RULES MEN & WOMEN S ZOMBIE DODGEBALL RULES Titan Recreation Intramural Sports

RULES MEN & WOMEN’S ZOMBIE DODGEBALL RULES Titan Recreation Intramural Sports All games will be governed by the National Amateur Dodgeball Association...
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RULES MEN & WOMEN’S ZOMBIE DODGEBALL RULES Titan Recreation Intramural Sports All games will be governed by the National Amateur Dodgeball Association (NADA) Rules Book with the following CSUF Intramural Sports modifications: 1. PLAYERS & EQUIPMENT    

Each participant must present a current CSUF student, faculty/staff, or alumni ID card in order to be eligible to participate. Each team must have a minimum of six (6) players (3 men & 3 women for Co-Rec play) in order to begin a game. At no time may the difference between the number of males and females be greater than one. Official dodgeballs approved for NADA play will be used. Game balls will be provided for each game.

Shoes: Tennis shoes are the recommended footwear. No black-soled shoes that may mark the floor are permitted. Sandals, street shoes, combat boots, or hiking boots are not allowed. No player will be allowed to participate in bare feet. Jerseys: Each team is required to wear numbered shirts of one distinguishable color. Numbers must be clearly legible on the back of each jersey. No taped-on numbers will be allowed. Any team not dressed in shirts of one color may wear the colored jerseys provided by Intramural Sports. When intramural jerseys are used, a T-shirt must be worn underneath each jersey. All clothes/uniforms are considered part of the player’s body. Jewelry:  No jewelry or any other item deemed dangerous by the Intramural Staff may be worn during play. Any player wearing exposed permanent jewelry (i.e. body piercings) will not be permitted to play.  No caps, bandanas, or hard barrettes may be worn during play. Cloth/elastic bands may be worn.  Players may wear soft, pliable pads or braces on the leg, knee, and/or ankle. Braces may not have any exposed metal and/or screws. Braces made of any rigid material (including plastic) must be covered with a padded sleeve or at least one-half inch padding for safety reasons.  Under no circumstances will a player wearing a cast or splint be permitted to play.  If eyeglasses are worn, they must be unbreakable. Each player is responsible for the safety of his/her own glasses

2. GAME FORMAT  Game time is forfeit time. A team must have the minimum number of players to start a game. If there are an insufficient number of players, the opposing captain has the option of taking the win or waiting for the minimum number of players to show. In the event that he/she decides to wait, that decision is irreversible and the game clock will begin at the scheduled game time. If a team chooses to wait, it will be required to wait until the opposing team has the minimum number of players present or a maximum of 8 minutes. Play will start as soon as the opposing team has the minimum number of players present.  Each match will consist of a best three (3) out of five (5) games series or 30 minutes, whichever comes first. The first team to legally eliminate doctor or all opposing players will be declared the winner of each game.

PLAYING AREA AND BOUNDARIES  The playing area will be marked with a center line, side lines, end lines, and attack lines (3-point arc).  During play, all players must remain within the boundary lines. Players may step on the boundary lines, but if he/she crosses any boundary line, then he/she will be OUT.  Players may pass through their end line only to retrieve stray balls. A stray ball is one that has not been picked up and is lying on the floor. When retrieving a ball, the player must immediately re-enter the playing area only through the end line. Note 1: A player not immediately re-entering the playing area may be declared OUT. Note 2: Once a player has one foot within the field of play he/she is in jeopardy of becoming OUT.  A player may be handed a ball from out of bounds, provided the player receiving the ball remains completely within the boundaries.  A player shall NOT: 1. Have any part of his/her body contact the floor outside a side line. This includes during the Opening Rush. 2. Leave the playing area (side line or end line) to avoid being hit by or attempt to catch a ball. 3. Have any part of his/her body cross over the center line and contact the floor on the opponent’s side. Note: A player may step on the center line without penalty. (Exception: Opening Rush) BEGINNING THE GAME  Each match will begin with a coin toss. The team winning the toss will have its choice of either side of the court.  Teams will alternate sides following each game.  Each game will begin with the players of each team positioned behind their respective end line. The court boundaries will be marked off with cones.

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Six (6) dodgeballs are placed along the center line with 3 on each side of the center circle. Opening Rush: Following a signal by the official, teams may approach the center line to retrieve the balls. Teams may only retrieve balls placed to the right of the center circle. If balls remain on the center line after a team has retrieved and moved their balls beyond the attack line, those balls may be retrieved by either team. 1. A false start will be called if players cross their end line prior to the official’s signal. 2. If a false start occurs, play will be stopped and one ball from the offending team’s side will be moved to the opponent’s side of the center circle. Repeat for each infraction. 3. During the Opening Rush, players may cross the center line within the “Grace Zone” in order to retrieve a ball. The “Grace Zone” extends the radius of the center circle, or roughly 2 ½ feet, beyond the center line on each side of the court. Each ball retrieved at the Opening Rush must first be taken behind the attack line (3point arc) before it may be legally thrown at an opponent. Example: Following the opening whistle, a player rushes and is the first to secure a ball from the center line. That player must then carry or pass the ball into his/her team’s 3-point arc before it may be legally thrown at an opponent. Attack line restrictions end when all balls have been taken into the backcourt following the Opening Rush. Substitutions: Substitutions will only be allowed during the period between games.

RULES OF THE GAME  The object of the game is to determine and eliminate opposing “doctor” and/or eliminate all opposing players by getting them OUT.  The “doctor” is allowed to tag teammates, who have been hit, in order for them to return to the game. The “doctor” may only use their hands to tag.  When a player is hit by the ball, they must sit down in the exact area where they were hit. Player must sit out for a minimum of five seconds before “doctor” can tag player back into game.  Players sitting out may not touch or block balls.  Players may guard the doctor  An OUT is scored by: 1. Hitting an opposing player with a LIVE thrown ball at or below the shoulders. Contact with any part of the player’s body, including the hands and clothing, will result in an out. Note: If a player ducks or takes a position with his/her head below where the shoulders would normally be when standing and this is the cause for the hit being above the shoulders, the player is OUT and the throw is legal. 2. If a player is struck in the head while in a standing position, then the player who threw the ball is out. 3. Catching a LIVE ball thrown by your opponent.

4. Causing an opponent to drop a held ball as a result of contact by a thrown LIVE ball (usually occurs when a ball is being used to block a thrown ball.) 5. An opposing player stepping out of bounds. 6. A LIVE ball is a thrown that strikes or is caught by an opposing player without/before contacting the ground, another player, ball, official, or other object.  

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A player must keep both feet in bounds at all times unless exiting from the baseline to retrieve a ball. If a player jumps in the air to catch a ball, lands in bounds, then steps out, both players are out. A player may block a thrown ball with a ball being held, provided the holder does not lose control of the held ball as a result of the contact with the thrown ball. The held ball does not need to strike the ground to cause the holder to be out, only to be knocked loose of the holder’s grip. Even if the holder regains control of the held ball, he/she is still out. Note: A ball deflecting off a held ball that strikes the holder or another player is no longer a LIVE ball. A LIVE ball deflecting off “Player A” remains LIVE only to “A” and may only legally be caught by “A.” If a LIVE ball is caught, the opposing player, who threw the ball, is out. Time-outs: Each team will be permitted two (2) 30-second time-outs for the duration of the match. Only the official’s whistle starts and stops the clock. All players are in jeopardy until the official sounds the whistle AND signals the beginning of a time-out or the end of regulation time. Following the time-out, play will resume with the same number of balls and players positioned on or behind their attack line on each side as when the time-out was granted. No remaining time-outs will be honored during overtime. The game clock stops during all time-outs. Exception: All LIVE balls in flight at the time of an official’s signal to end regulation time or begin a time-out remain LIVE until they become dead and may eliminate an opponent if contacted. Stalling Rule: Teams must be given the opportunity to eliminate opposing players. This requires a ball to be at the disposal of both teams. 1. One team may NOT control all the balls (all balls are located on their side of the center line) for more than five (5) seconds. Teams must make a legitimate effort to get at least one ball across the opponent’s attack line in bounds within 5 seconds or a violation will result. 2. A team may avoid a violation by throwing or rolling a ball into the opponent’s backcourt over the attack line. 3. This does not include throwing a ball over and through the opponent’s end line. 4. The 5-second count will end when, in the opinion of the official, a ball is at the disposal of the opposing team. A ball may be at a team’s disposal without being secured if the official judges the opposing team is not making a legitimate effort to secure it. 5. Penalty for a 5-second Violation: First Violation – stoppage of play and balls will be divided evenly between the teams. Play will continue with “balls in hand.”

Second Violation – elimination of one (1) player from the team in violation. The player to be eliminated is selected by the violating team. 

If a player is injured during any game of the match and cannot continue play, he/she may not be replaced during that individual game.

CONDUCT OF PLAYERS, COACHES, & SPECTATORS  A team is permitted a maximum of two (2) coaches in its players’ box during a game. Each coach must present an ID and be listed on the game scoresheet. Conduct of team coaches is the responsibility of the team before, during, and after the game. Any other non-players must be in the designated spectator areas.  Any player or coach who acts in a manner not showing good sportsmanship shall be penalized with a technical foul and possible ejection from the game. The official(s) shall have the authority to warn, penalize, or disqualify any player(s), substitute, or coach for violations of sportsmanship including, but not limited to the following: 1. Disrespectfully addressing an official or IM staff member. 2. Questioning the official’s judgment or decisions. 3. Showing disgust with the official’s decisions. 4. Using profane or insulting language or gestures toward an official or opponent. 5. Baiting or taunting players of the opposing team. 6. Disrupting the game so that it may not be continued in an orderly fashion. 7. Any player receiving two (2) technical fouls in a match will be ejected from the match. 8. Any team receiving three (3) technical fouls in a match will forfeit that match. 9. At no time may a coach enter the playing area.

GENERAL INTRAMURAL SPORTS RULES PARTICIPATION REQUIREMENTS All Intramural Sports participants MUST be a registered member of the SRC, have paid their $10 Intramural participant fee, have a valid Titan Card, and a completed “Medical Release/Waiver of Liability Card” on file before participating in any Intramural Sports activity. To register for membership for the SRC please visit the Recreation Services desk in the SRC from 8a-6p Monday to Friday and 9a-12noon Saturdays. http://asi.fullerton.edu/reccenter/membership.asp

To obtain a valid Titan Card you must be a valid student, faculty or staff. Titan Card is located in the south wing of the Pollak Library next to the Circulation desk. http://www.fullerton.edu/it/services/Titancard/contact.asp

Medical Release/Waiver of Liability Card can be found on the Intramural Sports website and they will be available at the check in table of each Intramural Sports event. http://asi.fullerton.edu/download/IMWaiver08.pdf

CHECK IN – GYMNASIUM SPORTS Check in for all Intramural Gymnasium Sports (Badminton, Basketball, and Volleyball) will be at the SRC Front Desk. Each participant must be a registered member of the SRC, use your hand to access the facility, and check in with your Titan Card. Checking in with the Intramural Sport staff will be required before each game. All participants who have checked in will receive a hand stamp and will be eligible to play. It is highly recommended that all participants have a valid, working Titan Card. Each replacement card is $10.00. Titan Card is located in the south wing of the Pollak Library next to the Circulation desk. LATE CHECK IN All late players must check in at the check in table before they will be allowed to play. GRACE PERIOD All teams will start on time which is game time.

If one team is ready for play and the opposing team does not have the minimum required for play the clock will start and for every (4) minutes ran off the clock one (1) points will be given to the team that is ready for play. If the 1st game clock expires the team that is ready for play will be award the victory by default. If neither team is ready to play at 5 minutes after the scheduled starting time the game will end in a forfeit for both teams. (If players are just running late it is at the discretion of the IM Staff to enforce this rule) It is recommended that teams arrive 15 minutes prior to their scheduled game times to allow for check in.

ROSTERS The official roster is the signed scoresheet after the second played game. The entry from is not the official roster. A captain my reference the entry form but names from the entry form will not be added to the official roster after the second played game. Exceptions – The only exceptions that will be made are for the teams that will be playing a double header on their first day of play. The official roster will then be the signed scoresheet after the third played game. Players are only added to the official roster when all of their participation requirements (current CSUF student, faculty/staff, and registered member of the SRC, valid Titan Card, and a completed “Medical Release/Waiver of Liability Card”) have been met. If a captain wishes to have a player added to a team they must speak to the Intramural Sports Coordinator. Uniforms     

Plain white t-shirts are not allowed. If a team chooses to wear white there must be a similar graphic on the front of each shirt which makes them all uniform. Every player must have an easily visible number. Players will not be allowed to use tape for their numbers Players with cut-off t-shirts & jerseys will not be permitted if the opening of the uniform extends below the elbow. Teams/Players will not be allowed to use names that have a derogatory meaning or reflect a negative image of the Intramural program. Penny’s will be available for teams that do not meet the above mentioned qualifications.

CAPTAIN’S DUTIES The captain is asked to attend a mandatory captain’s meeting that will consist of league assignments, rules, playoffs, and schedules. If a discrepancy should arise the Intramural Sports Coordinator or Intramural Sports Assistant will contact the captain. Captains are responsible for the following: a. Understanding the general Intramural Sports rules and regulations and sport rules b. Checking the league schedule that will be posted in the SRC, north hallway of the Kinesiology building, and on the Intramural Sports website http://asi.fullerton.edu/asrc/intramurals.asp

c. Ensuring all of the players on their team are current CSUF Students, Faculty or Staff. Illegal players will be asked to leave the playing area/facility and the game will be forfeited d. Informing their team of all the rules/policies, schedules, and playoffs e. Ensuring that their playing area is free from debris left by team members and their spectators that are on their sideline. f. Each captain will sign the game sheet and vote for the “MVP” of the opposing team at the end of each contest. g. Ensure that all provided equipment is returned. All ball, flags, pennies, or any other borrowed equipment should be given back to the scorekeeper at the end of each game. MEDICAL RELEASE/WAIVER OF LIABILITY CARD – “BLUE CARD” Before participating in any Intramural Sport league or tournament a “Medical Release/Waiver of Liability Card, “Blue Card,” must be filled out completely. A Campus Wide ID (CWID) number and signature are required for the card. Players without a completed and signed card will be ineligible to participate in all Intramural events and activities until the card has been completed. To

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VERBAL CONDUCT The use of profane and vulgar language directed to yourself, your team, or another will not be tolerated. Arguing with an official or player in an unsportsmanlike manner will not be tolerated. Failure to abide by this rule may result in one or all of the following actions:

a. Warning b. Dismissal from the game. Substitution is not permitted to replace the dismissed player until the dismissal time period has expired (The team will play short). c. Ejection **Verbal conduct penalties are assessed at the official’s discretion** INTRAMURAL JEWELRY POLICY All Participants must either remove or cover jewelry. Jewelry that cannot be removed must be taped down flush with the body as not to be a hazard to other players. It is the participant’s responsibility to cover the visible jewelry SCHEDULES League schedules will be posted in the SRC, north hallway of the Kinesiology building, and on the Intramural Sports website http://asi.fullerton.edu/asrc/intramurals.asp . Schedules are updated weekly. Any discrepancies or questions should be emailed to [email protected]. If any changes are made to the schedules one courtesy phone call will be made to the captain or co-captain. RESCHEDULING Games maybe canceled or rescheduled at anytime due to facility/field availability, field conditions, or weather conditions. Captains are responsible for checking the posted schedules and online schedules for any changes. One courtesy phone call will be made informing the captain or co-captain of the changes. UNSPORTSMANLIKE CONDUCT Any player deemed to be participating in an unsafe manner may be called for unsportsmanlike conduct. NO WARNING IS NECESSARY. FORFEITS Each team is allowed 1 forfeit. If a team forfeits twice, they have forfeited their right to play in the league! DEFAULT RULE Defaults must be called into the Intramural Office 48 hours prior to the scheduled game (675) 278-5592. A loss is given to the defaulting team and a win to their opponent. FINAL DETERMINATIONS AND INTERPRETATION OF ALL RULES WILL BE MADE BY THE INTRAMURAL SUPERVISOR AND THE OFFICIALS ON THE FIELD

YOU CANNOT DISPUTE A JUDGEMENT CALL-YOU CAN ONLY DISPUTE THE RULING AND THE RULES. Protest must be made with the Intramural Coordinator, in writing, within 24 hours of the event. The Intramural Coordinator will meet with the involved officials and the person making the appeal, to discuss the event. A decision will be made within 24 hours of receiving the written request and the. The final determination and interpretation of all written/unwritten rules will be made by the Intramural Sports Coordinator.

ALL PARTICIPANTS MUST PRESENT A VALID CSUF STUDENT/STAFF TITAN CARD AND CHECK IN AT LEAST 15 MINUTES PRIOR TO THE START OF EVERY GAME.

QUESTIONS, CONCERNS, OR DISCREPANCIES If you have any questions, concerns, or discrepancies please contact the Intramural Coordinator at 657-278-5592 or [email protected]