Builder. Joiner. Hunting Lodge. Builder. Storage Shed. Riverbank Grove. Riverbank Grove. Builder. Forester s House

Introductory Game The Colonists is a strategic development game of epic dimension. Before you delve into its depths, you should play the following in...
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Introductory Game

The Colonists is a strategic development game of epic dimension. Before you delve into its depths, you should play the following introductory variant. We describe the rules of this variant as it is played by two fictional characters, Alice and Bob. Play along with them and learn what you need to know “on the fly”. The game we describe here introduce the rules step by step and are not necessarily the best moves. This is the game board. It is comprised of Places where Alice and Bob will be able to carry out actions. Next to the game board is the draw pile with additional Places that will be later added to the game board. This is the supply. Here you can see the goods, Tools, Dollars, Food, Wood, Clay, Planks, and Bricks. You can also see the Workers, Farmers and Citizens, as well as the various Buildings that you can build during the course of the game. LIBRARY Your goal is to collect as many LIBRARY (1X) Dollars as possible. Buildings, for instance, have a Dollar value.

Builder

Farm

Librarian

Head Official

Hollow

The pile only contains tiles with the symbol on the back side.

This is the Round card. The introductory game ends when the Round indicator reaches the last space, i.e. after 5x2=10 Rounds. Next to it, there are the Market cards and Improvements with the symbol on the back side.

FACTORY

Builder

Developer Ma rk et

Builder

Market

Storage Shed

Storage Shed (3x) Riverbank Grove

Riverbank Grove

Day Laborer

Farm

Pub

Builder

Razing Buildings

Basic Storage

Smithy

Sustenance Cost

ngs

Activating Buildi

s:

Forester’s House

Employing colonist at any time building cost increase on the replacing building Important! Remodeling does not count as razing!

Bob

Library

Hunting Lodge

(1X)

Farm

Builder

Hunting Lodge

Flat

Forester’s House

Farm

Joiner

Start of Year:

Removing workers from buildings: only at the end of a year

Farm

Farm

Each player should take: one Community board with two Farms, with a Farmer on each of them. The Storage contains 3 Wood; the Warehouse contains 1 Food. There are 6 Tools in the Toolbox. Next to the Community board, there is the Steward who will move across the game board and carry out actions for the player.

Razing Buildings

Basic Storage

Smithy

Farm

ngs

Activating Buildi

s:

Important! Remodeling does not count as razing!

Farm

Sustenance Cost

Employing colonist at any time building cost increase on the replacing building

Removing workers from buildings: only at the end of a year

Farm

Farm

Warehouse

These are all the components you need for the introductory game— leave everything else in the game box. Let’s get started!

Alice -1-

Warehouse

starting player token

1st Summer Round - Alice Alice goes first (as indicated by the starting player marker). Before she takes her first turn, she draws a Market card and 3 Places from the pile, turning them face up. The starting player must do this in every Summer Round. Builder

Now Alice has 5 Storage spaces to store her goods. In this game, goods must be stored. If you cannot store a good in your Storage (or Warehouse), you must discard it. Only Tools and Dollars do not require storing—keep them in the Toolbox. The Toolbox has unlimited space.

Clay Delve

2

Joiner

Farm

Flat

or or or or Builder or Builder Builder or Builder Builder Builder

Then Alice may carry out actions. Before she does, she must first place her Steward on a Market of her choice. She decides to place him on the Market on the left.

1

In each Round, each player takes three consecutive turns by moving their Steward across the game board. On her first turn, Alice moves her Steward onto the Builder for Storage Sheds.

Storage Shed Storage Storage Shed Shed Storage Shed Storage Shed Storage Shed

Builder

Joiner

Builder

Developer

et

Storage Shed

2

1

Builder

Sustenance Cost Riverbank Grove

Important! Remodeling does not count as razing!

Farm

Librarian

Head Official

building cost increase on the replacing building

Farm

Library

rk

Smithy

Finally, Alice returns her Steward to the Market on the left, where she started her three turns. Usually, this is not allowed: you cannot end your three turns where you started them. Markets, however, are exempt from this rule.

Hunting Lodge

Razing Buildings

Basic Storage

3

Builder

Ma

Builders allow you to build certain Buildings—here: Storage Sheds for 1 Tool and 2 Wood. Alice pays the Tool from her Toolbox and the Wood from her Storage.

Riverbank Grove

This was Alice’s first turn. Now she can take her second and thenRiverbank Grove her third turn, before Bob can take actions. Alice moves her Steward to the adjacent Riverbank Grove. She gets 2 Wood there, which she places in her Storage.

or or or or or or

ings Activating Build

Riverbank Grove

3

Day Laborer

Farm

ts:

Employing colonis at any time

Market

Markets also provide actions: these are printed on the Market card. Every Market card provides three actions; you must choose one of them. Alice decides to take 2 Clay, which she must place in her Storage. Now her Storage is filled with 3 Wood and 2 Clay. She cannot place any more goods in her full Storage areas.

s Removing worker from buildings: only at the end of a year

Builder

Farm

Farm

Storage Shed (3x)

Forester’s House

Alice Next, she takes a Storage Shed from the supply and places it on the designated Building spot—each player has three such spaces. She makes sure the side with 2 Storage spaces is facing up. The other side is only used in the standard game. Basic Storage

Most Buildings do nothing, unless you place a Worker in them. So to get access to the 2 additional Storage spaces, Alice must place a Farmer in the Storage Shed. She does so immediately by moving a Farmer from a Farm to the Storage Shed. This is allowed at any time and does not cost an action.

Razing Buildings

Basic Storage

Smithy

Sustenance Cost or

building cost increase on the replacing buildin g Important! Remodeling does not count as razing! Razing Buildings

Smithy

Sustenance Cost

ings Activating Build

building cost increase on the replacing building Important! Remodeling does not count as razing!

Removing worker from buildings: only at the end of a year

or Builder

ts:

Employing colonis at any time

Farm

s

Farm

Farm

Farm

Warehouse

Farm Farm

Storage Shed (3x)

Farm

Farm

Alice

Storage Shed (3x)

-2-

Storage Shed

dings

Activating Buil

Employing colonists: at any time Removing workers from buildings: only at the end of a year

1st Summer Round - Bob 1 Now Bob can take actions. He also takes three consecutive turns and lets his Steward start on the Market on the left. From there, he moves his Steward to the Librarian, drawing 2 Improvements from the draw pile into his hand. He also gets $1, which he places with his Tools.

Stone Axe

3 Finally, Bob moves to the Developer, because he would like to play an Improvement. Before he can play a card, he gets 2 Tools. He must play a card though; you may not visit the Developer only to get the Tools! Also, you may not visit a Place without carrying out its action.

Building Contract

You made yourself a stone axe to cut some wood: unfortunately, it didn’t last very long.

You know what's good? More wood!

Forester’s House

101

draw pile

117

2

On his second turn, Bob lets his Steward jump to the Market on the right. This is only allowed with Markets. Normally, you must move your Steward to an adjacent Place. At that Market, Bob takes the Builder action and builds a Storage Shed for 1 Tool and 2 Wood. He, too, lets a Farmer work there right away.

Builder

Stone Axe

You made yourse lf axe to cut some a stone wood: unfortunately, it didn’t last very long.

Builder

Joiner

Library 101

Librarian

Head Official Hunting Lodge

Builder Ma rk et

or

1

2

Razing Buildin

Smithy

building cost incr on the replacing bu

3

Storage Shed

Riverbank Grove

Riverbank Grove

Since he has space in his Storage and because he could use some Wood, he plays the “Stone Axe”. He discards the “Stone Axe” and gets 4 Wood from the supply.

Basic Storage

Developer

Builder

or

discard pile

Farm

Important! Remodeling does count as razing

Market

Farm

Farm

Farm Farm

Day Laborer

Builder

Storage Shed (3x)

Builder

Storage Shed

Bob

Forester’s House

Razing Buildings

Basic Storage

Smithy

Important! Remodeling does not count as razing!

Farm

ings Activating Build sts: Employing coloni at any time

building cost increase on the replacing building

Farm

Sustenance Cost

Removing workers from buildings: only at the end of a year

This is the end of the Summer Round. They move the Round indicator to Winter and take another three turns each. The game board does not change yet. Start of Year:

Farm Farm

Storage Shed (3x)

Bob -3-

Warehouse

age

1st Winter Round - Alice Unfortunately, Bob has no space left in his Storage and Warehouse. He would like to keep the Clay though. Therefore, he discards his own and Alice’s Food and places Alice’s Clay in his Warehouse. You may discard goods at any time.

1

Alice would also like some hand cards, so she moves her Steward to the Librarian, where she gets $1; she draws the “Beaver’s Lodge” and the “Building Contract” for Storage Sheds. (Note that Alice entered the Market at the bottom and now leaves it at the top. You can enter and leave a Market from any of its two hexes.)

Building Contract Beaver’s Lodge

Every lad needs a shed!

The beaver is gnawed impressed.

Storage Shed

126

120

Warehouse

Bob

2

The “Building Contract” particularly catches her eye, so she moves to the Developer to play it right away. Razing Buildings

Smithy

Employing colonists: at any time

building cost increase on the replacing buildin g Important! Remodeling does not count as razing!

Farm

Farm

Joiner

Library

Removing workers from buildings: end at theOf only Head ficial of a year

Hunting Lodge

Librarian

2

Builder rk et

1

Builder

Storage Shed

However, she has no Food in her Storage but she does in her Warehouse. The Warehouse can store an extra good, which you may not pay with as long as it is in the Warehouse. So before Alice pays Bob, she quickly swaps 1 Clay in her Storage with that 1 Food in her Warehouse. You may move goods back and forth between your and Warehouse at any BasicStorage Storage time, except during an action.

Now that Alice has paid Bob, she can carry out her action. She takes 2 Tools and plays her “Building Contract”, paying 2 Wood and 2 Tools to build 2 Storage Sheds. Sadly, she has one unemployed Farmer left and so she can only activate one of the new Storage Sheds.

dings

Activating Buil

Sustenance Cost Builder

Ma

Unfortunately, the Developer is occupied by Bob’s Steward. Whenever you move onto a Place with other players’ Stewards, you must pay the Fee to them—except on Markets! Alice must pay 1 Building resource and either 1 Food or 1 Tool to Bob. She decides to give him 1 Clay and 1 Food.

Builder

Razing Buildings

Basic Storage

Farm Farm

:

Employing colonists at any time Removing workers from buildings: only at the end of a year

Farm Farm

Storage Shed (3x)

Storage Shed (3x)

Builder

Storage Shed (3x)

Forester’s House

Basic Storage

Razing Buildings

Sustenance Cost

Smithy

3

building cost increase on the replacing building Important! Remodeling does not count as razing!

After the swap, she pays Bob.

dings

Activating Buil

Razing Buildings

Alice

dings

Activating Buil

Sustenance Cost

g colonists: EmployinSmithy at any time

: Employing colonists at any time building cost increase on the replacing building

It is time to increase her work force. Alice moves her Steward to the Builder for Farms, building 1 Farm for 1 Wood and 1 Tool there. Every Farm comes with a Farmer. Alice places her newly gained Farmer in her third Storage Farm Shed right away. Removing workers from buildings: only at the end of a year

Important! Remodeling does not count as razing!

Warehouse

Removing workers from buildings: only at the end of a year

Razing Buildings

Basic Storage

Farm

Farm

Farm

Sustenance Cost

Smithy

:

Important! Remodeling does not count as razing!

Farm

Farm

Storage Shed (3x)

Farm

Farm

Removing workers from buildings: only at the end of a year

Farm

Storage Shed (3x)

Storage Shed (3x)

Storage Shed (3x)

Alice

-4Warehouse

gs

Activating Buildin Employing colonists at any time

building cost increase on the replacing building

Warehouse

Storage Shed (3x)

gs

Activating Buildin

Important! Remodeling does not count as razing!

Market

Day Laborer

Farm

Sustenance Cost

Smithy building cost increase on the replacing building

3

Riverbank Grove

Riverbank Grove

Developer

1st Winter Round - Bob Bob builds 3 Farms at once for a total of 3 Wood and 3 Tools. If the Builder does not say otherwise, you can build as many Buildings of the depicted type as you like in a single action! Otherwise you can only build the indicated number of Buildings. There are Buildings that even limit how many copies of them you may have in total—this is indicated on the Building tiles to the right of Builder the name.

1

Then it is Bob’s turn again. He would really like to play his other card as well but, unfortunately, he is at the Developer already—and you may not simply stand still. So he moves to the Librarian to get another 2 Improvements and $1.

Ruin

Building Contract

You salvaged a brick from an old ruin.

Longer, wider, higher!

Farm Estate

107

115

2

Builder

On his second turn, he returns to the Developer (he is allowed to because this is not his third, last, action), takes 2 Tools and plays his “Building Contract” for a Forester’s House, costing 2 Wood and 2 Tools. He takes a Forester’s House from the supply and places it on an empty Building spot. He activates it immediately by placing his remaining Farmer there.

Storage Shed Builder

Joiner

Basic Storage

Sustenance Cost

Smithy

rk et

Builder

ngs

Activating Buildi

Removing workers from buildings: only at the end of a year

2

s:

Storage Shed

Riverbank Grove

Riverbank Grove

Farm

Important! Remodeling does not count as razing!

1

Developer Farm Farm

Market

3

Farm Farm

Farm

Farm

Storage Shed (3x)

Forester’s House

Farm

Day Laborer

Farm Farm

Builder Storage Shed (3x)

Bob

Forester’s House

Forester’s House

Bob 3

Warehouse

Bob has one turn left, before the Round ends. He does not need them right now, but soon he will need more Farmers. So he moves (gnashing his teeth) to the Builder for Farms. There he pays Alice 1 Tool (since he has no Food) and 1 Clay (which he moves to his Storage before paying it). Warehouse

supply

-5-

ngs

Activating Buildi

Employing colonist at any time building cost increase on the replacing building

s:

Important! Remodeling does not count as razing!

Razing Buildings

Librarian

Head Official Hunting Lodge

Employing colonist at any time building cost increase on the replacing building

Farm Farm

Sustenance Cost

Storage Shed

Library

Ma

Razing Buildings

Smithy

Storage Shed (3x)

Builder

Builder

Basic Storage

Storage Shed (3x)

Removing workers from buildings: only at the end of a year

End of 1st Year A Year ends after 2 Rounds (Summer and Winter). This is when the starting player adds the 3 Places revealed at the start of Summer to the game board. Alice remains starting player, because the starting player does not change automatically. How it changes will be explained later.

She can add the Places wherever she likes, as long as each Place she adds shares at least two edges with other tiles of the game board. After that, certain Buildings generate goods (Forester’s House, Hollow, Hunting Lodge, Pub). Bob gets 2 Wood, which he places on the Forester’s House that generated them. Each generating Building can hold one batch of goods. You can move goods from Buildings to your Storage at any time (except during an action)—never the other way round!

Alice decides to add the Places as follows:

Builder

Builder

Joiner

Forester’s House

Library

Additionally, each player generates 3 Tools per Year, as indicated on the Community board by the Smithy. So both Alice and Bob get 3 Tools each.

Clay Delve

Librarian

Head Official Hunting Lodge

Builder

Joiner

Developer

Ma rk

Razing Buildings

et

Basic Storage

Builder

Smithy building cost increase on the replacing building

Market

Important! Remodeling does not count as razing!

Storage Shed

Riverbank Grove

Riverbank Grove

Farm

Builder

Day Laborer

Builder

Farm

Flat

Forester’s House

-6-

Farm

Farm

Next up is the Summer Round of the second Year.

Sustenance Cost

2nd Summer Round Alice

Bob

Alice turns another 3 Places and a new Market card face up, discarding the previous Market card.

Bob moves to the Day Laborer and gets 1 Wood and $1 there. Then he jumps to the Market on the left and takes 2 Wood. Finally, he moves to the Joiner, producing 2 Planks from 4 Wood. To do so, he first moves the 2 Wood from his Forester’s House to his Storage (moving 1 Wood would have sufficed). Then he pays 4 Wood and takes 2 Planks from the supply, placing them in his Storage. Like Builders, you can use Refiners any number of times per action.

or

or

Builder

Builder

Clayburner

Grove

Forester’s House Factory

First, Alice moves to the adjacent Riverbank Grove, where she gets 2 Wood; then she jumps to the Market at right. There she sells 2 Clay for a total of $2. (If she had Food, she could also sell that.) Finally, she moves to the Developer to play her “Beaver’s Lodge”, placing it face up in front of her. The “Beaver’s Lodge” generates 1 Wood per Year and does not require a Worker. Plus, it does not occupy a Building spot.

Builder

Builder

Joiner

Library

Clay Delve

Librarian

Head Official Hunting Lodge

Joiner

Developer Ma

3

Builder

Builder

rk et

Builder

Builder

Joiner

Riverbank Grove

Riverbank Grove

Clay Delve

Librarian

Head Official

Farm

Hunting Lodge

Builder

Builder

Joiner

Developer Ma rk et

3

Builder Storage Shed

Riverbank Grove

Riverbank Grove

Builder

1

Farm

Day Laborer

Market

+

1 3

+

1

Farm

2 3



Builder

Day Laborer

2

Farm

Flat

Builder

2

+

1

Forester’s House

Flat

Forester’s House

Market

Storage Shed

Library

Beaver’s Lod

ge

The beaver is gnaw

ed impressed.

126

-7-

2

+

2nd Winter Round Alice

Bob Bob builds the Library at the corresponding Builder for 1 Tool, 1 Wood, and 1 Plank. This is the only Building in the game that does not require a Worker to function. Bob wants to benefit from that immediately so he moves to the Librarian. Now he may draw 4 Improvements and keep 2 of them. Also, from now on, he may temporarily exceed the usual hand limit of 6 cards, only needing to discard at the end of his turn. Alice still must obey the 6 card limit at all times, unless she also builds the Library.

Alice jumps to the Market on the left and takes 2 Wood. Then she moves to the Riverbank Grove for another 2 Wood and, finally, returns to the Market on the left for yet another 2 Wood. Builder

Builder

Joiner

1

Library

Clay Delve

Librarian

Head Official Hunting Lodge

1

Builder

Joiner

Developer

Ma

Builder

1

Joiner

rk et

Builder Storage Shed

Riverbank Grove

Market

2

Clay Delve

Librarian

Head Official

Riverbank Grove Farm

Day Laborer

Builder

3

Builder Ma

2 3

rk et

Riverbank Grove

Riverbank Grove

2

Market

Storage Shed

Forester’s House

+

Joiner

Developer

Builder

Farm

Flat

3

Library

LIBRARY (1X)

Hunting Lodge

Builder

1



Builder

Builder

Day Laborer

Farm

Builder

+

Farm

Flat

Forester’s House

+

Bob draws the second “Stone Axe”, the “Wooden Shovel”, the “Cottage”, as well as the “Building Contract” for Hollows. He decides to keep the “Stone Axe” and the “Wooden Shovel” and discards the rest. He then moves to the Developer to play the “Stone Axe”.

X

Stone Axe

You made yourself a stone axe to cut some wood: unfortunately, it didn’t last very long.

X

+

I won’t say

Wooden Shovel Stone

Holid Axe Your goalract You was made to farm some Cont clay with your new axe to cutyourself aay stone unfortun shovel … “Crack!” some clay! wood: Cabin ately,Sma it didn’t nay to more ll, but last perf very long. ectly form ed!

Building

J

J

2

Building Contract

Wooden Shovel

Holiday Cabin

I won’t say nay to more clay!

Your goal was to farm some clay with your new shovel … “Crack!”

Small, but perfectly formed!

Hollow

Hollow

118 104 129 101

118 101

-8-

128

103

3

+

End of 2nd Year Alice adds the new Places:

Alice generates 1 Wood, placing it on the “Beaver’s Lodge”. Like generating Buildings, the “Beaver’s Lodge” can store one batch of what it generates. Bob generates 2 Wood via his Forester’s House again. Both get 3 Tools each. Builder

Builder

Joiner

Library

Clay Delve

Librarian

Head Official Hunting Lodge

Beaver’s Lodge The beaver is gnawed impressed.

Builder

Joiner

Developer Ma rk et

126

Builder

Market

Storage Shed

Riverbank Grove

Riverbank Grove

Farm

Builder

Day Laborer

Builder

Farm

Flat

Grove

Builder Forester’s House

Clayburner Factory

-9-

3rd Summer Round Alice

Bob

As usual, Alice turns 3 new Places and a new Market card face up. Builder

Baker

Bob jumps to the Market on the left and takes the starting player marker (as shown on the Market card). Next, he builds 2 Storage Sheds, activating them immediately. Finally, he jumps to the Market on the right and takes 1 Wood and 1 Clay there.

or

Builder

or Head Official

1

or

Farm

Farm

Estate

Builder

Flat

Alice moves so as to build 3 Farms, take 2 Wood at the Riverbank Grove and build 2 Forester‘s Houses, activating them immediately. Before she could do this last part, she had to move 1 Wood from the “Beaver’s Lodge” to her Storage so she could pay the required 6 Wood and 4 Tools for the Forester’s Houses.

Builder

Joiner

Library

Clay Delve

Librarian

Head Official Hunting Lodge

1

Builder Ma

Builder

Joiner

Developer

rk et

Builder

Joiner

Storage Shed

Library

2 Riverbank Grove

Riverbank Grove

Clay Delve

Librarian

Head Official

Builder

Farm

Hunting Lodge

Builder

Farm

Ma et

Riverbank Grove

Riverbank Grove

Builder

Builder

2

Market

Forester’s House

3

Clayburner Factory

Farm

Flat Basic Storage

Grove

Builder

8x

Forester’s House

4x

Farm Farm

Razing Buildings

Sustenance Cost

Smithy

Basic Storage

5x

3x

Farm Farm

Sustenance Cost

Smithy

gs

Activating Buildin

:

Removing workers from buildings: only at the end of a year

Important! Remodeling does not count as razing!

Farm Farm

Farm

Farm

Factory

:

Employing colonists at any time building cost increase on the replacing building Important! Remodeling does not count as razing!

Storage Shed (3x)

Removing workers from buildings: only at the end of a year

Forester’s House

LIBRARY (1X)

Farm

Storage Shed (3x)

Farm Farm

Farm

Farm

Storage Shed (3x)

Storage Shed (3x)

Forester’s House

Forester’s House

Farm

Farm

Storage Shed (3x)

Beaver’s Lodge

Storage Shed (3x)

The beaver is gnawed impressed.

Warehouse

Alice Warehouse

126

-10-

gs

Activating Buildin Employing colonists at any time

building cost increase on the replacing building

Clayburner Razing Buildings

Grove

Builder

Builder

Day Laborer

Farm

Flat

3

rk

1

Storage Shed

Builder

Day Laborer

Builder

Joiner

Developer

Market

Bob

3rd Winter Round Bob

Bob may have the starting player marker but it is not his turn yet. The starting player does not change until the end of the Year!

Bob moves to the Developer and plays the “Ruin”, getting 1 Brick (and 2 Tools as usual). He takes Wood and Clay on the Market and returns to the Developer to play his “Building Contract” for an Estate. He pays 1 Tool, 2 Wood, and 1 Brick and turns one of his Farms to the other side, getting 2 Farmers. The Estate shows 3 Farmers but these include the 1 Farmer that you already got from the Farm—you only get 2 new Farmers.

Alice So it is Alice‘s turn again. She jumps to the Market on the right and takes 1 Wood and 1 Clay. She gets another 2 Clay on the adjacent Clay Delve. Then she returns to the Market on the right and takes yet another 1 Wood and 1 Clay. Both times, she did not have to pay Bob, because the Fee does not apply to Markets.

Builder

Builder

Builder

Joiner

Builder

Library

Hunting Lodge

Clay Delve

Librarian

Builder Ma rk et

Builder

Developer Ma rk et

2

Builder

3

Joiner

Builder Storage Shed

Market

Storage Shed

Riverbank Grove

Farm

3 1 2

Market

Builder

Day Laborer

Builder

Farm

Flat

Builder

Forester’s House

1

Razing Buildings

Basic Storage

Sustenance Cost

Smithy

Grove

Builder

Grove

Builder

Farm

Flat

Forester’s House

Riverbank Grove

Riverbank Grove

Builder

Day Laborer

Farm

Joiner

Developer

Hunting Lodge

Riverbank Grove

Clay Delve

Librarian

Head Official

Library

Head Official

Joiner

building cost increase on the replacing building Important! Remodeling does not count as razing!

Clayburner Factory

Farm

Estate

Farm

Farm

Farm

Farm

+ Forester’s House

-11-

LIBRARY (1X)

Farm

Factory

dings Activating Buil Employing colonists: Clayburner at any time Removing workers from buildings: only at the end of a year

End of 3rd Year Now Bob becomes starting player and adds the 3 Places.

Alice generates a total of 5 Wood via her “Beaver’s Lodge” and her two Forester’s Houses. Bob still only generates 2 Wood via his Forester’s House, which contains 2 Wood from the previous Year. His Forester’s House, however, can only store 2 Wood—which is how much it generates. Therefore, Bob places the generated Wood Basic Storage Smithy in his Storage. Buildings generate goods directly into your Storage (or Warehouse) if there is no space left on the Building. Razing Buildings

Builder

Sustenance Cost

building cost increase on the replacing building

Builder

Joiner

+

Library

Alice

Farm

Farm Farm

Farm

Farm

Farm

Clay Delve

Librarian

Head Official

Important! Remodeling does not count as razing!

Hunting Lodge

Builder

Forester’s House

Joiner

Developer

Forester’s House

Farm

Farm

Ma rk et

Builder

Builder

Market

Basic Storage

Storage Shed

Riverbank Grove

Riverbank Grove

Farm

Builder

Day Laborer

Farm

Beaver’s Lodge

Flat

Builder

Farm

The beaver is gnawed impressed.

126

Baker

Flat

Grove

Builder

or Warehouse

Bob

Forester’s House

Storage Shed (3x)

+

Clayburner Factory

Builder

Farm

Estate

Both get 3 Tools, as usual. Warehouse

-12-

4th Summer Round Alice

Bob Now Bob goes first. He turns the remaining 3 Places face up and reveals a new Market card. Grove

Clay Delve

Builder

Alice is glad that Bob did not end his last turn at the Builder for Factories, which is where she wants to go next. There she builds one Factory for 3 Tools, 3 Wood, and 3 Clay. Then she takes 2 Clay on the Market to build another Factory right after.

or

or Joiner

Hollow

FACTORY

Unfortunately, she can only activate one of her Factories, because she has only one unemployed Farmer left. You may not simply displace Workers from other Buildings. So she activates only one Factory for now. With an activated Factory, her Forester’s Houses now generate 3 instead of 2 Wood per Year. Factories with a Farmer in them boost the output of all of your Forester’s Houses, Hollows, and Hunting Lodges (but not Pubs) by 1 good.

Subsequently, he jumps to the Market on the left, where he can choose between 2 Wood and 2 Clay. He takes 2 Clay. Next, he jumps to the Market on the right and takes another 2 Clay. Finally, he moves to the Clayburner, paying 4 Clay and 2 Wood to produce 2 Bricks. Builder

Builder Builder

Joiner

Library Builder

Joiner

Library

Clay Delve

Librarian

Head Official Hunting Lodge

Clay Delve

Librarian

Head Official

1

Builder

Hunting Lodge

Joiner

Developer

Ma rk et

Builder rk

Builder

et

Market

Joiner

Developer Ma

Builder Storage Shed

Builder

Builder

Market

Storage Shed

Riverbank Grove

Riverbank Grove

Builder

Day Laborer

Farm

Farm

Flat Riverbank Grove

Riverbank Grove

2

Builder

Farm

Builder

Grove

Farm

1 2 3

or

Forester’s House

3

Builder Forester’s House

Clayburner Factory

14 x

4x

Farm Estate

Razing Buildings

Sustenance Cost

Smithy

:

Important! Remodeling does not count as razing!

Farm Farm

Farm

gs

Activating Buildin Employing colonists at any time

building cost increase on the replacing building

Removing workers from buildings: only at the end of a year

Basic Storage

Builder

2x

Farm

3x

Farm Farm

Farm

Razing Buildings

Sustenance Cost

Smithy

Important! Remodeling does not count as razing!

Farm Farm

Farm

gs

Activating Buildin

Factory

Grove

Clayburner

:

Employing colonists at any time

building cost increase on the replacing building

Removing workers from buildings: only at the end of a year

Builder

Farm

Storage Shed (3x)

Farm Forester’s House

LIBRARY (1X)

Farm

Storage Shed (3x)

Forester’s House

Forester’s House

FACTORY

FACTORY

Farm

Farm

Storage Shed (3x)

Storage Shed (3x)

Storage Shed (3x)

Bob Warehouse

-13-

Alice

Baker

Flat

Estate

Storage Shed (3x)

Farm

Flat

Flat

Builder

Basic Storage

Builder

Day Laborer

Farm

Baker

Estate

or

4th Winter Round Alice

Bob

Alice jumps to the Market on the left and takes 2 Clay. She does not collect any Wood, because her Forester’s Houses will generate some shortly. So she moves to the Librarian, drawing 2 Improvements: the “Loam Hollow” and the “Anvil”. She plays the “Loam Hollow” right away (at the Developer). It generates 1 Clay per Year.

Bob moves to the Market on the right, producing 1 Plank there. Even if he had more Wood, he could only produce a single Plank. In this case, the depicted limit indicates how many refined goods you can produce. The “Joiner” tile does not have any limit. Fortunately, one Plank is all Bob needs to build 2 Pubs. He activates them immediately with Farmers. On his third turn, he takes 2 Clay at the Market on the right.

Builder

Builder

Joiner

Library

Hunting Lodge

Builder Joiner

Ma

Builder

rk

Library

et

3

2

Joiner

Developer

Builder

Clay Delve

Librarian

Head Official

Clay Delve

Librarian

Head Official

Builder

Builder

Market

Storage Shed

Hunting Lodge

Builder

Riverbank Grove

Riverbank Grove

Joiner

Developer

Farm

Builder

Day Laborer

Farm

Ma

Flat

rk et

Builder

Builder

Builder

Market

Riverbank Grove

Riverbank Grove

1

Day Laborer

Farm

2

Builder

Builder

Grove

Builder

or

Flat Clayburner Farm

Baker

Factory

Flat

Grove

Builder

Flat

1

Forester’s House

Farm

Baker

Farm

Storage Shed

Builder or

Forester’s House

1

Farm

Clayburner

Estate

Factory Basic Storage

Basic Storage

12 x

4x

Farm

Estate

Razing Buildings

Sustenance Cost

Smithy

ing Buildings

Activat

Builder

2x

:

Employing colonists at any time building cost increase on the replacing building Important! Remodeling does not count as razing!

Removing workers from buildings: only at the end of a year

4x

Farm

Farm

Razing Buildings

Sustenance Cost

Smithy

:

Important! Remodeling does not count as razing!

Farm Farm

Farm

gs

Activating Buildin Employing colonists at any time

building cost increase on the replacing building

Removing workers from buildings: only at the end of a year

Farm

Farm Farm Farm

Farm

Farm

Estate

Storage Shed (3x)

Forester’s House

Storage Shed (3x)

Forester’s House

Farm

Farm

Storage Shed (3x) Forester’s House

LIBRARY (1X)

Farm

Beaver’s Lodge

Loam Hollow

The beaver is gnawed impressed.

Clay for days!

Storage Shed (3x) Storage Shed (3x)

Storage Shed (3x)

Pub

FACTORY

FACTORY

Pub

Bob

Alice

-14Warehouse

126

127

End of 4th Year Bob adds the remaining 3 Places:

Alice notices that she does not need that many Storage spaces in the final Year, so she moves a Farmer from a Storage Shed to her second Factory. You may only move Workers away from Buildings at the end of a Year; this happens before the Buildings generate goods.

Builder

Alice Builder

Joiner

Storage Shed (3x) FACTORY

Library

Clay Delve

Librarian

Head Official Hunting Lodge

Builder

Joiner

Developer

Ma rk et Builder

Builder

Market

Storage Shed

Riverbank Grove

Riverbank Grove

Farm

Builder

Builder

Day Laborer

Farm

Flat

Clay Delve

Farm

Baker

Flat

Builder

Grove

Builder

By doing so, Alice’s Forester’s Houses generate 4 Wood now (due to two activated Factories). Additionally, her “Loam Hollow” generates 1 Clay and her “Beaver’s Lodge” 1 Wood, which she places in her Storage, because there is Wood left from the previous Year. Note that Factories do not affect the “Beaver’s Lodge”.

Alice Forester’s House

or

Forester’s House

Forester’s House

Hollow

Clayburner

Grove Factory

Builder

Farm

Estate

-15-

Bob generates 2 Wood and $2. Both players get 3 Tools each.

Bob

Pub

Pub

5th Summer Round Alice

Bob Bob turns another Market card face up—in the 5th Year, there are no more Places to add. This is the final Year. Both players have a total of 6 turns left. Bob moves to the Clay Delve for 2 Clay; afterwards, he returns to the Market on the right for 1 Clay and 1 Food. Finally, he produces 2 Bricks at the Clayburner.

Alice builds 2 Farms, which she intends to turn into Flats later. Her Community board is full now. She cannot build any more Buildings, unless she razes a Building. You may raze Buildings at any time, but it costs 2 Tools to raze one. Plus, you lose all the benefits that the Building provided.

or

or Builder

Hunting Lodge

Alice, however, does not intend to raze anything. She jumps to the Market on the right and takes 1 Clay and 1 Food there. Then she produces 2 Planks at the Joiner. Remember: Alice could not return to the Developer on her last turn, even if she wanted to, because she started from there.

Builder

Builder

Joiner

Builder

Library

Clay Delve

Librarian

Head Official

Builder

Hunting Lodge

Builder

Developer

Joiner

Ma

1

rk et

Builder

Joiner

Library

2

Market

Builder

1

Builder Ma

Storage Shed

rk et

Riverbank Grove

Riverbank Grove

Farm

Builder

Grove

Builder

Baker

Riverbank Grove

Riverbank Grove

or

Builder

15 x Farm

Estate

Sustenance Cost

gs Activating Buildin :

Employing colonists at any time building cost increase on the replacing building Important! Remodeling does not count as razing!

Razing Buildings

Hollow

Smithy

Important! Remodeling does not count as razing!

Farm

Estate

Removing workers from buildings: only at the end of a year

Farm

Farm

Farm

Farm

Farm

Farm

Farm

ings Grove Activating Build ts:

Employing colonis at any time

Removing worker from buildings: only at the end of a year

s

Clayburner Factory

B

Builder

Estate

Farm

Forester’s House LIBRARY (1X)

Farm

4x

Storage Shed (3x)

Pub

FACTORY

Bob Warehouse

Sustenance Cost

Farm Farm

Forester’s House

Pub

Grove

Builder

Farm

Storage Shed (3x)

Storage Shed (3x)

Farm

Builder

building cost increase on the replacing building

Smithy

Builder

Forester’s House

Basic Storage

6x

Builder

Farm

Flat

Clay Delve

3

Builder

Basic Storage

3

3

Baker

Flat

Factory

Razing Buildings

Day Laborer

Farm

Clayburner

Grove

Hollow

Market

Storage Shed

Flat

Forester’s House

Joiner

Developer

Builder

Farm

Flat

Clay Delve

Clay Delve

X

Builder

Builder

Day Laborer

Farm

2

Librarian

Head Official Hunting Lodge

-16-

Forester’s House

Farm

Farm

Farm

Farm

4x FACTORY

or

5th Winter Round Alice

Bob

Now Alice wants to build the Flats. To build a Flat, you must remodel a Farm—like Bob did when he built an Estate. Unlike the Estate though, a Farmer needs to be “at home” in order to remodel a Farm into a Flat. Empty Farms cannot be remodeled to Flats. Alice moves to the corresponding Builder, paying 2 Tools and 2 Planks there. She replaces two Farms with Flats and the Farmers who lived there with Citizens.

Bob moves to the Market on the left, selling 2 Bricks for a total of $6. Next, he moves to the Grove and takes 2 Wood. On his final turn, he returns to the Market and builds a Hunting Lodge, activating it with his remaining unemployed Farmer. He does not need the food; he is doing this for score only.

To realize her plan (you will see shortly what this is), she is still 1 Food short. This is why she moves to the Baker next, grabbing 2 Food there. On her final turn of this game, she sells her remaining 4 Wood for $2 at the Market.

Builder

Builder

Joiner

Library

Builder

Clay Delve

Librarian

Head Official Hunting Lodge

Builder

Builder

Joiner

Developer

Joiner

Ma

Library

rk et

Builder

Market

Builder

Farm

et

Clay Delve

Joiner

Developer

Farm

Flat

rk

Builder

Builder

Day Laborer

Farm

Hunting Lodge

Ma

Riverbank Grove

Riverbank Grove

Clay Delve

Librarian

Head Official

Builder

Storage Shed

Builder

Baker

1

Market

Storage Shed

Flat

Builder

2

Builder

Forester’s House

Grove

Clay Delve

Farm

Builder

Hollow

Farm

Razing Buildings

Farm Farm

Farm

gs

Activating Buildin

Builder

Removing workers from buildings: only at the end of a year

Farm

1

Storage Shed (3x)

Forester’s House

Hunting Lodge

LIBRARY (1X)

Farm

Farm

Farm



Farm Flat

Storage Shed (3x)

Storage Shed (3x)

Pub

Pub

Bob

or

Factory

:

Important! Remodeling does not count as razing!

2

Baker

Clayburner

Grove

Employing colonists at any time building cost increase on the replacing building

12 x

Farm Estate

Sustenance Cost

Smithy

3

Grove

Builder

Forester’s House

Estate

12 x

Farm

Flat

Flat

Builder

Basic Storage

Builder

Day Laborer

Farm

Builder

Clayburner

Factory

Riverbank Grove

Riverbank Grove

or

1

Grove

Hollow

3

Builder

2 -17-

+

3

Flat

Estate

The game is basically over now. Alice and Bob still have to go through the end of the Year, after which they will score their Communities.

End of 5th Year

Scoring

Finally, Alice can realize her master plan. She “fires” the two Farmers working in her Factories and returns them to their Farms. Instead, she lets her Citizens work in the Factories, which costs 1 Food per Citizen. Unlike Farmers, Citizens require 1 Food of Sustenance when they are put to work. FACTORY

Flat

Every Building shows a Dollar value—this is how much it is worth during scoring. Permanent Improvements in play—like Alice’s “Beaver’s Lodge” and “Loam Hollow”— also have a Dollar value. Cards left in hand as well as goods (except Dollars) are not worth anything. Including the Dollars in their Toolboxes, Alice has $39 and Bob has $45.

6x

Basic Storage

Farm

Alice

Razing Buildings

Sustenance Cost

gs

Activating Buildin

Smithy

:

Employing colonists at any time building cost increase on the replacing building

Removing workers from buildings: only at the end of a year

Important! Remodeling does not count as razing!

Farm

Farm

Farm

Farm

Farm

Farm

Storage Shed (3x)

Forester’s House

FACTORY

Flat

Forester’s House

Farm

Farm

Beaver’s Lodge

Storage Shed (3x)

Loam Hollow

The beaver is gnawed impressed.

Farm

Clay for days!

FACTORY

Storage Shed (3x)

FACTORY

Flat

Flat

126

Alice

127

14 x However, employed Workers are Bob also worth Dollars. Unemployed Farmers and Citizens, who are not working in any Building and are, thus, still “at home”, are not worth anything. Alice has 5 working Farmers and 2 working Citizens— one Farmer is “home” doing nothing and, thus, worthless. Bob has put all of his 7 Farmers to work. Each working Farmer is worth $2; each working Citizen is worth $6. Therefore, Alice gains an additional $22 and Bob an additional $14 via Workers. Razing Buildings

Basic Storage

In the Introductory Game, the Factory is the only Building in which you can put your Citizens to work. Plus, it is the only Building that can take any type of Worker. However, Factories will only boost the output of your generating Buildings if they are operated by Farmers. This is why Alice’s Forester’s Houses revert to generating just 2 Wood per Year (which is also how much they can store again now). This does not matter though, because goods, except for Dollars, are worth nothing during scoring.

building cost increase on the replacing building

Warehouse

Important! Remodeling does not count as razing!

Farm

Estate

Farm

Farm

Farm

Forester’s House

Hunting Lodge

LIBRARY (1X)

Farm

Storage Shed (3x)

Forester’s House

X X

X X

Alice

Farm

Storage Shed (3x)

Storage Shed (3x)

Forester’s House

Sustenance Cost

Smithy

Pub

Pub

Warehouse

Name

Now that Alice has unemployed Farmers again, she can activate her third Storage Shed for scoring. Bob does not change a thing in his Community. Both players would generate goods but the only thing that matters is Bob generating $2 via his Pubs. After that, they score their Communities.

Buildings

Bob

30

31 –

Embassies



Improvements

3



Dollars

6

14

39

45

Farmers (2

)

10

14

Citizens (6

)

12



Merchants (16

)





Sub-Total

22

14

Total

61

59

Sub-Total

-18-

Alice

In total, Alice scores $61 and Bob $59. Alice barely wins over Bob; and Bob regrets not having built another Pub towards the end …

g

Activating Buildin :

Employing colonists at any time Removing workers from buildings: only at the end of a year

What’s Next? Before you leap into the standard game, you should play the introductory version a couple of times. The board used throughout this Introductory Game is of easy difficulty. If you would like to increase it, try one of these:

Medium Difficulty

Riverbank Grove

Builder

Builder

Developer

Market

Builder

Farm

Head Official

Riverbank Grove

Market Library

Builder

Builder

Day Laborer Hunting Lodge

Joiner

Librarian Forester’s House

-19-

Storage Shed

Hard Difficulty Head Official

Market

Joiner

Builder

Market

Developer

Builder

Builder

Builder

Forester’s House

Library

Riverbank Grove

Librarian

Storage Shed

Day Laborer

We also suggest each player start with any combination of Wood and Clay in their Storage (instead of always starting with 3 Wood). Finally, you can try the introductory version with a variable setup, as described in chapter 4, “Game Board“ on page 5 of the main rule book. If you do, remove the “Diplomat” tile and replace it with the “Day Laborer” tile. Have fun!

-20-

Builder Hunting Lodge

Farm

Riverbank Grove

Sustenance works a little differently in the standard game as described in the Introductory Game. The described procedure is a simplified version of the normal rules, but sufficient for the Introductory Game.