LED Lighting Control

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Catalog

1. Introduction 2. To know software interface 3. Light sculpt interface 4. Lighting Sculpt Menu 5. Design edit interface 6. Design edit menu 7. Design edit and create data 8. Effect setting 9. Sample I 10. Sample II 11. Easy Sample

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1. Introduction 1.1 Features "LED lighting control software" is specially used to make files to control various LED light design changing, working with lighting sculptor setting program, plenty of changing designs, professional data process make the animations display fluently. By scratching screen, input text, flash display method, can transform any type file of video, text, animation to SD card. 1.2 Operating Environment Operating system English WindowsXP WindowVista Hardware Configuration Pentium 300MHz or above ROM: 256M

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2. To know software interface LED Lighting Control Software main function is to edit various design for LED light project, also edit the sculpt and lighting effect for project. The software have four interfaces. 2.1 Design edit interface Double click shortcut icon, or click START-PROGRAM-LED LIGNTING CONTROL

Design edit interface(Main interface) Design edit interface is main interface, from this interface can enter into other three interfaces. Normally, it will enter into design edit interface when start software, in case that there is no lighting sculpt file can be found, then it will enter into lighting sculpt interface. In design edit interface, user can capture, create, edit, display design, and output design as control data or AVI file. Modify software settings. Design edit toolbar

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2.2 Lighting sculpt interface

lighting sculpt interface In main interface menu, click “setting”-“set sculpt” to enter into lighting sculpt interface. In this interface, to confirm light type, controller type, light connection. Now supply plane and sphere sculpt. User can make the file before project, to instruct light connection, also can make the file accordingly after project. When you save the file, will create controller configure file at same time. The sculpt file and configure file are match with lighting project, when you change design don’t need modify it. Lighting sculpt toolbar

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2.3 Sphere view interface

Sphere view interface In main interface menu click “setting”-“sphere view” to enter into sphere view interface, design of sphere sculpt also be made in design edit interface. Herein, only have some simple create operation, display sphere effect. 2.4 Effect interface

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effect interface In main interface menu click “setting”-“set effect” to enter into effect interface. Function is mix with environment picture or video to design, then you can get more living effect.

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3. Light sculpt interface

3.1 Priority 1.Row: Firstly sequent by row, finally sequent by column 2.Column: Firstly sequent by column, finally sequent by row. 3.2 Connection mode 1.Single: connected in single direction 2.Return: connected in “Z” shape 3. Shortest distance: connected the nearest dot. Applied when connect route by background. In this mode, priority choose “Row” will make orderliness by row, choose “column” to ignore. 3.3 Add controller Default value is one controller. For a large project that need numbers controller, user can add more controller by click dialog bar “Add” button. When add routes to one certain controller, should choose the certain controller firstly. Click “Modify” button to modify the current controller type. Click “delete” button to delete the current controller. Combo box showing number is the current controller. 3.4 Controller ports One master controller could control numbers of slave controller. After chose master controller, should choose it’s slaver controller ports. When add routes, firstly choose ports. If choose one port, lights add to this port only. If choose one more ports, routes add to all the ports equally. Choose numbers of ports method: keeping press “Ctrl” key, and click port one by one on dialog bar. Or drag mouse in the ports list to choose continuous ports. In the ports list, showing added pixels quantity to every port of the current controller. Default the defined routes output from Master Port A. User can assign part ports to Master Port B when need. For example, 20ports in total, Master Port B have 8 ports, then the first 12 ports data output from Mater Port A, the following 8 ports data output from Master Port B. 8 WWW.LEDCONTROLS.UA

3.5 Connect route by background For the complex images, user can select “Connect route by background” to assistant design. Then click background menu. There are three methods to set back ground. They will be detail introduced in next chapter. After set background ok, then add routes. Only the pixels in background image can be connected.

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4. Lighting Sculpt Menu Menus bar have five main menus in total: “file(F)”, “Edit(E) “, ”View(V)”, “Setting(S)”, “Help(H)” 4.1 File menu

1.New :( Ctrl+N): create one blank sculpt file. After click, open a dialog of creation new sculpt file. The size unit is pixel. Fill in correct value as per the project requirements pixels on horizon and vertical direction. If the project sculpt is a sphere, please select sphere from sculpt group. Otherwise, select plane. Then click “OK” 2.Open(Ctrl+O): open a sculpt file. Sculpt file is *.scu 3.Save(Ctrl+S): save the editing sculpt file. At same time create a controller configure file, *.cfg 4.Save as: save the editing sculpt file as another file name. 5.Output image: Output the editing sculpt drawing as image file. 6.Return: return to design edit interface. 4.2 Edit menu:

1.Undo: undo the previous operation 2. Redo: redo the previous operation 3. Cut: come into cutting status, the mouse pointer become ,then cut the demand pixels in the work area. The software will ask for whether delete the pixels within the area, after clicked “Confirm”, all the pixels within the area will be deleted. However the system clipboard saved a copy which allow to paste times by paste command

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4.Copy: come into copy status, the mouse pointer become ,then copy the demand pixels in the work area. The selected pixels will be copy to the system clipboard. This command is different to “cut”, it will not delete selected pixels. 5.Paste: Come into paste status, and mouse pointer become . Once there are data in clipboard, this command will be available. The clipboard image will be moving following mouse. Click mouse, the pixels of clipboard will be pasted to the position. When user copied numbers of ports’ pixels, if choose one port to paste, then all the clipboard pixels will be connected to the port. If choose numbers of ports to paste, then paste to numbers of routes. 6.Delete: come into delete status, and mouse pointer become “Confirm” on opened asking dialog to finish deletion

, rectangle the pixels to delete, then click

7.Transfer: come into transfer status, and mouse pointer become hand. Transfer the selected pixel and following pixels to the end of the current route. 8.Reverse: come into reverse status, and mouse pointer become up arrow. Click the route one end, the mouse pointer become down arrow, then click the other end, the route will be reversed. Means the pixels sequence of the route are reversed. 9.Add: come into adding route status. The mouse pointer becomes crossing pointer. Or by clicking right mouse in working area, also can come into adding route status. When the mouse moving on the grid, the status bar will indicate the mouse position in grid, X indicates column, Y indicates row. There are two methods to add route as below. (1) Rectangle selection: It is suitable to regular routing within a rectangle; the rectangle size is not limited. Firstly, from the dialog bar, choose connecting priority. Choose “Row priority” to route in landscape orientation within the rectangle area, or choose “ Column priority” to route in portrait within the rectangle area. Secondly, select connection method. “Single direction”, “Return” or “Shortest distance”. If there are numbers of controllers, user should choose which one controller to control these routes. Finally choose ports to add routes. User can choose one or numbers of ports. If choose numbers of ports, rectangle selected rows or columns(Row priority as rows, Column priority as columns) will be average distribute to the ports, once aliquant, the rest ones will be distribute to the last ports. Rectangle selection methods: First method, drag mouse from beginning position of demand select, will be appear a frame, meanwhile the status bar indicates the width and height, release mouse until selected all demand pixel. Second method, click the beginning position of demand select, move mouse until rectangle all demand grid, click again. When the demand area is larger than monitor, can use direction key to help. The four direction keys indicate four different direction. Meanwhile, press the “+” or “-“can zoom in or out. (2) Click right: click on the grid dots which not add yet, all the dots will be added to the current route from last dot of the current port to the dot of click right, 4.3 View menu:

1.Image center: to display the image in center. 2.Show dialog bar: show or hide the dialog bar. 3.Show background: show or hide the background. 4.Show outline border: show or hide the outline border. 5.Show grid: show or hide the grid 6.Show route: show or hide route 11 WWW.LEDCONTROLS.UA

Further more, press ‘+’ button to zoom in image, press ‘-‘ button to zoom out image. 4.4 Setting menu

1.Edit background:Click the item, brush will be inlay the window. Click “Image”-“Properties”, and then define the width and height of image. Magnifier is available. Click menu “View” – “zoom” – “Show grid”, show grid on the canvas easy to draw. The brush can help to design the route outline. Press “Esc” key to exit brush return to sculpt window.

After set background image, can connect pixels according to background image. Choose “connect route by background” on dialog bar, pixels not connected where no background image. As shown in below picture:

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2.Paste from the clipboard: paste text or image to work area as background. 3.Lead in from file: Lead in image file as background. open dialog of open file, select one image file as background. 4.Delete background: delete the background image. 5.Lighting setting: set type of light and control, color reverse. Click the item, open “lighting setting” dialog. First, choose port, then light type and control type. Finally, click “modify”. If there are numbers controller, please check each controller setting.

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4.5 Help menu

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5. Design edit interface Design edit interface include design board and color board. 5.1Design board Design board can auto create design files, 12 kinds of action in total: moving, symmetry, interleaving, diffusing, rotation, dripping, toy brick, sound wave, picture & text, gradual changing, jalousie and others. Each action includes lots of directions. Click certain direction or press shortcut key, then auto creates the specified quantity frames data.

Recycling before a color: when choose the item, moving empty part will be filled by moved out color. Otherwise, will be filled by palette’s color. Make frame number: Click action list, to create certain amount design frames. Romance: When the active action does not use palette color, the item will be in valid. Step: each frame moving range. 5.1.1 Moving Moving has 10 ways, user can choose “Cycle the previous frame color”, set make frame number and step. Left: moving to left. Right: moving to right Up: moving up Down: moving down Top left: moving to top left Down left: moving to down left Top right: moving to top right Down right: moving to down right Inner port: moving as route of port. The item ignores block setting. Inter port: In one port, all light in same color, the color moving among ports. The item ignore step.

5.1.2 Symmetry Symmetry has 6 ways, user can choose “Cycle the previous frame color”, set make frame number and step. Horizontal open: color moving to two sides from center. Horizontal close: color moving to center from two sides. Vertical open: color moving to top and down from center. Vertical close: color moving to center from top and down Double angles open: color moving to two sides from center by right angle. Double angles close: color moving to center from two sides by right angle.

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5.1.3 Interleaving Interleaving has 2 ways. User can choose “Cycle the previous frame color”, set make frame number and step. Horizontal: interleaving by row, one row as unit. By copy can realize more rows as unit. Vertical: interleaving by column.

5.1.4 Diffusing Diffusing has 6 ways, User can choose “Cycle the previous frame color”, set make frame number and step. Ellipse diffusing: color diffusing as ellipse. Ellipse shrink: color shrinking as ellipse. Rhombus diffusing: color diffusing as rhombus. Rhombus shrink: color shrinking as rhombus. Rectangle diffusing: color diffusing as rectangle. Rectangle shrink: color shrinking as rectangle.

5.1.5 Rotation Rotation has 4 ways. User can choose “Cycle the previous frame color”, set make frame number and step. Right handed screw: color rotation by right handed screw way. Left handed screw: color rotation by left handed screw way. Right circumrotate: color rotation by right circumrotation way. Left circumrotate: color rotation by left circumrotation way.

5.1.6 Dropping Dropping has 2 ways. User can set filter number and romance. Style 1: Dropping from upside, the all dropping is same color, change as palette. Style 2: Dropping from upside, the all dropping is white.

5.1.7 Toy bricks. Toy brick has 4 ways. User can set romance, toy bricks width, toy bricks height, space between, frequency, overpass, rebound height. Toy bricks width: the width of toy bricks. Toy bricks height: the height of toy bricks. Space between: The frame width multiple to toy bricks width. When the multiple is one, means no interspaces. Frequency: Certain frames come out a row of toy bricks. When the frequency is 0, means after a row of toy bricks finished, then next row of toy bricks come out. Overpass: The toy bricks coming out of the first certain frames will be filtered. Rebound height: the height of rebound after the toy bricks fall to the bottom. Not using romance, the all toy bricks will be in same color, and change color as palette. Left: toy bricks moving to left. Right: toy bricks moving to right. Up: toy bricks moving up. Down: toy bricks moving down.

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Sound wave has 4 ways. User can set make frame number and romance. Sound wave will use palette color. Left: sound wave bound to left. Right: sound wave bound to right. Up: sound wave bound up. Down: sound wave bound down.

5.1.9 Picture and text. Picture and text has 2 ways. User can set text, text direction, font, color, stunt, make frame number and romance. Also can browse, delete or edit picture file and text file. .Input text 1.In the text edit area input text, as following picture input “HAPPY NEW YEAR”. Then choose direction, horizon or vertical. Click font to set as you want, finally click “BuildPicture”. The file list will show a file Text.bmp 2.Click edit button, the brush tool will be open. Using the brush tool can edit the picture. After made design, or dissatisfaction to the picture, you can delete it in order to make new picture or browse file. As following, using brush tool paste a picture in left, click grey area to active brush tool, then press ESC to exit brush tool. 3.Click style 1 or style 2 in action list. Style 1, move to left or up. Style move to right or down.

. Browse picture and text files. 1.Click browse button, add picture and text files to list. 2.Choose a file, you can edit or delete it. 3.Choose stunt or romance, set make frames number for each picture, click style 1 or style 2. 5.1.10 Gradual changing Gradual changing has 6 ways, user can set make frames number and romance. Brighten: change the current frame to white gradually. Darken: change the current frame to black gradually. Zoom in: change the current frame bigger gradually. Zoom out: change the current frame smaller gradually. Fade out: change the current frame to background color gradually. Transition: the whole frame change color as palette. 5.1.11 Jalousie Jalousie has 4 ways, user can set block number and romance. Left: close the jalousie to left. Right: close the jalousie to right. Up: close the jalousie up. Down: close the jalousie down. 5.1.12 Others 17 WWW.LEDCONTROLS.UA

Others action has particle, user can set make frame number and romance, also the following parameter.

5.2 Color board Color board is used to set palette, default palette is full color.

Background: to set the frames background color, default is black. Color: to set the current color. Grade: to set the value between border upon color when palette is transition color. Total: show the amount of color in palette Clear: to delete all color in palette. Delete: to delete the last color in palette. Save: to save the current palette to sample color list. Sample color list: to choose the palette in list, it will be applied to current palette. 18 WWW.LEDCONTROLS.UA

Remove: to delete the palette of sample color list. 5.2.1 Use color buttons Background and Color are the color buttons. Click color button, to open color plate, mouse become straw shape, then you can select the need color. If the color is not in the plate, you can click the button in bottom right of plate to select.

5.2.2 Set palette 1.Click “clear”, to delete all the color in palette. 2.add one color: Click palette, will add the current color to the palette. Click “Color”, select color in the opened color plate. The selected color will become the current color, meanwhile, add it to palette. Click in color plate, the selected color will be added to palette. 3.Add transit from one color to another Keeping press Ctrl key, click palette, then, the last color of palette will transit to the current color as “Grade”. Keeping press Ctrl key, click “Color”, select color in opened plate, the selected color will refresh the current color, meanwhile, the last color of palette will transit to the selected color as “Grade”. Keeping press Ctrl key, click in color plate, then, the last color of palette will transit to the selected color as “Grade”. Keeping press Ctrl key, drag mouse in color plate, 4.Add multi transit color Drag mouse in color plate, then all the selected color will be added to the palette. Keeping Shift key, drag mouse in color plate, then, from release mouse point color transit to each row color, final back to the release point color. 5.Select from sample color list. Click sample color list, select the needed palette from the list.

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6. Design edit menu Menus bar have six main menus in total: “File(F)”, “Edit(E) “, ”View(V)”, “Control(C)”, “Setting(S)”, “Help(H)”. 6.1 File menu

1.New:( Ctrl+N): close the editing design file, create one blank design file. 2.Open(Ctrl+O): open a design file 3.Save(Ctrl+S): save the editing design file 4.Save as: save the editing design file as another file name. 5.Output controller data: According to the editing design file, create control data file. 6.Output AVI file: transform the editing design file to AVI file. 7.Exit: close 6.2 Edit menu

1.Undo: undo the previous operation 2. Redo: redo the previous operation. 3.Cut: Input start frame and end frame in the opened dialog, then click “OK”. If in Block mode, will delete the color within the block area of selected frames, and copy to system clipboard. If not in Block mode, will delete the selected frames, and copy to system clipboard. 4.Paste: Input start frame and end frame in the opened dialog.

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Select the item of copy to clipboard, the selected frames will be copied to system clipboard. Select the item of repeat time of every frame, and input value. Then, the selected frames will repeat times as set. 5.Paste: in opened dialog, you can set paste place, paste times, paste mode, paste direction and reverse.

Place: where to paste. Times: repeat times of to paste the system clipboard’s frames. Mode: user can select Insert or Overlay. If select Overlay, then you may choose the sub-mode. Normal: copy source frame to the aim position. Unite: combine source frames and aim frames together by Boolean OR. Or: combine source frames and aim frames together by Boolean XOR. Superposition: combine source frames and aim frames together by pro rata. Transparency: if the source frames pixels is black, then show aim frame pixel. Otherwise, show the source frame pixel.

Paste direction: direction of data to be pasted Originally: same direction with clipboard data. Horizon mirror: to be direction of horizon mirror. Vertical mirror: to be direction of vertical mirror. Center mirror: to be rotation 180 degree.

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Reverse: to paste the clipboard data by reverse order 6.Delete: to delete the frames of pointed range 7.Color process: it has 5 ways, click OK after set range.

Color replace: in the set range frames, replace one color by another. Color member swap: in the set range frames, RGB become another color sort. Color light and shade adjust: in the set range frames, adjust the color brighten or dark. Clean no lighting of point: to delete pixels which not corresponding lighting. Clear pixels corresponding to black pixels of current frame: in the set range frames, if the pixels corresponding to current frame black pixels, they will be deleted. 8.Insert frame: insert a blank frame using the current background color. 6.3 View menu

1.Image center: to display the image in center. 2.Dialog bar: show or hide the dialog bar 3.Show grid: show or hide the grid. 4.Status bar: show or hide status bar 6.4 Control menu 22 WWW.LEDCONTROLS.UA

1.Play: play the design file. 2.Stop: stop playing the design file. 3.Paint edit: using Windows system provided paintbrush tool, to edit frame data. 4.Video capture: to catch certain area in PC display, and transform to frame data, you also can continue capture.

Drag the capture window onto the wanted picture or video, also can set the window position(X,Y) in the dialog. Drag the window border to modify the size, also can set the window size in the dialog. Set speed: number frames per second captured. Set total frames number wanted. Click “Capture”, to start capture, after finish capture will stop by itself. When capturing, you can press “Stop” to stop capturing. Click “Play”, to play the captured design. Click “Stop” to stop playing. In display item, you can set play mode, also can choose vector zoom. Click “Delete”, open a dialog to input start and end frame. Click “Save”, to save the captured animation as design file or AVI file. Click “Open”, to open saved design file or video file.(AVI,MPG,ASF,RM etc.) If video file, will read the pointed number of frames. Click “OK”, to add the opened or captured animation to the current design file. 6.5 Setting menu

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1.Block: set operation area, otherwise, operation area will be the whole frame. This item can achieve divide area design. 2.Cover mode: shift cover mode / insert mode. 3.Setting sculpt: enter into lighting sculpt interface. 4.Setting effect: enter into effect interface. 5.Sphere view: enter into sphere interface. 6.System setting: to set software system parameter. A.Auto check update software: start software connect with Yuming technology web to check new version software. B.Pixel repeat output: as usual, the function is not used. When the light project is very long, such as bridge or high building, it maybe arrive thousands of pixels. Then you can make several pixels as one pixel. If the value is 8, then the pixel will output 8 times. C.Compress file: to save the created design file, will need large space. If select compress file, it will be reduce to a very small size file.

7.AVI file: set parameter for create AVI file. 8.Language: set language of software. 9.Skin: set software style. 6.6 Help menu

1. Help: help file of the software 2.Testing update: to check new version software, and ask download or not. 3.About: company and software information. 24 WWW.LEDCONTROLS.UA

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7. Design edit and create data 7.1 Create new file Click “File”—“New”, create a new file. When start soft, it has created a new file. 7.2 Set color 1.Set current color Click “Color” button, select wanted color in the opened color plate. 2.Set background color Click the “Back” button to select the background color; it will be as all new frames background color.

3.Set palette You can select a color palette from the color sample storage; also can create a new color palette. “Total” indicates the amount of color palette. Click “clean” button, to clean all the color in the color palette. Click “Delete” button, to delete the last color. Click “save”, the color in palette will be saved to the sample color list, in order to using easily in future. Methods of adding color to palette: (a). click the “color” button, select color from the color panel, will add the selected color to the palette. (b). Click color plate in the top of dialog bar, the clicked color will be added to the end of palette. If pressing the “Ctrl” key when you select color, from the last color of palette will be changed gradually to your selected color by “Grade” as step. The following picture shows palette is from red to yellow, green, blue, purple, then red. The palette should be added at least one color. 7.3 Add design There are two methods to add design. 1. Video capture Click menu “Control”—“Video capture”, then the main window is hide, open capture window and video capture setting window. Drag the capture window to the wanted picture or animation, also can move or resize the capture window by setting capture region on the setting window. Then set capture speed and frame number. Click “Capture” button (shortcut key Ctrl+Alt+F5) to begin to capture. The capture will be stopped when capture finished. When capturing, you can click “Stop” button (shortcut key Ctrl+Alt+F7) to stop capturing. Click “Play” button to play the captured 26 WWW.LEDCONTROLS.UA

animation, click “Stop” button to stop playing. Click “Delete” button, open a dialog, input delete range’s start frame and end frame, then click “Ok”.

Click “Open” button, can open a *.vid file. Click “Save” button, can save the captured animation as .vid file or .avi file. Click “Ok” button, will add the captured animation to the editing file. If changed the captured animation size, you can select “vector zoom” to make the image smooth. There are three display modes: Center, Zoom, and Stretch. 2.Design board

Software provides 12 actions such as moving, symmetry etc. Each action includes various ways. Shortcut key corresponding ‘1’ – ‘8’. Select one of action, input making frame number, then select the direction in the list or press shortcut key, and the design will be create to current position in the design file. Some actions can choose set using previous frame’s color; Romance means choose the palette color to romance. 27 WWW.LEDCONTROLS.UA

In toy bricks’ action, user can set the toy bricks’ size, Space means the distance of neighbors toy bricks. Frequency means the distance between of the previous row toy bricks and next row. Overpass means the beginning rows toy bricks don't counted. In text action, click “Font” button, open “Font” dialog, select “Custom” to display as defined width and height. You can also select the font in left of dialog. 7.4 Edit 1.Click menu “ Control” – “Paint edit”, come into brush status, user can edit the current frame by Windows provide brush tools, press “ESC” return to main window. 2.Animation copy: Click menu “Edit|” – “ Copy”, open below dialog.

Input the start frame and end frame, choose “ Copy to clipboard”, then the frames within set range will be copied to system clipboard. User can paste into the current file, also can paste into others file. Input value of “Repeat time of every frame” then will add pointed same frames following each frame. “Cut” can copy the frame to clipboard only, and will delete the selected frame. 3.Animation paste: When there are frame data in system clipboard, the paste command will be available. Click menu “Edit”—“Paste”, open paste dialog, input the place and times to paste, set paste mode and direction, then click “Ok” button.

4.Animation delete: Click “Edit” – “ Delete”, open delete dialog.

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Input start frame and end frame, choose “Delete all frame of appointed range” to delete the appointed frames. Choose “Space frame numbers” will delete one frame after every numbers frames. 5.Color process: Click menu “Edit” – “ Color process”, open a dialog as below

Input start frame and end frame, color replace means change the first color into the second color. Color member swap mean change color among the RGB . Color light and shade adjust means to adjust brightness. Clear not lighting of point means to delete pixels without corresponding lighting. 6.Set block: Click menu “setting” – “Block”, open block panel as below, move mouse to working area, mouse pointer become crossing, drag mouse to select a area, then all operation will be valid only within the selected area.

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7.5 Data created Click “File”—“Output controller data”, input path and file name, then will create control data file.

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8. Effect setting Click menu “Setting” – “Setting effect”, enter into setting effect window. 1.Import gridding: Click menu “File” – “ Import gridding”, open dialog of import gridding.

Input gridding start row and start column, numbers of rows and column. Then choose Meta shape, input Meta size and space. Click “Ok” button. 2.Image layer: Click “New” button on image layer bar, will create a new image layer. Click “Delete” button to delete selected image layer. Selected layer is current layer; only current layer can be edited or moved. Click “Move up” button to move up the current layer by one layer. Click “Move down” button to move down the current layer by one layer. The layer will be shown when choose the box front of layer name, otherwise, the layer will be hidden. 3.Tracer: there are various tracers in tracer, such as selection, text, beeline, curve ellipse, rectangle, round corner rectangle, picture and video. Firstly choose the layer to add Meta, secondly choose tracer, then click or drag in the work area. The Meta will be added on the layer. By click or drag, selection tracer can select meta, then meta’s color, line width, position, size and mapping gridding will be shown on the dialog bar, you can modify the value or by mouse to change meta. 4.Combine and Unlay: select the metas wanted to combine, Click menu “Edit” – “Group” to combine the selected metas as one meta. Select one combined meta, click menu “Edit”—“Unlay” to break it. 5.Rectangle break into lines: Firstly, choose rectangle meta, then click menu “Edit”—“Rectangle become line”, to break the rectangle into four lines. 6.Mapping gridding: If the meta is not mapped gridding, it corresponding gridding value is (0, 0), the meta will always show itself color when playing. If the meta is mapped gridding, it will show color same as corresponding gridding color. To set a meta corresponding gridding point, you can select the meta, then modify the value in dialog bar. But also can click menu “Edit”—“Mapping gridding”, open mapping gridding dialog, choose all the existed gridding point, click “Delete” button to clean. Then select the gridding point wanted to map. Finally Click “Exit” If select numbers of mapping point, after click “Exit”, when the meta is beeline, or curve, or ellipse, will open asking dialog: Do you need broken-line? If break into line, then each line mapping one gridding point, if not break into line, then only the first gridding point is mapped. When the meta is not beeline, or curve, or ellipse, will open asking dialog: The mapping grid excessively many, the unnecessary mapping is invalid, whether continues? If yes, then only the first gridding point is valid. If no, return to operate again. 31 WWW.LEDCONTROLS.UA

If you need to map many metas, firstly select all the meta, then click menu “Edit”—“mapping gridding” open mapping gridding dialog, choose all the existed gridding point, click “Delete” button to clean. Then select the gridding point wanted to map. Finally Click “Exit”

7.Rotation and zoom: select meta, the click menu “Edit”—“Rotation and zoom”, open dialog of rotation and zoom. The options including move, rotate, zoom. Click “Apply” button to modify the meta, Click “Copy apply” button, will be create a copy meta, then modify the copy as need. 8.Meta list: Click menu “Dispose” – “Meta list”, open meta list, user can view the meta of various layers, select meta, then can move it to other position or other layer. 9.Output AVI File: Click menu “File” – “Output AVI file” 10. Return to video edit window: Click menu “File”—“Return to video edit”.

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9. Sample I

A. Start, click “setting”—“setting sculpt” to enter into Lighting Sculpt Interface. B. In the Lighting Sculpt Interface, set sculpt. 1.click “File”—“New”

Set size and shape, click “OK”. 2.In the sculpt board, click “Modify”

Select controller model: YM-G2048B, click “OK”. 3.Priority select “row”, connection mode select “return”, select 1st,2nd,3rd port from the ports list. Drag the mouse from the top left of mesh to the bottom right. As result, each of three ports added 1600 pixels. The sculpt file should be added pixels as project. Also should know how many ports needed, the control range of each port. In the working area, first pixel shape is square, the following pixels shape is round. Press “+ ” zoom in, Press “-” zoom out take mouse as center.

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4.Click “setting”—“Lighting Setting”, open a lighting setting dialog, choose the ports 1 ,2 ,3 . control type choose DMX, then, click “Modify”. st

Click “Exit”.

5.Click “File”—“return”, open a dialog, click “yes”. 34 WWW.LEDCONTROLS.UA

nd

rd

Input file name “Example”, click “save”. You will find two file are created: Example.scu,Example.cfg. please copy Example.cfg to SD card, which is config file. C. Returned to main interface, now begin to make design. 1.Click “Color”, select the first from the sample color list, it will be the palette color. 2.Click “design”, select “interleaving” in action list. Make frames number set 99, then click “Horizon” or press shortcut key 1. 3.Click “Control”—“Video capture”, open video capture window. Set capture parameter, frame number 200, move the window onto the video you want, then click “capture”, after capture finished, click “OK”. 4.Click “Color”, Grade select 32, click “Clear”, click pink in color plate, keeping press Ctrl, click white, then click pink.

5. Click “Design”, select “Toy bricks” in action list, romance select “up”, width 2, height 2, space 3, frequency 5, overpass 0, rebound height 0. Click “Down” in the ways list. 6.Select “Picture&text”, stunt choose “push left”, click “Browse” to open a picture file. In ways list choose “Style 1”. 7.Delete first frame: click “Edit”—“Delete”, open a dialog, set the start frame and end frame as 1, choose “Delete all frame of appoint range”, click “OK”.

8.Click “File”—“Save”, to save the file. D. Add fixed text on previous design, meanwhile text is changing color. 1.Start another LED lighting software. 2.In the second software, click “setting”—“setting sculpt”, enter into sculpt interface, create new file, set size width 80, height 60, sculpt as plane. Click “OK”. 3.Click “setting”—“background setting”—“edit background”, Windows brush tool inlay the window, set foreground color as red, choose text tool, set transparency mode, input “LED”, after set font, press ESC return to sculpt interface. 35 WWW.LEDCONTROLS.UA

4.Connection mode choose “shortest distance”, and mark “connect route by background”, then drag mouse from top left to bottom right. Here for, only make route, it is not corresponding to project. Click “File”—“Return”.

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5.Click “Color”, choose the first sort. 6.Click “Design”, choose “Moving” in action list, set make frame number 200, step length 2, click “Right(2)” or press shortcut key ‘2’.(the mouse should be in working area when press shortcut key) 7.Choose “diffusing” in action list, set make frame number 200, click “Ellipse diffusing (1)”. 8.Choose “Rotation” in action list, set make frame number 200, click “Right-handed screw (1)”. 9.Choose “Symmetry”, set make frame number 230, step length 1, click “Double angles close (6)”, set make frame number 200, click “Double angles open (5)”. Totally, 1031 frames are made.. 10.Click menu “Edit”—“Color process”, open a dialog, choose “clear no lighting point”, start frame set as 2, end frame set as 1031. then, click OK.

11.Click menu “Edit”—“Copy”, open a dialog, set as follow, click OK.

E. Close the second software. In first software click menu “Edit”—“Paste”, set as follow, then click OK. 37 WWW.LEDCONTROLS.UA

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10. Sample II A. Start, click “setting”—“setting sculpt” to enter into Lighting Sculpt Interface. B. In the Lighting Sculpt Interface, set sculpt. 1.click “File”—“New”

Set size and shape, click “OK”. 2.Controller type modify as YM-G16KB. 3.Priority select “Column”, connection mode select “return”, select 1st,2nd,3rd 4th port from the ports list. Drag the mouse from the top left of mesh to the bottom right. As result, each of three ports added 300 pixels.

4.Click “setting”—“Lighting Setting”, open a lighting setting dialog, choose the ports. Set control type as per project. 5.Save lighting sculpt file, click menu “File”—“Return” C. Create Design 1.Click “Color”, select the first from the sample color list, it will be the palette color. 2.Click “design”, select “Sound wave” in action list. Make frames number set 100, romance Not, and then click “Up (3)” 3.Click menu “setting”—“Block”, drag mouse in working area, adjust the block, select area (0,0,20,30). you can find the position parameter at the underside of working area. 39 WWW.LEDCONTROLS.UA

4.Click menu “Edit”—“Copy”, open a dialog, set start frame 2, end frame 101, choose “Copy to clipboard. 5.Click menu “setting”—“Block”, to cancel block setting. 6.Click menu “Edit”—“Paste”, open a paste dialog, set as follow, click OK.

Open a info dialog, click “yes”

102nd frame is copied from 2nd frame, changing as follow:

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From the above 2 pictures, we can find the sound wave become broader. Here changing is not very beautiful, just to indicate the paste function can change the design. D. Make a layer on the create design. 1.Enter into lighting sculpt file, click New, open a dialog, click OK to clear all pixels. 2.Click “setting”—“background setting”—“Lead in from file”, choose a picture from you PC, as follow:

3.Set lighting sculpt board, connection mode choose “shortest distance”. Meanwhile, here we choose priority “Column”, then choose “connect route by background”. 4.Firstly, add the center pixel, then drag mouse to rectangle all working area. Result as follow.

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This sculpt is only for set design, it is need not to set lighting property, you can return to main interface directly. 5.Click “Color”, set palette as transit color.

6.Move the control bar to the first frame. 7.Click “Design”, choose “Moving” in action list, set make frame number 200, step length 1, click “Inner port (9)”. 8.Click menu “Edit”—“cut”, open a dialog, set start frame 2, end frame 201, then, click OK. 9.Click menu “Edit”—“Paste”, set as follow.

Pile design up finish, effect as follow. You can also pile up by Cover mode, it will have some different, have a try.

E. Add more design 1.Move to the end frame as the current frame, that is 201st frame, Click “Color”, choose the first sort. 2.Click “Design”, choose “Dropping” in action list, set make frame number 10, here means 10 drops disappear. Click “Style 2 (2)” 3.Choose “Gradual changing” in action list, set romance Not, make frame number 20. Click “Fade out (5)” 42 WWW.LEDCONTROLS.UA

4.Click menu “Control”—“Paint edit”, draw a rectangle with round corner, black background. Press ESC to exit.

5.Click “Edit”—“Color process”, open a dialog, here we choose “Clear pixels corresponding to black pixels of current frame”, start frame 202, end frame 658, this is last frame. Then click OK. This process job is not very beautiful, here just to explain the function, you can cavern out any shape you want. It will be useful to transparent paste.

F. Add a layer to the created design. 1.Enter into lighting sculpt interface, click New, open a dialog, click OK to clear all pixels. 2.Click “setting”—“background setting”—“Edit background”, open brush tools, here, we draw a sort of concentric round. Press ESC to exit.

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3.Choose connection mode “shortest distance”, priority “Column”, then choose “connect route by background”, choose the first in number list of ports. 4.Drag mouse from the top left to bottom right.

5.Click menu “Edit”—“transfer”, choose the 2nd in number list of ports, click the first pixel of the 2nd round, that is 81st of the 1st port, Yellow arrow marked. Choose the 3rd in the number list of ports, click the 1st pixel of the 3rd round, that is the 53rd pixel of the 2nd port, Blue arrow marked.

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6.Return to main interface, click menu “setting”—“Cover mode”, set 202nd frame as the current frame. 7.Click “Color”, click “Clear”, select R,G,B in turn.

8.Click “Design”, choose “Moving” in action list, set romance Not, make frame number 455, step length 1, click “Inter port (0)”

G. Make sub area design 1.Click “Color”, click “Clear”, click yellow in color plate, keeping press Ctrl, click black in color plate. Palette become transit color from yellow to black. 2.Click menu “setting”—“Block”, drag mouse in working area, adjust to (0,0,20,30), you can find the position parameter at the underside of working area. 3.Click “Design”, choose “Moving” in action list, set make frame number 200, step length 1, click “Top left (5)”.

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4.Click menu “Edit”—“Copy”, open a dialog, set as follow, click OK.

5.Set block as (20,0,20,30).

6.Click menu “Edit”—“Paste”, open a dialog, paste mode choose overlay, direction choose horizon mirror. Set as follow then click OK.

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effect as follow:

H. Click “File”—“Save” ,to save design file. I. Output controller data. Attention: In order to make design, we have modified the sculpt file, so need to open again and set sculpt file. Enter into lighting sculpt interface, open the saved file Example2.scu. return to main interface. Click “File”— “Output controller data”.

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11. Easy Sample Sample 1: Sample as drive IC: DM134, with OE. A. Start, click “setting”—“setting sculpt” to enter into Lighting Sculpt Interface. B. In the Lighting Sculpt Interface, set sculpt. 1.click “File”—“New”

Set size and shape, click “OK”. 2. Pixels/port 2048 modify as 400. 3. Drag the mouse from the top left of mesh to the bottom right. As result, each of three ports added 400 pixels.

4.Click “setting”—“Lighting Setting”, open a lighting setting dialog, Set control type HasEnable, choose the ports. Click modify.

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5.Exit, then save the file as 11, two file are created 11.scu and 11.cfg, click menu “File”—“Return” C. Create Design Click Right, create 100 frame design, click display to check them.

Click menu “File”-“Output controller data”, save as 22.data. D. LED lighting project 49 WWW.LEDCONTROLS.UA

Clean SD card, copy 11.cfg and 22.dat to SD card, put into controller, switch on power, the edit design will be displayed on the project.

Sample 2: The software can separate the screen into more screens, not limited by the output port or project route A. Start, click “setting”—“setting sculpt” to enter into Lighting Sculpt Interface. B. Open sculpt file, in the Lighting Sculpt Interface. click “File”—“Open” Open the file 11.scu, then return to main window. C. Create Design 1, In the setting menu, select the Block and cover mode.

2, Set block 1 Drag mouse to select block, adjust to top left, height 20, width 20. (bottom of design window indicating the position and size of the block) Click Right, create 100 frames design.

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Adjust the block the to the top right, height 20, width 20. Drag the scroll bar of the frames, to the 1st frame, select design action rotation, click CCW-Right hand screw, create 100 frames design.

4, Set block 3 Adjust the block to the bottom, height 20, width 40. Drag the scroll bar of the frames, to the 1st frame, select design action sound wave, click up, create 100 frames design. 5, Exit of the block and cover mode, Click display to check them, click menu “File”-“Output controller data”, save as 23.data.

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D. LED lighting project Clean SD card, copy 11.cfg and 23.dat to SD card, put into controller, switch on power, the edit design will be displayed on the project.

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