LUCASARTS ENTERTAINMENT COMPANY PRESENTS. A Heavy Metal Adventure by Tim Schafer

LUCAS A RTS ENTERTAINMENT C OMPANY PRESENTS A Heavy Metal Adventure by Tim Schafer ABOUT FULL THROTTLE 2 ‘Round these parts there’s a legend...ab...
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LUCAS A RTS ENTERTAINMENT C OMPANY PRESENTS

A Heavy Metal Adventure by Tim Schafer

ABOUT FULL THROTTLE

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‘Round these parts there’s a legend...about the meanest, toughest, hard- ridin’est, gravel-chewing, punk-stomping biker of them all — Ben Whatsisname. There was the time Adrian Ripburger — a chablis-swilling, limo-riding yuppie executive—tried to take over Corley Motors, makers of the last real domestically produced motorcycle. He thought he could frame Ben for murder in the process. Ben had his bike trashed, the cops on his trail, his gang in jail and his picture on Corville’s Most Wanted TV show. But that didn’t stop Ben — and it shouldn’t stop you, either, as you help Ben survive one of his gnarlier adventures. Slug your way through rival motorcycle gangs like the Rottwheelers, Vultures and Cavefish. Leap yawning crevasses and trade snappy repartee with sleazy semi drivers. Hop on your hawg, pop a wheelie, and leave your enemies with dust in their eyes and bugs between their teeth. But bike-riding and brawling weren’t enough to make Ben a great biker — Ben had brains as well. You’ll occasionally find a situation where brute force just won’t cut it. Be patient, practice deceit and larceny — excuse me, negotiation and - um - “borrowing” stuff — and you’ll find your way out of the toughest spot. And if all else fails, kick and punch the #%!! out of it.

BEN. Our anti-hero. Leader of the Polecats. Born to be ornery. Bad to the bone.

MAUREEN (aka Mo). Born with a silver monkey wrench in her mouth. Don’t take no gaff from nobody.

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ADRIAN RIPBURGER. Pond slime in OLD MAN CORLEY. Don’t be an Armani suit. We’d call him a fooled by the suit. He’s a weasel at heart, if he had a biker at heart. He’s devoted heart and it wasn’t an insult to to turning out the best and respectable weasels. Devoted baddest domestically-proto...Adrian Ripburger. duced bike money can buy.

NESTOR. Intelligent, sneaky pond slime.

BOLUS. Primal pond slime.

EMMET. Long-haul trucker. Short-fuse temper. Regards bikers as roadkill on wheels.

HORRACE. Took too many falls off the bike without a helmet. Old Man Corley took pity on him and gave him the souvenir concession.

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MIRANDA. Thinks of herself as an investigative reporter. Lost her ideals her second semester in journalism school. Always vaguely ashamed when she manifests traces of humanity.

SUZI. Vulture leader. Brilliant strategist. Built like a brick Buick. Has a tattoo that reads “I ♥ Cruel and Unusual Punishment.”

TODD. Lives in a trailer. Owns a junkyard. His best friend is his dog. His only friend is his dog. Enjoys intellectual TV like Wheel of Money and Entertainment This Evening.

QUOHOG. Bartender at the Kickstand. Devout coward. Subject to bribery, intimidation, and abuse. Hobby: Macrame.

PLAYING THE GAME

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To start the game, please follow the instructions in the reference card included in the package. As the story opens, Ben is reminiscing and we see the Corley Executive Limo/Hovercraft cruising down the highway. These non-interactive sequences are known as “cut-scenes” — short, animated sequences, like scenes from a movie — which can provide clues and information about the characters. Cut-scenes are also used to show special animated sequences, such as when Ben wakes up after his involuntary nap in the dumpster. When you are viewing a cut-scene, you do not direct the action. You begin directing Ben’s actions as soon as he awakens from his “nap.” You should see a crosshair-like cursor. Sometimes this will appear as a red arrow (if Ben is on foot) or a highway sign (if Ben is on his bike). These will indicate directions Ben can travel — exits from the current screen, you might say. A note about the mouse: If your mouse has two buttons, your left button will control most of the action throughout the game. The right mouse button controls your inventory. If your mouse has only one button, then that button acts as the “left” mouse button and the keyboard key “i” acts as the right. Please consult the reference card for more information.

To make Ben walk, move the cursor to the point or area on the screen you want him to go and click the left mouse button. If you have played an adventure game before, you may be saying, “Where’s my * * * * * * * * * * interface? Move the cursor over the * Where’s my * inventory?” various verb icons in the interface and left * No, they didn’t get ripped off click to ativate them: * while Ben was in the dumpster. To * display the interface, move the VERB ICON FUNCTION * cursor around the screen until * you see a red frame around the Look at/ crosshairs. Now hold down on the * Examine left mouse button, and you will * see the interface. For example, * Talk to/ to use Ben’s motorcycle, you * Use mouth would move the cursor over the * motorcycle, press the left mouse * button, then move the cursor over Pick up/ * the hand symbol until it clenches Punch/Use * into a fist, and then let go of * the button. * To display the inventory, Kick * type “I” or click the right

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mouse button. You will now see up to four inventory items. You may cycle through the entire inventory you have at that moment by clicking on the right or left arrows (if they are visible. If they aren’t visible, you’re looking at all the inventory you’ve got at that moment.). To examine an inventory item, put the cursor over it and click the right mouse button. If you wish to use an inventory item, put the cursor over it and click the left mouse button. The inventory skull should disappear and the cursor should now be the item you have selected. To use it with an onscreen item, move the cursor over the onscreen item until the item on the cursor glows yellow, then click the left mouse button. The inventory skull will disappear when you move the cursor outside the skull. If you decide not to use an inventory item, left click inside the inventory skull or outside when the item is not highlighted and it will vanish.

TALKING TO CHARACTERS Occasionally, even the most grim biker-of-few-words needs to talk to another human being, to indulge in such pithy eloquence as “Gimme a brew” or “Where’s the john?” If you want to talk to a character in the game, move the cursor over the character, bring up the interface, and then move the cursor over the mouth of the skull until the tongue comes out. You may then see a selection of conversational options for Ben. Just click once on whatever seems the right, or interesting, thing to say. Unlike real-life biker bars, you will never get killed for saying the wrong thing, and you can always come back and try saying something else.

RIDING THE BIKE When Ben is on his bike in an interactive highway sequence, you can swerve left or right by moving the mouse in those directions. If you want to select a weapon, click the right mouse button. If you want to use a weapon, click the left mouse button. If at first you don’t succeed, punch, punch, punch. You can always try a bigger weapon. To take an exit, click the left mouse button when you see the EXIT sign.

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GENERAL CONTROLS To find out more specifics on how to control Ben and his vehicles in the highway sequences, the demolition derby and the arena, please consult your reference card.

SCREEN SAVERS For your amusement, we have included screen savers in the game displaying 3-D views of the cool Full Throttle vehicles. For prices and leasing agreements, see your local Corley Motors dealer.

OUR GAME DESIGN PHILOSOPHY

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We believe you buy games to be entertained, not to be whacked over the head (and tossed into a dumpster) every time you make a mistake. So we don’t bring the game to a screeching halt and run you off the road when you poke your nose into a place you haven’t been before. Unlike conventional computer games, you won’t find yourself accidentally stepping off a path or dying because you’ve picked up a sharp object. Anything potentially disastrous that happens to Ben is supposed to happen to him. A biker’s life is not a stroll through the mall.

CUSTOMER SUPPORT

Before contacting customer support, please consult the technical help file. It contains the answers to some of our most frequently asked questions and may quickly and easily provide a solution to your difficulty. If after reviewing the technical help file you are still experiencing problems, please feel free to contact us through any of the online services listed. In order to assist us when dealing with your difficulty, please have the following information ready when you call or attach it to your email to support activision.co.uk. 1. Complete product title. 2. Exact error message reported (if any) and a brief description of the problem. 3. A copy of your Direct X Diagnostics report. To access this go to Start – Run and type dxdiag c:\dxdiag.txt and press ENTER. The report will be found in your My Computer C: drive. If you are experiencing difficulty with the multiplayer or online portion of the product, please assist us by having the following additional information ready when you call. If you are using a modem: 1. What kind of modem is on each end (brand, model, speed, internal or external)? 2. Do you have more than one modem? 3. On which port is each configured? 4. Does Hyperterminal (or any other terminal program) work with your modem? This is an easy way to test whether or not your modem is configured correctly. 5. At what speed are you connecting? 6. Have you made sure data compression, error detection, and flow control is turned OFF? Refer to your modem’s manual to do this. If using an external modem: 1. What kind of serial card is being used? 2. Do you have a seven-wire serial cable? If you are on a LAN: 1. Can you see other computers on the network? 2. What is your network configuration? 3. What brand of network card do you have?

4. What network software are you running? What version number? Online Services with Activision Forums, E-Mail and File Library Support For support via the web please visit http://www.activision.com/support or e-mail support activision.co.uk CUSTOMER AND TECHNICAL SUPPORT IN EUROPE For Customer Support you can contact Activision in the UK on +44 (0)8705 143 525 between the hours of 8.00am and 7.00pm (UK time) Monday to Friday with the exception of holidays. For Technical Support, please contact: + 44 (0)870 2412148 between the hours of 8:00am and 7:00pm (UK time) Monday to Friday and Saturdays 8:00am to 5:00pm with the exceptions of holidays. Your calls may be monitored

For Technical Support and Customer Service in areas not listed,please contact your local distributor or Activision via online. (Please note the online support is available in English only).

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FULL THROTTLE CREDITS

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Starring the voices of: Roy Conrad, Mark Hamill & Kath Soucie Writer, Designer & Project Leader: Tim Schafer Lead Artist: Peter Chan Lead Animator: Larry Ahern Lead Programmer: Stephen R. Shaw Programmers: Mark Crowley, Hwei-Li Tsao, Tim Schafer, Jonathan Ackley & Dave Grossman System Programmer: Aric Wilmunder Production Managers: Casey Donahue Ackley & Tamlynn Barra Animators: Pete Tsacle, Anson Jew, Charlie Ramos & Leonard Robel Background Artists: Peter Chan & Brian Rich 3D Vehicle Models: Richard Green Character Designs: Larry Ahern Vehicle Designs: Peter Chan 3D Artists: David Vallone, Dan Colon & Richard Green Art Technicians: Lleslle Aclaro, Michele Harrell & Kim Balestreri Lead Testers: Chris Purvis, Jo “Captain Tripps” Ashburn & Dana Fong Testing by: Reed Derleth, Leyton Chew, John Hannon, Albert Chen, Darren Johnson, Ryan Kaufman, Tabitha Tosti & William W. Burns Compatibility Testing: Chip Hinnenberg & Doyle Gilstrap SCUMM™ Programmed by: Aric Wilmunder, Ron Gilbert, Brad P. Taylor & Aaron Giles iMUSE™ Programmed by: Michael Z. Land, Peter McConnell & Michael McMahon

INSANE™ Programmed by: Vince Lee Additional Programming by: Paul D. LeFevre & Matthew Russell Featuring Music by: The Gone Jackals Additional Songs by: Chitlins, Whiskey & Skirt Orchestral Composer & Music Producer: Peter McConnell Lead Sound Designer: Clint Bajakian Sound Designers: Jonathan Hoffberg & Mark Crowley Voice Producer & Director: Tamlynn Barra Voice Editor & Production Coordinator: Khris Brown Featured Voices: Alex Bennett, Hamilton Camp, Tress MacNeille, Pat Musick, Bill Farmer, Maurice LaMarche, Nick Jameson, Mal Friedman, Jack Angel, Scott Bullock, Steve Blum, Denny Delk & Zachery Barton Product Marketing Manager: Barbara Gleason Product Support: Mara Kaehn (Manager), Jason Deadrich (Supervisor), Tabitha Tosti & the Product Support Team Public Relations Manager: Sue Seserman Public Relations Associate: Tom Sarris Key Accounts Manager: Meredith Cahill International Manager: Lisa Star Manufacturing Manager: Jason Horstman Package Design: Richard Green, Peter Chan & Terri Soo Hoo Cover Illustration: Richard Green, Anson Jew & Peter Tsacle Manual Written by: Jo Ashburn & Mark Cartwright Manual Design: Mark Shepard Special Thanks to: George Lucas & Bob Roden

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