GAME ART & DESIGN PROGRAM PRODUCT NOTE
*Available at selected Arena Animation centers only.
GAME ART & DESIGN The formative years of video games consist of basic games that made use of interactive electronic devices with various display formats. The earliest example was in 1947, where the idea for a "Cathode Ray Tube Amusement Device" was conceived by Thomas T. Goldsmith Jr. and Estle Ray Mann. Inspired by radar displays, it consisted of an analog device that allowed a user to control a vector drawn dot on the screen to simulate a missile being fired at targets represented by drawings fixed to the screen.Other examples included the NIMROD computer at the 1951 Festival of Britain, Alexander S. Douglas's Oxo for the edsac in 1952, William Higinbotham's interactive game called Tennis for Two in 1958, and MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's Spacewar! on a DEC PDP-1 computer in 1961. In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. For its display it used a black-and-white television and the computer system was a state machine made of 74 series TTL chips.The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it also used a standard television and game generated video signal.These systems were followed by two versions of Atari's Pong; an arcade version in 1972 and a home version in 1975.The commercial success of Pong led other companies to develop numerous Pong-clones and their own systems, spawning the video game industry. This course gives an over view of the development of computer games from their inception to the present day. We will discuss their origins in board games, pinball and role-playing games.You'll look at how computer games have evolved alongside hardware developments in personal computers, hand-held machines, consoles, arcade games and their associated peripherals. Also, we will examine the impact of improvements in computer graphics from raster and vector graphics through to 3D modelling. In recent years, the conceptual art, graphics and animation content of computer games has developed considerably in quality and scale.
Industry Statistics: A survey report by NASSCOM projects the worldwide gaming market (demand perspective) at US $ 21 billion in 2008 and is expected to reach US $ 53.6 billion by 2012.The Indian gaming industry was estimated at US $ 167 million in 2008 and is expected to reach US $ 830 million by 2012 If you're keen to make a career in the Gaming industry, then this is the right course for you. What you will learn — from Visual storytelling to Modeling ,Texturing, Lighting, Rigging, Animation to game audio to level design — will prepare you to be an active part of any game development team. How you learn: Our Game Art & Design program covers everything you'll need to join the industry, including theory, hands-on practice and portfolio production. We use our strong industry links to ensure you are always up to date with the latest tools and techniques. You'll develop your artistic skills such as drawing and composing to strengthen further specialised areas of study, including 3D character and environment modelling, animation, lighting, texturing and 3D effects. For each module you are studying, you will be expected to attain lectures and seminars from our faculties as well as from industry professionals. Tutorials will focus on developing skills and you will be working on assignments and get feedback and advice from faculties. You will be expected to manage your time in order to complete work outside the tutorial sessions. At the end of the course the practical project allows you the freedom to set your own project based on your skills and interests. You need working as part of a team consisting of artists, designers, programmers and musicians to create a game. Who can apply? Students who have passed 10+2 in any disipline or equivalent qualification from a recognised board are eligible to join the course. A student must have a passion for Gaming. Having an Art background is an added advantage. Career in Game Art & Design: This highly-specialist course offers the skills you'll need for a career in the games industry,
but also provides generic skills which open up numerous other career paths from digital media - typically areas of film, TV, advertising and multimedia. In the Gaming industry, you will be absorb as Concept Artist Animator Modeller Environmental Artist/ Level Designer Lighting and Texturing Artist Rigger User Interface Designer Special Effects Artist Sound Designer Junior Artist
Game Art & Design Program offers a dynamic career in the explosively expanding industry of game entertainment. This program offers a unique blend of the creative and technical processes involved in Game design. In this course students would gain knowledge about Fundamental of Games, History of Games, Design & Composition, Drawing for Game, Concept visualization, Story telling techniques, Character and environmental modeling, Lighting & Texturing, Rigging, Animation, use of Motion capture data, 3D effects, Sound designing, User Interface design, Level designing, etc. The program greatly emphasizes on training the students to integrate their creative and technical skills.
Module MODULE 01: INTRODUCTION TO GAME INTRODUCTION TO GAME INTRODUCTION TO PHOTOSHOP & FLASH** GAME ANALYSIS: CENTIPEDE DRAWING & COMPOSITION Hours
Module 02 ( GET GAMING - PREPRODUCTION FOR GAME) GAME IDEA- VISUALISATION & STORY TELLING GAME ANALYSIS: TETRIS ESSENCE OF GAME 1 GAME ANALYSIS: LOOM ESSENCE OF GAME 2 GAME DEVELOPMENT DOCUMENTATION GAME DESIGN DOCUMENTS CHARACTER DESIGNING FLASH BASED GAME
Module 03 (GAME PRODUCTION) MODELLING, TEXTURING & LIGHTING FOR GAMES GAME ANALYSIS: MYTH- THE FALLEN LORD RIGGING & ANIMATION FOR GAME FX FOR GAMES GAME ANALYSIS: THE SIMS SOUND FOR GAMES
Module 04 (PROJECTS) GAME ANALYSIS: GRAND THEFT AUTO III GAME INTERFACE DESIGNING PLAY TESTING GAME OPTIMIZATION INTRODUCTION TO GAME DEVELOPMENT PROJECT REPORT AND PORTFOLIO
18 Months 3 Hours a Day, 5 days a week
COURSE CONTENTS MODULE 01: INTRODUCTION TO GAME Overview & Objective: This module lays the foundation for learning the basics of design and development of Games. It gives a brief introduction to the Game designing industry, the production pipelines and people involved. The students will be tought about history of games, various game types, game terminologies, game technologies, and hardware used in the industry. There will be a series of sessions on introduction of Adobe Photoshop, Adobe Flash to be conducted simultaneously along with other subjects. To develop the imagination and observational skills of the students will be impart training on life drawing, gesture drawing, environmental drawing, still life study, perspective and composition, etc. There will be a game analysis sesion based on the game, “ Centepede”.
Learning Outcomes To develop the conceptual knowledge of Game designing and developing a drawing portfolio containing life drawing, gesture drawing, environmental drawing, still life study, perspective and composition,etc along with series of digitally design images using 2D manipulation software. Sub
– Modules Introduction to games Introduction to Photoshop & Flash Game Analysis : Centepede Drawing & Composition
MODULE 02: GET GAMMING (PRE-PRODUCTION FOR GAMES) Overview & Objective: In this module the students will learn the Art of story telling and visualizing a concept for game designing. They will be taught about various elements in game design that makes a Game good or bad. Students will learn how to document a Game idea and writing a Game development document and game design document, the very important things what helps you to get producer for your Game and will learn how to pitch for your project. As this module deals with the pre-production of game, the students will create their own game idea, develop it into a story, will make the storyboard, design the characters, props, weapons, levels, etc and prepare the design and development document.
Learning Outcomes Students will do the pre-production for their own game idea and will submit and pitch the game design document prepared by them.
Game Idea- Visualisation & Story telling Game Analysis: Tetris Essence of Games Game Analysis: Loom Game development documentation Game Design Document Character Design Flash based Game Designing
Adobe Photoshop Adobe Flash
MODULE 03 : GAME PRODUCTION
Overview & Objective: This module deals with the 3d game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc based on the design done in the previous module. Students will be taught about fx used in games and sound designing.
Learning outcomes To model, texture, rig, and animate the characters, props, weapons, level etc.
Modelling, Texturing and Lighting for Games Game Analysis: Myth – The Fallen Lord Rigging and Animation for Games Fx for Games Game Analysis: The Sims Sound for Games
Software Maya Adobe Photoshop Sound forge GameBryo Motion Builder
MODULE : 04 PROJECTS Overview & Objective: In this module students will learn how to design interface of games, Play testing, game optimization, etc. There will be a brief session on game development.
Learning Outcomes Students will be encouraged to design their own game interface and submit along with the final project. They will demonstrate the skill of game optimization.
Game Analysis: Grand Theft Auto III Game Interface Design
Play Testing Game Optimisation Introduction to Game development Project Report and Portfolio - Game designing
Software Adobe Flash Photoshop Maya Game Bryo