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Flushed Away – DS Walkthrough Kensington Apartment Mission: Learn how to control Roddy while searching for a snack in the kitchen. Kensington is a simple area, meant to get you started and to learn the controls of the game. Head right and read all the tutorial text that appears. You'll know you're done with the level when you meet up with Sid, the fat rat past the Large Crate. Mission Clear!

Roddy, meet Sid.

Roddy and Sid had a long talk, but it ended with Roddy down the toilet! This isn't the last we've seen of him, but for now it's Rita's turn. After a brief pep talk, Rita heads into The Toad's Lair to get her ruby back. The Toad’s Lair

Double Jump here to reach the Bungee Hooks.

Mission: Get into Toad's Trophy Room. Much like in Roddy's tutorial, you’ll need to head across the level, paying attention to all of the tutorial text along the way. After the second pit jump up on top of the platform and keep going up to get a chance to use Rita's Bungee Cord. Keep heading to the left… and watch out for the Henchrats! It only takes five hits to lose a life! As you go along, be sure to collect all the quid you come across. For now you don't have to worry about money too much, but later you'll need it to by a map from Charlie Wu.

Mission Clear! Rita nabbed the ruby, but she's being chased by Spike and Whitey. Roddy stumbles upon the Jammy Dodger and accidentally alerts Spike and Whitey. It's time to escape with the Jammy Dodger! The Getaway The Jammy Dodger! Here’s a couple of tips for use during the Jammy Dodger missions:

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Aim slightly ahead of your target.

Use the brake to avoid enemy fire.

Mission Clear! Spike and Whitey manage to catch up to Roddy and Rita and deliver them to The Toad. The Toad decides to put them on ice. Mini Game: Frozen Shut! You have to use the stylus to push all the tumblers to the top or bottom. Once all the tumblers are out of the way, you win. Once you beat this mini game you can play a harder version any time you want in the Mini Game Menu. Tip: Slowly drag the stylus over the top row until all of the tumblers are up, then work on the bottom row, returning to the top when one of those tumblers begins to fall.

Even after you push all the tumblers on one side up, they’ll eventually fall, so be fast!

Rita splits, taking the ruby with her. Without the Jammy Dodger you'll be trapped at The Toad's Lair, so we need to catch her! Mission: Catch up to Rita so you can hitch a ride. The Toad's Lair Now your destination is to the right. Jump over the pit and keep heading right. You could also double-back up the stairs and then head right. If you go that way you’ll meet with Fat Barry. If you go the bottom route, watch out for Ladykiller as you round the corner. Keep heading to your right, being sure to collect all the quid you find. Remember, money is important! There'll be a large pit with some Quid on the other side, but you can cross it with a Double Jump. Once you pass the two Item Crates, you're about half-way through. Keep going, but be careful around the small gaps. If you're worried

Stomp to stop yourself mid-air.

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about falling off use a Stomp Attack while over one of the platforms - you'll stop moving and fall straight onto the platform. Once you pass the small gaps, keep an eye out for Thimblenose Ted, he’ll run up and swat at you. Once you’re past Ted you hardly have time to breathe before Spike and Whitey are after you. Spike will ambush you from behind – just keep running – it takes him a long time to clear the pits you’ll have to jump over. As you approach Whitey, wait for him to jump over the pit and then hit him. If you did it right he should have fallen into the pit. Now just head right and you’re out of the level!

Mission Clear Roddy finally caught up to Rita and she even agreed to help him get back to Kensington. They still need to get a map to Kensington and outfit the Jammy Dodger. Mission: Get back to Kensington! Piccadilly Harbor This is the start of a long trip. To start, let's go talk to Prophet Rat. Head left with Roddy (be sure you select Roddy if you changed to Rita in the Jammy Dodger!) and you can't miss him. Prophet Rat directs you to Charlie Wu or Socketset; let's head to Socketset first. Proceed to the left until you find a Mousetrap Catapult, use it and it'll throw you to the other side of the Harbor. From there head right, ignoring the bouncy Toy Drum. Jump to It Proceed right and deal with the Slugs as you see fit. They don't move, they just sit there enjoying the view, but they make a funny little noise when you defeat them. Keep gathering Quid as you go, pass the Two Slugs on a Bridge and use Double Jumps to make it from platform to platform as you make your way right. Use a Double Jump to clear the gap between the two broken pipes. Ignore the Toy Drum, keep going right, and you'll exit the level.

Two Slugs on a Bridge

Side Passage This area has a couple different paths to take. It doesn't matter which one you take, they both lead to the same area, but there's more Quid to get if you jump onto the first hanging pipe you see. If you take the first pipe keep heading right, there are two Slugs to deal with that way. If you go the alternate route, you'll need to bounce off of a Barnacle using a Stomp Attack to reach that pipe, then it's a straight shot right,

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jumping over pits and avoiding the Slugs and Barnacle. Crossroads If you take the first path mentioned, head to the right and jump so that you follow the Quid. Collect all the Quid you see. Once you slide down the pipe head to the left, but be careful of the two Security Guards that stand between you and the Propeller. Jump over the propeller and land between the pipe and the propeller. If you took the second route, this is where you'll enter the level. We're almost to Downtown Piccadilly, but we're going to take a little detour by skipping the Toy Drum and heading left. There’s an important Mission Map to get here. If you took the first pipe, you'll come out here. Jump and keep going right for some more Quid.

Side Passage Head left and watch out for Thimblenose Ted, he'll run out fast to swat at you. I hope you brought Roddy like I suggested, because he's the only one that can break that Big Crate with his Rolling Attack. Break the crate and head left. Pipe Climb Head left and break the next Big Crate, but watch out for the Blue Flabby. To deal with his cheese puffs, hold left while repeatedly tapping the Y Button to slowly inch forward and bounce his attack back at him. Stun the Red Flabby on the other side of him so you have enough room to roll and break the crate. Now just avoid the three Barnacles and break another crate, then you start the climb. Watch for the flies as you climb up the scaffolding. Jump up, then to the right and stun the Red Flabby. Jump up to the Propeller and ride it up to the next Be sure you get this Mission Map, it unlocks level. Keep climbing until you reach the top, jump to the way back to Kensington. the right and smash open the crate to reveal a 1UP Ticket. Head left, breaking the Big Crate. There'll be two Red Flabby rats guarding a very important crate on the far left that contains the Mission Map for The Water Plant. The Water Plant leads us back to Kensington, but if we go now, we won't be able to complete it, so let's finish our trip to Socketset. Once you've grabbed the Mission Map return to Crossroads, collecting all the Quid you passed as you leave. Crossroads

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Remember that Toy Drum you passed by? Take it up and head left. Spike and Whitey are waiting for you. They make an impressive team, Whitey throws Spike and… Spike gets thrown. He’s very hard to dodge, so be sure you stun Whitey as you run by and you'll be fine. The box contains a Heart so ignore it if you don't need it. The bridge after them has several sections that will fall away if you stand on them for too long, so stay light on your feet. Keep heading left and treat the pair of Security Guards like you did before, either stomp on them or just ignore them. This could happen to you! Don't stay on the fallaway platforms!

Downtown Piccadilly

Here's a screenshot of Socketset's inventory for your convenience.

You probably don't have enough money to buy anything yet, but if you've doubled-back to get some Quid the Banger Cannon is well worth your while. With it you'll be armed to the teeth, making the Jammy Dodger stages much easier. The StyroShield is also a good buy, it’s cheap and it adds one heart to your life meter in Jammy Dodger Missions. Keep heading to the left and enter the Blender Transporter in the next room. From the Harbor Transport Room take the lower right exit, that’ll get you to…

Piccadilly Canals Head left and jump over the gap so that you land on the wood platform with a Slug on it. From there keep heading right. Going down the stairs leads back to Piccadilly Harbor, and since we’ve already visited Socketset, it’s time to go see Wu, who resides in China Town South.

We're off to see Wu!

Bridges Over Troubled Water

Proceed right and keep your sword ready as there will be several Bedbugs that will ambush you. Only Rita can traverse the water on the right, but Roddy doesn't have any problem using the Catapult to cross the water. Once you've crossed with the Catapult, head left and cross the gap. Watch out for another Bedbug and Barnacle. Cross the broken bridge to come to another Bedbug and Barnacle team, but the exit is just to the left, so deal with the two of them however you need to. Watch those blind corners.

Can Hopping

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Head to the left immediately jumping up to the next platform then onto the pipe. Avoid the Soccer Hooligan by jumping over him and keep going left. There's another Soccer Hooligan, a Barnacle, and a Bedbug before a gap you need to jump over. Jump from pipe to pipe then follow the Quid straight down, beware, there's a lot of water to the left. Jump from can to can as you make your way left. Remember to stomp mid-air if you need to land immediately. Grab the heart if you need it and keep going left. When you come to the Toy Drum you can either take it up, which will net you a few more Quid and loop back to the middle part of the level, or pass by and head to the next area, avoiding the two Soccer Hooligans between you and the exit. Above and Below This area has a split in it that allows you to travel on the top of the level or through the bottom where you can find a lot of Quid. First we'll cover the top path: From the right entrance of the level go left, past the Soccer Hooligan and ride the Propeller up, then jump onto the wooden platform. Counting the first wooden platform, there are six platforms for you to traverse. There are five Soccer Hooligans, one on the each of the last five platforms. There's a hidden 1UP Ticket on the other side of the Toy Drum, you have to run along the small section of wood then Double Jump across the gap. There you'll find two Item Crates, one containing a 1UP Ticket and one containing a Heart. The area that the Toy Drum leads to only has a pair of That pipe is just within Double Jump distance… Soccer Hooligans so it's safer to skip. Just head to the left of the Toy Drum and fall, don’t jump, into the gap. There's a lot of water down there, but you should be fine. Head to the left breaking the crates for 10 extra Quid as you do so. Now for the bottom path. Head right as with the top path, but ignore the Propeller. Crack open the crates and collect the measly two Quid as you hop to the left. Approach with caution as Ladykiller roams the wooden plank platform to the left. Use the propeller and collect all the Quid as you pass left leaping from propeller to propeller tracing the Quid as you do so. When all is said and done you'll have added an impressive 65 or so Quid to your collection. Tip: This is one of the best places in the game to gather money if you're saving up for the Banger Cannon or the Mission Map from Charlie Wu. China Town North Pass through the Broken Transport Room and you'll end up in China Town North. Head right and collect all the Quid. There are four Security Guards that you'll come across. Stomp, jump over, or just attack them to get them out of your way. Make your way to the right and over the floating cans. There's some Quid if you jump to the top of the wooden platforms, but you'll be sent back below because the bridge is up. You'll be able to come and go as you please soon though, so continue to the right, hopping onto the pair of floating cans to exit the level.

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The West Caverns Pass through the China Town Transport Room, being sure to activate the Blender Transporter there, before you go on to The West Caverns. Once you're in, head right, but be very careful, there are a few Hearts here, but a lot more enemies. The first one you'll find is a Blue Flabby, once you pass him a fly will be the next thing to harass you, flying up and down the stairs. Then you come to a split: If you jump the gap, just keep heading to the right, there's one Red Flabby and two Flies. You'll miss out on a few Quid, if you go this route, but so long as you have more than 550 Quid, you're fine. If you fall down the gap, there will be three areas you can fall into, two on the right, and one on the left. The two on the right have no Quid, so hug the left wall. Grab the Quid in the left area, then jump down the rest of the pit and stay to the left (there's some more Quid to grab on the way down). Grab the Quid as you go right, and when you see a break in the ceiling jump up to the platform above you, then keep going to the right. If you choose to go right from this T-junction you can get a Heart and about five Quid, but you have to go through three Flabby Rats to do so. Left, right? Head left to snag a few Quid and

Now both paths meet up at the stairs. As you make your avoid the two Blue Flabby Rats. way up, watch for the Blue Flabby. He's hard to get by without taking any damage so just barrel through. Fat Barry is running around on the other side of him so keep moving. Take the Propeller up and jump to the left before you start to fall. Get on the propeller and do the same again, only this time, to the right and you'll land on another propeller. Ride the propeller one more time, jump to the right and keep going, you'll exit the level really quickly, but watch out for the Flies. When you're riding the Propeller up it's likely that you'll get hit by a Fly, just try again and stomp them if you worry that you'll fall on them. The East Caverns

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As you head right you'll come across three Red Flabby rats, don't try and jump over or stomp them, the ceiling is too low. Just attack them with your sword. Make your way down the pit, crack open the crate for a Heart and head left to find four Slugs and a Blue Flabby Rat. The Slugs, you see, are much more peaceful than other enemies, so try to avoid them by jumping over them, instead of attacking them. For the second pit, jump in and hug the left wall to collect all the Quid. Head right and bounce the cheese puffs back at the Blue Flabby Rat, then get by the Red Flabby Rat, break all the crates, collect all the Quid and keep going. This next pit is rather difficult to get all the Quid from, so don’t sweat it if you can’t get all six Quid. There's four Red Flabby Rats and a lot of quid to the left, just stay on the ground and take a swing at them when they get too close. Jump down another pit and head right. There are three Blue Flabby Rats and another up the stairs so take your time. Once you've gotten past the Blue Flabbies and the Red Flabby, stomp through the This is what the last jump looks like. All the other jumps look similar, you just need to figure out six crates and head where you need Double Jump to collect all the left to get out. Quid.

China Town South This area has no enemies and very little Quid, but one of the most important characters in the game resides here: Charlie Wu. From the upper left exit keep heading right and falling at each gap and you'll come upon Charlie Wu. He sells a variety of useful items, and by this time you should have more than enough Quid to purchase the most important item he sells: The “Treasure News”. This Mission Map will get you to The Gauntlet where you'll find an important item that will allow the Jammy Dodger to jump, and allow you to finish the game. Checkmate, Mr. Wu.

Mini Game: The Sewer Cup

Jammy Dodger Missions! After you've collected the map, or, if you have enough money, buy the map and the Air Cannon. Pause the game and select Jammy Dodger at the bottom of the menu. Once you're at the Jammy Dodger, touch the icon, or press the A Button to go into the Jammy Dodger Equipment Screen. The Touch Screen now displays the missions available to 10/10/2006 11:35 AM

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Wu's Niece is on the bottom left side of the level. Talk to her and you'll get to play a Mini Game using the DS microphone. The only trick to this Mini game is timing. Try and make as much noise as possible to get Line up the arrow as shown and the ball going very fast. blow really hard. You should

you. Those three slots mean that there are three more missions to get, but you can find out their locations in another section of the Walkthrough. For now, select The Gauntlet.

Mission Start: Collect the salvage!

get a goal every time.

The Gauntlet Use the same tactics here as you did in The Getaway, shoot slightly ahead of the Henchrats and brake if they fire at you. This time, though, there are floating cans that move forward and backward. Be ready to brake or they could wear you out. But after this the cans won’t give you any more troubles. You’ll be able to jump right over them. It might take a few attempts to get through if this your first time, so don't get discouraged. This level can be pretty difficult. Once you've made it through the gauntlet you'll be rewarded with the Hand Fan Hopper! This useful item allows the Jammy Dodger to jump when you press the B Button. Mission Clear! Now that you've found the Hand Fan Hopper you'll be able to beat The Water Plant! So let's head there next. The Water Plant Ambushed! This level is one of the most difficult levels in the game. It's highly likely that this will be where you end up sinking the most. None of the floating cans move in this level, so you'll need to jump over them. Try not to brake before you jump or you won't get very far and if you were trying to jump over a floating can you'll land on top of it instead. Spike is in the back and he'll fire at you like the Henchrats normally do. Whitey is closer to you and he'll randomly charge at you. It's not very easy to Watch out for Whitey’s charge attack. fire at the pair of them when they first burst onto the scene, so wait for them to slow down

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and head toward the right side of the screen. You'll need to hit Spike seven times with the Puff Slinger (the default weapon) and Whitey five. If you can do that, you'll complete the level. If you find that you're having too hard a time go back to Downtown Piccadilly with 888 or more Quid and get the Banger Cannon. It’ll make this level a lot easier.

Mission Clear! It's all smooth sailing to Kensington until Le Frog shows up. He doesn't spend much time chatting before grabbing Rita and escaping. It's time for you to go after Rita and stop The Toad! Enter Le Frog This area isn't all that complicated, but it's the heavily populated with Henchfrogs, and a new hazard: the Steam Vent. From where you begin the level head right and hop the gap, watch out for the steam vent, it's hard to see where it is on the pipe. Jump over the vent and fall into the gap. Yes, you read that right, fall into the gap. There's a crate there that holds a 1UP Ticket. This is the only gap that it's safe to fall into, so keep that in mind as you finish the level. Double jump to get back on top of the pipe, then keep going right. Past the Henchfrog there's three gaps and another Henchfrog. Keep going and you'll find a pair of steam vents, one on the flat part of the pipe, and the other half-way up the slope. There's also a Henchfrog here so be careful if you haven't seen him and you go up the slope, he may be coming your way. Jump the gap and trace the Quid so you don't fall into the water. Another jump another Henchfrog, get past him and Double Jump onto the next pipe, from there Double Jump left and climb the slope. There's a Steam Vent half-way up this pipe, and another one once it levels out at the end. Jump the pit then ride the Propeller up and to the right. Keep going and two Henchfrogs will jump up on either side of you, jump the Henchfrog in your way, you'll avoid him and the Steam Vent he landed on. As you round the turn there's another two Henchfrogs, but be careful, one of them jumps! Keep heading right, crossing the gaps and tracing the Quid so you don't fall. Take your time and break open the two crates you come across. There's a Heart and a 1UP Ticket to prepare you for the fights ahead.

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Boss Battle: Le Frog Le Frog's Hideout Le Frog stays invincible after you hit him for a very long time, much longer than you or any other enemy in the game. While he's invincible, and between attacks he'll hop around, or perform a lunging kick at you. Jump out of the way of the kick and stomp him. His other attack is to hop onto the window and toss several smoke bombs your way. You'll take damage if you get hit by one of them, or if you're hit by the smoke after the bomb explodes. To counter this stay close to him, or really far away, position yourself so you can either jump over the bombs or avoid them by standing still. It only takes five hits to defeat Le Frog, but he spends much of the fight either invincible or hopping around. Take the fight to him and you should be fine. Mission Clear! You've defeated Le Frog, but The Toad has his Master Cable and is planning on unleashing his Master Plan! It's now or never – time to face The Toad... Boss Battle: The Toad This battle isn't that difficult, but it's easy for The Toad to wear you down. The Toad has several defenses... First, three Henchfrogs appear and patrol the area. You'll need to hit each of them once to dispatch them. After that, a bunch of crates and bombs will fall from the ceiling. Be careful when passing by the bombs, they will explode after a short while by themselves, but they'll explode if you get too close as well. Break open the crates and you'll either find a Heart or another bomb. Use the crates to keep your health high. Finally The Toad will walk out opposite of you and begin rolling First, he calls down three Henchfrogs. around the track. If you run the moment you see The Toad take off then you'll barely make it in time to attack him before he starts rolling around, alternately you could use Roddy's special attack if you have a hard time getting to him before he starts rolling. If he gets to roll, keep an eye on him and Double Jump if he gets close. You can't damage him while he's rolling, so just steer clear. After he stops rolling you have another chance to attack him. Hit him five times to win!

Mission Cleared! Congratulations! You've thwarted The Toad's plan, but you've hardly touched the wide world of Flushed Away. There are still three more Mission Maps left to get and so many more levels to see! The Mission Maps

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Mission Map 1: This Mission Map is sold in Downtown Piccadilly for 50 Quid. Beating it will net you 200 Quid, so do it when you need some quick cash. Mission Map 2: Head to Jump To It with Rita and travel to the Toy Drum. Springboard off the Toy Drum and head right, use the Bungee Cord to swing across the three Bungee Hooks and keep going. There'll be two crates in that little nook. The lowest crate contains the Mission Map, just ignore the Slugs. You'll get 10 extra lives by completing the Jammy Dodger mission you unlock by getting this Mission map. Handy if you want to stock up on lives before you tackle the last parts of the game. Mission Map 3:

Use these crates to get a boost to the Mission Map.

Travel to Pumping Station 2 and slide down the pipe. Jump the first gap and fall into the second. Run along the pipe avoiding the Henchfrogs and instead of breaking the three crates use them as a stepping stone to the Mission Map. For completing Salvage Mission 3, you'll get the Gum Barrier, which adds an extra heart onto your health meter while in Jammy Dodger missions, as well as the elusive Mini Game, Refuse Rush.

Mission Map: The Gauntlet Earn 580 Quid and head down to China Town South. Charlie Wu will be happy to trade your money for his Mission Map. The Hand Fan Hopper is your reward, it allows you to jump by pressing the B Button on any of the Jammy Dodger Missions. Mission Map: The Water Plant Take Roddy and enter Crossroads, drop down to floor level, head left past the Toy Drum until you transition to Side Passage, break the crate and keep going left - you'll end up in Pipe Climb. Head left breaking all the Big Crates along the way, climb all the way up the scaffolding, then break one more Big Crate. The Mission Map is hiding behind the pair of Red Flabby Rats in a crate. The reward for completing this Jammy Dodger mission is... the rest of the game! Beat The Water Plant and you'll get into the level Enter Le Frog.

Full Level Guide

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These areas are those not covered during the Walkthrough. There are levels in the Full Level Guide that are covered in the Walkthrough, but they are covered in detail because there are items hidden there that are not covered in the Walkthrough. Piccadilly Harbor This area is the hub of the game. As a general rule when starting out taking the Catapult and heading right will lead to Downtown Piccadilly, while ignoring the Catapult and exiting Piccadilly Harbor via the left exit will eventually lead to China Town, sooner if you're Rita. To sum everything up: The left exit past the Catapult leads to Piccadilly Canals. The left exit using the Catapult leads to Pumping Station 1. The right exit using the Catapult leads to Jump to It. Pumping Station 1 Assuming you start on the lower right entrance, rather than the upper right, you're going to head left and chase down all the Quid. Rita can skip a lot of the level below by using her Bungee Cord near the beginning of the level, but then she'd miss out on a 1UP Ticket, a Heart, and a fair amount of Quid. If you take the Bungee Hooks then you'll come across a bit of Quid and a Henchfrog. If you go the long way, then you should jump down between the two pipes, then head left. Ignore the pipe above and to the left and jump down below the three Quid. Head right, cross the gaps, and break the crates to get a Heart and a bit of Quid. Go back to where you were by Double Jumping left and keep going. The next three pits lead to water, so avoid falling into those. When you are about to jump on a pipe that slopes up and to the left you'll see a single Quid, and barely see the top of another. Jump so you are above them and use a Stomp Attack so you fall straight down on top of them. In the crate on the right is a 1UP Ticket. Get it and climb up to the sloped pipe. Keep climbing until you can head right, jump the gap and watch for a Henchfrog. Jump the next two gaps, then start climbing left. If you'd used the Bungee Cord to get this far then this is about where you'd end up. Travel left up the sloped pipe jump the gap, and the two after that. Double Jump between the two pipes and head up and left. There'll be two Henchfrogs between you and the exit. Pumping Station 2 There's little more to this level than jumping at the right time, so just head to the left and start sliding. Jump the first gap, but fall down the second. Refer to the Mission Map section on exactly how to get the Map here, but this is where its hidden. You'll circle around before the second gap when you collect the map. Jump the third gap and the next jump will be to solid ground. There'll be a Henchfrog there waiting for you when you land, and another on the platform you jump to. Bricks Galore There is very little to do in this area: you can run past the Toy Drum to view a message about how to get home, or take the Toy Drum up and to the left to get to the Harbor Transport Room. Piccadilly Canals Starting from the right entrance and heading left you have two options: If you're Roddy, you can duck under the wooden platform and break open the Big Crate, or you could jump up and head left.

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If you break open the Big Crate, just keep going left. There are five Bedbugs and a Barnacle between you and the Toy Drum, which is where the high road and the path you just took meet. If you take the wooden platform up you'll meet up with a friendly slug. Past him (or her, who knows?) there are two Bedbugs, keep going, but be careful, the grey platforms that link the wooden ones will fall away if you stand on them for too long. The third crate contains a Heart, if you're looking for one. Keep going left and ignore all the Slugs, but Stomp Attack the Barnacle. Careful of the pits with Quid leading from one end to the other, if you fall you'll lose a life. Once you reach the end of the pipe and jump down the two paths meet up. Use the Toy Drum if you want to get all the Quid above the three floating cans, but watch out, it's hard to land on the cans from very high. Keep going left, and watch out for the Bedbug, break the crate open for three more Quid. Climb the stairs to the left, while watching for the two Barnacles, they can make climbing difficult. Once again the path splits. If you head left you'll get to the Harbor Transport Room, while taking a right will get you to Bridges Over Troubled Water. Harbor Transport Room The Blender Transporter on the left will take you to China Town. The one on the right will take you to Downtown Piccadilly. Bridges Over Troubled Water This area leads to China Town and was covered in the Walkthrough, if you want more information on how to get through here to China Town check there. This only covers the secret entrance to the level The Pillar that only Rita can access. Starting from Piccadilly Canals, then exiting to the right across the wooden platform, you'll start on the left side of Bridges Over Troubled Water. From there, as Rita, head right until you reach water. Use your Bungee Cord to cross the gap and you're in! There are two Bedbugs along the boardwalk you start on. Use your Bungee Cord to cross the small gap, you won't be able to make it with a Double Jump. Head right, hop over the Soccer Hooligan and follow the path around the turn. Stand at the edge of the platform, perform a Double Jump and fire your Bungee Cord. Head right and watch out for the Soccer Hooligan as you land, but keep going there's another setup just like before, where you need to jump before the edge of the platform so you can fire your Bungee Cord and cross the gap. Keep going around and around paying attention to the grey falling platforms. When you reach the Checkpoint you're almost there! You only need to go around the pillar twice more to get out, but keep an eye out when you're climbing for Bungee Hooks that will allow you to skip levels, or a Soccer Hooligan placed in such a way that you can bounce off of him and reach the next area. Jammy Dodger Accessories The Jammy Dodger has many different weapons and accessories it can equip. Here's a list of the different accessories and weapons and where to get them: Puff Slinger This is the default weapon for the Jammy Dodger. If you want it back after you've

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Flushed Away - DS Walkthrough

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Puff Slinger bought another weapon, go to Charlie Wu and bring 320 Quid with you. It fires slowly and deals a small amount of damage. Air Cannon This is the next step up from the Puff Slinger, purchase it at Charlie Wu for 790 Quid. It can fire very quickly, but does about the same amount of damage as the Puff Slinger. Ice Slinger The Ice Slinger fires a cube of ice that will quickly melt, but while it's floating in the water it will damage the Henchrats. It does a little more damage than the Air Cannon, but fires as slowly as the Puff Slinger. To acquire the Ice Slinger find Socketset in Downtown Piccadilly, he'll be selling it for 600 Quid. Banger Cannon The Banger Cannon, by far the best of the weapons. It comes with a steep price tag of 888 Quid, but it's well worth it. This weapon does the best damage in the game and fires as fast as the Air Cannon. Not to mention that when you fire and it lands in the water, or hits a Henchrat that the shot explodes damaging the area around where it hit, as well!

Turbo Dryer This accessory will turn up the difficulty of the game considerably, it speeds up the Jammy Dodger so you can get through the missions faster, but the Henchrats speed up as well, making it much harder to hit them. Styro-Shield Purchase this accessory in Downtown Piccadilly for 250 Quid. It adds another Heart to the Jammy Dodger's health bar.

Hand Fan Hopper One of the most useful items in the game, this thing grants the Jammy Dodger the ability to jump by pressing the B Button while in one of the Jammy Dodger Missions. Get it by completing The Gauntlet.

Gum Barrier Just like the Styro-Shield, the Gum Barrier will tack on an extra Heart to the Jammy Dodger's health bar. Complete Salvage Mission 3 to get it and the Mini Game

10/10/2006 11:35 AM

Flushed Away - DS Walkthrough

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Puff Slinger Refuse Rush.

Mini Games Frozen Shut! You get this mini game just by completing The Getaway (the first Jammy Dodger stage). The object of the game is to push all the tumbles to their respective sides – push the top tumblers up, and the bottom tumblers down. It's better to slowly drag the stylus across the tumblers, rather than quickly rub it across the Touch Screen. The Sewer Cup The Toad, Whitey, and Fat Barry are trying to keep you from scoring a goal! Shout into the microphone to kick the ball. Try and get the ball between the three thugs to get a goal. The louder you shout the faster the ball will go. Refuse Rush In this game you play the Jammy Dodger, but with a new view. Instead of going from the right, to the left, you move bottom to top. You can’t fire in this Mini Game, so just steer clear of the floating cans as best you can. This is a great place to get some extra Quid, but you only get one shot, keep that in mind while playing.

10/10/2006 11:35 AM