Lake Pleasant District Highland Games Camporee April 15th – 17th Estrella Mountain Park Guide Book
Table of Contents
Letter from the Chief .................................................. 1 Introduction ................................................................ 2 General Rules.............................................................. 3 Scoring and Ribbons ................................................... 5 Rules for Troop Competition
6
Camporee Events........................................................ 7 Camp Etiquette ........................................................... 9 Camporee Schedule
10
Troop Registration/Webelos Registration
11
Campsite Inspection Form
12
Skit Form
13
Letter from the Chief Dear Scouts and Scouters, . I would like to invite all Boy Scouts, Webelos, Explorers, Varsity, and Venture Units to join us at the 2016 Highland Games Camporee. This program has been created by the Lake Pleasant District Camporee Committee from the feed back we have gotten from previous questionnaires. Inside this program you will find all the rules, registration materials, weekend information, and events for the camporee This weekend promises to be full of fun and challenging events that all can enjoy. These events are designed to test the mental and physical skills of the units. This guidebook is given out to the units so all can “Be Prepared” for what is to come. We are expecting a huge turnout for this event, so please plan ahead to register on time. Make sure each Scout has seen or heard the rules for this campout and abides by them. Good luck to all competitors. Since this is a themed weekend we are asking that every person attending wear a kilt or wrap of some kind, no matter how simple, while in camp. Thank you for your support. Lake Pleasant District Camping Chair Rick Hinson
[email protected]
Introduction There are many legends about the origins of the Scottish games. The oldest legend traces the games tradition back to the period of Roman invasions in the 2nd and 3rd centuries. Scottish warriors reputedly displayed their bravery and strength by performing feats of skill and power in front of the opposing army. The most widely accepted tale describes the games as informal athletic tests by which Kings and Clan Chiefs examined the agility, cunning and physical strength of their clansman. The victors of these trials were then awarded positions of leadership both on the battlefield and within the clan. The Scottish Highland Games or “Heavy Events” are the modern continuation of this ancient Celtic tradition. Our Highland Games camporee will combine traditional Celtic sports that originated centuries ago in the Scottish Highlands with a few Scouting twists. Scouts will compete in fun and challenging Celtic tests of strength, endurance and skill. The games are open to all registered Scouts, Webelos and above.
Clans: The word clan comes from a Gaelic word meaning “children”, which denotes “family”. This is precisely what our Scout Troops are - families. Completing the transformation from “patrol” to “clan” For the weekend, the Boy Scouts will be participating not in Patrols, but in “Clans” for the weekend. Each Clan should consist of 5-8 Scouts. Pick a name for each Clan and provide this at the time of registration. There are many internet sources for Scottish clan names. The events are designed for clans of 5-8 boys to run through at a time. The Webelos Scouts will also be participating as clans. Units can divide and participate as dens with individual clan names or as a pack with one name. Here are a few items that will help you transform your scouts into Scottish Highlanders and get into the spirit of the weekend: Construct a gateway (entry to campsite) to go along with the theme of the weekend. The gateway can be fun and original or a traditional structure. Design a clan banner: this banner is a required item for your gateway. The design for your banner is limitless, but it should be something that reflects your troop. References of traditional designs and there meaning can be found at: www.fleurdelis.com
http://www.4crests.com/coatofarsym.html
Develop a clan cheer or yell. This will be used during activities, games and events.
Wearing shorts underneath your kilts and/or wraps are REQUIRED!!!!
General Rules These rules are the general framework around which this camporee will be operated. The Scout Oath, Law, Outdoor Code, and the Guide to Safe Scouting are the guidelines governing ALL behavior at this camporee. TROOPS OR INDIVIDUALS WHO DO NOT CONFORM TO THIS SPIRIT WILL BE ASKED TO LEAVE THE CAMPOREE. 1. A registration fee of $15 will be charged to cover all costs of the camporee, patches and prizes. All fees due must be paid in full upon check-in at camp. A late fee of $10 will be charged for each participant registered after the online registration deadline (April 9th). Late registration is from April 10th to time of check-in at camp. 2. Campsites will be assigned by the Chief Staff. Each unit will be required to use the minimal space for its campsite. All units are to exercise low-impact camping techniques. Administrative and program staff will sign off on your campsite before check out. 3. CHECK-IN Procedures: Units should not plan to arrive before 2pm Friday. No check-in or going to campsite before this time. Please have the following information available to be turned in at check-in. a. A unit roster of scouts and adults with address and phone numbers. List Boy/Webelos scouts and adults on separate page b. Name and number of Clans participating (from online registration packet) c. Pre-registration fee receipt d. If pre-arranged with Camporee Staff, any monies owed will be taken at camp will have to be cash or check and receipt will be given e. Tour permit f. Health forms A and B for ALL attending scouts, adults and parents as well. g. Permission forms. 4. NO VEHICLES will be allowed to remain in campsite (100 points per vehicle will be deducted from unit points for any vehicles left at campsite) there will be a designated parking area for all vehicles. For any exception to this rule the Cub/Scoutmaster must have permission from the Camporee Chairman at check-in. Upon arrival the Cub/Scoutmaster (or designee with all documentation) of each unit will need to report to the check-in location to receive their weekend map of events, schedule, and campsite assignment. 5. Taps will be played at 10 pm each evening at camporee. Reveille will be played at 6am. Quiet time and dim lights are between those hours. Units should plan to arrive at camporee in enough time to have their campsites established by taps. 6. Observe all campsite etiquette. See Page Number 9 7. Competitions must always be conducted with scout spirit. 8. All language used at the camporee must follow the 11th and 12th points of the scout law. 9. Inappropriate patrol or troop yells should not be used at any time during the camporee. The Camporee Chairman will notify the Cub/Scoutmaster if this is in question. 10. Nothing is to be thrown at the camporee including rocks, sticks or anything else, unless participating in an event approved and supervised by the camporee staff. 11. The camp staff will expect all leaders to manage any free time the clan may have.
12. Uniforms: at Friday night flag retrieval and Sunday morning flag - full field uniform (Full Class A’s) are to be worn. At all flag ceremonies on Saturday if you are not in a kilt or costume fitting the theme you will be in field uniform. 13. Meals and Cooking: will be the responsibility of each individual unit. 14. Water: it will be the responsibility of each unit to bring their own water. 15. Trash: it will be the responsibility of each unit to take their own trash (PACK IT IN PACK IT OUT) 16. Menu and duty rooster: each unit should have its menu and duty rooster posted. These should be readable by anyone who visits their site. 17. Visitors: all visitors MUST check–in with camp staff at Headquarters and have the on-site unit leaders for Clans sign-in approval upon arrival. Parents and siblings will be allowed to watch the games but cannot participate. Medicals will also be required for any visitors. They must leave before Saturday night Taps. They must also follow all camp rules or they will be asked to leave. 18. Camporee staff will be identified by name tags and report to the Camporee Chairman, any issues will be addressed to the Camporee Chairman. 19. Order of the Arrow will be on site helping staff 20. Check out procedures: Camporee check out procedures will be provided at Friday night Cracker Barrel. Some units will be leaving on Saturday evening or at some time before the official close of the camporee. Be sure that you inform Rick Hinson, Camporee Chairman, before you depart. All registered scout and scouters will receive a souvenir patch at the end of the weekend. ALL UNITS ARE EXPECTED TO FOLLOW THE SAME GUIDELINES OF LEAVE NO TRACE, PACK IT IN PACK IT OUT, AND CHECKING OUT WITH THE PROPER CAMPOREE STAFF BEFORE DEPARTURE. 21. Scouts leaving camp: any minor that needs to leave camp must be checked out with camp staff by Cub/Scoutmaster and parent or guardian. 22. No radios, televisions, electronic games, or lasers are allowed. 23. All campfires must be in a portable fire pit or similar container off the ground, No fire will be left unattended at any time. Bring your own wood DO NOT CUT ANY VEGETATION. 24. Campfire program is a traditional campfire program that will be featured on Saturday night. All campfire skits, songs, and run-ons must be approved by the campfire Master of Ceremonies he will pick which ones he wants for his program. 25. Any unsafe use of knives, axes, or other tools will result in a deduction of overall points and confiscation of said item. Items will be given to Unit Leaders. 26. First aid will be available on site for the entire time of the camporee. They will be at the Headquarters area. All injuries, when treated at unit level, must make a report to the Paramedic on site. 27. Judging and Recognition: Points will be awarded for action events, campsite inspection, and bonus participation activities. Awards will be presented at the Saturday evening campfire.
Directions to Estrella Mountain Park Estrella Mountain Regional Park 14805 West Vineyard Avenue Goodyear, AZ 85338
South on Estrella Parkway to Vineyard Avenue then east into the park Sunday Service There will be a nondenominational church service on Sunday morning after the Morning flag ceremony. Scouts should participate to show reverence.
Scoring and Ribbons Camporee event competitions Three ribbons will be given for all events First, Second and Third place. Overall three units will receive an overall camporee ribbon, these ribbons will be based on total points earned in all areas participated. First, Second and Third place.
Patrol Flag Competition Patrol Flag Competition – 30 points Each patrol will submit a flag for judging. Flags will be judged on the following. Originality of design The flag can be made of any shape Size limit of 12 square feet Must incorporate camporee theme Must be attached to a staff or pole that’s less than or equal to 6 to 8 feet tall. Suitability: The flag is to go wherever the patrol goes. It must be easily carried. Workmanship: The flag must be hand made by the boys. No sheet metal. Scoring: Points Flag submission for judging 5 Flag must be within size limits (12 square feet) 5 Patrol name/emblem and troop # 5 Mounted on a 6 to 8 foot pole suitable to carry 5 Decorated pole 5 Originality of design and incorporation of camporee theme 5 Judging Clan flags to be turned in at Headquarters at noon for judging and picked up at the beginning afternoon activities
Castle/Gateway Judging Gateway competition: The gateway must be in depiction of the weekend theme. Must be scout built. All lashings and knots must be properly tied. Units must supply all their own materials, must be assembled at your campsite. No hammers or nails can be used. No work will be allowed after Taps on Friday night we suggest practicing your build before camporee. Scoring Points Original design 5 Troop identification sign 5 Practicality 10 Flags (U.S and Troop) 10 Safety (tight knots and lashings) 10 Knots (tied properly) 10 Lashings (proper count) 10 Use of camporee theme and clan name displayed 10 Poles (1 point per pole used, 20 point maximum 20 Judging will be done at same time as campsite inspection.
Camp Gadget All supplies for the camp gadget competition need to be brought to the camporee. Camp gadget projects must be built in your campsite. Camp gadgets will be scored by appearance, construction, usefulness and uniqueness. The gadgets are to be designed and constructed by Scouts. Scoring Points Number of Gadgets 10 Complexity of Gadget 10 Usefulness of Gadget 10 Lashed Properly & Neatly done 10 Team Work/Patrol Method Used 10
Campsite Inspection At check-in your packet will have your inspection sheet inside. Make sure it is posted in your site so that a staff member can record your score and mark your score sheet. Campsite inspections will take place on Saturday morning.
Camporee Activities Saturday will consist of Clan competition events. Rules include: Who competes? Only a troop’s regularly organized Patrols or Webelos dens should compete. “Ringer” patrols made up just for the camporee is not keeping in the good scouting spirit. Competition areas: separate areas will be laid out for each of the events. When first registering at the camporee, patrols will be assigned a starting station for Saturday’s activities and circulate through the events until they have completed all event stations as per their schedule of events.
Skills and Knowledge To be successful at camporee: As in past years, activity events will utilize scouting skills, teamwork and an emphasis on the patrol method. The following list of skills and knowledge are necessary to do well at camporee.
Troop Competitions Tug-O-War This will be a single elimination tournament. The number of scouts on each end will not exceed 5, but could be less if one of the patrols competing has only 4 or 3 or less scouts. If one patrol only has 4 boys then both sides will send 4 scouts to tug. If one of the patrols has 3 or less boys than no more than 3 boys will be used for this round. Scoring will be 10 points 1st round elimination, 20 points 2nd round elimination, 30 points 3rd round elimination, 40 points 4th round elimination, and 50 points to the winners.
Obstacle Course An approximately 1 mile cross country course that will have both natural and man-made obstacles. Scoring will be 100 points for 1st place and -1 point for every 12 seconds after the winning time(5 points a minute), in order for scout to run, the runner must be wearing a kilt.
Camporee Events Patrol clan competitions Caber Toss Sheaf Toss Log Drag Farmers Walk
Braemar Stone Cairn Building
Open Stone Throw Tossing the Wellie
Caber Toss The object of the Caber Toss is to toss it in as straight a line as possible, end over end, points given to how close to end over end and closer to 12 o’clock position. Scoring will be total distance minus one foot for each clock click off 12:00. So if someone throws 18 feet and it lands at 2:00 position, score is 16. The better of two throws will be your official score. The average score of all scouts in a patrol will be used for competition scoring. The scout must upright the Caber, pick it up and toss it for scoring to count.
Sheaf Toss Each member of the patrol will attempt to toss a burlap bag of rope over a suspended bar using a shovel or pitchfork. The height of the bar will determine how many points a toss is worth.
Braemar Stone: The stone is thrown like a shot put, except there is no approach allowed. The stone must be put from a standing position. Everyone in the patrol will get two throws, and the better of the two will count for scoring. The total distance in feet of all boys in the patrol will be divided by the number of boys in patrol for a competition score. If during the throw the feet of the scout move then for that throw the scout will receive a score of 0.
Open Stone Throw Each member of the patrol may take a few steps to put the stone. The competitor must hold it with one hand at the shoulder. The stone cannot drop below the level of the shoulder. The stone should touch or be close to the neck or chin. The patrol distance will determine the winning patrol.
Log Drag Practice your timber hitch and bowline knots; they might just come in handy. The scouts run to the logs and tie the two logs together with a timber hitch at one end of the log and tie a bowline to the other end of the rope. Three of the scouts will get inside of the bowline and will drag the logs across the finish line. While all scouts will help getting the knots fastened, only three scouts may drag the log. No one may help move the log. A 15 second penalty will be given for each incorrectly tied knot. A patrol will be disqualified if there is any other help moving the log other than the3 you assign. While this will be done in groups for several patrols at a time, each patrol will be individually timed and all times will be used for competition scoring. 40 points will be given to the fastest patrol, and minus 2 points for each place after that (2nd = 38 points, 3rd = 36 points, 4th = 34 points, etc.…)
Farmers Walk Each champion will carry a weight in each hand and will carry them across the parade field non-stop. If the champion stops for any reason he is to stay there. No instruments may be used to aid the scout except for a pair of gloves. Weights are approximately 25 pounds each. Champions who make it across the finish line will be timed. And while several will compete at the same time, it will be over all best time that will win the event. If no champion completes the race, then the one with the farthest distance will win. So, over all placements will be all those who finish based on time, and the rest based on distance before they stopped. 1st = 100 points, 2nd = 95 points, 3rd = 90 points and so on.
Tossing the Wellie: Story has it that when the Scottish would come home and track mud into the house the wife would toss their dirty boots and hit them in the head with them. So we’ll be tossing boots for accuracy. The scout may take a running start but may not cross the throw line. All throws that do touch or pass the throw line will not be counted for scoring. The scout will be given two attempts. Scoring will be the distance minus the distance away from the center line. So a scout who throws the boot 40 feet but are 7 feet 6 inches from center line will have a score of 32 feet 6 inches. The average distance in feet of all scouts in a patrol will be used for competition scoring.
Sack Race/Cairn Building A cairn is a trail marker consisting of stones. Boys will disassemble a cairn, then take turns hopping in a sack to move the stones to another location and reassemble. Stability counts! This is a timed event. The three fastest times will get 1st, 2nd, and 3rd place ribbons.
Basic Camp Etiquette There are some rules for courtesy and comfort in any camp. Perhaps some of these rules were developed as a means of security and protection during the days of trappers and mountain men, but they make a lot of sense and should be observed even today in our camp. Campsites shall be kept clean and free of trash and garbage. A clean camp discourages day and night prowlers. Camp equipment shall be closed and stowed away until needed. Tent flaps should always be kept closed when not in use. Always unzip a tent opening completely before going in and out. A broken zipper = broken tent. When you have a campfire, do so only in the designated area and in a container. Clear a fire free zone at least 10 feet in all directions. Keep water bucket, shovel and rake handy. NEVER (repeat, NEVER) leave a campfire unattended. Assign a “firemarshal” to put the fire dead out before leaving camp or going to bed. Only use flashlights or electric battery-operated lanterns in the tents. Liquid-fuel lanterns or candles are forbidden inside tents. Stake tents down at least at the corners so a wind gust won’t blow the tent into the next county. Respect camp family quiet hours: 10:00 PM to 6:00 AM. Respect other’s needs for restful sleep. Be a good Scout. Do not walk through another’s campsite. Walk around. If you wish to enter another camper’s camp, approach the edge of the campsite or the entrance and announce yourself by saying, “Hello, may I enter the camp!” Wait for a reply, someone in the camp should then say, “Permission granted to enter the camp.” and then enter. This is much like ringing the doorbell or knocking on the door of your neighbor’s house before entering. You must ask permission before you come in! If you wish a staff member or other person to come to your camp for any special reason, it is proper to invite them. Enjoy the outdoor experience.
AGENDA Friday April 15 2 pm: Registration is open for arrival 7 pm: Flag Ceremony 8 pm: Movie 9 pm: Cracker Barrel 10 pm: Quiet time/ lights out Saturday April 16 6 am: Reveille 7 am: Flag Ceremony 8 to 8:50 am Event 1 9 to 9:50 am Event 2 10 to 10:50 am Event 3 11 to 11:50 am Event 4 Noon to 1 pm Lunch 1 to 1:50 pm Event5 2 to 2:50 pm Event 6 3 to 3:50 pm Event 7 4 to 4:50 pm Event 8 5 pm to 6 dinner 7:30 pm: Flag Ceremony 8:15 pm: Camp Fire 10 pm: Quiet time/Lights Out Sunday April 17 6 am: Reveille 7 am: Flag Ceremony 8 am: Nondenominational church service (Scouts should attend to show reverence.) All be packed up and gone by 1 pm.
Number of Patrols: _____ Number of Boys: _____ Number of Adults: _____ UNIT (circle one) Troop Pack Crew Post Number_________ Troop Leadership Unit contact name Unit contact phone # Unit contact e-mail Unit Leader Assistant Unit Leader , Senior Patrol Leader Assistant Senior Patrol Leader Other Other Other Other Other Other Patrol Rosters Patrol Name: Patrol Name: PL 1 PL 1. APL 2 APL 2. 3. 3. 4. 2. 5. 5. 6. 6. 7. 7. 8. 8. Patrol Name: Patrol Name: PL 1 PL 1. APL 2 APL 2. 3. 3. 4. 2. 5. 5. 6. 6. 7. 7. 8. 8. Patrol Name: Patrol Name: PL 1 PL 1. APL 2 APL 2. 3. 3. 4. 2. 5. 5. 6. 6. 7. 7. 8. 8.
Lake Pleasant District Camporee 2016 Campsite Inspection Criterion Troop #: ____ Campsite #: ___ Senior Patrol Leader: _______________ Inspector: _________ Criteria Possible
Points
Tents lined up in neat rows or formations, with definite patrol divisions.
5
Patrol dining fly pitched properly.
5
Trash bag available and not overloaded; eating areas are clean and organized
5
At least one campsite improvement, made only from natural materials brought from home.
5
Ground cloth covering entire tent floor (prepared for inclement weather)
5
Inside of tents are neat, with no personal belongings outside of tent. “Be Prepared”
5
No ditching, careless damage or disruption of ground cover and surrounding foliage.
10
Campsite is litter free.
10
Use of stoves only (No Fires)
5
Cooking gear is stored between uses, covered; under a tarp, in a tent, or under a shelter
5
Proper fuel storage
5
Demonstrated method for proper utensil/dish washing.
5
Camporee schedule and duty roster posted.
10
Totin’ Chip Safety is evident.
10
First Aid Kit available
10
TOTALS 100 Troop Score: _________
Campfire Song, Skit, or Yarn Submission Form: Please use this form to let us know that you wish to perform at the Saturday evening campfire. If possible, base the skit or song on a Scottish Highlander theme, but feel free to use your imagination. As many Clans as your troop has may participate. A selected number of best skits will be presented at the campfire. Unit #_________________ Patrol_______________________________ The Troop’s Scoutmaster must certify that this song, skit, or yarn is suitable for young audiences – rated PG! Scoutmaster’s name: _____________________________ Scoutmaster’s signature of approval: ______________________________ Check one: _____Song _____Skit _____Story Song, Skit or Story name: _________________________ Description of song, skit or Story: _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ This must be scout appropriate and must be approved to be performed at the Campfire.