CONFERENCE DAY ONE DECEMBER 7

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream CONFERENCE DAY ONE – DECEMBER 7 9.00 Chairman’s ope...
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December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

CONFERENCE DAY ONE – DECEMBER 7 9.00 Chairman’s opening: Gordon Bellamy, Visiting Professor, University of Southern California

9.05 The current VR market – and how to survive and thrive in the next 3 years Stephanie Llamas, Head of AR/VR Strategy, SuperData Research Tim Merel, Managing Director, Digi-Capital

9.40 VR: Making it Real Frank Soqui, General Manager of the Virtual Reality and Gaming Group, Intel

10.10 Making human interaction real in VR Tim Sweeney, CEO, Epic Games and Unreal Engine

10.30 Networking Break & Exhibition

10.55 Investment – where’s the real money going in VR, and why? Panelists include: Tipatat Chennavasin, Co-founder & General Partner, The Venture Reality Fund Joe Kraus, Partner, GV (Google Ventures) Michael Yang, Managing Director, Comcast Ventures Sunny Dhillon, Partner, Signia Venture Partners Panel chaired by: Amitt Mahajan, Founding Partner, Presence Capital

11.40 Fireside Chat: Looking to the Future of VR Through the Past Jason Rubin, Head of Content, Oculus in conversation with Ted Price, CEO, Insomniac Games

12.05 Virtual Reality: Crossing the Chasm Zvi Greenstein, General Manager, NVIDIA

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

12.20 Bigger than Earth: The opportunities and challenges in a future of virtual worlds Philip Rosedale, CEO, High Fidelity (and Founder of Second Life)

12.40 Fireside Chat: Building the foundation of VR John Riccitiello, CEO, Unity Technologies in conversation with Mike Capps, Games Industry Executive

1.05 Networking Lunch & Exhibition

2.20 Blending incredible tech and incredible storytelling for the ultimate VR experience Panelists include: Patrick O'Luanaigh, CEO, nDreams Ikrima Elhassan, Co-founder, Kite & Lightning Joel Breton, VP, VR Content, HTC Vive Hiren Bhinde, Product Manager, Qualcomm Technologies, Inc. Panel chaired by: Joshua Rubin, Creative Director, CINAPTIC

3.05 VR is meant to be mobile Tim Leland, Vice President, Product Management, Qualcomm Technologies, Inc.

3.30 Making VR Social – Problematic, Possible, Probable? Panelists include: Eric Romo, CEO, AltSpaceVR Julian Price, CMO, vTime David Votypka, Senior Creative Director, Ubisoft David Baszucki, CEO, ROBLOX Panel chaired by: Will Mason, Co-Founder & Editor-in-Chief, UploadVR

4.15 Networking Break & Exhibition

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

4.45 Star Wars, VR & The Frontiers of Storytelling John Gaeta, Executive Creative Director, ILMxLab and Vicki Dobbs Beck, Executive in Charge, ILMxLAB in conversation with Tim Wagner, Open Innovation R&D Associate Principal, Accenture

5.10 The power of VR to create truly meaningful human experiences Hilmar Petursson, CEO, CCP Games

5.30 Navigating the ethical and social impacts of VR Panelists include: Brett Leonard, Director, The Lawnmower Man and Virtuosity Entertainment Daniel Rasmus, Chief Knowledge Officer, Virtual World Society Andrew Goldstein, CEO, Otherworld Interactive Barry Pousman, CEO, Variable Labs Panel chaired by: Taylor Freeman, CEO & Chief Evangelist, UploadVR

6.15 End of Day One – Beers, Sliders & Exhibition

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

CONFERENCE DAY TWO – DECEMBER 8 TRACK #1 - VR FOR GAMES AND INTERACTIVE ENTERTAINMENT

TRACK #2 - VR FOR ENTERPRISE APPLICATIONS AND BRAND MARKETING

9.15 Assessing market opportunities and risks as VR takes hold in games and entertainment

9.15 Killer apps for VR beyond gaming & entertainment

The Impact of VR on Game Industry Economics Mike Goodman, Director – Digital Media Strategies, Strategy Analytics

Martin Enthed, Development & Operations IT Manager, IKEA Communications AB Matt Connors, CEO, Simplygon Darin Bolthouse, Manager, Collaborative Human Immersive Laboratory (CHIL), Lockheed Martin

The Mobile VR Entertainment market Christine Arrington, Senior Analyst, Games, IHS Technology

Panel chaired by: Tyler Worden, Managing Partner, 4D Pipeline

The Asia VR Games & Entertainment market Lisa Hanson, Managing Partner and Founder, Niko Partners

10.00 The Time for VR Entertainment Is Now

10.15 Mid-air haptic feedback for VR & AR

James Knight, Virtual Production Director, AMD

Tom Carter, CTO and Co-Founder, Ultrahaptics

10.15 Learnings in Social VR – Developing Werewolves Within & Star Trek: Bridge Crew

10.30 Networking Break & Exhibition

David Votypka, Senior Creative Director, Ubisoft

10.35 Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek: Bridge Crew™ Cristiano Ferreira, DevRel Engineer, Intel

11.00 How VR is changing sales and marketing at Audi Marcus Kühne, Strategy Lead, Immersive Technologies, Audi

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

11.20 Fireside chat: VR use cases in Healthcare and Medicine 10.50 Networking Break & Exhibition

Walter Greenleaf, Virtual Human Interaction Lab, Stanford University in conversation with Chris Furmanski, Director of Innovation, Stanford Health Care

11.15 Fireside chat: Is out of home the natural first step to experiencing great virtual reality?

11.45 Unlocking the potential of VR/AR to transform how people work

Brent Bushnell, CEO, Two Bit Circus in conversation with Dean Orion, Executive Creative Director, SPACES

Risto Lähdesmäki, CEO, Idean

11.40 Building a Global VR Network – Live Streaming and Media Delivery

12.00 VR and the evolution of car design at BMW

Alex Berriman, Product Specialist, PCCW Global

11.55 What really makes a great VR game? Robert Nashak, COO, Survios Denny Unger, CEO, Cloudhead Games Jamil Moledina, Games Strategic Lead, Google Play & VR, Google Zvi Greenstein, General Manager, NVIDIA Panel chaired by: Gordon Bellamy, Visiting Professor, University of Southern California

Patrick Dahms, Advanced Technical Artist (VR), BMW of North America, LLC

12.20 Patents: Why they matter so much as VR takes hold Amir Penn, EE/JD, Brinks Gilson Lione John Nethery, JD, Brinks Gilson Lione

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

12.40 Welcome to the Golden Age of VR Content Joel Breton, VP Global VR Content, HTC Vive

12.35 Addressing the technical hurdles to bring mass enterprise adoption of VR Mark Roberts, Design Operations Manager, McLaren Automotive Matthew Brooks, Senior R&D Engineer, BBC Kumar Chinnaswamy, GM, Commercial VR Solutions, Intel Panel chaired by: Amy Peck, VR/AR Consultant, EndeavorVR

1.00 Networking Lunch & Exhibition

1.20 Networking Lunch & Exhibition

2.15 The power and challenge of truly interactive storytelling

2.30 WebVR and the mass creation and distribution of virtual reality experiences

Brett Leonard, Director, The Lawnmower Man and Virtuosity Entertainment in conversation with Mary Jesse, Chief Strategy Officer, VRstudios / VRcade

Josh Carpenter, UX Designer for Immersive Computing, Google Michael Antonov, Chief Software Architect, Oculus Andrew Buck, Senior Software Engineer, Immersv Alban Denoyel, Co-founder & CEO, Sketchfab Dekker Dreyer, Chief Creative Officer, Clever Fox Media Panel chaired by: Tony Parisi, Head of VR/AR, Unity Technologies

2.40 How VR will change the face of film and broadcast media over the next decade

3.15 Virtual Reality Advertising, What's Real, What's Scaleable, and What's Working?

Eric Darnell, Chief Creative Officer, Baobab Studios Dr. Changyin Zhou, Co-Founder & CEO, Visbit Inc. David Campbell, SVP, Corporate and JV Development, IMAX Corporation Luis Blackaller, Creative Director, Wevr

Seth Socolow, SVP Strategic Partnerships, VirtualSKY

Panel chaired by: David Price, Vice President, Strategic Business Development, TV&Media, Ericsson

December 7-8, San Francisco Put Your Business at the Forefront as Virtual Reality Goes Mainstream

3.25 What can VR games learn from the rise of mobile gaming?

3.30 Balancing creative delivery and value when using VR for brand engagement

Tommy Palm, CEO, Resolution Games

Resh Sidhu, Creative Director, Framestore VR

3.45 The building blocks for compelling VR experiences

3.50 Creating virtual reality experiences for branding and marketing

Guy Bendov, CEO, SidekickVR Mary Jesse, Chief Strategy Officer, VRstudios / VRcade Toby Grimshaw, Director, Business Development, Enlighten BU, ARM Hiren Bhinde, Product Manager, Qualcomm Technologies Inc

Carlos Saavedra, Senior Director, Creator – Culture Strategy & Innovation, PepsiCo Resh Sidhu, Creative Director, Framestore VR Dominic Späth, CEO, Lebeman Craig Dalton, CEO, DODOCase

Panel chaired by: Wanda Meloni, CEO/ Executive Director, M2 Advisory Group / Open Gaming Alliance 4.30 The Rise of User Generated VR/360 Content

Panel chaired by: Rori Duboff, VR Strategy Consultant (formerly EVP, Havas Media Group)

4.35 VR and Architecture: Revolutionizing Design, Development and Sales

Richard Carriere, SVP Global Marketing and US General Manager, CyberLink

Matthew Vitti, VR Architect, TCA Architects

4.45 The potential of VR to reshape the music industry & live events

4.50 Using VR for Immersive Training & Experiential Education

Chris Horton, VP, Advanced Technology, Universal Music Group Helen Situ, Virtual Reality Evangelist, NextVR Facundo Diaz, CEO, VRTIFY Adam Arrigo, CEO and Co-Founder, TheWaveVR

Dave Chavez, CTO, zSpace Derek Belch, Founder & CEO, STRIVR Labs Ben Schrom, Product Manager, Google Expeditions

Panel chaired by: Gordon Bellamy, Visiting Professor, University of Southern California

5.30 End of conference

Moderator: Tim Wagner, Open Innovation R&D Associate Principal, Accenture