



B

C E

T

B N

C

QB

22


T

C B

Y

Play:

Series: 600

645 OK

Variations: 115

OK / 114 OK

Mirror: 634 OK ASSIGNMENTS PSE: Stalk

FB:

PST: Gap/Down-Backer

PSWB Fake Rocket! Keep Eyes and Hands towards QB

PSG: Gap/Down-Backer

BSWB: J.O.G. = Jab, Open, GO Take inside handoff from QB. Get North ASAP!

Away

C:

Fill Block for BST

Snap ball when motion back is directly behind you. Reverse pivot & give inside handoff to WB Fake 3-step dropback

QB: BSG: Pull & Kickout #1 @ 4/5 hole BST: Pull & Lead through hole BSE Stalk BSE: ODD

FS C

B B

SS

SS

T

T

N

Y

C

C

B

B

QB

Loose Blue West Lizzy 634 OK

Loose Red East Ripper 645 OK EVEN

FS

C

FS

C B E

B

N

B

B

E

T

C

C

B

E

X

C

Y

Y

C

QB

B

B

T

N

X

X

C

B

T

B

B

C

FS

B T

B E

N

X

C

Y

QB QB

GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

C

B

B

X X

E

T

B N

C

QB QB



23


T

C B

Y

Play:

Series: 600

624 FOLD

Variations: 114/115 FOLD

Mirror: 625 FOLD ASSIGNMENTS PSE: Spread = Stalk

FB:

Slide - Crossover - Go Read block of G & T

PST: Gap/Down (Texas) - OUT (Omaha) *Goalline (ABC) = Texas

PSWB

Drop Step, Lead block on ILB

PSG: Gap/Down (Omaha) - Kickout (Texas) * Goalline (ABC) = Texas

BSWB: Ripper/Lizzy Motion Fake rocket (Hand & Eyes to !QB) Block 2nd level flank

Fire - Backer - Florida * Goalline (ABC) = FIRE

C:

Reverse pivot Handoff to FB Fake 3 step drop

QB:

BSG: Fire - Backer - Florida BST: Fire - Backer BSE TD Block ODD

FS C

B

T

B

SS

SS

N

Y

C

C

B T

B B

B

T C

Y

Red South Lizzy 625 Fold EVEN

FS C

FS

C B

B

N

Y

C

C

B E

T

B

B E X

C

B T

X

C

GOALLINE

B T

B Y

N C

C A

B

C

T

E

B

FS B

C C

B X

X

B

E

A

T

B N

C

QB

QB



Y

QB

FS B

B E

N

QB

C

B

QB

Blue South Ripper 624 FOLD

E

T

N

QB

B

C

B

X

X

C

FS

24


T

C B

Y

Play:

Series: 600

626 G

Variations: 626 O / 627 O; 116/117 G; 126/127 G

Mirror: 627 G ASSIGNMENTS PSE: Gap/Down - Backer

FB:

Flat Step , Attack outside leg of PST

PST: Gap/Down - Backer

PSWB

#5 to Jack

PSG: Pull & Kickout #1 @ 6/7 hole * If #1 squeezes, LOG block

BSWB: Ripper/Lizzy Motion Fake rocket (Hand & Eyes to !QB) Block 2nd level flank

Fire - Backer - Florida

C:

Reverse pivot Handoff to FB Fake 3 step drop

QB: BSG: Fire - Backer BST: Fire - Backer BSE TD Block ODD

FS

SS

C

B

T

B

N

Y

T

B B

B

B

T

N

X

X

C

FS

C

C

B

SS

Y

Red South Ripper 626 G EVEN

FS C

C B

B

N

Y

B

QB

Blue South Lizzy 627 G

E

T

C

QB

B

C

FS C

C

B

B

B

E

T

E X

C

B T

X

B E

N C

QB

Y

QB

GOALLINE

FS C

T

B Y

FS

B

B N

C T

C

E

B

B X

X

QB



B

C E

T

B N

C

QB

25


T

C B

Y

Play:

Series: 600

626 O

Variations: 116/117 O * O variations used for playside penetration or when LB's are fast reading G's.

Mirror: 627 O ASSIGNMENTS PSE: Gap/Down - Backer

FB:

Flat Step , Attack outside leg of PST

PST: Gap/Down - Backer

PSWB

#5 to Jack

PSG: Gap/Down - Backer

BSWB: Ripper/Lizzy Motion Fake rocket (Hand & Eyes to !QB) Block 2nd level flank

Away -Backer(ALPHA)

C:

Reverse pivot Handoff to FB Fake 3 step drop

QB: BSG: Pull & Kickout #1 @6/7 hole * If #1 Squeezes, LOG block BST: Fire - Backer BSE TD Block ODD

FS C

B

T

B

SS

SS

N

Y

C

C

B T

B B

B

T C

Y

Red South Ripper 626 O EVEN

FS C

FS

C B

B

N

Y

B

QB

Blue South Lizzy 627 O

E

T

N

QB

B

C

B

X

X

C

FS

C

C

B E

T

B

B E X

C

B T

X

B E

N C

QB

Y

QB

GOALLINE

FS C

T

B Y

FS

B

B N

C T

C

E

B

B X

X

QB



B

C E

T

B N

C

QB

26


T

C B

Y

Play:

Series: 600

Variations:

638 Waggle LT

Mirror: 649 Waggle RT ASSIGNMENTS PSE: Spread - Bend Flag TIght - Corner PST: Gap/Down - On (Tackle married to tackle)

PSWB Ripper/ Lizzy motion Slow Fake Rocket & block backside edge

PSG: Pull & Log * If "BAMA" block down on A-gap C:

Outside release to Flat Width before depth (no deeper than 4 yds.)

FB:

BSWB: If Backside #1 - Skinny Post If Backside #2 - Drag

Away-ON * If 2 A-gap players, "BAMA" call

Snap ball when motion back is directly behind you. Fake Rocket; Bootleg to callside Read: 1.Deep 2. Flat 3. Drag

QB:

BSG: Pull & Protect QB on Flank * If PSG Logs, get to flank * If PSG kicksout, pull up into open window * "BAMA" Kickout #1 BST: Pull Check BSE If Backside #1 - Skinnt Post If Backside #2 - Drag ODD

FS

SS

SS C

C B

B

T

C

B

B T

N

Y

FS

B

T

B

C

QB

Red South Lizzy 649 Waggle RT EVEN

FS

C

FS

C B E

B

N

Y

Y

QB

Blue South Lizzy 649 Waggle RT

B

B

T

N

X

X

C

C

B

B

B

B

E

T

E X

C

C

C B T

B E

N

X

C

QB

Y

QB

Red South Ripper 638 Waggle LT GOALLINE

FS B

B

C

T

B Y

"Bama"

N

T

C

FS

C E

B

B

X

X

QB



B

C E

B

"Bama"

T

N

C

QB

27


T

C B

Y

Play:

Series: 600

600 SEAM

Variations: WHIP, SKINNY WHIP, SLUGGOWHEEL, UNDER 100 Series passes

Mirror: ASSIGNMENTS PSE: 8 Route (Or Called Pattern).

FB:

Ricky/Lucy

PST: RIcky/Lucy

PSWB

Seam Route (or Called Pattern)

PSG: Ricky/Lucy

BSWB:

Ripper/Lizzy Motion Fake Rocket - Hands & Eyes on QB Get Width to numbers turn and face QB

QB:

Fake Rocket toss 3 step drop

C:

Ricky/Lucy

BSG: Ricky/Lucy

Patterns: Seam WHiP = Wheel & Post Skinny WHiP = Wheel, Skinny Post by Backside #1 Sluggo-WHeel = Slant-n-Go & Wheel Under = Shallow Cross & Dig

BST: Ricky/Lucy BSE 8 Route (Or called Pattern)

FS

SS

SS

C

C B

B

T

N

T

C

C

B

Y

FS B

B

N

X

4

3

T

B

X

C

B

4

3 QB

2

2

Loose Red South Lizzy 600 WHIP Ricky

Loose Blue South Ripper 600 Seam Lucy

FS

FS

B

B E

N

C

C

C

B

B

B B

E

T

X

C

Y

E

QB 2

Loose Blue South Ripper 600 Skinny WHiP Lucy

Loose Blue SOuth Ripper 600 Sluggo Wheel Lucy

FS B T

N

FS

C T

E

B

C

B

B

X

C 3

X 4

2

B

X

E

T

B N

C

T

C B

Y

4 4

3 QB

QB

2

2

Loose Blue South Lizzy 600 Under Ricky



B

E

3

4

Y

N C

QB

B

B T

Y

3

C

Y

C

QB

C

B

T

28


Play:

Series: 600

600 F-Screen Lucy

Variations: 100 F-Screen Lucy

98 F-Screen Lucy 198 F-Screen Ricky

Mirror: 600 F-Screen Ricky ASSIGNMENTS PSE: Block Jack

FB:

Ricky/Lucy chip Circle to 4 wide by 2 deep of MOLE

PST: Ricky/Lucy for 2 sec. Release Flat for 1st out block

PSWB

Ripper/Lizzy Motion Fake Rocket - Hands & Eyes to QB

PSG: Ricky/Lucy for 2 sec. Release Flat for 1st up

BSWB:

TD Block

C:

QB:

Fake Rocket toss 3 step drop with eyes downfield Make easy throw to FB Don't rush

Ricky/Lucy for 2 sec. Release flat for 2nd level pursuit

BSG: Ricky/Lucy BST: Ricky/Lucy BSE TD Block

FS

SS

SS C

C B

T

B

FS

C

B N

Y

T

B B

B

X

C

T

4

3 QB

Loose Blue South Ripper 600 F-Screen Lucy

Loose Red South 98 F-Screen Lucy

FS

FS

C

C B E

B

N

B E X

3

B

T

4

2

FS T

E

Y

3

2

B

C

C

B

FS B

X

C

X

E

T

N

QB

2

2

29


C

B Y 4

3 QB

T

B

C

4

3



N

QB

N

B E

C

QB

B

C

B T

X

4

B

B

E

C

Y

C

B

T

Y

C

Y

C

QB

B

B

T

N

X

4

3

C

B

Play:

Series: 600

600 Angle

Variations:

Mirror: ASSIGNMENTS PSE: Deep Clearing Route - MANDATORY OUTSIDE RELEASE *If Wide = 8 route PST: * If Tight = 6 Route RIcky/Lucy

FB:

Ricky/Lucy

PSWB

ANGLE Route Angle for Void 16 yd. deep on sideline

PSG:

BSWB:

Ripper/Lizzy Motion Fake Rocket - Hands & Eyes on QB Get Width to numbers turn and face QB

QB:

Fake Rocket toss 3 step drop

C:

Ricky/Lucy Ricky/Lucy

BSG: BST: BSE

Ricky/Lucy Ricky/Lucy Go (8) Route

FS

SS

C B

B

T

SS

N

T

Y

C

C

B

B

B

N

X

4

3

B

T

B

X

C

FS

C 4 QB

2

2

Red Ace South Ripper 600 ANGLE Lucy

Loose Blue South Ripper 600 Angle Lucy

FS

FS

B

B E

N

C

C

C

B

B

B B

E

T

X

C

Y

E

QB 2

FS B T

N

E

B

C

B

B

X

C 3

FS

C T

X 4

2

B

X

E

T

B N

C

T

C B

Y

4 4

3 QB

QB

2



B

E

3

4

Y

N C

QB

B

B T

Y

3

C

Y

3 QB

C

C

B

T

2

30


Play:

Series: 600

600 Y-Screen Lucy

Variations: 98 F-Screen Lucy

198 F-Screen Ricky

Mirror: 600 Y-Screen Ricky ASSIGNMENTS PSE: Block ON for 2 Sec. then circle to 4 wide x 2 deep

FB:

Play to Rule

PST: Ricky/Lucy for 2 sec. Release Flat for 1st out block

PSWB

Play to Rule

PSG: Ricky/Lucy for 2 sec. Release Flat for 1st up

BSWB:

Play to Rule

C:

QB:

Fake Rocket toss 3 step drop with eyes downfield Make easy throw to TE Don't rush

Ricky/Lucy for 2 sec. Release flat for 2nd level pursuit

BSG: Ricky/Lucy BST: Ricky/Lucy BSE TD Block

FS SS

C C B

B

T

N

T

B

B

B X

C

C

B

T

B

T

N

X

Y

C

4

2 3

C

SS

B

FS

4

3

QB

QB

Spread Right Con B Ripper 600 Y-Sceen Lucy

FS

FS

C

C B

B

E

B

N

C

B

B

B

E

T

E X

C 3

T

X

4

B Y

T

N

4

2

FS T

E

B

C

C

X

E

T

N

QB

2

31


C

B Y 4

3

2

T

B

C

4 QB



B

FS B

X

C 3

Y

QB

B

B

N

3

Blue East Ripper 600 Y-Screen Lucy

C

B E

C

2

QB

C

B

100 SERIES



32


Play:

Series: 100

138 G

Variations: BAT, LEAD or Both

Mirror: 149 G ASSIGNMENTS PSE: Spread - Stalk to Jack (MDM) * If Tight - Reach #1

Fake 122/123 O

FB:

PST: Reach Block #1 or #0

PSWB Arc block #2 to Jack Hook'em or Push'em

PSG: Pull to Daylight blocking MDM from inside to safety

BSWB: Rambo/Larry motion. Take handoff and follow G

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

C:

Snap ball when motion back is at backside B Gap Slide step & Handoff Open for fake to FB Fake Waggle opposite of play

QB:

BSG: Train BST: Train BSE Waggle Pattern BSE:

FS

SS

C B

ODD

Jack

B

T Y

5

B

1

1

T

N

C

OO

OO

Blue South Rambo 138 G

Red South Larry 149 G Jack

FS

C

B

N

Y

EVEN

3

5

B E

2

1

FS

3

C

C

B

B

E

T

B

1

E X

C

T

Y

GOALLINE

FS

3

C

Y

B N

C T

C

1

E

Jack

FS

3

5

B

C

2

2

B

B

X

X

QB



B E

N

QB

5

T

B

B

X

Jack

B

C

5

2

QB

C

Y

QB

QB

B

B

T

N

X

X

C

B

T

B

B

C

FS

C

C

B

SS

2

2

5

Jack

1

E

T

N C

QB

33


B T

C B

Y

Play:

Series: 100

138 G BAT

Variations: * BAT used to combat Wide #1. MUST be used with TE Over or Lead or both

Mirror: 149 G BAT ASSIGNMENTS PSE: Spread - Stalk to Jack (MDM) PST: BAT = Double Team #1 with BACK help Reach Block #1 and take over for PSWB who will slide to #5 PSG: Pull to Daylight blocking MDM from inside to safety

Fake 122/123 O

PSWB

Double Team #1 until PST takes over then slide to #5 (LB)

BSWB: Rambo/Larry motion. Take handoff and follow G

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

C:

FB:

Snap ball when motion back is at backside B Gap Slide step & Handoff Open for fake to FB Fake Waggle opposite of play

QB:

BSG: Train BST: Train BSE IF HE-LO - Arc Block #2 to Jack BSE:

C

B

SS

C

5

1

T

N

SS

2

C

B

FS

Jack

2

5

B

T

ODD

Jack

FS

B

1

B X

Y

C

X

B

T

B

N

Y

QB

OO

HE-LO Red South Rambo 138 G BAT Jack

FS

3

C

2

B

N

EVEN

3

5

B

OO

HE-LO Blue South Larry 149 G BAT

FS

C

E

C

B

E

T

1

B

E Y

X

QB

Jack 5

GOALLINE

FS

3

B

C N

T C

2

E

B

C

B

1 Y

FS

3

C

X X

5

B

2

B

QB



B E

N C

QB

T

B

T

Y

X

C

5

2

B

1

C

B

B

T

C

QB

B

C

1

Y

B

E

C

T

N C

QB

34


T

B

Play:

Series: 100

138 G BAT LEAD

Variations: * BAT used to combat Wide #1. MUST be used with TE Over or Lead or both

Mirror: 149 G BAT LEAD ASSIGNMENTS PSE: Spread - Stalk to Jack (MDM) PST: BAT = Double Team #1 with BACK help Reach Block #1 and take over for PSWB who will slide to #5 PSG: Pull to Daylight blocking MDM from inside to safety

Lead Ball Carrier

PSWB

Double Team #1 until PST takes over then slide to #5 (LB)

BSWB: Rambo/Larry motion. Take handoff and follow G

Train - reach step, then work on a pylon course to 2nd - 3rd level. Do not let any defenders cross your face!

C:

FB:

QB:

BSG: Train

Snap ball when motion back is at backside B Gap Slide step & Handoff Open for fake to FB Fake Waggle opposite of play

BST: Train BSE IF HE-LO - Arc Block #2 to Jack BSE:

C

B

SS

X

X

Y

FS

3

C

2

B

N

EVEN

3

5

B

QB

HE-LO Blue West Larry 149 G BAT LEAD

FS

C

E

C

OO

HE-LO Red East Rambo 138 G BAT LEAD Jack

C

B

E

T

B

1

E Y

X

C

5

2

B

1

C

B

T

Y

X

5

GOALLINE

FS

3

B

C N

T C

C

2

E

C

Y

B X

X

5

B

2

B

1

B

FS

3

QB



N

QB

Jack

T

B E

C

QB

B

B

T

N

Y

OO

QB

C B

T

B

B

C

B

5

B

1

1

T

N

FS

SS

C

C

B

Jack 2

2

5

B

T

ODD

Jack

FS

1 Y

B

E

C T

N C

QB

35


T

B

Play:

Series: 100

122 O

Variations: 122/123 O Sucker 112 O / 113 O

Mirror: 123 O ASSIGNMENTS PSE: Backer - TD Block

FB:

PST: 1st Back from Center

PSWB Influence TD Block

PSG: Gap-Lead-Backer (Backside)

BSWB: Rambo/Larry motion. Fake JET

Away-Post *Alert "BAMA" if playside A gap defender

C:

Attack midline Take handoff from QB, cut off block of PSG

Snap ball when motion back is at backside B Gap Slide step Open for handoff to FB Fake Waggle opposite of play

QB:

BSG: O - Trap 1st man past 2 hole BST: On-Backer BSE Waggle Pattern BSE: ODD

FS

SS

SS C

C

C B

B

T

B

B T

N

Y

FS

T

B

B

C

Blue South Larry 123 O

Red South Rambo 122 O EVEN

FS C

C B E

Y

QB

QB

B

B

T

N

X

X

C

C

B

B T

N

Y

FS C

C

B

B

B

E X

C

B

T

E X

C

QB

B

E

N

Y

QB

GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

C

B

B

X X

E

T

B N

C

QB QB



36


T

C B

Y

Play:

Series: 100

122 O Sucker

Variations: 112 O / 113 O Sucker

Mirror: 123 O Sucker ASSIGNMENTS PSE: Backer - TD Block

FB:

PST: 1st Back from Center

PSWB Influence TD Block

PSG: Influence(sucker) pull to outside

BSWB: Rambo/Larry motion. Fake JET

Florida - Fold block with BSG (O)

C:

Attack midline Take handoff from QB, cut off block of C

Snap ball when motion back is at backside B Gap Slide step Open for handoff to FB Fake Waggle opposite of play

QB:

BSG: Florida - Fold block with C BST: On-Backer BSE Waggle Pattern BSE: ODD

FS

SS

SS C

C

C B

B

T

B

B T

N

Y

FS

T

B

B

N

X

X

C

B

Y

QB

Blue South Rambo 122 O Sucker

Red South Larry 123 O Sucker EVEN

FS C

FS

B

B T

N

Y

C

C

C E

B

T

C

QB

B

C

E

E

B

T

B

E

N

X

X

C

B

B

B

C

Y

QB

QB

Red South Rambo 122 O Sucker

Blue South Larry 123 O Sucker

GOALLINE

FS B

B

C

FS

C

DO NOT RUN TO GOALLINE FRONT

T

B Y

N

T C

E

B

C

B

B

B

X

X

E

T

N C

QB QB



C

DO NOT RUN TO GOALLINE FRONT

37


T

B Y

Play:

Series: 100

112 O

Variations:

112/113 O Sucker

*Sucker used with DL or LB that are fast reading G's (only run to a 3-tech or wider)

Mirror: 113 O ASSIGNMENTS PSE: Backer - TD Block

FB:

PST: 1st Back from Center

PSWB Influence TD Block

PSG: Gap-Lead-Backer (Backside)

BSWB: Rambo/Larry motion. Fake JET

Away-Post *Alert "BAMA" if playside A gap defender

C:

Lead block on 2nd level outside defender

Snap ball when motion back is at backside B Gap Slide & Pull Ball Cut off block of PSG

QB:

BSG: O - Trap 1st man past 2 hole BST: On-Backer BSE Waggle Pattern BSE: ODD

FS

SS

SS

C

C B

B

T

B T

N

Y

FS

C B

B

T

B

X

C

B N

X

Blue West Larry 113 O

C B

T

C

Y

Red East Rambo 112 O EVEN

FS

FS

C

C B

B

E

B T

N

Y

C

C

B

B

B

E

E X

C

B

T

X

B

E

N C

Y

GOALLINE

FS

FS

T

B Y



B

B

C

N

C T

C

E

B

C B

B X

X

38


E

T

B N

C

T

C B

Y

Play:

Series: 100

112 O Sucker

Variations: 112 O / 113 O Sucker

Mirror: 113 O Sucker ASSIGNMENTS PSE: Backer - TD Block

FB:

PST: 1st Back from Center

PSWB Influence TD Block

PSG: Influence(sucker) pull to outside

BSWB: Rambo/Larry motion. Fake JET

Florida - Fold block with BSG (O)

C:

Lead Block on 2nd level outside defender

Snap ball when motion back is at backside B Gap Slide & Pull Ball Read block of C

QB:

BSG: Florida - Fold block with C BST: On-Backer BSE Waggle Pattern BSE: ODD

FS

SS

SS C

C B

B

T

C

B

B

T

N

Y

B

C

Y

Red West Larry 123 O Sucker EVEN

FS

FS

C

C B E

B

T

N

X

Blue East Rambo 112 O Sucker

C

B

T

B X

C

B

FS

B T

N

Y

C

C

B

B

T

E

X

C

B

B

E X

B

E

N C

Y

Red East Rambo 112 O Sucker

Blue West Larry 113 O Sucker

GOALLINE

FS B

B

C

FS

C

DO NOT RUN TO GOALLINE FRONT

T

B Y

N

T C

E

B

C

B

B

B

X

X

E

T

N C

QB QB



C

DO NOT RUN TO GOALLINE FRONT

39


T

B Y

Play:

Series: 100

126 G

Variations: 626 O / 627 O; 116/117 G; 126/127 O

Mirror: 127 G ASSIGNMENTS PSE: Gap/Down - Backer

FB:

Flat Step , Attack outside leg of PST

PST: Gap/Down - Backer

PSWB

#5 to Jack

PSG: Pull & Kickout #1 @ 6/7 hole * If #1 squeezes, LOG block

BSWB: Rambo/Larry Motion Fake Jet (Hand & Eyes to !QB) Block 2nd level flank

Fire - Backer - Florida

C:

Slide Open to FB; handoff Fake 3 step drop

QB: BSG: Fire - Backer BST: Fire - Backer BSE TD Block ODD

FS

SS

C

B

T

B

C

B N

Y

SS

T

C

B

B

B X

C

FS

T C

Red South Rambo 126 G EVEN

FS C

FS

C B

B

N

Y

B Y

QB

Blue South Larry 127 G

E

T

N

X

QB

B

C

B

C

C

B

B

B

E

T

E X

C

B T

B E

N

X

C

QB

Y

QB

GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

B

X

X

QB



B

C E

T

B N

C

QB

40


T

C B

Y

Play:

Series: 100

116 G

Variations:

126/127 O

Mirror: 117 G ASSIGNMENTS PSE: Gap/Down - Backer

FB:

Lead block on 2nd level outside defender

PST: Gap/Down - Backer

PSWB

#5 to Jack

PSG: Pull & Kickout #1 @ 6/7 hole * If #1 squeezes, LOG block C:

BSWB: Rambo/Larry Motion Fake Jet (Hand & Eyes to !QB) Block 2nd level flank

Fire - Backer - Florida

Slide & Pull Ball Attack outside leg of PST

QB: BSG: Fire - Backer BST: Fire - Backer BSE TD Block ODD

FS

SS

C

B

T

B

B N

Y

SS

C T

B

B

B X

C

FS

C

B

T

N

X

C T

B

C

Y

Red East Rambo 116 G

Blue West Larry 117 G

EVEN

FS

FS

C

C B

B E

B

N

Y

C

C

B

B

B

E

T

E X

C

B T

X

B E

N C

Y

B

B

GOALLINE

FS

FS C

T

B Y



B

B N

T C

C

C E

B

B X

X

41


E

T

N C

T

C B

Y

Play:

Series: 100

114 FOLD

Variations:

Mirror: 115 FOLD ASSIGNMENTS PSE: Spread = Stalk

FB:

Lead on 2nd level outside defender

PST: Gap/Down (Texas) - OUT (Omaha) *Goalline (ABC) = Texas

PSWB

Drop Step, Lead block on ILB

PSG: Gap/Down (Omaha) - Kickout (Texas) * Goalline (ABC) = Texas

BSWB: Rambo/Larry Motion Fake Jet

Fire - Backer - Florida * Goalline (ABC) = FIRE

C:

Slide & Pull Ball Follow lead block by PSWB

QB:

BSG: Fire - Backer - Florida BST: Fire - Backer BSE TD Block ODD

FS

SS

C

B

T

B

C

B N

Y

SS

T

C

B

B

B X

C

FS

T

N

X

FS

Y

FS

C B

B

N

Y

B

C

EVEN

C

E

C T

Red West Larry 115 Fold

Blue East Rambo 114 FOLD

B

B

C

C

B E

T

B

B E

X

C

B T

X

N

B E

C

Y

GOALLINE

FS

T

B Y



B

B

C

N C

FS

C A

B

C

T

E

B

B

C A

B

X

X

42


B

E

B

C

C

T

N C

T

B Y

Play:

Series: 100

116 FO

Variations: 136 FO/147 FO

Mirror: 117 FO ASSIGNMENTS PSE: Gap/Down - Backer(Charlie)

FB:

Kickout #1 past 6/7 hole * Take inside-out path

PST: Gap/Down - Backer (Bravo/Charlie)

PSWB

Influence step down-block out 1st man 2nd level to safety

PSG: Gap/Down - Backer(Alpha/Bravo)

BSWB: Rambo/Larry Motion Fake Jet Block 2nd level flank

Away -Backer(ALPHA)

C:

Fake jet Follow BSG @ 6/7 hole

QB: BSG: Pull & lead through 6/7 hole BST: Fire - Backer BSE TD Block ODD

FS

SS

C

B

T

B

B N

Y

SS

C T

C

B

B

B X

C

FS C

B

T

T

N

X

Y

F

F

Red East Rambo 116 FO

Blue West Larry 117 FO

EVEN

FS C

FS

C B

B E

B

C

B

N

Y

C

C

B E

T

B

B E

X

C

B T

X

B E

N C

Y

2 2

GOALLINE

FS B

B

C

T

B

N

Y

FS

C T

E

B

C

B

C

B

X X

E

T

B T

N C

2

Blue West Rambo 117 FO * Opposite of Motion



Red East Larry 116 FO * Opposite of Motion

43


B Y

2

C

Play:

Series: 100

115 OK

Variations:

Mirror: 114 OK ASSIGNMENTS PSE: Stalk

FB:

PST: Gap/Down-Backer

PSWB Fake Jet!

PSG: Gap/Down-Backer

BSWB: TD Block

Fill Block for BST

Away

C:

Snap ball when motion back is at backside B-Gap Slide & Pull ball. Follow BST

QB: BSG: Pull & Kickout #1 @ 4/5 hole BST: Pull & Lead through hole BSE Stalk BSE: ODD

FS

SS

C

B B

T

SS C

B T

N

Y

C

B

B

B X

C

Loose Blue West Larry 114 OK

FS C

B

T

X

B

T

N

Y

C

Loose Red East Rambo 115 OK EVEN

FS

FS

C B

B E

B

N

E

E

T

Y

B

B

B

B T

X

X

C

C

C

C

B E

N C

Y

GOALLINE

FS C

T

B Y



B

B N

T C

FS

C E

B

C

B

B

X

X

44


E

T

B N

C

T

C B

Y

Play:

Series: 100

111 Sally

Variations: 911/910 = QB Sally (Draw)

Mirror: 110 Sally ASSIGNMENTS PSE: Spread = Stalk Tight = Pass Set inside, Force DE outside/upfield

FB:

PST: Pass Set inside, Force DT outside/updield

PSWB Fake Jet!

PSG: Alpha - Pass Set inside, force DL outside/upfield

BSWB: TD Block

Slide step playside. Find hole and block MDM at 2nd level

ALPHA any A-Gap player. Playside takes priority

C:

Snap ball when motion back is at backside B-Gap Slide & Pull Ball Follow FB

QB: BSG: ON BST: ON BSE TD Block BSE: ODD

FS

FS

SS C

C B

B

T

T

Y

B

B X

C

E

B

N

Y

T

B X

FS

B

B

B E X

C

C

C

E

T

B N C

EVEN

C B

B

Blue South Larry 110 Sally (TO SE)

FS

C

T Y

Blue South Rambo 111 Sally ( TO TE)

B

C

C

B N

SS

B T

X

B E

N C

Y

Red South Larry 110 Sally GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

C

B

B

X X



45


E

T

B N

C

T

C B

Y

Play:

Series: 100

Variations:

138 Waggle LT

Waggle Under *Run out of empty with FB Jet Fake

Mirror: 149 Waggle RT ASSIGNMENTS PSE: Spread - Bend Flag TIght - Corner PST: Gap/Down - On (Tackle married to tackle)

PSWB Rambo/Larry motion Fake Jet & block backside edge

PSG: Pull & Log * If "BAMA" block down on A-gap C:

Outside release to Flat Width before depth (no deeper than 4 yds.)

FB:

BSWB: If Backside #1 - Skinny Post If Backside #2 - Drag

Away-ON * If 2 A-gap players, "BAMA" call

Snap ball when motion back is at backside B Gap Fake Jet; Bootleg to callside Read: 1.Deep 2. Flat 3. Drag

QB:

BSG: Pull & Protect QB on Flank * If PSG Logs, get to flank * If PSG kicksout, pull up into open window * "BAMA" Kickout #1 BST: Pull Check BSE If Backside #1 - Skinnt Post If Backside #2 - Drag ODD

FS

SS

SS C

C B

B

T

C

B

B T

N

Y

FS

B

B

T C

QB

Red South Larry 149 Waggle RT EVEN

FS

C

FS

C B E

B

N

Y

Y

QB

Blue South Larry 149 Waggle RT

B

B

T

N

X

X

C

C

B

B

B

B

E

T

E X

C

C

C B T

B E

N

X

C

QB

Y

QB

Red South Rambo 138 Waggle LT GOALLINE

FS B

B

C

T

B Y

"Bama"

N

T

C

FS

C E

B

B

X

X

QB



B

C E

B

"Bama"

T

N

C

QB

46


T

C B

Y

Play:

Series: 100

Variations:

128 Waggle LT Under

Mirror: 129 Waggle RT Under ASSIGNMENTS PSE: N/A

FB:

Ranger/Lance Motion Fake jet & block backside edge

PST: Gap/Down - On (Tackle married to tackle)

PSWB Go (8) Route

PSG: Pull & Log * If "BAMA" block down on A-gap

BSWB: Dig (7) Route

C:

Away-ON * If 2 A-gap players, "BAMA" call

QB:

BSG: Pull & Protect QB on Flank * If PSG Logs, get to flank * If PSG kicksout, pull up into open window * "BAMA" Kickout #1 BST: Pull Check

Snap ball when motion back is at backside B Gap Fake Jet; Bootleg to callside Read: 1.Deep 2. Under 3. Dig

BSE If Backside #1 - Skinnt Post If Backside #3 - Under ODD

FS

SS

SS

C

C B

T

B

Y X

C B

B T

N

FS

C B

B

N

3

4

C

B

T

B

T

C

Y

3

4

X

2

2 QB

QB

Stallion B North Lancer 129 Waggle RT Under

Bronco A North Ranger 128 Waggle LT Under EVEN

FS

FS

C

C

C

C B

B E Y X

B

N

T

E

E

C

3

4

4

B T

N C

QB

GOALLINE

47


B E Y 3

2

2 QB



B

B

B

X

Play:

Series: 100

100 SEAM

Variations: WHIP, SKINNY WHIP,

SLUGGO-WHEEL, UNDER

Mirror: ASSIGNMENTS PSE: 8 Route (Or Called Pattern).

FB:

Ricky/Lucy

PST: RIcky/Lucy

PSWB

Seam Route (or Called Pattern)

PSG: Ricky/Lucy

BSWB:

Ripper/Lizzy Motion Fake Rocket - Hands & Eyes on QB Get Width to numbers turn and face QB

QB:

Fake Rocket toss 3 step drop Patterns: Seam WHiP = Wheel & Post Skinny WHiP = Wheel, Skinny Post by Backside #1 Sluggo-WHeel = Slant-n-Go & Wheel Under = Shallow Cross & Dig Angle = Go & Angle

C:

Ricky/Lucy

BSG: Ricky/Lucy BST: Ricky/Lucy BSE 8 Route (Or called Pattern)

FS

SS

SS

C

C B

B

T

N

T

C

C

B

Y

FS B

B

4

3 QB

2

2

Loose Red South Larry 100 WHIP Ricky

Loose Blue South Rambo 100 Seam Lucy

FS

FS

B

B E

N

C

C

C

B

B

B B

E

T

X

C

Y

E

B T

Y 3

4

QB 2

2

Loose Blue South Rambo 100 Skinny WHiP Lucy

Loose Blue SOuth Rambo 100 Sluggo Wheel Lucy

FS B

B Y

T

N

SS

C T

E

C

C

B

B

X X

4

B

T

N

2

Loose Red South Larry 100 Angle Ricky

48


B Y 4

QB

2

T

C 3

QB

Loose Blue South Larry 100 Under Boot Ricky

FS B

C 3



X 4

QB

B

B

E

N C

3

C

Y

C

QB

C

B

T

N

X

4

3

T

B

X

C

B

200 SERIES



49


Play:

Series: 200

238 G.O.

Variations:

Mirror: 249 G.O. ASSIGNMENTS PSE: Gap/Down-Backer

FB:

Fill block backside A-Gap

PST: Gap/Down-Backer

PSWB

Block 1st free man inside

PSG: Pull and Kickout 1st man past 8 hole

BSWB:

Rip/Liz motion Outside handoff Follow BSG

QB:

Slide-reverse open Keep ball in belly After FB clears, outside handoff to ball carrier Waggle boot opposite

C:

Reach-Area-Away(BS LB)

BSG: Pull and Lead through 8 hole Looking inside-deep (LB to Jack) BST: Cross Field Block BSE

Fake Waggle ODD

FS

SS

SS C

C B

B

T

C

B N

Y

T

FS B

B

T

B X

C

X

C

Red South Rip 238 G.O. EVEN

FS C

C E

B

N

Y

FS C

C

B

B

B

E

T

Y

QB

Blue South Liz 249 G.O.

B

B

T

N

QB

B

C

B

E X

C

B T

X

N

B E

C

QB

Y

QB

GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

B

X

X

QB



B

C E

T

B N

C

QB

50


T

C B

Y

Play:

Series: 200

222 O

Variations: 112 O / 113 O 122 O / 123 O

Mirror: 223 O ASSIGNMENTS PSE: Backer - TD Block

FB:

PST: 1st Back from Center

PSWB Influence TD Block

PSG: Gap-Lead-Backer (Backside)

BSWB: Rip/Liz motion. Fake Sweep

Away-Post *Alert "BAMA" if playside A gap defender

C:

Attack midline Take handoff from QB, cut off block of PSG

Snap ball when motion back is at backside B Gap Slide step Open for handoff to FB Fake Waggle opposite of play

QB:

BSG: O - Trap 1st man past 2 hole BST: On-Backer BSE Waggle Pattern BSE: ODD

FS

SS

SS C

C B

B

T

FS

C

B T

N

Y

B B

T

B X

C

C

Y

QB

Blue South Liz 223 O

Red South Rip 222 O EVEN

FS C

C B E

B

T

N

X

QB

B

C

B

B T

N

Y

FS C

C

B

B

B

E X

C

B

T

E X

C

QB

B

E

N

Y

QB

GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

C

B

B

X X

E

T

B N

C

QB QB



51


T

C B

Y

Play:

Series: 200

Variations:

238 Waggle LT

Waggle Under

Mirror: 249 Waggle RT ASSIGNMENTS PSE: Spread - Bend Flag TIght - Corner PST: Gap/Down - On (Tackle married to tackle)

PSWB Rip/Liz motion Fake Sweep & block backside edge

PSG: Pull & Log * If "BAMA" block down on A-gap C:

Outside release to Flat Width before depth (no deeper than 4 yds.)

FB:

BSWB: If Backside #1 - Skinny Post If Backside #2 - Drag

Away-ON * If 2 A-gap players, "BAMA" call

Snap ball when motion back is at Diveback position Fake Sweep; Bootleg to callside Read: 1.Deep 2. Flat 3. Drag

QB:

BSG: Pull & Protect QB on Flank * If PSG Logs, get to flank * If PSG kicksout, pull up into open window * "BAMA" Kickout #1 BST: Pull Check BSE If Backside #1 - Skinnt Post If Backside #2 - Drag ODD

FS

SS

SS C

C B

B

T

FS

C

B T

N

Y

B

B

T

B X

C

C

Red South Rip 238 Waggle LT EVEN

FS

C

FS

B

B

N

B

B

B

E

E

T

B T

B E

N

X

X

C

C

C

C E

Y

QB

Blue South LIz 249 Waggle RT

Y

B

T

N

X

QB

B

C

B

C

Y

QB

QB

GOALLINE

FS

FS B

B

C

T

B Y

C

"Bama"

N

T

C

E

B

B X

X

E

B

"Bama"

T

N

C

QB

QB



B

C

52


T

C B

Y

Play:

Series: 200

Variations:

228 Waggle LT Under

Mirror: 229 Waggle RT Under ASSIGNMENTS PSE: N/A

FB:

Ranger/Lance Motion Fake sweep from East/West; block backside Edge

PST: Gap/Down - On (Tackle married to tackle)

PSWB Go (8) Route

PSG: Pull & Log * If "BAMA" block down on A-gap

BSWB: Dig (7) Route

C:

Away-ON * If 2 A-gap players, "BAMA" call

QB:

BSG: Pull & Protect QB on Flank * If PSG Logs, get to flank * If PSG kicksout, pull up into open window * "BAMA" Kickout #1 BST: Pull Check

Fake FB Sweep from East/West; Bootleg to callside Read: 1.Deep 2. Under 3. Dig

BSE If Backside #1 - Skinnt Post If Backside #3 - Under ODD

FS

SS

SS

C

C B

T

B

C B

B T

N

Y X

FS

C N

3

4

C

B

T

B

B

B

T

C

Y

3

4 2

QB

QB

2

Stallion East 229 Waggle RT Under

X

Bronco West 228 Waggle LT Under EVEN

FS

FS

C

C

C

C B

B E Y X

B

N

E

E

T C

T

4

4

B N C

B E Y 3

3 QB

2

2

GOALLINE



B

B

B

53


QB

X

300 SERIES



54


Play:

Series: 300

336 FO

Variations: Run to Short Side Run opposite Jet motion (as Counter)

Mirror: 347 FO ASSIGNMENTS PSE: Gap/Down - Backer(Charlie)

FB:

Kickout #1 past 6/7 hole * Take inside-out path

PST: Gap/Down - Backer (Bravo/Charlie)

PSWB

Influence step down-block out 1st man 2nd level to safety

PSG: Gap/Down - Backer(Alpha/Bravo)

BSWB: Inside handoff from QB; Follow BSG Get North ASAP

Away -Backer(ALPHA)

C:

Inside handoff to ball carrier Fake 3-step

QB: BSG: Pull & lead through 6/7 hole BST: Fire - Backer BSE TD Block ODD

FS

SS

C

B

T

B

B N

Y

SS

C T

C

B

B

B X

C

FS C

B

T

T

N

X

C

F

F

Right East 336 FO

Left West 347

EVEN

FS

C

C B

B

B Y

E

B

N

Y

FS

B

B

B

E

T

C

C E

C

X

B T

X

C

2

B

E

N

Y

2

Spread Left West 347 FO (TO SHORT SIDE)

Spread Right East 336 FO (TO SHORT SIDE)

GOALLINE

FS B

B

C

T

B

N

Y

FS

C T

E

B

C

B

C

B

X X

E

T

B

2

Left West Rambo 347 FO * Opposite of Motion



T

N C

Right East Larry 336 FO * Opposite of Motion

55


B Y

2

C

Play:

Series: 300

334 OY XX

Variations:

Mirror: 345 OY XX ASSIGNMENTS PSE: Stalk

FB:

Fill block for BSE Aim for BST

PST: Gap/Down - Backer (Bravo)

PSWB

Take inside handoff from QB Give inside handoff to BSWB

PSG: Gap/Down - Backer(Bravo)

BSWB: J.O.G. (Jab, Open, Go) Take inside handoff from PSWB

Away

C:

QB: BSG: Pull & kickout #1 @ 6/7 hole * If #1 squeezes, LOG block

INside handoff to PSWB then get around playside flank to block downfield

BST: Pull Check BSE Pull & Lead through 6/7 hole ODD

FS

SS

SS

C

C

B

T

B Y

C

B N

T

FS B

B

B X

C

C

B

T

T

N

X

B

C

Y

F

F

Red East Rip 345 OY XX

Blue West Liz 334 OY XX

EVEN

FS

FS

C B B

E

B

N

Y

T C

B

B

B

E

E X

X

B T

GOALLINE

56


B

E

N C

Y

2

2



C

C

C

400 SERIES



57


Play:

Series: 400

422 O

Variations: * Run exactly like 222/223 O except QB opens to playside, then fakes keep to playside flank.

Mirror: 423 O ASSIGNMENTS PSE: Backer - TD Block

FB:

PST: 1st Back from Center

PSWB Influence TD Block

PSG: Gap-Lead-Backer (Backside)

BSWB: Rip/Liz motion. Block at playside flank

Away-Post *Alert "BAMA" if playside A gap defender

C:

Attack midline Take handoff from QB, cut off block of PSG

Snap ball when motion back is at backside B Gap Slide step away from hole Open PLAYSIDE handoff to FB Fake keep to playside flank

QB:

BSG: O - Trap 1st man past 2 hole BST: On-Backer BSE Waggle Pattern BSE: ODD

FS

SS

SS C

C B

B

T

FS

C

B T

N

Y

B B

T

B X

C

C

Y

QB

Blue South Liz 423 O

Red South Rip 422 O EVEN

FS C

C B E

B

T

N

X

QB

B

C

B

B T

N

Y

FS C

C

B

B

B

E X

C

B

T

E X

C

QB

B

E

N

Y

QB

GOALLINE

FS B

B

C

T

B Y

N

T C

FS

C E

B

C

B

B

X X

E

T

B N

C

QB QB



58


T

C B

Y

Play:

Series: 400

420 Give/Keep

Variations:

Mirror: 421 Give/Keep ASSIGNMENTS PSE: Tight = Block out Spread = Stalk

Identify the READ KEY = 1man past PSG. We do not block Read Key Ideally run to 3-tech

PST: If read key is INSIDE of you, block out on 1st man outside of you If read key is outside/head up, inside release to #5 (ILB)

FB:

Give: Attack midline and run to daylight staying as close as possible to the C's block

PSWB

Army: Fold to #5 (LB) to Jack Navy: Block out on 2nd level

PSG: Gap/Lead (Alpha) - Ist backer from C Zulu-Post

C:

BSWB: Army: Block 2nd level at playside flank Navy: Lead block on playside LB

BSG: Zulu-Backer

Slide away from hole and open to playside If give, fake over read key's initial alignment If keep, pull ball and replace read key's initial alignment

QB:

BST: Pull Check BSE Stalk ODD

FS C

B

T

B

SS

SS

N

Y

C

C

B

B

C

T

B

C

EVEN

FS C B

B

Y

FS B

B

E

E

C

C

C

B

T

N

Y

N

T

C

Red South Lizzy 421 Army

C

E

B

X

X

Blue South Ripper 420 Army

B

B

B

T

FS

X

B T

X

B

E

N

C

Y

Red South Ripper 420 Army

Blue South Lizzy 421 Army

GOALLINE

FS B

B

C

T

B Y

Blue South Ripper 420 Army



N

T C

FS C

E

B

C

B

B X

X

Red South Lizzy 421 Army

59


E

T

B N

C

T

C B

Y

BASIC ROUTE TREE *NOTE: All ODD numbered routes break IN toward the ball. All EVEN numbered routes break OUT away from the ball.

8

1=Slant 2=Flat 3=Hitch 4=Out 5=Post 6=Corner 7=Dig 8=Fade

5

6

7

4 3 1 2

Y

NAMED ROUTES MINI

HUNT

DRAG

CROSS

WHEEL

SLUGGO



60


3-Step Pass Game 90 / 190 Series



61


2x2 Formations

91 (2 x 2)

FS C

C B

B

B E

T

B

E

T

Y

C

#1

QB

X

3

BACKSIDE (mirror)

#2

#1

4

#2

3 STEP DROP

2

FRONTSIDE

191 (2 x 2)

FS C

C B

B

E

FRONTSIDE

3

#2

B E

C

Y

QB

#1

4

3 STEP DROP

Frontside #1: Inside foot up; 3-step SLANT; throttle down after clearing flat defender. Frontside #2: FLAT route NOW! No deeper than 3yds.; if you get to sideline, turn it upfield. Backside #1: Backside #2:

T

T

X

#1

B

MIRROR FRONTSIDE ROUTES

#2

2

BACKSIDE (mirror)

QB READS: Drop: Pistol: 2-step Under Center: 3-steps Key: FLAT DEFENDER Read: 1.If his shoulders stay parallel or he backpedals, throw FLAT ROUTE 2.If his shoulders open or he buzzes underneath #1, throw SLANT now!



62


2x2 Formations

92 (2 x 2)

FS C

C B

B

B E

T

E

T

Y

C

#1

QB

BACKSIDE (mirror)

B

X

3

#2

#1

4

#2

3 STEP DROP

2

FRONTSIDE

192 (2 x 2)

FS C

C B

B

E

B T

T

B E

X

C

Y

#1

QB

#1

FRONTSIDE

3

#2

4

3 STEP DROP

#2

2

Frontside #1: Outside foot up; 3-step QUICK OUT if C is 6 yd or deeper *Convert to Fade if C is less than 5 yds. Frontside #2: Seam Route st Attack outside shoulder of 1 short/flat defender After you clear him, throttle down & look for the ball. IMPORTANT: Stay vertical – do not veer out of your lane. Backside #1: Backside #2:

BACKSIDE (mirror)

QB READS: Drop: Pistol: 2-step Under Center: 3-steps Key: FLAT DEFENDER Read: 1.If his shoulders stay parallel or he backpedals, throw QUICK OUT/FADE

MIRROR FRONTSIDE ROUTES 2.If his shoulders open or he buzzes underneath #1, throw SEAM now!



63


3x1 Formations

92 (3 x 1)

FS

C

C B

B E

B

T

E

T

Y

C

#1 BACKSIDE (mirror)

QB

B

X 3

#3 3 STEP DROP

2

4

#2

#1

FRONTSIDE

192 (3 x 1)

FS

C

C B

B

E

B T

T

X 3

#1

#2

4

#3

FRONTSIDE

3 STEP DROP

Frontside #2: Seam Route st Attack outside shoulder of 1 short/flat defender After you clear him, throttle down & look for the ball. IMPORTANT: Stay vertical – do not veer out of your lane.

C

Y

QB

#1 BACKSIDE (mirror)

QB READS: Drop: Pistol: 2-step Under Center: 3-steps Key: FLAT DEFENDER Read: 1.If his shoulders stay parallel or he backpedals, throw QUICK OUT/FADE 2.If his shoulders open or he buzzes underneath #1, throw SEAM now!

Backside #1: 3-step QUICK OUT (convert if necessary)



E

2

Frontside #1: Outside foot up; 3-step QUICK OUT if C is 6 yd or deeper. *Convert to Fade if C is less than 5 yds.

Frontside #3: Skinny Post vs. MOFC; Post vs. MOFO

B

64


2x2 Formations

93 (2 x 2)

FS C

C B

B

B E

T

E

T

Y

C

#1

QB

BACKSIDE (mirror)

B

X

#1

4

3

#2

#2

3 STEP DROP

2

FRONTSIDE

193 (2 x 2)

FS C

C B

E

B

B

T

T

B E

X

C

Y

#1

QB

#1

FRONTSIDE

4

#2

3

3 STEP DROP

#2

2

Frontside #1: Inside foot up; 5-step HITCH if C is 6 yds. or deeper. *Convert to Fade if C is less than 5 yds. Frontside #2: Seam Route st Attack outside shoulder of 1 short/flat defender After you clear him, throttle down & look for the ball. IMPORTANT: Stay vertical – do not veer out of your lane. Backside #1: Backside #2:



MIRROR FRONTSIDE ROUTES

BACKSIDE (mirror)

QB READS: Drop: Pistol: 2-step Under Center: 3-steps Key: FLAT DEFENDER Read: 1.If his shoulders stay parallel or he backpedals, throw HITCH/FADE 2.If his shoulders open or he buzzes underneath #1, throw SEAM now!

65


3x1 Formations

93 (3 x 1)

FS

C

C B

B

B

T

E

B

E

T

X

Y

C

#1 BACKSIDE (mirror)

QB

3

#3 3 STEP DROP

2

4

#2 FRONTSIDE

#1

193 (3 x 1)

FS

C

C B

B

E

B

#1

#2

4

#3

FRONTSIDE

3 STEP DROP

Frontside #1: Inside foot up; 5-step HITCH if C is 6 yds. or deeper. *Convert to Fade if C is less than 5 yds. Frontside #2: Seam Route st Attack outside shoulder of 1 short/flat defender After you clear him, throttle down & look for the ball. IMPORTANT: Stay vertical – do not veer out of your lane. Frontside #3: Skinny Post vs. MOFC; Post vs. MOFO

T

T

X 3

B

Y

QB

#1 BACKSIDE (mirror)

2

QB READS: Drop: Pistol: 2-step Under Center: 3-steps Key: FLAT DEFENDER Read: 1.If his shoulders stay parallel or he backpedals, throw HITCH/FADE 2.If his shoulders open or he buzzes underneath #1, throw SEAM now!

Backside #1: 5-step HITCH route (convert if necessary)



E

C

66


2x2 Formations

96 (2 x 2)

SS

FS C

C B

B

B

E

T C

#1

QB

BACKSIDE (mirror)

E

T

Y

X

#1

4

3

#2

#2

3 STEP DROP

2

FRONTSIDE

196 (2 x 2)

FS

SS

C

C B

E

B

B

T

T

Y

X

C

#1

QB

FRONTSIDE

3

#2

E

3 STEP DROP

Frontside #1: Inside foot up; outside release; 5-step HITCH* *If press man coverage  convert to SPOT ROUTE

4

#2 2

#1 BACKSIDE (mirror)

QB READS: Drop: Pistol: 2-step Under Center: 3-steps

Frontside #2: CORNER route; split the Corner & Safety; run to grass

Key: FLAT DEFENDER (Corner)

Backside #1: Backside #2:

Read: 1.If Corner backpedals throw HITCH

MIRROR FRONTSIDE ROUTES

2.If Corner squats or closes throw CORNER Throw the receiver open = throw to grass



67


3x1 Formations

96 (3x1)

SS

FS

C

C

B

B

B

E

T C

#1

QB

BACKSIDE (mirror)

E

T

Y

X

3 STEP DROP

2

3

4

#3

#2

#1 FRONTSIDE

196 (3x1)

FS

SS

C

C B

E

B

T

X

#1 FRONTSIDE

3

4

#2

#3

Frontside #2: CORNER route; split the Corner & Safety; run to grass Frontside #3: Skinny Post vs. MOFC; Post vs. MOFO



T

E Y

C

Frontside #1: Inside foot up; outside release; 5-step HITCH* *If press man coverage  convert to SPOT ROUTE

Backside #1: 5-step HITCH route

B

QB

#1

2

BACKSIDE (mirror)

3 STEP DROP

QB READS: Drop: Pistol: 2-step Under Center: 3-steps Key: FLAT DEFENDER (Corner) Read: 1.If Corner backpedals throw HITCH 2.If Corner squats or closes throw CORNER Throw the receiver open = throw to grass

68


Bootleg Pass Game Boot Ricky/Lucy



69


Bootleg Rules When Running a bootleg pass, there are different rules for Frontside & Backside receivers depending on the formation. If we are in a 2 x 2 set the rules are: #1 Frontside = Runs called route #2 Frontside = Runs a drag route #1 Backside runs a clearing route (8 if wide; 6 is tight #2 Backside runs a “SLAM” route = block #1 for 2 sec. then release FLAT for width Fullback – Always block edge to the boot side QB – If called route is not open, bootleg out reading 1) deep 2) flat 3)drag 2 x 2 Boot Pass Examples Standard 2x2 Formation

MOTION to 2x2 Formation

1 Boot Ricky

1 Boot Ricky

( 2x2)

( MOTION TO 2x2)

Pro Red South 1 Boot Ricky

SS

Bronco South Laser 1 Boot Ricky

FS

SS

C

C B E

T

#1 FRONT SIDE (Called Route)

3

4

#2

E

T C

#1

BOOT SIDE

2

T

3

#1

B

B

E Y

QB

#2

C B

E

T C

X

C

B

B

FS

#2

FRONT SIDE (Called Route)

Y

#2

QB

X

4

#1 BOOT SIDE

2

1 Boot Lucy

1 Boot Lucy

( 2x2)

( MOTION TO 2x2)

Pro Blue South 1 Boot Lucy

FS

Stallion South Radar 1 Boot Lucy

SS

FS C

SS

C B E 3

B

B T

T

Y

#2

#1 BOOT SIDE

C

C QB

2

C B

B

E X 4

#2

E

#1

Y

FRONT SIDE (Called Route)

X

#1 BOOT SIDE

3

#2

T

B T

E

C QB

3

#2

2

Called Route is a 1 Route (slant)

QB Read:

Front side #1: runs 3(slant) route

Drop: 2-step If Slant is not open, bootleg out to backside

Frontside #2: runs a DRAG route Backside #1: Clear 8 (GO) route Backside #2: SLAM Rout Fullback: Block Boot side edge



70


#1 FRONT SIDE (Called Route)

If we are in a 3 x 1 set the rules are: #1 Frontside = Runs called route #1 Backside runs a clearing route (8 if wide; 6 is tight #2 Backside runs a10 yd. “OPTION” route = Split #1 & #3 at 10 yd. depth and look for “OPEN WINDOW” #3 Backside runes a “SLAM” Route = block #1 for 2 sec. then release FLAT for width! Fullback – Always block edge to the boot side QB – If called route is not open, bootleg out reading 1) deep 2) flat 3)drag 3x1 Boot Pass Examples Standard 3x1 Formation

MOTION to 3x1 Formation

3 Boot Ricky

3 Boot Ricky

(MOTION to 3 x 1)

(3x1)

Pro Red South Radar 3 Boot Ricky

Raven South 3 Boot Ricky

SS

SS

FS

C

C

C B T

3

QB

FRONT SIDE (Called Route)

4

X

#3

#2

#1

#1

3

FRONT SIDE (Called Route)

BOOT SIDE

2

T

X

y

B

B

E

E

T C

#1

C B

B

B

E

FS

T

E

C

Y

QB

#3

4

#2

#1 BOOT SIDE

2

3 Boot Lucy

3 Boot Lucy

(MOTION TO 3x1))

(3x1)

Pro Blue South Laser 3 Boot Lucy

Eagle South 3 Boot Lucy

FS

FS

SS

C

C

C B E

B T

#1

C X

3

#2

#3

QB

BOOT SIDE

2

C B

B T

Y

SS

E

E 3

4

#1

#1 FRONT SIDE (Called Route)

BOOT SIDE

#2

B

B T

T

Y

C

#3

QB

E X 4

2

Called Route is a 3 Route (Hitch)

QB Read:

Front side #1: runs 3(Hitch) route

Drop: 2-step If Hitch is not open, bootleg out to backside

Backside #1: Clear 8 (GO) route Backside #2: OPTION route Backside #3: SLAM Route Fullback: Block Boot side edge



71


#1 FRONT SIDE (Called Route)

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