____________________________ MyMeTM Adventure 2D | 2011

MyMeTM Adventure 2D Statement of Work (overview) that outlines the main areas for the development for the MyMeTM Adventure 2D and some more possibilities after Phase I. Additional documents will be added as details are expanded upon.

January 1

2011 Flash-Based Virtual World & Combat System

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

1

____________________________ MyMeTM Adventure 2D | 2011

Table of Contents About the Producers & This Content About ISO About This Document Be Part of the MyMe Movement! (Become a Development Resource or Angel Investor) MyMe World Flash 2D (Social MMO Game) MyMe World Overview Information Interface Controls Avatar Controls Moving Around In the Game Interaction World Controls Communication Access Player Features Avatar Animations Communicating Things to Obtain (Accessories) Food Tools (Not in Phase I) Crystal Shards Power Gems (Weapon & Armor Embedded Only) Weapons Armor Properties (Not in Phase I) System Workflow Map Workflow Overview Technologies Used (SFS, JAVA, PHP, Unity 3D and so forth) Technology Overview Timelines Timeline Milestones Example Membership Tiers Membership Tier Details Player Status Player Status Details World Login World Login Details Guest Account Guest Login Process Member Account Pay-to-Play Optional Feature DURING Signup Pay-to-Play Optional Feature AFTER Signup (Not in Phase I) Avatar Breakdown ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

2

____________________________ MyMeTM Adventure 2D | 2011 Avatar Breakdown Details Avatar Attacks Three Different Attacks With Combinations for Phase I Avatar Attribute Breakdown Avatar Accessories Accessories Details Food Tools (Not in the Phase I) Crystal Shards Power Gems Weapons Armor Properties (Not in Phase I) Phase I Weapon Samples Katana – Samurai Sword (dual-handed weapon) Naginata – Warrior Monk Spear With Blade at the End (dual-handed weapon) Mallet – Blunt Weapon (dual-handed weapon) Lotus of Laughter (Giant Hasu Flower) – Blunt weapon (dual-handed weapon) Akomeogi (Fan) – Slashing Weapon Additional Examples & Explanations Terrains Zipangushima (Will be part of one town and a tavern) NPC Engine (Quest System) Feerik Engine Quests Quests Overview (Not in Phase I) Welcome to the Adventure Wet your Whistle! Possible Future Ideas (Not Included for Phase I) Castle Guard Protector Combat Engine Combat Engine Overview Strength (breakdown) Toughness (breakdown) Resistance (breakdown) Attribute Definition Menu Avatar Attributes Power Gem Attributes 12 Colors and Gem Details Weapon Attributes Armor Attributes Attack Definitions for Phase I Content Management System ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

3

____________________________ MyMeTM Adventure 2D | 2011 CMS Details Definitions of CMS sections Admin Home Member Control Page Control Page Menu File Control Newsletter Features Feedback System Template System SmartFoxServer Code Validation Statistics Chat Log Website Website Breakdown E-commerce E-commerce Details Appendix Appendix A - Expanded Story Line Details

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

4

____________________________ MyMeTM Adventure 2D | 2011

About the Producers & This Content (Developed by Troy Hipolito. Interested parties please contact [email protected])

About ISO ISO is an award winning social game company, providing specific and specialized solutions for virtual worlds, multi-player environments and related social online games. A number of prestigious awards have been earned for various public interactive projects such as: Coca-Cola Enterprise Web Site (Custom Member & CMS), Chamber of Chat (Harry Potter Virtual Word), All Star Buddies (Tween Virtual World), Kid Command (Platform Style Virtual World) and many more.

For more information about ISO please visit http://www. isointeractive.com and download the capabilities PDF.

About this Document Any content, ideas, artwork, concepts and storyline are the property of ISO Interactive, LLC. Any malicious use or reuse of this material other than educational purposes is illegal. If any of this material is used in any way other than the intended purpose, legal action will be taken and damages will be sought after. By possessing, downloading, sharing of information or reading this document, you accept these terms above. This document is a reduced version of one of the original MyMeTM Online Game - Statements of Work. The original game took the form of a Virtual World, where a player could become a member, venture through the world, play many mini-games and use the economy model to advance. The current MyMeTM platform or game system still has many similar options, however, it has been updated to take advantage of numerous current social networking platforms and popular formats (such as Facebook, iPhone, and Android). It has also been designed to be a more cost effective ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

5

____________________________ MyMeTM Adventure 2D | 2011 and flexible platform to develop from.

Be Part of the MyMeTM Movement! (We currently have Development Partners and Angel Investors) It is against FCC rules to advertise investment opportunities to potential investors. So there is no information in this document that solicits any pricing or details of any particular investment opportunity. If there is interest in investments for individual game contracts please contact [email protected] . We can, however, talk about development teams that want to work on a profit sharing model. Currently we have an agreement with an online game distributor that has over 8 million game players in their database and a current UNIQUE DAILY traffic of near ½ MILLION game players (yes, unique daily traffic). We estimate each game would take a typical game development team approximately 2 to 5 months to produce an individual Facebook or similar game. Typical games from our current distributor produce from €15,000 Euro to €150,000 Euro per month. If a game development team is interested in a profit sharing model please contact [email protected] .

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

6

____________________________ MyMeTM Adventure 2D | 2011

MyMeTM World Flash 2D (Social MMO Game) (About the virtual world, what it is and what it is not/how to navigate, movements, moderator, interfaces)

MyMeTM World Overview Information The MyMeTM Adventure 2D version will be a very light version of the full real-time 3D. The reason for getting a flash version out first is to get to market sooner, reducing cost and producing revenue within a shorter time frame. MyMeTM Adventure is a humorous, real-time, action driven, massive multi-player world. It is filled with in-world games, activities, quests and a full combat system. MyMeTM targets the huge market of boy and girl players from age 8 to 20 that want much more than the common simple Flash Club Penguin world but do not want to be forced in the heavy seriousness of World of Warcraft. This is a new class of virtual worlds called “Casual MMO” that targets a very large and growing market.

The game system story is based on being a surviving passenger of a luxury passenger ocean liner. Once they are on an island they are greeted by a native member of the island. He explains that people have been crashing on the islands for hundreds, maybe thousands, of years. Each island and the people on it are actually very different from one another. They are separated by time and culture. It seems that some are much more advanced, such as the inhabitants of Gigabyte Island (advanced robot culture), while others, such as the inhabitants of Thule Island, ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

7

____________________________ MyMeTM Adventure 2D | 2011 seem to be an ancient Roman culture. Little does anyone know that the islands, as a group, are collected on the back of a massive turtle that moves through time and space. Many other worlds try to target education, environmental awareness and other specialized themes to get popularity. MyMeTM offers a more straightforward way of thinking. It simply provides fun and exciting places where gamers can be casual or more adventurous (depending on what the player wants). The system allows players to do any of the following without the feeling of pressure to be hard core: 1. Adventure around the beautiful world 2. Move from island to island meeting people (explore) 3. Go on a quest to venture in further (specific quests not in Phase I) 4. Play casual passive games (e.g., fishing to earn money) 5. Move to more adventurous games (platform game level 1 act 1,2 and 3) 6. It has a full combat system to do real time combat with different weapons (hack and slash style)! For a full story line please read Appendix A. The first island players will land on (for the purpose of the game demo), will be an ancient Japanese-like place called Zipangushima. There will be many different islands and cultures to explore in future phases. Colors of the full 3D world and the characters will be vibrant and detailed. The game system will provide a much higher level of quality to the Internet browser and keep the fun factor with exciting characters and a full combat system. It will also have a less intrusive design by having the default view of a 3d person perspective similar to an isometric view. In this way, you can see a good bit around you. There will also be different background ambient music per terrain and separate sound files for actions.

Interface Controls This section explains what controls such as a keyboard, mouse and an in-world interface will be used for the avatar, and various camera views. The system is simplified compared to the full 3D ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

8

____________________________ MyMeTM Adventure 2D | 2011 version.

Avatar Controls Moving Around In the Game

Spacebar Key

Jump (can be combined with attack = 2 turns)

Mouse to Point + Left Mouse Button (Click)

Point the mouse where you like it to go and then click the left mouse button to have the avatar animate there

Arrow Keys Up, Left, Right & Down

Advanced option way of moving and using for combat

Interaction

Left Mouse Button (Click)

select target & auto position + target details (stats info)

Left Mouse Click & Drag

Spell casting to create a spell (not in Phase I)

1 Key

attack move 1 (over head strike & stabbing motion = 1 turn)

2 Key

attack move 2 (special move = X amount of turns)

World Controls

Communication

Enter Key

text bubble chat (User types in the text field interface)

Text box interface

text bubble chat

Moderator Icon

request a moderator or post message

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

9

____________________________ MyMeTM Adventure 2D | 2011 Moves Icon

Draw weapon, Sit

Access

Map Icon

transport to map page (not in Phase I)

Backpack Icon

access to items and shard crystals

Buddy List Icon

View buddies on/off line + transport you to them + add buddy or delete a buddy

Player Features Members will be able to build their own character (a.k.a, avatar) to start. In the demo version, you can select a male or a female character. There will be only one class to start out with (i.e., Ancient Japanese Culture), and several starter items (i.e., limited clothes, armor, weapons, and tools). Once within the world, the character can earn (and find other) items through dueling, exploring, and participating in world games. Navigating avatars will be able to move with the key board arrow keys or by using an actual external joy stick. Additionally, there will be certain keyboard keys used for certain items, weapons, and to move faster or slower.

Avatar Animations Characters have a number of moves as described below: ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

Idle Run/walk (same with dust trail) Attack 1 (overhead – most powerful but slowest) Attack 2 (swipe – normal strength ) Attack 3 (jab – fast but weakest ) Spell attack (same as attack 1 + effects) Block () Death/Lose animation Jump (same for higher jump with special item vs. normal) Falling (may not require an bitmap animation/may just move and rotate the avatar) Receive hit1 (soft hit) Receive hit2 (hard hit be both a hard hit and extreme hit to be pushed back) Sit () Slide () Swim idle () Swim move () Swim attack ()

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

10

____________________________ MyMeTM Adventure 2D | 2011 ● ● ●

Swim hit () Swim Block () Fly (same as Idle and others)

Communicating Characters can communicate via regular text chat and also talk and engage NPCs (Non Playing Character) throughout the world. Text chat will be filtered with standard curse word filters to avoid foul language. When communicating with an NPC the users will normally have a choice in the form of a button. These options could be “next”, “previous”, “close”, “ok”, “proceed”, “yes”, “no” and other possibilities.

Things to Obtain (Accessories) Characters will have access to, and can obtain, certain things that will help in combat, quests, and in-world games. Some items can be purchased while others can only be obtained by experience. There are seven different categories of items as described below: Notes: - Each item has individual properties. - For more information and properties per category please visit: “Accessories Details”

Food

Tools (Not in Phase I)

Crystal Shards

Power Gems (Weapon & Armor embedded only)

Definition: Food allows gaining of health points lost and sometimes can be thrown as a weapon

Definition: Tools have a specific purpose such as a shovel is used to dig or a climbing axe that is used to help climb walls. Some tools can also be used as weapons.

Definition: Used to purchase items, such as weapons and armor that can be bought (vs. gained). Also used for a Shard Smith to create a power gem for a cost. Definition: Created from a Gem Smith at a fluctuating cost (crystal shards) to power up weapons, armor and other items. Each gem color has a different effect on others. So it will do more or less damage/defense depending on the opponent’s gem color.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

11

____________________________ MyMeTM Adventure 2D | 2011 Weapons

Definition: Weapons are specifically used for battle of PvP (Player versus Player) and PvE (Player versus Environment) environments. This demo version will have the use of PvE.

Armor

Definition: Armor adds different levels of protection. Some armor can be found or purchased while others have to be earned with a certain level of experience.

Properties

Definition: Properties are ships, homes, vehicles, pets and other items that can be owned such as furniture and similar items.

(Not in Phase I)

System Workflow Map (How the CMS, Java, SFS, web site and virtual world tie-in with each other)

Workflow Overview The following sections show a number of systems that work with each other in order for the entire MyMeTM Adventure game to work properly. To give you a brief overview, this consists of a public website that is controlled by a content management system, which also controls the member information. The virtual world pulls the information for the members through SmartFoxServer, which in return accesses the database for needed information. SmartFoxServer is extended with Java for game logic. Below is a simplified work flow map of the system:

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

12

____________________________ MyMeTM Adventure 2D | 2011

Technology Used

(SFS, JAVA, PHP, AS3 and so forth)

Technology Overview There are a number of different technologies being used to create the MyMeTM Adventure Demo: ● ● ● ● ● ● ● ● ●

Website: MS: Forum: Payment Gate Way: Virtual World: SmartFoxServer: SFS Extensions: 3D Models: Site Graphics:

PHP & MySQL (shares the DB with the CMS and SFS) PHP & MySQL (shares the DB with the website and SFS) PHP & MySQL Undetermined (VeriSign?) Flash & Flex (AS3) JAVA JAVA Maya, Max & Photoshop Photoshop, Illustrator & Flash

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

13

____________________________ MyMeTM Adventure 2D | 2011

Timelines Timeline Milestones Example Note: Schedules have a 45-day window and will be shifted depending on funding date. Dates provided are examples starting February 10, 2010. Also the following pages are the page 2 continuations of the milestones and several other pages of project details.

Membership Tiers Membership Tier Details There are basically two main membership tiers: ●

Free with Micro Payment Option: Registered members that do not pay but may have

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

14

____________________________ MyMeTM Adventure 2D | 2011 the option for micro payments for access to certain items, areas, advancement of levels, and games Notes: - Review “World Login Details” for more information.

Player Status Player Status Details Although there are two different tiers, there are actually a number of different status levels that are used for administrative and login purposes. Note: The status levels will be set for the Phase I, however, the paid membership will not be activated. ● ● ● ● ● ● ●

0 = Banned 10 = Guest Member 20 = Pending Free Member 30 = Pending Paid Member 40 = Approved Free Member 50 = Approved Paid Member 60 = Moderator

State 0: This is a banned member. A banned member cannot login to the system. However, keep in mind that a moderator would have the control to ban a member, so they could have set a time limit. If this is the case, when the time limit reaches 0, the member “status” should change back to its original state. There is also the case where the member could be banned indefinitely until a moderator re-activates their account. State 10: This is a guest member. A guest has the ability to enter the world, explore and even request to battle. Guests do not have the ability to chat, select a name, earn crystal shards (money), gain items or advance in levels. They are also limited to the free areas. State 20: This is a pending free membership. When a player registers to become a free member, they must first click on a link within the email to confirm that they really did register for the account. Until they have clicked on this link to confirm the registration, the member will be in a pending free status. In a pending state, the player will have most of the functionality that an approved free member will have, except they will not be able to chat within the world or show their real user name. A random username will be assigned every time they login until approval. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

15

____________________________ MyMeTM Adventure 2D | 2011 State 30: This is a pending paid member. When a player registers to become a paid member, they must first click on a link within the email to confirm that they really did register for the account. Until they have clicked on this link to confirm the registration, the member will be in a pending paid member status. In a pending state, the player will have most of the functionality that an approved paid member will have, except that they will not be able to chat within the world, nor show their user name. State 40: This is an approved free status. Once a member has clicked on the link in the email to confirm registration, they will be in the approved free status. The player will now have the ability to show their user name, gain items (allocated for free members), Crystal Shards (money) and levels (experience). Free members will have a limited amount of areas they can enter. State 50: This is an approved paid member status. Once a member has clicked on the link in the email to confirm registration, they will be in the approved paid member status. The player will now have full privileges that include all free membership items, monthly Crystal Shards for free to purchase items, special paid member items and access to many of the private areas of the world that gives access to adventure and games. State 60: This is the moderator state. A player with moderator privileges will be able to perform moderator functions. Current moderator function for the Phase I will be the ability to time out a member. Future features will include the ability to be invisible, transport users to a private chat, and global announcements.

World Login (login process before entering in the world, do a minimal graphic version for testing first)

World Login Details The login process is designed to attract users to join the virtual world. To do this, there will be two ways to join the virtual community: 1. Join as a “Guest” – Very restricted, but you are able to roam around and see other users interact. 2. Join as a “Member” – No restrictions on the Phase I - Amount of features and access will be based on the “Pay to Play” model. Each user throughout the membership process will gain a status that allows certain permissions. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

16

____________________________ MyMeTM Adventure 2D | 2011 Since we are attracting a wide range of ages (8 – 20), we will allow all individuals thirteen and up to register on their own. Children under thirteen are not allowed. When the registration form is submitted, the system will automatically generate an email containing an activation link. When the member (13 and above) clicks the link in the email to activate their account, the player may login to the world through the portal. When logging in, the system must verify that the player is not currently in “banned” status. It can find this information by looking at the database when the player sends a request to login.

Guest Account A guest account allows an individual to instantly enter the virtual world with a restricted number of features. The purpose of a guest account is to allow anyone to quickly look at the virtual world without signing up for an account. This will give them an idea of what the world looks like and what other players are doing. The important thing to note about a guest account is that none of the information is saved and a temporary username will be provided. All player data will be lost when the player exits the system and their IP will be recorded for security purposes (and to allow particular IPs to be blocked as needed).

Guest Login Process 1. User checks the “Login as Guest” check box and clicks the Login button 2. The character creator screen comes up. As a guest, a random avatar is built. Guests do not have the ability to choose from any categories (Japanese for the demo), or other options such as gender, helmet/hat, hair, face, shoulder pads, legs, forearm, skin color and armor/ clothes. 3. After the player clicks the “Accept” button, the guest settings will be sent to the client from the server. 4. IP address will be recorded. 5. The virtual world will load and the avatar will load on the screen.

Member Account As a “MyMeTM member”, you have access to many of the features in the game. As more features are developed some will be sectioned off for the Pay to Play features (Items that can be purchased, games, quests to be played and areas that can be entered). For more information on the Pay to Play please review section “E-commerce Details, Page 55”. Note: Paid membership is not used for the Phase I.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

17

____________________________ MyMeTM Adventure 2D | 2011

Pay to Play Optional Feature DURING Signup When first sighing up as a member there is an additional form option to purchase Crystal Shards (credits). If this option is selected then the form securely expands to additional options. 1. User clicks go through standard billing information for credit card or PayPal. This includes: Country, Credit Card Number, Payment Type, Expiration Date, First Name, Last Name, Billing Address Line 1, Billing Address Line 2 (optional), City, State, ZIP Code, Home Telephone. Note: Email is already added on a previous from field. 2. The information is split into an array. Non-credit card info is sent to the MyMeTM database and the credit card info with the email is sent to the e-commerce vendor. 3. After the purchase of the Crystal Shards (credits) is approved the user will go to a screen that states they have “X” number of Crystal Shards. 4. When logging in for the first time the character creator screen comes up. The player can click on one of the category icons (Japanese for the demo), such as gender, helmet/hat, hair, face, shoulder pads, legs, forearm, skin color and armor/clothes. The items will open up on the item selection screen, and all available items will be selectable. The player can now customize his or her avatar. 5. After the player clicks the “Accept” button, the avatar data will be sent from the server to the flash client so that the Unity client can build the appropriate data structures to store all game settings and avatar data. 6.

The virtual world will load and the player’s avatar will display on the screen.

Pay to Play Optional Feature AFTER Signup (Not in Phase I) After the player becomes a registered Member they always have the option to purchase additional Crystal Shards (or credits). Users can click on get Chrystal Shards at the signup screen or from an icon within the virtual world. 1. If a member is logging in they will have an option below the username and password to purchase Chrystal Shards. 2. Once clicked they go to a secure page that allows them to use the same credit card or PayPal information or add new information. 3.

If the member selects the default current information a secure transition takes place.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

18

____________________________ MyMeTM Adventure 2D | 2011 4. After the purchase of the Crystal Shards (credits) is approved the user will go to a screen that states they have “X” number of Crystal Shards. 5.

The user can then login in the game as normal.

6. If the user needs to change credit card or PayPal information then the fields Country, Credit Card Number, Payment Type, Expiration Date, First Name, Last Name, Billing Address Line 1, Billing Address Line 2 (optional), City, State, ZIP Code, Home Telephone will appear. 7. The information is split into an array. Non credit card info is sent to the MyMeTM database and the credit card info with the email is sent to the ecommerce vendor. 8. After the purchase of the Crystal Shards (credits) is approved the user will go to a screen that states they have “X” number of Crystal Shards.

Avatar Breakdown (test to determine how we can build out avatars and exchange items and accessories)

Avatar Breakdown Details As a guest, the player can click on one of the category icons (Japanese for the phase i), such as gender, helmet/hat, hair, face, shoulder pads, legs , skin color and armor/clothes.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

19

____________________________ MyMeTM Adventure 2D | 2011

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

20

____________________________ MyMeTM Adventure 2D | 2011

Avatar Attacks Once an avatar is in battle they have a variety of attacks they can use. From up to 6 attacks (more for future phases), 3 of them can be stored and set to the key board 1, 2, and 3. For example if you wanted attacks 1, 3, and 5 you could select these to be the active state. That way, in battle, the keys 1, 2, and 3 would have the corresponding attacks. Note: The attributes of Avatars, Weapons, Armor and Attacks usually have some interdependency that alters the final outcome per individual strike. Please review “Combat Engine Overview, Page 45” for a breakdown on how these work with each other.

Three Different Attacks with combinations for Phase I 1. 2. 3.

Over the Head Up Slash Stab

Notes: Different combinations can be created depending on weapon and level.

Avatar Attributes As avatars gain experience they increase the ability to battle successfully. Avatars have different attributes and each can be strategically developed for certain advantages and uniqueness of the character. Note: The attributes of Avatars, Weapons, Armor and Attacks usually have some interdependency that alters the final outcome per individual strike. Please review “Combat Engine Overview,” for a breakdown on how these work with each other.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

21

____________________________ MyMeTM Adventure 2D | 2011

Avatar Attribute Breakdown Avatar

Attributes: Identifier(name), Strength (base damage dealt, what weapons can be used), Toughness (damage reductions), Resistances (gem types/ quantity, strength and toughness)

Accessories (Weapons, tools, money, food and properties)

Accessories Details Attributes: Identifier (name), Health value (integer), Weapon usage (1/0)

Food

Tools (Not in the Phase I)

Definition: Food allows gaining of health points lost and sometimes can be thrown as a weapon

Attributes: Identifier (name), Function, Weapon usage (1/0), chance (+/- for success), class (+/- per class), purchase(1/0), gain (1/0) Definition: Tools have a specific purpose such as a shovel is used to dig or a climbing axe is used to help climb walls. Some tools can also be used as weapons.

Attributes: Identifier (crystal shards), Value (integer)

Crystal Shards

Definition: Purchase items, Weapons and Armor that can be bought (vs. gained). Also crystal shards can be used as currency to have a Shard Smith create power gems. Power gems are used to power up certain weapons, armors, and objects.

Power Gems

Definition: Created from a Gem Smith at a fluctuating cost (crystal shards) to power up weapons, armor, and other items. Each Gem color has a different effect on others. So it will do more or less damage/defense depending on the opponents gem color.

Weapons

Attributes: Identifier(name), Damage(integer), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem slots(integer), Gem attuned (integer), Type(pierce, blunt, slashing) Definition: Weapons are specifically used for battle of PvP (Player verses Player) and PvE (Player verses Environment) environments. This demo version will have the use of PvE

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

22

____________________________ MyMeTM Adventure 2D | 2011 Armor

Attributes: Identifier(name), Protection (+), Type (pierce, blunt, slashing), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem Slots (integer), Gem attuned(integer), weight(integer) Definition: Armor adds different levels of protection. Some armor can be found or purchased while others have to be earned with a certain level of experience.

Attributes: Not defined for this phase

Properties

Definition: Properties are ships, homes, vehicles, pets and other items that can be owned such as furniture and similar items.

(Not in Phase I)

Accessories are items that characters can use in combat, quests, in-world games, and even live or travel with. There are seven different categories of accessories explained below. Note: The attributes of Avatars, Weapons, Armor, and Attacks usually have some interdependency that alters the final outcome per individual strike. Please review “Combat Engine Overview” for a breakdown on how these work with each other.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

23

____________________________ MyMeTM Adventure 2D | 2011

Phase I Weapon Samples Katana – Samurai sword (dual-handed weapon) Properties (for standard Katana): Identifier(katana), Damage(1 - 6), Distance(4), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem slots(integer), Gem attuned (integer), Attack (2-3), Type(2 handed, slashing)

Naginata – Warrior monk spear with blade at the end (dual-handed weapon) Properties (for standard Naginata): Identifier(naginata), Damage(1 - 9), Distance(8), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem slots(integer), Gem attuned (integer), Attack (1-2), Type(2 handed, piercing)

Mallet – Blunt weapon (dual-handed weapon)

Properties (for standard Mallet): Identifier(mallet), Damage(1 - 16), Distance(7), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem slots(integer), Gem attuned (integer), Attack (1), Type(2 handed, blunt)

Lotus of Laughter (Giant Hasu Flower) – Blunt weapon ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

24

____________________________ MyMeTM Adventure 2D | 2011

(dual-handed weapon)

Note: Tickles the opponent into submission Properties : Identifier(hasu), Damage(1 -18), Distance(14), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem slots(integer), Gem attuned (integer), Attack (1), Type(2 handed, blunt)

Akomeogi (Fan) – Slashing weapon

Note: Tickles the opponent into submission Properties : Identifier(hasu), Damage(1 - 4), Distance(4), Requirements (Level, Avatar attribute requirement, etc), Cost(integer), Gem slots(integer), Gem attuned (integer), Attack (3-6), Type(2 handed, slashing)

Additional Examples & Explanations Potion example: An invisibility potion will have a property of how long the potion takes to work and another one for how long it lasts. A similar potion that causes a smoke screen will allow you to not be visible throughout a certain radius ,with the addition of the time it takes to use and how long it lasts.

Weapons example: A sword, depending on the type, may have properties like how long it takes to attack, what base damage range it can cause, a plus or minus on the ability to hit (maybe a magic sword or using a sword that was for the wrong class). Characters have the ability to gain in levels through experience. As they increase in levels, it adds additional damage and also serves to protect themselves better (more hit points). Please review section “Combat Engine Overview” for more information. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

25

____________________________ MyMeTM Adventure 2D | 2011

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

26

____________________________ MyMeTM Adventure 2D | 2011

Terrains (The main land Zipangushima will be separated into several different areas)

Zipangushima (will be part of one town and a tavern) Sailors from the Far East were long ago stranded in Atlantis and have built a walled island fortress filled with kung-fu, ninjas, and samurai. Players will have to engage in duels with various NPCs to advance through the island before they meet the Emperor.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

27

____________________________ MyMeTM Adventure 2D | 2011

NPC Engine (Quest System) (Using the Feerik NPC Engine)

Feerik Engine Note: For detailed information on the original NPC Engine please review “feerik_engine.pdf”. The current existing NPC Engine will be extended and modified to create the quest system. Quests will be tasks and game-like events for players to participate in. The purpose of the engine core system is to allow the development of virtual worlds quickly by defining game objects (NPCs), Finite State Machine behavior for each game object, game object actions, and trigger conditions. Just as the most important part of a building structure is its foundation, the same principle applies to software system development. Consequently, the most important part of this software system is the core design. The core design has been carefully thought out to make sure that it is extensible through implementation of future API. We have taken into consideration the amount of processing power that the system will use during operation. The initial flowchart to the right has been constructed in such a way that will optimize server resources and meet the expectations of the specified system requirements.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

28

____________________________ MyMeTM Adventure 2D | 2011

Quests (In world activates)

Quests Overview (Not in Phase I) Quests will be developed by extending the NPC engine. Once an NPC is spoken to, it fires off a series of events and choices. We will be using this state object to formulate the logic for introducing quests. Quests are tasks or game-like activities the user chooses to participate in. Quest giving NPCs will be denoted by a symbol floating above their head, letting the player know there is a Quest available. The player may then right-click on the NPC, at which point a dialogue window will open up giving a challenge within the world that the player may choose to accept to earn items, or experience once it is completed. In order to receive their reward, they must return to the appropriate NPC and choose 'Complete' from the options.

Welcome to the Adventure Eventually there will be a series of introductory quests. For the purposes of this MyMe Demo, we will provide a combat training quest. This will allow the user to understand the basic rules for combat and how many of the functions work. Additionally, it will provide specific instructions on key commands. Standing in front of the player is a battle-hardened Samurai ready to train the new recruit in the ways of combat. A short distance behind him is a row of battered training dummies. This Samurai has a simple quest for the player. "Welcome [player name], to the MyMeTM Adventure! You look a little lost. I was once like you, so have no worries- you can end up like me one day, a proud Samurai! What?! You don't know how to fight? Well then, we need to remedy that. Here, take this wooden sword. Behind me are some training dummies. Why don't you head back there and give those dummies a good smacking! If you lose your sword, just come to me for another one. Once you're done, come back and talk with me." A wooden sword will be placed into the player's inventory once this quest is accepted. Should they delete the item by accident, they merely have to speak with the Samurai again and he'll give them another one. Their task is to use their attacks on the training dummy. Once that is completed, the 'Quest Complete' alert will appear above their heads and the icon above the ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

29

____________________________ MyMeTM Adventure 2D | 2011 Samurai's head will change to the Quest Completed version. When they turn in the quest they will be awarded with enough experience to reach level 2, gain a new attack, and a small amount of crystal shards (currency).

Wet your Whistle! Other quests will be geared towards specific tasks (such as delivery quests). These quests give the task of taking a special item from one NPC to another. These are used to introduce a player to a new area, or new Quest-giving NPCs, as well as giving the player the usual experience and monetary gains. After players successfully attacks the dummy and turn in their quest, the Samurai has a new task for them. "Well, that was some fine fancy foot work! You remind me of someone. Oh yes! Me! Bwhahaha! Maybe one day you'll be as powerful as I am, but we'll see. My, you sure are quiet. You're leaving all the talking to me! And that leaves a samurai thirsty. Tell ya what, I'll give you a few crystal shards and you head into the tavern over there. Speak with Shun Yin and buy some tea from her, then bring it back to me. Whatever money is left over you can keep! I'm just nice that way. Now off you go!" Not far off is a tavern that the player can go into. Inside is the lovely Shun Yin, bar maiden and owner. She is a merchant NPC that sells drinks and food. You can buy the Hot Tea from her for a small amount. Once that is done, you must return to the Samurai to complete the quest.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

30

____________________________ MyMeTM Adventure 2D | 2011

Possible future Ideas (Not Included for Phase I) Castle Guard Protector You have been drafted by an Emperor’s official to help protect mysterious magical artifacts. Throughout the centuries, many special items have been discovered or won through various battles and adventures and stored on a number of small Monk- like castles. You are one of many drafted to defend the wall from intruders. Your avatar has a section of wall to protect. Enemies of the Emperor are throwing ladders against the castle wall and climbing up to invade.

Your job is to defend the walls by using your mallet to knock intruders down and throw any ladders down when possible. There are anywhere between 1 and 6 ladders put up at anytime. You have to select the correct latter and also properly time hitting intruders. The waves of intruders come in at 1 to 3 minute intervals and at different amounts (difficulty increases exponentially). If five intruders get past you before the interval is completed, the game is ended. Each interval allows the player to continue or retire the game. This is functionally a single player “Whac-A-Mole” style game with 3D animations.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

31

____________________________ MyMeTM Adventure 2D | 2011

Combat Engine (Developing a combat engine that accounts for D&D play and special moves, will concentrate on PVE)

Combat Engine Overview MyMe combat will be in the style of real-time adventure games. For simplicity, characters will have a minimal set of keys used to activate attacks. A player's available attacks will be based on the player's current abilities and weapons. If available attacks outnumber attack buttons, available attacks can be assigned to an attack button for further combat customization. Attacks will play immediately after the command for the attack given. When an attack has been executed, it will instantly determine (based on the attack range) if any targets have been affected. Each attack will have an animation that must be completed before the next attack can be launched. Avatars, Weapons, Armor, Attacks, and some additional items will have attribute modifiers which will improve a player’s performance in combat. Some examples of attribute modifiers include strength, toughness, and resistances (Gem types). Below is a condensed diagram of information that is explained throughout this document. This attempts to visually explain the relationships of different attributes across Avatars, Weapons, Armor, and Attacks. The diagram on the left is used as a visual reference to show separation of power gem types and the three areas of avatar attributes (strength, toughness and resistance).

Strength (breakdown)

● Base Damage is minimal damage possible that can be inflicted to an opponent. The ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

32

____________________________ MyMeTM Adventure 2D | 2011 damage can also be increased when adding power gems on weapons and other items that can be used for attack.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

33

____________________________ MyMeTM Adventure 2D | 2011 ● Weapons used is the ability to use different weapon types (also determined by class) Example: If the strength value is two, then damage dealt could be 5, and weight could carry at 75 lbs of items (this includes all items such as weapons, armor, and others).

Toughness (breakdown)

● ●

Damage reduction is the minimum amount of damage that is negated when attacked. Armor used is the ability to use different armor types (also determined by class)

Resistance (breakdown) Note: Please read the follow sections for more detailed information and explanations on the Power Gem Attributes and Weapon Attributes. ●

● ●

Gem Type/Quantity - by adding power gems to armor, it increases the ability to negate damage based on the power gem type of the opponent’s weapon. For example if I have 3 Ruby Power Gems in my armor and the opponent has 3 Jade Power Gems in his weapon, the armor would negate 16.5% of the bonus damage (receives 83.5% of the bonus damage) for each of the 3 Jade Power Gems. This is because the colors are close to the opposite spectrum of the color wheel (so more damage is dealt). Strength – pulled from the overall strength attribute. Toughness - pulled from the overall toughness attribute.

The following sections are quick definitions of the different attributes that typically have interdependency with each other for attack and defense. Different combinations can be used to formulate overall and specific strategies for game play advantages.

Attribute Definition Menu 1. 2. 3. 4. 5. 6.

Avatar Attributes Power Gem Attributes 12 Colors and Gem Details Weapon Attributes Armor Attributes Attack Definitions for Phase I

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

34

____________________________ MyMeTM Adventure 2D | 2011

Avatar Attributes Avatars have a number of abilities but the base attributes are divided into three categories. Note: The Resistance is the amount of defense against a particular gem color attack. 1. 2. 3.

Strength (base damage dealt, jump height, weight carried, what weapons can be used) Toughness (damage reductions, what armor can be used) Resistance (gem types/quantity, strength and toughness)

Power Gem Attributes Power Gems are created from a Gem Smith at a fluctuating cost (money are crystal shards) to power up weapons, armor, and other items. Each gem color has a different effect on others. So it will do more or less damage/defense depending on the opponent’s gem color. 1. Type (color type/name) If a user has a weapon with a power gem, it will have a bonus damage. The actual bonus damage will depend on the opponents “resistance” (see Avatar Attributes, #3). In the same respect, if a user has a high resistance of say “Red,” then they are more prone for damage with a “Green” gem attack. This is because they are opposite on the color wheel (see color chart on the following page). If a color gem attacks an opponent with a high color resistance to adjacent color (such as yellow to light green) then the damage is only 16.67 percent of the full gem bonus. This is because the color wheel is divided into 12 colors (each having a value of 16.67 percent). So if the gem is two colors away in the color wheel then the bonus damage is 33.34 % (16.67 x 2) or defense is 66.6% (100% - 33.34%). This means colors on the opposite side of the color wheel gets full (100%) color bonus gem damage.

12 Colors and Gem Details Notes: - FBD stands for Full Bonus Damage (100%) - ADJ stands for Adjacent, 16.67 % damage or the colors that have the most resistance - The Gem damage scale increases as a color gets farther away in the color wheel Sapphire (Blue)

FBD = Hyacinth ADJ = Topaz & Benitoite

Topaz (Light Blue)

FBD = Sard ADJ = Sapphire & Jade

Jade (Green Blue)

FBD = Tourmaline ADJ = Emerald & Topaz

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

35

____________________________ MyMeTM Adventure 2D | 2011 Emerald (Green)

FBD = Ruby ADJ = Jade & Peridot

Peridot (Lime)

FBD = Amethyst ADJ = Emerald & Amber

Amber (Yellow)

FBD = Benitoite ADJ = Peridot & Hyacinth

Hyacinth (Yellow Orange)

FBD = Saphire ADJ = Amber & Sard

Sard (Orange)

FBD = Topaz ADJ = Hyacinth & Tourmaline

Tourmaline (Orange Red)

FBD = Jade ADJ = Sard & Ruby

Ruby (Red)

FBD = Emerald ADJ = Tourmaline & Amethyst

Amethyst (Purple)

FBD = Peridot ADJ = Ruby & Benitoite

Benitoite (Plum)

FBD = Amber ADJ = Amethyst & Sapphire

Weapon Attributes 1. Damage (integer) 2. Distance (integer) 3. Requirements (Level, Avatar attribute requirement, etc) 4. Cost (integer) 5. Gem slots (integer) 6. Gem attuned (integer) 7. Type (2 handed, pierce, blunt, slashing) Weapons are specifically used for battle of PvP (Player versus Player) and PvE (Player versus Environment) environments. This demo version will only use the PvE system.

Armor Attributes 1. Protection (integer) 2. Type (pierce, blunt, slashing) 3. Requirements (Level, Avatar attribute requirement, etc) 4. Cost (integer) 5. Gem Slots (integer) 6. Gem attuned (integer) Armor adds different levels of protection. Some armor can be found or purchased while others have to be earned with a certain level of experience. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

36

____________________________ MyMeTM Adventure 2D | 2011

Attack Definitions for Phase I 1. 2. 3. 4. 5. 6.

Normal [even 33%] Quick Attack [100% Pierce] The Slash [100% Slashing] Gut Ripper [Even 33% + Slow] Overhand Chop! [20% Blunt, 80% Slashing] Wild Swing [180° Arc]

Notes: Attacks are limited by weapon type. For example: “Quick Attack” requires a piercing weapon type.

Content Management System (Standard CMS with stats update, and Google analytics)

CMS Details The Administrative Section will have a number of different sections that allow the moderator or administrator to make changes to the website, members, send newsletters and even assets to the world. Main administrators have the ability to setup per-page permissions for moderators. The Administrative CMS consists of several main sections and the ability to add forums and other specialty items as needed. The system should allow extensibility for new features and accommodate different types of clients in a secure fashion. Notes: For details on the CMS please refer to document “MyMe_CMS_1_4.pdf”. The Main sections consist of: ● ● ● ● ● ● ● ● ● ● ● ●

Admin Home Member Control Page Control Page Menu File Control Newsletter Features Feedback Template System Code Validation SmartFoxServer Statistics Chat Log

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

37

____________________________ MyMeTM Adventure 2D | 2011

Definitions of CMS sections Admin Home Only shows up if you are an Administrator and gives ability to other moderator rights and which pages moderators can view and/or edit.

Member Control Allows viewing and editing of member accounts and their status as it pertains to access of the web site and world.

Page Control Gives the ability to change all content on the web site in a mostly visual manner. With a full HTML template access, CSS, and simplified functionality for the ASB web site.

Page Menu This is an administrative page that allows adding main sections to the web site. Typically this is defined at the beginning of the web development process as all pages will fall under one section or another.

File Control The File Control allows uploading of multiple files for the web site as well as assets for the world directly. When creating or editing web contents, the files will be directly accessible and arranged according to group. The main 2 groups are “site” and “world” items and are separated by usage and/or file type from there.

Newsletter Features This allows mass emailing of HTML Newsletters to all members that are not opted out. Also members receiving the newsletters will have a link on the top to allow them to view the newsletter online in case they are not able to view images or HTML. The bottom of all newsletters have an unsubscribe link to opt out members as needed. There is also a campaign feature that allows you to send newsletters at a certain date and break it down to “x” number of emails per day.

Feedback System Many of the forms should be tied directly to the database so any moderator can provide answers. The forms usually have a drop down menu for the subject, email, name, and comments or feedback area. Once the feedback is answered within the system, it will reply back to the user. Information such as who answered it and when is important. Also, all replied emails should have a link to respond to in order to keep the conversation treads together. Basic information such as, “please do not respond back to this email but select the link provided for comments” will be added. This is similar to how the project management software Base ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

38

____________________________ MyMeTM Adventure 2D | 2011 Camp works.

Template System This allows moderators to add HTML templates for pages in the web site as well as newsletter designs. The system allows for unlimited templates, however, it usually contains 4 to 8 templates for any given site.

SmartFoxServer This page is for the SmartFoxServer Remote Administration tool. It allows administrators access to the SmartFoxServer configuration file.

Code Validation This is a list of codes that users can enter. The new system will have a 9 digit alphanumeric code. Once a user enters the code it will be check as used (1 or 0). A third option will be a numeric vale for adding different coin values per code to allow members to purchase items. Also, the system will be able to take the older codes that have lesser digits.

Statistics This automatically logs you into Google Analytics. It simply auto logs you in so you can see any statistical information.

Chat Log The Chat Log stores chat information from the world by hour. The parent section and admin section will be able to check the different logs and parse out from the users ID or screen name.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

39

____________________________ MyMeTM Adventure 2D | 2011

Website (simple website without forums for this Phase I)

Website Breakdown The public website is what members and visitors first see before signing up and entering in the virtual world. It is managed by the content management system and allows users to see various sections for information, rules, a forum, and acts as a gateway to the virtual world. Below you see that the website is fairly minimal because the target is funneling users to the actual virtual world. Main sections consist of Home, Play Now, News, and Help. The forums will be developed in a future phase.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

40

____________________________ MyMeTM Adventure 2D | 2011

E-commerce (payment solutions)

E-commerce Details There are no payment solutions for this Phase I. However, future phases will target a Pay to Play model. Pay to Play are micropayments in the form of Chrystal Shards (or Credits) for individual items, access to particular games, quests and places. All of the e-commerce will be on a vendor’s gateway and separated from our system. The only requirements are a few parameters regarding the number of Chrystal Shards purchased The Phase I will not have a payment system included until a “critical mass” of 300,000 members has been reached.

Appendix ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

41

____________________________ MyMeTM Adventure 2D | 2011 (Technology definitions and Story)

Appendix A - Expanded Story Line Details Note: Many details provided are outlined for development beyond the Phase I. The information is designed to provide the reader with a full understanding of the main long-term goals of the project in future phases.

Story Introduction The biggest ship ever built, the Gigantic, set sail for her maiden voyage, a quick trip around the Caribbean Trapezoid. Filled with movie stars, doctors, athletes (and, of course, fat tourists), the ship steamed through tropical waters, visiting a half dozen golden beaches, and -- apart from a three-day-old seafood salad I'd avoid -- everything onboard was perfect. Then, it started to rain. And rain. And rain. And rain. And rain. Really, it rained a lot. Clouds, thunder, fog, and lightning swirled around the ship, shaking it so much the captain rushed for the life boats. But just as it looked like all was lost, the ocean calmed and the Gigantic's passengers and crew raced to the bow to see the placid sea. They, of course, instead took in a tidal wave ten times the size of their not-so-gigantic Gigantic. Flopped and thrashed and bashed about, the Gigantic sank into the deep, and, when eventually the storm did pass, all the movie stars, doctors, athletes, and even fat tourists onboard bobbed about in the middle of the ocean until, out of the clearing fog, an island appeared.

The Beginning Players begin by washing up on the shore of a tropical island. While their hair and skin can be altered at the start of the game, all players begin in tattered rags. In their pockets, they have only a wooden spoon and stinky cheese. Walking along the shore, players soon encounter an old man with a long white beard getting a tan. Talking to him reveals that you're on Chum Bucket Island, part of the Atlantis Archipelago. He asks if your ship was caught in a storm and matter-of-factly says its been happening for hundreds -- maybe even thousands -- of years. He tells you there's a legend that if you make your way to the center island you'll find a way out, but no one's ever made it that far. He laughs, tells you to forget it, and advises you to forget about the world outside, instead, simply exploring and enjoying Atlantis. "There's tons of fun here, and the shrimp's great!" The geriatric beach bum also hands every new player a tiny seashell, and while each is none too thrilled by the gift, the old man explains the shell is bigger on the inside -it's where you can keep your stuff. If, at any point throughout the game, a player wishes to check their inventory, see their rank, change their clothes and accessories, browse open the seashell and they can call up their computer adventures, etc. Walking further up the beach, players arrive at Chum Bucket Island's main street. There's a town here with some passengers from the Gigantic milling about and -- more than anything and anyone else -- pirates. Chum Bucket Island's a pirate town, with everything having a “Jolly Roger” theme. There are several shops for players to immediately explore -- including Doug's Driftwood Emporium and Blind Joe's FancyPants Boutique. Players can alter their appearances with various pirates clothing and add items to their inventory here. Some clothes and items are free, but others must be purchased with the ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

42

____________________________ MyMeTM Adventure 2D | 2011 in-game currency -- Crystal Shards -- which can be won through various mini-games or found in treasure chests.

Treasure Chests Treasure chests are buried throughout the islands of the Atlantis Archipelago and players can find them by digging with their wooden spoon randomly; however, it's more productive to purchase various maps which clearly show where certain treasures are buried. Additionally, to reach deeper treasures, players will need to purchase a shovel -- and in some cases -- dynamite.

Mini-Games Mini-games are simple 1-and-2-player point-and-click 3D games, a matching-seashells game for example, nestled into the Atlantis Archipelago. Beyond mini-games, however, there are larger quests and adventures that players can undertake.

Adventures Adventures involve multiple puzzles, riddles, and mini-games -- often on multiple islands - that must be completed. A player can casually chat and game in the Atlantis Archipelago without ever embarking on any adventures. However, it is by completing these adventures that the game's larger storyline unfolds and a player is able to ultimately arrive at the central island. Players are also rewarded with unique items and badges that they can display to others after they complete each quest. It should also be stated that some puzzles and adventures require multiple players cooperating together to complete, these points in the game encouraging strategic problem-solving and team-building skills. The first adventure becomes available when a player boards the Rapscallion, a pirate ship docked at Chum Bucket Island. Meeting with Captain Polly -- a giant parrot with a tiny pirate on his shoulder -- players learn that the Rapscallion sailed into the Atlantis Archipelago is search of a delicious meal, but even with all the shrimp and spices here, none of Polly's pirates can cook worth a damn! Polly asks the player to cook him a meal -- and in return he'll teach the player how to sword-fight.

PvP Combat There are two forms of PvP (player vs. player) combat in the game -- sword-fighting and ship-toship combat. Sword-fighting is a rock-paper-scissors-type game where each player draws one of a series of sword slashes with his mouse on screen. Naval combat is a 3D cannon battle. With both forms of PvP combat, both combatants must consent to the battle beforehand. In other words, veteran players cannot run about "pawning newbies." To fight, one player must challenge another and the other must accept. If the second player declines, there is no battle. (Also, players cannot engage in sword-fights at all until they are taught by Captain Polly, eliminating the possibility of veteran players attacking those who have just begun.) Lastly, losing a fight doesn't result in death, loss of items, or serious injury. Instead, winners are rewarded with an increased rank.

Rank All players are ranked, with their rank appearing beside their name, and as players play through the game, by completing certain milestones, this rank increases. The game's ranks, from lowest to highest, are as follow: Stowaway, Ensign, Lieutenant, Commander, First Mate, Captain, Commodore, Admiral, Fleet Admiral. All players start as a Stowaway and climb higher by winning a set number of duels and sea battles and by completing specified numbers of quests. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

43

____________________________ MyMeTM Adventure 2D | 2011 The raising of one's rank is a device to engage players and motivate them to continue further in the game. Additionally, specific areas such as an Officer's Club, will be off-limits to low-ranked players, with only those who have achieved a certain level allowed to pass.

Ferries When Polly asks a player to cook him a meal, he or she's taken to a cooking mini-game. After completing the game, Polly tells the player it was good (but not great) but keeps his word and teaches the player how to fight, unlocking a player's ability to duel. However, Polly's quest is not over, and the bird's little pirate pal tells you to come back after you've learned to cook more and you'll be rewarded with one of Polly's feathers for your cap. To do this, a player must venture off of Chum Bucket Island. There are two ways to travel between islands -- by ferry and by personal ship. Players just starting out can take a public ferry, a boat with a set path that travels from island to island to island every ten minutes. (A main ferry exists that goes through the game's main islands, and smaller ferries -- with a minimum-rank boarding requirement - travel to exclusive locations.) Ferries are slow and have a set route. Moreover, they are on occasion attacked by yodeling pirates. When attacked, the boat is sunk and all its passengers automatically return to the ferry's previous port. To avoid the slow, set route of ferries (and the yodeling) players may opt to buy themselves a ship.

Personal Ships For the right amount of Crystal Shards, a player may buy a ship. Ships range from rowboats and driftwood logs to Chinese junks, Viking vessels, pirate ships, and nuclear submarines. Ships can be customized with different flags and cannons for naval PvP combat -- winning resulting in increased stats that play into rank and losing resulting in a player returning to their previous port. Further, personal ships are faster than ferries and travel directly to any island in Atlantis. Some vessels can only fit a single player. Others can carry additional players as a crew. There will be several islands only accessible by personal ship.

Codfish Cove An island of explorers, conquistadors, and Renaissance architecture. Just like Chum Bucket Island, Codfish Cove has a main street of various shops where players can purchase items -- all of Codfish Cove's having an “Age of Exploration” flair. (Going forward, it should be taken as a given that all islands have similar main streets or town squares with themed costumes and accessories for purchase.) Beyond the main street, there are two main points of interest on Codfish Cove -- a giant galleon named the Albion's Charm docked in the island's port and a restaurant named the Boeuf Bourgignon overlooking the open sea. Looking first at the Albion's Charm, when boarding and after talking with her rather despondent crew, players can meet her captain, a fella by the name of Caspian Romeo. When you meet with Romeo in his quarters, he fills you in on Codfish Cove's past. When Christopher Columbus returned to Europe after discovering the New World, he spoke of tropical beaches, exotic animals and spices, gold, jewels, and nubile, uninhibited native girls. Caspian Romeo, at the time a captain of a notparticularly-well-kept tugboat, heard these stories and took them (especially the part about uninhibited native girls) to heart and decided to skip out of the Old Country and his gambling debts to get himself a girlfriend in the New World. He led an expedition of three ships -- Albion's Charm, Albion's Wing, and Albion's Rose – however, losing the Wing and the Rose in the storm that transported him here. Captain Romeo ponders aloud about what happened to his other ships and promises the player a special item should they report back both vessels' fates. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

44

____________________________ MyMeTM Adventure 2D | 2011 Immediately after speaking this, though, Romeo says that if you're going to go looking for anything for him, he'd actually prefer you find him a girlfriend as this was the reason why he crossed an ocean -- and he's still in search of a "first mate."Going now to the Boeuf Bourgignon, you're immediately stopped by a snooty head waiter who'll only let you pass if you answer a series of trivia questions about foo-foo French cuisine (the answers are located in Port Pangea's library or found easily enough on Google or Wikipedia). After answering all his questions correctly, you can explore the dining room with a beautiful panorama of the sea complete with the occasional pirate attack, shark attack, and giant squid sending sailors to their doom (screaming of course) and Boeuf Bourgignon's hectic, smoky, steamy kitchen. Here, players will find Chef Boardain, who is -- that's right -- a pig in an apron. When speaking with Boardain, players explain Captain Polly's request; however, Boardain refuses to train you -- unless you “grease the wheels”. Boardain wants a bribe. Players can then attempt to offer inventory items to the pig, but Boardain will refuse all but one -- the stinky cheese. Boardain gobbles it up and allows you to play some cooking mini-games. After they're complete, he hands you a silver spoon and instructs you to go back to Captain Polly. With this spoon, you'll be able to access new levels of Captain Polly's mini-game. Once they're beaten, you'll receive a feather for your cap. Before you leave Boardain, though, he tells you he's a connoisseur of fine cheeses and asks you to bring him any you find.

Additional Islands Rather than going into the same level of detail used to describe Chum Bucket Island and Codfish Cove, all further islands will be explained more simply, with only a few main adventures explained away. Players can explore Atlantis's islands in any order they please.

Avalon Atoll King Arthur's quest for the Holy Grail took him far from his home in Camelot, so far that he crossed a never-ending sea and was thrown about by gales until he came to land in Atlantis. The island of Avalon Atoll is Arthur's new Camelot, complete with its own Knights of the Round Table. Actually, this time they're the Knights of the It-Would-Have-Been-Round-If-We-Didn'tHire-A-Shoddy-Carpenter Table. Arthur's wizard, Merlin, provides numerous mini-games. Additionally, players can find a frog named Juliet in Merlin's chamber. If players take the frog to Romeo, he'll kiss it, turning the amphibian into a princess. Players will be rewarded with a special item. The largest quest on Avalon Atoll is the process of joining the Knights of the ItWould-Have-Been-Round-If-We-Didn't-Hire-A-Shoddy-Carpenter Table. Arthur tells you that to join his knights, you must show your cunning and courage by stealing a dragon's egg from the depths of the Cave of 1000 Grisly Deaths. "It's not as bad as it sounds," Arthur explains. "There are only actually 23 grisly ways to meet your maker." The cave is full of booby traps and puzzles, and if a player succumbs to any of the nastiness, he or she wakes up back outside the cave, saved at the last minute by an utterly-atrocious traveling minstrel. If players get to the final room of the cave, they spy eggs in the distance as well as a dragon (actually a plesiosaur) in-between. If players try to cross the room, the plesiosaur instantly blankets everything in fire. Players pass out and wake at the mouth of the cave. To complete the quest, players must use the Singing Sword -- received in Zipangushima -- to put the dragon to sleep. After doing so, grabbing an egg and returning it to Arthur's castle, Arthur dubs the player a Knight. Knighted players have "Sir" added to the start of their name. (For example, Stowaway Sir Plunderpants.)

Zipangushima ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

45

____________________________ MyMeTM Adventure 2D | 2011 Sailors from the Far East were long ago stranded in Atlantis and have built a walled island fortress filled with kung fu, ninjas, and samurai. Players will have to engage in duels with various NPCs to advance through the island before they meet the Emperor. He tells the player he traveled to Atlantis to find the Twelve Mythical Zodiac Animals but he's been unable to complete this quest. He gives you a camera (unless you already have one from a different quest) and check list. You need to snap pictures of a Dog, Dragon, Pig, Rooster, Ox, Sheep, Horse, Rabbit, Snake, Monkey, Rat, and Tiger. If you return with the pictures, he'll give you his magic sword. The sword, as it turns out, is the Singing Sword -- a sword that belts out show tunes until all those near it fall asleep. The Zodiac Animals are scattered throughout Atlantis's islands and are all anthropomorphic NPCs including Captain Polly (the Rooster) and Chef Boardain (the Pig).

Sagebrush Straits A cowboy-themed island with gun-slinging and gold-mining mini-games. Instead of there being a saloon at the center of the town, there's a salon. The townsfolk are terrified by the Rolling Thunder Gang who hide out in the desert, and if players beat them all when they come into town -- including their boss, Incontinent Ned -- players will be rewarded with a sheriff's badge. If players head out into the desert, they'll find a female mummy trying to build a pyramid. She needs help. After some mini-games, she'll give you a prize. If players venture further, they'll find a vampire -- a cowboy vampire -- hiding in one of the island's mine shafts. When players talk to him, if they make him upset, he'll bite their necks and they'll wake up outside the mine. But if players answer his questions well, he'll ask if they'll fetch him some food. Players will need to head back to town, play a mini-game to catch a chicken, and bring it back to the vampire. If they do, he'll thank you and give you a cape and fake fangs to wear. Players can find the remains of the Albion's Wing in the middle of Sagebrush's desert. If they do, they'll learn its crew has become the Rolling Thunder Gang.

Island of Tranquility The entire island is a grey rock covered in craters and, no matter the time of day, the entire sky is black and filled with stars. Is this the moon? Players can dig for moon cheese to give to Chef Boardain. If they explore more, they'll find the island's population. Little green men? Nope. Little green rabbits! If you play a mini-game with them (farming for carrots) they'll take you to their subterranean city. At the center, you'll meet the Man on The Moon, even though he's an anthropomorphic rabbit. He tells you that, yes, you are on the moon and wonders how you got here. After you get to the center of Thule, if you come back to the Man on The Moon and explain it to him, he'll award you with a moon bunny that follows you around. Does the bunny serve any purpose? Dunno.

Gigabyte Grotto An island of robots ruled over by a two mad scientists, Troy and Carl. The two got rich from making an MMORPG and celebrated with a tropical vacation. Needless to say, it didn't go as planned. While the two have built super computers out of coconuts, they can't figure out how to escape Atlantis! Now, Troy spends most of his time making robot monkeys while Carl labors on a robot wife. Both, of course, have problems: Troy's robot monkeys keep stealing parts from Carl's robot wife, and Carl's robot wife keeps vacuuming up parts from Troy's robot monkeys. If a player can find all the parts for the robot wife that have been scattered about the island, Carl will give you a reward. If a player digs through the island's dump for all the monkey parts thrown out, Troy will give you a prize. Both prizes can be combined into a robot that does something that Troy thinks is cool but Carl says is pretty sucky. ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

46

____________________________ MyMeTM Adventure 2D | 2011 Rusalochka Resort A tropical spa owned and operated by mermaids. Players can be fluffed and pampered here. While players can buy new clothes anywhere and change clothes at any time, it is only at Rusalochka Resort that players can change their personal appearance. Here, mermaids will be happy to change a player's eyes, skin, and hair color for a price. Adventure-wise, the doe-eyed mermaid hotties have a problem with a sea monster at the other end of the island. They want to expand the resort, but the monster attacks them whenever they get near. If players cross the island (no easy task as the island's also populated by hungry cannibals) they'll find the sea monster stomping about and several strategically-placed catapults on a cliff nearby. It takes six players firing catapults simultaneously to drive the sea monster back into the waves. He'll leave, though, six items in his wake. If a player brings one back to the resort, it'll be exchanged for a kiss. One of the foxy fishes will also give you her phone number. Take this back to Caspian Romeo and he'll buy it for a wheelbarrow full of Crystal Shards.

Atlantis Land Where have all the modern day tourists stranded in Atlantis ended up? Atlantis Land. A giant theme park, the place is shallow, noisy, and smells kinda like pee. It's a non-stop carnival packed with mini-games and fat tourists. How fat? One tourist, Tiny Bubba -- he weighs over 2,000 pounds -- can no longer move and asks you to go about Atlantis to take a series of photos for him. Tiny explains his big brother left Atlantis Land to take pictures but he hasn't seen him for years. If players accept the adventure, they must go throughout the islands and snap shots of specific locales. Players will receive a check list from Tiny and a camera (if not already in the player's inventory). When they return to Tiny Bubba, they're rewarded with Bubba's prized possession -- his gold spoon. Players can return to Captain Polly with this spoon and unlock new levels and win new items from Polly's cooking mini-game.

Sinking Dutchman The Flying Dutchman is a mythical ship doomed to sail the seas forever. Well, it's still doomed, but it's not doing much sailing anymore. The ship, now the Sinking Dutchman --sits unmoving as part of Atlantis's island chain. It's a giant ghost ship manned by mummies, vampires, zombies, wolfmen, and chupacabra. One of the crew members, a half-bandaged pharaoh, informs you that he's lost his "mummy," and he asks you to find her. She's the mummy in Sagebrush's desert. Speak with her about her son and she'll give you a mummified teddy bear to give to the boy. The boy will thank you but hands you the bear back, saying that he doesn't need it anymore. He tells you to give the bear to his daddy. His daddy's the vampire in Sagebrush's desert. When you give the vampire the bear, he'll get all misty and starts to cry, talking about how he and his wife aren't talking anymore. He sniffs and says he still loves his son. He gives you the key to his coffin back on the Sinking Dutchman. He asks you to give what's inside it to the kid. At the bottom of the ship, you'll find a coffin you can only unlock with the cowboy vampire's key. When you do, you'll find a mummified dog inside. Give it to the pharaoh. He'll tell you, now that his dog Really Old Yeller is by his side, he can be strong until his mom and dad patch up their relationship. He'll give you a special item for all your troubles. Players can pick up some munster cheese from the Sinking Dutchman's galley and return it to Chef Boardain for another item.

Ragnarok Reef ©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

47

____________________________ MyMeTM Adventure 2D | 2011 A cold and barren ice-covered Viking island. There are snowball-fight and snowman-making mini-games. Because the island's covered in snow all year, it's also Christmas every single day. Or it used to be. Santa recently went missing, and players are asked to find him. Remember the old man getting a tan on Chum Bucket Island? That's Santa. Talk to him again and he'll tell you he's burned out and asks you to deliver some presents for him. You're given a list of good (and bad) boys and girls all over Atlantis and presents for each. After you pass out the presents properly, if you talk with Santa again, he'll thank you with some Christmas lights you can use to festoon about your personal ship. Also, the wreck of the Albion's Rose is on Ragnarok Reef, and if you explore it, you'll learn its crew are all working for Santa now and have turned it into his workshop. Insert toy-making mini-games here.

Port Pangea A prehistoric island filled with dinosaurs and cavemen. Players must first learn to speak the caveman language of "Ug, Ugg, and Uggg" to be let into the caveman village. It's only then that players learn the rest of the village speaks perfect, proper English. The village includes a library filled with books about this history of Atlantis and hints and tips for the game -- including how to get to the central island. Legend has it that the island can only be accessed during a lunar eclipse. Before venturing out to the rest of the island, players are warned of a giant ape that stalks the land. Pretty much, King Kong. Players can search the island and eventually find the ape -- Tiny Bubba's 20,000 pound brother named Big Bubba -- stuck in a cave. Big Bubba's trying to lose weight and after an exercise mini-game gives players his platinum spoon. Players can take this back to Polly to play even more levels in his cooking game for even better prizes. Additionally, another tourist has come to Port Pangea and decided to turn the place into a dinosaur-filled theme park, but he can't find all the dinosaurs. If you accept his adventure, he gives you a check list of dinosaurs and a camera (if Tiny Bubba or the Emperor didn't already give you one) and asks you to take a picture of each. Players will have to search the island to snap the pictures, but there's one last dinosaur -- a plesiosaur -- that can't be found. Where is it? It's the dragon at Avalon Atoll. After taking a picture of all the dinosaurs (even the plesiosaur), a player can return to the tourist for an item.

Thule Thule is the central island in the Atlantis Archipelago. No ferries travel to the island, and when players venture close in their personal ships, strong waves, winds, and sea monsters prevent them from reaching the shore. Thule can only be accessed during a lunar eclipse -- an actual lunar eclipse. During a real-world total lunar eclipse, the obstacles around Thule disappear and players can enter the island. It is a place of Greek and Roman arches, Escher drawings come to life, and shimmering crystal spires. Players, here, meet the builders of Atlantis, a race older than the Earth, and after solving numerous puzzles, come to the heart of the island -- the control room of Atlantis. There is no way out of the archipelago. Players, instead, discover exactly what Atlantis is -- a giant turtle-shaped ship that travels through space and time, collecting islands - like bumper stickers -- across its back. Players who reach this room and uncover the truth of Atlantis are rewarded with a new ship, a rocket ship faster and stronger than any boat in the sea.

©ISO INTERACTIVE, LLC. ALL RIGHTS RESERVED. ALL CONTENT CONTAINED HEREIN IS FOR INTERESTED PARTIES THAT WANT TO WORK WITH ISO FOR THE MYMETM GAME SYSTEM. THIS INFORMATION IS NOT TO BE PRINTED OR USED FOR ANOTHER NON ISO INTERACTIVE PROJECT. CONTACT [email protected]

48