Baldwin County Mathematics Pacing Guide Grade 1

Baldwin County Mathematics Pacing Guide Grade 1 Legal Authority for Course of Study §16-35-4 and §16-6B-2(f). The state board of education, on the rec...
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Baldwin County Mathematics Pacing Guide Grade 1 Legal Authority for Course of Study §16-35-4 and §16-6B-2(f). The state board of education, on the recommendation of the state superintendent of education, shall prescribe the minimum contents of courses of study for all public, elementary and high schools in the state… Working Definition for Course of Study A course of study is a curriculum document containing academic content standards that specify what students should know and be able to do in a particular subject area by the end of each grade level course. Pacing Guide A pacing guide is a schedule of when required content standards will be taught over the course of the school year. Pacing guides are developed to help teachers cover all course of study standards in a timely manner before the end of the academic year and/or high-state testing. Components The Baldwin County Pacing Guide includes these components: Standards, Resources/Materials, and Vocabulary. The Standards are taken directly from the Alabama Course of Study for each grade level and content area. The content standards describe what a student should know and be able to do by the end of a grade level course; the standards address what is fundamental to the content. The resources listed under Resources/Materials are a starting point for instruction; not a mandate limiting instructional materials. The Resources/Materials section reflects where lessons for particular standards are located in the textbook as well as other supplemental materials. The change from textbook-driven to standards-based instruction is an important shift in the teaching paradigm. Professional teacher judgment is a vital component for building resources beyond the textbook to meet the needs of all students. The Vocabulary component may include content as well as standards/test vocabulary. Vocabulary development is critical to academic success. It is important that students are exposed daily to new content vocabulary and standards-based vocabulary.

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Baldwin County Public Schools Elementary Mathematics Pacing Guide Year at a Glance Use with Houghton Mifflin Harcourt Go Math! Grade 1 *It is suggested that 1st grade use the Go Math! book in sequential order.

Suggested Chapters by Quarter Quarter

Chapter

st

1 quarter

chapters 1-3

2nd quarter

chapters 4-7

3rd quarter

chapters 8-10

4th quarter

chapter 11-12 and Getting Ready for Grade 2 (supplemental resource)

Suggested Chapters by Month: Completed

Month

Chapter

August:

Chapter 1 – Addition Concepts

September

Complete Chapter 1 Chapter 2 – Subtraction Concepts Begin Chapter 3 – Addition Strategies

October

Begin Chapter 5 – Addition and Subtraction Relationships

1.OA.1, CC.1.OA.1 1.OA.6, CC.1.OA.6 1.OA.8, CC.1.OA.8 1.OA.2, CC.1.OA.2 1.OA.3, CC.1.OA.3 1.OA.5, CC.1.OA.5 1.OA.5, CC.1.OA.6 1.OA.1, CC.1.OA.1 1.OA.4, CC.1.OA.4 1.OA.5, CC.1.OA.5 1.OA.6, CC.1.OA.6 1.OA.1, CC.1.OA.1 1.OA.6, CC.1.OA.6 1.OA.7, CC.1.OA.7 1.OA.8, CC.1.OA.8

Complete Chapter 5 Chapter 6 – Count and Model Numbers

December January

1.OA.1, CC1.OA.1 1.OA.3, CC.1.OA.3 1.OA.6, CC.1.OA.6

Complete Chapter 3 Chapter 4 – Subtraction Strategies

November

ACOS/Common Core

Complete Chapter 6 Chapter 7 – Compare Numbers Chapter 8 – Two-Digit Addition and Subtraction

1.NBT.9, CC.1.NBT.1 1.NBT.10, CC.1.NBT.2 1.NBT.11, CC.1.NBT.3 1.NBT.11, CC.1.NBT.3 1.NBT.13, CC.1.NBT.5 1.OA.6, CC.1.OA.6 1.NBT.14, CC.1.NBT.4 1.NBT.14, CC.1.NBT.6

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February

Chapter 9 - Measurement

Begin Chapter 10 – Represent Data March

April

Complete Chapter 10 Chapter 11 – ThreeDimensional Geometry Chapter 12 – Two-Dimensional Geometry

1.MD.15, CC.1.MD.1 1.MD.16, CC.1.MD.2 1.MD.17, CC.1.MD.3 1.MD.18, CC.1.MD.4

1.G.19, CC.1.G.1 1.G.20, CC.1.G.2 1.G.19, CC.1.G.1 1.G.20, CC.1.G.2 1.G.21, CC.1.G.3

Begin readiness for 2nd grade (supplemental resource) May

Complete readiness 2nd grade (supplemental resource)

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Baldwin County Public Schools Elementary Mathematics Pacing Guide Use with Houghton Mifflin Harcourt Go Math! Grade 1 Critical Area: Operations and Algebraic Thinking CHAPTER 1 Chapter Duration : 11 days Suggested Months: Chapter 1 Daily Pacing Chart Introduction Instruction Assessment Total 1day 8 days 2 days 11 days Practice Standards: CC.K-12.MP.2, CC.K-12.MP.4, CC.K-12.MP.7 Teacher Edition resource pages: 35 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

Digital Path

Resources/Materials Lesson Time Frame

1.1 Algebra- Use Pictures to Add To TE pg 13A 1.OA.1, CC.1.OA.1 Use pictures to “add to” and find sums How do pictures show adding to? • Animated Math Models • iTools: Counters • HMH Mega Math MathBoard, Counting Tape, Grab-and-Go Centers Kit: orange activity card 3, The Class Party, GamesAddition Bingo 1 day 1.2 Hands On – Model Adding To TE pg 17A 1.OA.1, CC.1.OA.1 Use concrete objects to solve “adding to” addition problems. How do you model adding to a group? 1. addition sentence 2. is equal to = 3. plus + 4. sum

• Animated Math Models • iTools: Counters • HWH Mega Math MathBoard, connecting cubes, Counting Tape, Graband-Go Centers Kit: orange activity card 3, Math Club, Games- Addition Bingo 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

1.3 Hands On – Model Putting Together TE pg 21A 1.OA.1, CC.1.OA.1 Use concrete objects to solve “putting together” addition problems How do you model putting together? 1. add • iTools: Counters • HWH Mega Math MathBoard, two-color counters, Counting Tape, Graband-Go Centers Kit: orange activity card 3, Join Us, Games- Addition Bingo 1day 1.4 Problem Solving - Model Addition TE pg 25A 1.OA.1., CC.1.OA.1 Solve adding to and putting together situations using the strategy make a model. How do you solve addition problems by making a model?

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

MathBoard, Counting Tape, Grab-and Go- Centers Kit: blue activity card 3, Join Us, Games- Addition Bingo 1day 1.5 Algebra - Add Zero TE pg 29A 1.OA.3., CC.1.OA.3 Understand and apply the Additive Identity Property for Addition What happens when you add 0 to a number? 1. zero • Animated Math Models • iTools: Counters MathBoard, two-color counters, Counting Tape, Busy Bugs, Grab-and-Go Centers Kit: blue activity card 3 1 day 1.6 Hands on: Algebra - Add in Any Order TE pg 33A 1.OA.3, CC.1.OA.3 Explore the Commutative Property of Addition. Why can you add addends in any order? 1. addends 2. order • Animated Math Models • iTools: Counters MathBoard, red and blue crayons, red and blue crayons, red and blue connecting cubes, Counting Tape, Grab-and Go Centers Kit: blue activity card 7, Busy Bugs, Games- Addition Bingo 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

1.7 Hands On: Algebra - Put Together Numbers to 10 TE pg 37A 1.OA.1, CC.1.OA.1 Model and record all the ways to put together numbers within 10. How can you show all the ways to make a number? • •

Animated Math Models iTools: Counters

MathBoard, red and blue crayons, red and blue connecting cubes, Counting Tape, Grab-and-Go Centers Kit: purple activity card 3, Busy Bugs, Games- Addition Bingo 1 day

1.8 Addition to 10 TE pg 41A 1.OA.6, CC.1.OA.6 Build fluency for addition within 10. Why are some addition facts easy to add? • iTools: Counters • HWH Mega Math • Chapter 1 test MathBoard, crayons, Counting Tape, Grab-and-Go Centers Kit: purple activity card 3, Join Us, GamesAddition Bingo 1day

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Critical Area: Operations and Algebraic Thinking CHAPTER 2 Chapter Duration : Suggested Months: Chapter 2 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 9 days 2 days 12 days Practice Standards: CC.K-12.MP.2, CC.K-12.MP.5 Teacher Edition resource pages: 67 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

2.1 Use Pictures to Show Taking From TE pg 53A 1.OA.1, CC.1.OA.1 Use pictures to show “taking from” and find differences How can you show taking from using pictures • Animated Math Models • iTools • HMH Mega Math MathBoard, Counting Tape, The Class Party, Grab and Go Centers: blue activity card 9 1 day 2.2 Hands On – Model Taking From TE pg 57A 1.OA.1, CC.1.OA.1 Use concrete objects to solve “taking from” subtraction problems How do you model taking from a group? 1. minus 2. difference 3. subtraction sentence • Animated Math Models • iTools • HMH Mega Math MathBoard, connecting cubes, counting tape, Grab and Go Centers: orange activity card 5, The Class Party 1 day 2.3 Hands On – Model Taking Apart TE pg 61 A 1.OA.1, CC.1.OA.1 Use concrete objects to solve “taking apart” subtraction problems How do you model taking apart? 2. subtract • iTools • HMH Mega Math MathBoard, two-color counters, Grab and Go Centers: blue activity card 5, Game- Subtraction Slide 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

2.4 Problem Solving – Model Subtraction TE pg 65A 1.OA.1, CC.1.OA.1 Solve taking from and taking apart subtraction problems using the strategy make a model. How do you solve subtraction problems by making a model?

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, Grab and Go Centers: orange activity card 5, The Class Party 1 day 2.5 Use Pictures and Subtraction to Compare TE pg 69A

1.OA.8, CC.1.OA.8 Compare pictorial groups to understand subtraction How do you model taking apart? o compare o fewer o more • Animated Math Models • iTools • HMH Mega Math MathBoard, Grab and Go Centers: orange activity card 9, The Class Party, Game- Subtraction Slide 1 day 2.6 Hand On – Subtract to Compare TE pg 73A 1.OA.1, CC.1.OA.1 Model and compare groups to show the meaning of subtraction. How can you use models to compare and subtract? • Animated Math Models • iTools • HMH Mega Math MathBoard, two-color counters, Grab and Go Centers: orange activity card 9, Game- Subtraction Slide 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

2.7 Subtract All or Zero TE pg 77A 1.OA.8, CC.1.OA.8 Identify how many are left when subtracting all or O What happens when you subtract from a number? • Animated Math Models • iTools • HMH Mega Math MathBoard, two-color counters, Milk for Sale, Grab and Go Centers: orange activity card 9 1 day 2.8 Hand On – Algebra – Take Apart Numbers TE pg 81A 1.OA.1, CC.1.OA.1 Model and record all of the ways to take apart numbers within 10. How can you show all the ways to take apart a number? • Animated Math Models • iTools • HMH Mega Math MathBoard, connecting tubes, Grab and Go Centers: blue activity card 5, Milk for Sale, Game- Subtraction Slide 1 day 2.9 Subtraction from 10 or Less TE pg 85A 1.OA.6, CC.1.OA.6 Build fluency for subtraction Why are some subtraction facts easy to subtract? • Animated Math Models • iTools • HMH Mega Math • Chapter 2 Test MathBoard, Grab and Go Centers: orange activity card 9, Milk for Sale, Game- Subtraction Slide 1 day

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Critical Area: Operations and Algebraic Thinking CHAPTER 3 Chapter Duration : 15 days Suggested Months: Chapter 3 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 12 days 2 days 15 days Practice Standards: CC.K-12.MP.6, CC.K-12.MP.8 Teacher Edition resource pages: 123 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

3.1 Algebra -Add in Any Order TE pg 97A 1.OA.3, CC.1.OA.3 Understand and apply the Commutative Property of Addition for sums within 20. What happens if you change the order of the addends when you add?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

• Animated Math Models • iTools • HMH Mega Math MathBoard, blue and red crayons, Counting Tape, Join Us, Grab-and Go Centers Kit: blue activity card 7, Game- Ducky Sums 1 day 3.2 Count On TE pg 101A 1.OA.5, CC.1.OA.5 Use count on 1, 2, or 3 as a strategy to find sums within 20. How do you count on 1, 2, or 3? 1. count on • Animated Math Models • iTools • HMH Mega Math MathBoard, connecting cubes or two colored counters, Counting Tape, Grab-and Go Centers Kit: blue activity card 7, Game- Ducky Sums 1 day 3.3 Hands On-Add Doubles TE pg 105 A 1.OA.6, CC.1.OA.6 Use doubles as a strategy to solve addition facts with sums within 20. What are doubles facts? 1.doubles • Animated Math Models • iTools • HMH Mega Math

Resources/Materials

MathBoard, connecting cubes Counting Tape, Grab-and Go Centers Kit: orange activity card 7, Game- Ducky Sums, Doubles Fun on the Farm

Lesson Time Frame

1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

3.4 Hands On-Use Doubles to Add TE pg 109A 1.OA.6, CC.1.OA.6 Use doubles to create equivalent but easier sums. How can you use doubles to help you add? • • •

Animated Math Models iTools HMH Mega Math

Resources/Materials

MathBoard, blue and red connecting cubes, crayons, Counting Tape, Grab-and Go Centers Kit: orange activity card 7, Game- Ducky Sums, Doubles Fun on the Farm

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC]

3.5 Hands On-Doubles Plus 1 and Doubles Minus 1 TE pg 113A

Resources/Materials

1.OA.6, CC.1.OA.6 Use doubles plus 1 and doubles minus 1 as strategies to find sums within 20. How can you use what you know about doubles to find other sums? 1.doubles minus one 2. doubles plus one • Animated Math Models • iTools • HMH Mega Math MathBoard, red and blue connecting cubes, Counting Tape, Grab-and Go Centers Kit: orange activity card 7,

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC]

3.6 Practice the Strategies TE pg 117A 1.OA.6, CC.1.OA.6 Use strategies to count on, doubles, doubles plus 1, and doubles minus 1 to practice addition facts within 20. What strategies can you use to solve addition fact problems?

Lesson Objectives Essential Question Vocabulary Digital Path

Game- Ducky Sums, Doubles Fun on the Farm

Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, red, blue and yellow crayons, connecting cubes or two-colored counters, Counting Tape, Graband Go Centers Kit: blue activity card 7, GameNeighborhood Sums, Doubles Fun on the Farm 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

3.7 Hands On- Add 10 and More TE pg 121A 1.OA.6, CC.1.OA.6 Use a ten frame to add 10 and an addend less than 10. How can you use a ten frame to add 10 and some more?

• • •

Animated Math Models iTools HMH Mega Math

Resources/Materials

MathBoard, Workmat 7 (ten frame), Workmat 8 (ten frames), two-colored counters, red and yellow crayons, Counting Tape, Grab-and-Go Centers Kit: blue activity card 16, Game- Neighboorhood Sums, Funny Bunny Hats

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

3.8 Hands On- Make a 10 to Add TE pg 125A 1.OA.6, CC.1.OA.6 Use make a ten as a strategy to find sums within 20. How do you use the make a ten strategy to add? 1. make a ten • Animated Math Models • iTools • HMH Mega Math MathBoard, red, blue and yellow crayons, two-colored counters, red and yellow crayons, Counting Tape, Grab-and Go Centers Kit: orange activity card 16, Game- Neighborhood Sums, Funny Bunny Hats 1 day

Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

3.9 Use Make a 10 to Add TE pg 129A 1.OA.6, CC.1.OA.6 Use numbers to show how to use the make a ten strategy to add. How can you make a ten to help you add?

• Animated Math Models • iTools • HMH Mega Math MathBoard, Workmat 7(ten frame), two-colored counters, Counting Tape, Grab-and-Go Centers Kit: orange activity card 16, Game- Neighborhood Sums, Funny Bunny Hats 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

3.10 Hands On- Algebra- Add 3 numbers TE pg 133A 1.OA.3, CC.1.OA.3 Use the Associative Property of Addition to add three addends. How can you add three addends? • Animated Math Models • iTools • HMH Mega Math MathBoard, connecting cubes in three colors, Counting Tape, Grab-and Go Centers Kit: purple activity card 16, Game- Neighborhood Sums, Funny Bunny Hats 1 day 3.11Algebra- Add 3 numbers TE pg 137A 1.OA.3, CC.1.OA.3 Understand and apply the Associative Property or Commutative Property of Addition to add three addends. How can you group numbers to add three addends?

• Animated Math Models • iTools • HMH Mega Math MathBoard, crayons, connecting cubes, Counting Tape, Grab-and-Go Centers Kit: : purple activity card 16, Game- Neighborhood Sums, Funny Bunny Hats 1 day 3.12 Problem Solving- Use Addition Strategies TE pg141A 1.OA.2, CC.1.OA.2 Solve adding to and putting together situations using the strategy draw a picture. How do you solve addition word problems by drawing a picture?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, connecting cubes, two colored counters, Workmat 7, Counting Tape, Grab-and Go Centers Kit: purple activity card 16, Game- Neighborhood Sums, Doubles Fun on the Farm , Chapter 3 Test 1 day

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Critical Area: Operations and Algebraic Thinking CHAPTER 4 Chapter Duration : 9 days Suggested Months: Chapter 4 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 6 days 2 days 9 days Practice Standards: CC.K-12.MP.2, CC.K-12.MP.6, CC.K-12.MP.8 Teacher Edition resource pages: 171 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

4.1 Count Back TE pg 153A 1.OA.5, CC.1.OA.5 Use count back 1, 2,or 3 as a strategy to subtract. How can you count back 1,2,or 3/ 1. count back • Animated Math Models • iTools • HMH Mega Math MathBoard, two- colored counters, Counting Tape, Math Club, Grab-and Go Centers Kit: orange activity card 5, Game- Under the Sea, Math Club 1 day 4.2 Hands On- Think Addition to Subtraction TE pg 157 A 1.OA.4, CC.1.OA.4 Recall addition facts to subtract numbers within 20. How can you use an addition fact to find the answer to a subtraction fact?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, green and orange connecting cubes, Counting Tape, Grab-and Go Centers Kit: purple activity card 5, Game- Under the Sea, Miss Bumble’s Garden 1 day 4.3 Use Think Addition to Subtract TE pg 161A 1.OA.4, CC.1.OA.4 Use addition as a strategy to subtract numbers within 20. How can you use addition to help you find the answer to a subtraction fact? • iTools MathBoard, green and blue connecting cubes, Counting Tape, Grab-and Go Centers Kit: purple activity card 5, Game- Under the Sea, Miss Bumble’s Garden 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

4.4 Hands On- Use 10 to Subtract TE pg165A 1.OA.6, CC.1.OA.6 Use make a 10 as a strategy to subtract. How can you make a ten to help you subtract?

Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, two-colored counters, Ten Frames, Counting Tape, Grab-and Go Centers Kit: blue activity card 5, Game- Under the Sea, The Class Party 1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

4.5 Break Apart to Subtract TE pg169A 1.OA.6, CC.1.OA.6 Subtract by breaking apart to make a ten. How do you break apart a number to subtract?

Digital Path

Resources/Materials

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• iTools MathBoard, two-colored counters, Ten Frames, Counting Tape, Grab-and Go Centers Kit: blue activity card 9, Game- Under the Sea, The Class Party 1 day 4.6 Problem Solving- Use Subtraction Strategies TE pg 173A

1.OA.1, CC.1.OA.1 Solve subtraction problem situations using the strategy act it out. How can acting out a problem help you solve the problem? • iTools MathBoard, two-colored counters, Tens Frame, Counting Tape, Grab-and Go Centers Kit: blue activity card 9, Game- Under the Sea, The Class Party , Chapter 4 Test 1 day

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Critical Area: Operations and Algebraic Thinking CHAPTER 5 Chapter Duration : 15 days Suggested Months: Chapter 5 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 12 days 2 days 15 days Practice Standards: CC.K-12.MP.3, CC.K-12.MP.4, CC.K-12.MP.6 Teacher Edition resource pages: 203 5.1 Problem Solving – Add or Subtract TE pg 185A Chapter, Lesson 2010 AL COS # [CC] 1.OA.1, CC.1.OA.1 Solve addition and subtraction problem situations using Lesson Objectives the strategy make a model. How can making a model help you solve a problem? Essential Question Vocabulary Digital Path • Itools:counters MathBoard, red and yellow connecting cubes, Picture Resources/Materials Puzzles, Grab and Go Center: purple activity card 11, Picture Puzzles, Game- Ducky Sums Lesson Time Frame 1 day Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

5.2 Hands On – Record Related Facts TE pg 189A 1.OA.6, CC.1.OA.6 Record related facts within 20. How do related facts help you find missing numbers? o related facts • Animated Math Models • iTools • HMH Mega Math MathBoard, red and blue connecting cubes, red and blue crayons, Grab and Go Center: orange activity card 11, Picture Puzzles, Game- Related Fact Race 1 day 5.3 Identify Related Facts TE pg 193A 1.OA.6, CC.1.OA.6 Identify related addition and subtraction facts within 20. How do you know if addition and subtraction facts are related?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, red and blue connecting cubes, red, green and blue crayons, Grab and Go Center: purple activity card 18, Picture Puzzles, Game- Related Fact Race 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

5.4 Use Addition to Check Subtraction TE pg 197A 1.OA.6, CC.1.OA.6 Apply the inverse relationship of addition and subtraction. How can you use addition to check subtraction? • Animated Math Models • iTools • HMH Mega Math MathBoard, Grab and Go Center: orange activity card 11, Picture Puzzles, Game- Related Fact Race 1 day 5.5 Hands On – Algebra – Missing Numbers TE pg 201A 1.OA.8, CC.1.OA.8 Use related facts to determine unknown numbers. How can you use a related fact to find a missing number?

Vocabulary

Lesson Time Frame

• Animated Math Models • iTools • HMH Mega Math MathBoard, red and blue connecting cubes, red and blue crayons, Grab and Go Center: blue activity card 18, Juggling, Game- Basic Facts Race 1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives

5.6 Algebra – Use Related Facts TE pg 205A 1.OA.8, CC.1.OA.8 Use a related fact to subtract

Essential Question

How can you use a related fact to find a missing number?

Digital Path

Resources/Materials

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

• • •

Animated Math Models iTools HMH Mega Math

MathBoard, crayons, Grab and Go Center: purple activity card 18, Juggling, Game- Related Facts Race 1 day 5.7 Choose and Operation TE pg 209A 1.OA.1, CC.1.OA.1 Choose and operation and strategy to solve an addition or subtraction problem. How do you choose when to add and when to subtract to solve a problem?

Vocabulary Digital Path Resources/Materials

Lesson Time Frame

• •

Animated Math Models iTools • HMH Mega Math MathBoard, two-color counters, red and yellow crayons, Grab and Go Center: purple activity card 11, Juggling

1 day Page 17 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

5.8 Hands On – Algebra – Ways to Make Numbers to 20 TE pg 213A 1.OA.6, CC.1.OA.6 Represent equivalent forms of numbers using sums and differences within 20. How can you add and subtract in different ways to make the same number?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

• •

Animated Math Models iTools HMH Mega Math

• MathBoard, red, blue, and yellow connecting cubes, red and blue crayons, Grab and Go Center: blue activity card 11, purple activity card 16, Game- Basic Facts Race 1 day 5.9 Algebra – Equal and Not Equal TE pg 217A 1.OA.7, CC.1.OA.7 Determine if an equation is true or false. How can you decide if a number sentence is true or false?

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

• •

Animated Math Models iTools HMH Mega Math

• MathBoard, crayons, Grab and Go Center: blue activity card 18, Juggling, Game- Basic Facts Race 1 day 5.10 Basic Facts to 20 TE pg 217A 1.OA.6, CC.1.OA.6 Add and subtract facts within 20 and demonstrate fluency for addition and subtraction within 10. How can addition and subtraction strategies help you find sums and differences?

Vocabulary • • •

Resources/Materials

Animated Math Models iTools HMH Mega Math • Chapter 5 test MathBoard, two-color counters, Grab and Go Centers: purple activity card 16, Juggling, Game- Basic Facts Race

Lesson Time Frame

1 day

Digital Path

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Critical Area: Number and Operations in Base Ten CHAPTER 6 Chapter Duration : 13 days Suggested Months: Chapter 6 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 10 days 2 days 13 days Practice Standards: CC.K-12.MP.5, CC.K-12.MP.7 Teacher Edition resource pages: 263 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

6.1 Count by ones to 120 TE pg 241A 1.NBT.9, CC.1.NBT.9 Count by ones to extend a counting sequence up to 120. How can knowing a counting pattern help you count to 120?

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• Animated Math Models • iTools: Number Chart MathBoard, Counting Chart (see eTeacher Resources), Counting Tape, Grab-and-Go Centers Kit: orange activity card 14, Join Us 1 day 6.2 Count by Tens to 120 TE pg 245A 1.NBT.9, CC.1.NBT.9 Count by tens from any number to extend a counting sequence up to 120. How do numbers change as you count by tens to 120? • • •

Animated Math Models iTools: Number Chart HWH Mega Math

MathBoard, Counting Chart (see eTeacher Resources), Counting Tape, Grab-and-Go Centers Kit: blue activity card 14, Strawberries, Games- Puddle Hopping 1 day 6.3 Understand Ten and Ones TE pg 249A 1NBT.10b, CC.1.NBT.10b Use models and write to represent equivalent forms of ten and ones. How can you use different ways to write a number as ten and ones? 1. digit 2. ones 3. ten • iTools: Counters • HMH Mega Math MathBoard, connecting cubes, Counting Tape, Grab-and-Go Centers Kit: orange activity card 14, Strawberries 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

6.4 Hands On - Make Ten and Ones TE pg 253A 1.NBT.10b, CC.1.NBT.10b Use objects, pictures, and numbers to represent a ten and some ones. How can you show a number as ten and ones? • Animated Math Models • iTools: Counters • HMH Mega Math MathBoard, connecting cubes, Counting Tape, Graband-Go Centers Kit: orange activity card 14, Strawberries 1 day 6.5 Hands On –Tens TE pg 257A 1.NBT.10a, CC.1.NBT.10a Use objectives, pictures, and numbers to represent tens. How can you model and name groups of ten? • •

Animated Math Models HMH Mega Math

Resources/Materials

MathBoard, connecting cubes, Workmat 7 (see eTeacher Resources), Counting Tape, Grab-and-Go Centers Kit: blue activity card 14, Strawberries, Games- Puddle Hopping

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives

6.6. Hands On -Tens and Ones to 50 TE pg 261A 1NBT.10, CC.1.NBT.10 Group objects to show numbers to 50 as tens and ones. How can you group cubes to show a number as tens and ones?

Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• iTools: Base-Ten Blocks • HMH Mega Math MathBoard, base-ten blocks, connecting cubes, Counting Tape, Grab-and –Go Centers Kit: purple activity card 14, Strawberries, Games-Tens and Ones Race 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

6.7 Hands On -Tens and Ones to 100 TE pg 265A 1.NBT.10, CC.1.NBT.10 Group objects to show numbers to 100 as tens and ones. How can you show numbers to 100 as tens and ones? 1. hundred • Animated Math Models • iTools: Base-Ten Blocks • HMH Mega Math MathBoard, base-ten blocks, connecting cubes, Counting Tape, Grab-and-Go Centers Kit: purple activity card 14, Strawberries, Games-Tens and Ones Race 1 day 6.8 Problem Solving - Show Numbers in Different Ways TE pg 269A 1.NBT.10a, 1.NBT.11, CC.1NBT.10a, CC.1NBT.11 Solve problems using the strategy make a model. How can making a model help you show a number indifferent ways?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• Animated Math Models • iTools: Base-Ten Blocks, Counters • HMH Mega Math MathBoard, base-ten blocks, Counting Tape, Grab-andGo Centers Kit: blue activity card 14, Strawberries, Games- Tens and Ones Race 1 day 6.9 Hands On - Model, Read, and Write Numbers from 100-110 TE pg 273A 1.NBT.9, CC.1.NBT.9 Read and write numerals to represent a number of 100 to 110 objects. How can you model, read, and write numbers from100 to 110? • iTools: Base-Ten Blocks, Number Chart MathBoard, crayons, base-ten blocks, Counting Chart (see eTeacher Resources), Counting Tape, Grab-and Go Centers Kit: purple activity card 14, Strawberries, Games- Tens and Ones Race 1 day

Page 21 of 46

Chapter, Lesson 2010 AL COS # Lesson Objectives Essential Question

6.10 Hands On - Model, Read, and Write Numbers from 110-120 TE pg 277A 1.NBT.9, CC.1.NBT.9 Read and write numerals to represent a number of 110 to 120 objects. How can you model, read, and write numbers from 110 to 120?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• iTools: Number Charts, Base-Ten blocks • Chapter 6 Test MathBoard, base-ten blocks, Counting Chart (see eTeacher Resources), Counting Tape, Grab-and-Go Centers Kit: purple activity card 14, Strawberries, Games- Tens and Ones Race 1 day

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Critical Area: Number and Operations in Base Ten CHAPTER 7 Chapter Duration : 8 days Suggested Months: Chapter 7 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 5 days 2 days 8 days Practice Standards: CC.K-12.MP.6, CC.k-12.MP.8 Teacher Edition resource pages: 291 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials

Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

7.1 Hands On: Algebra - Greater Than TE pg 289A 1.NBT.11, CC.1.NBT.11 Model and compare two-digit numbers to determine which is greater. How can you compare two numbers to find which is greater? 1. is greater than > • iTools: Base-Ten Blocks • Animated Math Models MathBoard, base-ten blocks, connecting cubes, Counting Tape, Grab-and-Go Centers Kit: orange activity card 4, Name That Number, Games- The Greater Game 1 day 7.2 Hands On: Algebra - Less than TE pg 239A 1.NBT.11, CC.1.NBT.11 Model and compare two-digit numbers to determine which is less. How can you compare tow numbers to find which is less? 1. is less than < • Animated Math Models • HMH Mega Math • iTools: Base-Ten Blocks MathBoard, base-ten blocks, connecting cubes, Counting Tape, Grab-and-Go Centers Kit: orange activity card 4, Name That Number, Games- Rainy Day Fun

1 day 7.3 Hands On: Algebra - Use symbols to Compare TE pg 297A 1.NBT.11, CC.1.NBT.11 Use symbols for is less than “”, and is equal to “=” to compare numbers. How can you use symbols to show how numbers compare?

Vocabulary Digital Path Resources/Materials Lesson Time Frame

• •

Animated Math Models iTools: Base-Ten Blocks

MathBoard, base-ten blocks, connecting cubes, Counting Tape, Grab-and-Go Centers Kit: orange activity card, Games-Rainy Day Fun 1 day Page 23 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

7.4 Problem Solving – Compare Numbers TE pg 301A 1.NBT.11, CC.1.NBT.11 Solve problems using the strategy make a model. How can making a model help you compare numbers?

Lesson Time Frame

• iTools: Counters • HMH Mega Math MathBoard, Counting Tape, Grab-and-Go Centers Kit: orange activity card 4, Strawberries, Games- The Greater Game 1 day

Chapter, Lesson 2010 AL COS # [CC]

7.5 Hands On – 10 Less, 10 More TE pg 305A 1.NBT.13, CC.1.NBT.13

Lesson Objectives

Identify numbers that are 10 less or 10 more than a given number.

Essential Question

How can you identify numbers that are 10 less or 10 more than a number?

Digital Path Resources/Materials

Vocabulary Digital Path Resources/Materials Lesson Time Frame

• iTools: Base-Ten Blocks • Chapter 7 Test MathBoard, base-ten blocks, Counting Tape, Grab-andGo Centers Kit: orange activity card 4, Strawberries, Games– Puddle Hopping 1 day

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Critical Area: Operations and Algebraic Thinking Numbers and Operations in Base Ten CHAPTER 8 Chapter Duration : 12 days Suggested Months: Chapter 8 Daily Pacing Chart Introduction Instruction Assessment Total 1 day 9 days 2 days 12 days Practice Standards: CC.K-12.MP.1, CC.K-12.MP.3 Teacher Edition resource pages: 347 8.1 Add and Subtract within 20 TE pg 317A Chapter, Lesson 2010 AL COS # [CC] 1.OA.6, CC.1.OA.6 Add and subtract within 20 Lesson Objectives What strategies can you use to add and subtract? Essential Question Vocabulary • Animated Math Models Digital Path • iTools • HMH Mega Math MathBoard, connecting cubes, two-color counters, Workmat 8 (see eTeacher Resources), Grab and Go Resources/Materials Centers: blue activity card 16, Garden Party, GameNeighborhood Sums 1 day Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

8.2 Hands On – Add Tens TE pg 321A 1.NBT.12, CC.1.NBT.4 Draw a model to add tens. How can you add tens? • Animated Math Models • iTools • HMH Mega Math MathBoard, base-ten blocks, connecting cubes, Workmats 4 and 8(see eTeacher resources), It’s a Homerun, Grab and Go Center: blue activity card 14 1 day 8.3 Hands On – Subtract Tens TE pg 325A 1.NBT.14, CC.1.NBT.6 Draw a model to subtract tens. How can you subtract tens? • Animated Math Models • iTools • HMH Mega Math MathBoard, base-ten blocks, connecting cubes, Workmats 3 and 8 (see eTeacher resources), Grab and Go Center: blue activity card 14, It’s a Homerun 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

8.4 Use a Hundred Chart to Add TE pg 329A 1.NBT.12, CC.1.NBT.4 Use a hundred chart to find sums. How can you use a hundred chart to count on by ones and tens? • iTools: Number Charts MathBoard, Hundred Chart (see eTeacher resources), Grab and Go Center: blue activity card 20, It’s a Homerun 1 day 8.5 Hands On – Use Models to Add TE pg 333A 1.NBT.12, CC.1.NBT.4 Use concrete models to add ones or tens to a two-digit number. How can models help you add ones or tens to a twodigit number?

Vocabulary Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

MathBoard, base-ten blocks, Grab and Go Center: blue activity card 20, It’s a Homerun, Game- Neighborhood Sums 1 day 8.6 Hands On – Make Ten to Add TE pg 337A 1.NBT.12, CC.1.NBT.4 Make a ten to add a two-digit number and a one-digit number? How can making a ten help you add a two-digit number and a one-digit number?

Vocabulary Digital Path Resources/Materials

• iTools: Base Ten Blocks • Animated Math Models MathBoard, base-ten blocks, Grab and Go Center: orange activity card 20, It’s a Homerun, Game- Flying Along

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives

8.7 Hands On – Use Place Value to Add TE pg 341A 1.NBT.12, CC.1.NBT.4 Use tens and ones to add two-digit numbers. How can you model tens and ones to help you add twodigit numbers?

Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• iTools: Base Ten Blocks • Animated Math Models MathBoard, base-ten blocks, Grab and Go Center: purple activity card 20, It’s a Homerun, Game- Flying Along 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

8.8 Problem Solving – Addition Word Problems TE pg 345A

1.NBT.12, CC.1.NBT.4 Solve and explain two-digit addition word problems using the strategy draw a picture. How can drawing a picture help you explain how to solve an addition problem?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• iTools: Base Ten Blocks • HMH Mega Math MathBoard, base-ten blocks, connecting cubes, Hundred Chart (see eTeacher resources), Grab and Go Center: orange activity card 20, Party Plans, GameFlying Along. 1 day 8.9 Practice Addition and Subtraction TE pg 349A 1.NBT.12, CC.1.NBT.4 Add and subtract within 100 including continued practice with facts within 20. What different ways can you use to add and subtract? • iTools: Base Ten Blocks • HMH Mega Math • Animated Math Models MathBoard, base-ten blocks, connecting cubes, Hundred Chart (see eTeacher resources), Grab and Go Centers: purple activity card 20, Party Plans, GameFlying Along 1 day

Page 27 of 46

Critical Area: Measurement and Data CHAPTER 9 Chapter Duration : 12 days Suggested Months: Chapter 9 Daily Pacing Chart Introduction Instruction Assessment 1 day 9 days 2 days Practice Standards: CC.K-12.MP.2, CC.K-12.MP.8

Total 12 days

Teacher Edition resource pages: 403 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

9.1 Hands On- Order Length TE pg 369A 1.MD.15, CC.1.MD.1 Order objects by length. How do you order objects by length? 1. longest 2. shortest • HMH Mega Math MathBoard, classroom objects, an assortment of yarn and crayons of different length, Counting Tape, The Dog Show, Grab-and Go Centers Kit: Game- Measure Up! 1 day 9.2 Indirect Measurement TE pg 373A 1.MD.15, CC.1.MD.1 Use the Transitivity Principle to measure indirectly. How can you compare lengths of three objects to put them in order?

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

• Animated Math Models • HMH Mega Math MathBoard, crayons, Counting Tape, Grab-and Go Centers Kit: Game- Measure Up! The Dog Show 1 day 9.3 Hands On-Use Nonstandard Units to Measure Length TE pg 377A 1.MD.16, CC.1.MD.2 Measure length using nonstandard units. How do you measure length using nonstandard units? • Animated Math Models • HMH Mega Math MathBoard, color tiles, classroom objects, Counting Tape, Grab-and Go Centers Kit: Game- Measure Up!, Treasure Hunt 1 day

Page 28 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

9.4 Hands On-Make a Nonstandard Measuring Tool TE pg 381A 1.MD.16, CC.1.MD.2 Make a nonstandard measuring tool to measure length. How do you use a nonstandard measuring tool to measure length?

Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

• Animated Math Models • HMH Mega Math MathBoard, different color paper clips of the same size, tape, sturdy paper, Counting Tape, Grab-and Go Centers Kit: Game- Measure Up!, Treasure Hunt 1 day 9.5 Problem Solving TE pg 385A 1.MD.16, CC.1.MD.2 Solve measurement problems using the strategy act it out. How can acting it out help you solve measurement problems?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• •

Animated Math Models HMH Mega Math

MathBoard, paper clip measuring tool, classroom objects, red, green, blue, yellow and orange ribbon, Counting Tape, Grab-and Go Centers Kit: GameMeasure Up!, The Dog Show 1 day 9.6 Time to the Hour TE pg 389A 1.MD.17, CC.1.MD.3 Write times to the hour shown on the analog clocks. How do you tell time to the hour on a clock that has only an hour hand? 1. hour hand • Animated Math Models • HMH Mega Math • iTools MathBoard, green yarn, adhesive notes, glue, Counting Tape, Grab-and Go Centers Kit: blue activity card 17, Time To Play 1 day

Page 29 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

9.7 Time to the Half Hour TE pg 393A 1.MD.17, CC.1.MD.3 Write times to the half hour shown on analog clocks. How do you tell time to the half hour on a clock that has only a half hour hand? 1. half hour 2. hour

ARMT+ Connection Digital Path

• • •

Animated Math Models HMH Mega Math iTools

Resources/Materials

MathBoard, Counting Tape, Grab-and Go Centers Kit: orange activity card 17, Game- Story Time, Time To Play

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC]

9.8 Tell Time to the Hour and Half Hour TE pg 397A 1.MD.17, CC.1.MD.3 Tell times to the hour and half hour using analog and digital clocks. How are the minute hand and hour hand different for time to the hour and time to the half hour? 1. minute hand 2. minutes • Animated Math Models • HMH Mega Math • iTools MathBoard, Analog Clock Model (see eteacher Resources), demonstration analog clock, Counting Tape, Grab-and Go Centers Kit: orange activity card 17, Game- Story Time, Time To Play 1 day

Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

9.9 Practice Time to the Hour and Half Hour TE pg 401A

1.MD.17, CC.1.MD.3 Use the hour hand to draw and write times on analog and digital clocks. How do you know whether to draw and write time to the hour or half hour?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• Animated Math Models • HMH Mega Math • iTools MathBoard, Counting Tape, Grab-and Go Centers Kit: orange activity card 17, Game- Story Time, Time To Play , Chapter 9 Test 1 day

Page 30 of 46

Critical Area: Measurement and Data CHAPTER 10 Chapter Duration : 10 days Suggested Months: Chapter 10 Daily Pacing Chart Introduction Instruction Assessment 1 day 7 days 2 days Practice Standards: CC.K-12.MP.3, CC.K-12.MP.6

Total 10 days

Teacher Edition resource pages: 431 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

10.1 Read Picture Graphs TE pg 413A 1.MD.18, CC.1.MD.4 Analyze and compare data shown in a picture graph where each symbol represents one. What do the pictures in a picture graph show? 1. picture graph • HMH Mega Math • Animated Math Models • iTools MathBoard, blue and green connecting cubes, Counting Tape, Mrs. B’s Class Makes Tables and Graphs, Graband Go Centers Kit 1 day 10.2 Hands On- Make Picture Graphs TE pg 417A 1.MD.18, CC.1.MD.4 Make a picture graph where each symbol represents one and interpret the information. How do you make a picture graph to answer a question?

Vocabulary Digital Path

• • •

Animated Math Models HMH Mega Math iTools

Resources/Materials

MathBoard, two-colored counters, Counting Tape, Grab-and Go Centers Kit: blue activity card 6, purple activity card 6, Mrs. B’s Class Makes Tables and Graphs

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives

10.3 Read Bar Graphs TE pg 421A 1.MD.18, CC.1.MD.4 Analyze and compare data shown in a graph. How can you read a bar graph to find the number that a bar shows? 1. bar graph

Essential Question Vocabulary Digital Path Resources/Materials

MathBoard, two-color counters, Grab-and Go Centers Kits; blue activity card 8, Game-Graph Game, Mrs. B’s Class Makes Tables and Graphs

Lesson Time Frame

1 day

Page 31 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials

10.4 Hands On- Mark Bar Graphs TE pg 425A 1.MD.18, CC.1.MD.4 Make a bar graph and interpret the information. How does a bar graph help you compare information? • iTools MathBoard, connecting cubes, crayons, Grab-and Go Centers Kit: blue activity card 8, Game-Graph Game, , Mrs. B’s Class Makes Tables and Graphs

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

10.5 Read Tally Charts TE pg 429A 1.MD.18, CC.1.MD.4 Analyze and compare data shown in a tally chart. How do you count the tallies on a tally chart? 1. tally chart 2. tally mark

Vocabulary ARMT+ Connection Digital Path Resources/Materials

• Animated Math Models MathBoard, two-color counters, red and yellow crayons, large and small paperclips, Grab-and Go Centers Kit: orange activity card 6, Mrs. B’s Class Makes Tables and Graphs

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives

10.6 Hands On- Make a Tally Chart TE pg 433A 1.MD.18, CC.1.MD.4 Make a tally chart and interpret the information. Why is a tally chart a good way to show information that you have collected?

Essential Question Vocabulary Digital Path Resources/Materials

• Animated Math Models MathBoard, Grab-and Go Centers Kit: orange activity 6, Mrs. B’s Class Makes Tables and Graphs

Lesson Time Frame

1 day

Chapter, Lesson 2010 AL COS # [CC]

10.7 Problem Solving- Represent Data TE pg 437A 1.MD.18, CC.1.MD.4 Solve problem situations using the strategy make a graph. How can showing information in a graph help you solve problems?

Lesson Objectives Essential Question Vocabulary Resources/Materials Lesson Time Frame

MathBoard, Grab-and Go Centers Kit: orange activity card 6, purple activity card 6, Game-Graph Game 1 day

Page 32 of 46

Critical Area: Geometry CHAPTER 11 Chapter Duration : 8 days Suggested Months: Chapter 8 Daily Pacing Chart Introduction Instruction Assessment 1 day 5 days 2 days Practice Standards: CC.K-12.MP.1, CC.K-12.MP.7

Total 8 days

Teacher Edition resource pages: 471 Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

Vocabulary

Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

11.1 Hands On - Three-Dimensional Shapes TE pg 457A 1.G.19, CC.1.G.19 Identify and describe three-dimensional shapes according to defining attributes. How can you identify and describe three-dimensional shapes? 1. 2. 3. 4. 5. 6.

cone cube curved surface cylinder flat surface rectangular prism 7. sphere

• Animated Math Models • iTools: Geometry • HMH Mega Math MathBoard, models of three-dimensional shapes, Three-Dimensional Shapes (see eTeacher Resources), Counting Tape, Grab-and-Go Centers Kit: blue activity card 10, April’s First Word 1 day 11.2 Hands On – Combine Three-Dimensional Shapes TE pg 461A 1.G.20, CC.1.G.20 Compose a new shape by combining three-dimensional shapes. How can you combine three-dimensional shapes to make new shapes? • iTools: Geometry MathBoard, models of three-dimensional shapes, Counting Tape, Grab-and-Go Centers Kit: purple activity card 10, Building a Mini-Park 1 day

Page 33 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

11.3 Hands On – Make New Three-Dimensional Shapes TE pg 465A 1.G.20, CC.1.G.20 Use composite three-dimensional shapes to build new shapes How can you use a combined shape to build new shapes? • iTools: Geometry MathBoard, models of three-dimensional shapes, Three-Dimensional Shapes (see eTeacher Resources), Grab-and-Go Centers Kit: purple activity card 10, Building a Mini-Park 1 day 11.4 Problem Solving - Take Apart Three-Dimensional Shapes TE pg 469A 1.G.20, CC.1.G.20 Identify three-dimensional shapes used to build a composite shape using the strategy act it out. How can acting it out help you take apart combined shapes? •

iTools: Geometry

Resources/Materials

MathBoard, models of three-dimensional shapes, Grab-andGo Centers Kit: purple activity card 10, Building a Mini-Park

Lesson Time Frame

1 day

Chapter, Lesson

11.5 Hands On – Two-Dimensional Shapes on ThreeDimensional Shapes TE pg 473A

2010 AL COS # [CC]

1.G.19, CC.1.G.19

Lesson Objectives

Identify two-dimensional shapes on three-dimensional shapes.

Essential Question

What two-dimensional shapes do you see on the flat surfaces of three-dimensional shapes?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame

• • •

Animated Math Models HMH Mega Math iTools: Geometry • Chapter 11 Test MathBoard, models of three-dimensional shapes, Grab-andGo Centers Kit: blue activity card 10, April’s First Word, Games - On the Water

1 day

Page 34 of 46

Critical Area: Geometry CHAPTER 12 Chapter Duration : 13 days Suggested Months: Chapter 12 Daily Pacing Chart Introduction Instruction Assessment 1 day 10 days 2 days Practice Standards: CC.K-12.MP.4, CC.K-12.MP.7

Total 13 days

Teacher Edition resource pages: 519 12.1 Sort Two-Dimensional Shapes TE pg 485A Chapter, Lesson 2010 AL COS # [CC] 1.G.19, CC.1.G.1 Use defining attributes to sort shapes. Lesson Objectives How can you use attributes to sort two-dimensional Essential Question shapes? o circles o rectangles o sides Vocabulary o square o triangles o vertices • iTools: Base Ten Blocks Digital Path • HMH Mega Math • Animated Math Models MathBoard, Signs Shape Up, Grab and Go Centers: Resources/Materials orange activity card 10, Game- On the Water 1 day Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path

Resources/Materials

Lesson Time Frame

12.2 Hands On – Describe Two-Dimensional Shapes TE pg 489A 1.G.19, CC.1.G.1 Describe attributes of two-dimensional shapes. What attributes can you use to describe twodimensional shapes? o hexagon o trapezoid • iTools: Base Ten Blocks • HMH Mega Math • Animated Math Models MathBoard, models of two-dimensional shapes or twodimensional shapes (see eteacher resources) and glue, pattern blocks, red and blue crayons, Grab and Go Centers: blue activity card 10, Signs Shape Up, GameOn the Water. 1 day

Page 35 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

12.3 Hands On – Combine Two-Dimensional Shapes TE pg 493A 1.G.20, CC.1.G.2 Use objects to compose new two dimensional shapes. How can you put two dimensional shapes together to make new two-dimensional shapes?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

• iTools: Base Ten Blocks • HMH Mega Math • Animated Math Models MathBoard, pattern blocks, Grab and Go Center: blue activity card 10, purple activity card 10, Game- On the Water. 1 day 12.4 Combine More Shapes TE pg 497A 1.G.20, CC.1.G.2 Compose a new shape by combining two-dimensional shapes. How can you combine two-dimensional shapes to make new shapes?

Vocabulary Digital Path

Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

• HMH Mega Math • Animated Math Models MathBoard, models of two-dimensional shapes, twodimensional shapes (see eteacher resources), Grab and Go Center: purple activity card 10, Game- On the Water 1 day 12.5 Problem Solving – Make New Two-Dimensional Shapes TE pg 501A 1.G.20, CC.1.G.2 Make new shapes from composite two-dimensional shapes using the strategy act it out. How can acting it out help you make new shapes from combined shapes?

Vocabulary Digital Path Resources/Materials Lesson Time Frame

• HMH Mega Math • Animated Math Models MathBoard, Two-Dimensional Shapes (see eteacher resources), Grab and Go Centers: purple activity card 10, Game- On the Water 1 day

Page 36 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

Vocabulary

Digital Path Resources/Materials Lesson Time Frame

12.6 Hands On – Find Shapes in Shapes TE pg 505A 1.G.20, CC.1.G.2 Decompose combined shapes into shapes. How can you find shapes in other shapes? • HMH Mega Math • Animated Math Models MathBoard, pattern blocks, Grab and Go Centers: purple activity card 10, Signs Shape Up, Game- On the Water 1 day 12.7 Take Apart Two-Dimensional Shapes TE pg 509A 1.G.20, CC.1.G.2 Decompose two-dimensional shapes into parts. How can you take apart two-dimensional shapes? • HMH Mega Math • Animated Math Models • iTools MathBoard, orange and purple crayons, Grab and Go Centers: purple activity card 10, Game- On the Water 1 day 12.8 Equal or Unequal Parts TE pg 513A 1.G.21, CC.1.G.3 Identify equal and unequal parts (or shares) in twodimensional shapes. How can you identify equal and unequal parts in twodimensional shapes? o equal parts o equal shares o unequal parts o unequal shares • HMH Mega Math • Animated Math Models • iTools MathBoard, Grab and Go Centers: blue activity card 19, Game- On the Water 1 day

Page 37 of 46

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary

Digital Path Resources/Materials Lesson Time Frame

12.9 Halves TE pg 517A 1.G.21, CC.1.G.3 Partition circles and rectangles into two equal shares. How can a shape be separated into two equal shares? o half of o halves • HMH Mega Math • Animated Math Models • iTools MathBoard, Grab Go Centers: blue activity card 19, Game- On the Water 1 day 12.10 Fourths TE pg 521A 1.G.21, CC.1.G.3 Partition circles rectangles into four equal shares. How can a shape be separated into four equal shares? o fourth of o fourths o quarter of o quarters • HMH Mega Math • Animated Math Models • iTools MathBoard, Grab and Go Centers: blue activity card 19, Game- On the Water 1 day

Page 38 of 46

Readiness for Grade 2 Chapter Duration : 20 days Months: May Readiness Daily Pacing Chart Introduction Instruction Assessment 20 days Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame

Total 20 days

R.1 Algebra Ways to Expand Numbers CC.1.NBT.2, CC.2.NBT.3 Write two-digit numbers in expanded form How can you write a two-digit number in different ways? • Animated Math Models • iTools • HMH Mega Math MathBoard 1 day R.2 Identify Place Value CC.1.NBT.2, CC.2.NBT.3 Identify how many hundreds, tens and ones there are in numbers to 199. How can you use place value to understand the value of a number? • Animated Math Models • iTools • HMH Mega Math MathBoard, base-ten blocks 1 day R.3 Use place value to compare numbers CC.1.NBT.3, CC.2 NBT.4 Use , and = to compare numbers. How can you use place value to compare two numbers? • Animated Math Models • iTools • HMH Mega Math MathBoard 1 day R.4 Algebra- Addition Fuction Tables CC.1.OA.6, CC.2.OA.2 Complete an addition function table. How can you follow a rule to complete an addition function table? • Animated Math Models • iTools • HMH Mega Math MathBoard 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame

R.5 Algebra- Subtraction Function Table CC.1.OA.6, CC.2.OA.2 Complete a subtraction function table. How can you follow a rule to complete a subtraction function table? • Animated Math Models MathBoard 1 day R.6 Algebra- Follow the Rule CC.1.OA.6, CC.2.OA.2 Complete addition and subtraction function tables. How can you follow a rule to complete an addition or subtraction function table? • Animated Math Models MathBoard 1 day R.7 Add three numbers CC.1.OA.3, CC.2.OA.2 Choose a strategy to add three numbers. How can you choose a strategy to help add three numbers?

• Animated Math Models • HMH Mega Math MathBoard 1 day R.8 Add a one-digit number to a two-digit number CC.1.NBT.4, CC.2.NBT.5 Find the sum of a one-digit number and a two-digit number. How can you find the sum of a one-digit number and a two-digit number? • Animated Math Models • HMH Mega Math MathBoard 1 day R.9 Add two-digit numbers CC.1.NBT.4, CC.2.NBT.5 Find the sum of two 2-digit numbers. How can you find the sum of two 2-digit numbers?

• Animated Math Models • HMH Mega Math MathBoard 1 day

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Digital Path Resources/Materials Lesson Time Frame

R.10 Repeated Addition CC.1.OA.6, CC.2.OA.4 Use repeated addition to add equal groups. How can you find how many items there are in equal groups without counting one at a time? • Animated Math Models MathBoard, two-color counters 1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives

R.11 Use repeated addition to solve problems CC.1.OA.6, CC.2.OA.4 Use repeated addition to solve real world problems.

Essential Question

How can you use repeated addition to solve real world problems?

Digital Path Resources/Materials Lesson Time Frame

• HMH Mega Math MathBoard, crayons 1 day

Chapter, Lesson 2010 AL COS # [CC]

R.12 Choose a nonstandard unit to measure length CC.1.MD.2, CC.2.MD.1 Compare and choose nonstandard units to measure length. How can you decide which nonstandard unit to use to measure the length of an object? • Animated Math Models • HMH Mega Math MathBoard, connecting cubes, paper clips, pencils, common objects 1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame

R.13 Use a non-standard ruler CC.1.MD.2, CC.2.MD.1 Measure length with a nonstandard ruler How can you use a nonstandard measuring tool to find length? • Animated Math Models • HMH Mega Math MathBoard 1 day R.14 Compare lengths CC.1.MD.1, CC.2.MD.4 Compare and then measure lengths with nonstandard units. How can you compare lengths of objects? • Animated Math Models • HMH Mega Math MathBoard, base-ten unit cubes 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

R.15 Time to the hour and half hour CC.1.MD.3, CC.2.MD.7 Tell and write time to the hour and half hour using an analog clock. How do you tell time to the hour and half hour on an analog clock?

• Animated Math Models • HMH Mega Math • iTools MathBoard 1 day R.16 Use a picture graph CC.1.MD.4, CC.2.MD.10 Read and interpret information displayed on a picture graph. How do you read a picture graph? • Animated Math Models • HMH Mega Math MathBoard 1 day R.17 Use a bar graph CC.1.MD.4, CC.2.MD.10 Read and interpret information displayed on a bar graph. How do you read a bar graph?

Resources/Materials Lesson Time Frame

• Animated Math Models • HMH Mega Math MathBoard 1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Vocabulary Digital Path Resources/Materials Lesson Time Frame

R.18 Take a Survey CC.1.MD.4, CC.2.MD.10 Take a survey and record the results. How can you take a survey? 1. survey • Animated Math Models MathBoard 1 day

Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question

R.19 Identify shapes CC.1.G.1, CC.2.G.1 Use attributes to help identify two-dimensional shapes.

Digital Path

Digital Path Resources/Materials Lesson Time Frame

How can attributes help you identify shapes?

• HMH Mega Math • Animated Math Models MathBoard 1 day

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Chapter, Lesson 2010 AL COS # [CC] Lesson Objectives Essential Question Digital Path Resources/Materials Lesson Time Frame

R.20 Equal Shares CC.1.G.3, CC.2.G.3 Identify halves and fourths in circles and rectangles. How can you name two or four equal shares? • Animated Math Models • HMH Mega Math MathBoard 1 day

Page 43 of 46

GRADE ONE Your AMSTI Connection Lesson#

GO Math! Lesson

ALABAMA COS Standard

1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8

Algebra: Use a Picture to Add To

CC.1.OA1

Hands On: Model Adding To

CC.1.OA1

Hands On: Model Putting Together

CC.1.OA1

Problem Solving: Model Addition

CC.1.OA1

Algebra: Add Zero

CC.1.OA3

Hands On: Algebra

CC.1.OA3

Hands On: Algebra

CC.1.OA1

Addition to 10

CC.1.OA6

2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9

Use Pictures to Show Taking From

CC.1.OA1

Hands On: Model Taking From

CC.1.OA1

Hands On: Model Taking Apart

CC.1.OA1

Model Subtraction

CC.1.OA1

Use Pictures and Subtract to Compare

CC.1.OA8

Hands On: Subtract

CC.1.OA1

Hands On: Subtract All or Zero

CC.1.OA8

Take Apart Numbers

CC.1.OA1

Subtraction from 10 or Less

CC.1.OA8

Algebra: Add in Any Order

CC.1.OA3

Count On

CC.1.OA5

Hands On: Add Doubles

CC.1.OA6

Hands On: Use Doubles to Add

CC.1.OA6

Hands On: Doubles Plus and Minus 1

CC.1.OA6

Practice the Strategies

CC.1.OA6

Hands On: Add Ten and More

CC.1.OA6

Hands On: Make a 10 to Add

CC.1.OA6

Use Make a 10 to Add

CC.1.OA6

Hands On: Algebra: Add 3 Numbers

CC.1.OA3

Algebra: Add 3 Numbers

CC.1.OA3

Problem Solving: Use Addition Strategies

CC.1.OA2

Count Back

CC.1.OA.5

Hands On: Think Add to Subtract

CC.1.OA.4

Use Think Addition to Subtract

CC.1.OA.4

Hands On: Use 10 to Subtract

CC.1.OA6

3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 3.1 3.11 3.12

4.1 4.2 4.3 4.4

Support With Investigations

Lessons in Unit.Sessions U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2; U1.3,4;U3.1,2,3; U6.1,2,3 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3; U6.1,2,3; U8.3 U1.3,4; U3.1,2,3; U6.1,2,3; U8.3 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.2,3,4; U3.1,2,3,4; u6.1,23;

U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.4; U3.1,3; U6.1,2,3; U7.1,2; U8.1,2,3; U9.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2

U1.3,4; U3.1,2,3; U6.1,2,3; U8.3 U1.2,3; U3.1,2,3; U6.1,3; U7.2; U8.1,2,3 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.3,4; U3.1,2,3; U6.1,2,3; U8.3 U1.3,4; U3.1,2,3; U6.1,2,3; U8.3 U1.3,4; U3.1; U6.1,3; U7.1,2; U8.1,2,3; U9.1,2

U1.2,3; U3.1,2,3; U6.1,3; U7.2; U8.1,2,3 U1.4; U3.1,2,3,4; U6.1,3 U1.4; U3.1,2,3,4; U6.1,3 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 Page 44 of 46

4.5 4.6

Break Apart to Subtract

CC.1.OA6

Prob Solving: Use Subtract Strategies

CC.1.OA1

5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 5.1

Prob Solving: Add or Subtract

CC.1.OA1

Hands On: Record Related Facts

CC.1.OA6

Identity Related Facts

CC.1.OA6

Use addition to Check Subtraction

CC.1.OA6

Hands On: Algebra: Missing Numbers

CC.1.OA.8

Algebra: Use Related Facts

CC.1.OA6

Choose and Operation

CC.1.OA1

6.1

Count by Ones to 120

6.2 6.3 6.4 6.5 6.6 6.7 6.8

Count by Tens to 120

Hands On: Alg: Ways to Make Num to 20

CC.1.OA6

Algebra: Equal and Not Equal

CC.1.OA.7

Basic Facts to 20

CC.1.OA6

CC.1.NBT.1 CC.1.NBT.1

Understand Ten and Ones

CC.1.NBT.2b

Hands On: Make Ten and Ones

CC.1.NBT.2b

Hands On: Tens

CC.1.NBT.2a

Hands On: Tens and Ones to 50

CC.1.NBT.2

Hands On: Tens and Ones to 100

CC.1.NBT.2

Problem Solving: Show Numbers/Ways

CC.1.NBT.2a

6.9

Hands On: Model, Read Write 100-110

CC.1.NBT.1

6.1

Hands On: Model, Read Write 110-120

CC.1.NBT.1

7.1 7.2 7.3 7.4 7.5

Hands On: Algebra: Greater Than

CC.1.NBT.3

Hands On: Algebra: Less Than

CC.1.NBT.3

Hands On: Algebra: Use Symbols/Compare

CC.1.NBT.3

Prob Solving: Compare Numbers

CC.1.NBT.3

Hands On: 10 Less, 10 More

CC.1.NBT.5

8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9

Add and Subtract Within 20

CC.1.OA6

Hands On: Add Tens

CC.1.NBT.4

Hands On: Subtract Tens

CC.1.NBT.6

Use a Hundred Chart to Add

CC.1.NBT.4

Hands On: Use Models to Add

CC.1.NBT.4

Hands On: Make Tens to Add

CC.1.NBT.4

Hands On: Use Place Value to Add

CC.1.NBT.4

Prob Solving: Addition Word Problems

CC.1.NBT.4

Practice Addition and Subtraction

CC.1.NBT.4

U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2

U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.3,4; U3.1,2,3,4; U5.1,2: U6.1,2,3; U7.1, 2;U8.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U1.3,4; U3.1,3; U6.1,2,3; U7.1,2; U8.1,2,3; U9.1,2 U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2

U1.1,2,3,4; U2.1; U3.1,2,3,4; U4.1,2; U5.2; U6.1,2,3; U7.1,2; U8.1,2,3,4 U1.1,2,3,4; U2.1; U3.1,2,3,4; U4.1,2; U5.2; U6.1,2,3; U7.1,2; U8.1,2,3,4

U8.3 U8.3 U6.2,3,4 U6.1; U8.2,3,4 U6.1; U8.2,3,4 U6.2,3,4 U1.1,2,3,4; U2.1; U3.1,2,3,4; U4.1,2; U5.2; U6.1,2,3; U7.1,2; U8.1,2,3,4 U1.1,2,3,4; U2.1; U3.1,2,3,4; U4.1,2; U5.2; U6.1,2,3; U7.1,2; U8.1,2,3,4

U1.2,3; U3.4; U4.1; U5.2; U6.1,3;U7.1, U8.4;U9.1,2 U1.2,3; U3.4; U4.1; U5.2; U6.1,3;U7.1, U8.4;U9.1,2 U1.2,3; U3.4; U4.1; U5.2; U6.1,3;U7.1, U8.4;U9.1,2 U1.2,3; U3.4; U4.1; U5.2; U6.1,3;U7.1, U8.4;U9.1,2 U8.4A

U1.2,3,4; U3.1,2,3,4; U6.1,2,3; U7.1,2; U8.1,2,3;U9.1,2 U8.4A U8.4A U8.4A U8.4A U8.4A U8.4A U8.4A U8.4A

Page 45 of 46

9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9

Indirect Measurement

CC.1.MD.1

Hands On: Use NonSt Units/Length

CC.1.MD.2

Hands On: Make NonSt Meas Tool

CC.1.MD.2

Prob Solving: Measure and Compare

CC.1.MD.2

Time to the Half Hour

CC.1.MD.3

Tell Time to Hour and Half Hour

CC.1.MD.3

Tell Time to Hour and Half Hour

CC.1.MD.3

Prac Time to Hour and Half Hour

CC.1.MD.3

U5.1,2 U5.1,2 U5.1,2 U5.1,2 U5.1,2 U4.2,; U5.1,3; U6.1,2; U7.1; U8.3; U9.2 U4.2,; U5.1,3; U6.1,2; U7.1; U8.3; U9.2 U4.2,; U5.1,3; U6.1,2; U7.1; U8.3; U9.2 U4.2,; U5.1,3; U6.1,2; U7.1; U8.3; U9.2

10.1 10.2 10.3 10.4 10.5 10.6 10.7

Read Picture Graphs

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

Hands On: Make Picture Graphs

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

Read Bar Graphs

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

Hands On: Make Bar Graphs

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

Read Tally Charts

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

Hands On: Make Tally Charts

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

Prob Solving: Represent Data

CC.1.MD.4

U1.1,4; U3.4; U4.1,2,3; U5.1,2; U6.1,2,3; U7.1,2; U8.4A.5; U9.1,2

11.1 11.2 11.3 11.4 11.5

Hands On: 3-D Shapes

CC.1.G.1

Hands On: Combine 3-D Shapes

CC.1.G.2

Hands On: Make New 3 D Shapes

CC.1.G.2

Prob Solving: Take Apart 3-D Shapes

CC.1.G.2

Hands On: 2-D Shapes on 3-D Shapes

CC.1.G.1

12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 12.1

Sort Two-Dimensional Shapes

CC.1.G.1

Hands On: Describe 2-D Shapes

CC.1.G.1

Hands On: Combine 2-D Shapes

CC.1.G.2

Combine More Shapes

CC.1.G.2

Prob Solving: Make New 2-D Shapes

CC.1.G.2

Hands On: Find Shapes in Shapes

CC.1.G.2

Take Apart 2-D Shapes

CC.1.G.2

Equal or Unequal Parts

CC.1.G.3

Halves

CC.1.G.3

Fourths

CC.1.G.3

Hands On: Order Length

1-MD.1

U2.1,2,3; U4.1; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,2,3; U4.1; U9.1,2

U2.1,2,3; U4.1; U9.1,2 U2.1,2,3; U4.1; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,3; U5.3A; U9.1,2 U2.1,3; U5.3A; U9.1,2 U5.3A U5.3A U5.3A

Page 46 of 46