2007 1C Publishing EU s.r.o. All rights reserved. Other products and company names mentioned herein may be trademarks of their respective owners

© 2007 1C Publishing EU s.r.o. All rights reserved. Other products and company names mentioned herein may be trademarks of their respective owners. De...
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© 2007 1C Publishing EU s.r.o. All rights reserved. Other products and company names mentioned herein may be trademarks of their respective owners. Developed by Sigma-Team. All rights reserved.

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TABLE OF CONTENTS INTRODUCTION

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SYSTEM REQUIREMENTS

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INSTALLATION AND UNINSTALLATION OF THE GAME

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GAME INTERFACE

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MAIN MENU

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ACCOUNTING RECORD

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CAMPAIGN

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CONTROL BASES

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PLAYING INTERFACE

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SURVIVE

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NETWORK GAME APPENDIX

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GAME OPTIONS

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CONTROL BASE

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WEAPONS AND EQUIPMENT

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CREDITS

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TECHICAL SUPPORT

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EPILEPSY WARNING

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END-USER LICENSE AGREEMENT

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NOTES

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INTRODUCTION

GAME INTERFACE

SYSTEM REQUIREMENTS

Click twice on the sign of the game on the desktop or click once on the sign of the game in the relevant section of the menu “Start” to start the game.

• Windows 2000/NT/XP • Pentium ® IV 1,5 GHz or AMD Athlon • 512 MB RAM l Videocard with 32 MB memory, compatible with DirectX ® 9.0 (Supported videocards: NVIDIA ® GeForce series 3/4/FX/6/7 or ATI ® Radeon ® series 8500//9000/X Matrox Parhelia) • DirectX ® 9.0 compatible soundcard • DirectX ® 9.0c • 2GB free disc space • DVD ROM 4x • Additionally: Internet connection for network game

MAIN MENU

Correct work of the game on the notebooks with mentioned videocards is not guaranteed. The work of the game is not guaranteed on any other cards, except mentioned above. The extension of the list of supported videocards is possible after the official release of the game. You can get current information on our support site: http://www.sigmateam.net/forums/ in the section of answers and questions.

INSTALLATION AND UNINSTALLATION Installation of "Alien Shooter 2" Put DVD to the drive mechanism for reading compact discs. If automatic start of the programs from DVD is turned on on your computer, the process of installation will start automatically. In other case, click twice on the DVD sign in the menu “My computer”. Find the file “Autorun.exe” and click it twice to start installation process. In the appeared menu choose “Install” and follow the instructions of the installation program.

Uninstallation of "Alien Shooter 2" Click the sign “Uninstall the game” in the section of the game in the menu of the button “Start” to uninstall the game. Then follow the instructions of the uninstall program.

After watching introductory one-reelers, you’ll see the screen of the main menu. There you can choose one of the following items:

Campaign This item opens menu of the single (single-user) game, where you can start the whole campaign. More detailed description of the campaign one can find on the page 4.

Survive This item opens menu of the single (single-user) game, where you can start survive mode game. More detailed description of this type of the game one can find on the page 12.

Network game Here the menu of network (multi-users) game opens, here you can create a game with few enemies in the local net, or join the already existing one. More detailed description of the network game one can find on the page 14.

High scores This item opens table of high scores for different modes: campaign, carrier and survive. There you can find the name of the profile, score, amount of killed monsters and total time of the game. Here you also can send personal records to the site with the global table of high scores.

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Options In this item, you can choose graphic and sound options, which fit the best to the configuration of your computer. Here you also can change the game options. This menu is available even during the playing process. More detailed description is in the Appendix.

Change the accounting record Here you can create a new profile, or choose from the already existing. More detailed description one can find below.

Credits Displace the list of the developers and publishers of the game.

Exit Exit to Windows.

ACCOUNTING RECORD In the main menu one can create or choose the profile, which will identificate you during the following game. You can create as many profiles as you like. The game saves according to the profile in use, it is saved automatically when the level is complete.

CAMPAIGN You can start the campaign from the very beginning or get the access to any of its levels, if you have completed it at least once. By choosing this item you get access to the main narrative of the game “Alien Shooter 2”. Starting the game, first of all you’ll see the window, giving possibility to choose the main ability of the character with the description of these abilities. You can choose only one and it’ll help you during the whole campaign.

Self-Treatment It’s a unique ability to regeneration. Your injuries and pinks are hilled immediately. Analyst The ability to analyze the situation and draw conclusions. Your experience increases Economist You get bigger amounts founding money. Night Vision Night way of life taught you to see in the dark perfectly. Vampire You suck the energy of those who die out. You health increases when you kill your Hypnotizer The enemy will come closer if you hypnotize him. Observer The ability to find cookie jars and hidden things. Boxer You are a professional boxer! In the nearest fight nobody will compare with you. You can start the campaign from the very beginning or get the access to any of its levels, if you have completed it at least once.

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After choosing the ability and pressing “OK” button you’ll get to the screen of choosing character (1) and distribution of initial experience scores (8) to the skills(6) or characteristic features (7). Short description (4), portrait choosing menu (1), sex choosing (2), closes color choosing (3) and initial equipment (5) are also there.

CONTROL BASES After loading the first5 level you’ll find the control-help screen:

More detailed about the skills: Health The successful outcome of the mission depends on your health. With the increasing of it, the amount of health scores increases as well. Strength Influences the general bodybuilt, gives ability to carry heavier cargo and weapon. Increases the amount of health scores. Speed Influences the speed of your movements. Accuracy Increases accuracy of shooting from every weapon. Intelligence Increases the level of intelligence, allows using of modern implants. Ability Improves the ability, chosen in the beginning of the campaign.

Armor Allows using of more powerful armor. Pistols Increases skills of using pistols and revolvers. Shotgun Increases skill of using shotguns. Machinegun Increases skill of using machinegun and pistolsmachinegun. Rocket launcher Increases skill of using grenade guns and rocket launchers. Energy weapon Increases skill of using flame guns and energy weapon.

Control in “ A l i e n Shooter 2” is carried out by keyboard together with mouse, or joystick. All the control keys may be detached, both in main menu and during the playing process.

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The targets and aims of the character differ from level to level.

PLAYING INTERFACE During the game this interface helps you to follow huge amount of information, which easers and clarifies the playing process.

Type, total amount of shells in the inventory for this type, minimal and maximal damage and the scale of emptiness of the weapon’s cage, used by the character. Types of the weapons available. First cell – pistols, second – shotguns, third – automatic rifle and machineguns, forth – grenade guns, fifth – plasma weapons and flame guns. If the weapon is enclosed in red frame (1), it means that it can’t be used, because your skills are not enough. If in the middle you can see red cross (4), it means that you have no shells. If the slot is empty (5), it means that this type of weapon is absent, or is just in the inventory. Green spots on the radar – player and drons, dark blue spots – helpmates, red spots – enemies.

There is a screen of inventory and improvement of the character’s skills in the game, you can get there by pressing “I” or “C” buttons.

Lets make it more clear: This element shows you the type and attrition of the armor, which the character wears.

The type of lighter, which is used by character.

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Type of the dron in use and its attrition.

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Radar cell. Here you can see your amount of health and experience scores till next level. Subjects, related to the mission.

Types of medicine boxes, which will be used in case of critical for life damages. Quantity of character’s lifes – maximum five.

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1 Here one can see the name of account record and amount of money. 2 Sells for weapons in use. 1 – pistols, 2 – shotguns, 3- automatic rifle and machineguns, 4 - grenade guns and rocket launchers, 5 – energy weapons and flame guns. 3 Slot for body armor. 4 Sells for implants. 5 Here are items related to your mission. 6 Sells for: 1 – lighter or night viewer, 2- dron, 3 – radar, 4 – medicine boxes. 7 Basic inventory, increases with the enlargement of “Strength” characteristics. 8 Short information about the character: name, health, range, level, experience, money and quantity of destroyed enemies. 9 Menu of the characteristics and experience scores. The scores are added by pressing “+” button and annuls by pressing “-“. You can decrease the amount only If you see red-colored weapons, implants or armor in the inventory, it means that you have not enough skill for using them. You can put them into your slot, but it won’t work. Nearly on every level of the game there is a shop, where you can bye, sell whatever you need, or repair your armor.

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1 In this menu you can see nine pictograms. Pressing them you’ll get to the relevant store sections. First – pistols, second – shotguns, third - automatic rifle and machineguns, 4 - grenade guns and rocket launchers, 5 – energy weapons and flame guns, sixth – body armors, seventh – implants, eighth – medicine boxes, lighters, drons and radar, ninth – shells. 2 Here you can see what you can or can not (if the object is marked with red color) buy. You can buy it by pressing “buy” button or by transferring the object, it means that you have to point the object with the mouse, press left mouse button and transfer the courser to the inventory, where you can let off the left mouse button. If you have enough money, the object will be bought. The sell process is same. 3 When taking weapons from the inventory you’ll see the ammunition for it in the same cage, so you don’t have to search for them.

Registry All the missions and aims as well as all dialogues of the current campaign are saved in the registry.

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Statistics From the inventory screen you can open detailed statistics for the level.

Here you can see the amount of killed monsters and total amount of the aliens on the level; realized missions, and those of missions you still have to finish; the amount of hiding-places from the total amount; how much time did you spend on the level; accuracy; characters class; the amount of money you have and how much will you get for the level. So statistics screen helps you to finish the level with maximum results and minimal loses in the experience and finding hiding-places.

SURVIVE

By choosing this item of the main menu you’ll see the window, giving possibility to choose the character and the regime of the survive game, the re are two modes: career and survive itself. In the career mode you have to complete missions, gaining experience and choosing weapon screen helps you to finish the level with maximum results and minimal loses in the experience and in finding hiding-places.

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As you can see, the game interface has no changes. The only new thing is – “Score” where you can see gained scores. After completing the mission, the character’s progress is saved and if you have not finished career you can proceed next time. In the survive mode there are no experience scores and division into missions (levels). The game goes non-stop, more powerful weapons fall out from killed bosses.

APPENDIX GAME OPTIONS From the inventory screen or by pressing “Escape” button you can get to the game options screen.

NETWORK GAME In this menu you can join the already existing game or create your own.

In this item, you can choose graphic and sound options, which fit the best to the configuration of your computer. “Options” button opens the screen of more detailed game options, “play again” – reboot of the level, “main menu” - exit to the main menu of the game “Alien Shooter 2”. Let’s see in more details what you can change by pressing “options” button. It is again volume of music, sounds and voice.

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CONTROL BASE In the “Video” inset you can change the graphics detailed elaboration, screen resolution, turn on/ off the shadows and change blood color from red into green.

In this inset you can change it to keyboard together with mouse, or joystick. All the control keys may be detached for your own

Control Keys by default: In the “Game” inset you can change level of complexity, time of slide show, or just turn them off, and choose to show or not to show your name in the network game without quitting the game.

[UP] or [W] [DOWN] or [S] [LEFT] or [A] [RIGHT] or [D] [F] [I] [C] [SPACE] [TAB] [1][2][2][4][5] [R] [Q] [W] [Esc] [F9]

Move Forward Move Backward Move Left Move Right Use Flashlight Open/Close Inventory Open/Close Character Menu Exit Vehicle/Cannon/Robot Interface On/Off Choose Weapon Reload Previous Weapon Next Weapon Open Menu Screenshot

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WEAPONS AND EQUIPMENT PISTOLS NAIL GUN Unlimited ammo. Good for pincushioning things. FLASH PISTOL Uses small flares to lighten dark areas. Has unlimited ammo. PM-5 A Russian handgun, called ‘Makarov PM.’ Simple, sound, and inexpensive, this is one of the best compact pistols around. COLT 45 Also known as ‘Peacemaker,’ the .45 is one of the most popular and legendary pistols in the world. Produced for over 200 years and still very popular. SIG-SAUER SIG PRO Used by the US Drug e n f o r c e m e n t Administration (DEA) as well as numerous other law enforcement agencies worldwide. BERETTA L5 This is the Gendarmerie variant, adopted by French National Gendarmerie. It is manufactured in France by “GIAT Industries”. S&W 0,44MAGNUM A fast and easy-touse pistol, making it a good hoice for beginners.

SHOTGUNS MOSSBERG 500 “CRUISER” One of the most popular and versatile US-made pump action shotguns.

GLK P5 A modern design, using a barrel cooling systém that enables it to have a very high rate of fire. BITTLER g2 A secret weapon, utilized only by Special Forces types. SIG-SAUER P250 DCc A reliable German handgun with high fire accuracy and easy handling. BERETTA GL15 Combines the best concepts of combat handguns in one design. It is powerful, easy to handle, and reliable. The Beretta is the leading pistol for personal defense as well as law enforcement use. DESERT EAGLE Designed as a sport pistol. Used in numerous movies, giving it something of a reputation. This is one of the few gasoperated handguns ever produced,as well as one of the most powerful. PROTOTYPE ET5 Developed in M.A.G.M.A.’s Energy Research Lab; exists in one variant only.

BERETTA 1201 FP A smooth-bore shotgun developed at the end of the 1980s by Beretta. FABARM SDASS An Italian shotgun with a folding front sight and built-in weaver-style rails on the top of the receiver. Overall, an easy shotgun to handle. CRAFT SP200 A special nozzle neutralizes this shotgun’s blast. It has a high rate of fire thanks to a reinforced barrel and a trigger modification. JACKHAMMER MK3A1 A gasoperated, fully automatic shotgun with a floating barrel and revolver-type detachable clips, called “Ammo Cassettes”. SLIBERT DM5 The next generation of pump action shotguns; the DM5 uses an eight-round magazine and a short barrel. This is an optimal weapon for close encounters. SLIBERT DM50 A modified DM5. It has a prolonged barrel and cooling radiator, which provides a high rate of fire. High quality optical sights enhance accuracy. DOUBLE SHOTGUN RUIN S2 A home-made sawed-off shotgun with two shortened barrels. Good for clearing rooms in short order.

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MINIGUNS AND RIFLES MINI UZI A shortened (‘bullpup’) version of the venerable Israeli submachine gun. A high rate of fire makes up for its lack of stopping power. H&K G11 A German assault rifle noted for its use of caseless ammunition. A reliable weapon with high accuracy. INTERDYNAMIC KG-9 The ultimate in slug-based firepower, so much so that its manufacture was restricted by the US Assault Weapons Ban of 1994. Its unique looks, huge magazine capacity, and low price have made it very popular. H&K MP-5 An outdated submachine gun, but very popular among anti-terrorist squads. VIKHR SR-4 A compact assault rifle intended for concealment; used mostly by special VIP protection teams and State security operatives. M16A1 The wellknown American M16 assault rifle, a weapon with a good range of qualities. AKM The classic Russian assault rifle. Reliable, especially in harsh conditions. Easy to use and maintain. STEYR AUG A universal rifle designed on a bullpup principle, enabling it with high accuracy and easy handling. H&K XM-29 OICW A good weapon, with high accuracy and excellent ability to pierce armor.

M240G Alightened machinegun utilized by the US Marine Corps. It’s high stopping power is balanced by a low rate of fire. BT-3 An assault rifle with tremendous firepower. DISEMBOWEL H240 The most powerful assault rifle in its class. Very effective against large crowds of charging enemies.

VOLCANO G2000 A handheldmachine gun with a high rate of fire and excellent damage.

VOLCANO GP5500 An enhanced model of the VOLCANO hand-held machine gun. This model is equipped with batteries, giving it a high fire rate, high velocity and dealing large amounts of damange.

ATOM SLRK S100 The latest model of the popular Minigun/Rifle Skill series.

GRENADE AND ROCKET LAUNCHERS M-79 An outdated but cheap and reliable handheld grenade launcher. RG-6 A compact version of portable grenade launcher. Due to it’s high rate of fire and hitting radius, this weapon is good for eliminating large gatherings of enemy infantry.

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RPG-7V A 40-mm grenade launcher, 1 m long. Is intended for fighting against tanks, self-propelled gun mountings and other enemy’s armoured targets. Fitted with optical and night sights. RPG-29 VAMPIRE This weapon is used to destroy enemies and their weapons in buildings and blindages.

NTR-40 S1 A handheld rocket launcher with nuclear charges. Has a large destruction radius but a slow reload rate. FLY-2 Is a short-range, tube-launched, infantry antitank rocket launcher, similar to the US LAW system. It fires a 73- mm fin-stabilized rocket with a HEAT warhead capable of penetrating approximately 390 millimeters of armor. DSx4 A multiplerocket launcher; has a high rate of fire but a long reload time.

SL-1 A compacthand-held rocket launcher, effective against unarmored enemies.

SLR 500 AUTO R5 A odern hand-held launcher model with autoaiming system. An optical device enables target locking. ROCKET VOLCANO TF5 “RAIN” A hand-held rocket launcher with an infrared aiming system. A triple barrel provides a high rate of fire.

FLAME AND ENERGY WEAPONS BURNER Used for welding metal, but can weld flesh in a pinch. GH-5 A home made flamethrower, juryrigged from whatever materials are at hand. GF-1 A standard light pistol, popular in modern armies worldwide. S-50 One of the first laser pistols. Not very popular due to its old construction. GP-53 A standard infatry laser weapon with high accuracy. It can pierce most modern body armors. G-200 ION RIFLE The Ion Rifle is one of the latest weapon industry designs. It has a strong beam that can pierce the thickest of armors. SL-2000 The next generation of plasma guns. Can deal incredible damage to anything in its path.

G-5000 A nion gun prototype. Its thickened barrel and new cooling system provides a more powerful energy focus.

PR-1500 A test pulse rifle model developed by the M.A.G.M.A. Energy Corporation. 5G The latest in the line of heavy power guns.

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SGP53-L1 The most powerful close combat weapon available. This monster has excellent accuracy and deals maximum damage.

IMPLANT 1st class implant.

FR-Z5 This cannon shoots a special chemical that transforms aliens into aliensickles instantly.

IMPLANT 3rd class implant.

IMPLANTS AND RADAR IMPLANT 2nd class implant.

RADAR A personal radar set, used to monitor enemy positions.

ARMORS S1 The simplest of body armor made of studded leather. Capable of barelyn protecting the wearer, but it’s better than nothing.

S2-R An enhanced model of the S1 leather armor. Metal plates are infused within this model, increasing durability and survivability of the wearer.

DF-10 Lightweight body armor made of plastic and metal plates. Gives an average amount of protection.

SPN-10 An enhanced model of the DF10 body armor, with interwoven plates and ceramic armor reinforcement.

G1 The most effective lightweight body armor around. Its plates are made from plastic and a durable iron alloy. BAYONET SL-G105 The standard middleweight class of body armor with good allaround protection. SG32-50 Based on the BAYONET series of armor, this model is designed to protect its wearer from severe damage. Hydraulic boosters minimize the armor’s heavy weight, but movement speed is decreased.

G200 An enhanced model of the G1 series, infused with solid titanium plates.

BAYONET2 SL-P550 The most durable body armor in the middleweight class, designed especially for elite soldiers. SMR-25 Designed for special operations during the Third World War. Provides the best protection in the heavy armor class.

LIGHTS AND NOCTOVISORS POCKET FLASHLIGHT A typical pocket flashlight.

FLASHLIGHT X2 All-purpose flashlight. Provides good visibility. Works for a long time.

FLOODLIGHT A special compact floodlight that provides excellent visibility.

NIGHT GLASSES S1 An older series of night vision glasses; has a small field of vision but is useful in dark places.

MEDKITS MEDKIT Has a more diverse package than the Small Medkit.

SMALL MEDKIT The simplest of medkits, with minimal set of drugs. MEGA MEDKIT The ultimate in field body repair. This medikit restores full health instantly.

DRONS DRON M-20 The simple model of battle drones. A powerful CPU enables quick aiming and firing. DRON M-50 The latest model of battle drones. Equipped with G5255 blaster, which can inflict lots of damage. A powerful CPU enables quick aiming and firing.

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CREDITS SIGMA TEAM Company

1C PUBLISHING EU s.r.o.

PROGRAMMING VITALIY MALTSEV PETER ZMANOVSKY

PRODUCER MICHAL HARANGOZO

GAME DESIGN ALEXANDER SHUSHKOV LEVEL DESIGN ALEXANDER SHUSHKOV ALEXANDER FEDOTOV NATALI OMELYANCHUK 3D ART ALEXANDER SHUSHKOV DENIS PRESNETSOV MUSIC & SOUND ALEXANDER SHUSHKOV DENIS KOLOBAYEV NIKOLAY ZMANOVSKY PRODUCERS MICHAEL MURASHOV ACHIM HEIDELAUF SPECIAL THANKS ALEKSEY KOLESNIKOV DOROTA KONIECZNA PASCAL, ROLAND & DANIEL SONJA, SEBA & GREG

TECHNICAL SUPPORT Before contacting our technical support, please prepare a detailed specification of your computer and exact description of the problem. It will help us to provide you with support in a fast, efficient way.

Information Required: MARKETING & PR ANDREA SLADKOVA MARTIN STEHLIK MANAGING AND SALES DIRECTOR PETRA BURYANKOVA SALES DEPARTMENT PETRA PLAMINKOVA VERONIKA KNOTKOVA MARKETING ASSETS DESIGNER JAN WEYROSTEK LEAD GAME TESTER KAREL RUZAROVSKY

Computer model (CPU, DVD-ROM, RAM, Video/Sound card, DirectX version, Windows version) In order to get this information, please go to "Run" in your Windows Start menu and type "dxdiag" in the command line, then press the enter key. The DirectX diagnostics program will start. This will show all the relevant driver files installed on your system. In order to receive a text file of this information, click the button "Save All Information". You can then save a text file with all the information we require on your hard drive. You will then be able to send this information to us via e-mail.

Contacts: via e-mail at: [email protected] Please use the email address provided. All support enquires to the company address or phone number(s) cannot be answered by our staff. For more information and updates please visit: www.1cpublishing.eu

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WARNING: TO OWNERS OF PROJECTION TELEVISIONS Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the cathode ray tube. Avoid repeated or extended use of video games on large-screen projection televisions.

EPILEPSY WARNING Please read before using this game or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had an epileptic seizure. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child should experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion while playing a video game, discontinue use IMMEDIATELY and consult your doctor. Precautions During Use • Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. • Preferably play the game on a small screen. • Avoid playing if you are tired or have not had much sleep. • Make sure that the room in which you are playing is well lit. • Rest for at least 10 to 15 minutes per hour while playing a video game.

END-USER LICENSE AGREEMENT IMPORTANT – READ CAREFULLY: YOU SHOULD CAREFULLY READ THE FOLLOWING END-USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. This software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials (the “Program”) are the copyrighted work. All use of the Program is governed by the copyright law and by the terms of the End-User License Agreement, which is provided below (“License”). The Program is solely for use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License is expressly prohibited. If you do not agree to the terms of this Agreement, do not install or use the Program. You may, however, return it to your place of purchase for a full refund.

END-USER LICENSE AGREEMENT 1. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and “applets“ incorporated into the Program) are owned by the Licensor or its licensors. The Program is protected by the Czech copyright laws, international copyright treaties and conventions and any other applicable laws. All rights are reserved. The Program may contain certain licensed materials and the Licensor’s licensors may act to protect their rights in the event of any violation of this Agreement. 2. Restricted Use of License. 1C Publishing EU s.r.o. as the holder of property author’s rights and the Licensor (“the Licensor”) hereby grants, and by installing the Program you thereby accept, a restricted, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable computer. You may not network the Program or otherwise install it or use it on more than one computer at a time, except if expressly authorized otherwise in the applicable documentation. The Program is licensed, not sold. Your license confers no title or ownership in the Program. 3. End User's Obligations A. As a Subject to the Grant of License herein above, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse-engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels from the Program without the prior written consent of the Licensor. B. You are entitled to use the Program for your own use, but you are not entitled to: (i) Sell or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others (ii) Publish and/or distribute the computer Program or any of its parts (iii) Exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber café, computer gaming centre or any other location-based site; (iv) Host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by the Licensor in the net work feature of the Program, use of a utility program or any other tech niques now known or hereafter developed, for any purpose including but not limited to network play over the Internet, network play utiliz ing commercial or non-commercial gaming networks or as part of con tent aggregation networks. 4. Program Transfer. You may permanently transfer all of your rights under this License to the recipient, provided that the recipient agrees to the terms of this License and you remove the Program from your computer. 5. Termination. This License is effective until terminated. You may terminate the License at any time by destroying the Program and any New Material. The Licensor may, at its discretion, terminate this License in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program and any New Material. 6. Limited Warranty. THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR

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THE PROGRAM, EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR AND MANUAL(S) ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT. The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you. However it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of the Program. In the event the media proves defective within that time period, please contact your retailer directly. In order to enforce the above warranty, the retailer should be informed of the defect no later than two (2) months following its discovery. Some states/jurisdictions do not allow limitations on the duration of an implied warranty, so the above limitation may not apply to you. This Limited Warranty does not affect the application of any legal warranty provided by the applicable laws and regulations. 7. Limitation of Liability. NEITHER THE LICENSOR, ITS PARENT, SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR EDITOR, INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGE OR LOSSES. Some countries do not allow the exclusion or limitation of incidental or consequential damage, or allow limitations on how long an implied warranty lasts, so above limitations or exclusion may not apply to you. 8. Miscellaneous. The License shall be deemed to have been made and executed in the Czech Republic, and any dispute arising hereunder shall be resolved in accordance with the Czech law. You hereby acknowledge that you have read and understand the foregoing License and agree that the action of installing the Program is an acknowledgment of your agreement to be bound by the terms and conditions of the License contained herein. You also acknowledge and agree that this License is the complete and exclusive statement of the agreement between the Licensor and you.

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