Learning AAC & Eye gaze is hard! Where do we start?
#AATC16
#eyegazeSmartPath @JessWright_AAC @thinksmartbox
Today’s workshop: We will:
• Explore key stages to developing eye gaze skills: from cause and effect through to communication & computer control • Explore resources developed to provide a fun, engaging and structured platform to achieve the key stages & skills • Equip you with the ; a framework & strategies to help you improve the eye gaze skills of any user
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Eye gaze • Eye gaze skills are acquired, not inherent
• Much like learning to use a switch, eye gaze is a skill that needs to be taught and developed
How does eye gaze work Pupil
Glint: Reflection of light
Camera Near-Infrared light
Reflection of near-infrared light from the eye into the camera. Eye movement converted into cursor movement.
Where to start?
• Fun, motivating & engaging activities • Enable the user to learn through doing • Empower the user to learn that they are in control & they are manipulating the screen • Not with a calibration • Not with a vocabulary package • But with errorless learning & no-fail activities
Things to think about
• Positioning: the camera needs to see the eyes! How is the user’s head control? Is the user comfortable? Device? • Light sources: other sources; windows, walls, floor or ceiling • Environment: is the location distracting? • Glasses: are they clean? Reflective frames? Coatings? Position? • Eyes: are they fully open, is there anything obstructing the view of the pupil? Looking down?
Calibration
• Don’t start will a calibration! • User first needs to learn the reason, why to look at the device & targets! • Needs to be able to hold gaze on stimulus • Use the calibration from someone else: ideally, same eye colour & ethnicity
What is calibration? Glint: Reflection of light
• Looking at stimulus in different locatio • Pupil moves, the glint does not.
• Camera measures the distance betwee the pupil and glint. Pupil
Calibration Tips • • • • •
Make the stimulus interesting to the user, e.g. favourite picture Get the user to look at the middle of the stimulus Don’t calibrate every time using eye gaze Perform the calibration after engaging the user 1 point calibration gives opportunity to try a calibration sooner!
Hints & Tips for using eye gaze
• Positioning is important with eye gaze • User needs to be comfortable, e.g. reclining chairs • Eye gaze monitor! • Customise activity to make it more engaging or accessible • Users may react to the device, this doesn't mean they want to use their hand over their eyes, it’s just what they are used to • Don’t model touching the screen, use a keyboard or mouse
Position - Grid 3, eye gaze monitor
Unhappy red face - Distance not correct - Either too close or too far away
Happy face Position is good
Happy face with one eye - Position is good - Camera can only see one eye
Position - Alea IntelliGaze eye gaze monitor
Red face with one eye -Distance not correct -Either too close or too far away -Only tracking one eye
Green face with two eyes Position & distance are good
Yellow face with no eyes - Adjust distance - Camera can’t see any eyes
The face gets bigger if the user is too close and smaller if the user is too far away.
A motivating and fun way to get started with eye gaze technology 66 Activities Free trial - https://thinksmartbox.com/product/look-to-learn/
Interactive Learning
A completely new way for people to learn and explore through animated activities
Symbol Communication
Use symbols to represent words and phrases for choosing what you want to say. A wide range of ready-made grid sets.
Computer Control
Control every application on your computer.
workshop
• Work through the 11 Smart Path steps • For each step, I will need a volunteer • Recommended activities for each step are shown on the right hand side of each slide
Smart-path 1.
Screen engagement
3.
Visual scene targeting
2. 4. 5. 6. 7. 8. 9.
Exploration
Fail safe targeting Targeting
Developing a gaze
Choice making and selecting Static grid selection
Modelling and exposure to vocabulary
10. Communication
11. Computer Controls
Activity
1. Screen Engagement
• Look, something instantly happens • Developing understanding of cause & effect and control • Engaging screen • Manipulating screen • Usual for user to just look at one area of the screen • Facilitator involvement adds to user understanding: “Fred the music stopped, can you make some more?”
Magic Mou
Magic Squa
Acti
2. Exploration
• Exploring screen • Looking around the whole screen • Develop understanding; look and things happen • No-fail activities: errorless learning • Engaging screen • Manipulating screen
Xylophone Guitar
Reveal Blocks
Reveal Shapes Scratch
Cannon Graffiti
Acti
3. Explore visual scene targeting
Park Life
• Whole screen interaction
Planet Pog
• Engaging with interactive scenes • Identify targets
• Developing ‘looking to locate’
• No-fail activities: errorless learning
• Facilitator modelling verbal language during activity and user responds to facilitator: • Where is the boy on the bike? • Or user sets the conversation
Classroom
Rumble in the Fun House
Snow Town Lazy Lake
Big City
Ancient Egypt
Wild West
Acti
4. Fail safe targeting
• Multiple targets • Fail safe = user has success • Developing focus on targets • Problem solving: develop knowledge & judgement; looking at a particular target • User responds to facilitator “Can you splat the green alien?”
Xylophone
DJ Star
Spider Web
Balloon Pop
Music Squar Fart Clouds Bottles
Drum Kit
Face Splat
Acti
5. Targeting
• Targeting only item on screen • No longer fail safe • Developing ‘looking to locate’ • Problem solving: develop knowledge & judgement; look at a particular target/area • Facilitation may be required initially to aid success • Reward for looking at target
Custard Pie
Ghost Hunt
Snowball Fi
Funny Face
Creative Col
Acti
6. Developing a gaze (dwell)
• Targeting then maintaining • Highly visual dwell indicator to aid learning • Developing a dwell • Developing ‘searching & selecting’ • Problem solving: develop knowledge & judgement; look at a particular target/dwell time • Facilitator initially provides verbal prompting
Egg
Barn
Rock Band
Happy Birds
Bunny & the Bea Forest Race
Desert Race
7. Choice making & selecting
• Developing ‘search then selecting’
• Making a choice
• Continue to develop dwell; less visual indicator and facilitator prompts
• Using ‘looking to locate’ skill to find chosen choice
• Problem solving: develop knowledge & judgement; look at a particular target & dwell time
Dinner Time
Javelin
Snowman Types
Drums
Opinions
Monster Factory
Paper, Scissor, Stone
8. Static grid selection
• Accessing a static grid • Keeping it fun and engaging • Highly fun animated activity within a static grid • Develop looking from cell to the animation • Making a choice, selection & performing a dwell • Using ‘looking to locate’ & ‘search and select’ skills developed
9. Modelling & exposure to vocabulary
• We learn to communicate through exposure to language • Model vocabulary in relation to the activity • Fun and engaging
10. Communication
• Starts actively selecting vocabulary • Communicating message appropriately • Navigating to communication grid • Can keyword link • Can navigate between grids using categories • Can create a sentence
11. Computer Control
• True empowerment is independently being able to control every aspect of your computer • Developing click and drag • Mouse control; dwell or Zoom to click mouse control • Grid 3 computer control – keyboard shortcuts
Smart-path 1.
Screen engagement
3.
Visual scene targeting
2. 4. 5. 6. 7. 8. 9.
Exploration
Fail safe targeting Targeting
Developing a gaze
Choice making and selecting Static grid selection
Modelling and exposure to vocabulary
10. Communication
11. Computer Controls
Customising
• Improve engagement • Make it more accessible
Customising for access • Think about the layout
• Use Look to Learn analysis to custom the grid to aid the user access
Look to Learn Analyser • Built in analysis tool for every activity • Workbooks to track and encourage progression
Form & Individual Plan
Important to remember
• Make it fun! • Keep pushing the boundaries! • Don’t get stuck doing what they can do! Try new activities & skills.
Questions?
ARATA Stand: 38
@JessWright_AAC @thinksmartbox
Facebook group: Smartbox Community www.thinksmartbox.com
[email protected]