Journey from Subjective to Objective: Capturing User Experience

Journey   from  Subjective  to  Objective:   Capturing  User  Experience Digital  User  Experience  (DUX)  Working  Group in  Collaboration  with  Sci...
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Journey   from  Subjective  to  Objective:   Capturing  User  Experience Digital  User  Experience  (DUX)  Working  Group in  Collaboration  with  Sciences  Librarian Indiana  University  – Purdue  University  Indianapolis Yoo  Young  Lee   Eric  Snajdr Lisa  Calvert Andy   Smith

Image   Credit:  h ttp://www.ploink-­‐brothers.com/2016/03/23/get-­‐results-­‐by-­‐not-­‐making-­‐these-­‐web-­‐design-­‐mistakes/

@DUX_YooYoung

Table  of  Contents 1. Introduction 2. Usability  vs.  User  Experience 3. UX  Method  &  Data  Analysis 4. Results 5. Discussion  &  Next  Steps 6. Q&A @DUX_YooYoung

Introduction Background  Information Project  launch

User  research

Design  &  Implementation

2014

Evaluation

2015.07  Launch • DUX  working   group   formed • Project  of  the   redesign   of  UL   website  initiated

• Surveys • Google   Analytics • User  behavior

• Wireframes

• UX  in  the  library  

• Mockups

instruction

• Prototypes • Informal  UX  Testing

@DUX_YooYoung

Introduction Research  Questions? 1. Measure  overall  UX  evaluation 2. Measure  overall  task  performance 3. Difference  between  what  they  said  and  what  they  did? 4. Library  instruction  affects  UX?  If  so,  what  ways?

@DUX_YooYoung

Usability  vs.  UX

Image   Credit:  Facebook  – Aménagement Paysager Jarda

@DUX_YooYoung

Usability  vs.  UX Interaction   design

Interface   design

User  experience  for  the  web  is  all  about  how   users  feel  when  interacting  with  a  website  or  

Information   architecture

interface. (Schmidt,   2012)

Web   UX

Usability

@DUX_YooYoung

UX  Method How  to  capture  UX?

Why  in  the  library  instruction?

• In  the  library  instruction:   9  different  sessions • Total  participants:  213  students

Participants • Enrolled   in  sciences  program

• Valid  data:  160  students

• Lower  level:  107  students

Valid  data

• Upper  level:  53  students

• Over  18  years  old • Completed  all  four:   tasks/  pre&post surveys/  instruction

@DUX_YooYoung

UX  Method How  to  capture  UX?

Tasks

Pre-­‐Survey

• Brief  overview

• 9  questions

• 6  tasks  under   5  

• 5  minutes

minutes • Tool:  Screencast-­‐

• Tool:  Survey   Monkey

Library   instruction

Post-­‐ Survey

• Information  

• 9  questions

literacy

• 5  minutes • Tool:  Survey   Monkey

O-­‐Matic/  Survey   Monkey @DUX_YooYoung

UX  Method Tools  used • Online  survey:  Survey  Monkey • Screen  capture:  Screencast-­‐O-­‐Matic • Analysis:  R  for  data  analysis  and  R  and  Excel   for  display

@DUX_YooYoung

Video

PLAY

@DUX_YooYoung

UX  Method Data  Coding

@DUX_YooYoung

UX  Method Data  Coding • Task:  Yes/  No/  Skip/  Non  complete/  Title  of  the  page • Behavior • Time

@DUX_YooYoung

Results Overall  UX  Evaluation  on  Website  (Pre-­‐survey  right  after  tasks)

5:  Strongly  agree 4:  Agree

Negative  Aspects

Positive  Aspects Easy  to  u se 5.00

3:  Neither  agree  nor  disagree 2:  Disagree

Difficult  to  u se 5.00

4.00

1:  Strongly  disagree 0:  N/A

4.00 Satisfied

3.00

Fun  to  u se

2.00

Uncertain

3.00 2.00

1.00

1.00

0.00

0.00

Confident

Frustrating  to  u se

Helpful

Frustrated

Useless

Confusing User-­‐friendly

Data  sets:  All

@DUX_YooYoung

Results Overall  UX  Evaluation  on  Website  (Pre-­‐survey  right  after  tasks)

5:  Strongly  agree 4:  Agree 3:  Neither  agree  nor  disagree

Negative  Aspects

Positive  Aspects

2:  Disagree All

Lower

Upper

All

Easy  to  u se 5

3

Data  sets:  All α =  0.05

Fun  to  u se

Uncertain

3.00 2.00

1

1.00

0

0.00

Helpful

User-­‐friendly

1:  Strongly  disagree 0:  N/A

4.00

2

Confident

Upper

Difficult  to  u se 5.00

4

Satisfied

Lower

Frustrated

Frustrating  to  u se

Useless

Confusing

@DUX_YooYoung

Results Overall  Task  Performance T1:  Find  information   on  how  many  books   you  can  borrow. T2:  Find  your   subject  guide. T3:  Find  information   about  the  3D  Printing   Studio. T4:  Where  would  you  go  when  you  don’t   know  where  to  start  on  your  research  project? T5:  Find  one   scholarly  article  in  your  major. T6:  Find  one   database  in  your  major.

@DUX_YooYoung

Results Overall  Task  Performance  (Right  Answer) 5:  Answer  right  5  out  of  5 60

4:  Answer  right  4  out  of  5 3:  Answer  right  3  out  of  5 2:  Answer  right  2  out  of  5

48

50

1:  Answer  right  1  out  of  5 0:  No  right  answer

40

#  of  students 30 30 24

26

26

20

10

6

0 0

Data  sets:  All

1

2

Scores

3

4

5

@DUX_YooYoung

Results Overall  Task  Performance Upper  Level

Lower  Level

Mean  of  Upper:  2.77 Mean  of  Lower:  1.86 P-­‐value:  0.0001851

α =  0.05

@DUX_YooYoung

Results Overall  Task  Performance  (Previous  Library  Instruction) A

A:  Students  who  have  never  had  l ibrary  

B

Mean

2.07

2.12

Variance

1.48

2.01

46.00

42.00

Observations Pooled   Variance

1.73

Hypothesized   Mean  Difference

0.00

df

86.00

t  S tat

-­‐0.19

instruction  before B:  Students  who  have  had  1 -­‐3  library   instruction  sessions  before

5:  Answer  right  5  out  of  5 4:  Answer  right  4  out  of  5 3:  Answer  right  3  out  of  5

P(T  non-­‐valid  data



Professor?  Instructor?

2. Data  coding •

160  pre  &  post  survey  data



160  video  to  be  analyzed

3. We  knew  what  they  did,  but  didn’t  know  why  they  did  it @DUX_YooYoung

Q&A

Questions?

@DUX_YooYoung

Journey   from  Subjective  to  Objective:   Capturing  User  Experience Digital  User  Experience  (DUX)  Working  Group in  Collaboration  with  Sciences  Librarian Indiana  University  – Purdue  University  Indianapolis Yoo  Young  Lee   Eric  Snajdr Lisa  Calvert Andy   Smith

Image   Credit:  h ttp://www.ploink-­‐brothers.com/2016/03/23/get-­‐results-­‐by-­‐not-­‐making-­‐these-­‐web-­‐design-­‐mistakes/

@DUX_YooYoung

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