This is the author’s version of a work that was submitted/accepted for publication in the following source: Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), pp. 178-187. This file was downloaded from: http://eprints.qut.edu.au/48523/
c Copyright 2012 Australian College of Critical Care Nurses Ltd.
Published by Elsevier Australia
Notice: Changes introduced as a result of publishing processes such as copy-editing and formatting may not be reflected in this document. For a definitive version of this work, please refer to the published source: http://dx.doi.org/10.1016/j.aucc.2012.02.005
This is the author’s version of a work that was submitted/accepted for publication in the following source: Brown, Ross A., Rasmussen, Rune K., Baldwin, Ian, & Wyeth, Peta (2012) Design and Implementation of a Virtual World Training Simulation of ICU First Hour Handover Processes. Australian Critical Care Journal. (In Press) This file was downloaded from: http://eprints.qut.edu.au/48523/
Notice: Changes introduced as a result of publishing processes such as copy-editing and formatting may not be reflected in this document. For a definitive version of this work, please refer to the published source:
1
Design and Implementation of a Virtual World
2
Training Simulation of ICU First Hour Handover
3
Processes
4
Ross Brown PhD, BComp (Hons)a
5
Rune Rasmussen PhD, BIT (Hons)a
6
Ian Baldwin RN, ICU Cert., MN, PhDb
7
Peta Wyeth PhD, BInfTech (Hons)c
8 9
a
Information Systems School, QUT, 2 George St, Brisbane, Qld, 4000, Australia
10
b
Intensive Care Unit, Austin Hospital, Studley Road, Heidelberg, Melbourne, Victoria
11
3084, Australia
12
c
13
Qld, 4000, Australia
Electrical Engineering and Computer Science School, QUT, 2 George St, Brisbane,
14
1
15
Extra Contact Information:
16
Ross Brown,
[email protected], +61 7 3138 9481, +61 7 3138 9390
17
Rune Rasmussen,
[email protected], +61 7 3138 1198, +61 7 3138 9390
18
Peta Wyeth,
[email protected], +61 7 3138 2868, +61 7 3138 9390
19
Ian Baldwin,
[email protected], +61 3 9496 4831, +61 3 9458 4779
20 21
2
22
Summary:
23
Nursing training for an Intensive Care Unit (ICU) is a resource intensive process.
24
High demands are made on staff, students and physical resources. Interactive, 3D
25
computer simulations, known as virtual worlds, are increasingly being used to
26
supplement training regimes in the health sciences; especially in areas such as
27
complex hospital ward processes. Such worlds have been found to be very useful in
28
maximising the utilisation of training resources. Our aim is to design and develop a
29
novel virtual world application for teaching and training Intensive Care nurses in the
30
approach and method for shift handover, to provide an independent, but rigorous
31
approach to teaching these important skills. In this paper we present a virtual world
32
simulator for students to practice key steps in handing over the 24/7 care
33
requirements of intensive care patients during the commencing first hour of a shift.
34
We describe the modelling process to provide a convincing interactive simulation of
35
the handover steps involved. The virtual world provides a practice tool for students
36
to test their analytical skills with scenarios previously provided by simple physical
37
simulations, and live on the job training.
38
facilitation of remote learning, high flexibility in study hours and the automatic
39
recording of a reviewable log from the session. To the best of our knowledge, we
40
believe this is a novel and original application of virtual worlds to an ICU handover
41
process. The major outcome of the work was a virtual world environment for training
42
nurses in the shift handover process, designed and developed for use by
43
postgraduate nurses in training.
Additional educational benefits include
44 45
Keywords: ICU Training, Virtual Worlds, Handover
46
Introduction
3
47
Intensive care education is expensive and time consuming with high standard
48
outcomes of proficiency and safety expected from staff and students alike1.
49
Concomitant with these standards are a need to ensure healthcare process
50
compliance within the student cohort. Students involved in critical care training within
51
Australia are postgraduate students undertaking further specialist training. Often the
52
trainee is released into the real-life intensive care scenario with sub optimal
53
preparation and therefore a level of anxiety for the student concerned, and some risk
54
for the management level nurses, as patient safety is paramount2.
55
preparation places a strain on the allocation of teaching and equipment resources to
56
teaching, as students require greater levels of supervision.
57
This lack of
One solution to this problem of training resources is to create computer
58
simulations of the training scenario3.
59
simulation on computers as a form of process training, including the military2, large
60
industry4, emergency services5 and mining6, to name but a few. In particular, there
61
has been an increase in the use of virtual worlds for such training in health and allied
62
professions7, 8. What remains to be seen is whether these virtual world tools are as
63
successful as the physically-based simulations presently used in nursing training3, 9.
64
While this question has not been answered specifically, early results are positive on
65
the training effects of virtual worlds in health10, 11, 12.
Many other disciplines have implemented
66
In each case, interactive computer simulations have been used to assist with
67
education and training that is expensive, repetitious in context and potentially
68
dangerous when the student is deployed in a real environment. Critical care nursing
69
training has these characteristics, with high costs involved in the development of
70
training approaches, often involving expensive physical manikins for patient care
71
training. In addition, the nursing training is potentially dangerous for patients who are
72
placed in the care of inexperienced staff13.
4
73
We believe that virtual world simulations may assist with meeting professional
74
training standards, as outlined by the ACCCN1. The following list of virtual world
75
features can be utilized to meet such requirements:
76 77
●
Development of appropriate standards of practice - by the on demand
78
provision of remotely accessible training environments, facilitating repeated
79
practice by students until mastery is obtained.
80
●
81 82
training environments, such as physical manikins and training rooms. ●
83 84
Efficient usage of physical training resources - via the releasing of other
Scalability – having many virtual classes performed at once, as compared to the logistical limitations of small numbers of physical training rooms.
●
Variety - such environments allow for easy configuration of scenarios. In
85
addition, the use of simulators can add variety to previously dry, or ineffective
86
teaching approaches.
87
●
88 89
Integrated documentation - easy to record outcomes using digital interfaces to document management systems.
●
Remote flexible access for students - networked access from current
90
standard desktop computers, for students and staff to remotely interact with
91
each other in real time, facilitating team training.
92 93
Five virtual world educational capabilities have been identified that guide future
94
research and development in the educational use of virtual worlds14.
95
capabilities include:
These
96 97
● Facilitation of tasks that lead to enhanced spatial knowledge representation -
98
due to the high fidelity 3D hospital or community health domain environments
99
that can be modelled.
5
100
● Greater opportunities for experiential learning - interaction and immersion
101
levels in such environments begins to approach real scenarios in many
102
dimensions. Health technology can be modelled and simulated for high levels
103
of interaction and collaboration.
104
● Increased motivation/engagement - due to the immersive and personalisation
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capabilities of the environments, the student(s) can be motivated and
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engaged at high levels, promoting knowledge transfer of highly technical and
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precise health training information for the real world; and for such information
108
to become a life long attribute.
109
● Improved contextualisation of learning - training is enhanced by the situated
110
learning that takes place, often proving superior to simple textbook
111
approaches, and is a corollary of findings with physical applications of training
112
15
113 114
.
● Richer/more effective collaborative learning as compared to tasks made possible by textbook alternatives14.
115 116
These features align strongly with pedagogical requirements in critical care training to
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make meaningful associations between patient and staff interactions, for meaningful
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care standards, safety and work flow in a busy and complex environment such as an
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ICU9, and are supported by results with other health training analyses in 3D Virtual
120
Worlds12.
121
Virtual World Health Training Research
122
Virtual world applications of health education have become a major driving force in
123
much virtual world research
124
in education, such as student engagement and encouragement of reflective learning,
125
potentially map well onto the capabilities of virtual worlds16, and many research
5, 12, 16, 17, 18, 19, 20, 21, 22, 23, 24, 11, 7, 8, 25, 26
. Key requirements
6
126
groups have taken up this technology in both research and application. It is seen as
127
the next logical extension to the developing interest in web 2.0 interactive social
128
research in health27; web 2.0 being the use of social network services, for example
129
Facebook28, to form communities to assist with provision of services, health
130
education and training.
131
Health training is a popular domain application in virtual worlds, especially so in
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the popular site known as Second Life, which is a commercial world where users can
133
create 3D spaces and interact with each other via a software application known as
134
the Second Life Viewer29. A recent review has found 68 sites in Second Life alone,
135
devoted to health education and related training and research17.
136
implementations exist in research literature18,
137
this rise in interest by the health community as a field of much potential in education,
138
conferencing and training16. The implementations cover wide areas of education and
139
training, from Emergency Triage12,
140
and interviewing skills18, to logistics for hospital supply chain management22.
5
12, 19, 20, 21
Many other
. In addition, researchers see
Community Health Education19, communication
141
Amongst these research projects, there is a general consensus of positive
142
subjective responses from the users of such simulation systems in health
143
education23,
144
capabilities30.
145
positive results recorded for the training effect, and subjective sense of teamwork
146
and collaboration31; which is key to the context of the nursing handover simulation
147
developed in this project.
30, 24, 19
. In particular, they report strong engagement23 and immersion
These results also cover teamwork collaboration scenarios, with
148
One of the major positive findings has been the quantitative results showing the
149
superior capabilities of such virtual worlds in knowledge transfer in training
150
scenarios12, 11, or at least that they are equal to present physical methods21. This is
151
consistent with theoretical models presenting a proposed hierarchy of simulation
152
above other less interactive approaches, producing better learning outcomes via
153
greater retention of information32.
7
154
In addition, virtual world learning evaluation methodologies are being developed to
155
aid this outcome assessment process that incorporates thorough multi-dimensional
156
assessment models10. While this work is on going, it indicates that the field of virtual
157
world education is forming a rigorous discipline, with sound pedagogical bases.
158
Training virtual worlds are now regularly used as educational tools in a number of
159
nursing schools in the United States7, 8, providing a variety of environments to
160
augment the present curricula used in training. At present there are Australian and
161
New Zealand researchers investigating this teaching medium in health25,
162
work is preliminary in nature, and, to our knowledge, is not being used regularly by
163
any Australian nursing institutions.
26
, but the
164
This research has motivated the project described here, with the belief that virtual
165
world systems can meet training system requirements, and will assist in the delivery
166
of key training programmes within nursing.
167
handover processes within ICU wards was selected. Our research prototype was
168
developed at the Austin Health ICU, Melbourne, Australia. However, we expect that
169
the process of Austin ICU shift handover (refer to Figure 1) is similar in other national
170
and international wards, and so this module will generalise (at least in a large part) to
171
other ICUs. This module was selected for such exploratory development due to the
172
high levels of collaboration required between nurses during the handover process,
173
via a mixture of steps, including: briefing meetings, bed-side discussions and the
174
monitoring of instrumentation. In addition, the ICU handover process involves a large
175
amount of process oriented training, requiring a mixture of process compliance, and
176
ad-hoc collaboration skills.
177
In our case, a module related to
Figure 1 goes here.
178
In this study, the nursing handover is an activity requiring nurses for the shift to
179
attend a meeting room and listen to a brief overview of the ICU and all the patients
180
admitted; key areas covered for each patient are diagnosis, current treatments used
181
and any social or family issue of importance. This is followed by the allocation of an
8
182
individual nurse to each patient, recognising different levels of acuity with the patients
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and different levels of knowledge, experience and skills of each nurse; providing a
184
matching of most appropriate nurse for patient to be in their care for a shift. Nurses
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then leave this room and walk to the bedside or patient area allocated to gain a more
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comprehensive handover of the patient which includes a series of cross checks with
187
life support equipment in use, drug administration schedules, note taking and sign off
188
for treatments. This is a time sensitive task and is a skill to be learnt by inexperienced
189
nurses.
190
Evidence from the literature indicates that virtual worlds may meet a number of
191
key requirements for modern forms of education in intensive care nursing.
192
elements of pedagogy benefiting from this prototype study are; listening skills, verbal
193
articulation, ability to summarize, synthesise, prioritise, exhibiting thoroughness and
194
emphasis in a complex and distracting environment.
195
Virtual World Technology Background
196
A virtual world is a virtual 3D space where users can immerse and remotely interact
197
with 3D objects. These systems have developed over time to incorporate more and
198
more visually realistic representations, and extra programmed functionality, such as
199
virtual societies and economies33. A key continuing innovation is the ability to enable
200
people to engage with complex work tasks remotely in real time, via intuitive 3D user
201
interfaces.
Key
202
The prototype simulation presented here is based on a virtual world known as
203
Open Simulator, which allows arbitrary building, modification and testing of virtual
204
content. Open Simulator, is an open-source virtual world that allows users to create
205
and deploy virtual worlds over the private internal network of an organisation34.
206
In most virtual worlds, users interact with the system through a figure called an
207
Avatar, which is a controllable proxy for the user, with options for personalisation
9
208
(see human representation in Figure 2). In social play, an avatar is a playing piece
209
that offers the user presence and social interactivity that can easily involve
210
negotiations and cooperation with other users towards achieving collective goals35,
211
such as those required in an ICU handover simulation. Users are able to connect to
212
Open Simulator servers using a client called a viewer. Once the viewer has
213
established a connection with an Open Simulator server, the user is logged into the
214
interactive simulation of a 3D world (refer to Figure 2).
215
Figure 2 goes here.
216
Austin ICU Handover Prototype Design
217
The prototype system is built around the intention of simulating the standard process
218
involved in the handover of patients in the first hour of a shift at an ICU. In particular
219
it simulates the collaboration involved in the conversations and bay checking
220
performed by the two nurses involved in the shift handover process. At present, this
221
process is taught with a lecture, tutorials and observation under guidance, before
222
being sent in to a live ICU.
223
The steps involved are based upon the processes used at Austin Health,
224
Melbourne, Victoria, but are similar for many Australian and international ICU
225
centres.
226
critical user requirements at each session. A process model, used to guide present
227
lesson structures, was used to provide a basis for the design of the prototype. Figure
228
1 illustrates the Austin Health, ICU bedside comprehensive nurse-to-nurse handover
229
as a step-by-step flow diagram. The process model steps map to key components of
230
the prototype, which are detailed in the following user requirements.
The design process involved interviews with teaching staff, extracting
231 232
Requirement one
233
10
234
Develop a physical simulation of the first hour of the nursing shift, including the
235
patient handover processes in ICU, consisting of models of the patient, the physical
236
ward, pod and bay areas. The bay in this instance refers to the area occupied by a
237
patient, with their bed, life support equipment and other facilities. A number of these
238
bays make up a pod, while a number of pods make up the full ICU ward. We have
239
created a model containing a single pod of bays, providing a 3D simulation of the
240
process, where the patient is evaluated along with the connected instruments and
241
medical equipment. For each scenario, the patient can be queried by touching parts
242
of their body to show information such as temperature or blood pressure (see Figure
243
2). In addition, images can be shown on a screen to indicate symptoms the patient
244
may be exhibiting.
245 246
Requirement two
247 248
Develop a simulation of the collaboration that occurs between nurses in a handover
249
session, thus providing the teamwork training required in most of the process steps
250
exhibited in Figure 1.
251
representations of users in world, and via audio and text chat for real-time
252
communication user to user. In addition to the above process for each patient in
253
ICU, there is a collective briefing meeting that lasts for approximately ten minutes to
254
inform staff of the arrangements and status of the patients and the bays in the
255
different sections of ICU; medical and surgical. We have created a meeting room in
256
the virtual hospital to simulate briefing sessions (refer to Figure 3).
257
Virtual worlds facilitate this easily via the use of avatar
Figure 3 goes here.
258 259
Requirement three
260
11
261
The system should facilitate document analysis and note recording from students. A
262
key outcome of simulation scenario is the information they record from the lesson,
263
supporting a reflective approach to learning. A number of the process steps involve
264
the analysis of patient data, including patient entrance data, current management
265
plan, and social relationships, with respect to the formulation of a care plan for the
266
day’s shift in the ICU. The real ICU uses paper and online documents to handle this
267
process.
268
handover processes.
We have modelled the forms in a web-based database to support the
269 270
Requirement four
271 272
Facilitate scenario generation for training staff, to provide contextualised and
273
configurable lessons to suit student cohorts. In addition, the ability to review notes
274
taken by students is required for later discussion with class members regarding their
275
ICU handover processes.
276
ICU Information System
277
The simulator involves an information system that presents web-based documents to
278
the users during a handover simulation (see Figure 4). From the perspective of a
279
user, the web-content appears while interacting with the virtual environment and may
280
appear in either a standard web browser or a web browser built into the viewer. A
281
supporting database has been configured to represent patients, staff, admissions
282
details, plans of care and the state of an ICU in terms of the admission cases
283
assigned to beds, as one may find at Austin Health. As a generalisation of the
284
database, the simulator and its data have been categorised into four data
285
perspectives: Spatial & Visual, Admissions, Plan-of-Care and Handover Notes.
286
These perspectives are drawn from data that is recorded and managed by student
12
287
nurses and educators, in the actual ICU ward at Austin Health, and from previous
288
physically-based simulation scenarios3.
289 290
Figure 4 goes here.
291 292
Spatial and Visual
293 294
Certain data items have been defined to deal with the physical position of patients in
295
the virtual environment and the visual features that may be associated with each
296
admission case. This includes the data that relates to the beds in the virtual world,
297
sets of images that can be displayed above patients to present signs of illness and
298
patient conditions, and a list of data for devices such as drug infusers, vital signs
299
monitors and even patients, along with display data for each device that can be
300
selected by a mouse. All provided to facilitate collaborative student conversations.
301
In the setup of a handover scenario, the instructor may assign a patient to a bed
302
via the Administration web page. This action makes all data associated with the
303
patient’s admission case accessible to users through mouse clicks over various
304
objects in the local space of the bed. Figure 5 shows the local space of a bed for an
305
admission case. In this space, the admission and plan-of-care details may be
306
accessed by clicking on the workstation marked ‘A’. In addition, any values that the
307
instructor may have assigned to different bedside medical devices may be accessed
308
by clicking objects marked ‘B’. Finally, any visual patient signs that the instructor has
309
assigned to the admission case lying on the bed, are accessible to users by clicking
310
on the left and right arrows on the slide-show panel marked ‘C’.
311 312
Figure 5 goes here.
313 314
Admissions
13
315 316
An objective for the handover simulator has been to simulate the admission of
317
patients with web content resembling the forms that nurses would routinely encounter
318
in a real ICU. In terms of data, the admissions perspective involves patient personal
319
and diagnostic details, nurse ID information, and admission information, such as,
320
admission ID, patient ID, date of admission, admitting nurse, diagnosis, past history,
321
family geno-gram, etc.
322
With respect to admissions, the instructor may either admit a patient already in the
323
database or add and admit a new patient from the “Setup Patient Admission” option.
324
Once an admission process has begun for a patient, the instructor will be presented
325
with an admission form (see Figure 6). The system stores the data supplied by the
326
instructor to the admission form in the database, where it will be available to staff
327
participating in the simulation through a web page having the same format as the
328
form in Figure 7.
329 330
Figure 6 goes here.
331 332
Figure 7 goes here.
333 334
Plan-of-care
335 336
This perspective deals with the planning and operations of patient care, needed to
337
inform care processes after handover. These plan of care documents store the
338
following information: admission details from the patient admission form, a list of
339
problems presenting for each patient, along with dates for problem resolution and a
340
plan list that associates problems to specific interventions to be carried out by a
341
nurse during management of the patient.
14
342
The user can access the plan-of-care information by selecting the workstation
343
object shown in Figure 5 and marked ‘A’. On selecting the workstation object, the
344
user will be presented with the admission details as shown in Figure 6, but with an
345
additional option that allows the user to select the plan-of-care form. The instructor
346
may pre-populate a plan-of-care form via the Administration web page. However, if
347
the objective of a handover simulation is to train staff to setup plans of care, then
348
plan-of-care forms may also be modified by users during a simulation.
349 350
Handover notes
351 352
Finally, the simulator provides a document interface for note taking during a
353
handover simulation as a reference point for the handover and may be used in
354
assessing student handover performances. This information consists of a list of
355
student notes associated with admission cases discussed in handovers.
356
In handover simulations, users have access to a note taking facility that can be
357
selected via a device called a heads-up display, which is a rectangular banner that
358
may be positioned anywhere in their viewer. The left part of Figure 8 shows the
359
Notes heads-up display as a box with the label, “Notes”. During a handover meeting,
360
students may take notes by selecting the Notes heads-up display, which presents a
361
form shown in the right of Figure 8 for note entry. This note entry form allows
362
students to select a particular admission case, to see previous notes for a case and
363
to add new notes. In addition, students may select the admission form for a particular
364
case for reference during note taking.
365 366
367
Figure 8 goes here.
Future Work 15
368
Our initial prototype will now be tested and evaluated with a cohort of ICU students at
369
Austin Health.
370
research findings will confirm an increase, or similarity, in knowledge retention for the
371
new ICU handover simulation, as compared to present methods10.
372
experimentation will seek to find its particular place in an ICU training curriculum. For
373
example, the system may be suited to particular points in the training process, such
374
as pretraining before, reinforcement during, or post testing after student clinical
375
experience, as a form of summative theory assessment.
We hypothesise that, similar to references cited in our paper,
Further
376
Part of the future work will investigate and report on effective governance of such
377
a simulation environment within the organisational structures of a teaching hospital.
378
While the software is freely available, technology management issues have not been
379
fully addressed, as some resources must be applied to the maintenance of the
380
system.
381
hospital computing services and related provision of training will be analysed and
382
reported to inform potential users of such technology.
383
In particular, issues surrounding installation of simulators into present
In addition, there are a number of technology questions to answer in future
384
version of this system.
385
performing training simulations integrated into a larger virtual hospital, with
386
continuous scenarios that may be re-entered at varying intervals in the training
387
program of the students. Finally, other areas of nursing training may be able to
388
benefit from such a training approach, including drug management, admission and
389
discharge routines, and administration or management tasks.
390
Conclusions
391
Virtual worlds are increasingly being used in health and medical training in order to
392
provide better utilisation of resources, flexible learning options, and to enforce
393
standards via repetition in a safe environment that leads to greater retention of
Scalability becomes a factor, with large student teams
16
394
knowledge. In this paper we described the design and implementation of a prototype
395
ICU nursing handover trainer, leveraging specific features offered by virtual worlds to
396
provide a useful and flexible training experience for ICU post graduate students. This
397
is indeed an exciting field of endeavour, potentially bringing many new possibilities in
398
intensive care nursing, including improvements in training quality and related cost
399
savings.
400
exploration and research into utilising virtual world technology for higher quality
401
health training outcomes in acute care.
402
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Captions
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Figure 1 Flow diagram, slightly modified from a document used at Austin Health, of
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the major steps of intensive care unit nurse to nurse handover process.
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Figure 2 Illustration of the patient being examined by two collaborating nurses via
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their avatars. The image also shows the information available to students via
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interaction with objects – text situated above the patient and the monitoring device.
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Figure 3 Staff and student avatars attending a virtual in-world briefing session at the
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commencement of the shift.
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Figure 4 Clicking on a clipboard in the centre of the ward simulation (left) reveals the
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scenario generation interface (right) that can be utilised by the educator to create and
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manage teaching scenarios.
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Figure 5 An overview of different objects in the local space of a bed that may be
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selected to display information about the assigned admission case.
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Figure 6 During the setup of an admission case, the instructor will be presented with
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this patient admission form that will require the same input data as an admission
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case in a real intensive care unit.
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Figure 7 An overview of the plan-of-care form that users participating in a handover
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simulation may view or update as part of a training program.
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Figure 8 Upon clicking on Notes (labelled rectangle on the upper-left image) the note
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taking web form on the right appears for students to record handover information as
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they perform their lesson in the virtual world.
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21
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Figures
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Fig 1
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Fig. 2
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Fig 3.
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Fig. 4.
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Fig. 5.
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Fig. 6.
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Fig. 7
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Fig. 8.
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