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Annexure – 28




REGULATIONS AND SYLLABUS (Effective from the calendar year 2009 and thereafter]

PROFESSIONAL DIPLOMA IN MULTIMEDIA Regulations 1. CONDITION FOR ADMISSION: A candidate who have passed the Higher Secondary Examination (Academic Stream) conducted by the Government of Tamil Nadu or an examination as equivalent to 10 +2 course including CBSE, which have been recognized by the Periyar University or any other University accepted by the syndicate as equivalent there to subject to such conditions as may be prescribed therefore shall be permitted to appear and qualify for the Professional Diploma in Multimedia (PDM) degree examination of this university after a course of study of ONE academic year. 2. DURATION OF THE COURSE: The course of the Professional Diploma in Multimedia shall consist of one academic year. 3. ELIGIBILITY FOR THE DIPLOMA: A candidate shall be eligible for the Professional Diploma in Multimedia is he/she has satisfactorily undergone the prescribed course of study for a period of not less than one year and passed the examinations in all papers. 4. COURSE OF STUDY: The course of study shall comprise instruction in books prescribed from time to time. 1. Introduction to Multimedia Technologies 2. Photoshop 3. CorelDraw 4. Flash and 3ds Max 5. Dream Weaver and Flash – Lab 6. CorelDraw and Photoshop - Lab

5. EXAMINATIONS: The examination shall be three hours duration to each paper at the end of the year. The candidate failing in any subject(s) will be permitted to appear for each failed subject(s) in the subsequent examination.

6. SCHEME OF EXAMINATIONS: The scheme of Examinations shall be as follows: SL.NO PAPER CODE TITLE OF THE PAPER



Introduction to Multimedia Technologies Photoshop CorelDraw Flash and 3ds Max Dream Weaver and Flash – Lab CorelDraw and Photoshop - Lab

7. PASSING MINIMUM: A candidate shall be declared to have passed the examinations in a theory of study only is he/she scores not less than 40 marks out of 100 in the university examinations. 8. CLASSIFICATION OF SUCCESSFUL CANDIDATES: Candidate who secures not less than 60% of the aggregate marks in the whole examination shall be declared to have passed the examination in FIRST CLASS. All other successful candidates shall be declared to have passed in SECOND CLASS. Candidates who obtain 75% of the marks in the aggregate shall be deemed to have passed the examination in FIRST CLASS WITH DISTINCTION provided they pass all the examinations prescribed for the course in the first appearance.\


PROFESSIONAL DIPLOMA IN MULTIMEDIA PAPER – I: INTRODUCTION TO MULTIMEDIA TECHNOLOGIES UNIT 1: Fundamentals of Computer Modern Computer-Computer Hardware: Input Device –output Devices-System UnitStorage Devices-Accessories.

UNIT 2: Introducing Windows Mouse Basics-working in windows XP-Mouse Actions-Components of a Window

UNIT 3: Web Designing HTML: Document Overview-Head Elements-Block Oriented Elements-Lists-Uniform Resource Locators-Hypertext Links-Images-Tables-Frames-Forms.

UNIT 4: Dreamweaver Introduction to Dreamweaver-Tables, Anchors and Frame Set-Layers and style sheets

UNIT 5: Forms, Media Elements and Sound Forge Form objects-Media Elements-Templates-import a Media File-Extract an audio file from CD-Editing in Sound Forge-Effects.

Text Book Vikas Gupta, Multimedia and Web Design, Dream Tech Press, 2008.

Reference Books: 1. Sanjay Saxena, MS office 2000 for Every One, Vikas Publishing House PVT LTD., 2005. 2. Introduction to Information Technology Pelin Aksoy, Laura DeNardis,Cengage Learning India Private Limited, First Indian Reprint 2008. 3. Microsoft Step by Step – HTML and XH, Faithe Wempen, Prentice Hall of India Private Limited, New Delhi, 2006

PAPER – II: PHOTOSHOP UNIT 1: Starting Photoshop CS2 File and its operations-Different types of Bars-Rulers-Palettes

UNIT 2: Working With Images Vector and BitMap Images-Different operations of Images-Image Size-ResolutionEditing Images-Color Modes-Setting a Current Foreground and Background Colors.

UNIT 3: Making Selections and Tools Making Selection-Editing Selections- Painting Tools-Drawing Tools-Retouching Tools

UNIT 4: Layers Working with Layers-Hiding and Showing Layers-Deleting Layers-Repositioning Layers-Flattening Images

UNIT 5: Filters Menu-Gallery-Extract Filter-Liquify Filter-Vanishing Point Filter-Artistic Filters-Blur Filters-Noise Filters-Lighting Effects-Sharpen Filters.

Text Book Vikas Gupta, Multimedia and Web Design, Dream Tech Press, 2008.

Reference Books: 1. Levin Proot, Page Maker 7.0, Cengage Learning, 2009. 2. Shelly Cashman Starks, Adobe Photoshop CS3, Cengage Learning, 2009.

PAPER – III: CORELDRAW UNIT 1: CorelDraw Basics Creating new file-CorelDraw Screen-Property Bar-File Operations-Views

UNIT 2: Drawing and Selecting Getting Started with Project-Working with objects Shapes-adding Effects to objects

UNIT 3: Working with Text Text tool-getting started with the book cover-converting from one Text type to anotherFormatting Text-the text editor

UNIT 4: Working with Images Images-Importing Images-Resizing, Rotating and Skewing Images-Cropping and Imageadding special effects to bitmaps-exporting files to other applications.

UNIT 5: Page Layout and Background Changing the Page Size-Changing the Page Layout-Changing the Page-Background-Page Frame-Inserting pages-Deleting pages-Renaming Pages.

Text Book Vikas Gupta, Multimedia and Web Design, Dream Tech Press, 2008.

Reference Books: 1. Daniel A.Tauber and Brenda Kienan with Molly E.Holzschiag, “ Microsoft FrontPage 2000,”, BPB. 2. Satish Jain, Shashank Jain, “ CorelDraw12 Training Guide”, BPB Publications.

PAPER – IV: FLASH AND 3DS MAX UNIT 1: Introduction to Flash Flash files and Player-Workspace-Panels

UNIT 2: Working with Graphics and Colors Drawing models in Flash-Selecting Objects in Flash-Creating Graphics in Flash-Setting Pen tool Preferences-Painting-Files and outlines-color panels

UNIT 3: Transforming and Aligning Graphics Grouping the objects-Transforming the objects-aligning the objects-Creating SymbolsEditing Symbols-Modifying the instance of a Symbol.

UNIT 4: Introduction to 3ds Max 3ds Max interface elements-working with viewports-Managing 3ds Max Files.

UNIT 5: Lights and Animations Standard Lights-Photometric Lights – modifying parameters of a Light object-Animation tools-animating objects

Text Book Vikas Gupta, Multimedia and Web Design, Dream Tech Press, 2008. Reference Books: FLASH MX in easy steps” - NICK VANDOME, Dreamtech, New Delhi.

PRACTICAL – I: DREAM WEAVER AND FLASH – LAB 1. Dream weaver Basics Display different text styles Exploring the Workspace Setting up a Dream weaver Site Creating and Opening Documents 2. Working with Dream weaver Sites Managing Your Files Managing Site Assets and Libraries Managing Contribute Sites with Dream weaver 3. Laying Out Pages (Flash) Laying Out Pages with CSS Presenting Content with Tables Laying Out Pages in Layout Mode Using Frames Managing Templates 4. Adding Content to Pages (Flash) Working with Pages Inserting and Formatting Text Inserting Images Linking and Navigation Working with Other Applications Adding Audio, Video, and Interactive Elements Using JavaScript Behaviors 5. Working with Page Code Setting Up Your Coding Environment Coding in Dream weaver Optimizing and Debugging Your Code Editing Code in Design View

PRACTICAL – II: CORELDRAW AND PHOTOSHOP - LAB 1. Visiting Card Designing 2. Bill book Designing 3. Invitation Designing 4. Logo Designing 5. Book Designing 6. Notice/Pamphlet Designing 7. Designing using Transformation tool. 8. Editing a document 9. Aligning a document. 10. Ration card / Voters ID card Designing 11. Operations on Image


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