INTRODUCTION. Rules and Play

EXPERT STRATEGY CARDS (Optional Play) GIVE MORE DOUBLE YOUR GIVING Choose to play this card with one GIVE token each round. Give it with the gift you...
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EXPERT STRATEGY CARDS (Optional Play)

GIVE MORE DOUBLE YOUR GIVING Choose to play this card with one GIVE token each round. Give it with the gift you are most confident about. You will double your score for that gift, so you’d better be right or you will be moving back twice as far!

GET MORE

GIFTTRAP

DOUBLE YOUR GETTING

NO LONGER UP FOR GRABS!

Choose to play this each round on a gift you receive before you reveal your choices. Decide which player is most likely to give you your GREAT gift. Slide this card underneath the GIVE token from this player. You will double your score for this gift so you’d better be right of you will be moving back twice as far!

Use GiftTRAP to strategically stop the scoring for a particular gift. Shout GiftTRAP and place the card on top of the gift card you wish to block.

Note: Only the person playing the GIVE MORE or GET MORE card doubles their score. 3f^S

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INTRODUCTION The perfect board game for 4 to 8 players who know just enough about each other to be dangerous. The more controversial gifts lend themselves to an adult audience. When money is no object, and the gifts get touchy, matching the right gift to the right person makes for some very interesting conversations! Get it wrong and the conversations might not end with the game… OBJECT The object of GiftTRAP is to be as good at giving as getting. Be the first to move both your markers from Go to Gifted. Advance for giving the gifts other players would want, and for getting the gifts you want most. Get it wrong, and you move back instead. TO WIN To get to Gifted is not enough, you need to remain Gifted until AS`W]caZg³WT =Y3[WZgO\RAO`OV both your markers are in the 9O`S\ Gifted Zone at the end of a round. Q]cZR a][S]\S 7Ta][S]\S

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Rules and Play ❙ The perfect game to GET!

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PHY

You will need to set up the playing board, place the four packs of colored gift cards next to the board, (each color is for a different gift giving level). Shortly gift cards will be placed on the gift grid by the dealer. RA OTOG RI PH SAFA N DITIO EXPE

GIFT VALUE BLACK: $$$$ FOR URSE ING CO IENDS COOK SIX FR AND YOU

PHY

RA OTOG RI PH SAFA N DITIO EXPE

GIFT VALUE BLUE: $$$

GIFT VALUE RED: $$

OF FULL RIUM AQUA AL FISH IC TROP

TING PAIN FACE ONS LESS

OF FULL RIUM AQUA AL FISH IC TROP

FOR URSE ING CO IENDS COOK SIX FR AND YOU

GIFT VALUE YELLOW: $

❙ Two scoring markers Give (closed gift) and Get (open gift). ❙ Nine GIVE tokens You decide which of these tokens representing the gifts on the gift grid to give each player, based on your knowledge of that person. ❙ Four GET tokens To represent your personal choices. ❘ Wanted gifts: GREAT, GOOD and OK ❘ Unwanted gifts: NO WAY ❙ Expert Strategy Cards Optional Play 57D ;=@3 3 5 ❘ Give More ;=3B ❘ Get More @3 ❘ GiftTRAP 3f^S `bAb`O bSUg1 O`R

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GIVE MARKER

GIVE TOKENS

GET MARKER

GET TOKENS

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Be the first to move your two markers from GO to GIFTED. Advance by giving the gifts other players would want, and for receiving the gifts you want most. Get it wrong and you’ll move back instead.

SCORING

PLAY A ROUND

Look at the gifts on the gift grid and consider: ❘ Which gift should you give to each player? ❘ Which gifts would you like? ❘ Which gift do you really not want?

Uniquely players keep score on two tracks, GIVE and GET.

STEP 1 - DEAL

BOTH the gift giver and receiver move their markers for EVERY gift when it is revealed (revealing is explained later).

The dealer picks which pack of gifts will be used for each round. The gift cards are double sided with a different gift on each side.

You advance each time your GIFT MATCHES another players GREAT, GOOD or OK choice: GREAT GOOD OK

Choose a dealer.

When you give a gift, move your Give marker on the give track.

advance 3 spaces advance 2 spaces advance 1 space

You move back for all other gifts: NO WAY move back 4 spaces NO MATCH move back 1 space A NO MATCH occurs for any other gift (i.e. Gifts that are not GOOD, GREAT, OK or NO WAY.)

TING PAIN FACE ONS LESS

❙ The perfect game to GET!

STEP 2 - SHOP

❙ The perfect game to GET!

The number of gift cards used will be ONE MORE than the number of players in the game. The dealer takes that number of cards from the top of the pack and places the cards starting at one on the gift grid as shown below.

You can’t move back from GO or advance beyond GIFTED. You can move back from GIFTED.

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