KNIGHTS OF THE ROUNDTABLE SPRING RESIDENT CAMP

KNIGHTS OF THE ROUNDTABLE SPRING RESIDENT CAMP 2016 Session I Session II Session III April 8-10 April 15-17 April 22-24 John A. McNeill - Cub Scout...
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KNIGHTS OF THE ROUNDTABLE SPRING RESIDENT CAMP

2016 Session I Session II Session III

April 8-10 April 15-17 April 22-24

John A. McNeill - Cub Scout World

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Table of Contents Welcome to Cub Scout Spring Resident Camp

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The Spring Cub Scout Resident Camp Program

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Registration Information

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Check-In Information

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General Camp Information

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What Should I Bring?

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Knights of the Round Table Schedule Tiger Advancement Opportunities Wolf Advancement Opportunities Bear Advancement Opportunities Webelos Advancement Opportunities

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Cub Scout Cook-Off Rules

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Cubmaster Desert Contest Rules

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Camp McNeill Cub World Map

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Visit our website at www.capefearcouncilbsa.org

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Cape Fear Council Boy Scouts of America P.O. Box 7156, Wilmington, N.C. 28406 (910) 395-1100 FAX (910) 395-0894

Leaders, We would like to welcome you to the 2016 Cub Scout World Resident Camp guide. This year’s program will engage your Scouts with structured, fun activities designed to build a sense of adventure while providing opportunities for advancement. Cub Scout Resident Camp is an action packed program that all boys will enjoy! The theme for the Cub Scout Resident camp is “Knights of the Round Table” based on the tales of King Arthur and his Knights of the Round Table. The ultimate goal of the weekend is to have fun and learn how good knights lived by the same principles of the scout oath and law. We have designed a variety of programs that will challenge all Scouts; while at the same time provides a safe and fun environment for Scouts to learn and play. I hope to see you at McNeill Cub Scout World this spring for an unforgettable Scouting experience. Matt Gould 2016 Program Director

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The Spring Cub Scout Resident Camp Program Camp McNeill / Camp Bowers The Cape Fear Scout Reservation (CFSR) hosts the Cub Scout Resident Camp program for the Cape Fear Council. CFSR is comprised of Camp McNeill Cub Scout World and Camp Bowers Boy Scout Camp and is located in White Oak, North Carolina. Our camp is in the geographic center of the eight counties that make up the Cape Fear Council. Cape Fear Scout Reservation is home to over 1300 acres of low country forest, swamp, and ‘Carolina Bays’. Well known for its “black water”, in which tannic acid from decaying vegetation produces a dark color, CFSR is also the home of hundreds of different species of flora, fauna and animal life. In addition to their natural beauty, each camp hosts a variety of exciting program areas designed to stimulate the imagination of Scouts of all ages. Camp McNeill Cub Scout World offers an adventure of a lifetime for Cub Scout age boys. Program areas include a Gold Mine, Futuristic Space Station, BB and Archery Ranges, an expanded Fitness Trail, an outdoor Basketball Court, and the Julia Butler Playground. Other themes program areas include the Pirate Ship, a Western Fort, the Native American Teepee Village, and Tom Sawyer rafts. Scouts attending Camp McNeill Cub Scout World will use and visit these amazing areas this spring as part of our Camp program. Camp Bowers Boy Scout Camp provides a wonderful backdrop to introduce Webelos to the exciting world of Boy Scouts. Developed as a Boy Scout Summer Camp, Camp Bowers has exciting and adventurous program areas that include, the Trek Center, Nature lodge, C.O.P.E. course, Climbing Tower, Rifle and Archery range and a diverse Scout Craft center. Camp Bowers will be the foundation for your Webelos Scouting future. A unique strength of our camp is that we allow Cub Scouts of all ages to attend as a Pack during the same week. Most Cub Scout Camps have separate weeks for Webelos versus Cub Scouts. We believe it is far easier on the leadership of a Pack to attend during the same week.

With the 2015 changes to the Cub Scout program, starting this year, we will be offering elective adventures for each of the current den levels of the boys. 4

Registration Information Camp Dates:

Session I April 8-10 Session II April 15-17 Session III April 22-24

Pre-Registration is Required Pre-registration is required and space is limited. Individual registrations can be made via returning the camp flyer to the Cape Fear Service Center in person, mail, or fax. Internet registration can be made on the Cape Fear Council website. Cabin and tent camping is available. Cabins are available on a first come first serve basis. Please write in your cabin request on the registration form. Cubmasters can request campsites on a first come first serve basis. Please contact the Scout Office in advance to reserve your Pack’s Campsite. What is the Cost? $65 per each registered Cub Scout ($75 if paid after March 15th) $30 for each Adult ($40 if paid after March 15th) Cost includes meals starting Saturday breakfast through Sunday breakfast, program supplies, trained staff, and limited edition 2014 Camp McNeill Cub Scout World Patch. Extra items such as t-shirts, hats, souvenirs, and refreshments can be purchased at the Trading Post.

Fees are transferable, not refundable. (Same calendar year) Adult Leadership One adult must register per every two Cub Scouts or four Webelos Scouts. Personal Health and Medical Record NO SCOUT OR ADULT WILL BE ADMITTED ON CAMP PROPERTY WITHOUT A MEDICAL FORM (available at http://www.scouting.org/filestore/HealthSafety/pdf/680-001_AB.pdf ). All SCOUTS and ADULTS must have a completed (PARTS A and B) ANNUAL HEALTH FORM. Medical care is readily available. Parents attest current personal health and medical summary (history). Copies of the Medical Forms and additional registration forms are also available from Cub Scout Leaders, the Scout Service Center in Wilmington or at the council website: www.capefearcouncilbsa.org.

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Check-in Information All Campers check in at Camp McNeill Administration Building When should you arrive: You will check in at the Camp McNeill Administration Building located next to the parking lot. Check in will be from 4:00 p.m. until 11:00 p.m. on Friday. Late Check in will be available Saturday Morning from 7:30 a.m. until 9:00 a.m. If no one is at the office, please check in at the Trading Post.

Due to safety concerns for our campers, vehicles are not permitted to drive through camp to unload gear. Packs should coordinate a designated vehicle with trailer to make one trip to their campsite to unload gear on Friday afternoon or early evening. Please plan accordingly. Leaving Camp Do not leave camp before Sunday morning without checking out at the Administration Building. Who Can Attend? Our Resident Camp is designed to give a top-quality program to Registered Cub Scouts and Webelos Scouts. Only Registered Scouts and their adult leaders and guardians may attend and take part in Cub Scout Resident Camp at Camp McNeill.

Cub Scout Resident camp is open to registered Cub Scouts and their parents & leaders. In the Fall, we offer Fall Family camp, which is open to siblings. Unfortunately, due to the National Camp Accreditation requirements siblings not registered in Scouting are unable to attend Cub Scout Resident Camp.

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General Camp Information Trading Post will be open during posted hours throughout the day Saturday, and after the campfire. Candy, snacks, drinks, t-shirts, crafts, and other memorabilia is available at the Trading Post. It is for you to use at your own discretion. It is suggested that campers bring $10-$50 spending money. Lost and Found: The lost and found is located in the Camp McNeill Administration Building. Uniforms: A Class A Uniform should be worn and during the campfire on Saturday night. Class B Uniform (Scout T-shirt and Scout Shorts) is recommended for the rest of the time. Meals: Nutritious, well-balanced meals at CFSR will be served cafeteria style for breakfast, lunch, and dinner on Saturday and a cold breakfast will be served on Sunday morning. Packs, dens, or individuals can bring and cook their own meals. The times will be listed on your program schedule. Prior to each breakfast and supper, campers will assemble at the flagpoles between the dining hall and nature lodge for announcements, flag ceremonies, and the blessing of the meal. Vespers: Non-denominational “Scouts Own” service will be available at Camp McNeill Sunday morning after breakfast. Phone: The phone number at Camp McNeill is (910) 866-4990. The fax number is (910) 866-5166. Questions about Camp McNeill can be directed to the Cape Fear Council Office at (910) 395-1100, ext. 23 the fax number is (910) 395-0894. No Smoking: As of December 1994, the National Standards of the Boy Scouts of America mandates a No Smoking policy on any Scout Reservation. No alcohol or drugs: The use of alcoholic beverages and/or illegal drugs is prohibited and will not be tolerated on BSA property. This policy will be strictly enforced. Violators will be removed from the camp property. Insurance: Cub Scout Resident Camp medical insurance is secondary coverage to any insurance that a camper or adult may have. If you do not have medical insurance, then Cub Scout Resident Camp medical insurance will provide primary coverage. Valuables: Scouts and leaders are encouraged not to bring valuables to camp. Also, please do not let the boys bring unnecessary electronic devices. Let nature and their friends be the entertainment for the weekend!

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Transportation 1. A BSA tour permit is not required 2. All drivers must have a valid operator’s license and be at least 18 years old. 3. Seat belts must be provided and used by all passengers and the driver. The exception is school and/or commercial buses. 4. Trucks, trailers, and campers shall not be used to transport Cub Scouts or leaders except in the cab. Scouting policy prohibits anyone from riding in the back of pick-up trucks. 5. Drivers shall operate vehicles at a reasonable speed and in accordance with state and local laws. 6. All vehicles must be covered by a public liability and property damage insurance policy as follows:  Passenger car, station wagon, or car: Public Liability $50,000 each person, $100,000 each accident; property damage $50,000.  Van, RV, and passenger bus (non-commercial vehicle which carries 10 or more passengers): Public Liability $100,000 each person, $300,000 each accident; property damage $100,000. 7. Vehicles must be parked in the designated parking lots. Cleanliness: A Scout is Clean! Help keep Camp McNeill and Camp Bowers clean and tidy by not throwing trash on the ground and helping to pick up any trash. In addition, each campsite will have a daily inspection to ensure the health and safety of all campers. No Pets: Pets are not allowed at Camp McNeill. Nature’s creatures are to be left in their natural environment. No Fireworks and Firearms: Fireworks are illegal in North Carolina and are not permitted on camp property. Firearms and/or ammunition are not allowed at Cub Scout Resident Camp.

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What Should I Bring To Camp? ___Sleeping Bag ___Scout Uniform ___Towels/Washcloths ___Belt ___Scout Books ___Socks ___Extra pair shoes ___Raincoat ___Shower shoes ___Underwear ___Toilet Articles ___Scouting T Shirts ___Spending Money ___Canteen ___Long or Short Pants ___Flashlight

___Windbreaker Optional Items ___Camera/Film ___Compass ___Small Pillow ___Bible ___Notebook/pencil ___Watch ___First Aid Kit ___Bug Spray ___Nature Books ___Backpack ___Long Sleeve Shirt

What Not to Bring Alcohol, Tobacco, Fireworks, Firearms, Ammunition, Arrows, Chainsaws, Pets, Bicycles, MP3 Players, Dice, Electronic Games, Expensive Items, and any other item that the average staff member would know is dangerous or inappropriate.

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Knights of the Roundtable SPRING RESIDENT CAMP 2016 Camp McNeill Cub Scout World

The theme for resident camp is “Knights of the Roundtable”. Bring your scouts and learn about how Boy Scouts can be compared to knights from long ago.

Camp Schedule Friday 4:00 -8:00 4:00 – till 10:00 Saturday 7:00 7:15 8:00-9:15 9:15-10:30 10:30-12:00 12:00 2:00-3:30 3:30-5:00 5:45 6:00 6:30

Check In Camp Setup Taps/Lights-out

7:00 -8:15 8:30 10:00

Opening Ceremony – Flags behind Dining Hall Breakfast Activity / Session 1 Activity / Session 2 Activity / Session 3 Open Lunch Activity / Session 4 Activity / Session 5 Assembly – Flags behind Dining Hall Dinner Cub Scout Cook-off & Cubmaster Desert Contest Judging at Nature Lodge Porch Evening Activities Closing Camp Fire Taps/Lights-out

Sunday 8:05 8:30

Breakfast “Scouts Own” vesper service – Dining Hall

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Tiger Adventures and Activities Available at Camp Tiger Elective Adventure Good Knights

1. Do the following: a. With your den or adult partner, say the Scout Law. Explain to your den one of the 12 points of the Law and why you think a knight would have the same behavior. b. If you have not already done so, make a code of conduct with your den that will describe how each person should act when you are all together. If your den has a code of conduct, discuss with your den what updates it might need. Vote on which actions should go in your den code of conduct. 2. Create a den shield and a personal shield. 3. Using recycled materials, design and build a small castle with your adult partner to display at the pack meeting. 4. Think of one physical challenge that could be part of an obstacle course. Then help your den design a Tiger knight obstacle course. With your adult partner, participate in the course. 5. Participate in a service project.

Additional Activities BB Guns and Archery Canoes and River Raft Jousting

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Wolf Elective Adventure Available at camp Finding Your Way

1. Do the following: a. Using a map of your city or town, locate where you live. b. Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified. 2. Pick a nutritious snack, and find where it came from. Locate that area on a map. 3. Do the following: a. Identify what a compass rose is and where it is on the map. b. Use a compass to identify which direction is north. Show how to determine which way is south, east, and west. 4. Go on a scavenger hunt using a compass, and locate an object with a compass. 5. Using a map and compass, go on a hike with your den or family.

Additional Activities BB Guns and Archery Canoes and River Raft Jousting

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Bear Elective Adventure Available at camp

1. Make static electricity by rubbing a balloon or a plastic or rubber comb on a fleece blanket or wool sweater. Explain what you learned. 2. Conduct a balloon or other static electricity investigation that demonstrates properties of static electricity. Explain what you learned. 3. Conduct one other static electricity investigation. Explain what you learned. 4. Do a sink-or-float investigation. Explain what you learned. 5. Do a color-morphing investigation. Explain what you learned. 6. Do a color-layering investigation. Explain what you learned.

Additional Activities BB Guns and Archery Canoes and River Raft Jousting

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Webelos Elective Adventure Available at camp 1. Do two of these: a. With the help of an adult, demonstrate one way to light a fire without using matches. b. On a campout with your den or family, cook two different recipes that do not require pots and pans. If your chartered organization does not permit Cub Scout camping, you may substitute a family campout or a daylong outdoor activity with your den or pack. c. Using tree limbs or branches that have already fallen or been cut, build a shelter that will protect you overnight. 2. Do ALL of these: a. Learn what items should be in an outdoor survival kit that you can carry in a small bag or box in a daypack. Assemble your own small survival kit, and explain to your den leader why the items you chose are important for survival. b. Show you can live "off the grid" by minimizing your use of electricity for one week. Keep a log of what you did. Discuss with your den members how you adjusted to this lifestyle. c. With your den, invent a game that can be played without using electricity and using minimal equipment or simple items. d. Name your game, write down the rules once you have decided on them, then play the game at two different den meetings or outings. e. Teach your game to the members of your pack or other Scouts. f. With your den, demonstrate two different ways to treat drinking water to remove impurities. g. Discuss what to do if you become lost in the woods. Tell what the letters "S-T-OP" stand for. Tell what the universal emergency signal is. Describe three ways to signal for help. Demonstrate one of them. Describe what you can do you do to help rescuers find you. h. Make a list of four qualities you think a leader should have in an emergency and why they are important to have. Pick two of them and act them out for your den. Describe how each relates to a point of the Scout Law. Describe how working on this adventure gave you a better understanding of the Boy Scout motto.

Note: requirements 2 b, d, and e will need to be completed at home. Additional Activities BB Guns and Archery Canoes and River Raft Jousting

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Cub Scout Cook-Off Rules Task: Provide a single serving of a camp meal that best meet the current My Plate nutritional guidelines for a Cub Scout aged boy.

Rules: 1. Meal must be prepared by Cub Scouts with minimal adult assistance. 2. All preparation and cooking will occur in the Pack’s campsite. 3. Entries will consist of a single serving that is plated on a single plate when turned in for judging. 4. Plates will not be marked with unit numbers or other identifying methods. 5. A typed or neatly written recipe that includes ingredients will be provided when the meal is turned in. 6. Judging will be conducted inside the Nature Lodge without participants present. 7. Awards will be given for 1st, 2nd, and 3rd place at the campfire.

Scoring Twenty-six points are possible from the following five areas. -Six points are available for the meals Nutritional Value. (One for each food group and an extra point for being composed of healthy food choices.) -Five points for Presentation of meal as presented to the judges. -Five Points for Taste based on judges opinions. -Five points for Theme (Nights of the Round Table/Medieval). -Five points for cooking techniques involved and difficulty. Judge awarded points for recipes that involve scout outdoor cooking techniques and difficulty in preparation.

Cook-Off Scorecard Area

Score 1

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Nutritional Value Taste Presentation Theme Cooking Technique, practicality, & Difficulty

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Cubmaster Desert Contest Rules Task: Determine which Cubmaster, leader, or adult partner can make the best camp desert.

Rules: 1. Multiple adult entries of camp prepared deserts are allowed from each pack. 2. Preparation and cooking will occur in Pack campsite. 3. Deserts must involve some degree of onsite preparation. (No store bought deserts.) 4. Entries will provide at least five servings for the judges. 5. Participants will serve the judges and are welcome to describe their desert to the judges. 6. Recipes do not have to be shared. 7. Additional servings may be shared with observers after the judging.

Scoring Entries will be judged on taste, presentation, originality, and Cub Scout campout appeal. Five points are possible within each category.

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